Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 8.1
edited by Daniel Turner
on 2020/11/22 06:12
Change comment: There is no comment for this version
To version 25.1
edited by Daniel Turner
on 2022/03/07 21:30
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,13 +1,30 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +{{info}}
2 +Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 +{{/info}}
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
5 +== ==
8 8  
7 +{{toc/}}
8 +
9 +== Prerequisites for Terraforming ==
10 +
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 +
9 9  == Planets That Can Be Terraformed ==
10 10  
24 +{{note title="Spoilers Ahead"}}
25 +This section contains spoilers about Terraforming rewards
26 +{{/note}}
27 +
11 11  |=(((
12 12  System
13 13  )))|=(((
... ... @@ -14,6 +14,12 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
34 +)))|=(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +Difficulty
37 +)))|=(% colspan="1" %)(% colspan="1" %)
38 +(((
39 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -20,21 +20,110 @@
20 20  )))|(((
21 21  18 Billion
22 22  )))|(((
23 -
46 +18 Billion c
47 +)))|(% colspan="1" %)(% colspan="1" %)
48 +(((
49 +Very Hard
50 +)))|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +Nothing
24 24  )))
54 +|(% colspan="1" %)(% colspan="1" %)
55 +(((
56 +Atiya's Misfortune
57 +)))|(% colspan="1" %)(% colspan="1" %)
58 +(((
59 +Atiya's Misfortune I/III
60 +)))|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Atiya's Misfortune e
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +Impossible
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 +
70 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
71 +)))
72 +|(% colspan="1" %)(% colspan="1" %)
73 +(((
74 +Black Hole Sun
75 +)))|(% colspan="1" %)(% colspan="1" %)
76 +(((
77 +Black Hole Sun III/IV
78 +)))|(% colspan="1" %)(% colspan="1" %)
79 +(((
80 +Hades
81 +)))|(% colspan="1" %)(% colspan="1" %)
82 +(((
83 +Very Hard
84 +)))|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Frontier Edge
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +Frontier Edge
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Messner
97 +)))|(% colspan="1" %)(% colspan="1" %)
98 +(((
99 +Very Hard
100 +)))|(% colspan="1" %)(% colspan="1" %)
101 +(((
102 +Antigone expansion into Frontier Edge
103 +)))
104 +|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +Getsu Fune
107 +)))|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +Getsu Fune
110 +)))|(% colspan="1" %)(% colspan="1" %)
111 +(((
112 +Shiokaze
113 +)))|(% colspan="1" %)(% colspan="1" %)
114 +(((
115 +Hard
116 +)))|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Antigone expansion into Getsu Fune
119 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
28 -
123 +Memory of Profit IX
29 29  )))|(((
30 -
125 +Memory of Profit i I
126 +)))|(% colspan="1" %)(% colspan="1" %)
127 +(((
128 +Hard
129 +)))|(% colspan="1" %)(% colspan="1" %)
130 +(((
131 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
31 31  )))
32 -|(((
33 -
34 -)))|(((
35 -
36 -)))|(((
37 -
133 +|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +Scale Plate Green
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +Scale Plate Green I/VII
139 +)))|(% colspan="1" %)(% colspan="1" %)
140 +(((
141 +Nature's Profit
142 +)))|(% colspan="1" %)(% colspan="1" %)
143 +(((
144 +Very Hard
145 +)))|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
148 +
149 +Ownership of a significant amount of SCA's former ships
38 38  )))
39 39  
40 40  == Standard Terraforming Projects ==
... ... @@ -41,21 +41,33 @@
41 41  
42 42  |=(((
43 43  Name
156 +)))|=(% colspan="1" %)(% colspan="1" %)
157 +(((
158 +Resource Requirements
44 44  )))|=(((
45 45  Description
46 46  )))
47 47  |(((
48 48  Reflective Cloud Particles
164 +)))|(% colspan="1" %)(% colspan="1" %)
165 +(((
166 +
49 49  )))|(((
50 50  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
51 51  )))
52 52  |(((
53 53  Moholes
172 +)))|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +
54 54  )))|(((
55 55  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
56 56  )))
57 57  |(((
58 58  Black Dust
180 +)))|(% colspan="1" %)(% colspan="1" %)
181 +(((
182 +
59 59  )))|(((
60 60  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
61 61  )))
... ... @@ -64,6 +64,9 @@
64 64  Excite Outer Core
65 65  )))|(% colspan="1" %)(% colspan="1" %)
66 66  (((
191 +
192 +)))|(% colspan="1" %)(% colspan="1" %)
193 +(((
67 67  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
68 68  )))
69 69  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -71,6 +71,9 @@
71 71  Brake Outer Core
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
201 +
202 +)))|(% colspan="1" %)(% colspan="1" %)
203 +(((
74 74  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
75 75  )))
