Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
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... ... @@ -50,39 +50,37 @@ 50 50 51 51 == Turret Settings == 52 52 53 -==== Turrets on Medium ships (v.1.32 release version): ==== 54 - 55 -* ((( 56 -Depending on model, there may be 2-4 57 -))) 58 -* Their rules of engagement can be customised: 59 -* 60 -** Turret offline [[image:attach:Turret_OFF.JPG]]: Will not take any action 61 -** Turret online [[image:attach:Turret_ON.JPG]]: Will take the actions below: 62 -*** Attack Enemies [[image:attach:Turret_attack.JPG]]: Attack any hostiles 63 -*** Target Target [[image:attach:Turret_hold_fire.JPG]]: Will only attack the selected target if it is hostile 64 -*** Defend Ship [[image:attach:Turret_defned.JPG]]: Returns fire on things that attacks the ship (not missiles) 65 -*** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)] 66 -*** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading and Mining]] 67 - 68 68 ==== Turrets on Large and Extra Large ships (v.1.32 release version): ==== 69 69 70 70 * Depending on model, there may be many 71 -* They follow **Defensive** rules of engagement(((56 +* They follow **Defensive** rules of engagement((( 72 72 * They will fire on targets that __hit their ship__ 73 -* __They will fire on targets that hit ships in their Wing__58 +* __They will fire on targets that hit ships in their Wing__ 74 74 ))) 75 75 76 -==== Turrets on a llships (v.1.5 beta 2 version): ====61 +==== Turrets on Large and Extra Large ships (v.1.5 beta 2 version): ==== 77 77 78 -* Tests newcustomisable turret controls for L/XL ships79 -* The newturret controls are available on two places:63 +* Tests customisable turret controls for L/XL ships 64 +* The beta turret controls are available on two places: 80 80 ** **Piloted ship**: Ship Menu (click on the chevron in top-center of screen) 81 81 ** **All owned ships**: Ship Info Menu (Turret Behaviour settings are near the bottom) 82 -* Each Turret or Turret Group (pairs of Mediums) have settings: 67 +* Each Large Turret or Medium Turret Group (pairs of Mediums) have settings: 83 83 ** Each setting offers the same options as Medium ship turrets (see below) 84 84 ** Additionally, there is a setting that to apply an option to all turrets 85 85 71 +**Turrets on Medium ships:** 72 + 73 +* Depending on model, there may be 2-4 74 +* Their rules of engagement can be customised: 75 +* 76 +** Turret offline [[image:attach:Turret_OFF.JPG]]: Will not take any action 77 +** Turret online [[image:attach:Turret_ON.JPG]]: Will take the actions below: 78 +*** Attack Enemies [[image:attach:Turret_attack.JPG]]: Attack any hostiles 79 +*** Target Target [[image:attach:Turret_hold_fire.JPG]]: Will only attack the selected target if it is hostile 80 +*** Defend Ship [[image:attach:Turret_defned.JPG]]: Returns fire on things that attacks the ship (not missiles) 81 +*** Missile Defence [[image:attach:Turret_missiles.JPG]]: Will only try to intercept incoming missiles (not ships) - [(% class="confluence-link confluence-link" %)X3 'Missiles Only' mode(% class="confluence-link" %)] 82 +*** Break Asteroids [[image:attach:Turret_mining.JPG]]: Supports [[mining solid materials>>doc:Trading and Mining]] 83 + 86 86 == Loot == 87 87 88 88 Hacking or destroying ships and station storage modules will cause them to drop a proportion of their cargo for other ships to collect. Collecting wares dropped from a station is considered theft, so the station may turn hostile with any ships that do. NPC ships also have a chance to drop wares for the player inventory dependent on the type and faction of ship killed.
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... ... @@ -1,1 +1,1 @@ 1 -77300 7931 +77300558 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300 793/Combat and Weapons1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300558/Combat and Weapons