Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 9.1
edited by Daniel Turner
on 2020/11/22 06:22
Change comment: There is no comment for this version
To version 25.1
edited by Daniel Turner
on 2022/03/07 21:30
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,13 +1,30 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +{{info}}
2 +Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 +{{/info}}
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
5 +== ==
8 8  
7 +{{toc/}}
8 +
9 +== Prerequisites for Terraforming ==
10 +
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 +
9 9  == Planets That Can Be Terraformed ==
10 10  
24 +{{note title="Spoilers Ahead"}}
25 +This section contains spoilers about Terraforming rewards
26 +{{/note}}
27 +
11 11  |=(((
12 12  System
13 13  )))|=(((
... ... @@ -16,6 +16,9 @@
16 16  Planet
17 17  )))|=(% colspan="1" %)(% colspan="1" %)
18 18  (((
36 +Difficulty
37 +)))|=(% colspan="1" %)(% colspan="1" %)
38 +(((
19 19  Reward
20 20  )))
21 21  |(((
... ... @@ -23,10 +23,13 @@
23 23  )))|(((
24 24  18 Billion
25 25  )))|(((
26 -
46 +18 Billion c
27 27  )))|(% colspan="1" %)(% colspan="1" %)
28 28  (((
29 -
49 +Very Hard
50 +)))|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +Nothing
30 30  )))
31 31  |(% colspan="1" %)(% colspan="1" %)
32 32  (((
... ... @@ -33,13 +33,18 @@
33 33  Atiya's Misfortune
34 34  )))|(% colspan="1" %)(% colspan="1" %)
35 35  (((
36 -
59 +Atiya's Misfortune I/III
37 37  )))|(% colspan="1" %)(% colspan="1" %)
38 38  (((
39 -
62 +Atiya's Misfortune e
40 40  )))|(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 -
65 +Impossible
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 +
70 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
43 43  )))
44 44  |(% colspan="1" %)(% colspan="1" %)
45 45  (((
... ... @@ -46,13 +46,16 @@
46 46  Black Hole Sun
47 47  )))|(% colspan="1" %)(% colspan="1" %)
48 48  (((
49 -
77 +Black Hole Sun III/IV
50 50  )))|(% colspan="1" %)(% colspan="1" %)
51 51  (((
52 -
80 +Hades
53 53  )))|(% colspan="1" %)(% colspan="1" %)
54 54  (((
55 -
83 +Very Hard
84 +)))|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
56 56  )))
57 57  |(% colspan="1" %)(% colspan="1" %)
58 58  (((
... ... @@ -62,23 +62,13 @@
62 62  Frontier Edge
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 -
96 +Messner
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 -
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -<Coming in CoH>
99 +Very Hard
73 73  )))|(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -<Coming in CoH>
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Sutton
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -
102 +Antigone expansion into Frontier Edge
82 82  )))
83 83  |(% colspan="1" %)(% colspan="1" %)
84 84  (((
... ... @@ -88,20 +88,26 @@
88 88  Getsu Fune
89 89  )))|(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 -
112 +Shiokaze
92 92  )))|(% colspan="1" %)(% colspan="1" %)
93 93  (((
94 -
115 +Hard
116 +)))|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Antigone expansion into Getsu Fune
95 95  )))
96 96  |(((
97 97  Memory of Profit
98 98  )))|(((
99 -
123 +Memory of Profit IX
100 100  )))|(((
101 -
125 +Memory of Profit i I
102 102  )))|(% colspan="1" %)(% colspan="1" %)
103 103  (((
104 -
128 +Hard
129 +)))|(% colspan="1" %)(% colspan="1" %)
130 +(((
131 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
105 105  )))
106 106  |(% colspan="1" %)(% colspan="1" %)
107 107  (((
... ... @@ -108,54 +108,51 @@
108 108  Scale Plate Green
109 109  )))|(% colspan="1" %)(% colspan="1" %)
110 110  (((
111 -
138 +Scale Plate Green I/VII
112 112  )))|(% colspan="1" %)(% colspan="1" %)
113 113  (((
114 -
141 +Nature's Profit
115 115  )))|(% colspan="1" %)(% colspan="1" %)
116 116  (((
117 -
118 -)))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Tharka's Cascade
144 +Very Hard
122 122  )))|(% colspan="1" %)(% colspan="1" %)
123 123  (((
124 -
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -
147 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
148 +
149 +Ownership of a significant amount of SCA's former ships
131 131  )))
132 -|(((
133 -<Coming in CoH>
134 -)))|(((
135 -<Coming in CoH>
136 -)))|(((
137 -Terranova
138 -)))
139 139  
140 140  == Standard Terraforming Projects ==
141 141  