76 76  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -78,6 +78,9 @@
78 78  Import Water
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
211 +
212 +)))|(% colspan="1" %)(% colspan="1" %)
213 +(((
81 81  Without readily available water sources, there are not many alternatives to importing it
82 82  )))
83 83  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -85,6 +85,9 @@
85 85  Planetary Irrigation
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
221 +
222 +)))|(% colspan="1" %)(% colspan="1" %)
223 +(((
88 88  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
89 89  )))
90 90  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -92,6 +92,9 @@
92 92  Global Water Surfacing
93 93  )))|(% colspan="1" %)(% colspan="1" %)
94 94  (((
231 +
232 +)))|(% colspan="1" %)(% colspan="1" %)
233 +(((
95 95  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
96 96  )))
97 97  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -99,6 +99,9 @@
99 99  Import Methane
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
241 +
242 +)))|(% colspan="1" %)(% colspan="1" %)
243 +(((
102 102  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -106,6 +106,9 @@
106 106  Methane Oxidisers
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
251 +
252 +)))|(% colspan="1" %)(% colspan="1" %)
253 +(((
109 109  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
110 110  )))
111 111  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -113,6 +113,9 @@
113 113  Carbon Mineralisers
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
261 +
262 +)))|(% colspan="1" %)(% colspan="1" %)
263 +(((
116 116  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
117 117  )))
118 118  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -120,6 +120,9 @@
120 120  Targeted Outgassing
121 121  )))|(% colspan="1" %)(% colspan="1" %)
122 122  (((
271 +
272 +)))|(% colspan="1" %)(% colspan="1" %)
273 +(((
123 123  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -127,6 +127,9 @@
127 127  Clean Up Toxins
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
281 +
282 +)))|(% colspan="1" %)(% colspan="1" %)
283 +(((
130 130  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
131 131  )))
132 132  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -134,6 +134,9 @@
134 134  Volcano Caps
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
291 +
292 +)))|(% colspan="1" %)(% colspan="1" %)
293 +(((
137 137  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
138 138  )))
139 139  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -141,6 +141,9 @@
141 141  Tectonic Scaffolding
142 142  )))|(% colspan="1" %)(% colspan="1" %)
143 143  (((
301 +
302 +)))|(% colspan="1" %)(% colspan="1" %)
303 +(((
144 144  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
145 145  )))
146 146  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -148,6 +148,9 @@
148 148  Clean Up Radioactive Contamination
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
311 +
312 +)))|(% colspan="1" %)(% colspan="1" %)
313 +(((
151 151  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
152 152  )))
153 153  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -155,6 +155,9 @@
155 155  Tailored Microbes
156 156  )))|(% colspan="1" %)(% colspan="1" %)
157 157  (((
321 +
322 +)))|(% colspan="1" %)(% colspan="1" %)
323 +(((
158 158  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
159 159  )))
160 160  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -162,6 +162,9 @@
162 162  Jumpstart Microbiome
163 163  )))|(% colspan="1" %)(% colspan="1" %)
164 164  (((
331 +
332 +)))|(% colspan="1" %)(% colspan="1" %)
333 +(((
165 165  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
166 166  )))
167 167  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -169,6 +169,9 @@
169 169  Microbial Culling
170 170  )))|(% colspan="1" %)(% colspan="1" %)
171 171  (((
341 +
342 +)))|(% colspan="1" %)(% colspan="1" %)
343 +(((
172 172  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
173 173  )))
174 174  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -176,6 +176,9 @@
176 176  Cyanobacteria
177 177  )))|(% colspan="1" %)(% colspan="1" %)
178 178  (((
351 +
352 +)))|(% colspan="1" %)(% colspan="1" %)
353 +(((
179 179  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
180 180  )))
181 181  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -183,6 +183,9 @@
183 183  Genetically Modify Toxic Fruit
184 184  )))|(% colspan="1" %)(% colspan="1" %)
185 185  (((
361 +
362 +)))|(% colspan="1" %)(% colspan="1" %)
363 +(((
186 186  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
187 187  )))
188 188  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -190,6 +190,9 @@
190 190  Cull Toxic Fruit
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
371 +
372 +)))|(% colspan="1" %)(% colspan="1" %)
373 +(((
193 193  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
194 194  )))
195 195  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -197,6 +197,9 @@
197 197  Cull Parasites
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
381 +
382 +)))|(% colspan="1" %)(% colspan="1" %)
383 +(((
200 200  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
201 201  )))
202 202  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -204,6 +204,9 @@
204 204  Reintroduce Local Flora
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
391 +
392 +)))|(% colspan="1" %)(% colspan="1" %)
393 +(((
207 207  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
208 208  )))
209 209  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -211,6 +211,9 @@
211 211  Geothermal Power Plant
212 212  )))|(% colspan="1" %)(% colspan="1" %)
213 213  (((
401 +
402 +)))|(% colspan="1" %)(% colspan="1" %)
403 +(((
214 214  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
215 215  )))
216 216  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -218,6 +218,9 @@
218 218  Wind Turbine Farm
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
411 +
412 +)))|(% colspan="1" %)(% colspan="1" %)
413 +(((
221 221  When it's available, wind power can be a very cost-effective method of generating power
222 222  )))
223 223  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -225,6 +225,9 @@
225 225  Matter/Antimatter Power Plant
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
421 +
422 +)))|(% colspan="1" %)(% colspan="1" %)
423 +(((
228 228  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
229 229  )))
230 230  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -232,6 +232,9 @@
232 232  Clean Refineries
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
431 +
432 +)))|(% colspan="1" %)(% colspan="1" %)
433 +(((
235 235  These fully automated facilities refine locally mined resources into various materials
236 236  )))
237 237  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -239,6 +239,9 @@
239 239  Cheap Refineries
240 240  )))|(% colspan="1" %)(% colspan="1" %)
241 241  (((
441 +
442 +)))|(% colspan="1" %)(% colspan="1" %)
443 +(((
242 242  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
243 243  )))
244 244  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -246,6 +246,9 @@
246 246  Retrofit Emission Filters
247 247  )))|(% colspan="1" %)(% colspan="1" %)
248 248  (((
451 +
452 +)))|(% colspan="1" %)(% colspan="1" %)
453 +(((
249 249  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
250 250  )))
251 251  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -253,6 +253,9 @@
253 253  Factories
254 254  )))|(% colspan="1" %)(% colspan="1" %)
255 255  (((
461 +
462 +)))|(% colspan="1" %)(% colspan="1" %)
463 +(((
256 256  These automated facilities produce advanced technology when supplied with materials
257 257  )))
258 258  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -260,6 +260,9 @@
260 260  Von-Neumann Constructors
261 261  )))|(% colspan="1" %)(% colspan="1" %)
262 262  (((
471 +
472 +)))|(% colspan="1" %)(% colspan="1" %)
473 +(((
263 263  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
264 264  )))
265 265  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -267,6 +267,9 @@
267 267  Hydroponics
268 268  )))|(% colspan="1" %)(% colspan="1" %)
269 269  (((
481 +
482 +)))|(% colspan="1" %)(% colspan="1" %)
483 +(((
270 270  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
271 271  )))
272 272  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -274,6 +274,9 @@
274 274  Fertilise Soil
275 275  )))|(% colspan="1" %)(% colspan="1" %)
276 276  (((
491 +
492 +)))|(% colspan="1" %)(% colspan="1" %)
493 +(((
277 277  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
278 278  )))
279 279  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -281,6 +281,9 @@
281 281  Forestation
282 282  )))|(% colspan="1" %)(% colspan="1" %)
283 283  (((
501 +
502 +)))|(% colspan="1" %)(% colspan="1" %)
503 +(((
284 284  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
285 285  )))
286 286  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -288,6 +288,9 @@
288 288  Wheat Fields
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
511 +
512 +)))|(% colspan="1" %)(% colspan="1" %)
513 +(((
291 291  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
292 292  )))
293 293  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -295,6 +295,9 @@
295 295  Sunrise Flower Fields
296 296  )))|(% colspan="1" %)(% colspan="1" %)
297 297  (((
521 +
522 +)))|(% colspan="1" %)(% colspan="1" %)
523 +(((
298 298  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
299 299  )))
300 300  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -302,6 +302,9 @@
302 302  Soja Bean Fields
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
531 +
