Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 76.1
edited by Daniel Turner
on 2023/09/21 14:55
Change comment: There is no comment for this version
To version 11.1
edited by Daniel Turner
on 2020/11/23 09:47
Change comment: There is no comment for this version

Summary

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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
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1 -terraforming|hq|coh
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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
3 -{{/info}}
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
4 4  
5 -==Navigation==
6 -{{toc/}}
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
7 7  
9 +== Planets That Can Be Terraformed ==
8 8  
9 -== Prerequisites for Terraforming ==
10 -
11 -* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -== Terraforming Rewards ==
21 -
22 -{{warning title="Spoilers Ahead"}}
23 -This section contains spoilers about Terraforming rewards
24 -{{/warning}}
25 -
26 -(% class="wrapped relative-table" style="width: 100.0%;" %)
27 27  |=(((
28 28  System
29 29  )))|=(((
... ... @@ -32,308 +32,152 @@
32 32  Planet
33 33  )))|=(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 -Difficulty
36 -)))|=(% colspan="1" %)(% colspan="1" %)
37 -(((
38 38  Reward
39 39  )))
21 +|(((
22 +18 Billion
23 +)))|(((
24 +18 Billion
25 +)))|(((
26 +Benefaction
27 +)))|(% colspan="1" %)(% colspan="1" %)
28 +(((
29 +
30 +)))
40 40  |(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Atiya's Misfortune.WebHome]]
33 +Atiya's Misfortune
43 43  )))|(% colspan="1" %)(% colspan="1" %)
44 44  (((
45 -Atiya's Misfortune I/III
36 +
46 46  )))|(% colspan="1" %)(% colspan="1" %)
47 47  (((
48 -Atiya's Misfortune e
39 +
49 49  )))|(% colspan="1" %)(% colspan="1" %)
50 50  (((
51 -Impossible
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -[[Antigone>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] expansion into Atiya's Misfortune
55 -
56 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
42 +
57 57  )))
58 58  |(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Black Hole Sun.WebHome]]
46 +Black Hole Sun
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 -Black Hole Sun III/IV
49 +
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 66  Hades
67 67  )))|(% colspan="1" %)(% colspan="1" %)
68 68  (((
69 -Very Hard
70 -)))|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
55 +
73 73  )))
74 -|(((
75 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Eighteen Billion.WebHome]]
76 -)))|(((
77 -Eighteen Billion
78 -)))|(((
79 -Eighteen Billion c
80 -)))|(((
81 -Very Hard
82 -)))|(((
83 -Nothing
84 -)))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Frontier Edge.WebHome]]
59 +Frontier Edge
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 90  Frontier Edge
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -Messner
65 +
94 94  )))|(% colspan="1" %)(% colspan="1" %)
95 95  (((
96 -Very Hard
97 -)))|(% colspan="1" %)(% colspan="1" %)
98 -(((
99 -Antigone expansion into Frontier Edge
100 -
101 -The Republic can field more military vessels
102 -
103 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
68 +
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Getsu Fune.WebHome]]
72 +<Coming in CoH>
108 108  )))|(% colspan="1" %)(% colspan="1" %)
109 109  (((
110 -Getsu Fune
75 +<Coming in CoH>
111 111  )))|(% colspan="1" %)(% colspan="1" %)
112 112  (((
113 -Shiokaze
78 +Sutton
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
116 -Hard
117 -)))|(% colspan="1" %)(% colspan="1" %)
118 -(((
119 -Antigone expansion into Getsu Fune
120 -
121 -The Republic can field more military vessels
122 -
123 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
81 +
124 124  )))
125 -|(((
126 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Memory of Profit.WebHome]]
127 -)))|(((
128 -Memory of Profit IX
129 -)))|(((
130 -Memory of Profit i I
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -Hard
134 -)))|(% colspan="1" %)(% colspan="1" %)
135 -(((
136 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
137 -)))
138 138  |(% colspan="1" %)(% colspan="1" %)
139 139  (((
140 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Scale Plate Green.WebHome]]
85 +Getsu Fune
141 141  )))|(% colspan="1" %)(% colspan="1" %)
142 142  (((
143 -Scale Plate Green I/VII
88 +Getsu Fune
144 144  )))|(% colspan="1" %)(% colspan="1" %)
145 145  (((
146 -Nature's Profit
91 +
147 147  )))|(% colspan="1" %)(% colspan="1" %)
148 148  (((
149 -Very Hard
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -[[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] reputation no longer locker at -5