142 142  |=(((
143 143  Name
156 +)))|=(% colspan="1" %)(% colspan="1" %)
157 +(((
158 +Resource Requirements
144 144  )))|=(((
145 145  Description
146 146  )))
147 147  |(((
148 148  Reflective Cloud Particles
164 +)))|(% colspan="1" %)(% colspan="1" %)
165 +(((
166 +
149 149  )))|(((
150 150  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
151 151  )))
152 152  |(((
153 153  Moholes
172 +)))|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +
154 154  )))|(((
155 155  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
156 156  )))
157 157  |(((
158 158  Black Dust
180 +)))|(% colspan="1" %)(% colspan="1" %)
181 +(((
182 +
159 159  )))|(((
160 160  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
161 161  )))
... ... @@ -164,6 +164,9 @@
164 164  Excite Outer Core
165 165  )))|(% colspan="1" %)(% colspan="1" %)
166 166  (((
191 +
192 +)))|(% colspan="1" %)(% colspan="1" %)
193 +(((
167 167  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
168 168  )))
169 169  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -171,6 +171,9 @@
171 171  Brake Outer Core
172 172  )))|(% colspan="1" %)(% colspan="1" %)
173 173  (((
201 +
202 +)))|(% colspan="1" %)(% colspan="1" %)
203 +(((
174 174  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
175 175  )))
176 176  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -178,6 +178,9 @@
178 178  Import Water
179 179  )))|(% colspan="1" %)(% colspan="1" %)
180 180  (((
211 +
212 +)))|(% colspan="1" %)(% colspan="1" %)
213 +(((
181 181  Without readily available water sources, there are not many alternatives to importing it
182 182  )))
183 183  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -185,6 +185,9 @@
185 185  Planetary Irrigation
186 186  )))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
221 +
222 +)))|(% colspan="1" %)(% colspan="1" %)
223 +(((
188 188  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
189 189  )))
190 190  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -192,6 +192,9 @@
192 192  Global Water Surfacing
193 193  )))|(% colspan="1" %)(% colspan="1" %)
194 194  (((
231 +
232 +)))|(% colspan="1" %)(% colspan="1" %)
233 +(((
195 195  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
196 196  )))
197 197  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -199,6 +199,9 @@
199 199  Import Methane
200 200  )))|(% colspan="1" %)(% colspan="1" %)
201 201  (((
241 +
242 +)))|(% colspan="1" %)(% colspan="1" %)
243 +(((
202 202  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
203 203  )))
204 204  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -206,6 +206,9 @@
206 206  Methane Oxidisers
207 207  )))|(% colspan="1" %)(% colspan="1" %)
208 208  (((
251 +
252 +)))|(% colspan="1" %)(% colspan="1" %)
253 +(((
209 209  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
210 210  )))
211 211  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -213,6 +213,9 @@
213 213  Carbon Mineralisers
214 214  )))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
261 +
262 +)))|(% colspan="1" %)(% colspan="1" %)
263 +(((
216 216  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
217 217  )))
218 218  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -220,6 +220,9 @@
220 220  Targeted Outgassing
221 221  )))|(% colspan="1" %)(% colspan="1" %)
222 222  (((
271 +
272 +)))|(% colspan="1" %)(% colspan="1" %)
273 +(((
223 223  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
224 224  )))
225 225  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -227,6 +227,9 @@
227 227  Clean Up Toxins
228 228  )))|(% colspan="1" %)(% colspan="1" %)
229 229  (((
281 +
282 +)))|(% colspan="1" %)(% colspan="1" %)
283 +(((
230 230  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
231 231  )))
232 232  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -234,6 +234,9 @@
234 234  Volcano Caps
235 235  )))|(% colspan="1" %)(% colspan="1" %)
236 236  (((
291 +
292 +)))|(% colspan="1" %)(% colspan="1" %)
293 +(((
237 237  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
238 238  )))
239 239  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -241,6 +241,9 @@
241 241  Tectonic Scaffolding
242 242  )))|(% colspan="1" %)(% colspan="1" %)
243 243  (((
301 +
302 +)))|(% colspan="1" %)(% colspan="1" %)
303 +(((
244 244  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
