Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
Change comment:
There is no comment for this version
To version 56.1
edited by Daniel Turner
on 2023/09/21 14:42
on 2023/09/21 14:42
Change comment:
There is no comment for this version
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... ... @@ -10,7 +10,7 @@ 10 10 11 11 ---- 12 12 13 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 14 15 15 == Budgeted Custom Game Starts == 16 16 ... ... @@ -32,7 +32,7 @@ 32 32 33 33 ---- 34 34 35 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 36 37 37 = Custom Start Metrics = 38 38 ... ... @@ -378,7 +378,7 @@ 378 378 known_khaak_hive 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 -Target a [[Kha'ak>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive381 +Target a [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 382 )))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 384 3,000 ... ... @@ -410,7 +410,7 @@ 410 410 known_sector_xenon 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 -Enter a [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector413 +Enter a [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 414 )))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 415 415 ((( 416 416 2,000 ... ... @@ -761,7 +761,7 @@ 761 761 relation_pirateguild 762 762 )))|(% colspan="1" %)(% colspan="1" %) 763 763 ((( 764 -Joined a pirate guild (currently only offered by the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])764 +Joined a pirate guild (currently only offered by the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 765 )))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 766 ((( 767 767 30 ... ... @@ -909,7 +909,7 @@ 909 909 910 910 == Relations Costs == 911 911 912 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 913 913 914 914 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 915 915