Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 9.1
edited by Daniel Turner
on 2020/11/22 06:22
on 2020/11/22 06:22
Change comment:
There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
on 2020/11/22 06:03
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -14,9 +14,6 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 17 -)))|=(% colspan="1" %)(% colspan="1" %) 18 -((( 19 -Reward 20 20 ))) 21 21 |((( 22 22 18 Billion ... ... @@ -24,75 +24,7 @@ 24 24 18 Billion 25 25 )))|((( 26 26 27 -)))|(% colspan="1" %)(% colspan="1" %) 28 -((( 29 - 30 30 ))) 31 -|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -Atiya's Misfortune 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 - 37 -)))|(% colspan="1" %)(% colspan="1" %) 38 -((( 39 - 40 -)))|(% colspan="1" %)(% colspan="1" %) 41 -((( 42 - 43 -))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Black Hole Sun 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 - 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 - 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 - 56 -))) 57 -|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -Frontier Edge 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Frontier Edge 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 - 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 - 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -<Coming in CoH> 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -<Coming in CoH> 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Sutton 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 - 82 -))) 83 -|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -Getsu Fune 86 -)))|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -Getsu Fune 89 -)))|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 - 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 - 95 -))) 96 96 |((( 97 97 Memory of Profit 98 98 )))|((( ... ... @@ -99,43 +99,14 @@ 99 99 100 100 )))|((( 101 101 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 - 105 105 ))) 106 -|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -Scale Plate Green 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 32 +|((( 111 111 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 34 +)))|((( 114 114 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 36 +)))|((( 117 117 118 118 ))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Tharka's Cascade 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 - 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 - 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 - 131 -))) 132 -|((( 133 -<Coming in CoH> 134 -)))|((( 135 -<Coming in CoH> 136 -)))|((( 137 -Terranova 138 -))) 139 139 140 140 == Standard Terraforming Projects == 141 141 ... ... @@ -603,7 +603,7 @@ 603 603 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 604 604 ))) 605 605 606 -= =Xenon Terraforming Projects ==506 += Xenon Terraforming Projects = 607 607 608 608 |=((( 609 609 Name ... ... @@ -611,119 +611,97 @@ 611 611 Description 612 612 ))) 613 613 |((( 614 - ClaimDistrict514 + 615 615 )))|((( 616 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use516 + 617 617 ))) 618 618 |((( 619 - DestroyDistrict519 + 620 620 )))|((( 621 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure521 + 622 622 ))) 623 623 |((( 624 - UnderXenon control524 + 625 625 )))|((( 626 - Xenondrones regularly patrol this district, preventing us from passing through it526 + 627 627 ))) 628 -|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 -Liberated 631 -)))|(% colspan="1" %)(% colspan="1" %) 632 -((( 633 -The Xenon presence has been curbed for the time being, making it safe to pass through 634 -))) 635 -|(% colspan="1" %)(% colspan="1" %) 636 -((( 637 -Destroyed 638 -)))|(% colspan="1" %)(% colspan="1" %) 639 -((( 640 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 641 -))) 642 -|(% colspan="1" %)(% colspan="1" %) 643 -((( 644 -Habitation District 645 -)))|(% colspan="1" %)(% colspan="1" %) 646 -((( 647 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 648 -))) 649 -|(% colspan="1" %)(% colspan="1" %) 650 -((( 651 -Commerce District 652 -)))|(% colspan="1" %)(% colspan="1" %) 653 -((( 654 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 655 -))) 656 -|(% colspan="1" %)(% colspan="1" %) 657 -((( 658 -Farming District 659 -)))|(% colspan="1" %)(% colspan="1" %) 660 -((( 661 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 662 -))) 663 -|(% colspan="1" %)(% colspan="1" %) 664 -((( 665 -Administration District 666 -)))|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 -In addition to office space for the governing body, this district also houses the local data centre 669 -))) 670 -|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 -Industrial District 673 -)))|(% colspan="1" %)(% colspan="1" %) 674 -((( 675 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 676 -))) 677 -|(% colspan="1" %)(% colspan="1" %) 678 -((( 679 -Recreation District 680 -)))|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 683 -))) 684 -|(% colspan="1" %)(% colspan="1" %) 685 -((( 686 -Subvert AGI Core 687 -)))|(% colspan="1" %)(% colspan="1" %) 688 -((( 689 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 690 -))) 691 -|(% colspan="1" %)(% colspan="1" %) 692 -((( 693 -Detonate Reactor 694 -)))|(% colspan="1" %)(% colspan="1" %) 695 -((( 696 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 697 -))) 698 -|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 -Xenon Reclaim 701 -)))|(% colspan="1" %)(% colspan="1" %) 702 -((( 703 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 704 -))) 705 -|(% colspan="1" %)(% colspan="1" %) 706 -((( 707 -Xenon Rebuild 708 -)))|(% colspan="1" %)(% colspan="1" %) 709 -((( 710 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 711 -))) 712 -|(% colspan="1" %)(% colspan="1" %) 713 -((( 714 -EMP Xenon Drones 715 -)))|(% colspan="1" %)(% colspan="1" %) 716 -((( 717 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 718 -))) 719 -|(% colspan="1" %)(% colspan="1" %) 720 -((( 721 -Bombard Xenon Drones 722 -)))|(% colspan="1" %)(% colspan="1" %) 723 -((( 724 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 725 -))) 726 726 529 + 530 + 531 + <t id="2010">Claim District 532 + 533 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 534 + 535 + <t id="2020">Destroy District 536 + 537 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 538 + 539 + <t id="2030">Under Xenon control 540 + 541 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 542 + 543 + <t id="2040">Liberated 544 + 545 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 546 + 547 + <t id="2050">Destroyed 548 + 549 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 550 + 551 + <t id="2060">Habitation District 552 + 553 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 554 + 555 + <t id="2070">Commerce District 556 + 557 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 558 + 559 + <t id="2080">Farming District 560 + 561 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 562 + 563 + <t id="2090">Administration District 564 + 565 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 566 + 567 + <t id="2100">Industrial District 568 + 569 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 570 + 571 + <t id="2110">Recreation District 572 + 573 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 574 + 575 + <t id="2120">Subvert AGI Core 576 + 577 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 578 + 579 + <t id="2130">Detonate Reactor 580 + 581 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 582 + 583 + <t id="2140">Xenon Reclaim 584 + 585 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 586 + 587 + <t id="2150">Xenon Rebuild 588 + 589 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 590 + 591 + <t id="2160">EMP Xenon Drones 592 + 593 + <t id="2161">{20227,2011} 594 + 595 + <t id="2170">Bombard Xenon Drones 596 + 597 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 598 + 599 + <t id="2172">This will undoubtedly level this district, though. 600 + 601 + <t id="2173">The damage could possibly spill over to another district. 602 + 603 + 604 + 727 727 == Terraforming Events == 728 728 729 729 |=(((
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... ... @@ -1,1 +1,1 @@ 1 -1004671 191 +100467108 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1004671 19/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming