Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 77.1
edited by Manoeuvring with Difficulty
on 2024/01/16 11:27
Change comment: There is no comment for this version
To version 1.1
edited by Daniel Turner
on 2020/11/22 05:21
Change comment: There is no comment for this version

Summary

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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
Author
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1 -XWiki.ManoeuvringwithDifficulty
1 +xwiki:XWiki.Daniel
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1 -terraforming|hq|coh
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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
3 -{{/info}}
1 +{{note title="Note:"}}
2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release
3 +{{/note}}
4 4  
5 -== Navigation ==
5 +== Planets That Can Be Terraformed ==
6 6  
7 -{{toc/}}
8 -
9 -
10 -== Prerequisites for Terraforming ==
11 -
12 -* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
13 -* Have a module to construct M and S ships on the HQ
14 -* Have storage capabilities for container, solid and liquid wares on the HQ
15 -* Accept a terraforming mission
16 -* Teleport the HQ to the sector specified by the mission briefing
17 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
18 -
19 -Once started, construction and delivery are automatic as long as the required resources are provided.
20 -
21 -== Terraforming Rewards ==
22 -
23 -{{warning title="Spoilers Ahead"}}
24 -This section contains spoilers about Terraforming rewards
25 -{{/warning}}
26 -
27 -(% class="relative-table wrapped" style="width:100.0%" %)
28 28  |=(((
29 29  System
30 30  )))|=(((
... ... @@ -31,1172 +31,27 @@
31 31  Sector
32 32  )))|=(((
33 33  Planet
34 -)))|=(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Difficulty
37 -)))|=(% colspan="1" %)(% colspan="1" %)
38 -(((
39 -Reward
40 40  )))
41 -|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -[[Atiya's Misfortune>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Atiya's Misfortune.WebHome]]
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Atiya's Misfortune I/III
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Atiya's Misfortune e
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Impossible
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -[[Antigone>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] expansion into Atiya's Misfortune
56 -
57 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
58 -)))
59 -|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Black Hole Sun.WebHome]]
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -Black Hole Sun III/IV
65 -)))|(% colspan="1" %)(% colspan="1" %)
66 -(((
67 -Hades
68 -)))|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -Very Hard
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
74 -)))
75 75  |(((
76 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Eighteen Billion.WebHome]]
15 +18 Billion
77 77  )))|(((
78 -Eighteen Billion
17 +18 Billion
79 79  )))|(((
80 -Eighteen Billion c
81 -)))|(((
82 -Very Hard
83 -)))|(((
84 -Nothing
19 +
85 85  )))
86 -|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Frontier Edge.WebHome]]
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -Frontier Edge
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -Messner
95 -)))|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -Very Hard
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Antigone expansion into Frontier Edge
101 -
102 -The Republic can field more military vessels
103 -
104 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
105 -)))
106 -|(% colspan="1" %)(% colspan="1" %)
107 -(((
108 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Getsu Fune.WebHome]]
109 -)))|(% colspan="1" %)(% colspan="1" %)
110 -(((
111 -Getsu Fune
112 -)))|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Shiokaze
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 -Hard
118 -)))|(% colspan="1" %)(% colspan="1" %)
119 -(((
120 -Antigone expansion into Getsu Fune
121 -
122 -The Republic can field more military vessels
123 -
124 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
125 -)))
126 126  |(((
127 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Memory of Profit.WebHome]]
128 -)))|(((
129 -Memory of Profit IX
130 -)))|(((
131 -Memory of Profit i I
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Hard
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
137 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