153 -
154 -Ownership of a significant amount of the Pact's former ships
94 +
155 155  )))
156 -
157 -== Visual Impact of Terraforming ==
158 -
159 -{{warning title="Spoilers Ahead"}}
160 -This section contains screenshots demonstrating the outcome of Terraforming projects
161 -{{/warning}}
162 -
163 -(% class="relative-table wrapped" style="width: 69.1095%;" %)
164 -|(% colspan="3" %)(% colspan="3" %)
165 -(((
166 -Atiya's Misfortune
167 -)))
168 168  |(((
169 -(% class="content-wrapper" %)
170 -(((
171 -[[image:attach:Atiya's Misfortune 1.png]]
172 -)))
97 +Memory of Profit
173 173  )))|(((
174 -(% class="content-wrapper" %)
175 -(((
176 -[[image:attach:Atiya's Misfortune 2.png]]
177 -)))
99 +
178 178  )))|(((
179 -(% class="content-wrapper" %)
101 +
102 +)))|(% colspan="1" %)(% colspan="1" %)
180 180  (((
181 -[[image:attach:Atiya's Misfortune 3.png]]
104 +
182 182  )))
183 -)))
184 -|(% colspan="3" %)(% colspan="3" %)
106 +|(% colspan="1" %)(% colspan="1" %)
185 185  (((
186 -Black Hole Sun
187 -)))
188 -|(((
189 -(% class="content-wrapper" %)
108 +Scale Plate Green
109 +)))|(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 -[[image:attach:Black Hole Sun 1.png]]
192 -)))
193 -)))|(((
194 -(% class="content-wrapper" %)
111 +
112 +)))|(% colspan="1" %)(% colspan="1" %)
195 195  (((
196 -[[image:attach:Black Hole Sun 2.png]]
197 -)))
198 -)))|(((
199 -(% class="content-wrapper" %)
114 +
115 +)))|(% colspan="1" %)(% colspan="1" %)
200 200  (((
201 -[[image:attach:Black Hole Sun 3.png]]
117 +
202 202  )))
203 -)))
204 -|(% colspan="3" %)(% colspan="3" %)
119 +|(% colspan="1" %)(% colspan="1" %)
205 205  (((
206 -Eighteen Billion
207 -)))
208 -|(((
209 -(% class="content-wrapper" %)
121 +Tharka's Cascade
122 +)))|(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -[[image:attach:Eighteen Billion 1.png]]
212 -)))
213 -)))|(((
214 -(% class="content-wrapper" %)
124 +
125 +)))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
216 -[[image:attach:Eighteen Billion 2.png]]
217 -)))
218 -)))|(((
219 -(% class="content-wrapper" %)
127 +
128 +)))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 -[[image:attach:Eighteen Billion 3.png]]
130 +
222 222  )))
223 -)))
224 -|(% colspan="3" %)(% colspan="3" %)
132 +|(% colspan="1" %)(% colspan="1" %)
225 225  (((
226 -Frontier Edge
227 -)))
228 -|(((
229 -(% class="content-wrapper" %)
134 +<Coming in CoH>
135 +)))|(% colspan="1" %)(% colspan="1" %)
230 230  (((
231 -[[image:attach:Frontier Edge 1.png]]
232 -)))
233 -)))|(((
234 -(% class="content-wrapper" %)
137 +<Coming in CoH>
138 +)))|(% colspan="1" %)(% colspan="1" %)
235 235  (((
236 -[[image:attach:Frontier Edge 2.png]]
237 -)))
238 -)))|(((
239 -(% class="content-wrapper" %)
140 +Terranova
141 +)))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 -[[image:attach:Frontier Edge 3.png]]
143 +
242 242  )))
243 -)))
244 -|(% colspan="3" %)(% colspan="3" %)
245 -(((
246 -Getsu Fune
247 -)))
248 -|(((
249 -(% class="content-wrapper" %)
250 -(((
251 -[[image:attach:Getsu Fune 1.png]]
252 -)))
253 -)))|(((
254 -(% class="content-wrapper" %)
255 -(((
256 -[[image:attach:Getsu Fune 2.png]]
257 -)))
258 -)))|(((
259 -(% class="content-wrapper" %)
260 -(((
261 -[[image:attach:Getsu Fune 3.png]]
262 -)))
263 -)))
264 -|(% colspan="3" %)(% colspan="3" %)
265 -(((
266 -Memory of Profit
267 -)))
268 -|(((
269 -(% class="content-wrapper" %)
270 -(((
271 -[[image:attach:Memory of Profit 1.png]]
272 -)))
273 -)))|(((
274 -(% class="content-wrapper" %)
275 -(((
276 -[[image:attach:Memory of Profit 2.png]]
277 -)))
278 -)))|(((
279 -(% class="content-wrapper" %)
280 -(((
281 -[[image:attach:Memory of Profit 3.png]]
282 -)))
283 -)))
284 -|(% colspan="3" %)(% colspan="3" %)
285 -(((
286 -Scale Plate Green
287 -)))
288 -|(((
289 -(% class="content-wrapper" %)
290 -(((
291 -[[image:attach:Scale Plate Green 1.png]]
292 -)))
293 -)))|(((
294 -(% class="content-wrapper" %)
295 -(((
296 -[[image:attach:Scale Plate Green 2.png]]
297 -)))
298 -)))|(((
299 -(% class="content-wrapper" %)
300 -(((
301 -[[image:attach:Scale Plate Green 3.png]]
302 -)))
303 -)))
304 304  
305 305  == Standard Terraforming Projects ==
306 306  
307 -(% class="wrapped" %)
308 308  |=(((
309 309  Name
310 -)))|=(% colspan="1" %)(% colspan="1" %)
311 -(((
312 -Resource Requirements
313 313  )))|=(((
314 314  Description
315 315  )))
316 316  |(((
317 317  Reflective Cloud Particles
318 -)))|(% colspan="1" %)(% colspan="1" %)
319 -(((
320 -\\
321 321  )))|(((
322 322  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
323 323  )))
324 324  |(((
325 325  Moholes
326 -)))|(% colspan="1" %)(% colspan="1" %)
327 -(((
328 -\\
329 329  )))|(((