532 +)))|(% colspan="1" %)(% colspan="1" %)
533 +(((
305 305  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
306 306  )))
307 307  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -309,6 +309,9 @@
309 309  Scruffin Fields
310 310  )))|(% colspan="1" %)(% colspan="1" %)
311 311  (((
541 +
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
312 312  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
313 313  )))
314 314  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -316,6 +316,9 @@
316 316  Bubble City
317 317  )))|(% colspan="1" %)(% colspan="1" %)
318 318  (((
551 +
552 +)))|(% colspan="1" %)(% colspan="1" %)
553 +(((
319 319  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
320 320  )))
321 321  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -323,6 +323,9 @@
323 323  Habitation Module
324 324  )))|(% colspan="1" %)(% colspan="1" %)
325 325  (((
561 +
562 +)))|(% colspan="1" %)(% colspan="1" %)
563 +(((
326 326  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -330,6 +330,9 @@
330 330  High-Density Housing
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
571 +
572 +)))|(% colspan="1" %)(% colspan="1" %)
573 +(((
333 333  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
334 334  )))
335 335  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -337,6 +337,9 @@
337 337  Arcology
338 338  )))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
581 +
582 +)))|(% colspan="1" %)(% colspan="1" %)
583 +(((
340 340  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
341 341  )))
342 342  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -344,6 +344,9 @@
344 344  Luxury Housing
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
591 +
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
347 347  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
348 348  )))
349 349  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -351,7 +351,14 @@
351 351  Martial Arts School
352 352  )))|(% colspan="1" %)(% colspan="1" %)
353 353  (((
601 +
602 +)))|(% colspan="1" %)(% colspan="1" %)
603 +(((
354 354  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
605 +
606 +
607 +
608 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
355 355  )))
356 356  |(% colspan="1" %)(% colspan="1" %)
357 357  (((
... ... @@ -358,7 +358,14 @@
358 358  Host Martial Arts Tournament
359 359  )))|(% colspan="1" %)(% colspan="1" %)
360 360  (((
615 +
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
361 361  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
619 +
620 +
621 +
622 +Running this project will allow the upgrading of crew boarding skill
362 362  )))
363 363  |(% colspan="1" %)(% colspan="1" %)
364 364  (((
... ... @@ -365,9 +365,16 @@
365 365  Aerial Maze
366 366  )))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
629 +
630 +)))|(% colspan="1" %)(% colspan="1" %)
631 +(((
368 368  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
369 369  
370 370  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
635 +
636 +
637 +
638 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
371 371  )))
372 372  |(% colspan="1" %)(% colspan="1" %)
373 373  (((
... ... @@ -374,7 +374,14 @@
374 374  Host Maze-Run Competition
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
645 +
646 +)))|(% colspan="1" %)(% colspan="1" %)
647 +(((
648 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 +
650 +
651 +
652 +Running this project will allow the upgrading of crew piloting skill
378 378  )))
379 379  |(% colspan="1" %)(% colspan="1" %)
380 380  (((
... ... @@ -381,6 +381,9 @@
381 381  Theme Park
382 382  )))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
659 +
660 +)))|(% colspan="1" %)(% colspan="1" %)
661 +(((
384 384  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
385 385  )))
386 386  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -388,6 +388,9 @@
388 388  Zoo
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
669 +
670 +)))|(% colspan="1" %)(% colspan="1" %)
671 +(((
391 391   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
392 392  )))
393 393  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -395,6 +395,9 @@
395 395  Live Performance Venues
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
679 +
680 +)))|(% colspan="1" %)(% colspan="1" %)
681 +(((
398 398  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
399 399  )))
400 400  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -402,6 +402,9 @@
402 402  Tropical Resort
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
689 +
690 +)))|(% colspan="1" %)(% colspan="1" %)
691 +(((
405 405  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
406 406  )))
407 407  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -409,6 +409,9 @@
409 409  Winter Sports Resort
410 410  )))|(% colspan="1" %)(% colspan="1" %)
411 411  (((
699 +
700 +)))|(% colspan="1" %)(% colspan="1" %)
