Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 6.1
edited by Daniel Turner
on 2020/11/22 05:51
on 2020/11/22 05:51
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To version 23.1
edited by Daniel Turner
on 2021/12/10 01:32
on 2021/12/10 01:32
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... ... @@ -1,11 +1,24 @@ 1 -{{no te title="Spoilers ahead"}}2 - Thispagecontainsspoilers about anupcominggamemechanic3 -{{/no te}}1 +{{info}} 2 +Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column 3 +{{/info}} 4 4 5 -{{note title="Note:"}} 6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 -{{/note}} 5 +== == 8 8 7 +{{toc/}} 8 + 9 +== Prerequisites for Terraforming == 10 + 11 +* High mass teleportation researched, and spoken to Boso Ta afterwards 12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 +* Accept a terraforming mission 15 +* Teleport the HQ to the sector specified by the mission briefing 16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 + 18 +Once started, construction and delivery are automatic as long as the required resources are provided. 19 + 20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 + 9 9 == Planets That Can Be Terraformed == 10 10 11 11 |=((( ... ... @@ -14,6 +14,12 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 30 +)))|=(% colspan="1" %)(% colspan="1" %) 31 +((( 32 +Difficulty 33 +)))|=(% colspan="1" %)(% colspan="1" %) 34 +((( 35 +Reward 17 17 ))) 18 18 |((( 19 19 18 Billion ... ... @@ -20,42 +20,161 @@ 20 20 )))|((( 21 21 18 Billion 22 22 )))|((( 42 +18 Billion c 43 +)))|(% colspan="1" %)(% colspan="1" %) 44 +((( 45 +Very Hard 46 +)))|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Nividium Workshop which allows for a permanent market for nividium 49 +))) 50 +|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +Atiya's Misfortune 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 +Atiya's Misfortune I/III 56 +)))|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Atiya's Misfortune e 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +Impossible 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 65 + 66 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards 67 +))) 68 +|(% colspan="1" %)(% colspan="1" %) 69 +((( 70 +Black Hole Sun 71 +)))|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 +Black Hole Sun III/IV 74 +)))|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Hades 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +Very Hard 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 23 23 24 24 ))) 84 +|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +Frontier Edge 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +Frontier Edge 90 +)))|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Messner 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +Very Hard 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Antigone expansion into Frontier Edge 99 +))) 100 +|(% colspan="1" %)(% colspan="1" %) 101 +((( 102 +Getsu Fune 103 +)))|(% colspan="1" %)(% colspan="1" %) 104 +((( 105 +Getsu Fune 106 +)))|(% colspan="1" %)(% colspan="1" %) 107 +((( 108 +Shiokaze 109 +)))|(% colspan="1" %)(% colspan="1" %) 110 +((( 111 +Hard 112 +)))|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Antigone expansion into Getsu Fune 115 +))) 25 25 |((( 26 26 Memory of Profit 27 27 )))|((( 28 - 119 +Memory of Profit IX 29 29 )))|((( 121 +Memory of Profit i I 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +Hard 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 30 30 31 31 ))) 32 -|((( 129 +|(% colspan="1" %)(% colspan="1" %) 130 +((( 131 +Scale Plate Green 132 +)))|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +Scale Plate Green I/VII 135 +)))|(% colspan="1" %)(% colspan="1" %) 136 +((( 137 +Nature's Profit 138 +)))|(% colspan="1" %)(% colspan="1" %) 139 +((( 140 +Very Hard 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 144 + 145 +Ownership of a significant amount of SCA's former ships 146 +))) 147 +|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +Tharka's Cascade 150 +)))|(% colspan="1" %)(% colspan="1" %) 151 +((( 152 +Tharka's Cascade XV/XVII 153 +)))|(% colspan="1" %)(% colspan="1" %) 154 +((( 33 33 34 -)))|((( 156 +)))|(% colspan="1" %)(% colspan="1" %) 157 +((( 35 35 36 -)))|((( 159 +)))|(% colspan="1" %)(% colspan="1" %) 160 +((( 37 37 38 38 ))) 39 39 164 