Changes for page Collect Drops (Order)

Last modified by Manoeuvring with Difficulty on 2024/01/25 08:04

From version 4.2
edited by Manoeuvring with Difficulty
on 2023/12/04 02:30
Change comment: There is no comment for this version
To version 5.1
edited by Manoeuvring with Difficulty
on 2023/12/04 03:36
Change comment: There is no comment for this version

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38 38  
39 39  == Example ==
40 40  
41 +[[image:1701657159599-968.png||height="375" width="600"]]
41 41  
43 +As an example this ship is set up with repeat orders to alternate between attacking enemy ships around a location to collecting drops. If a hostile ship were to enter the sector via the nearby gate they would be destroyed and then any drops would be collected after all the fighting. This particular setup has the particular issue of getting caught out if there are waves of attackers as it could be busy collecting drops. To correct this subordinates should be assigned with bombard, defend or intercept roles (but not attack) to respond to new attackers, or in the case of defend, respond to attacks on the lead ship busy collecting drops.
44 +
42 42  = Caveats =
43 43  
44 44  Players should be warned that instructing a ship to collect cargo that has been ejected from a station either from the player's or a pirate faction's hacking attempt will cause a temporary reputation loss with the station which can very easily escalate if the station is armed.
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