Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
on 2020/11/22 06:03
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To version 30.1
edited by StoatsNotGoats
on 2022/08/09 08:46
on 2022/08/09 08:46
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... ... @@ -1,13 +1,31 @@ 1 -{{no te title="Spoilers ahead"}}2 - Thispagecontainsspoilersaboutanupcoming gamemechanic3 -{{/no te}}1 +{{info}} 2 +Updated for version 5.10, **TODO: **Add resource requirements for each project 3 +{{/info}} 4 4 5 -{{note title="Note:"}} 6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 -{{/note}} 8 8 9 -== Planets That Can Be Terraformed == 10 10 7 +{{toc/}} 8 + 9 +== Prerequisites for Terraforming == 10 + 11 +* High mass teleportation researched, and spoken to Boso Ta afterwards 12 +* Have a module to construct M and S ships on the HQ 13 +* Have storage capabilities for container, solid and liquid wares on the HQ 14 +* Accept a terraforming mission 15 +* Teleport the HQ to the sector specified by the mission briefing 16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 + 18 +Once started, construction and delivery are automatic as long as the required resources are provided. 19 + 20 +For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 + 22 +== Terraforming Rewards == 23 + 24 +{{note title="Spoilers Ahead"}} 25 +This section contains spoilers about Terraforming rewards 26 +{{/note}} 27 + 28 +(% class="wrapped relative-table" style="width: 100.0%;" %) 11 11 |=((( 12 12 System 13 13 )))|=((( ... ... @@ -14,48 +14,310 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 35 +)))|=(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +Difficulty 38 +)))|=(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Reward 17 17 ))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +[[doc:Atiya's Misfortune]] 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +Atiya's Misfortune I/III 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Atiya's Misfortune e 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +Impossible 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 56 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 57 + 58 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else 59 +))) 60 +|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +[[doc:Black Hole Sun]] 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +Black Hole Sun III/IV 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +Hades 69 +)))|(% colspan="1" %)(% colspan="1" %) 70 +((( 71 +Very Hard 72 +)))|(% colspan="1" %)(% colspan="1" %) 73 +((( 74 + A 5 star crewwoman (She will be initially located on the Player Headquarters) 75 +))) 18 18 |((( 19 - 18Billion77 +[[doc:Eighteen Billion]] 20 20 )))|((( 21 - 18Billion79 +Eighteen Billion 22 22 )))|((( 23 - 81 +Eighteen Billion c 82 +)))|((( 83 +Very Hard 84 +)))|((( 85 +Nothing 24 24 ))) 87 +|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +[[doc:Frontier Edge]] 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Frontier Edge 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +Messner 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Very Hard 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 +Antigone expansion into Frontier Edge 102 + 103 +The Republic can field more military vessels 104 + 105 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge 106 +))) 107 +|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +[[doc:Getsu Fune]] 110 +)))|(% colspan="1" %)(% colspan="1" %) 111 +((( 112 +Getsu Fune 113 +)))|(% colspan="1" %)(% colspan="1" %) 114 +((( 115 +Shiokaze 116 +)))|(% colspan="1" %)(% colspan="1" %) 117 +((( 118 +Hard 119 +)))|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Antigone expansion into Getsu Fune 122 + 123 +The Republic can field more military vessels 124 + 125 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune 126 +))) 25 25 |((( 128 +[[doc:Memory of Profit]] 129 +)))|((( 130 +Memory of Profit IX 131 +)))|((( 132 +Memory of Profit i I 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +Hard 136 +)))|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet 139 +))) 140 +|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +[[doc:Scale Plate Green]] 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +Scale Plate Green I/VII 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +Nature's Profit 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 151 +Very Hard 152 +)))|(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +[[doc:Scale