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 165 + 40 40 == Standard Terraforming Projects == 41 41 42 42 |=((( 43 43 Name 170 +)))|=(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Resource Requirements 44 44 )))|=((( 45 45 Description 46 46 ))) 47 47 |((( 48 48 Reflective Cloud Particles 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 + 49 49 )))|((( 50 50 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 51 51 ))) 52 52 |((( 53 53 Moholes 186 +)))|(% colspan="1" %)(% colspan="1" %) 187 +((( 188 + 54 54 )))|((( 55 55 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 56 56 ))) 57 57 |((( 58 58 Black Dust 194 +)))|(% colspan="1" %)(% colspan="1" %) 195 +((( 196 + 59 59 )))|((( 60 60 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 61 61 ))) ... ... @@ -64,6 +64,9 @@ 64 64 Excite Outer Core 65 65 )))|(% colspan="1" %)(% colspan="1" %) 66 66 ((( 205 + 206 +)))|(% colspan="1" %)(% colspan="1" %) 207 +((( 67 67 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 68 68 ))) 69 69 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -71,6 +71,9 @@ 71 71 Brake Outer Core 72 72 )))|(% colspan="1" %)(% colspan="1" %) 73 73 ((( 215 + 216 +)))|(% colspan="1" %)(% colspan="1" %) 217 +((( 74 74 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 75 75 ))) 76 76 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -78,6 +78,9 @@ 78 78 Import Water 79 79 )))|(% colspan="1" %)(% colspan="1" %) 80 80 ((( 225 + 226 +)))|(% colspan="1" %)(% colspan="1" %) 227 +((( 81 81 Without readily available water sources, there are not many alternatives to importing it 82 82 ))) 83 83 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -85,6 +85,9 @@ 85 85 Planetary Irrigation 86 86 )))|(% colspan="1" %)(% colspan="1" %) 87 87 ((( 235 + 236 +)))|(% colspan="1" %)(% colspan="1" %) 237 +((( 88 88 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 89 89 ))) 90 90 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -92,6 +92,9 @@ 92 92 Global Water Surfacing 93 93 )))|(% colspan="1" %)(% colspan="1" %) 94 94 ((( 245 + 246 +)))|(% colspan="1" %)(% colspan="1" %) 247 +((( 95 95 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 96 96 ))) 97 97 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -99,6 +99,9 @@ 99 99 Import Methane 100 100 )))|(% colspan="1" %)(% colspan="1" %) 101 101 ((( 255 + 256 +)))|(% colspan="1" %)(% colspan="1" %) 257 +((( 102 102 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 103 103 ))) 104 104 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -106,6 +106,9 @@ 106 106 Methane Oxidisers 107 107 )))|(% colspan="1" %)(% colspan="1" %) 108 108 ((( 265 + 266 +)))|(% colspan="1" %)(% colspan="1" %) 267 +((( 109 109 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 110 110 ))) 111 111 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -113,6 +113,9 @@ 113 113 Carbon Mineralisers 114 114 )))|(% colspan="1" %)(% colspan="1" %) 115 115 ((( 275 + 276 +)))|(% colspan="1" %)(% colspan="1" %) 277 +((( 116 116 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 117 117 ))) 118 118 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -120,6 +120,9 @@ 120 120 Targeted Outgassing 121 121 )))|(% colspan="1" %)(% colspan="1" %) 122 122 ((( 285 + 286 +)))|(% colspan="1" %)(% colspan="1" %) 287 +((( 123 123 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 124 124 ))) 125 125 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -127,6 +127,9 @@ 127 127 Clean Up Toxins 128 128 )))|(% colspan="1" %)(% colspan="1" %) 129 129 ((( 295 + 296 +)))|(% colspan="1" %)(% colspan="1" %) 297 +((( 130 130 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 131 131 ))) 132 132 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -134,6 +134,9 @@ 134 134 Volcano Caps 135 135 )))|(% colspan="1" %)(% colspan="1" %) 136 136 ((( 305 + 306 +)))|(% colspan="1" %)(% colspan="1" %) 307 +((( 137 137 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 138 138 ))) 139 139 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -141,6 +141,9 @@ 141 141 Tectonic Scaffolding 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 315 + 316 +)))|(% colspan="1" %)(% colspan="1" %) 317 +((( 144 144 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 145 145 ))) 146 146 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -148,6 +148,9 @@ 148 148 Clean Up Radioactive