Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
From version 79.1
edited by Daniel Turner
on 2021/11/21 23:47
on 2021/11/21 23:47
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To version 76.1
edited by peterk
on 2021/04/13 16:09
on 2021/04/13 16:09
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... ... @@ -1,10 +1,6 @@ 1 1 {{sv-translation language="en"}} 2 -{{info}} 3 -Updated for version 4.10 4 -{{/info}} 5 5 6 6 7 - 8 8 {{toc/}} 9 9 10 10 == Fight == ... ... @@ -24,7 +24,7 @@ 24 24 (% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing And Upgrading Ships]](%%): 25 25 26 26 * **Main **weapons**:** 27 -** **Primary Guns** (forward-facing weapons on (% class="confluence-link" %)S, M,L[[ships>>doc:Ships]]andsomebattleships(%%))23 +** **Primary Guns** (forward-facing weapons on [[S, M and L ships>>doc:Ships And The Playership]]) 28 28 ** **Secondary Launchers** (forward-facing weapons on S and M ships) 29 29 * **Gun Turrets** (available on M, L and XL ships) 30 30 * **Missile Turrets** (available on L and XL ships) ... ... @@ -32,15 +32,15 @@ 32 32 33 33 **Main weapons **are controlled by the player when captaining their ship, and Defence Drones will deploy automatically to protect their mothership if piloted by an NPC. 34 34 35 -== =Main Weapon Aiming (Guns) ===31 +== Main Weapon Aiming (Guns) == 36 36 37 37 The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position. 38 38 39 -== =Main Weapon Aiming (Missiles) ===35 +== Main Weapon Aiming (Missiles) == 40 40 41 41 Player-controlled (forward-facing), secondary launchers (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped (%%)with dumbfire missiles will fire at the cursor's position. When (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped with h(%%)oming missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. Secondary launchers are fired with the "L" key. 42 42 43 -== =Main Weapon Firegroups ===39 +== Main Weapon Firegroups == 44 44 45 45 Under Ship Information, "**Weapon Configuration**", Weapon (i.e. S Pulse Laser Mk1), there are 2 sets of 4 boxes. These are labeled Primary and Secondary (see above). 46 46 ... ... @@ -51,7 +51,7 @@ 51 51 * Change Primary Firegroup: **1**/**2**/**3**/**4** 52 52 * Change Secondary Firegroup **5**/**6**/**7**/**8 ** 53 53 54 -== =Main Weapon Heat ===50 +== Main Weapon Heat == 55 55 56 56 When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below). 57 57 ... ... @@ -1433,257 +1433,256 @@ 1433 1433 1434 1434 {{toc/}} 1435 1435 1436 -== 싸움==1432 +== Fight == 1437 1437 1438 - 역사는언제나승리한자에의해쓰이고위대한보물은힘을지닌자만이가질수있습니다.플레이어소유의무역선이해적의습격을받지않게지키는일이건우주정복이건항상무장하고난폭할이유는존재합니다.