Changes for page Combat And Weapons

Last modified by Daniel Turner on 2024/01/11 14:32

From version 49.1
edited by eliseeff
on 2019/05/26 17:15
Change comment: There is no comment for this version
To version 52.1
edited by lucas
on 2019/05/31 14:29
Change comment: There is no comment for this version

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767 767  
768 768  * Откройте карту
769 769  * Раскройте ветку информации о станции, чтобы видеть список входящих в ее состав модулей (см. изображение ниже)
770 +[[image:attach:Station_modules_RU.jpg]]
770 770  * Левым кликом выберите модуль, который хотите атаковать
771 771  * Правый клик по кораблю игрока (или по определенному кораблю в звене) и выберите "(% style="color: rgb(0,0,0);" %)Звено: Атаковать мою цель(%%)"
772 772  ** Если этот приказ недоступен, снова выберите модуль, нажмите "T" и попробуйте снова
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787 787  
788 788  
789 789  {{/sv-translation}}
791 +
792 +{{sv-translation language="pt"}}
793 +=== Combates e Armas ===
794 +
795 +
796 +
797 +
798 +
799 +{{toc/}}
800 +
801 +== Confrontos ==
802 +
803 +A história sempre foi escrita pelos vencedores e grandes tesouros esperam por aqueles dispostos a tomá-os na força. Seja protegendo seus comerciantes de ataques pirata ou conquistando a galáxia, sempre haverá muitas razões para estar sempre armado. Alguns confrontos terminam em destruição, outros permitem a [[captura de naves ou a conquista de setores>>doc:Capturing Ships And Sectors]].
804 +
805 +== O Combate ==
806 +
807 +[[Naves armad>>doc:Purchasing And Upgrading Ships]]as com armas frontais, torretas e Drones de Defesa podem atacar e causar dano em outras naves. os escudos absorvem o dano enquanto não são consumidos, mas se recarregam quando ficam tempo suficiente sem tomar dano. Alguns escudos protegem o casco da nave, outros podem proteger sistemas de naves próximas em naves maiores.
808 +
809 +Elementos individuais na superfície de[[ Naves Grandes e Extra Grandes>>doc:Ships And The Playership]] podem ser neutralizados para desarmá-los, no entanto, esses elementos podem ter seus próprios escudos. Quando o escudo é esgotado, a nave ou elemento da superfície passa a tomar o dano. Se o 'HP' de um elemento da superfície chegar a 0, ele é desabilitado até ser consertado; Se o 'HP' do casco chegar a 0 sua nave explode, mandando tudo que você tem nela para o espaço (se o jogador estiver a bordo, é Game Over).
810 +
811 +O jogador pode personalizar o tipo e quantidade de torretas de todas as naves, e as armas principais de naves Pequenas e Médias (veja a parte de Configuração da Arma no [[Menu de interação da nave>>doc:Purchasing And Upgrading Ships]]). Com isso, o jogador pode definir as funções de uma nave, ou uma de sua subsessões para funções específicas (ex.: armas de dano alto com longo alcance, ou armas precisas de curto alcance). A maioria das naves tem ponto cego, de onde não podem atacar, sendo pontos perfeitos para manobras do inimigo. Apesar de uma nave individual ser boa em duelos, ataques em grupo podem ser muito eficientes em batalhas.
812 +
813 +== Tipos de Armas ==
814 +
815 +[[As armas pertencem a 5 categorias gerais>>doc:Purchasing And Upgrading Ships]]:
816 +
817 +* **Armas Principais:**
818 +** **Armas Primárias** (armas frontais em [[naves P, M e G>>doc:Ships And The Playership]])
819 +** **Lançadores Secundários** (armas frontais em naves P e M)
820 +* **Torretas de Projéteis** (disponíveis em naves M, G e GG)
821 +* **Torretas de Mísseis** disponível em naves G e GG)
822 +* **[[Drones de Defesa>>doc:Drones]]** (disponíveis para algumas naves M, G e GG)
823 +
824 +**Armas** Principais são controladas pelo jogador quando está e capitão da nave. Torretas são controladas por tripulantes de serviço, e Drones de Defesa são lançados automaticamente para proteger sua nave mãe.
825 +
826 +== Mira com Armas principais (não míssil) ==
827 +
828 +As configurações do jogo possuem uma opção chamada **modo de assistência 'alvo-alvo" do jogador **habilitada por The game settings contain an option called **player-assist 'target target' mode** (habilitado por padrão). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position.
829 +
830 +== Main Weapon Aiming (míssil) ==
831 +
832 +Player-controlled (forward-facing), secondary launchers equipped with dumbfire missiles will fire at the cursor's position. When equipped with homing missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. Secondary launchers are fired with the "L" key.
833 +
834 +== Main Weapon Firegroups ==
835 +
836 +Under Ship Information, "**Weapon Configuration**", Weapon (i.e. S Pulse Laser Mk1), there are 2 sets of 4 boxes. These are labeled Primary and Secondary (see above).
837 +
838 +Those four boxes are where you can setup the main weapon's Primary and Secondary Firegroups. You can put a weapon into all 8 firegroups if you wish.
839 +
840 +The firegroups are toggled using **Hotkeys**: 
841 +
842 +* Change Primary Firegroup: **1**/**2**/**3**/**4**
843 +* Change Secondary Firegroup **5**/**6**/**7**/**8 **
844 +
845 +== Main Weapon Heat ==
846 +
847 +When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below).
848 +