Contamination 149 149 )))|(% colspan="1" %)(% colspan="1" %) 150 150 ((( 325 + 326 +)))|(% colspan="1" %)(% colspan="1" %) 327 +((( 151 151 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 152 152 ))) 153 153 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -155,6 +155,9 @@ 155 155 Tailored Microbes 156 156 )))|(% colspan="1" %)(% colspan="1" %) 157 157 ((( 335 + 336 +)))|(% colspan="1" %)(% colspan="1" %) 337 +((( 158 158 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 159 159 ))) 160 160 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -162,6 +162,9 @@ 162 162 Jumpstart Microbiome 163 163 )))|(% colspan="1" %)(% colspan="1" %) 164 164 ((( 345 + 346 +)))|(% colspan="1" %)(% colspan="1" %) 347 +((( 165 165 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 166 166 ))) 167 167 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -169,6 +169,9 @@ 169 169 Microbial Culling 170 170 )))|(% colspan="1" %)(% colspan="1" %) 171 171 ((( 355 + 356 +)))|(% colspan="1" %)(% colspan="1" %) 357 +((( 172 172 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 173 173 ))) 174 174 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -176,6 +176,9 @@ 176 176 Cyanobacteria 177 177 )))|(% colspan="1" %)(% colspan="1" %) 178 178 ((( 365 + 366 +)))|(% colspan="1" %)(% colspan="1" %) 367 +((( 179 179 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 180 180 ))) 181 181 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -183,6 +183,9 @@ 183 183 Genetically Modify Toxic Fruit 184 184 )))|(% colspan="1" %)(% colspan="1" %) 185 185 ((( 375 + 376 +)))|(% colspan="1" %)(% colspan="1" %) 377 +((( 186 186 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 187 187 ))) 188 188 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -190,6 +190,9 @@ 190 190 Cull Toxic Fruit 191 191 )))|(% colspan="1" %)(% colspan="1" %) 192 192 ((( 385 + 386 +)))|(% colspan="1" %)(% colspan="1" %) 387 +((( 193 193 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 194 194 ))) 195 195 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -197,6 +197,9 @@ 197 197 Cull Parasites 198 198 )))|(% colspan="1" %)(% colspan="1" %) 199 199 ((( 395 + 396 +)))|(% colspan="1" %)(% colspan="1" %) 397 +((( 200 200 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 201 201 ))) 202 202 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -204,6 +204,9 @@ 204 204 Reintroduce Local Flora 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 405 + 406 +)))|(% colspan="1" %)(% colspan="1" %) 407 +((( 207 207 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 208 208 ))) 209 209 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -211,6 +211,9 @@ 211 211 Geothermal Power Plant 212 212 )))|(% colspan="1" %)(% colspan="1" %) 213 213 ((( 415 + 416 +)))|(% colspan="1" %)(% colspan="1" %) 417 +((( 214 214 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 215 215 ))) 216 216 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -218,6 +218,9 @@ 218 218 Wind Turbine Farm 219 219 )))|(% colspan="1" %)(% colspan="1" %) 220 220 ((( 425 + 426 +)))|(% colspan="1" %)(% colspan="1" %) 427 +((( 221 221 When it's available, wind power can be a very cost-effective method of generating power 222 222 ))) 223 223 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -225,6 +225,9 @@ 225 225 Matter/Antimatter Power Plant 226 226 )))|(% colspan="1" %)(% colspan="1" %) 227 227 ((( 435 + 436 +)))|(% colspan="1" %)(% colspan="1" %) 437 +((( 228 228 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 229 229 ))) 230 230 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -232,6 +232,9 @@ 232 232 Clean Refineries 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 445 + 446 +)))|(% colspan="1" %)(% colspan="1" %) 447 +((( 235 235 These fully automated facilities refine locally mined resources into various materials 236 236 ))) 237 237 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -239,6 +239,9 @@ 239 239 Cheap Refineries 240 240 )))|(% colspan="1" %)(% colspan="1" %) 241 241 ((( 455 + 456 +)))|(% colspan="1" %)(% colspan="1" %) 457 +((( 242 242 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 243 243 ))) 244 244 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -246,6 +246,9 @@ 246 246 Retrofit Emission Filters 247 247 )))|(% colspan="1" %)(% colspan="1" %) 248 248 ((( 465 + 466 +)))|(% colspan="1" %)(% colspan="1" %) 467 +((( 249 249 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 250 250 ))) 251 251 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -254,8 +254,9 @@ 254 254 )))|(% colspan="1" %)(% colspan="1" %) 255 255 ((( 256 256 257 - 258 -These automated facilities produce advanced technology when supplied with materials. 