Changes for page Exit Code Table

Last modified by Roger Boerdijk on 2025/03/31 11:09

From version 52.1
edited by Ketraar
on 2023/07/13 19:01
Change comment: There is no comment for this version
To version 49.1
edited by Ketraar
on 2023/07/13 18:52
Change comment: There is no comment for this version

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63 63  |(% style="text-align:right; vertical-align:top" %)1110|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_MEDIUM_LIBRARY_LOAD|(% style="vertical-align:top; width:1224px" %)Failed to initialize the "medium" library|(% style="vertical-align:top; width:158px" %)[[Exit Code 1110>>doc:.ExitCode_1110.WebHome]]
64 64  |(% style="text-align:right; vertical-align:top" %)1113|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_OUT_OF_MEMORY|(% style="vertical-align:top; width:1224px" %)It's assumed that the crash occurs because the game ran out of system memory.(((
65 65  Note that in normal cases this should not happen with 64-bit applications and usually indicates an issue with the system setup.
66 -)))|(% style="vertical-align:top; width:158px" %)[[Exit Code 1113>>doc:.Exitcode_1113.WebHome]]
67 -|(% style="text-align:right; vertical-align:top" %)1114|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_OUT_OF_HANDLES|(% style="vertical-align:top; width:1224px" %)Ran out of space to create new objects of a specific asset-type|(% style="vertical-align:top; width:158px" %)[[Exit Code 1114>>doc:.ExitCode_1114.WebHome]]
68 -|(% style="text-align:right; vertical-align:top" %)1115|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_HANDLE_OUT_OF_RANGE|(% style="vertical-align:top; width:1224px" %)Used an invalid handle to lookup an asset|(% style="vertical-align:top; width:158px" %)[[Exit Code 1115>>doc:.ExitCode_1115.WebHome]]
66 +)))|(% style="vertical-align:top; width:158px" %)Exit Code 1113
67 +|(% style="text-align:right; vertical-align:top" %)1114|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_OUT_OF_HANDLES|(% style="vertical-align:top; width:1224px" %)Ran out of space to create new objects of a specific asset-type|(% style="vertical-align:top; width:158px" %)Exit Code 1114
68 +|(% style="text-align:right; vertical-align:top" %)1115|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_HANDLE_OUT_OF_RANGE|(% style="vertical-align:top; width:1224px" %)Used an invalid handle to lookup an asset|(% style="vertical-align:top; width:158px" %)Exit Code 1115
69 69  |(% style="text-align:right; vertical-align:top" %)1119|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_SHADER_COMPILE|(% style="vertical-align:top; width:1224px" %)Failed to compile a shader|(% style="vertical-align:top; width:158px" %)Exit Code 1119
70 70  |(% style="text-align:right; vertical-align:top" %)-|(% style="vertical-align:top; width:521px" %)Crash caused by external tools / dll|(% style="vertical-align:top; width:1224px" %)(((
71 71  * Often caused by 3rd party overlays like Overwolf, WeMod, TrainerLib, Ansel, FPS Monitor, OBS