245 245  )))
246 246  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -248,6 +248,9 @@
248 248  Clean Up Radioactive Contamination
249 249  )))|(% colspan="1" %)(% colspan="1" %)
250 250  (((
311 +
312 +)))|(% colspan="1" %)(% colspan="1" %)
313 +(((
251 251  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
252 252  )))
253 253  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -255,6 +255,9 @@
255 255  Tailored Microbes
256 256  )))|(% colspan="1" %)(% colspan="1" %)
257 257  (((
321 +
322 +)))|(% colspan="1" %)(% colspan="1" %)
323 +(((
258 258  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
259 259  )))
260 260  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -262,6 +262,9 @@
262 262  Jumpstart Microbiome
263 263  )))|(% colspan="1" %)(% colspan="1" %)
264 264  (((
331 +
332 +)))|(% colspan="1" %)(% colspan="1" %)
333 +(((
265 265  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
266 266  )))
267 267  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -269,6 +269,9 @@
269 269  Microbial Culling
270 270  )))|(% colspan="1" %)(% colspan="1" %)
271 271  (((
341 +
342 +)))|(% colspan="1" %)(% colspan="1" %)
343 +(((
272 272  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
273 273  )))
274 274  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -276,6 +276,9 @@
276 276  Cyanobacteria
277 277  )))|(% colspan="1" %)(% colspan="1" %)
278 278  (((
351 +
352 +)))|(% colspan="1" %)(% colspan="1" %)
353 +(((
279 279  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
280 280  )))
281 281  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -283,6 +283,9 @@
283 283  Genetically Modify Toxic Fruit
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
361 +
362 +)))|(% colspan="1" %)(% colspan="1" %)
363 +(((
286 286  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
287 287  )))
288 288  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -290,6 +290,9 @@
290 290  Cull Toxic Fruit
291 291  )))|(% colspan="1" %)(% colspan="1" %)
292 292  (((
371 +
372 +)))|(% colspan="1" %)(% colspan="1" %)
373 +(((
293 293  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
294 294  )))
295 295  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -297,6 +297,9 @@
297 297  Cull Parasites
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
381 +
382 +)))|(% colspan="1" %)(% colspan="1" %)
383 +(((
300 300  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
301 301  )))
302 302  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -304,6 +304,9 @@
304 304  Reintroduce Local Flora
305 305  )))|(% colspan="1" %)(% colspan="1" %)
306 306  (((
391 +
392 +)))|(% colspan="1" %)(% colspan="1" %)
393 +(((
307 307  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
308 308  )))
309 309  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -311,6 +311,9 @@
311 311  Geothermal Power Plant
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
401 +
402 +)))|(% colspan="1" %)(% colspan="1" %)
403 +(((
314 314  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
315 315  )))
316 316  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -318,6 +318,9 @@
318 318  Wind Turbine Farm
319 319  )))|(% colspan="1" %)(% colspan="1" %)
320 320  (((
411 +
412 +)))|(% colspan="1" %)(% colspan="1" %)
413 +(((
321 321  When it's available, wind power can be a very cost-effective method of generating power
322 322  )))
323 323  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -325,6 +325,9 @@
325 325  Matter/Antimatter Power Plant
326 326  )))|(% colspan="1" %)(% colspan="1" %)
327 327  (((
421 +
422 +)))|(% colspan="1" %)(% colspan="1" %)
423 +(((
328 328  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
329 329  )))
330 330  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -332,6 +332,9 @@
332 332  Clean Refineries
333 333  )))|(% colspan="1" %)(% colspan="1" %)
334 334  (((
431 +
432 +)))|(% colspan="1" %)(% colspan="1" %)
433 +(((
335 335  These fully automated facilities refine locally mined resources into various materials
336 336  )))
337 337  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -339,6 +339,9 @@
339 339  Cheap Refineries
340 340  )))|(% colspan="1" %)(% colspan="1" %)
341 341  (((
441 +
442 +)))|(% colspan="1" %)(% colspan="1" %)
443 +(((
342 342  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