701 +(((
412 412  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
413 413  )))
414 414  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -416,6 +416,9 @@
416 416  Fine Dining
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
709 +
710 +)))|(% colspan="1" %)(% colspan="1" %)
711 +(((
419 419  Whether it's imported delicacies or local specialities, good food is always popular
420 420  )))
421 421  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -423,6 +423,9 @@
423 423  Temple
424 424  )))|(% colspan="1" %)(% colspan="1" %)
425 425  (((
719 +
720 +)))|(% colspan="1" %)(% colspan="1" %)
721 +(((
426 426  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -430,6 +430,9 @@
430 430  Clinic
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
729 +
730 +)))|(% colspan="1" %)(% colspan="1" %)
731 +(((
433 433  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
434 434  )))
435 435  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -437,6 +437,9 @@
437 437  Send Medical Supplies
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
739 +
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
440 440  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
441 441  )))
442 442  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -444,6 +444,9 @@
444 444  Research Campus
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
749 +
750 +)))|(% colspan="1" %)(% colspan="1" %)
751 +(((
447 447  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
448 448  )))
449 449  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -451,6 +451,9 @@
451 451  Send Research Materials
452 452  )))|(% colspan="1" %)(% colspan="1" %)
453 453  (((
759 +
760 +)))|(% colspan="1" %)(% colspan="1" %)
761 +(((
454 454  A research group has received a sizeable grant and is asking for various materials to carry out experiments
455 455  )))
456 456  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -458,6 +458,9 @@
458 458  Bank
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
769 +
770 +)))|(% colspan="1" %)(% colspan="1" %)
771 +(((
461 461  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
462 462  )))
463 463  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -465,6 +465,9 @@
465 465   Fund Start-Up
466 466  )))|(% colspan="1" %)(% colspan="1" %)
467 467  (((
779 +
780 +)))|(% colspan="1" %)(% colspan="1" %)
781 +(((
468 468  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
469 469  )))
470 470  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -472,6 +472,9 @@
472 472  Nividium Workshop
473 473  )))|(% colspan="1" %)(% colspan="1" %)
474 474  (((
789 +
790 +)))|(% colspan="1" %)(% colspan="1" %)
791 +(((
475 475  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
476 476  )))
477 477  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -479,6 +479,9 @@
479 479  Send Nividium
480 480  )))|(% colspan="1" %)(% colspan="1" %)
481 481  (((
799 +
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
482 482  The workshop is running low on Nividium and requires a new shipment
483 483  )))
484 484  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -486,6 +486,9 @@
486 486  Spice Fields
487 487  )))|(% colspan="1" %)(% colspan="1" %)
488 488  (((
809 +
810 +)))|(% colspan="1" %)(% colspan="1" %)
811 +(((
489 489  Spices are an absolutely essential component of any well-made meal
490 490  )))
491 491  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -493,6 +493,9 @@
493 493  Vineyards
494 494  )))|(% colspan="1" %)(% colspan="1" %)
495 495  (((
819 +
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
496 496  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
497 497  )))
498 498  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -500,28 +500,45 @@
500 500  Art College
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
829 +
830 +)))|(% colspan="1" %)(% colspan="1" %)
831 +(((
503 503  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
504 504  )))
505 505  
506 -== Xenon Terraforming Projects ==
835 +== Xenon Terraforming Projects (Not Implemented) ==
507 507  
837 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
838 +
508 508  |=(((
509 509  Name
841 +)))|=(% colspan="1" %)(% colspan="1" %)
842 +(((
843 +Resource Requirements
510 510  )))|=(((
511 511  Description
512 512  )))
513 513  |(((
514 514  Claim District
849 +)))|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +
515 515  )))|(((
516 516  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
517 517  )))
518 518  |(((
519 519  Destroy District
857 +)))|(% colspan="1" %)(% colspan="1" %)
858 +(((
859 +
520 520  )))|(((
521 521  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
522 522  )))
523 523  |(((
524 524  Under Xenon control
865 +)))|(% colspan="1" %)(% colspan="1" %)
866 +(((
867 +
525 525  )))|(((