330 330  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
331 331  )))
332 332  |(((
333 333  Black Dust
334 -)))|(% colspan="1" %)(% colspan="1" %)
335 -(((
336 -\\
337 337  )))|(((
338 338  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
339 339  )))
... ... @@ -342,9 +342,6 @@
342 342  Excite Outer Core
343 343  )))|(% colspan="1" %)(% colspan="1" %)
344 344  (((
345 -\\
346 -)))|(% colspan="1" %)(% colspan="1" %)
347 -(((
348 348  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
349 349  )))
350 350  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -352,9 +352,6 @@
352 352  Brake Outer Core
353 353  )))|(% colspan="1" %)(% colspan="1" %)
354 354  (((
355 -\\
356 -)))|(% colspan="1" %)(% colspan="1" %)
357 -(((
358 358  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
359 359  )))
360 360  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -362,9 +362,6 @@
362 362  Import Water
363 363  )))|(% colspan="1" %)(% colspan="1" %)
364 364  (((
365 -\\
366 -)))|(% colspan="1" %)(% colspan="1" %)
367 -(((
368 368  Without readily available water sources, there are not many alternatives to importing it
369 369  )))
370 370  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -372,9 +372,6 @@
372 372  Planetary Irrigation
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 -\\
376 -)))|(% colspan="1" %)(% colspan="1" %)
377 -(((
378 378  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
379 379  )))
380 380  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -382,9 +382,6 @@
382 382  Global Water Surfacing
383 383  )))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 -\\
386 -)))|(% colspan="1" %)(% colspan="1" %)
387 -(((
388 388  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
389 389  )))
390 390  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -392,9 +392,6 @@
392 392  Import Methane
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 -\\
396 -)))|(% colspan="1" %)(% colspan="1" %)
397 -(((
398 398  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
399 399  )))
400 400  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -402,9 +402,6 @@
402 402  Methane Oxidisers
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -\\
406 -)))|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 408  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
409 409  )))
410 410  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -412,9 +412,6 @@
412 412  Carbon Mineralisers
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 -\\
416 -)))|(% colspan="1" %)(% colspan="1" %)
417 -(((
418 418  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
419 419  )))
420 420  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -422,9 +422,6 @@
422 422  Targeted Outgassing
423 423  )))|(% colspan="1" %)(% colspan="1" %)
424 424  (((
425 -\\
426 -)))|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 428  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
429 429  )))
430 430  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -432,9 +432,6 @@
432 432  Clean Up Toxins
433 433  )))|(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 -\\
436 -)))|(% colspan="1" %)(% colspan="1" %)
437 -(((
438 438  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
439 439  )))
440 440  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -442,9 +442,6 @@
442 442  Volcano Caps
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 -\\
446 -)))|(% colspan="1" %)(% colspan="1" %)
447 -(((
448 448  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
449 449  )))
450 450  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -452,9 +452,6 @@
452 452  Tectonic Scaffolding
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 -\\
456 -)))|(% colspan="1" %)(% colspan="1" %)
457 -(((
458 458  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
459 459  )))
460 460  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -462,9 +462,6 @@
462 462  Clean Up Radioactive Contamination
463 463  )))|(% colspan="1" %)(% colspan="1" %)
464 464  (((
465 -\\
466 -)))|(% colspan="1" %)(% colspan="1" %)
467 -(((
468 468  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
469 469  )))
470 470  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -472,9 +472,6 @@
472 472  Tailored Microbes
473 473  )))|(% colspan="1" %)(% colspan="1" %)
474 474  (((
475 -\\
476 -)))|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 478  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
479 479  )))
480 480  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -482,9 +482,6 @@
482 482  Jumpstart Microbiome
483 483  )))|(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 -\\
486 -)))|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 488  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