476 +)))|(% colspan="1" %)(% colspan="1" %) 477 +((( 478 +These automated facilities produce advanced technology when supplied with materials 259 259 ))) 260 260 |(% colspan="1" %)(% colspan="1" %) 261 261 ((( ... ... @@ -262,7 +262,10 @@ 262 262 Von-Neumann Constructors 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 485 + 486 +)))|(% colspan="1" %)(% colspan="1" %) 487 +((( 488 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 266 266 ))) 267 267 |(% colspan="1" %)(% colspan="1" %) 268 268 ((( ... ... @@ -269,7 +269,10 @@ 269 269 Hydroponics 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 495 + 496 +)))|(% colspan="1" %)(% colspan="1" %) 497 +((( 498 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 273 273 ))) 274 274 |(% colspan="1" %)(% colspan="1" %) 275 275 ((( ... ... @@ -276,7 +276,10 @@ 276 276 Fertilise Soil 277 277 )))|(% colspan="1" %)(% colspan="1" %) 278 278 ((( 279 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 505 + 506 +)))|(% colspan="1" %)(% colspan="1" %) 507 +((( 508 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 280 280 ))) 281 281 |(% colspan="1" %)(% colspan="1" %) 282 282 ((( ... ... @@ -283,6 +283,9 @@ 283 283 Forestation 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 515 + 516 +)))|(% colspan="1" %)(% colspan="1" %) 517 +((( 286 286 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 287 287 ))) 288 288 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -290,7 +290,10 @@ 290 290 Wheat Fields 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 525 + 526 +)))|(% colspan="1" %)(% colspan="1" %) 527 +((( 528 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 294 294 ))) 295 295 |(% colspan="1" %)(% colspan="1" %) 296 296 ((( ... ... @@ -297,7 +297,10 @@ 297 297 Sunrise Flower Fields 298 298 )))|(% colspan="1" %)(% colspan="1" %) 299 299 ((( 300 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 535 + 536 +)))|(% colspan="1" %)(% colspan="1" %) 537 +((( 538 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 301 301 ))) 302 302 |(% colspan="1" %)(% colspan="1" %) 303 303 ((( ... ... @@ -304,7 +304,10 @@ 304 304 Soja Bean Fields 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 545 + 546 +)))|(% colspan="1" %)(% colspan="1" %) 547 +((( 548 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 308 308 ))) 309 309 |(% colspan="1" %)(% colspan="1" %) 310 310 ((( ... ... @@ -311,243 +311,481 @@ 311 311 Scruffin Fields 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 555 + 556 +)))|(% colspan="1" %)(% colspan="1" %) 557 +((( 558 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 315 315 ))) 316 316 |(% colspan="1" %)(% colspan="1" %) 317 317 ((( 318 - 562 +Bubble City 319 319 )))|(% colspan="1" %)(% colspan="1" %) 320 320 ((( 321 321 566 +)))|(% colspan="1" %)(% colspan="1" %) 567 +((( 568 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 322 322 ))) 323 - 324 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 325 - 570 +|(% colspan="1" %)(% colspan="1" %) 571 +((( 326 326 Habitation Module 327 - 328 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 329 - 573 +)))|(% colspan="1" %)(% colspan="1" %) 574 +((( 575 + 576 +)))|(% colspan="1" %)(% colspan="1" %) 577 +((( 578 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 579 +))) 580 +|(% colspan="1" %)(% colspan="1" %) 581 +((( 330 330 High-Density Housing 331 - 332 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 333 - 583 +)))|(% colspan="1" %)(% colspan="1" %) 584 +((( 585 + 586 +)))|(% colspan="1" %)(% colspan="1" %) 587 +((( 588 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 589 +))) 590 +|(% colspan="1" %)(% colspan="1" %) 591 +((( 334 334 Arcology 335 - 336 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 337 - 593 +)))|(% colspan="1" %)(% colspan="1" %) 594 +((( 595 + 596 +)))|(% colspan="1" %)(% colspan="1" %) 597 +((( 598 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 599 +))) 600 +|(% colspan="1" %)(% colspan="1" %) 601 +((( 338 338 Luxury Housing 339 - 340 