138 -)))
139 -|[[Ocean of Fantasy>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Ocean of Fantasy.WebHome]]|Ocean of Fantasy|Ocean of Fantasy|(% colspan="1" %) |(% colspan="1" %)Boron Pheromone Art Gallery welfare module
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Scale Plate Green.WebHome]]
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -Scale Plate Green I/VII
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -Nature's Profit
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -Very Hard
152 -)))|(% colspan="1" %)(% colspan="1" %)
153 -(((
154 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] reputation no longer locker at -5
155 -
156 -Ownership of a significant amount of the Pact's former ships
157 -)))
158 -
159 -== Visual Impact of Terraforming ==
160 -
161 -{{warning title="Spoilers Ahead"}}
162 -This section contains screenshots demonstrating the outcome of Terraforming projects
163 -{{/warning}}
164 -
165 -(% class="relative-table wrapped" style="width:69.1095%" %)
166 -|(% colspan="3" %)(% colspan="3" %)
167 -(((
168 -Atiya's Misfortune
169 -)))
170 -|(((
171 -(% class="content-wrapper" %)
172 -(((
173 -[[image:attach:Atiya's Misfortune 1.png]]
174 -)))
175 -)))|(((
176 -(% class="content-wrapper" %)
177 -(((
178 -[[image:attach:Atiya's Misfortune 2.png]]
179 -)))
180 -)))|(((
181 -(% class="content-wrapper" %)
182 -(((
183 -[[image:attach:Atiya's Misfortune 3.png]]
184 -)))
185 -)))
186 -|(% colspan="3" %)(% colspan="3" %)
187 -(((
188 -Black Hole Sun
189 -)))
190 -|(((
191 -(% class="content-wrapper" %)
192 -(((
193 -[[image:attach:Black Hole Sun 1.png]]
194 -)))
195 -)))|(((
196 -(% class="content-wrapper" %)
197 -(((
198 -[[image:attach:Black Hole Sun 2.png]]
199 -)))
200 -)))|(((
201 -(% class="content-wrapper" %)
202 -(((
203 -[[image:attach:Black Hole Sun 3.png]]
204 -)))
205 -)))
206 -|(% colspan="3" %)(% colspan="3" %)
207 -(((
208 -Eighteen Billion
209 -)))
210 -|(((
211 -(% class="content-wrapper" %)
212 -(((
213 -[[image:attach:Eighteen Billion 1.png]]
214 -)))
215 -)))|(((
216 -(% class="content-wrapper" %)
217 -(((
218 -[[image:attach:Eighteen Billion 2.png]]
219 -)))
220 -)))|(((
221 -(% class="content-wrapper" %)
222 -(((
223 -[[image:attach:Eighteen Billion 3.png]]
224 -)))
225 -)))
226 -|(% colspan="3" %)(% colspan="3" %)
227 -(((
228 -Frontier Edge
229 -)))
230 -|(((
231 -(% class="content-wrapper" %)
232 -(((
233 -[[image:attach:Frontier Edge 1.png]]
234 -)))
235 -)))|(((
236 -(% class="content-wrapper" %)
237 -(((
238 -[[image:attach:Frontier Edge 2.png]]
239 -)))
240 -)))|(((
241 -(% class="content-wrapper" %)
242 -(((
243 -[[image:attach:Frontier Edge 3.png]]
244 -)))
245 -)))
246 -|(% colspan="3" %)(% colspan="3" %)
247 -(((
248 -Getsu Fune
249 -)))
250 -|(((
251 -(% class="content-wrapper" %)
252 -(((
253 -[[image:attach:Getsu Fune 1.png]]
254 -)))
255 -)))|(((
256 -(% class="content-wrapper" %)
257 -(((
258 -[[image:attach:Getsu Fune 2.png]]
259 -)))
260 -)))|(((
261 -(% class="content-wrapper" %)
262 -(((
263 -[[image:attach:Getsu Fune 3.png]]
264 -)))
265 -)))
266 -|(% colspan="3" %)(% colspan="3" %)
267 -(((
268 268  Memory of Profit
269 -)))
270 -|(((
271 -(% class="content-wrapper" %)
272 -(((
273 -[[image:attach:Memory of Profit 1.png]]
274 -)))
275 275  )))|(((
276 -(% class="content-wrapper" %)
277 -(((
278 -[[image:attach:Memory of Profit 2.png]]
279 -)))
280 -)))|(((
281 -(% class="content-wrapper" %)
282 -(((
283 -[[image:attach:Memory of Profit 3.png]]
284 -)))
285 -)))
286 -|(% colspan="3" %)(% colspan="3" %)
287 -(((
288 -Scale Plate Green
289 -)))
290 -|(((
291 -(% class="content-wrapper" %)
292 -(((
293 -[[image:attach:Scale Plate Green 1.png]]
294 -)))
295 -)))|(((
296 -(% class="content-wrapper" %)
297 -(((
298 -[[image:attach:Scale Plate Green 2.png]]
299 -)))
300 -)))|(((
301 -(% class="content-wrapper" %)
302 -(((
303 -[[image:attach:Scale Plate Green 3.png]]
304 -)))
305 -)))
306 -
307 -== Standard Terraforming Projects ==
308 -
309 -(% class="wrapped" %)
310 -|=(((
311 -Name
312 -)))|=(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -Resource Requirements
315 -)))|=(((
316 -Description
317 -)))
318 -|(((
319 -Reflective Cloud Particles
320 -)))|(% colspan="1" %)(% colspan="1" %)
321 -(((
322 322  
323 323  )))|(((
324 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
325 -)))
326 -|(((
327 -Moholes
328 -)))|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 330  
331 -)))|(((
332 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