어떤싸움은파멸로막을내리고또어떤싸움은[[함선을나포하거나섹터를정복하는것으로>>doc:Capturing Ships And Sectors]]이어질 수 있습니다.1434 +History has always been written by the victor and great treasures await those willing to take them by force. Whether it is defending player owned traders from marauding pirates or galactic conquest there will always be plenty of reasons to be armed and dangerous. Some fights end in destruction, others lead to [[capturing ships or conquering sectors>>doc:Capturing Ships And Sectors]]. 1439 1439 1440 -== 전투==1436 +== Combat == 1441 1441 1442 - 전면 무기, 터렛과 방어 드론으로[[무장한함선>>doc:Purchasing And Upgrading Ships]]은다른함선을공격해피해를줄수있습니다.보호막은무력화되기전까지피해를흡수하지만,일정기간동안흡수된충격이없다면재충전을시작하게됩니다.일부보호막은함선의선체를보호하고,다른일부는근처대형함선의함선시스템을보호합니다.1438 +[[Ships armed>>doc:Purchasing And Upgrading Ships]] with frontal weapons, turrets and Defense Drones can attack other ships to deal damage to them. Shields will absorb damage taken until they are depleted, but will start to recharge after not having taken damage for a period of time. Some shields protect ship hulls, whilst others can protect nearby ship systems on larger ships. 1443 1443 1444 -[[L 급과XL급함선>>doc:Ships And The Playership]]의개별적표면구조물을겨냥해작동하지못하게만들수있지만,그런구조물들이독립적보호막을가지고있을수도있습니다.보호막이무력화하면함선이나표면구조물이공격으로선체에피해를입기시작합니다.표면구조물선체의HP(HitPoint)가0이되면수리하기전까지사용이불가합니다.함선선체의HP가0이되면폭발하고함선이파괴됩니다.(플레이어가탑승했다면게임오버의결과를불러옵니다.)1440 +Individual surface elements on[[ Large and Extra Large ships>>doc:Ships And The Playership]] can be targeted to disable them, however these may also have their own independent shielding. Once shields are depleted the ship or surface element will start taking hull damage from landed hits. If the hull 'hitpoints' of a surface element reaches 0 it is disabled until repaired; if the ship's hull HP reaches 0 it will blow up, destroying the ship (and if the player was on-board it will result in a Game Over). 1445 1445 1446 - 플레이어는모든함선의터렛무장이나소형과중형함선의주력무기([[함선상호작용메뉴>>doc:Purchasing And Upgrading Ships]]에서무기설정부분확인)를 변경할수있습니다.이를통해플레이어는함선의기능,함선의부차적영역을특정 기능으로(예.고데미지와긴사정거리혹은단거리정밀무기)조정하는것이가능합니다.대부분의함선은공격이불가능한사각지대가존재하고,이는적들이이동할수있는가장이상적인장소이기도합니다.이상적인한대의함선도적과의전투에좋은결과를가져올수있지만,수적우세는전투에승리할수있는또하나의방법입니다.1442 +The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the [[Ship Interactions Menu>>doc:Purchasing And Upgrading Ships]]). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at (% style="color: rgb(51,51,51);" %)duelling (%%)opponents, superior numbers are another way to win battles. 1447 1447 1448 -== 무기타입==1444 +== Weapon Types == 1449 1449 1450 -[[ 무기는5가지일반적인범주로 나뉩니다.>>doc:Purchasing And Upgrading Ships]]1446 +(% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing And Upgrading Ships]](%%): 1451 1451 1452 -* ** 주력**무기:1453 -** ** 주포**([[S, M그리고L급함선>>doc:Ships And The Playership]]의 전면 방향 무기)1454 -** ** 보조발사기**(S급과M급함선의 전면 방향 무기)1455 -* ** 포탑_건터렛** (M, L과XL급함선에 사용 가능)1456 -* ** 미사일터렛** (L,XL급함선에 사용 가능)1457 -* **[[ 방어드론>>doc:Drones]]** (일부M, L그리고XL급함선에 사용 가능)1448 +* **Main **weapons**:** 1449 +** **Primary Guns** (forward-facing weapons on [[S, M and L