489 489  )))
490 490  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -492,9 +492,6 @@
492 492  Microbial Culling
493 493  )))|(% colspan="1" %)(% colspan="1" %)
494 494  (((
495 -\\
496 -)))|(% colspan="1" %)(% colspan="1" %)
497 -(((
498 498  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
499 499  )))
500 500  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -502,9 +502,6 @@
502 502  Cyanobacteria
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
505 -\\
506 -)))|(% colspan="1" %)(% colspan="1" %)
507 -(((
508 508  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
509 509  )))
510 510  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -512,9 +512,6 @@
512 512  Genetically Modify Toxic Fruit
513 513  )))|(% colspan="1" %)(% colspan="1" %)
514 514  (((
515 -\\
516 -)))|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 518  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
519 519  )))
520 520  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -522,9 +522,6 @@
522 522  Cull Toxic Fruit
523 523  )))|(% colspan="1" %)(% colspan="1" %)
524 524  (((
525 -\\
526 -)))|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 528  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
529 529  )))
530 530  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -532,9 +532,6 @@
532 532  Cull Parasites
533 533  )))|(% colspan="1" %)(% colspan="1" %)
534 534  (((
535 -\\
536 -)))|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 538  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
539 539  )))
540 540  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -542,9 +542,6 @@
542 542  Reintroduce Local Flora
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 -\\
546 -)))|(% colspan="1" %)(% colspan="1" %)
547 -(((
548 548  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
549 549  )))
550 550  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -552,9 +552,6 @@
552 552  Geothermal Power Plant
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 -\\
556 -)))|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 558  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
559 559  )))
560 560  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -562,9 +562,6 @@
562 562  Wind Turbine Farm
563 563  )))|(% colspan="1" %)(% colspan="1" %)
564 564  (((
565 -\\
566 -)))|(% colspan="1" %)(% colspan="1" %)
567 -(((
568 568  When it's available, wind power can be a very cost-effective method of generating power
569 569  )))
570 570  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -572,9 +572,6 @@
572 572  Matter/Antimatter Power Plant
573 573  )))|(% colspan="1" %)(% colspan="1" %)
574 574  (((
575 -\\
576 -)))|(% colspan="1" %)(% colspan="1" %)
577 -(((
578 578  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
579 579  )))
580 580  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -582,9 +582,6 @@
582 582  Clean Refineries
583 583  )))|(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 -\\
586 -)))|(% colspan="1" %)(% colspan="1" %)
587 -(((
588 588  These fully automated facilities refine locally mined resources into various materials
589 589  )))
590 590  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -592,9 +592,6 @@
592 592  Cheap Refineries
593 593  )))|(% colspan="1" %)(% colspan="1" %)
594 594  (((
595 -\\
596 -)))|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 598  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
599 599  )))
600 600  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -602,9 +602,6 @@
602 602  Retrofit Emission Filters
603 603  )))|(% colspan="1" %)(% colspan="1" %)
604 604  (((
605 -\\
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 608  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
609 609  )))
610 610  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -612,9 +612,6 @@
612 612  Factories
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 -\\
616 -)))|(% colspan="1" %)(% colspan="1" %)
617 -(((
618 618  These automated facilities produce advanced technology when supplied with materials
619 619  )))
620 620  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -622,9 +622,6 @@
622 622  Von-Neumann Constructors
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 -\\
626 -)))|(% colspan="1" %)(% colspan="1" %)
627 -(((
628 628  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
629 629  )))
630 630  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -632,9 +632,6 @@
632 632  Hydroponics
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 -\\
636 -)))|(% colspan="1" %)(% colspan="1" %)
637 -(((
638 638  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