343 343  )))
344 344  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -346,6 +346,9 @@
346 346  Retrofit Emission Filters
347 347  )))|(% colspan="1" %)(% colspan="1" %)
348 348  (((
451 +
452 +)))|(% colspan="1" %)(% colspan="1" %)
453 +(((
349 349  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
350 350  )))
351 351  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -353,6 +353,9 @@
353 353  Factories
354 354  )))|(% colspan="1" %)(% colspan="1" %)
355 355  (((
461 +
462 +)))|(% colspan="1" %)(% colspan="1" %)
463 +(((
356 356  These automated facilities produce advanced technology when supplied with materials
357 357  )))
358 358  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -360,6 +360,9 @@
360 360  Von-Neumann Constructors
361 361  )))|(% colspan="1" %)(% colspan="1" %)
362 362  (((
471 +
472 +)))|(% colspan="1" %)(% colspan="1" %)
473 +(((
363 363  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
364 364  )))
365 365  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -367,6 +367,9 @@
367 367  Hydroponics
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
481 +
482 +)))|(% colspan="1" %)(% colspan="1" %)
483 +(((
370 370  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
371 371  )))
372 372  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -374,6 +374,9 @@
374 374  Fertilise Soil
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
491 +
492 +)))|(% colspan="1" %)(% colspan="1" %)
493 +(((
377 377  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
378 378  )))
379 379  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -381,6 +381,9 @@
381 381  Forestation
382 382  )))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
501 +
502 +)))|(% colspan="1" %)(% colspan="1" %)
503 +(((
384 384  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
385 385  )))
386 386  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -388,6 +388,9 @@
388 388  Wheat Fields
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
511 +
512 +)))|(% colspan="1" %)(% colspan="1" %)
513 +(((
391 391  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
392 392  )))
393 393  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -395,6 +395,9 @@
395 395  Sunrise Flower Fields
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
521 +
522 +)))|(% colspan="1" %)(% colspan="1" %)
523 +(((
398 398  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
399 399  )))
400 400  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -402,6 +402,9 @@
402 402  Soja Bean Fields
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
531 +
532 +)))|(% colspan="1" %)(% colspan="1" %)
533 +(((
405 405  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
406 406  )))
407 407  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -409,6 +409,9 @@
409 409  Scruffin Fields
410 410  )))|(% colspan="1" %)(% colspan="1" %)
411 411  (((
541 +
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
412 412  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
413 413  )))
414 414  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -416,6 +416,9 @@
416 416  Bubble City
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
551 +
552 +)))|(% colspan="1" %)(% colspan="1" %)
553 +(((
419 419  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
420 420  )))
421 421  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -423,6 +423,9 @@
423 423  Habitation Module
424 424  )))|(% colspan="1" %)(% colspan="1" %)
425 425  (((
561 +
562 +)))|(% colspan="1" %)(% colspan="1" %)
563 +(((
426 426  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -430,6 +430,9 @@
430 430  High-Density Housing
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
571 +
572 +)))|(% colspan="1" %)(% colspan="1" %)
573 +(((
433 433  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
434 434  )))
435 435  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -437,6 +437,9 @@
437 437  Arcology
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
581 +
582 +)))|(% colspan="1" %)(% colspan="1" %)
583 +(((
440 440  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
441 441  )))
442 442  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -444,6 +444,9 @@
444 444  Luxury Housing
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
591 +