333 333  )))
334 334  |(((
335 -Black Dust
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 338  
339 339  )))|(((
340 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
341 -)))
342 -|(% colspan="1" %)(% colspan="1" %)
343 -(((
344 -Excite Outer Core
345 -)))|(% colspan="1" %)(% colspan="1" %)
346 -(((
347 347  
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
351 -)))
352 -|(% colspan="1" %)(% colspan="1" %)
353 -(((
354 -Brake Outer Core
355 -)))|(% colspan="1" %)(% colspan="1" %)
356 -(((
357 -
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
361 -)))
362 -|(% colspan="1" %)(% colspan="1" %)
363 -(((
364 -Import Water
365 -)))|(% colspan="1" %)(% colspan="1" %)
366 -(((
367 -
368 -)))|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 -Without readily available water sources, there are not many alternatives to importing it
371 -)))
372 -|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -Planetary Irrigation
375 -)))|(% colspan="1" %)(% colspan="1" %)
376 -(((
377 -
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
381 -)))
382 -|(% colspan="1" %)(% colspan="1" %)
383 -(((
384 -Global Water Surfacing
385 -)))|(% colspan="1" %)(% colspan="1" %)
386 -(((
387 -
388 -)))|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
391 -)))
392 -|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -Import Methane
395 -)))|(% colspan="1" %)(% colspan="1" %)
396 -(((
397 -
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
401 -)))
402 -|(% colspan="1" %)(% colspan="1" %)
403 -(((
404 -Methane Oxidisers
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
411 -)))
412 -|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -Carbon Mineralisers
415 -)))|(% colspan="1" %)(% colspan="1" %)
416 -(((
417 -
418 -)))|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
421 -)))
422 -|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -Targeted Outgassing
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -
428 -)))|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -Clean Up Toxins
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
441 -)))
442 -|(% colspan="1" %)(% colspan="1" %)
443 -(((
444 -Volcano Caps
445 -)))|(% colspan="1" %)(% colspan="1" %)
446 -(((
447 -
448 -)))|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
451 -)))
452 -|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Tectonic Scaffolding
455 -)))|(% colspan="1" %)(% colspan="1" %)
456 -(((
457 -
458 -)))|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
461 -)))
462 -|(% colspan="1" %)(% colspan="1" %)
463 -(((
464 -Clean Up Radioactive Contamination
465 -)))|(% colspan="1" %)(% colspan="1" %)
466 -(((
467 -
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
471 -)))
472 -|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -Tailored Microbes
475 -)))|(% colspan="1" %)(% colspan="1" %)
476 -(((
477 -
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
481 -)))
482 -|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Jumpstart Microbiome
485 -)))|(% colspan="1" %)(% colspan="1" %)
486 -(((
487 -
488 -)))|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
491 -)))
492 -|(% colspan="1" %)(% colspan="1" %)
493 -(((
494 -Microbial Culling
495 -)))|(% colspan="1" %)(% colspan="1" %)
496 -(((
497 -
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
501 -)))
502 -|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -Cyanobacteria
505 -)))|(% colspan="1" %)(% colspan="1" %)
506 -(((
507 -
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle
511 -)))
512 -|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Genetically Modify Toxic Fruit
515 -)))|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -
518 -)))|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
521 -)))
522 -|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -Cull Toxic Fruit
525 -)))|(% colspan="1" %)(% colspan="1" %)
526 -(((
527 -
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
531 -)))
532 -|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -Cull Parasites
535 -)))|(% colspan="1" %)(% colspan="1" %)
536 -(((
537 -
538 -)))|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
541 -)))
542 -|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -Reintroduce Local Flora
545 -)))|(% colspan="1" %)(% colspan="1" %)
546 -(((
547 -
548 -)))|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
551 -)))
552 -|(% colspan="1" %)(% colspan="1" %)
553 -(((
554 -Geothermal Power Plant
555 -)))|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
561 -)))
