Changes for page Repeat Orders

Last modified by Manoeuvring with Difficulty on 2024/01/25 08:07

From version 17.4
edited by Daniel Turner
on 2023/12/03 02:24
Change comment: Update document after refactoring.
To version 18.1
edited by Manoeuvring with Difficulty
on 2023/12/21 06:55
Change comment: There is no comment for this version

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1 -_
2 -{{info}}
3 -Updated for version 5.10
4 -{{/info}}
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2 +(((
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4 +|(% colspan="2" %)(((
5 +== Repeat Orders ==
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7 +|(% colspan="2" %)[[image:menu_order_unlimited.png||data-xwiki-image-style-alignment="center" height="32" width="32"]]
8 +|(% style="width:132px" %)Category|(% style="width:277px" %)Miscellaneous
9 +|(% style="width:132px" %)Instruction Method|(% style="width:277px" %)Default Behaviour
10 +|(% style="width:132px" %)[[Skill>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.Crew.WebHome]]|(% style="width:277px" %)(((
11 +★☆☆☆☆
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13 +|(% style="width:132px" %)Ship|(% style="width:277px" %)Any
14 +|(% style="width:132px" %)Commander|(% style="width:277px" %)None
15 +|(% style="width:132px" %)[[Mimic>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders, Behaviours and Assignments.Mimic.WebHome]]|(% style="width:277px" %)No
16 +|(% style="width:132px" %)[[Repeat Order>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders, Behaviours and Assignments.Repeat Orders.WebHome]]|(% style="width:277px" %)N/A
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5 5  
6 -[[image:attach:Repeat Orders select button.png]]
19 += Overview =
7 7  
8 -== Overview ==
9 -
10 10  The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the [[Non-Repeatable Orders>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Repeat+Orders#RepeatOrders-Non-RepeatableOrders||shape="rect"]] section). To ameliorate this repeat orders also adds the exclusive "Buy In" and "Sell In" behaviours which permit ships to trade a particular ware between sectors rather than specific stations.
11 11  
12 -== Parameters and Requirements ==
23 += Parameters and Requirements =
13 13  
14 14  The repeat orders default behaviour requires only a ship and a 1-star level ship (taking the aggregate of the pilot and crew skill biased towards the pilot's level). Converting a ship to repeat orders also necessitates that the ship's order queue does not have any "critical" orders (other orders are permissible but they will be deleted when the default behaviour is assigned).
15 15  
16 16  Repeat orders are configured differently from the other default behaviours as there are no parameter options in the traditional section, instead the loops are configured in the same way as assigning once-off orders in the order in which they are to be completed.
17 17  
18 -=== Non-Repeatable Orders ===
29 +== Non-Repeatable Orders ==
19 19  
20 20  * Attack
21 21  * Attack Multiple Objects
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30 30  * Sell Ship at
31 31  * Upgrade/Resupply At
32 32  
33 -== Applications ==
44 += Applications =
34 34  
35 35  As the most adaptable of the default behaviours repeat orders can conform to a variety of niche and broad applications from repeating trade runs between factories and depots located beyond the 5 Jump limit from each other to refining combat fleet behaviour to choose specific points. The possibilities are near-endless if somewhat curtailed by its lack of support for the mimic behaviour and its narrower range of commands.
36 36  
37 -== Further Information ==
48 += Further Information =
38 38  
39 39  1. [[Order Loops Tips & Tricks>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2314773433||shape="rect"]] - Manoeuvring with Difficulty
40 40  1. [[Repeat Orders - A Guide>>url:https://www.reddit.com/r/X4Foundations/comments/mmhjrb/guide_repeat_orders_a_guide/||shape="rect"]] - Arronicus
menu_order_unlimited.png
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