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
447 447  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
448 448  )))
449 449  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -451,7 +451,14 @@
451 451  Martial Arts School
452 452  )))|(% colspan="1" %)(% colspan="1" %)
453 453  (((
601 +
602 +)))|(% colspan="1" %)(% colspan="1" %)
603 +(((
454 454  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
605 +
606 +
607 +
608 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
455 455  )))
456 456  |(% colspan="1" %)(% colspan="1" %)
457 457  (((
... ... @@ -458,7 +458,14 @@
458 458  Host Martial Arts Tournament
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
615 +
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
461 461  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
619 +
620 +
621 +
622 +Running this project will allow the upgrading of crew boarding skill
462 462  )))
463 463  |(% colspan="1" %)(% colspan="1" %)
464 464  (((
... ... @@ -465,9 +465,16 @@
465 465  Aerial Maze
466 466  )))|(% colspan="1" %)(% colspan="1" %)
467 467  (((
629 +
630 +)))|(% colspan="1" %)(% colspan="1" %)
631 +(((
468 468  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
469 469  
470 470  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
635 +
636 +
637 +
638 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
471 471  )))
472 472  |(% colspan="1" %)(% colspan="1" %)
473 473  (((
... ... @@ -474,7 +474,14 @@
474 474  Host Maze-Run Competition
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
645 +
646 +)))|(% colspan="1" %)(% colspan="1" %)
647 +(((
648 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 +
650 +
651 +
652 +Running this project will allow the upgrading of crew piloting skill
478 478  )))
479 479  |(% colspan="1" %)(% colspan="1" %)
480 480  (((
... ... @@ -481,6 +481,9 @@
481 481  Theme Park
482 482  )))|(% colspan="1" %)(% colspan="1" %)
483 483  (((
659 +
660 +)))|(% colspan="1" %)(% colspan="1" %)
661 +(((
484 484  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
485 485  )))
486 486  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -488,6 +488,9 @@
488 488  Zoo
489 489  )))|(% colspan="1" %)(% colspan="1" %)
490 490  (((
669 +
670 +)))|(% colspan="1" %)(% colspan="1" %)
671 +(((
491 491   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
492 492  )))
493 493  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -495,6 +495,9 @@
495 495  Live Performance Venues
496 496  )))|(% colspan="1" %)(% colspan="1" %)
497 497  (((
679 +
680 +)))|(% colspan="1" %)(% colspan="1" %)
681 +(((
498 498  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
499 499  )))
500 500  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -502,6 +502,9 @@
502 502  Tropical Resort
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
689 +
690 +)))|(% colspan="1" %)(% colspan="1" %)
691 +(((
505 505  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
506 506  )))
507 507  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -509,6 +509,9 @@
509 509  Winter Sports Resort
510 510  )))|(% colspan="1" %)(% colspan="1" %)
511 511  (((
699 +
700 +)))|(% colspan="1" %)(% colspan="1" %)
701 +(((
512 512  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
513 513  )))
514 514  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -516,6 +516,9 @@
516 516  Fine Dining
517 517  )))|(% colspan="1" %)(% colspan="1" %)
518 518  (((
709 +
710 +)))|(% colspan="1" %)(% colspan="1" %)
711 +(((
519 519  Whether it's imported delicacies or local specialities, good food is always popular
520 520  )))
521 521  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -523,6 +523,9 @@
523 523  Temple
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
719 +
720 +)))|(% colspan="1" %)(% colspan="1" %)
721 +(((
526 526  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
527 527  )))
528 528  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -530,6 +530,9 @@
530 530  Clinic
531 531  )))|(% colspan="1" %)(% colspan="1" %)
532 532  (((
729 +
730 +)))|(% colspan="1" %)(% colspan="1" %)
731 +(((
533 533  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
534 534  )))
535 535  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -537,6 +537,9 @@
537 537  Send Medical Supplies
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