562 -|(% colspan="1" %)(% colspan="1" %)
563 -(((
564 -Wind Turbine Farm
565 -)))|(% colspan="1" %)(% colspan="1" %)
566 -(((
567 -
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -When it's available, wind power can be a very cost-effective method of generating power
571 -)))
572 -|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Matter/Antimatter Power Plant
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
581 -)))
582 -|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -Clean Refineries
585 -)))|(% colspan="1" %)(% colspan="1" %)
586 -(((
587 -
588 -)))|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -These fully automated facilities refine locally mined resources into various materials
591 -)))
592 -|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Cheap Refineries
595 -)))|(% colspan="1" %)(% colspan="1" %)
596 -(((
597 -
598 -)))|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
601 -)))
602 -|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -Retrofit Emission Filters
605 -)))|(% colspan="1" %)(% colspan="1" %)
606 -(((
607 -
608 -)))|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
611 -)))
612 -|(% colspan="1" %)(% colspan="1" %)
613 -(((
614 -Factories
615 -)))|(% colspan="1" %)(% colspan="1" %)
616 -(((
617 -
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -These automated facilities produce advanced technology when supplied with materials
621 -)))
622 -|(% colspan="1" %)(% colspan="1" %)
623 -(((
624 -Von-Neumann Constructors
625 -)))|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -
628 -)))|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
631 -)))
632 -|(% colspan="1" %)(% colspan="1" %)
633 -(((
634 -Hydroponics
635 -)))|(% colspan="1" %)(% colspan="1" %)
636 -(((
637 -
638 -)))|(% colspan="1" %)(% colspan="1" %)
639 -(((
640 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
641 -)))
642 -|(% colspan="1" %)(% colspan="1" %)
643 -(((
644 -Fertilise Soil
645 -)))|(% colspan="1" %)(% colspan="1" %)
646 -(((
647 -
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
651 -)))
652 -|(% colspan="1" %)(% colspan="1" %)
653 -(((
654 -Forestation
655 -)))|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
661 -)))
662 -|(% colspan="1" %)(% colspan="1" %)
663 -(((
664 -Wheat Fields
665 -)))|(% colspan="1" %)(% colspan="1" %)
666 -(((
667 -
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
671 -)))
672 -|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -Sunrise Flower Fields
675 -)))|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
681 -)))
682 -|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -Soja Bean Fields
685 -)))|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
691 -)))
692 -|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Scruffin Fields
695 -)))|(% colspan="1" %)(% colspan="1" %)
696 -(((
697 -
698 -)))|(% colspan="1" %)(% colspan="1" %)
699 -(((
700 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
701 -)))
702 -|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 -Bubble City
705 -)))|(% colspan="1" %)(% colspan="1" %)
706 -(((
707 -
708 -)))|(% colspan="1" %)(% colspan="1" %)
709 -(((
710 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
711 -)))
712 -|(% colspan="1" %)(% colspan="1" %)
713 -(((
714 -Habitation Module
715 -)))|(% colspan="1" %)(% colspan="1" %)
716 -(((
717 -
718 -)))|(% colspan="1" %)(% colspan="1" %)
719 -(((
720 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
721 -)))
722 -|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 -High-Density Housing
725 -)))|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -
728 -)))|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
731 -)))
732 -|(% colspan="1" %)(% colspan="1" %)
733 -(((
734 -Arcology
735 -)))|(% colspan="1" %)(% colspan="1" %)
736 -(((
737 -
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
741 -)))
742 -|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -Luxury Housing
745 -)))|(% colspan="1" %)(% colspan="1" %)
746 -(((
747 -
748 -)))|(% colspan="1" %)(% colspan="1" %)
749 -(((
750 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
751 -)))
752 -|(% colspan="1" %)(% colspan="1" %)
753 -(((
754 -Martial Arts School
755 -)))|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
761 -
762 -
763 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
764 -)))
765 -|(% colspan="1" %)(% colspan="1" %)
766 -(((
767 -Host Martial Arts Tournament
768 -)))|(% colspan="1" %)(% colspan="1" %)
769 -(((
770 -
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
