Changes for page Combat And Weapons

Last modified by Daniel Turner on 2024/01/11 14:32

From version 29.1
edited by Sparks
on 2018/12/30 00:55
Change comment: There is no comment for this version
To version 26.1
edited by Sparks
on 2018/12/18 22:15
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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50 50  
51 51  == Turret Settings ==
52 52  
53 -==== HUD Controls for Turrets on Medium ships: ====
53 +==== Turrets on Large and Extra Large ships (v.1.32 release version): ====
54 54  
55 -* (((
56 -Depending on ship model, there may be 2-4 turrets
55 +* Depending on model, there may be many
56 +* They follow **Defensive** rules of engagement(((
57 +* They will fire on targets that __hit their ship__
58 +* __They will fire on targets that hit ships in their Wing__
57 57  )))
60 +
61 +==== Turrets on Large and Extra Large ships (v.1.5 beta 2 version): ====
62 +
63 +* Tests customisable turret controls for L/XL ships
64 +* The beta turret controls are available on two places:
65 +** **Piloted ship**: Ship Menu (click on the chevron in top-center of screen)
66 +** **All owned ships**: Ship Info Menu (Turret Behaviour settings are near the bottom)
67 +* Each Large Turret or Medium Turret Group (pairs of Mediums) have settings:
68 +** Each setting offers the same options as Medium ship turrets (see below)
69 +** Additionally, there is a setting that to apply an option to all turrets
70 +
71 +**Turrets on Medium ships:**
72 +
73 +* Depending on model, there may be 2-4
58 58  * Their rules of engagement can be customised:
59 59  *
60 60  ** Turret offline  [[image:attach:Turret_OFF.JPG]]: Will not take any action
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65 65  *** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)]
66 66  *** Break Asteroids  [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading and Mining]]
67 67  
68 -==== Full Controls for all ships: ====
69 -
70 -* Customisable turret controls for all ships
71 -* Available on two places:
72 -** **Piloted ship**: Ship Menu (click on the chevron in top-center of screen)
73 -** **All owned ships**: Ship Info Menu (Turret Behaviour settings are near the bottom)
74 -* Each Turret, or Turret Group (pairs of Mediums), have settings:
75 -** Each setting offers the same options as the HUD Controls above
76 -** **Additionally**, there is a setting that to** apply an option to all turrets**
77 -
78 78  == Loot ==
79 79  
80 80  Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed.
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88 88  Ships which are in such a squad or fleet can still receive and execute explicit player orders. These orders would overwrite their current behaviour to follow their "boss" for their duration. This way a player can use any ship for a trade run or overwrite their targets during a battle.
89 89  
90 90  When ships are in a squad or fleet, they can also fly in formations. The command order menu of the leader, does allow selection of the currently used formation.
97 +
98 +== Sector Control ==
99 +
100 +Administrative Centre modules, when completed at a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If the Administrative Centre module is destroyed, sector ownership will change over to the next faction with an Administrative Centre. Warring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it.
101 +
102 +
Confluence.Code.ConfluencePageClass[0]
id
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1 -77791914
1 +77300558
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77791914/Combat and Weapons
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300558/Combat and Weapons