Plate Pact]] reputation no longer locker at -5 155 + 156 +Ownership of a significant amount of the Pact's former ships 157 +))) 158 + 159 +== Visual Impact of Terraforming == 160 + 161 +{{note title="Spoilers Ahead"}} 162 +This section contains screenshots demonstrating the outcome of Terraforming projects 163 +{{/note}} 164 + 165 +(% class="relative-table wrapped" style="width: 69.1095%;" %) 166 +|(% colspan="3" %)(% colspan="3" %) 167 +((( 168 +Atiya's Misfortune 169 +))) 170 +|((( 171 +(% class="content-wrapper" %) 172 +((( 173 +[[image:attach:Atiya's Misfortune 1.png]] 174 +))) 175 +)))|((( 176 +(% class="content-wrapper" %) 177 +((( 178 +[[image:attach:Atiya's Misfortune 2.png]] 179 +))) 180 +)))|((( 181 +(% class="content-wrapper" %) 182 +((( 183 +[[image:attach:Atiya's Misfortune 3.png]] 184 +))) 185 +))) 186 +|(% colspan="3" %)(% colspan="3" %) 187 +((( 188 +Black Hole Sun 189 +))) 190 +|((( 191 +(% class="content-wrapper" %) 192 +((( 193 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]] 194 +))) 195 +)))|((( 196 +(% class="content-wrapper" %) 197 +((( 198 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]] 199 +))) 200 +)))|((( 201 +(% class="content-wrapper" %) 202 +((( 203 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]] 204 +))) 205 +))) 206 +|(% colspan="3" %)(% colspan="3" %) 207 +((( 208 +Eighteen Billion 209 +))) 210 +|((( 211 +(% class="content-wrapper" %) 212 +((( 213 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]] 214 +))) 215 +)))|((( 216 +(% class="content-wrapper" %) 217 +((( 218 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]] 219 +))) 220 +)))|((( 221 +(% class="content-wrapper" %) 222 +((( 223 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]] 224 +))) 225 +))) 226 +|(% colspan="3" %)(% colspan="3" %) 227 +((( 228 +Frontier Edge 229 +))) 230 +|((( 231 +(% class="content-wrapper" %) 232 +((( 233 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]] 234 +))) 235 +)))|((( 236 +(% class="content-wrapper" %) 237 +((( 238 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]] 239 +))) 240 +)))|((( 241 +(% class="content-wrapper" %) 242 +((( 243 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]] 244 +))) 245 +))) 246 +|(% colspan="3" %)(% colspan="3" %) 247 +((( 248 +Getsu Fune 249 +))) 250 +|((( 251 +(% class="content-wrapper" %) 252 +((( 253 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]] 254 +))) 255 +)))|((( 256 +(% class="content-wrapper" %) 257 +((( 258 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]] 259 +))) 260 +)))|((( 261 +(% class="content-wrapper" %) 262 +((( 263 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]] 264 +))) 265 +))) 266 +|(% colspan="3" %)(% colspan="3" %) 267 +((( 26 26 Memory of Profit 269 +))) 270 +|((( 271 +(% class="content-wrapper" %) 272 +((( 273 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]] 274 +))) 27 27 )))|((( 28 - 276 +(% class="content-wrapper" %) 277 +((( 278 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]] 279 +))) 29 29 )))|((( 30 - 281 +(% class="content-wrapper" %) 282 +((( 283 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]] 31 31 ))) 285 +))) 286 +|(% colspan="3" %)(% colspan="3" %) 287 +((( 288 +Scale Plate Green 289 +))) 32 32 |((( 33 - 291 +(% class="content-wrapper" %) 292 +((( 293 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]] 294 +))) 34 34 )))|((( 35 - 296 +(% class="content-wrapper" %) 297 +((( 298 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]] 299 +))) 36 36 )))|((( 37 - 301 +(% class="content-wrapper" %) 302 +((( 303 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]] 38 38 ))) 305 +))) 39 39 40 40 == Standard Terraforming Projects == 41 41 309 +(% class="wrapped" %) 42 42 |=((( 43 43 Name 312 +)))|=(% colspan="1" %)(% colspan="1" %) 313 +((( 314 +Resource Requirements 44 44 )))|=((( 45 45 Description 46 46 ))) 47 47 |((( 48 48 Reflective Cloud Particles 320 +)))|(% colspan="1" %)(% colspan="1" %) 321 +((( 322 +\\ 49 49 )))|((( 50 50 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 51 51 ))) 52 52 |((( 53 53 Moholes 328 +)))|(% colspan="1" %)(% colspan="1" %) 329 +((( 330 +\\ 54 54 )))|((( 55 55 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 56 56 ))) 57 57 |((( 58 58 Black Dust 336 +)))|(% colspan="1" %)(% colspan="1" %) 337 +((( 338 +\\ 59 59 )))|((( 60 60 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 61 61 ))) ... ... @@ -64,6 +64,9 @@ 64 64 Excite Outer Core 65 65 )))|(% colspan="1" %)(% colspan="1" %) 66 66 ((( 347 +\\ 348 +)))|(% colspan="1" %)(% colspan="1" %) 349 +((( 67 67 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 68 68 ))) 69 69 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -71,6 +71,9 @@ 71 71 Brake Outer Core 72 72 )))|(% colspan="1" %)(% colspan="1" %) 73 73 ((( 357 +\\ 358 +)))|(% colspan="1" %)(% colspan="1" %) 359 +((( 74 74 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 75 75 ))) 76 76 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -78,6 +78,9 @@ 78 78 Import Water 79 79 )))|(% colspan="1" %)(% colspan="1" %) 80 80 ((( 367 +\\ 368 +)))|(% colspan="1" %)(% colspan="1" %) 369 +((( 81 81 Without readily available water sources, there are not many alternatives to importing it 82 82 ))) 83 83 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -85,6 +85,9 @@ 85 85 Planetary Irrigation 86 86 )))|(% colspan="1" %)(% colspan="1" %) 87 87 ((( 377 +\\ 378 +)))|(% colspan="1" %)(% colspan="1" %) 379 +((( 88 88 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 89 89 ))) 90 90 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -92,6 +92,9 @@ 92 92 Global Water Surfacing 93 93 )))|(% colspan="1" %)(% colspan="1" %) 94 94 ((( 387 +\\ 388 +)))|(% colspan="1" %)(% colspan="1" %) 389 +((( 95 95 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 96 96 ))) 97 97 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -99,6 +99,9 @@ 99 99 Import Methane 100 100 )))|(% colspan="1" %)(% colspan="1" %) 101 101 ((( 397 +\\ 398 +)))|(% colspan="1" %)(% colspan="1" %) 399 +((( 102 102 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 103 103 ))) 104 104 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -106,6 +106,9 @@ 106 106 Methane Oxidisers 107 107 )))|(% colspan="1" %)(% colspan="1" %) 108 108 ((( 407 +\\ 408 +)))|(% colspan="1" %)(% colspan="1" %) 409 +((( 109 109 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 110 110 ))) 111 111 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -113,6 +113,9 @@ 113 113 Carbon Mineralisers 114 114 )))|(% colspan="1" %)(% colspan="1" %) 115 115 ((( 417 +\\ 418 +)))|(% colspan="1" %)(% colspan="1" %) 419 +((( 116 116 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 117 117 ))) 118 118 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -120,6 +120,9 @@ 120 120 Targeted Outgassing 121 121 )))|(% colspan="1" %)(% colspan="1" %) 122 122 ((( 427 +\\ 428 +)))|(% colspan="1" %)(% colspan="1" %) 429 +((( 123 123 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 124 124 ))) 125 125 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -127,6 +127,9 @@ 127 127 Clean Up Toxins 128 128 )))|(% colspan="1" %)(% colspan="1" %) 129 129 ((( 437 +\\ 438 +)))|(% colspan="1" %)(% colspan="1" %) 439 +((( 130 130 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 131 131 ))) 132 132 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -134,6 +134,9 @@ 134 134 Volcano Caps 135 135 )))|(% colspan="1" %)(% colspan="1" %) 136 136 ((( 447 +\\ 448 +)))|(% colspan="1" %)(% colspan="1" %) 449 +((( 137 137 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 138 138 ))) 139 139 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -141,6 +141,9 @@ 141 141 Tectonic Scaffolding 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 457 +\\ 458 +)))|(% colspan="1" %)(% colspan="1" %) 459 +((( 144 144 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 145 145 ))) 146 146 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -148,6 +148,9 @@ 148 148 Clean Up Radioactive Contamination 149 149 )))|(% colspan="1" %)(% colspan="1" %) 150 150 ((( 467 +\\ 468 +)))|(% colspan="1" %)(% colspan="1" %) 469 +((( 151 151 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 152 152 ))) 153 153 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -155,6 +155,9 @@ 155 155 Tailored Microbes 156 156 )))|(% colspan="1" %)(% colspan="1" %) 157 157 ((( 477 +\\ 478 +)))|(% colspan="1" %)(% colspan="1" %) 479 +((( 158 158 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 159 159 ))) 160 160 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -162,6 +162,9 @@ 162 162 Jumpstart Microbiome 163 163 )))|(% colspan="1" %)(% colspan="1" %) 164 164 ((( 487 +\\ 488 +)))|(% colspan="1" %)(% colspan="1" %) 489 +((( 165 165 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 166 166 ))) 167 167 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -169,6 +169,9 @@ 169 169 Microbial Culling 170 170 )))|(% colspan="1" %)(% colspan="1" %) 