ships>>doc:Ships And The Playership]]) 1450 +** **Secondary Launchers** (forward-facing weapons on S and M ships) 1451 +* **Gun Turrets** (available on M, L and XL ships) 1452 +* **Missile Turrets** (available on L and XL ships) 1453 +* **[[Defence Drones>>doc:Drones]]** (deployable from some M, L and XL ships) 1458 1458 1459 -** 주력무기**는함선을직접운항하는경우플레이어가조종하며,방어드론은조종사가NPC일경우모선을보호하기위해자동으로활성화됩니다.1455 +**Main weapons **are controlled by the player when captaining their ship, and Defence Drones will deploy automatically to protect their mothership if piloted by an NPC. 1460 1460 1461 -== 주력무기조준(총포) ==1457 +== Main Weapon Aiming (Guns) == 1462 1462 1463 - 게임설정에**플레이어-보조'목표물조준'모드**(player-assist 'target target' mode,기본으로활성화)가 있습니다.활성화된상태에서,플레이어가조종하는주포가자동으로유도점을향해발포되목표물이전방항해하는지점을겨냥합니다.같은방식으로함선이조종하는포탑도자동으로운영됩니다. '목표물조준'모드가비활성화된경우나수동으로조준하는경우,주포는커서의위치로발포합니다.1459 +The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position. 1464 1464 1465 -== 주력무기조준(미사일) ==1461 +== Main Weapon Aiming (Missiles) == 1466 1466 1467 - 플레이어가조종하는(전면 방향)무유도미사일이장착된보조발사기는커서의위치로발포를시작합니다.자동유도미사일이장착된보조발사기는미사일조준HUD표시를따라자동으로플레이어함선의목표물을추적합니다.보조발사기는"L"키로발사할 수 있습니다.1463 +Player-controlled (forward-facing), secondary launchers (% style="color: rgb(51,51,51);" %)equipped (%%)with dumbfire missiles will fire at the cursor's position. When (% style="color: rgb(51,51,51);" %)equipped with h(%%)oming missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. Secondary launchers are fired with the "L" key. 1468 1468 1469 -== 주력무기화력집단==1465 +== Main Weapon Firegroups == 1470 1470 1471 - 함선정보안에"**무기설정**"에서무기(예. S펄스레이저MK1)를선택하면4개의상자가두세트보입니다.이들은주무기와보조무기로이름지어져있습니다(위의내용 확인).1467 +Under Ship Information, "**Weapon Configuration**", Weapon (i.e. S Pulse Laser Mk1), there are 2 sets of 4 boxes. These are labeled Primary and Secondary (see above). 1472 1472 1473 - 4개의상자에서주력무기의주무기와보조무기화력집단을설정할수있습니다.원한다면한종류의무기를8개의화력집단에넣을수도있습니다.1469 +Those four boxes are where you can setup the main weapon's Primary and Secondary Firegroups. You can put a weapon into all 8 firegroups if you wish. 1474 1474 1475 - 화력집단은**단축키**를이용해 켜고 끌 수 있습니다.1471 +The firegroups are toggled using **Hotkeys**: 1476 1476 1477 -* 주무기화력집단 변경: **1**/**2**/**3**/**4**1478 -* 보조무기화력집단변경:**5**/**6**/**7**/**8 **1473 +* Change Primary Firegroup: **1**/**2**/**3**/**4** 1474 +* Change Secondary Firegroup **5**/**6**/**7**/**8 ** 1479 1479 1480 -== 주력무기발열==1476 +== Main Weapon Heat == 1481 1481 1482 - 주포가발사되면열을생성하는데전투를효율적으로유지하기위해반드시식혀줘야합니다.여러무기가장착되어있고일제히사용하면엄청난양의열이발생해함선에서제거하는데에오랜시간이걸립니다.다중무기의사용으로인한영향은HUD의무기아이콘오른쪽에열막대로시각화됩니다.(아래그림참고)1478 +When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below). 1483 1483 1484 - 짧은시간발포한경우열의생성은큰문제가되지않고,주포의DPS는"순간사격출력"으로[[함선구매/업그레이드 메뉴>>doc:Purchasing And Upgrading Ships]]에서 확인할 수 있습니다.장기간발포한경우,특히여러개를한꺼번에사용한경우,발열은주포를일시적으로비활성화되도록강제할수있습니다.