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 341 - 603 +)))|(% colspan="1" %)(% colspan="1" %) 604 +((( 605 + 606 +)))|(% colspan="1" %)(% colspan="1" %) 607 +((( 608 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 609 +))) 610 +|(% colspan="1" %)(% colspan="1" %) 611 +((( 342 342 Martial Arts School 613 +)))|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 + 616 +)))|(% colspan="1" %)(% colspan="1" %) 617 +((( 618 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 343 343 344 - Whilerooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.620 + 345 345 346 -Group Training 347 - 348 -A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 349 - 350 -Individual Training 351 - 352 -An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 353 - 622 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 623 +))) 624 +|(% colspan="1" %)(% colspan="1" %) 625 +((( 354 354 Host Martial Arts Tournament 627 +)))|(% colspan="1" %)(% colspan="1" %) 628 +((( 629 + 630 +)))|(% colspan="1" %)(% colspan="1" %) 631 +((( 632 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 355 355 356 - ~>Callingparticipants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!634 + 357 357 358 -~>Aerial Maze 359 - 636 +Running this project will allow the upgrading of crew boarding skill 637 +))) 638 +|(% colspan="1" %)(% colspan="1" %) 639 +((( 640 +Aerial Maze 641 +)))|(% colspan="1" %)(% colspan="1" %) 642 +((( 643 + 644 +)))|(% colspan="1" %)(% colspan="1" %) 645 +((( 360 360 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 361 361 362 362 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 363 363 364 - GroupTraining650 + 365 365 366 -A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 367 - 368 -Individual Training 369 - 370 -An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 371 - 652 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 653 +))) 654 +|(% colspan="1" %)(% colspan="1" %) 655 +((( 372 372 Host Maze-Run Competition 657 +)))|(% colspan="1" %)(% colspan="1" %) 658 +((( 659 + 660 +)))|(% colspan="1" %)(% colspan="1" %) 661 +((( 662 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 373 373 374 - Adrowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!664 + 375 375 666 +Running this project will allow the upgrading of crew piloting skill 667 +))) 668 +|(% colspan="1" %)(% colspan="1" %) 669 +((( 376 376 Theme Park 377 - 671 +)))|(% colspan="1" %)(% colspan="1" %) 672 +((( 673 + 674 +)))|(% colspan="1" %)(% colspan="1" %) 675 +((( 378 378 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 379 - 677 +))) 678 +|(% colspan="1" %)(% colspan="1" %) 679 +((( 380 380 Zoo 381 - 681 +)))|(% colspan="1" %)(% colspan="1" %) 682 +((( 683 + 684 +)))|(% colspan="1" %)(% colspan="1" %) 685 +((( 382 382 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 383 - 384 - Live Performance Venues 385 - 386 - From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 387 - 388 - Tropical Resort 389 - 390 - Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 391 - 392 - Winter Sports Resort 393 - 394 - Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 395 - 396 - Fine Dining 397 - 398 - Whether it's imported delicacies or local specialities, good food is always popular. 399 - 400 - Temple 401 - 402 - Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 403 - 404 - Clinic 405 - 406 - A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 407 - 408 - Send Medical Supplies 409 - 410 - The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 411 - 412 - Research Campus 413 - 414 - A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 415 - 416 - Send Research Materials 417 - 418 - A research group has received a sizeable grant and is asking for various materials to carry out experiments. 