171 171 ((( 497 +\\ 498 +)))|(% colspan="1" %)(% colspan="1" %) 499 +((( 172 172 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 173 173 ))) 174 174 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -176,6 +176,9 @@ 176 176 Cyanobacteria 177 177 )))|(% colspan="1" %)(% colspan="1" %) 178 178 ((( 507 +\\ 508 +)))|(% colspan="1" %)(% colspan="1" %) 509 +((( 179 179 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 180 180 ))) 181 181 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -183,6 +183,9 @@ 183 183 Genetically Modify Toxic Fruit 184 184 )))|(% colspan="1" %)(% colspan="1" %) 185 185 ((( 517 +\\ 518 +)))|(% colspan="1" %)(% colspan="1" %) 519 +((( 186 186 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 187 187 ))) 188 188 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -190,6 +190,9 @@ 190 190 Cull Toxic Fruit 191 191 )))|(% colspan="1" %)(% colspan="1" %) 192 192 ((( 527 +\\ 528 +)))|(% colspan="1" %)(% colspan="1" %) 529 +((( 193 193 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 194 194 ))) 195 195 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -197,6 +197,9 @@ 197 197 Cull Parasites 198 198 )))|(% colspan="1" %)(% colspan="1" %) 199 199 ((( 537 +\\ 538 +)))|(% colspan="1" %)(% colspan="1" %) 539 +((( 200 200 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 201 201 ))) 202 202 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -204,6 +204,9 @@ 204 204 Reintroduce Local Flora 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 547 +\\ 548 +)))|(% colspan="1" %)(% colspan="1" %) 549 +((( 207 207 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 208 208 ))) 209 209 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -211,6 +211,9 @@ 211 211 Geothermal Power Plant 212 212 )))|(% colspan="1" %)(% colspan="1" %) 213 213 ((( 557 +\\ 558 +)))|(% colspan="1" %)(% colspan="1" %) 559 +((( 214 214 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 215 215 ))) 216 216 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -218,6 +218,9 @@ 218 218 Wind Turbine Farm 219 219 )))|(% colspan="1" %)(% colspan="1" %) 220 220 ((( 567 +\\ 568 +)))|(% colspan="1" %)(% colspan="1" %) 569 +((( 221 221 When it's available, wind power can be a very cost-effective method of generating power 222 222 ))) 223 223 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -225,6 +225,9 @@ 225 225 Matter/Antimatter Power Plant 226 226 )))|(% colspan="1" %)(% colspan="1" %) 227 227 ((( 577 +\\ 578 +)))|(% colspan="1" %)(% colspan="1" %) 579 +((( 228 228 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 229 229 ))) 230 230 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -232,6 +232,9 @@ 232 232 Clean Refineries 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 587 +\\ 588 +)))|(% colspan="1" %)(% colspan="1" %) 589 +((( 235 235 These fully automated facilities refine locally mined resources into various materials 236 236 ))) 237 237 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -239,6 +239,9 @@ 239 239 Cheap Refineries 240 240 )))|(% colspan="1" %)(% colspan="1" %) 241 241 ((( 597 +\\ 598 +)))|(% colspan="1" %)(% colspan="1" %) 599 +((( 242 242 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 243 243 ))) 244 244 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -246,6 +246,9 @@ 246 246 Retrofit Emission Filters 247 247 )))|(% colspan="1" %)(% colspan="1" %) 248 248 ((( 607 +\\ 608 +)))|(% colspan="1" %)(% colspan="1" %) 609 +((( 249 249 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 250 250 ))) 251 251 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -253,6 +253,9 @@ 253 253 Factories 254 254 )))|(% colspan="1" %)(% colspan="1" %) 255 255 ((( 617 +\\ 618 +)))|(% colspan="1" %)(% colspan="1" %) 619 +((( 256 256 These automated facilities produce advanced technology when supplied with materials 257 257 ))) 258 258 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -260,6 +260,9 @@ 260 260 Von-Neumann Constructors 261 261 )))|(% colspan="1" %)(% colspan="1" %) 262 262 ((( 627 +\\ 628 +)))|(% colspan="1" %)(% colspan="1" %) 629 +((( 263 263 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 264 264 ))) 265 265 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -267,6 +267,9 @@ 267 267 Hydroponics 268 268 )))|(% colspan="1" %)(% colspan="1" %) 269 269 ((( 637 +\\ 638 +)))|(% colspan="1" %)(% colspan="1" %) 639 +((( 270 270 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 271 271 ))) 272 272 