너무장기간발포하면과열(+무기작동멈춤)에이르고주무기DPS가"지속사격출력"으로줄어들게됩니다//(현재[[함선의구매/업그레이드 메뉴>>doc:Purchasing And Upgrading Ships]]에 부정확한지속사격출력이표기됨을 알려드립니다).//1480 +When shooting for short periods of time, heat build-up usually isn't an issue, and primary guns DPS is the "Burst Weapon Output" listed in the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]]. When fired for longer, especially when several are fired together, heat can force primary guns to shutdown temporarily. When firing over long periods leading to overheating (and weapon shutdowns), primary guns DPS is reduced to the "Sustained Weapon Output" (//please note that at this time, the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]] lists incorrect sustained MW values//). 1485 1485 1486 -** 소량발열축적**(오른쪽막대가짧음)1482 +**Minor heat buildup** (bar the on right is short) 1487 1487 1488 1488 [[image:attach:DPS_1.JPG]] 1489 1489 1490 -** 대량발열축적** (막대가길고오렌지색)1486 +**Heavy Heat buildup** (bar is long, and orange) 1491 1491 1492 1492 [[image:attach:DPS_2.JPG]] 1493 1493 1494 -** 과열** (막대가붉은색이고무기가작동하지않음)1490 +**Overheated** (bar is red, and weapons have shutdown) 1495 1495 1496 1496 [[image:attach:DPS_3.JPG]] 1497 1497 1498 -== 터렛설정==1494 +== Turret Settings == 1499 1499 1500 -==== 터렛교전규칙: ====1496 +==== Turret Rules of Engagement: ==== 1501 1501 1502 -* 터렛미접속상태[[image:attach:Turret_OFF.JPG]]:아무행동도하지않음1503 -* 터렛접속상태[[image:attach:Turret_ON.JPG]]:아래의행동가능:1504 -** 적공격[[image:attach:Turret_attack.JPG]]:적대적상대공격1505 -** 목표물 조준[[image:attach:Turret_hold_fire.JPG]]:적대관계인선택된적만공격1506 -** 함선방어[[image:attach:Turret_defned.JPG]]:함선을공격하는물체에만반격(미사일제외)1507 -** 미사일방어[[image:attach:Turret_missiles.JPG]]:접근하는미사일을막으려시도(함선제외) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only'모드(% class="confluence-link" %)]1508 -** 소행성부수기[[image:attach:Turret_mining.JPG]]:[[고체채광>>doc:Trading And Mining]]협력1498 +* Turret offline [[image:attach:Turret_OFF.JPG]]: Will not take any action 1499 +* Turret online [[image:attach:Turret_ON.JPG]]: Will take the actions below: 1500 +** Attack Enemies [[image:attach:Turret_attack.JPG]]: Attack any hostiles 1501 +** Target Target [[image:attach:Turret_hold_fire.JPG]]: Will only attack the selected target if it is hostile 1502 +** Defend Ship [[image:attach:Turret_defned.JPG]]: Returns fire on things that attacks the ship (not missiles) 1503 +** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)] 1504 +** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading And Mining]] 1509 1509 1510 -==== M급 함선의 터렛HUD조종: ====1506 +==== HUD Controls for Turrets on Medium ships: ==== 1511 1511 1512 1512 * ((( 1513 - 함선모델에따라2~~4개의터렛 장치1509 +Depending on ship model, there may be 2-4 turrets 1514 1514 ))) 1515 -* 터렛별설정아이콘은화면상부가운데에서찾을수있습니다.1511 +* Their per-turret settings icons are found at the top-middle of the screen: 1516 1516 1517 1517 (% style="margin-left: 30.0px;" %) 1518 1518 [[image:attach:Turret_info_2.JPG]] 1519 1519 1520 -==== 전체함선의전면적조종: ====1516 +==== Full Controls for All Ships: ==== 1521 1521 1522 -* 전체함선의터렛조종사용자설정 가능1523 -* 터렛개별혹은터렛그룹(M급모음)설정:1524 -** 개별설정에는위의HUD조종과같은 옵션이 있음1525 -** 추가적으로,**모든터렛에적용되는**설정이있음1526 -* 드롭다운메뉴를통해두곳에서접근가능:1527 -** ** 조종중인 함선:함선메뉴**(화면상단중간의갈메기모양아이콘을클릭):1518 +* Customisable turret controls for all ships 1519 +* Each Turret, or Turret Group (pairs of Mediums), have settings: 1520 +** Each setting offers the same options as the HUD Controls above 1521 +** Additionally, there is a setting that to** apply an option to all turrets** 1522 +* Available on two places via drop-down menus: 1523 +** **Piloted ship**: **Ship Menu** (click on the chevron in top-centre of screen): 1528 1528 [[image:attach:Turret_info.JPG]] 1529 -** ** 모든소유함선:함선정보메뉴**(터렛작동방식메뉴는아래쪽에위치):1525 +** **All owned ships**: **Ship Info Menu** (locate Turret Behaviour settings are near the bottom): 1530 1530 [[image:attach:Turret_info_3.JPG]] 1531 1531 1532 -== 방어드론==1528 +== Defence Drones == 1533 1533 1534 - 이작은무기는소형도크가달린함선(호위함, L급과XL급함선)에 장치하고 운영할 수 있습니다.1530 +These small craft can be equipped to, and operated by, ships with Small Docks (Frigates, Large and XL Ships). 1535 1535 1536 - 능력개요:1532 +Summary of capabilities: 1537 1537 1538 -* 저렴함(~~15,000 Cr)1539 -* 펄스레이저Mk1과 함께 장치됨1540 -* 정찰기-수준선체강도(1,900 MJ)1541 -* 보호막미보유1542 -* 도킹후모선에서자동수리**1534 +* Cheap (~~15,000 Cr) 1535 +* Equipped with a Pulse Laser Mk1 1536 +* Scout-level hull integrity (1,900 MJ) 1537 +* Do not have shields 1538 +* Auto-repaired by their motherships after docking** 1543 1543 ** 1544 1544 1545 -== 특정스테이션모듈공격==1541 +== Attacking specific station modules == 1546 1546 1547 - 플레이어함선의편대가특정모듈을공격하도록명령을내리는것이가능합니다.예를들어,저장,방어나관리모듈.1543 +It is possible to order ships on the Playership's Wing to attack specific modules. For example, Storage, Defence or Administrate modules. 1548 1548 1549 - 진행방법:1545 +Process for doing this: 1550 1550 1551 -1. 지도를열기1552 -1. 스테이션정보를확장하여특정모듈을확인(아래사진확인)1553 -1. 공격하고자하는모듈을왼쪽클릭1554 -1. 플레이어함선(혹은편대의특정함선)을오른쪽클릭하고"편대:내목표를공격"선택1555 -1*. 이명령이사용이안될경우,다시모듈을선택하고"T"를누른후시도해보십시오.1547 +1. Open the Map 1548 +1. Expand the station's info so that you can see specific modules (see image below) 1549 +1. Left click on the module you wish to attack 1550 +1. Right-click on the Playership (or specific ship in Wing) and select "Wing: Attack My Target" 1551 +1*. If this order is not available, re-select the module, press "T", and try again 1556 1556 1557 -== 포획==1553 +== Loot == 1558 1558 1559 - 함선이나스테이션의저장모듈을해킹하거나파괴하면다른함선에서주울수있는일정분량의화물이떨어집니다.스테이션에서떨어진화물을수집하는것은도둑질로여겨지고,스테이션이이런행동을하는선박과적대관계가될수있습니다. NPC함선도함선의종류나세력에따라플레이어가저장가능한물품을떨어뜨릴수있습니다.1555 +Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed. 1560 1560 1561 -== 함대관리==1557 +== Fleet Management == 1562 1562 1563 - 함선들은계층적그룹을형성할수 있습니다.