774 -
775 -
776 -Running this project will allow the upgrading of crew boarding skill
777 -)))
778 -|(% colspan="1" %)(% colspan="1" %)
779 -(((
780 -Aerial Maze
781 -)))|(% colspan="1" %)(% colspan="1" %)
782 -(((
783 -
784 -)))|(% colspan="1" %)(% colspan="1" %)
785 -(((
786 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
787 -
788 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
789 -
790 -
791 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
792 -)))
793 -|(% colspan="1" %)(% colspan="1" %)
794 -(((
795 -Host Maze-Run Competition
796 -)))|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
802 -
803 -
804 -Running this project will allow the upgrading of crew piloting skill
805 -)))
806 -|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Theme Park
809 -)))|(% colspan="1" %)(% colspan="1" %)
810 -(((
811 -
812 -)))|(% colspan="1" %)(% colspan="1" %)
813 -(((
814 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
815 -)))
816 -|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 -Zoo
819 -)))|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
825 -)))
826 -|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -Live Performance Venues
829 -)))|(% colspan="1" %)(% colspan="1" %)
830 -(((
831 -
832 -)))|(% colspan="1" %)(% colspan="1" %)
833 -(((
834 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
835 -)))
836 -|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 -Tropical Resort
839 -)))|(% colspan="1" %)(% colspan="1" %)
840 -(((
841 -
842 -)))|(% colspan="1" %)(% colspan="1" %)
843 -(((
844 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
845 -)))
846 -|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 -Winter Sports Resort
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -
852 -)))|(% colspan="1" %)(% colspan="1" %)
853 -(((
854 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
855 -)))
856 -|(% colspan="1" %)(% colspan="1" %)
857 -(((
858 -Fine Dining
859 -)))|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 -
862 -)))|(% colspan="1" %)(% colspan="1" %)
863 -(((
864 -Whether it's imported delicacies or local specialities, good food is always popular
865 -)))
866 -|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -Temple
869 -)))|(% colspan="1" %)(% colspan="1" %)
870 -(((
871 -
872 -)))|(% colspan="1" %)(% colspan="1" %)
873 -(((
874 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
875 -)))
876 -|(% colspan="1" %)(% colspan="1" %)
877 -(((
878 -Clinic
879 -)))|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
885 -)))
886 -|(% colspan="1" %)(% colspan="1" %)
887 -(((
888 -Send Medical Supplies
889 -)))|(% colspan="1" %)(% colspan="1" %)
890 -(((
891 -
892 -)))|(% colspan="1" %)(% colspan="1" %)
893 -(((
894 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
895 -)))
896 -|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 -Research Campus
899 -)))|(% colspan="1" %)(% colspan="1" %)
900 -(((
901 -
902 -)))|(% colspan="1" %)(% colspan="1" %)
903 -(((
904 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
905 -)))
906 -|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 -Send Research Materials
909 -)))|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -
912 -)))|(% colspan="1" %)(% colspan="1" %)
913 -(((
914 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
915 -)))
916 -|(% colspan="1" %)(% colspan="1" %)
917 -(((
918 -Bank
919 -)))|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -
922 -)))|(% colspan="1" %)(% colspan="1" %)
923 -(((
924 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
925 -)))
926 -|(% colspan="1" %)(% colspan="1" %)
927 -(((
928 - Fund Start-Up
929 -)))|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 -
932 -)))|(% colspan="1" %)(% colspan="1" %)
933 -(((
934 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
935 -)))
936 -|(% colspan="1" %)(% colspan="1" %)
937 -(((
938 -Nividium Workshop
939 -)))|(% colspan="1" %)(% colspan="1" %)
940 -(((
941 -
942 -)))|(% colspan="1" %)(% colspan="1" %)
943 -(((
944 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
945 -)))
946 -|(% colspan="1" %)(% colspan="1" %)
947 -(((
948 -Send Nividium
949 -)))|(% colspan="1" %)(% colspan="1" %)
950 -(((
951 -
952 -)))|(% colspan="1" %)(% colspan="1" %)
953 -(((
954 -The workshop is running low on Nividium and requires a new shipment
955 -)))
956 -|(% colspan="1" %)(% colspan="1" %)
957 -(((
958 -Spice Fields
959 -)))|(% colspan="1" %)(% colspan="1" %)
960 -(((
961 -
962 -)))|(% colspan="1" %)(% colspan="1" %)