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -274,6 +274,9 @@ 274 274 Fertilise Soil 275 275 )))|(% colspan="1" %)(% colspan="1" %) 276 276 ((( 647 +\\ 648 +)))|(% colspan="1" %)(% colspan="1" %) 649 +((( 277 277 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 278 278 ))) 279 279 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -281,6 +281,9 @@ 281 281 Forestation 282 282 )))|(% colspan="1" %)(% colspan="1" %) 283 283 ((( 657 +\\ 658 +)))|(% colspan="1" %)(% colspan="1" %) 659 +((( 284 284 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 285 285 ))) 286 286 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -288,6 +288,9 @@ 288 288 Wheat Fields 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 667 +\\ 668 +)))|(% colspan="1" %)(% colspan="1" %) 669 +((( 291 291 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 292 292 ))) 293 293 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -295,6 +295,9 @@ 295 295 Sunrise Flower Fields 296 296 )))|(% colspan="1" %)(% colspan="1" %) 297 297 ((( 677 +\\ 678 +)))|(% colspan="1" %)(% colspan="1" %) 679 +((( 298 298 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 299 299 ))) 300 300 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -302,6 +302,9 @@ 302 302 Soja Bean Fields 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 687 +\\ 688 +)))|(% colspan="1" %)(% colspan="1" %) 689 +((( 305 305 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 306 306 ))) 307 307 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -309,6 +309,9 @@ 309 309 Scruffin Fields 310 310 )))|(% colspan="1" %)(% colspan="1" %) 311 311 ((( 697 +\\ 698 +)))|(% colspan="1" %)(% colspan="1" %) 699 +((( 312 312 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 313 313 ))) 314 314 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -316,6 +316,9 @@ 316 316 Bubble City 317 317 )))|(% colspan="1" %)(% colspan="1" %) 318 318 ((( 707 +\\ 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 319 319 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 320 320 ))) 321 321 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -323,6 +323,9 @@ 323 323 Habitation Module 324 324 )))|(% colspan="1" %)(% colspan="1" %) 325 325 ((( 717 +\\ 718 +)))|(% colspan="1" %)(% colspan="1" %) 719 +((( 326 326 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 327 327 ))) 328 328 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -330,6 +330,9 @@ 330 330 High-Density Housing 331 331 )))|(% colspan="1" %)(% colspan="1" %) 332 332 ((( 727 +\\ 728 +)))|(% colspan="1" %)(% colspan="1" %) 729 +((( 333 333 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 334 334 ))) 335 335 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -337,6 +337,9 @@ 337 337 Arcology 338 338 )))|(% colspan="1" %)(% colspan="1" %) 339 339 ((( 737 +\\ 738 +)))|(% colspan="1" %)(% colspan="1" %) 739 +((( 340 340 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 341 341 ))) 342 342 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -344,6 +344,9 @@ 344 344 Luxury Housing 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 747 +\\ 748 +)))|(% colspan="1" %)(% colspan="1" %) 749 +((( 347 347 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 348 348 ))) 349 349 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -351,7 +351,14 @@ 351 351 Martial Arts School 352 352 )))|(% colspan="1" %)(% colspan="1" %) 353 353 ((( 757 +\\ 758 +)))|(% colspan="1" %)(% colspan="1" %) 759 +((( 354 354 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 761 + 762 +\\ 763 + 764 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 355 355 ))) 356 356 |(% colspan="1" %)(% colspan="1" %) 357 357 ((( ... ... @@ -358,7 +358,14 @@ 358 358 Host Martial Arts Tournament 359 359 )))|(% colspan="1" %)(% colspan="1" %) 360 360 ((( 771 +\\ 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 361 361 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 775 + 776 +\\ 777 + 778 +Running this project will allow the upgrading of crew boarding skill 362 362 ))) 363 363 |(% colspan="1" %)(% colspan="1" %) 364 364 ((( ... ... @@ -365,9 +365,16 @@ 365 365 Aerial Maze 366 366 )))|(% colspan="1" %)(% colspan="1" %) 367 367 ((( 785 +\\ 786 +)))|(% colspan="1" %)(% colspan="1" %) 787 +((( 368 368 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 369 369 370 370 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 791 + 792 +\\ 793 + 794 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 371 371 ))) 372 372 |(% colspan="1" %)(% colspan="1" %) 