여러"호위비행사"를거느린대장은종종편대라고부르며,이러한계층은계속이어져편대장이또다른대장의명령을따르는등의서열을이룹니다.1559 +Ships can form hierarchical groups. A leader followed by several "wingmen", often referred to as a squad(ron), but also multiple levels deep as soon as a leader of one group itself follows instructions of another leader. 1564 1564 1565 - 이런함대는지도에서추종세력이될하나의혹은여러개의함선을선택한후새로운대장을오른쪽클릭하면간단히설정됩니다.장면메뉴에새로운임무옵션이나타나고대장을호위하는등의새로운행동메뉴가생깁니다.이옵션을선택하면선택된함선들이대장의지배하에놓이게됩니다.더하기+모양표식이대상목록상의편대장함선앞에나타나고,지도옆의소유자산메뉴에도나타납니다.1561 +Setting up such a fleet can be done the easiest by selecting one or multiple ships which are supposed to be the followers on the map, then right clicking on the new leader. The context menu will now show ASSIGNMENT options such as the new behaviour to DEFEND this leader. Selecting this option will move all these ships into the hierarchy of this leader. A plus + symbol now appear in front of the leader ship in the OBJECT LIST as well as the PROPERTY OWNED menus at the side of the map. 1566 1566 1567 - 이런편대나함대에속한함선도여전히플레이어의지정명령을받고수행할수있습니다.이런명령은일정시간"대장"을따라서행동하라는그들의현재행동지시를덮어쓰게됩니다.이런방법으로플레이어는함선에무역을시키거나전투시목표물을변경할수있습니다.1563 +Ships which are in such a squad or fleet can still receive and execute explicit player orders. These orders would overwrite their current behaviour to follow their "boss" for their duration. This way a player can use any ship for a trade run or overwrite their targets during a battle. 1568 1568 1569 - 함선이편대나함대에속해있을때대형을지어이동할수있습니다.대장의지휘명령메뉴에서현재사용된대형의선택이가능합니다.1565 +When ships are in a squad or fleet, they can also fly in formations. The command order menu of the leader, does allow selection of the currently used formation. 1570 1570 1571 -=== 함대소속===1567 +=== Fleet subordinates === 1572 1572 1573 1573 (% class="comment-content wiki-content" %) 1574 1574 ((( 1575 -소속 그룹 모드: 1576 -공격 - 함선이 지휘관의 목표물을 공격 1577 -요격 - 활동 반경*내로 들어오는 모든 적대적인 비주력함 공격 1578 -방어 - 새 모드가 실행되기 이전의 선제적 호위행위. 자동적인 모드로 여기면 됩니다. 소속 그룹 행동은 지휘관이 당시 무엇을 하는지에 크게 좌우됩니다. 1571 +Subordinate group modes: 1572 + Attack - Ships will attack their commander's target. 1573 + Intercept - Ships will attack any hostile non-capital ships that come into their operational range*. 1574 + Defend - Prior escort behavior before new modes were implemented. Think of this as automatic mode. Subordinate behavior depends a lot on what their commander is doing at the time. 1575 + 1576 +Docked - Orders all subordinates in the specified group to dock and ignore all targets (% class="text-italics" %)//including their commanders' attackers//(%%). Does not affect ships that are unable to dock at their commander. 1577 + Launched - Orders all subordinates in the specified group to act on their specified behavior. (Note that for fighters subordinate to a carrier, this may mean that they stay docked at their commander.) 