Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
Change comment: There is no comment for this version
To version 8.1
edited by Daniel Turner
on 2020/11/22 06:12
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -503,7 +503,7 @@
503 503  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
504 504  )))
505 505  
506 -= Xenon Terraforming Projects =
506 +== Xenon Terraforming Projects ==
507 507  
508 508  |=(((
509 509  Name
... ... @@ -511,97 +511,119 @@
511 511  Description
512 512  )))
513 513  |(((
514 -
514 +Claim District
515 515  )))|(((
516 -
516 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
517 517  )))
518 518  |(((
519 -
519 +Destroy District
520 520  )))|(((
521 -
521 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
522 522  )))
523 523  |(((
524 -
524 +Under Xenon control
525 525  )))|(((
526 -
526 +Xenon drones regularly patrol this district, preventing us from passing through it
527 527  )))
528 +|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +Liberated
531 +)))|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +The Xenon presence has been curbed for the time being, making it safe to pass through
534 +)))
535 +|(% colspan="1" %)(% colspan="1" %)
536 +(((
537 +Destroyed
538 +)))|(% colspan="1" %)(% colspan="1" %)
539 +(((
540 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
541 +)))
542 +|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Habitation District
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
547 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
548 +)))
549 +|(% colspan="1" %)(% colspan="1" %)
550 +(((
551 +Commerce District
552 +)))|(% colspan="1" %)(% colspan="1" %)
553 +(((
554 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
555 +)))
556 +|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +Farming District
559 +)))|(% colspan="1" %)(% colspan="1" %)
560 +(((
561 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
562 +)))
563 +|(% colspan="1" %)(% colspan="1" %)
564 +(((
565 +Administration District
566 +)))|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +In addition to office space for the governing body, this district also houses the local data centre
569 +)))
570 +|(% colspan="1" %)(% colspan="1" %)
571 +(((
572 +Industrial District
573 +)))|(% colspan="1" %)(% colspan="1" %)
574 +(((
575 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
576 +)))
577 +|(% colspan="1" %)(% colspan="1" %)
578 +(((
579 +Recreation District
580 +)))|(% colspan="1" %)(% colspan="1" %)
581 +(((
582 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
583 +)))
584 +|(% colspan="1" %)(% colspan="1" %)
585 +(((
586 +Subvert AGI Core
587 +)))|(% colspan="1" %)(% colspan="1" %)
588 +(((
589 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
590 +)))
591 +|(% colspan="1" %)(% colspan="1" %)
592 +(((
593 +Detonate Reactor
594 +)))|(% colspan="1" %)(% colspan="1" %)
595 +(((
596 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
597 +)))
598 +|(% colspan="1" %)(% colspan="1" %)
599 +(((
600 +Xenon Reclaim
601 +)))|(% colspan="1" %)(% colspan="1" %)
602 +(((
603 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
604 +)))
605 +|(% colspan="1" %)(% colspan="1" %)
606 +(((
607 +Xenon Rebuild
608 +)))|(% colspan="1" %)(% colspan="1" %)
609 +(((
610 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
611 +)))
612 +|(% colspan="1" %)(% colspan="1" %)
613 +(((
614 +EMP Xenon Drones
615 +)))|(% colspan="1" %)(% colspan="1" %)
616 +(((
617 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
618 +)))
619 +|(% colspan="1" %)(% colspan="1" %)
620 +(((
621 +Bombard Xenon Drones
622 +)))|(% colspan="1" %)(% colspan="1" %)
623 +(((
624 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
625 +)))
528 528  
529 -
530 -
531 - <t id="2010">Claim District
532 -
533 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
534 -
535 - <t id="2020">Destroy District
536 -
537 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
538 -
539 - <t id="2030">Under Xenon control
540 -
541 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
542 -
543 - <t id="2040">Liberated
544 -
545 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
546 -
547 - <t id="2050">Destroyed
548 -
549 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
550 -
551 - <t id="2060">Habitation District
552 -
553 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
554 -
555 - <t id="2070">Commerce District
556 -
557 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
558 -
559 - <t id="2080">Farming District
560 -
561 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
562 -
563 - <t id="2090">Administration District
564 -
565 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
566 -
567 - <t id="2100">Industrial District
568 -
569 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
570 -
571 - <t id="2110">Recreation District
572 -
573 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
574 -
575 - <t id="2120">Subvert AGI Core
576 -
577 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
578 -
579 - <t id="2130">Detonate Reactor
580 -
581 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
582 -
583 - <t id="2140">Xenon Reclaim
584 -
585 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
586 -
587 - <t id="2150">Xenon Rebuild
588 -
589 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
590 -
591 - <t id="2160">EMP Xenon Drones
592 -
593 - <t id="2161">{20227,2011}
594 -
595 - <t id="2170">Bombard Xenon Drones
596 -
597 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
598 -
599 - <t id="2172">This will undoubtedly level this district, though.
600 -
601 - <t id="2173">The damage could possibly spill over to another district.
602 -
603 -
604 -
605 605  == Terraforming Events ==
606 606  
607 607  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467108
1 +100467109
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467109/Terraforming