Changes for page Exit Code Table

Last modified by Roger Boerdijk on 2025/03/31 11:09

From version 43.1
edited by Ketraar
on 2023/07/13 18:40
Change comment: There is no comment for this version
To version 50.1
edited by Ketraar
on 2023/07/13 18:56
Change comment: There is no comment for this version

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53 53  )))|(% style="vertical-align:top; width:158px" %)[[Exit Code 1065>>doc:.ExitCode_1065.WebHome]]
54 54  |(% style="text-align:right; vertical-align:top" %)1069|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_INIT_STARTMENU_MODULE|(% style="vertical-align:top; width:1224px" %)The issue occurred because the start menu failed to be initialized.(((
55 55  * This can happen, if mods are involved if they break mandatory game files (most likely certain library files).
56 -)))|(% style="vertical-align:top; width:158px" %)Exit Code 1069
57 -|(% style="text-align:right; vertical-align:top" %)1079|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_IDMAP_ASSIGN_NEW|(% style="vertical-align:top; width:1224px" %)The issue occurred because the game is running out of available object IDs.|(% style="vertical-align:top; width:158px" %)Exit Code 1079
58 -|(% style="text-align:right; vertical-align:top" %)1096|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_VULKAN_OUT_OF_HOST_MEMORY|(% style="vertical-align:top; width:1224px" %)The issue occurred because the GFX engine ran into a Vulkan out of host memory error.|(% style="vertical-align:top; width:158px" %)Exit Code 1096
59 -|(% style="text-align:right; vertical-align:top" %)1106|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_STARTMENU_INIT|(% style="vertical-align:top; width:1224px" %)The error occurs because the game failed to start the background scene for the start menu, which is mandatory for the start menu to work.|(% style="vertical-align:top; width:158px" %)Exit Code 1106
56 +)))|(% style="vertical-align:top; width:158px" %)[[Exit Code 1069>>doc:.ExitCode_1069.WebHome]]
57 +|(% style="text-align:right; vertical-align:top" %)1079|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_IDMAP_ASSIGN_NEW|(% style="vertical-align:top; width:1224px" %)The issue occurred because the game is running out of available object IDs.|(% style="vertical-align:top; width:158px" %)[[Exit Code 1079>>doc:.ExitCode_1079.WebHome]]
58 +|(% style="text-align:right; vertical-align:top" %)1096|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_VULKAN_OUT_OF_HOST_MEMORY|(% style="vertical-align:top; width:1224px" %)The issue occurred because the GFX engine ran into a Vulkan out of host memory error.|(% style="vertical-align:top; width:158px" %)[[Exit Code 1096>>doc:.ExitCode_1096.WebHome]]
59 +|(% style="text-align:right; vertical-align:top" %)1106|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_STARTMENU_INIT|(% style="vertical-align:top; width:1224px" %)The error occurs because the game failed to start the background scene for the start menu, which is mandatory for the start menu to work.|(% style="vertical-align:top; width:158px" %)[[Exit Code 1106>>doc:.ExitCode_1106.WebHome]]
60 60  |(% style="text-align:right; vertical-align:top" %)1109|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_VULKAN_OUT_OF_DEVICE_MEMORY|(% style="vertical-align:top; width:1224px" %)The error occurs because the graphics card ran out of memory(((
61 61  * This can happen on notebooks with multiple GPU's, when auto-selection picked the wrong GPU.
62 -)))|(% style="vertical-align:top; width:158px" %)Exit Code 1109
63 -|(% style="text-align:right; vertical-align:top" %)1110|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_MEDIUM_LIBRARY_LOAD|(% style="vertical-align:top; width:1224px" %)Failed to initialize the "medium" library|(% style="vertical-align:top; width:158px" %)Exit Code 1110
62 +)))|(% style="vertical-align:top; width:158px" %)[[Exit Code 1109>>doc:.ExitCode_1109.WebHome]]
63 +|(% style="text-align:right; vertical-align:top" %)1110|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_MEDIUM_LIBRARY_LOAD|(% style="vertical-align:top; width:1224px" %)Failed to initialize the "medium" library|(% style="vertical-align:top; width:158px" %)[[Exit Code 1110>>doc:.ExitCode_1110.WebHome]]
64 64  |(% style="text-align:right; vertical-align:top" %)1113|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_OUT_OF_MEMORY|(% style="vertical-align:top; width:1224px" %)It's assumed that the crash occurs because the game ran out of system memory.(((
65 65  Note that in normal cases this should not happen with 64-bit applications and usually indicates an issue with the system setup.
66 -)))|(% style="vertical-align:top; width:158px" %)Exit Code 1113
66 +)))|(% style="vertical-align:top; width:158px" %)[[Exit Code 1113>>doc:.Exitcode_1113.WebHome]]
67 67  |(% style="text-align:right; vertical-align:top" %)1114|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_OUT_OF_HANDLES|(% style="vertical-align:top; width:1224px" %)Ran out of space to create new objects of a specific asset-type|(% style="vertical-align:top; width:158px" %)Exit Code 1114
68 68  |(% style="text-align:right; vertical-align:top" %)1115|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_HANDLE_OUT_OF_RANGE|(% style="vertical-align:top; width:1224px" %)Used an invalid handle to lookup an asset|(% style="vertical-align:top; width:158px" %)Exit Code 1115
69 69  |(% style="text-align:right; vertical-align:top" %)1119|(% style="vertical-align:top; width:521px" %)EXITCODE_RUNTIME_SHADER_COMPILE|(% style="vertical-align:top; width:1224px" %)Failed to compile a shader|(% style="vertical-align:top; width:158px" %)Exit Code 1119