419 - 420 - Bank 421 - 422 - You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 423 - 687 +))) 688 +|(% colspan="1" %)(% colspan="1" %) 689 +((( 690 +Live Performance Venues 691 +)))|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 + 694 +)))|(% colspan="1" %)(% colspan="1" %) 695 +((( 696 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 697 +))) 698 +|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Tropical Resort 701 +)))|(% colspan="1" %)(% colspan="1" %) 702 +((( 703 + 704 +)))|(% colspan="1" %)(% colspan="1" %) 705 +((( 706 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 707 +))) 708 +|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Winter Sports Resort 711 +)))|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 + 714 +)))|(% colspan="1" %)(% colspan="1" %) 715 +((( 716 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 717 +))) 718 +|(% colspan="1" %)(% colspan="1" %) 719 +((( 720 +Fine Dining 721 +)))|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 + 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Whether it's imported delicacies or local specialities, good food is always popular 727 +))) 728 +|(% colspan="1" %)(% colspan="1" %) 729 +((( 730 +Temple 731 +)))|(% colspan="1" %)(% colspan="1" %) 732 +((( 733 + 734 +)))|(% colspan="1" %)(% colspan="1" %) 735 +((( 736 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 737 +))) 738 +|(% colspan="1" %)(% colspan="1" %) 739 +((( 740 +Clinic 741 +)))|(% colspan="1" %)(% colspan="1" %) 742 +((( 743 + 744 +)))|(% colspan="1" %)(% colspan="1" %) 745 +((( 746 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 747 +))) 748 +|(% colspan="1" %)(% colspan="1" %) 749 +((( 750 +Send Medical Supplies 751 +)))|(% colspan="1" %)(% colspan="1" %) 752 +((( 753 + 754 +)))|(% colspan="1" %)(% colspan="1" %) 755 +((( 756 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies 757 +))) 758 +|(% colspan="1" %)(% colspan="1" %) 759 +((( 760 +Research Campus 761 +)))|(% colspan="1" %)(% colspan="1" %) 762 +((( 763 + 764 +)))|(% colspan="1" %)(% colspan="1" %) 765 +((( 766 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 767 +))) 768 +|(% colspan="1" %)(% colspan="1" %) 769 +((( 770 +Send Research Materials 771 +)))|(% colspan="1" %)(% colspan="1" %) 772 +((( 773 + 774 +)))|(% colspan="1" %)(% colspan="1" %) 775 +((( 776 +A research group has received a sizeable grant and is asking for various materials to carry out experiments 777 +))) 778 +|(% colspan="1" %)(% colspan="1" %) 779 +((( 780 +Bank 781 +)))|(% colspan="1" %)(% colspan="1" %) 782 +((( 783 + 784 +)))|(% colspan="1" %)(% colspan="1" %) 785 +((( 786 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 787 +))) 788 +|(% colspan="1" %)(% colspan="1" %) 789 +((( 424 424 Fund Start-Up 425 - 426 - Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 427 - 428 - Nividium Workshop 429 - 430 - Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 431 - 432 - Send Nividium 433 - 434 - The workshop is running low on Nividium and requires a new shipment. 435 - 791 +)))|(% colspan="1" %)(% colspan="1" %) 792 +((( 793 + 794 +)))|(% colspan="1" %)(% colspan="1" %) 795 +((( 796 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 797 +))) 798 +|(% colspan="1" %)(% colspan="1" %) 799 +((( 800 +Nividium Workshop 801 +)))|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 + 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 807 +))) 808 +|(% colspan="1" %)(% colspan="1" %) 809 +((( 810 +Send Nividium 811 +)))|(% colspan="1" %)(% colspan="1" %) 812 +((( 813 + 814 +)))|(% colspan="1" %)(% colspan="1" %) 815 +((( 816 +The workshop is running low on Nividium and requires a new shipment 817 +))) 818 +|(% colspan="1" %)(% colspan="1" %) 819 +((( 436 436 Spice Fields 437 - 438 -Spices are an absolutely essential component of any well-made meal. 439 - 821 +)))|(% colspan="1" %)(% colspan="1" %) 822 +((( 823 + 824 +)))|(% colspan="1" %)(% colspan="1" %) 825 +((( 826 +Spices are an absolutely essential component of any well-made meal 827 +))) 828 +|(% colspan="1" %)(% colspan="1" %) 829 +((( 440 440 Vineyards 441 - 831 +)))|(% colspan="1" %)(% colspan="1" %) 832 +((( 833 + 834 +)))|(% colspan="1" %)(% colspan="1" %) 835 +((( 442 442 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 443 - 837 +))) 838 +|(% colspan="1" %)(% colspan="1" %) 839 +((( 444 444 Art College 445 - 446 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 447 - 841 +)))|(% colspan="1" %)(% colspan="1" %) 842 +((( 448 448 844 +)))|(% colspan="1" %)(% colspan="1" %) 845 +((( 846 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 847 +))) 449 449 450 -== Xenon Terraforming Projects == 849 +== Xenon Terraforming Projects (Not Implemented) == 451 451 851 +Xenon Terraforming projects exist inside the game's code but have not been implemented. 