1578 + On those last two, please note the bug acknowledged in the post right above this one. You should get the fix for that bug in a future update. 1579 + 1580 +~* Operational range is always their commander's radar range. This was implemented this way for clarity since this is what you see as what your ship is aware of. 1579 1579 1580 - 1581 -도킹됨 - 특정 그룹의 소속함에게// 지휘관에게 공격하는 물체를 포함한// 모든 목표물을 무시하고 도킹하라는 명령. 지휘함에 도킹할 수 없는 함선에는 영향을 미치지 않음. 1582 -개시됨 - 특정 그룹의 소속함에게 특정 지시를 수행할 것을 명령. (항공모함에 소속된 전투기의 경우, 이 명령이 지휘함에 도킹 상태를 유지하라는 의미일 수 있음) 1583 -\\ 1584 - 1585 -~* 활동 반경은 항상 지휘관의 레이더 범위입니다. 이 범위 내에서만 함선이 인지가 가능하다고 생각되므로 명료성을 위해 이렇게 정해졌습니다. 1586 - 1587 1587 1588 1588 1589 - 내용발췌: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=192&t=421644&start=15#p4908844>>url:https://forum.egosoft.com/viewtopic.php?f=192&t=421644&start=15#p4908844||rel="nofollow" shape="rect" class="external-link"]]1584 +Taken from here: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=192&t=421644&start=15#p4908844>>url:https://forum.egosoft.com/viewtopic.php?f=192&t=421644&start=15#p4908844||rel="nofollow" shape="rect" class="external-link"]] 1590 1590 ))) 1591 1591 1592 -=== 대형===1587 +=== Formations === 1593 1593 1594 - 버전4.00의 각 대형 상세1589 +Breakdown of each formation as of version 4.00. 1595 1595 1596 - 첫번째스크린샷은위에서본모양이고(지도기본시각)두번째는공간을활용하는시점입니다.1591 +First screenshot is from the top (default map view) and the second is a perspective trying to show space usage. 1597 1597 1598 - 대부분의스크린샷은20대의함선으로이루어진함대로만들었습니다.1593 +Most of those screenshots are with a fleet of 20 ships. 1599 1599 1600 - 각각의대형은대형이름옆에기재된만큼의기술레벨이요구됩니다.1595 +Each formation requires a skill level, indicated in parenthesis after the name. 1601 1601 1602 -==== 후방교차(2스타) ====1597 +==== Backward Cross (2 stars) ==== 1603 1603 1604 1604 [[image:attach:Backward Cross-ABOVE.PNG]][[image:attach:Backward Cross-PERSPECTIVE.PNG]] 1605 1605 1606 -==== 후방X-모양(2스타) ====1601 +==== Backward X-shape (2 stars) ==== 1607 1607 1608 1608 [[image:attach:Backward X-shape-ABOVE.PNG]][[image:attach:Backward X-shape-PERSPECTIVE.PNG]] 1609 1609 1610 -==== 원형(0스타) ====1605 +==== Circle (0 star) ==== 1611 1611 1612 1612 [[image:attach:Circle-ABOVE.PNG]][[image:attach:Circle-PERSPECTIVE.PNG]] 1613 1613 1614 -==== 교차(2스타) ====1609 +==== Cross (2 stars) ==== 1615 1615 1616 1616 [[image:attach:Cross-ABOVE.PNG]][[image:attach:Cross-PERSPECTIVE.PNG]] 1617 1617 1618 -==== 독수리(4스타) ====1613 +==== Eagle (4 stars) ==== 1619 1619 1620 1620 [[image:attach:Eagle-ABOVE.PNG]][[image:attach:Eagle-PERSPECTIVE.PNG]] 1621 1621 1622 -==== 사다리꼴(5스타) ====1617 +==== Echelon (5 stars) ==== 1623 1623 1624 1624 [[image:attach:Echelon-ABOVE.PNG]][[image:attach:Echelon-PERSPECTIVE.PNG]] 1625 1625 1626 -==== 전방교차(2스타) ====1621 +==== Forward Cross (2 stars) ==== 1627 1627 1628 1628 [[image:attach:Forward