373 373 ((( ... ... @@ -374,7 +374,14 @@ 374 374 Host Maze-Run Competition 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 801 +\\ 802 +)))|(% colspan="1" %)(% colspan="1" %) 803 +((( 804 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 805 + 806 +\\ 807 + 808 +Running this project will allow the upgrading of crew piloting skill 378 378 ))) 379 379 |(% colspan="1" %)(% colspan="1" %) 380 380 ((( ... ... @@ -381,6 +381,9 @@ 381 381 Theme Park 382 382 )))|(% colspan="1" %)(% colspan="1" %) 383 383 ((( 815 +\\ 816 +)))|(% colspan="1" %)(% colspan="1" %) 817 +((( 384 384 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 385 385 ))) 386 386 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -388,6 +388,9 @@ 388 388 Zoo 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 825 +\\ 826 +)))|(% colspan="1" %)(% colspan="1" %) 827 +((( 391 391 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 392 392 ))) 393 393 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -395,6 +395,9 @@ 395 395 Live Performance Venues 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 835 +\\ 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 398 398 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 399 399 ))) 400 400 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -402,6 +402,9 @@ 402 402 Tropical Resort 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 845 +\\ 846 +)))|(% colspan="1" %)(% colspan="1" %) 847 +((( 405 405 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 406 406 ))) 407 407 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -409,6 +409,9 @@ 409 409 Winter Sports Resort 410 410 )))|(% colspan="1" %)(% colspan="1" %) 411 411 ((( 855 +\\ 856 +)))|(% colspan="1" %)(% colspan="1" %) 857 +((( 412 412 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 413 413 ))) 414 414 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -416,6 +416,9 @@ 416 416 Fine Dining 417 417 )))|(% colspan="1" %)(% colspan="1" %) 418 418 ((( 865 +\\ 866 +)))|(% colspan="1" %)(% colspan="1" %) 867 +((( 419 419 Whether it's imported delicacies or local specialities, good food is always popular 420 420 ))) 421 421 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -423,6 +423,9 @@ 423 423 Temple 424 424 )))|(% colspan="1" %)(% colspan="1" %) 425 425 ((( 875 +\\ 876 +)))|(% colspan="1" %)(% colspan="1" %) 877 +((( 426 426 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 427 427 ))) 428 428 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -430,6 +430,9 @@ 430 430 Clinic 431 431 )))|(% colspan="1" %)(% colspan="1" %) 432 432 ((( 885 +\\ 886 +)))|(% colspan="1" %)(% colspan="1" %) 887 +((( 433 433 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 434 434 ))) 435 435 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -437,6 +437,9 @@ 437 437 Send Medical Supplies 438 438 )))|(% colspan="1" %)(% colspan="1" %) 439 439 ((( 895 +\\ 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 440 440 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 441 441 ))) 442 442 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -444,6 +444,9 @@ 444 444 Research Campus 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 905 +\\ 906 +)))|(% colspan="1" %)(% colspan="1" %) 907 +((( 447 447 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 448 448 ))) 449 449 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -451,6 +451,9 @@ 451 451 Send Research Materials 452 452 )))|(% colspan="1" %)(% colspan="1" %) 453 453 ((( 915 +\\ 916 +)))|(% colspan="1" %)(% colspan="1" %) 917 +((( 454 454 A research group has received a sizeable grant and is asking for various materials to carry out experiments 455 455 ))) 456 456 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -458,6 +458,9 @@ 458 458 Bank 459 459 )))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 925 +\\ 926 +)))|(% colspan="1" %)(% colspan="1" %) 927 +((( 461 461 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 462 462 ))) 463 463 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -465,6 +465,9 @@ 465 465 Fund Start-Up 466 466 )))|(% colspan="1" %)(% colspan="1" %) 467 467 ((( 935 +\\ 936 +)))|(% colspan="1" %)(% colspan="1" %) 937 +((( 468 468 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 469 469 ))) 470 470 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -472,6 +472,9 @@ 472 472 Nividium Workshop 473 473 )))|(% colspan="1" %)(% colspan="1" %) 474 474 ((( 945 +\\ 946 +)))|(% colspan="1" %)(% colspan="1" %) 