639 639  )))
640 640  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -642,9 +642,6 @@
642 642  Fertilise Soil
643 643  )))|(% colspan="1" %)(% colspan="1" %)
644 644  (((
645 -\\
646 -)))|(% colspan="1" %)(% colspan="1" %)
647 -(((
648 648  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
649 649  )))
650 650  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -652,9 +652,6 @@
652 652  Forestation
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 -\\
656 -)))|(% colspan="1" %)(% colspan="1" %)
657 -(((
658 658  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
659 659  )))
660 660  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -662,9 +662,6 @@
662 662  Wheat Fields
663 663  )))|(% colspan="1" %)(% colspan="1" %)
664 664  (((
665 -\\
666 -)))|(% colspan="1" %)(% colspan="1" %)
667 -(((
668 668  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
669 669  )))
670 670  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -672,9 +672,6 @@
672 672  Sunrise Flower Fields
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
675 -\\
676 -)))|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 678  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
679 679  )))
680 680  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -682,9 +682,6 @@
682 682  Soja Bean Fields
683 683  )))|(% colspan="1" %)(% colspan="1" %)
684 684  (((
685 -\\
686 -)))|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 688  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
689 689  )))
690 690  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -692,9 +692,6 @@
692 692  Scruffin Fields
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 -\\
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 698  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
699 699  )))
700 700  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -702,9 +702,6 @@
702 702  Bubble City
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -\\
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 708  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
709 709  )))
710 710  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -712,9 +712,6 @@
712 712  Habitation Module
713 713  )))|(% colspan="1" %)(% colspan="1" %)
714 714  (((
715 -\\
716 -)))|(% colspan="1" %)(% colspan="1" %)
717 -(((
718 718  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
719 719  )))
720 720  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -722,9 +722,6 @@
722 722  High-Density Housing
723 723  )))|(% colspan="1" %)(% colspan="1" %)
724 724  (((
725 -\\
726 -)))|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 728  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
729 729  )))
730 730  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -732,9 +732,6 @@
732 732  Arcology
733 733  )))|(% colspan="1" %)(% colspan="1" %)
734 734  (((
735 -\\
736 -)))|(% colspan="1" %)(% colspan="1" %)
737 -(((
738 738  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
739 739  )))
740 740  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -742,9 +742,6 @@
742 742  Luxury Housing
743 743  )))|(% colspan="1" %)(% colspan="1" %)
744 744  (((
745 -\\
746 -)))|(% colspan="1" %)(% colspan="1" %)
747 -(((
748 748  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
749 749  )))
750 750  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -752,14 +752,7 @@
752 752  Martial Arts School
753 753  )))|(% colspan="1" %)(% colspan="1" %)
754 754  (((
755 -\\
756 -)))|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 758  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
759 -
760 -\\
761 -
762 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
763 763  )))
764 764  |(% colspan="1" %)(% colspan="1" %)
765 765  (((
... ... @@ -766,14 +766,7 @@
766 766  Host Martial Arts Tournament
767 767  )))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 -\\
770 -)))|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 772  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
773 -
774 -\\
775 -
776 -Running this project will allow the upgrading of crew boarding skill
777 777  )))
778 778  |(% colspan="1" %)(% colspan="1" %)
779 779  (((
... ... @@ -780,16 +780,9 @@
780 780  Aerial Maze
781 781  )))|(% colspan="1" %)(% colspan="1" %)
782 782  (((
783 -\\
784 -)))|(% colspan="1" %)(% colspan="1" %)
785 -(((
786 786  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
787 787  
788 788  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
789 -
790 -\\
791 -
792 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
793 793  )))
794 794  |(% colspan="1" %)(% colspan="1" %)
795 795  (((
... ... @@ -796,14 +796,7 @@
796 796  Host Maze-Run Competition