849 +When shooting for short periods of time, heat build-up usually isn't an issue, and primary guns DPS is the "Burst Weapon Output" listed in the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]]. When fired for longer, especially when several are fired together, heat can force primary guns to shutdown temporarily. When firing over long periods leading to overheating (and weapon shutdowns), primary guns DPS is reduced to the "Sustained Weapon Output" (//please note that at this time, the [[ship purchase/upgrade menus>>doc:Purchasing And Upgrading Ships]] lists incorrect sustained MW values//).
850 +
851 +**Minor heat buildup** (bar the on right is short)
852 +
853 +[[image:attach:DPS_1.JPG]]
854 +
855 +**Heavy Heat buildup** (bar is long, and orange)
856 +
857 +[[image:attach:DPS_2.JPG]]
858 +
859 +**Overheated** (bar is red, and weapons have shutdown)
860 +
861 +[[image:attach:DPS_3.JPG]]
862 +
863 +== Configuração de Torretas ==
864 +
865 +==== Regras de ação das torretas: ====
866 +
867 +* Torreta desligada [[image:attach:Turret_OFF.JPG]]: inativa
868 +* Torreta ligada  [[image:attach:Turret_ON.JPG]]: comporta-se das seguintes maneiras:
869 +** Atacar inimigo [[image:attach:Turret_attack.JPG]]: ataca qualquer hostil
870 +** Alvo na mira [[image:attach:Turret_hold_fire.JPG]]: ataca apenas o alvo selecionado se for hostil
871 +** Defender nave [[image:attach:Turret_defned.JPG]]: revida ataques (não míssil)
872 +** Defesa de míssil [[image:attach:Turret_missiles.JPG]]: tenta interceptar apenas mísseis (não naves) - [Modo(% class="confluence-link confluence-link" %) 'Missiles Only' no X3(% class="confluence-link" %)]
873 +** Quebrar ateroides  [[image:attach:Turret_mining.JPG]]: ajuda na [[mineração de sólidos>>doc:Trading And Mining]]
874 +
875 +==== HUD Controls for Turrets on Medium ships: ====
876 +
877 +* (((
878 +Depending on ship model, there may be 2-4 turrets
879 +)))
880 +* Their per-turret settings icons are found at the top-middle of the screen:
881 +
882 +(% style="margin-left: 30.0px;" %)
883 +[[image:attach:Turret_info_2.JPG]]
884 +
885 +==== Full Controls for All Ships: ====
886 +
887 +* Customisable turret controls for all ships
888 +* Each Turret, or Turret Group (pairs of Mediums), have settings:
889 +** Each setting offers the same options as the HUD Controls above
890 +** Additionally, there is a setting that to** apply an option to all turrets**
891 +* Available on two places via drop-down menus:
892 +** **Piloted ship**: **Ship Menu** (click on the chevron in top-centre of screen):
893 +[[image:attach:Turret_info.JPG]]
894 +** **All owned ships**: **Ship Info Menu** (locate Turret Behaviour settings are near the bottom):
895 +[[image:attach:Turret_info_3.JPG]]
896 +
897 +== Defence Drones ==
898 +
899 +These small craft can be equipped to, and operated by, ships with Small Docks (Frigates, Large and XL Ships).
900 +
901 +Summary of capabilities:
902 +
903 +* Cheap (~~15,000 Cr)
904 +* Equipped with a Pulse Laser Mk1
905 +* Scout-level hull integrity (1,900 MJ)
906 +* Do not have shields
907 +* Auto-repaired by their motherships after docking**
908 +**
909 +
910 +== Attacking specific station modules ==
911 +
912 +It is possible to order ships on the Playership's Wing to attack specific modules. For example, Storage, Defence or Administrate modules.
913 +
914 +Process for doing this:
915 +
916 +* Open the Map
917 +* Expand the station's info so that you can see specific modules (see image below)
918 +* Left click on the module you wish to attack
919 +* Right-click on the Playership (or specific ship in Wing) and select "Wing: Attack My Target"
920 +** If this order is not available, re-select the module, press "T", and try again
921 +
922 +== Loot ==
923 +
924 +Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed.
925 +
926 +== Fleet Management ==
927 +
928 +Ships can form hierarchical groups.  A leader followed by several "wingmen", often referred to as a squad(ron), but also multiple levels deep as soon as a leader of one group itself follows instructions of another leader.
929 +
930 +Setting up such a fleet can be done the easiest by selecting one or multiple ships which are supposed to be the followers on the map, then right clicking on the new leader. The context menu will now show ASSIGNMENT options such as the new behaviour to DEFEND this leader. Selecting this option will move all these ships into the hierarchy of this leader. A plus + symbol now appear in front of the leader ship in the OBJECT LIST as well as the PROPERTY OWNED menus at the side of the map.
931 +
932 +Ships which are in such a squad or fleet can still receive and execute explicit player orders. These orders would overwrite their current behaviour to follow their "boss" for their duration. This way a player can use any ship for a trade run or overwrite their targets during a battle.
933 +
934 +When ships are in a squad or fleet, they can also fly in formations. The command order menu of the leader, does allow selection of the currently used formation.
935 +{{/sv-translation}}
Confluence.Code.ConfluencePageClass[0]
id
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1 -82182785
1 +83460337
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/82182785/Combat And Weapons
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460337/Combat And Weapons