Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 8.1
edited by Daniel Turner
on 2020/11/22 06:12
on 2020/11/22 06:12
Change comment:
There is no comment for this version
To version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
on 2021/05/11 19:26
Change comment:
Quake strategies. gorman2040
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... ... @@ -6,6 +6,19 @@ 6 6 This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 7 {{/note}} 8 8 9 +== Prerequisites for Terraforming == 10 + 11 +* High mass teleportation researched, and spoken to Boso Ta afterwards 12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 +* Accept a terraforming mission 15 +* Teleport the HQ to the sector specified by the mission briefing 16 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 + 18 +Once started, construction and delivery are automatic as long as the required resources are provided. 19 + 20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 + 9 9 == Planets That Can Be Terraformed == 10 10 11 11 |=((( ... ... @@ -14,6 +14,9 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 30 +)))|=(% colspan="1" %)(% colspan="1" %) 31 +((( 32 +Reward 17 17 ))) 18 18 |((( 19 19 18 Billion ... ... @@ -20,22 +20,125 @@ 20 20 )))|((( 21 21 18 Billion 22 22 )))|((( 39 +18 Billion c 40 +)))|(% colspan="1" %)(% colspan="1" %) 41 +((( 23 23 24 24 ))) 44 +|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 +Atiya's Misfortune 47 +)))|(% colspan="1" %)(% colspan="1" %) 48 +((( 49 +Atiya's Misfortune I/III 50 +)))|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +Atiya's Misfortune 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 + 56 +))) 57 +|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 +Black Hole Sun 60 +)))|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Black Hole Sun III/IV 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +Hades 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 + 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +Frontier Edge 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +Frontier Edge 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Messner 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 + 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +<Coming in CoH> 86 +)))|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 +<Coming in CoH> 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +Sutton 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 95 +))) 96 +|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Getsu Fune 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 +Getsu Fune 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Shiokaze 105 +)))|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 + 108 +))) 25 25 |((( 26 26 Memory of Profit 27 27 )))|((( 28 - 112 +Memory of Profit IX 29 29 )))|((( 114 +Memory of Profit i I 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 30 30 31 31 ))) 32 -|((( 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scale Plate Green 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +Scale Plate Green I/VII 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +Nature's Profit 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 33 33 34 -)))|((( 131 +))) 132 +|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +Tharka's Cascade 135 +)))|(% colspan="1" %)(% colspan="1" %) 136 +((( 35 35 36 -)))|((( 138 +)))|(% colspan="1" %)(% colspan="1" %) 139 +((( 37 37 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 + 38 38 ))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +<Coming in CoH> 148 +)))|(% colspan="1" %)(% colspan="1" %) 149 +((( 150 +<Coming in CoH> 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 +Terranova 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 156 + 157 +))) 39 39 40 40 == Standard Terraforming Projects == 41 41 ... ... @@ -645,4 +645,10 @@ 645 645 Quake 646 646 )))|((( 647 647 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 767 + 768 +{{note}} 769 +Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0. 770 + 771 +You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress. 772 +{{/note}} 648 648 )))
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... ... @@ -1,1 +1,1 @@ 1 -10 04671091 +102925705 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 0467109/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925705/Terraforming