739 +
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
540 540  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
541 541  )))
542 542  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -544,6 +544,9 @@
544 544  Research Campus
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
749 +
750 +)))|(% colspan="1" %)(% colspan="1" %)
751 +(((
547 547  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
548 548  )))
549 549  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -551,6 +551,9 @@
551 551  Send Research Materials
552 552  )))|(% colspan="1" %)(% colspan="1" %)
553 553  (((
759 +
760 +)))|(% colspan="1" %)(% colspan="1" %)
761 +(((
554 554  A research group has received a sizeable grant and is asking for various materials to carry out experiments
555 555  )))
556 556  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -558,6 +558,9 @@
558 558  Bank
559 559  )))|(% colspan="1" %)(% colspan="1" %)
560 560  (((
769 +
770 +)))|(% colspan="1" %)(% colspan="1" %)
771 +(((
561 561  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
562 562  )))
563 563  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -565,6 +565,9 @@
565 565   Fund Start-Up
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
779 +
780 +)))|(% colspan="1" %)(% colspan="1" %)
781 +(((
568 568  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
569 569  )))
570 570  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -572,6 +572,9 @@
572 572  Nividium Workshop
573 573  )))|(% colspan="1" %)(% colspan="1" %)
574 574  (((
789 +
790 +)))|(% colspan="1" %)(% colspan="1" %)
791 +(((
575 575  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
576 576  )))
577 577  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -579,6 +579,9 @@
579 579  Send Nividium
580 580  )))|(% colspan="1" %)(% colspan="1" %)
581 581  (((
799 +
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
582 582  The workshop is running low on Nividium and requires a new shipment
583 583  )))
584 584  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -586,6 +586,9 @@
586 586  Spice Fields
587 587  )))|(% colspan="1" %)(% colspan="1" %)
588 588  (((
809 +
810 +)))|(% colspan="1" %)(% colspan="1" %)
811 +(((
589 589  Spices are an absolutely essential component of any well-made meal
590 590  )))
591 591  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -593,6 +593,9 @@
593 593  Vineyards
594 594  )))|(% colspan="1" %)(% colspan="1" %)
595 595  (((
819 +
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
596 596  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
597 597  )))
598 598  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -600,28 +600,45 @@
600 600  Art College
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
829 +
830 +)))|(% colspan="1" %)(% colspan="1" %)
831 +(((
603 603  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
604 604  )))
605 605  
606 -== Xenon Terraforming Projects ==
835 +== Xenon Terraforming Projects (Not Implemented) ==
607 607  
837 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
838 +
608 608  |=(((
609 609  Name
841 +)))|=(% colspan="1" %)(% colspan="1" %)
842 +(((
843 +Resource Requirements
610 610  )))|=(((
611 611  Description
612 612  )))
613 613  |(((
614 614  Claim District
849 +)))|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +
615 615  )))|(((
616 616  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
617 617  )))
618 618  |(((
619 619  Destroy District
857 +)))|(% colspan="1" %)(% colspan="1" %)
858 +(((
859 +
620 620  )))|(((
621 621  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
622 622  )))
623 623  |(((
624 624  Under Xenon control
865 +)))|(% colspan="1" %)(% colspan="1" %)
866 +(((
867 +
625 625  )))|(((
626 626  Xenon drones regularly patrol this district, preventing us from passing through it
627 627  )))
... ... @@ -630,6 +630,9 @@
630 630  Liberated
631 631  )))|(% colspan="1" %)(% colspan="1" %)
632 632  (((
876 +
877 +)))|(% colspan="1" %)(% colspan="1" %)
878 +(((
633 633  The Xenon presence has been curbed for the time being, making it safe to pass through
634 634  )))
635 635  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -637,6 +637,9 @@
637 637  Destroyed
638 638  )))|(% colspan="1" %)(% colspan="1" %)
639 639  (((
886 +
887 +)))|(% colspan="1" %)(% colspan="1" %)
