Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
Change comment: There is no comment for this version
To version 12.1
edited by Daniel Turner
on 2021/01/29 21:27
Change comment: added terraforming prerequisites

Summary

Details

Page properties
Content
... ... @@ -6,6 +6,19 @@
6 6  This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 7  {{/note}}
8 8  
9 +== Prerequisites for Terraforming ==
10 +
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ
13 +* Have storage capabilities for container, solid and liquid wares on the HQ
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 +
9 9  == Planets That Can Be Terraformed ==
10 10  
11 11  |=(((
... ... @@ -14,6 +14,9 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
30 +)))|=(% colspan="1" %)(% colspan="1" %)
31 +(((
32 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -20,8 +20,76 @@
20 20  )))|(((
21 21  18 Billion
22 22  )))|(((
39 +Benefaction
40 +)))|(% colspan="1" %)(% colspan="1" %)
41 +(((
23 23  
24 24  )))
44 +|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +Atiya's Misfortune
47 +)))|(% colspan="1" %)(% colspan="1" %)
48 +(((
49 +
50 +)))|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +
53 +)))|(% colspan="1" %)(% colspan="1" %)
54 +(((
55 +
56 +)))
57 +|(% colspan="1" %)(% colspan="1" %)
58 +(((
59 +Black Hole Sun
60 +)))|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +Hades
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +
69 +)))
70 +|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +Frontier Edge
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +Frontier Edge
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +
79 +)))|(% colspan="1" %)(% colspan="1" %)
80 +(((
81 +
82 +)))
83 +|(% colspan="1" %)(% colspan="1" %)
84 +(((
85 +<Coming in CoH>
86 +)))|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +<Coming in CoH>
89 +)))|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Sutton
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +
95 +)))
96 +|(% colspan="1" %)(% colspan="1" %)
97 +(((
98 +Getsu Fune
99 +)))|(% colspan="1" %)(% colspan="1" %)
100 +(((
101 +Getsu Fune
102 +)))|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +
108 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
... ... @@ -28,14 +28,49 @@
28 28  
29 29  )))|(((
30 30  
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
117 +
31 31  )))
32 -|(((
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scale Plate Green
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
33 33  
34 -)))|(((
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
35 35  
36 -)))|(((
128 +)))|(% colspan="1" %)(% colspan="1" %)
129 +(((
37 37  
38 38  )))
132 +|(% colspan="1" %)(% colspan="1" %)
133 +(((
134 +Tharka's Cascade
135 +)))|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +
144 +)))
145 +|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +<Coming in CoH>
148 +)))|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +<Coming in CoH>
151 +)))|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +Terranova
154 +)))|(% colspan="1" %)(% colspan="1" %)
155 +(((
156 +
157 +)))
39 39  
40 40  == Standard Terraforming Projects ==
41 41  
... ... @@ -503,7 +503,7 @@
503 503  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
504 504  )))
505 505  
506 -= Xenon Terraforming Projects =
625 +== Xenon Terraforming Projects ==
507 507  
508 508  |=(((
509 509  Name
... ... @@ -511,97 +511,119 @@
511 511  Description
512 512  )))
513 513  |(((
514 -
633 +Claim District
515 515  )))|(((
516 -
635 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
517 517  )))
518 518  |(((
519 -
638 +Destroy District
520 520  )))|(((
521 -
640 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
522 522  )))
523 523  |(((
524 -
643 +Under Xenon control
525 525  )))|(((
526 -
645 +Xenon drones regularly patrol this district, preventing us from passing through it
527 527  )))
647 +|(% colspan="1" %)(% colspan="1" %)
648 +(((
649 +Liberated
650 +)))|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +The Xenon presence has been curbed for the time being, making it safe to pass through
653 +)))
654 +|(% colspan="1" %)(% colspan="1" %)
655 +(((
656 +Destroyed
657 +)))|(% colspan="1" %)(% colspan="1" %)
658 +(((
659 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
660 +)))
661 +|(% colspan="1" %)(% colspan="1" %)
662 +(((
663 +Habitation District
664 +)))|(% colspan="1" %)(% colspan="1" %)