963 -(((
964 -Spices are an absolutely essential component of any well-made meal
965 -)))
966 -|(% colspan="1" %)(% colspan="1" %)
967 -(((
968 -Vineyards
969 -)))|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 -
972 -)))|(% colspan="1" %)(% colspan="1" %)
973 -(((
974 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
975 -)))
976 -|(% colspan="1" %)(% colspan="1" %)
977 -(((
978 -Art College
979 -)))|(% colspan="1" %)(% colspan="1" %)
980 -(((
981 -
982 -)))|(% colspan="1" %)(% colspan="1" %)
983 -(((
984 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
985 -)))
986 -
987 -== Xenon Terraforming Projects (Not Implemented) ==
988 -
989 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
990 -
991 -(% class="wrapped" %)
992 -|=(((
993 -Name
994 -)))|=(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -Resource Requirements
997 -)))|=(((
998 -Description
999 -)))
1000 -|(((
1001 -Claim District
1002 -)))|(% colspan="1" %)(% colspan="1" %)
1003 -(((
1004 -
1005 1005  )))|(((
1006 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1007 -)))
1008 -|(((
1009 -Destroy District
1010 -)))|(% colspan="1" %)(% colspan="1" %)
1011 -(((
1012 1012  
1013 -)))|(((
1014 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1015 1015  )))
1016 -|(((
1017 -Under Xenon control
1018 -)))|(% colspan="1" %)(% colspan="1" %)
1019 -(((
1020 -
1021 -)))|(((
1022 -Xenon drones regularly patrol this district, preventing us from passing through it
1023 -)))
1024 -|(% colspan="1" %)(% colspan="1" %)
1025 -(((
1026 -Liberated
1027 -)))|(% colspan="1" %)(% colspan="1" %)
1028 -(((
1029 -
1030 -)))|(% colspan="1" %)(% colspan="1" %)
1031 -(((
1032 -The Xenon presence has been curbed for the time being, making it safe to pass through
1033 -)))
1034 -|(% colspan="1" %)(% colspan="1" %)
1035 -(((
1036 -Destroyed
1037 -)))|(% colspan="1" %)(% colspan="1" %)
1038 -(((
1039 -
1040 -)))|(% colspan="1" %)(% colspan="1" %)
1041 -(((
1042 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1043 -)))
1044 -|(% colspan="1" %)(% colspan="1" %)
1045 -(((
1046 -Habitation District
1047 -)))|(% colspan="1" %)(% colspan="1" %)
1048 -(((
1049 -
1050 -)))|(% colspan="1" %)(% colspan="1" %)
1051 -(((
1052 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1053 -)))
1054 -|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 -Commerce District
1057 -)))|(% colspan="1" %)(% colspan="1" %)
1058 -(((
1059 -
1060 -)))|(% colspan="1" %)(% colspan="1" %)
1061 -(((
1062 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1063 -)))
1064 -|(% colspan="1" %)(% colspan="1" %)
1065 -(((
1066 -Farming District
1067 -)))|(% colspan="1" %)(% colspan="1" %)
1068 -(((
1069 -
1070 -)))|(% colspan="1" %)(% colspan="1" %)
1071 -(((
1072 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1073 -)))
1074 -|(% colspan="1" %)(% colspan="1" %)
1075 -(((
1076 -Administration District
1077 -)))|(% colspan="1" %)(% colspan="1" %)
1078 -(((
1079 -
1080 -)))|(% colspan="1" %)(% colspan="1" %)
1081 -(((
1082 -In addition to office space for the governing body, this district also houses the local data centre
1083 -)))
1084 -|(% colspan="1" %)(% colspan="1" %)
1085 -(((
1086 -Industrial District
1087 -)))|(% colspan="1" %)(% colspan="1" %)
1088 -(((
1089 -
1090 -)))|(% colspan="1" %)(% colspan="1" %)
1091 -(((
1092 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1093 -)))
1094 -|(% colspan="1" %)(% colspan="1" %)
1095 -(((
1096 -Recreation District
1097 -)))|(% colspan="1" %)(% colspan="1" %)
1098 -(((
1099 -
1100 -)))|(% colspan="1" %)(% colspan="1" %)
1101 -(((
1102 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1103 -)))
1104 -|(% colspan="1" %)(% colspan="1" %)
1105 -(((
1106 -Subvert AGI Core
1107 -)))|(% colspan="1" %)(% colspan="1" %)
1108 -(((
1109 -
1110 -)))|(% colspan="1" %)(% colspan="1" %)
1111 -(((
1112 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1113 -)))
1114 -|(% colspan="1" %)(% colspan="1" %)
1115 -(((
1116 -Detonate Reactor
1117 -)))|(% colspan="1" %)(% colspan="1" %)
1118 -(((
1119 -
1120 -)))|(% colspan="1" %)(% colspan="1" %)
1121 -(((
1122 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1123 -)))
1124 -|(% colspan="1" %)(% colspan="1" %)
1125 -(((
1126 -Xenon Reclaim
1127 -)))|(% colspan="1" %)(% colspan="1" %)
1128 -(((
1129 -
1130 -)))|(% colspan="1" %)(% colspan="1" %)
1131 -(((
1132 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1133 -)))
1134 -|(% colspan="1" %)(% colspan="1" %)
1135 -(((
1136 -Xenon Rebuild
1137 -)))|(% colspan="1" %)(% colspan="1" %)