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 -\\
800 -)))|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
803 -
804 -\\
805 -
806 -Running this project will allow the upgrading of crew piloting skill
483 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
807 807  )))
808 808  |(% colspan="1" %)(% colspan="1" %)
809 809  (((
... ... @@ -810,9 +810,6 @@
810 810  Theme Park
811 811  )))|(% colspan="1" %)(% colspan="1" %)
812 812  (((
813 -\\
814 -)))|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 816  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
817 817  )))
818 818  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -820,9 +820,6 @@
820 820  Zoo
821 821  )))|(% colspan="1" %)(% colspan="1" %)
822 822  (((
823 -\\
824 -)))|(% colspan="1" %)(% colspan="1" %)
825 -(((
826 826   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
827 827  )))
828 828  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -830,9 +830,6 @@
830 830  Live Performance Venues
831 831  )))|(% colspan="1" %)(% colspan="1" %)
832 832  (((
833 -\\
834 -)))|(% colspan="1" %)(% colspan="1" %)
835 -(((
836 836  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
837 837  )))
838 838  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -840,9 +840,6 @@
840 840  Tropical Resort
841 841  )))|(% colspan="1" %)(% colspan="1" %)
842 842  (((
843 -\\
844 -)))|(% colspan="1" %)(% colspan="1" %)
845 -(((
846 846  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
847 847  )))
848 848  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -850,9 +850,6 @@
850 850  Winter Sports Resort
851 851  )))|(% colspan="1" %)(% colspan="1" %)
852 852  (((
853 -\\
854 -)))|(% colspan="1" %)(% colspan="1" %)
855 -(((
856 856  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
857 857  )))
858 858  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -860,9 +860,6 @@
860 860  Fine Dining
861 861  )))|(% colspan="1" %)(% colspan="1" %)
862 862  (((
863 -\\
864 -)))|(% colspan="1" %)(% colspan="1" %)
865 -(((
866 866  Whether it's imported delicacies or local specialities, good food is always popular
867 867  )))
868 868  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -870,9 +870,6 @@
870 870  Temple
871 871  )))|(% colspan="1" %)(% colspan="1" %)
872 872  (((
873 -\\
874 -)))|(% colspan="1" %)(% colspan="1" %)
875 -(((
876 876  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
877 877  )))
878 878  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -880,9 +880,6 @@
880 880  Clinic
881 881  )))|(% colspan="1" %)(% colspan="1" %)
882 882  (((
883 -\\
884 -)))|(% colspan="1" %)(% colspan="1" %)
885 -(((
886 886  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
887 887  )))
888 888  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -890,9 +890,6 @@
890 890  Send Medical Supplies
891 891  )))|(% colspan="1" %)(% colspan="1" %)
892 892  (((
893 -\\
894 -)))|(% colspan="1" %)(% colspan="1" %)
895 -(((
896 896  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
897 897  )))
898 898  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -900,9 +900,6 @@
900 900  Research Campus
901 901  )))|(% colspan="1" %)(% colspan="1" %)
902 902  (((
903 -\\
904 -)))|(% colspan="1" %)(% colspan="1" %)
905 -(((
906 906  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
907 907  )))
908 908  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -910,9 +910,6 @@
910 910  Send Research Materials
911 911  )))|(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 -\\
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 916  A research group has received a sizeable grant and is asking for various materials to carry out experiments
917 917  )))
918 918  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -920,9 +920,6 @@
920 920  Bank
921 921  )))|(% colspan="1" %)(% colspan="1" %)
922 922  (((
923 -\\
924 -)))|(% colspan="1" %)(% colspan="1" %)
925 -(((
926 926  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
927 927  )))
928 928  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -930,9 +930,6 @@
930 930   Fund Start-Up
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 -\\
934 -)))|(% colspan="1" %)(% colspan="1" %)
935 -(((
936 936  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
937 937  )))
938 938  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -940,9 +940,6 @@
940 940  Nividium Workshop
941 941  )))|(% colspan="1" %)(% colspan="1" %)
942 942  (((
943 -\\
944 -)))|(% colspan="1" %)(% colspan="1" %)
945 -(((
946 946  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
947 947  )))
948 948  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -950,9 +950,6 @@
950 950  Send Nividium
951 951  )))|(% colspan="1" %)(% colspan="1" %)