947 +((( 475 475 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 476 476 ))) 477 477 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -479,6 +479,9 @@ 479 479 Send Nividium 480 480 )))|(% colspan="1" %)(% colspan="1" %) 481 481 ((( 955 +\\ 956 +)))|(% colspan="1" %)(% colspan="1" %) 957 +((( 482 482 The workshop is running low on Nividium and requires a new shipment 483 483 ))) 484 484 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -486,6 +486,9 @@ 486 486 Spice Fields 487 487 )))|(% colspan="1" %)(% colspan="1" %) 488 488 ((( 965 +\\ 966 +)))|(% colspan="1" %)(% colspan="1" %) 967 +((( 489 489 Spices are an absolutely essential component of any well-made meal 490 490 ))) 491 491 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -493,6 +493,9 @@ 493 493 Vineyards 494 494 )))|(% colspan="1" %)(% colspan="1" %) 495 495 ((( 975 +\\ 976 +)))|(% colspan="1" %)(% colspan="1" %) 977 +((( 496 496 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 497 497 ))) 498 498 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -500,110 +500,195 @@ 500 500 Art College 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 985 +\\ 986 +)))|(% colspan="1" %)(% colspan="1" %) 987 +((( 503 503 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 504 504 ))) 505 505 506 -= Xenon Terraforming Projects = 991 +== Xenon Terraforming Projects (Not Implemented) == 507 507 993 +Xenon Terraforming projects exist inside the game's code but have not been implemented. 994 + 995 +(% class="wrapped" %) 508 508 |=((( 509 509 Name 998 +)))|=(% colspan="1" %)(% colspan="1" %) 999 +((( 1000 +Resource Requirements 510 510 )))|=((( 511 511 Description 512 512 ))) 513 513 |((( 514 - 1005 +Claim District 1006 +)))|(% colspan="1" %)(% colspan="1" %) 1007 +((( 1008 +\\ 515 515 )))|((( 516 - 1010 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 517 517 ))) 518 518 |((( 519 - 1013 +Destroy District 1014 +)))|(% colspan="1" %)(% colspan="1" %) 1015 +((( 1016 +\\ 520 520 )))|((( 521 - 1018 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 522 522 ))) 523 523 |((( 524 - 1021 +Under Xenon control 1022 +)))|(% colspan="1" %)(% colspan="1" %) 1023 +((( 1024 +\\ 525 525 )))|((( 526 - 1026 +Xenon drones regularly patrol this district, preventing us from passing through it 527 527 ))) 1028 +|(% colspan="1" %)(% colspan="1" %) 1029 +((( 1030 +Liberated 1031 +)))|(% colspan="1" %)(% colspan="1" %) 1032 +((( 1033 +\\ 1034 +)))|(% colspan="1" %)(% colspan="1" %) 1035 +((( 1036 +The Xenon presence has been curbed for the time being, making it safe to pass through 1037 +))) 1038 +|(% colspan="1" %)(% colspan="1" %) 1039 +((( 1040 +Destroyed 1041 +)))|(% colspan="1" %)(% colspan="1" %) 1042 +((( 1043 +\\ 1044 +)))|(% colspan="1" %)(% colspan="1" %) 1045 +((( 1046 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 1047 +))) 1048 +|(% colspan="1" %)(% colspan="1" %) 1049 +((( 1050 +Habitation District 1051 +)))|(% colspan="1" %)(% colspan="1" %) 1052 +((( 1053 +\\ 1054 +)))|(% colspan="1" %)(% colspan="1" %) 1055 +((( 1056 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 1057 +))) 1058 +|(% colspan="1" %)(% colspan="1" %) 1059 +((( 1060 +Commerce District 1061 +)))|(% colspan="1" %)(% colspan="1" %) 1062 +((( 1063 +\\ 1064 +)))|(% colspan="1" %)(% colspan="1" %) 1065 +((( 1066 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 1067 +))) 1068 +|(% colspan="1" %)(% colspan="1" %) 1069 +((( 1070 +Farming District 1071 +)))|(% colspan="1" %)(% colspan="1" %) 1072 +((( 1073 +\\ 1074 +)))|(% colspan="1" %)(% colspan="1" %) 1075 +((( 1076 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 1077 +))) 1078 +|(% colspan="1" %)(% colspan="1" %) 1079 +((( 1080 +Administration District 1081 +)))|(% colspan="1" %)(% colspan="1" %) 1082 +((( 1083 +\\ 1084 +)))|(% colspan="1" %)(% colspan="1" %) 1085 +((( 1086 +In addition to office space for the governing body, this district also houses the local data centre 1087 +))) 1088 +|(% colspan="1" %)(% colspan="1" %) 1089 +((( 1090 +Industrial District 1091 +)))|(% colspan="1" %)(% colspan="1" %) 1092 +((( 1093 +\\ 1094 +)))|(% colspan="1" %)(% colspan="1" %) 1095 +((( 1096 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 1097 +))) 1098 +|(% colspan="1" %)(% colspan="1" %) 1099 +((( 1100 +Recreation District 1101 +)))|(% colspan="1" %)(% colspan="1" %) 1102 +((( 1103 +\\ 1104 +)))|(% colspan="1" %)(% colspan="1" %) 1105 +((( 1106 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 