888 +(((
640 640  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
641 641  )))
642 642  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -644,6 +644,9 @@
644 644  Habitation District
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
896 +
897 +)))|(% colspan="1" %)(% colspan="1" %)
898 +(((
647 647  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
648 648  )))
649 649  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -651,6 +651,9 @@
651 651  Commerce District
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
906 +
907 +)))|(% colspan="1" %)(% colspan="1" %)
908 +(((
654 654  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
655 655  )))
656 656  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -658,6 +658,9 @@
658 658  Farming District
659 659  )))|(% colspan="1" %)(% colspan="1" %)
660 660  (((
916 +
917 +)))|(% colspan="1" %)(% colspan="1" %)
918 +(((
661 661  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
662 662  )))
663 663  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -665,6 +665,9 @@
665 665  Administration District
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
926 +
927 +)))|(% colspan="1" %)(% colspan="1" %)
928 +(((
668 668  In addition to office space for the governing body, this district also houses the local data centre
669 669  )))
670 670  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -672,6 +672,9 @@
672 672  Industrial District
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
936 +
937 +)))|(% colspan="1" %)(% colspan="1" %)
938 +(((
675 675  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
676 676  )))
677 677  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -679,6 +679,9 @@
679 679  Recreation District
680 680  )))|(% colspan="1" %)(% colspan="1" %)
681 681  (((
946 +
947 +)))|(% colspan="1" %)(% colspan="1" %)
948 +(((
682 682  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
683 683  )))
684 684  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -686,6 +686,9 @@
686 686  Subvert AGI Core
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
956 +
957 +)))|(% colspan="1" %)(% colspan="1" %)
958 +(((
689 689  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
690 690  )))
691 691  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -693,6 +693,9 @@
693 693  Detonate Reactor
694 694  )))|(% colspan="1" %)(% colspan="1" %)
695 695  (((
966 +
967 +)))|(% colspan="1" %)(% colspan="1" %)
968 +(((
696 696  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
697 697  )))
698 698  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -700,6 +700,9 @@
700 700  Xenon Reclaim
701 701  )))|(% colspan="1" %)(% colspan="1" %)
702 702  (((
976 +
977 +)))|(% colspan="1" %)(% colspan="1" %)
978 +(((
703 703  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
704 704  )))
705 705  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -707,6 +707,9 @@
707 707  Xenon Rebuild
708 708  )))|(% colspan="1" %)(% colspan="1" %)
709 709  (((
986 +
987 +)))|(% colspan="1" %)(% colspan="1" %)
988 +(((
710 710  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
711 711  )))
712 712  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -714,6 +714,9 @@
714 714  EMP Xenon Drones
715 715  )))|(% colspan="1" %)(% colspan="1" %)
716 716  (((
996 +
997 +)))|(% colspan="1" %)(% colspan="1" %)
998 +(((
717 717  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
718 718  )))
719 719  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -721,11 +721,16 @@
721 721  Bombard Xenon Drones
722 722  )))|(% colspan="1" %)(% colspan="1" %)
723 723  (((
1006 +
1007 +)))|(% colspan="1" %)(% colspan="1" %)
1008 +(((
724 724  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
725 725  )))
726 726  
727 727  == Terraforming Events ==
728 728  
1014 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1015 +
729 729  |=(((
730 730  Name
731 731  )))|=(((
... ... @@ -745,4 +745,8 @@
745 745  Quake
746 746  )))|(((
747 747  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1035 +
1036 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1037 +
1038 +
748 748  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467119
1 +109117631
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467119/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/109117631/Terraforming