952 952  (((
953 -\\
954 -)))|(% colspan="1" %)(% colspan="1" %)
955 -(((
956 956  The workshop is running low on Nividium and requires a new shipment
957 957  )))
958 958  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -960,9 +960,6 @@
960 960  Spice Fields
961 961  )))|(% colspan="1" %)(% colspan="1" %)
962 962  (((
963 -\\
964 -)))|(% colspan="1" %)(% colspan="1" %)
965 -(((
966 966  Spices are an absolutely essential component of any well-made meal
967 967  )))
968 968  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -970,9 +970,6 @@
970 970  Vineyards
971 971  )))|(% colspan="1" %)(% colspan="1" %)
972 972  (((
973 -\\
974 -)))|(% colspan="1" %)(% colspan="1" %)
975 -(((
976 976  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
977 977  )))
978 978  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -980,46 +980,28 @@
980 980  Art College
981 981  )))|(% colspan="1" %)(% colspan="1" %)
982 982  (((
983 -\\
984 -)))|(% colspan="1" %)(% colspan="1" %)
985 -(((
986 986  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
987 987  )))
988 988  
989 -== Xenon Terraforming Projects (Not Implemented) ==
612 +== Xenon Terraforming Projects ==
990 990  
991 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
992 -
993 -(% class="wrapped" %)
994 994  |=(((
995 995  Name
996 -)))|=(% colspan="1" %)(% colspan="1" %)
997 -(((
998 -Resource Requirements
999 999  )))|=(((
1000 1000  Description
1001 1001  )))
1002 1002  |(((
1003 1003  Claim District
1004 -)))|(% colspan="1" %)(% colspan="1" %)
1005 -(((
1006 -\\
1007 1007  )))|(((
1008 1008  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1009 1009  )))
1010 1010  |(((
1011 1011  Destroy District
1012 -)))|(% colspan="1" %)(% colspan="1" %)
1013 -(((
1014 -\\
1015 1015  )))|(((
1016 1016  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1017 1017  )))
1018 1018  |(((
1019 1019  Under Xenon control
1020 -)))|(% colspan="1" %)(% colspan="1" %)
1021 -(((
1022 -\\
1023 1023  )))|(((
1024 1024  Xenon drones regularly patrol this district, preventing us from passing through it
1025 1025  )))
... ... @@ -1028,9 +1028,6 @@
1028 1028  Liberated
1029 1029  )))|(% colspan="1" %)(% colspan="1" %)
1030 1030  (((
1031 -\\
1032 -)))|(% colspan="1" %)(% colspan="1" %)
1033 -(((
1034 1034  The Xenon presence has been curbed for the time being, making it safe to pass through
1035 1035  )))
1036 1036  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1038,9 +1038,6 @@
1038 1038  Destroyed
1039 1039  )))|(% colspan="1" %)(% colspan="1" %)
1040 1040  (((
1041 -\\
1042 -)))|(% colspan="1" %)(% colspan="1" %)
1043 -(((
1044 1044  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1045 1045  )))
1046 1046  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1048,9 +1048,6 @@
1048 1048  Habitation District
1049 1049  )))|(% colspan="1" %)(% colspan="1" %)
1050 1050  (((
1051 -\\
1052 -)))|(% colspan="1" %)(% colspan="1" %)
1053 -(((
1054 1054  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1055 1055  )))
1056 1056  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1058,9 +1058,6 @@
1058 1058  Commerce District
1059 1059  )))|(% colspan="1" %)(% colspan="1" %)
1060 1060  (((
1061 -\\
1062 -)))|(% colspan="1" %)(% colspan="1" %)
1063 -(((
1064 1064  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1065 1065  )))
1066 1066  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1068,9 +1068,6 @@
1068 1068  Farming District
1069 1069  )))|(% colspan="1" %)(% colspan="1" %)
1070 1070  (((
1071 -\\
1072 -)))|(% colspan="1" %)(% colspan="1" %)
1073 -(((
1074 1074  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1075 1075  )))
1076 1076  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1078,9 +1078,6 @@
1078 1078  Administration District
1079 1079  )))|(% colspan="1" %)(% colspan="1" %)
1080 1080  (((
1081 -\\
1082 -)))|(% colspan="1" %)(% colspan="1" %)
1083 -(((
1084 1084  In addition to office space for the governing body, this district also houses the local data centre
1085 1085  )))
1086 1086  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1088,9 +1088,6 @@
1088 1088  Industrial District
1089 1089  )))|(% colspan="1" %)(% colspan="1" %)
1090 1090  (((
1091 -\\
1092 -)))|(% colspan="1" %)(% colspan="1" %)
1093 -(((
1094 1094  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1095 1095  )))
1096 1096  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1098,9 +1098,6 @@
1098 1098  Recreation District
1099 1099  )))|(% colspan="1" %)(% colspan="1" %)
1100 1100  (((
1101 -\\
1102 -)))|(% colspan="1" %)(% colspan="1" %)
1103 -(((
1104 1104  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1105 1105  )))