1138 -(((
1139 -
1140 -)))|(% colspan="1" %)(% colspan="1" %)
1141 -(((
1142 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1143 -)))
1144 -|(% colspan="1" %)(% colspan="1" %)
1145 -(((
1146 -EMP Xenon Drones
1147 -)))|(% colspan="1" %)(% colspan="1" %)
1148 -(((
1149 -
1150 -)))|(% colspan="1" %)(% colspan="1" %)
1151 -(((
1152 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1153 -)))
1154 -|(% colspan="1" %)(% colspan="1" %)
1155 -(((
1156 -Bombard Xenon Drones
1157 -)))|(% colspan="1" %)(% colspan="1" %)
1158 -(((
1159 -
1160 -)))|(% colspan="1" %)(% colspan="1" %)
1161 -(((
1162 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1163 -)))
1164 1164  
1165 -== Terraforming Events ==
1166 -
1167 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1168 -
1169 -(% class="wrapped" %)
1170 -|=(((
1171 -Name
1172 -)))|=(((
1173 -Description
1174 -)))
1175 -|(((
1176 -Ice Melt
1177 -)))|(((
1178 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure
1179 -)))
1180 -|(((
1181 -Global Warming
1182 -)))|(((
1183 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1184 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1185 -)))
1186 -|(((
1187 -Quake
1188 -)))|(((
1189 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1190 -
1191 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1192 -
1193 -
1194 -)))
1195 -
1196 -== Sources ==
1197 -
1198 -* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1199 -* libraries/terraforming.xml
1200 -* libraries/jobs.xml
1201 -* md/factionlogic_stations.xml
1202 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
36 +== Terraforming Projects ==
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Memory of Profit 1.png
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1 -xwiki:XWiki.Daniel
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Memory of Profit 2.png
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1 -xwiki:XWiki.Daniel
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Memory of Profit 3.png
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1 -xwiki:XWiki.Daniel
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Scale Plate Green 1.png
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1 -xwiki:XWiki.Daniel
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Scale Plate Green 2.png
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Scale Plate Green 3.png
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Confluence.Code.ConfluencePageClass[0]
id
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1 -100467101
1 +100467102
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467101/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming
XWiki.XWikiComments[0]
Comment
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1 -HIER STEHT JA NIX  MENSCH EGOSOFT WO BEKOMMT MANN INFORMATIONEN HER RECOURSEN ZB WIE MAN DIE ZUWEIST ODER LIEFERT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ???????????????????????????????????????????????????????????????????????
2 -
3 -Das ist alles so nen halbschariger drecksscheiss und total ver bugt isses noch oben drein.
Date
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1 -2021-08-03 12:46:37.0
XWiki.XWikiComments[1]
Comment
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1 -Oben rechts auf Englisch wechseln und du bekommst alle Informationen die du haben möchtest. Da muss man ja nicht gleich so rumschreien.
Date
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1 -2021-08-14 15:59:39.0
Reply To
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1 -0
XWiki.XWikiComments[2]
Comment
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1 -Wir sind hier in Germany und nicht jeder ist der Englischen Sprache mächtig, also sorry Jungs der Hinweis auf die englische Seite zuwechsel ist nicht wirklich weiter führend . Auch werde ich mit 67 keinen englisch Kurs mehr besuchen!!!!
Date
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1 -2022-11-28 16:53:56.0
XWiki.XWikiComments[3]
Comment
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1 -Dann such halt woanders nach den Infos die Du willst und hör auf hier rumzuplärren. Ganz ehrlich, wer heutzutage noch meint es sich leisten zu können auf englische Sprachkentnisse zu verzichten, darf das ja gerne tun, aber soll dann aber auch bitte der Allgemeinheit damit dann auch nicht auf den Keks gehen.
Date
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1 -2023-02-18 20:47:41.0
Reply To
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1 -2