Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
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... ... @@ -1,1 +1,1 @@ 1 -X4 Foundations Wiki (OLD).X4\: Foundations Manual.WebHome1 +X4 Foundations Wiki.Manual and Guides.X4\: Foundations Manual.WebHome - Content
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... ... @@ -8,26 +8,26 @@ 8 8 9 9 == Fight == 10 10 11 -History has always been written by the victor and great treasures await those willing to take them by force. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous. Some fights end in destruction, others lead to [[capturing ships or conquering sectors>>doc:Capturing Ships And Sectors]]. 11 +History has always been written by the victor and great treasures await those willing to take them by force. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous. Some fights end in destruction, others lead to [[capturing ships or conquering sectors>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Capturing Ships And Sectors]]. 12 12 13 13 == Combat == 14 14 15 -[[Ships armed>>doc:Purchasing And Upgrading Ships]] with frontal weapons, turrets and Defense Drones can attack other ships to deal damage to them. Shields will absorb damage taken until they are depleted, but will start to recharge after not having taken damage for a period of time. Some shields protect ship hulls, whilst others can protect nearby ship systems on larger ships. 15 +[[Ships armed>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Purchasing And Upgrading Ships]] with frontal weapons, turrets and Defense Drones can attack other ships to deal damage to them. Shields will absorb damage taken until they are depleted, but will start to recharge after not having taken damage for a period of time. Some shields protect ship hulls, whilst others can protect nearby ship systems on larger ships. 16 16 17 -Individual surface elements on[[ Large and Extra Large ships>>doc:Ships And The Player Ship]] can be targeted to disable them, however these may also have their own independent shielding. Once shields are depleted the ship or surface element will start taking hull damage from landed hits. If the hull 'hitpoints' of a surface element reaches 0 it is disabled until repaired; if the ship's hull HP reaches 0 it will blow up, destroying the ship (and if the player was on-board it will result in a Game Over). 17 +Individual surface elements on[[ Large and Extra Large ships>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Ships And The Player Ship]] can be targeted to disable them, however these may also have their own independent shielding. Once shields are depleted the ship or surface element will start taking hull damage from landed hits. If the hull 'hitpoints' of a surface element reaches 0 it is disabled until repaired; if the ship's hull HP reaches 0 it will blow up, destroying the ship (and if the player was on-board it will result in a Game Over). 18 18 19 -The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the [[Ship Interactions Menu>>doc:Purchasing And Upgrading Ships]]). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)duelling (%%)opponents, superior numbers are another way to win battles. 19 +The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the [[Ship Interactions Menu>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Purchasing And Upgrading Ships]]). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)duelling (%%)opponents, superior numbers are another way to win battles. 20 20 21 21 == Weapon Types == 22 22 23 -(% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing And Upgrading Ships]](%%): 23 +(% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Purchasing And Upgrading Ships]](%%): 24 24 25 25 * **Main **weapons**:** 26 -** **Primary Guns** (forward-facing weapons on (% class="confluence-link" %)S, M,L [[ships>>doc:Ships]] and some battleships(%%)) 26 +** **Primary Guns** (forward-facing weapons on (% class="confluence-link" %)S, M,L [[ships>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Ships]] and some battleships(%%)) 27 27 ** **Secondary Launchers** (forward-facing weapons on S and M ships) 28 28 * **Gun Turrets** (available on M, L and XL ships) 29 29 * **Missile Turrets** (available on L and XL ships) 30 -* **[[Defence Drones>>doc:Drones]]** (deployable from some M, L and XL ships) 30 +* **[[Defence Drones>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Drones]]** (deployable from some M, L and XL ships) 31 31 32 32 **Main weapons **are controlled by the player when captaining their ship, and Defence Drones will deploy automatically to protect their mothership if piloted by an NPC. 33 33 ... ... @@ -54,7 +54,7 @@ 54 54 55 55 When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below). 56 56 57 -When shooting for short periods of time, heat build-up usually isn't an issue, and primary guns DPS is the "Burst Weapon Output" listed in the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]]. When fired for longer, especially when several are fired together, heat can force primary guns to shutdown temporarily. When firing over long periods leading to overheating (and weapon shutdowns), primary guns DPS is reduced to the "Sustained Weapon Output" (//please note that at this time, the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]] lists incorrect sustained MW values//). 57 +When shooting for short periods of time, heat build-up usually isn't an issue, and primary guns DPS is the "Burst Weapon Output" listed in the [[ship purchase/upgrade menus>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Purchasing And Upgrading Ships]]. When fired for longer, especially when several are fired together, heat can force primary guns to shutdown temporarily. When firing over long periods leading to overheating (and weapon shutdowns), primary guns DPS is reduced to the "Sustained Weapon Output" (//please note that at this time, the [[ship purchase/upgrade menus>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Purchasing And Upgrading Ships]] lists incorrect sustained MW values//). 58 58 59 59 **Minor heat buildup** (bar the on right is short) 60 60 ... ... @@ -78,7 +78,7 @@ 78 78 ** Target Target [[image:attach:Turret_hold_fire.JPG]]: Will only attack the selected target if it is hostile 79 79 ** Defend Ship [[image:attach:Turret_defned.JPG]]: Returns fire on things that attacks the ship (not missiles) 80 80 ** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)] 81 -** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading And Mining]] 81 +** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:X4 Foundations Wiki (OLD).X4\: Foundations Manual.Combat And Weapons.Trading And Mining]] 82 82 83 83 ==== HUD Controls for Turrets on Medium ships: ==== 84 84 ... ... @@ -259,7 +259,7 @@ 259 259 ==== X-shape (2 stars) ==== 260 260 261 261 [[image:attach:X-shape-ABOVE.PNG]][[image:attach:X-shape-PERSPECTIVE.PNG]] 262 -{{/sv-translation}} 262 +~{~{/sv-translation}} 263 263 264 264 {{sv-translation language="de"}} 265 265 ... ... @@ -1685,3 +1685,4 @@ 1685 1685 ==== X-모양 (2 스타) ==== 1686 1686 1687 1687 [[image:attach:X-shape-ABOVE.PNG]] 1688 +{{/sv-translation}}
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... ... @@ -1,1 +1,1 @@ 1 -Also relevant in the context of fleet management: [[doc:X4 Foundations Wiki (OLD).Objects in the Game Universe.Ship Orders And Behaviours.WebHome]] and [[doc:X4 Foundations Wiki.X4\: Foundations Manual.NPC Behaviours.WebHome]].1 +Also relevant in the context of fleet management: [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Ship Orders And Behaviours.WebHome]] and [[doc:X4 Foundations Wiki.X4\: Foundations Manual.NPC Behaviours.WebHome]].