1107 +))) 1108 +|(% colspan="1" %)(% colspan="1" %) 1109 +((( 1110 +Subvert AGI Core 1111 +)))|(% colspan="1" %)(% colspan="1" %) 1112 +((( 1113 +\\ 1114 +)))|(% colspan="1" %)(% colspan="1" %) 1115 +((( 1116 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 1117 +))) 1118 +|(% colspan="1" %)(% colspan="1" %) 1119 +((( 1120 +Detonate Reactor 1121 +)))|(% colspan="1" %)(% colspan="1" %) 1122 +((( 1123 +\\ 1124 +)))|(% colspan="1" %)(% colspan="1" %) 1125 +((( 1126 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 1127 +))) 1128 +|(% colspan="1" %)(% colspan="1" %) 1129 +((( 1130 +Xenon Reclaim 1131 +)))|(% colspan="1" %)(% colspan="1" %) 1132 +((( 1133 +\\ 1134 +)))|(% colspan="1" %)(% colspan="1" %) 1135 +((( 1136 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 1137 +))) 1138 +|(% colspan="1" %)(% colspan="1" %) 1139 +((( 1140 +Xenon Rebuild 1141 +)))|(% colspan="1" %)(% colspan="1" %) 1142 +((( 1143 +\\ 1144 +)))|(% colspan="1" %)(% colspan="1" %) 1145 +((( 1146 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 1147 +))) 1148 +|(% colspan="1" %)(% colspan="1" %) 1149 +((( 1150 +EMP Xenon Drones 1151 +)))|(% colspan="1" %)(% colspan="1" %) 1152 +((( 1153 +\\ 1154 +)))|(% colspan="1" %)(% colspan="1" %) 1155 +((( 1156 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1157 +))) 1158 +|(% colspan="1" %)(% colspan="1" %) 1159 +((( 1160 +Bombard Xenon Drones 1161 +)))|(% colspan="1" %)(% colspan="1" %) 1162 +((( 1163 +\\ 1164 +)))|(% colspan="1" %)(% colspan="1" %) 1165 +((( 1166 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1167 +))) 528 528 529 - 530 - 531 - <t id="2010">Claim District 532 - 533 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 534 - 535 - <t id="2020">Destroy District 536 - 537 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 538 - 539 - <t id="2030">Under Xenon control 540 - 541 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 542 - 543 - <t id="2040">Liberated 544 - 545 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 546 - 547 - <t id="2050">Destroyed 548 - 549 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 550 - 551 - <t id="2060">Habitation District 552 - 553 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 554 - 555 - <t id="2070">Commerce District 556 - 557 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 558 - 559 - <t id="2080">Farming District 560 - 561 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 562 - 563 - <t id="2090">Administration District 564 - 565 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 566 - 567 - <t id="2100">Industrial District 568 - 569 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 570 - 571 - <t id="2110">Recreation District 572 - 573 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 574 - 575 - <t id="2120">Subvert AGI Core 576 - 577 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 578 - 579 - <t id="2130">Detonate Reactor 580 - 581 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 582 - 583 - <t id="2140">Xenon Reclaim 584 - 585 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 586 - 587 - <t id="2150">Xenon Rebuild 588 - 589 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 590 - 591 - <t id="2160">EMP Xenon Drones 592 - 593 - <t id="2161">{20227,2011} 594 - 595 - <t id="2170">Bombard Xenon Drones 596 - 597 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 598 - 599 - <t id="2172">This will undoubtedly level this district, though. 600 - 601 - <t id="2173">The damage could possibly spill over to another district. 602 - 603 - 604 - 605 605 == Terraforming Events == 606 606 1171 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1172 + 1173 +(% class="wrapped" %) 607 607 |=((( 608 608 Name 609 609 )))|=((( ... ... @@ -617,10 +617,22 @@ 617 617 |((( 618 618 Global Warming 619 619 )))|((( 620 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1187 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1188 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 621 621 ))) 622 622 |((( 623 623 Quake 624 624 )))|((( 625 625 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1194 + 1195 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1196 + 1197 +\\ 626 626 ))) 1199 + 1200 +== Sources == 1201 + 1202 +* libraries/terraforming.xml 1203 +* libraries/jobs.xml 1204 +* md/factionlogic_stations.xml 1205 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 00467108/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439555/Terraforming