Changes for page Combat And Weapons
Last modified by Daniel Turner on 2024/01/11 14:32
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... ... @@ -10,23 +10,13 @@ 10 10 11 11 The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the [[Ship Interactions Menu>>doc:Purchasing and Upgrading ships]]). This allows the player to tailor the roles of ships, or sub-sections of ships, for specific roles (e.g. high damage and long range, or accurate short range weapons). Most ships have blind spots from which they can not attack making ideal spots for their enemies to manoeuvre into. Although an individual ship can be good at (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)duelling (%%)opponents, superior numbers are another way to win battles. 12 12 13 -== Weapon types == 14 - 15 -(% style="color: rgb(51,51,51);" %)categories[[Weapons fall into 5 general >>doc:Purchasing and Upgrading ships]](%%): 16 - 17 -* Primary guns (forward-facing weapons present on [[S, M and L ships>>doc:Ships and the playership]]) 18 -* Seconary launchers (forward-facing weapons present (% style="color: rgb(0,102,204);" %)S and M ships(%%)) 19 -* Gun Turrets (equipable to some M, L and XL ships) 20 -* Missile Turrets (equipable to some M, L and XL ships) 21 -* Drones (equipable to some M, L and XL ships) 22 - 23 23 == Weapon Aiming - guns == 24 24 25 -The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled primary guns will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position. 15 +The game settings contain an option called **player-assist 'target target' mode** (enabled by default). When enabled, player-controlled (forward-facing) primary guns (present on [[S, M and L ships>>doc:Ships and the playership]]) will automatically fire at a leading point to intercept the position the target is flying towards. The same approach is taken automatically by ship-controlled gun turrets. When 'target target' mode is not enabled, or when manually aiming, main guns will fire at the cursor's position. 26 26 27 27 == Weapon Aiming - missiles == 28 28 29 -Player-controlled (forward-facing), secondary launchers (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped (%%)with dumbfire missiles will fire at the cursor's position. When (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped with h(%%)oming missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. 19 +Player-controlled (forward-facing), secondary launchers (present on (% style="color: rgb(0,102,204);" %)S and M ships[[doc:Ships and the playership]](%%)) (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped (%%)with dumbfire missiles will fire at the cursor's position. When (% style="color: rgb(51,51,51);font-family: Arial , sans-serif;font-size: 10.5pt;" %)equipped with h(%%)oming missiles, secondary launchers use a missile lock HUD marker to automatically try and lock on to the playership's target. 30 30 31 31 == Turret Settings == 32 32
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... ... @@ -1,1 +1,1 @@ 1 -773003 691 +77300358 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/773003 69/Combat and boarding1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300358/Combat and boarding