Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -14,12 +14,32 @@ 14 14 15 15 (% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing and Upgrading ships]](%%): 16 16 17 -* Primary guns (forward-facing weapons presenton [[S, M and L ships>>doc:Ships and the playership]])18 -* Seconary launchers (forward-facing weapons present(% style="color: rgb(0,102,204);" %)S andM ships(%%))19 -* Gun Turrets ( equipabletosomeM, L and XL ships)20 -* Missile Turrets ( equipabletosome M,L and XL ships)21 -* Drones (e quipableto some M, L and XL ships)17 +* **Primary guns** (forward-facing weapons on [[S, M and L ships>>doc:Ships and the playership]]) 18 +* **Secondary launchers** (forward-facing weapons on S and M ships) 19 +* **Gun Turrets** (available on M, L and XL ships) 20 +* **Missile Turrets** (available on L and XL ships) 21 +* **[[Defense Drones>>doc:Drones]]** (deployable from some M, L and XL ships) 22 22 23 +**Primary** and **secondary** weapons are controlled by the player when captaining their ship. Turrets are controlled by Service Personnel, and Defence Drones will deploy automatically to protect their mothership. 24 + 25 +== Weapon heat == 26 + 27 +When primary guns are fired they generate heat, which the ship must dissipate in order maintain combat efficiency. When multiple weapons are fitted and used simultaneously, larger amounts of heat are accumulated and it takes the ship longer to dissipate it. The impact of firing multiple guns is visualised by the heat bar to the right of each weapon icon on the HUD (see images below). 28 + 29 +When shooting for short periods of time, heat build-up usually isn't an issue, and primary guns DPS is the "Burst Weapon Output" listed in the [[ship purchase/upgrade menus>>doc:Purchasing and Upgrading ships]]. When fired for longer, especially when several are fired together, heat can force primary guns to shutdown temporarily. When firing over long periods leading to overheating (and weapon shutdowns), primary guns DPS is reduced to the "Sustained Weapon Output" (//please note that at this time, the [[ship purchase/upgrade menus>>doc:Purchasing and Upgrading ships]] lists incorrect sustained MW values//). 30 + 31 +**Minor heat buildup** (short bar is short) 32 + 33 +[[image:attach:DPS_1.JPG]] 34 + 35 +**Heavy Heat buildup** (bar is long, and orange) 36 + 37 +[[image:attach:DPS_2.JPG]] 38 + 39 +**Overheated** (bar is red, and weapons have shutdown) 40 + 41 +[[image:attach:DPS_3.JPG]] 42 + 23 23 == Weapon Aiming - guns == 24 24 25 25 The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position. ... ... @@ -85,6 +85,6 @@ 85 85 86 86 == Sector Control == 87 87 88 -Administrative Centre modules, when completedat a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If the Administrative Centre module is destroyed, sector ownership will change over to the next faction with an Administrative Centre. Warring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it. 108 +Administrative Centre modules, when completed at a player station, grant ownership of an unowned sector on a first come first served basis, revealing all ships and stations in the sector and imposing the illegal wares list of the owning faction. If the Administrative Centre module is destroyed, sector ownership will change over to the next faction with an Administrative Centre. Warring NPC factions are constantly playing a turf war to replace the Defence Platforms of their enemy with one of their own. Once the player has acquired Blueprints for an Administrative Centre, they too can conquer entire sectors if they are willing to defend it. 89 89 90 90
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... ... @@ -1,1 +1,1 @@ 1 -773003 691 +77300379 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/773003 69/Combat and boarding1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300379/Combat and boarding