Cross-ABOVE.PNG]][[image:attach:Forward Cross-PERSPECTIVE.PNG]] 1629 1629 1630 -==== 전방X-모양(2스타) ====1625 +==== Forward X-shape (2 stars) ==== 1631 1631 1632 1632 [[image:attach:Forward X-shape-ABOVE.PNG]][[image:attach:Forward X-shape-PERSPECTIVE.PNG]] 1633 1633 1634 -==== 수평다트(5스타) ====1629 +==== Horizontal Dart (5 stars) ==== 1635 1635 1636 1636 [[image:attach:Horizontal Dart-ABOVE.PNG]][[image:attach:Horizontal Dart-PERSPECTIVE.PNG]] 1637 1637 1638 -==== 역점가드(3스타) ====1633 +==== Inverse Point Guard (3 stars) ==== 1639 1639 1640 1640 [[image:attach:Inverse Point Guard-ABOVE.PNG]][[image:attach:Inverse Point Guard-PERSPECTIVE.PNG]] 1641 1641 1642 -==== 역전된V모양(1스타) ====1637 +==== Inverse V-shape (1 star) ==== 1643 1643 1644 1644 [[image:attach:Inverse V-shape-ABOVE.PNG]][[image:attach:Inverse V-shape-PERSPECTIVE.PNG]] 1645 1645 1646 -==== 횡진(0스타) ====1641 +==== Line Abreast (0 star) ==== 1647 1647 1648 1648 [[image:attach:Line Abreast-ABOVE.PNG]][[image:attach:Line Abreast-PERSPECTIVE.PNG]] 1649 1649 1650 -==== 종진(0스타) ====1645 +==== Line Astern (0 star) ==== 1651 1651 1652 1652 [[image:attach:Line Astern-ABOVE.PNG]][[image:attach:Line Astern-PERSPECTIVE.PNG]] 1653 1653 1654 -==== 포인트가드(3스타) ====1649 +==== Point Guard (3 stars) ==== 1655 1655 1656 1656 [[image:attach:Point Guard-ABOVE.PNG]][[image:attach:Point Guard-PERSPECTIVE.PNG]] 1657 1657 1658 -==== 반원(0스타) ====1653 +==== Semicircle (0 star) ==== 1659 1659 1660 1660 [[image:attach:Semicircle-ABOVE.PNG]][[image:attach:Semicircle-PERSPECTIVE.PNG]] 1661 1661 1662 -==== 삼각형(1스타) ====1657 +==== Triangle (1 star) ==== 1663 1663 1664 1664 [[image:attach:Triangle-ABOVE.PNG]][[image:attach:Triangle-PERSPECTIVE.PNG]] 1665 1665 1666 -==== 쌍둥이(4스타) ====1661 +==== Twin (4 stars) ==== 1667 1667 1668 1668 [[image:attach:Twin-ABOVE.PNG]][[image:attach:Twin-PERSPECTIVE.PNG]] 1669 1669 1670 -==== V 모양(1스타) ====1665 +==== V-shape (1 star) ==== 1671 1671 1672 1672 [[image:attach:V-shape-ABOVE.PNG]][[image:attach:V-shape-PERSPECTIVE.PNG]] 1673 1673 1674 -==== 수직다트(5스타) ====1669 +==== Vertical Dart (5 stars) ==== 1675 1675 1676 1676 [[image:attach:Vertical Dart-ABOVE.PNG]][[image:attach:Vertical Dart-PERSPECTIVE.PNG]] 1677 1677 1678 -==== 벌컨(5스타) ====1673 +==== Vulcan (5 stars) ==== 1679 1679 1680 1680 [[image:attach:Vulcan-ABOVE.PNG]][[image:attach:Vulcan-PERSPECTIVE.PNG]] 1681 1681 1682 -==== W- 모양(4스타) ====1677 +==== W-shape (4 stars) ==== 1683 1683 1684 1684 [[image:attach:W-shape-ABOVE.PNG]][[image:attach:W-shape-PERSPECTIVE.PNG]] 1685 1685 1686 -==== X- 모양(2스타) ====1681 +==== X-shape (2 stars) ==== 1687 1687 1688 1688 [[image:attach:X-shape-ABOVE.PNG]] 1689 1689 {{/sv-translation}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1068 90113/Combat And Weapons1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102368367/Combat And Weapons