Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -50,10 +50,10 @@ 50 50 51 51 == Turret Settings == 52 52 53 -==== Turrets on Medium ships (v.1.32 release version): ====53 +==== HUD Controls for Turrets on Medium ships: ==== 54 54 55 55 * ((( 56 -Depending on model, there may be 2-4 56 +Depending on ship model, there may be 2-4 turrets 57 57 ))) 58 58 * Their rules of engagement can be customised: 59 59 * ... ... @@ -65,23 +65,15 @@ 65 65 *** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)] 66 66 *** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading and Mining]] 67 67 68 -==== TurretsonLargeand ExtraLargeships(v.1.32 release version): ====68 +==== Full Controls for all ships: ==== 69 69 70 -* Depending on model, there may be many 71 -* They follow **Defensive** rules of engagement((( 72 -* They will fire on targets that __hit their ship__ 73 -* __They will fire on targets that hit ships in their Wing__ 74 -))) 75 - 76 -==== Turrets on all ships (v.1.5 beta 2 version): ==== 77 - 78 -* Tests new customisable turret controls for L/XL ships 79 -* The new turret controls are available on two places: 70 +* Customisable turret controls for all ships 71 +* Available on two places: 80 80 ** **Piloted ship**: Ship Menu (click on the chevron in top-center of screen) 81 81 ** **All owned ships**: Ship Info Menu (Turret Behaviour settings are near the bottom) 82 -* Each Turret or Turret Group (pairs of Mediums) have settings: 83 -** Each setting offers the same options as Mediumshipturrets(seebelow)84 -** Additionally, there is a setting that to apply an option to all turrets 74 +* Each Turret, or Turret Group (pairs of Mediums), have settings: 75 +** Each setting offers the same options as the HUD Controls above 76 +** **Additionally**, there is a setting that to** apply an option to all turrets** 85 85 86 86 == Loot == 87 87 ... ... @@ -96,9 +96,3 @@ 96 96 Ships which are in such a squad or fleet can still receive and execute explicit player orders. These orders would overwrite their current behaviour to follow their "boss" for their duration. This way a player can use any ship for a trade run or overwrite their targets during a battle. 97 97 98 98 When ships are in a squad or fleet, they can also fly in formations. The command order menu of the leader, does allow selection of the currently used formation. 99 - 100 -== Sector Control == 101 - 102 -Administrative Centre modules, when completed at a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If the Administrative Centre module is destroyed, sector ownership will change over to the next faction with an Administrative Centre. Warring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it. 103 - 104 -
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -77 3007931 +77791914 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 300793/Combat and Weapons1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77791914/Combat and Weapons