Changes for page Combat And Weapons

Last modified by Daniel Turner on 2024/01/11 14:32

From version 79.1
edited by Daniel Turner
on 2021/11/21 23:47
Change comment: There is no comment for this version
To version 77.1
edited by emjaylee
on 2021/04/17 19:35
Change comment: The entire page is translated.

Summary

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Author
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.emjaylee
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1 1  {{sv-translation language="en"}}
2 -{{info}}
3 -Updated for version 4.10
4 -{{/info}}
5 5  
6 6  
7 -
8 8  {{toc/}}
9 9  
10 10  == Fight ==
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24 24  (% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing And Upgrading Ships]](%%):
25 25  
26 26  * **Main **weapons**:**
27 -** **Primary Guns** (forward-facing weapons on (% class="confluence-link" %)S, M,L [[ships>>doc:Ships]] and some battleships(%%))
23 +** **Primary Guns** (forward-facing weapons on [[S, M and L ships>>doc:Ships And The Playership]])
28 28  ** **Secondary Launchers** (forward-facing weapons on S and M ships)
29 29  * **Gun Turrets** (available on M, L and XL ships)
30 30  * **Missile Turrets** (available on L and XL ships)
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32 32  
33 33  **Main weapons **are controlled by the player when captaining their ship, and Defence Drones will deploy automatically to protect their mothership if piloted by an NPC.
34 34  
35 -=== Main Weapon Aiming (Guns) ===
31 +== Main Weapon Aiming (Guns) ==
36 36  
37 37  The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position.
38 38  
39 -=== Main Weapon Aiming (Missiles) ===
35 +== Main Weapon Aiming (Missiles) ==
40 40  
41 41  Player-controlled (forward-facing), secondary launchers (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped (%%)with dumbfire missiles will fire at the cursor's position. When (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped with h(%%)oming missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. Secondary launchers are fired with the "L" key.
42 42  
43 -=== Main Weapon Firegroups ===
39 +== Main Weapon Firegroups ==
44 44  
45 45  Under Ship Information, "**Weapon Configuration**", Weapon (i.e. S Pulse Laser Mk1), there are 2 sets of 4 boxes. These are labeled Primary and Secondary (see above).
46 46  
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51 51  * Change Primary Firegroup: **1**/**2**/**3**/**4**
52 52  * Change Secondary Firegroup **5**/**6**/**7**/**8 **
53 53  
54 -=== Main Weapon Heat ===
50 +== Main Weapon Heat ==
55 55  
56 56  When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below).
57 57  
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1580 1580  
1581 1581  도킹됨 - 특정 그룹의 소속함에게// 지휘관에게 공격하는 물체를 포함한// 모든 목표물을 무시하고 도킹하라는 명령. 지휘함에 도킹할 수 없는 함선에는 영향을 미치지 않음.
1582 1582  개시됨 - 특정 그룹의 소속함에게 특정 지시를 수행할 것을 명령. (항공모함에 소속된 전투기의 경우, 이 명령이 지휘함에 도킹 상태를 유지하라는 의미일 수 있음)
1583 -\\
1579 +마지막 두 명령에서, 위의 포스트와 같이 버그가 발견되었음을 알립니다. 다음 업데이트에 수정 바랍니다.
1584 1584  
1581 +
1585 1585  ~* 활동 반경은 항상 지휘관의 레이더 범위입니다. 이 범위 내에서만 함선이 인지가 가능하다고 생각되므로 명료성을 위해 이렇게 정해졌습니다.
1586 1586  
1587 1587  
Confluence.Code.ConfluencePageClass[0]
id
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1 -106890113
1 +102368395
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890113/Combat And Weapons
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102368395/Combat And Weapons