Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
on 2020/11/22 06:03
Change comment:
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To version 9.1
edited by Daniel Turner
on 2020/11/22 06:22
on 2020/11/22 06:22
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
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... ... @@ -14,6 +14,9 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 17 +)))|=(% colspan="1" %)(% colspan="1" %) 18 +((( 19 +Reward 17 17 ))) 18 18 |((( 19 19 18 Billion ... ... @@ -21,7 +21,75 @@ 21 21 18 Billion 22 22 )))|((( 23 23 27 +)))|(% colspan="1" %)(% colspan="1" %) 28 +((( 29 + 24 24 ))) 31 +|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +Atiya's Misfortune 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 + 37 +)))|(% colspan="1" %)(% colspan="1" %) 38 +((( 39 + 40 +)))|(% colspan="1" %)(% colspan="1" %) 41 +((( 42 + 43 +))) 44 +|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 +Black Hole Sun 47 +)))|(% colspan="1" %)(% colspan="1" %) 48 +((( 49 + 50 +)))|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 + 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 + 56 +))) 57 +|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 +Frontier Edge 60 +)))|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Frontier Edge 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 + 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 + 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +<Coming in CoH> 73 +)))|(% colspan="1" %)(% colspan="1" %) 74 +((( 75 +<Coming in CoH> 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Sutton 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 + 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +Getsu Fune 86 +)))|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 +Getsu Fune 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 + 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 95 +))) 25 25 |((( 26 26 Memory of Profit 27 27 )))|((( ... ... @@ -28,14 +28,43 @@ 28 28 29 29 )))|((( 30 30 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 + 31 31 ))) 32 -|((( 106 +|(% colspan="1" %)(% colspan="1" %) 107 +((( 108 +Scale Plate Green 109 +)))|(% colspan="1" %)(% colspan="1" %) 110 +((( 33 33 34 -)))|((( 112 +)))|(% colspan="1" %)(% colspan="1" %) 113 +((( 35 35 36 -)))|((( 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 37 37 38 38 ))) 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Tharka's Cascade 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 + 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 + 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 130 + 131 +))) 132 +|((( 133 +<Coming in CoH> 134 +)))|((( 135 +<Coming in CoH> 136 +)))|((( 137 +Terranova 138 +))) 39 39 40 40 == Standard Terraforming Projects == 41 41 ... ... @@ -503,7 +503,7 @@ 503 503 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 504 504 ))) 505 505 506 -= Xenon Terraforming Projects = 606 +== Xenon Terraforming Projects == 507 507 508 508 |=((( 509 509 Name ... ... @@ -511,97 +511,119 @@ 511 511 Description 512 512 ))) 513 513 |((( 514 - 614 +Claim District 515 515 )))|((( 516 - 616 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 517 517 ))) 518 518 |((( 519 - 619 +Destroy District 520 520 )))|((( 521 - 621 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 522 522 ))) 523 523 |((( 524 - 624 +Under Xenon control 525 525 )))|((( 526 - 626 +Xenon drones regularly patrol this district, preventing us from passing through it 527 527 ))) 628 +|(% colspan="1" %)(% colspan="1" %) 629 +((( 630 +Liberated 631 +)))|(% colspan="1" %)(% colspan="1" %) 632 +((( 633 +The Xenon presence has been curbed for the time being, making it safe to pass through 634 +))) 635 +|(% colspan="1" %)(% colspan="1" %) 636 +((( 637 +Destroyed 638 +)))|(% colspan="1" %)(% colspan="1" %) 639 +((( 640 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 641 +))) 642 +|(% colspan="1" %)(% colspan="1" %) 643 +((( 644 +Habitation District 645 +)))|(% colspan="1" %)(% colspan="1" %) 646 +((( 647 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 648 +))) 649 +|(% colspan="1" %)(% colspan="1" %) 650 +((( 651 +Commerce District 652 +)))|(% colspan="1" %)(% colspan="1" %) 653 +((( 654 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 655 +))) 656 +|(% colspan="1" %)(% colspan="1" %) 657 +((( 658 +Farming District 659 +)))|(% colspan="1" %)(% colspan="1" %) 660 +((( 661 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 662 +))) 663 +|(% colspan="1" %)(% colspan="1" %) 664 +((( 665 +Administration District 666 +)))|(% colspan="1" %)(% colspan="1" %) 667 +((( 668 +In addition to office space for the governing body, this district also houses the local data centre 669 +))) 670 +|(% colspan="1" %)(% colspan="1" %) 671 +((( 672 +Industrial District 673 +)))|(% colspan="1" %)(% colspan="1" %) 674 +((( 675 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 676 +))) 677 +|(% colspan="1" %)(% colspan="1" %) 678 +((( 679 +Recreation District 680 +)))|(% colspan="1" %)(% colspan="1" %) 681 +((( 682 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 683 +))) 684 +|(% colspan="1" %)(% colspan="1" %) 685 +((( 686 +Subvert AGI Core 687 +)))|(% colspan="1" %)(% colspan="1" %) 688 +((( 689 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 690 +))) 691 +|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 +Detonate Reactor 694 +)))|(% colspan="1" %)(% colspan="1" %) 695 +((( 696 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 697 +))) 698 +|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Xenon Reclaim 701 +)))|(% colspan="1" %)(% colspan="1" %) 702 +((( 703 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +Xenon Rebuild 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 711 +))) 712 +|(% colspan="1" %)(% colspan="1" %) 713 +((( 714 +EMP Xenon Drones 715 +)))|(% colspan="1" %)(% colspan="1" %) 716 +((( 717 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 718 +))) 719 +|(% colspan="1" %)(% colspan="1" %) 720 +((( 721 +Bombard Xenon Drones 722 +)))|(% colspan="1" %)(% colspan="1" %) 723 +((( 724 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 725 +))) 528 528 529 - 530 - 531 - <t id="2010">Claim District 532 - 533 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 534 - 535 - <t id="2020">Destroy District 536 - 537 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 538 - 539 - <t id="2030">Under Xenon control 540 - 541 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 542 - 543 - <t id="2040">Liberated 544 - 545 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 546 - 547 - <t id="2050">Destroyed 548 - 549 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 550 - 551 - <t id="2060">Habitation District 552 - 553 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 554 - 555 - <t id="2070">Commerce District 556 - 557 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 558 - 559 - <t id="2080">Farming District 560 - 561 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 562 - 563 - <t id="2090">Administration District 564 - 565 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 566 - 567 - <t id="2100">Industrial District 568 - 569 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 570 - 571 - <t id="2110">Recreation District 572 - 573 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 574 - 575 - <t id="2120">Subvert AGI Core 576 - 577 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 578 - 579 - <t id="2130">Detonate Reactor 580 - 581 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 582 - 583 - <t id="2140">Xenon Reclaim 584 - 585 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 586 - 587 - <t id="2150">Xenon Rebuild 588 - 589 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 590 - 591 - <t id="2160">EMP Xenon Drones 592 - 593 - <t id="2161">{20227,2011} 594 - 595 - <t id="2170">Bombard Xenon Drones 596 - 597 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 598 - 599 - <t id="2172">This will undoubtedly level this district, though. 600 - 601 - <t id="2173">The damage could possibly spill over to another district. 602 - 603 - 604 - 605 605 == Terraforming Events == 606 606 607 607 |=(((
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... ... @@ -1,1 +1,1 @@ 1 -1004671 081 +100467119 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1004671 08/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467119/Terraforming