665 +(((
666 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
667 +)))
668 +|(% colspan="1" %)(% colspan="1" %)
669 +(((
670 +Commerce District
671 +)))|(% colspan="1" %)(% colspan="1" %)
672 +(((
673 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
674 +)))
675 +|(% colspan="1" %)(% colspan="1" %)
676 +(((
677 +Farming District
678 +)))|(% colspan="1" %)(% colspan="1" %)
679 +(((
680 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
681 +)))
682 +|(% colspan="1" %)(% colspan="1" %)
683 +(((
684 +Administration District
685 +)))|(% colspan="1" %)(% colspan="1" %)
686 +(((
687 +In addition to office space for the governing body, this district also houses the local data centre
688 +)))
689 +|(% colspan="1" %)(% colspan="1" %)
690 +(((
691 +Industrial District
692 +)))|(% colspan="1" %)(% colspan="1" %)
693 +(((
694 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
695 +)))
696 +|(% colspan="1" %)(% colspan="1" %)
697 +(((
698 +Recreation District
699 +)))|(% colspan="1" %)(% colspan="1" %)
700 +(((
701 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
702 +)))
703 +|(% colspan="1" %)(% colspan="1" %)
704 +(((
705 +Subvert AGI Core
706 +)))|(% colspan="1" %)(% colspan="1" %)
707 +(((
708 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
709 +)))
710 +|(% colspan="1" %)(% colspan="1" %)
711 +(((
712 +Detonate Reactor
713 +)))|(% colspan="1" %)(% colspan="1" %)
714 +(((
715 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
716 +)))
717 +|(% colspan="1" %)(% colspan="1" %)
718 +(((
719 +Xenon Reclaim
720 +)))|(% colspan="1" %)(% colspan="1" %)
721 +(((
722 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
723 +)))
724 +|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Xenon Rebuild
727 +)))|(% colspan="1" %)(% colspan="1" %)
728 +(((
729 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
730 +)))
731 +|(% colspan="1" %)(% colspan="1" %)
732 +(((
733 +EMP Xenon Drones
734 +)))|(% colspan="1" %)(% colspan="1" %)
735 +(((
736 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
737 +)))
738 +|(% colspan="1" %)(% colspan="1" %)
739 +(((
740 +Bombard Xenon Drones
741 +)))|(% colspan="1" %)(% colspan="1" %)
742 +(((
743 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
744 +)))
528 528  
529 -
530 -
531 - <t id="2010">Claim District
532 -
533 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
534 -
535 - <t id="2020">Destroy District
536 -
537 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
538 -
539 - <t id="2030">Under Xenon control
540 -
541 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
542 -
543 - <t id="2040">Liberated
544 -
545 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
546 -
547 - <t id="2050">Destroyed
548 -
549 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
550 -
551 - <t id="2060">Habitation District
552 -
553 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
554 -
555 - <t id="2070">Commerce District
556 -
557 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
558 -
559 - <t id="2080">Farming District
560 -
561 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
562 -
563 - <t id="2090">Administration District
564 -
565 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
566 -
567 - <t id="2100">Industrial District
568 -
569 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
570 -
571 - <t id="2110">Recreation District
572 -
573 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
574 -
575 - <t id="2120">Subvert AGI Core
576 -
577 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
578 -
579 - <t id="2130">Detonate Reactor
580 -
581 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
582 -
583 - <t id="2140">Xenon Reclaim
584 -
585 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
586 -
587 - <t id="2150">Xenon Rebuild
588 -
589 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
590 -
591 - <t id="2160">EMP Xenon Drones
592 -
593 - <t id="2161">{20227,2011}
594 -
595 - <t id="2170">Bombard Xenon Drones
596 -
597 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
598 -
599 - <t id="2172">This will undoubtedly level this district, though.
600 -
601 - <t id="2173">The damage could possibly spill over to another district.
602 -
603 -
604 -
605 605  == Terraforming Events ==
606 606  
607 607  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467108
1 +101908680
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101908680/Terraforming