526 526  Xenon drones regularly patrol this district, preventing us from passing through it
527 527  )))
... ... @@ -530,6 +530,9 @@
530 530  Liberated
531 531  )))|(% colspan="1" %)(% colspan="1" %)
532 532  (((
876 +
877 +)))|(% colspan="1" %)(% colspan="1" %)
878 +(((
533 533  The Xenon presence has been curbed for the time being, making it safe to pass through
534 534  )))
535 535  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -537,6 +537,9 @@
537 537  Destroyed
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
886 +
887 +)))|(% colspan="1" %)(% colspan="1" %)
888 +(((
540 540  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
541 541  )))
542 542  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -544,6 +544,9 @@
544 544  Habitation District
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
896 +
897 +)))|(% colspan="1" %)(% colspan="1" %)
898 +(((
547 547  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
548 548  )))
549 549  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -551,6 +551,9 @@
551 551  Commerce District
552 552  )))|(% colspan="1" %)(% colspan="1" %)
553 553  (((
906 +
907 +)))|(% colspan="1" %)(% colspan="1" %)
908 +(((
554 554  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
555 555  )))
556 556  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -558,6 +558,9 @@
558 558  Farming District
559 559  )))|(% colspan="1" %)(% colspan="1" %)
560 560  (((
916 +
917 +)))|(% colspan="1" %)(% colspan="1" %)
918 +(((
561 561  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
562 562  )))
563 563  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -565,6 +565,9 @@
565 565  Administration District
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
926 +
927 +)))|(% colspan="1" %)(% colspan="1" %)
928 +(((
568 568  In addition to office space for the governing body, this district also houses the local data centre
569 569  )))
570 570  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -572,6 +572,9 @@
572 572  Industrial District
573 573  )))|(% colspan="1" %)(% colspan="1" %)
574 574  (((
936 +
937 +)))|(% colspan="1" %)(% colspan="1" %)
938 +(((
575 575  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
576 576  )))
577 577  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -579,6 +579,9 @@
579 579  Recreation District
580 580  )))|(% colspan="1" %)(% colspan="1" %)
581 581  (((
946 +
947 +)))|(% colspan="1" %)(% colspan="1" %)
948 +(((
582 582  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
583 583  )))
584 584  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -586,6 +586,9 @@
586 586  Subvert AGI Core
587 587  )))|(% colspan="1" %)(% colspan="1" %)
588 588  (((
956 +
957 +)))|(% colspan="1" %)(% colspan="1" %)
958 +(((
589 589  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
590 590  )))
591 591  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -593,6 +593,9 @@
593 593  Detonate Reactor
594 594  )))|(% colspan="1" %)(% colspan="1" %)
595 595  (((
966 +
967 +)))|(% colspan="1" %)(% colspan="1" %)
968 +(((
596 596  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
597 597  )))
598 598  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -600,6 +600,9 @@
600 600  Xenon Reclaim
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
976 +
977 +)))|(% colspan="1" %)(% colspan="1" %)
978 +(((
603 603  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
604 604  )))
605 605  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -607,6 +607,9 @@
607 607  Xenon Rebuild
608 608  )))|(% colspan="1" %)(% colspan="1" %)
609 609  (((
986 +
987 +)))|(% colspan="1" %)(% colspan="1" %)
988 +(((
610 610  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
611 611  )))
612 612  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -614,6 +614,9 @@
614 614  EMP Xenon Drones
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
996 +
997 +)))|(% colspan="1" %)(% colspan="1" %)
998 +(((
617 617  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
618 618  )))
619 619  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -621,11 +621,16 @@
621 621  Bombard Xenon Drones
622 622  )))|(% colspan="1" %)(% colspan="1" %)
623 623  (((
1006 +
1007 +)))|(% colspan="1" %)(% colspan="1" %)
1008 +(((
624 624  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
625 625  )))
626 626  
627 627  == Terraforming Events ==
628 628  
1014 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1015 +
629 629  |=(((
630 630  Name
631 631  )))|=(((
... ... @@ -645,4 +645,8 @@
645 645  Quake
646 646  )))|(((
647 647  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1035 +
1036 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1037 +
1038 +
648 648  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467109
1 +109117631
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467109/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/109117631/Terraforming