1106 1106  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1108,9 +1108,6 @@
1108 1108  Subvert AGI Core
1109 1109  )))|(% colspan="1" %)(% colspan="1" %)
1110 1110  (((
1111 -\\
1112 -)))|(% colspan="1" %)(% colspan="1" %)
1113 -(((
1114 1114  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1115 1115  )))
1116 1116  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1118,9 +1118,6 @@
1118 1118  Detonate Reactor
1119 1119  )))|(% colspan="1" %)(% colspan="1" %)
1120 1120  (((
1121 -\\
1122 -)))|(% colspan="1" %)(% colspan="1" %)
1123 -(((
1124 1124  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1125 1125  )))
1126 1126  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1128,9 +1128,6 @@
1128 1128  Xenon Reclaim
1129 1129  )))|(% colspan="1" %)(% colspan="1" %)
1130 1130  (((
1131 -\\
1132 -)))|(% colspan="1" %)(% colspan="1" %)
1133 -(((
1134 1134  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1135 1135  )))
1136 1136  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1138,9 +1138,6 @@
1138 1138  Xenon Rebuild
1139 1139  )))|(% colspan="1" %)(% colspan="1" %)
1140 1140  (((
1141 -\\
1142 -)))|(% colspan="1" %)(% colspan="1" %)
1143 -(((
1144 1144  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1145 1145  )))
1146 1146  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1148,9 +1148,6 @@
1148 1148  EMP Xenon Drones
1149 1149  )))|(% colspan="1" %)(% colspan="1" %)
1150 1150  (((
1151 -\\
1152 -)))|(% colspan="1" %)(% colspan="1" %)
1153 -(((
1154 1154  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1155 1155  )))
1156 1156  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1158,17 +1158,11 @@
1158 1158  Bombard Xenon Drones
1159 1159  )))|(% colspan="1" %)(% colspan="1" %)
1160 1160  (((
1161 -\\
1162 -)))|(% colspan="1" %)(% colspan="1" %)
1163 -(((
1164 1164  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1165 1165  )))
1166 1166  
1167 1167  == Terraforming Events ==
1168 1168  
1169 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1170 -
1171 -(% class="wrapped" %)
1172 1172  |=(((
1173 1173  Name
1174 1174  )))|=(((
... ... @@ -1182,23 +1182,10 @@
1182 1182  |(((
1183 1183  Global Warming
1184 1184  )))|(((
1185 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1186 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
748 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1187 1187  )))
1188 1188  |(((
1189 1189  Quake
1190 1190  )))|(((
1191 1191  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1192 -
1193 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1194 -
1195 -\\
1196 1196  )))
1197 -
1198 -== Sources ==
1199 -
1200 -* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1201 -* libraries/terraforming.xml
1202 -* libraries/jobs.xml
1203 -* md/factionlogic_stations.xml
1204 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
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1 +X4WIKI
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XWiki.XWikiComments[0]
Comment
... ... @@ -1,3 +1,0 @@
1 -HIER STEHT JA NIX  MENSCH EGOSOFT WO BEKOMMT MANN INFORMATIONEN HER RECOURSEN ZB WIE MAN DIE ZUWEIST ODER LIEFERT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ???????????????????????????????????????????????????????????????????????
2 -
3 -Das ist alles so nen halbschariger drecksscheiss und total ver bugt isses noch oben drein.
Date
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1 -2021-08-03 12:46:37.0
XWiki.XWikiComments[1]
Comment
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1 -Oben rechts auf Englisch wechseln und du bekommst alle Informationen die du haben möchtest. Da muss man ja nicht gleich so rumschreien.
Date
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1 -2021-08-14 15:59:39.0
Reply To
... ... @@ -1,1 +1,0 @@
1 -0
XWiki.XWikiComments[2]
Comment
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1 -Wir sind hier in Germany und nicht jeder ist der Englischen Sprache mächtig, also sorry Jungs der Hinweis auf die englische Seite zuwechsel ist nicht wirklich weiter führend . Auch werde ich mit 67 keinen englisch Kurs mehr besuchen!!!!
Date
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1 -2022-11-28 16:53:56.0
XWiki.XWikiComments[3]
Comment
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1 -Dann such halt woanders nach den Infos die Du willst und hör auf hier rumzuplärren. Ganz ehrlich, wer heutzutage noch meint es sich leisten zu können auf englische Sprachkentnisse zu verzichten, darf das ja gerne tun, aber soll dann aber auch bitte der Allgemeinheit damit dann auch nicht auf den Keks gehen.
Date
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1 -2023-02-18 20:47:41.0
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1 -2