852 + 452 452 |=((( 453 453 Name 855 +)))|=(% colspan="1" %)(% colspan="1" %) 856 +((( 857 +Resource Requirements 454 454 )))|=((( 455 455 Description 456 456 ))) 457 457 |((( 862 +Claim District 863 +)))|(% colspan="1" %)(% colspan="1" %) 864 +((( 458 458 459 459 )))|((( 460 - 867 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 461 461 ))) 462 462 |((( 870 +Destroy District 871 +)))|(% colspan="1" %)(% colspan="1" %) 872 +((( 463 463 464 464 )))|((( 465 - 875 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 466 466 ))) 467 467 |((( 878 +Under Xenon control 879 +)))|(% colspan="1" %)(% colspan="1" %) 880 +((( 468 468 469 469 )))|((( 883 +Xenon drones regularly patrol this district, preventing us from passing through it 884 +))) 885 +|(% colspan="1" %)(% colspan="1" %) 886 +((( 887 +Liberated 888 +)))|(% colspan="1" %)(% colspan="1" %) 889 +((( 470 470 891 +)))|(% colspan="1" %)(% colspan="1" %) 892 +((( 893 +The Xenon presence has been curbed for the time being, making it safe to pass through 471 471 ))) 472 - 895 +|(% colspan="1" %)(% colspan="1" %) 896 +((( 897 +Destroyed 898 +)))|(% colspan="1" %)(% colspan="1" %) 899 +((( 473 473 474 - 475 - <t id="2010">Claim District 476 - 477 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 478 - 479 - <t id="2020">Destroy District 480 - 481 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 482 - 483 - <t id="2030">Under Xenon control 484 - 485 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 486 - 487 - <t id="2040">Liberated 488 - 489 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 490 - 491 - <t id="2050">Destroyed 492 - 493 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 494 - 495 - <t id="2060">Habitation District 496 - 497 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 498 - 499 - <t id="2070">Commerce District 500 - 501 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 502 - 503 - <t id="2080">Farming District 504 - 505 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 506 - 507 - <t id="2090">Administration District 508 - 509 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 510 - 511 - <t id="2100">Industrial District 512 - 513 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 514 - 515 - <t id="2110">Recreation District 516 - 517 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 518 - 519 - <t id="2120">Subvert AGI Core 520 - 521 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 522 - 523 - <t id="2130">Detonate Reactor 524 - 525 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 526 - 527 - <t id="2140">Xenon Reclaim 528 - 529 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 530 - 531 - <t id="2150">Xenon Rebuild 532 - 533 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 534 - 535 - <t id="2160">EMP Xenon Drones 536 - 537 - <t id="2161">{20227,2011} 538 - 539 - <t id="2170">Bombard Xenon Drones 540 - 541 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 542 - 543 - <t id="2172">This will undoubtedly level this district, though. 544 - 545 - <t id="2173">The damage could possibly spill over to another district. 546 - 901 +)))|(% colspan="1" %)(% colspan="1" %) 902 +((( 903 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 904 +))) 905 +|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 +Habitation District 908 +)))|(% colspan="1" %)(% colspan="1" %) 909 +((( 547 547 911 +)))|(% colspan="1" %)(% colspan="1" %) 912 +((( 913 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 914 +))) 915 +|(% colspan="1" %)(% colspan="1" %) 916 +((( 917 +Commerce District 918 +)))|(% colspan="1" %)(% colspan="1" %) 919 +((( 920 + 921 +)))|(% colspan="1" %)(% colspan="1" %) 922 +((( 923 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 924 +))) 925 +|(% colspan="1" %)(% colspan="1" %) 926 +((( 927 +Farming District 928 +)))|(% colspan="1" %)(% colspan="1" %) 929 +((( 930 + 931 +)))|(% colspan="1" %)(% colspan="1" %) 932 +((( 933 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 934 +))) 935 +|(% colspan="1" %)(% colspan="1" %) 936 +((( 937 +Administration District 938 +)))|(% colspan="1" %)(% colspan="1" %) 939 +((( 940 + 941 +)))|(% colspan="1" %)(% colspan="1" %) 942 +((( 943 +In addition to office space for the governing body, this district also houses the local data centre 944 +))) 945 +|(% colspan="1" %)(% colspan="1" %) 946 +((( 947 +Industrial District 948 +)))|(% colspan="1" %)(% colspan="1" %) 949 +((( 950 + 951 +)))|(% colspan="1" %)(% colspan="1" %) 952 +((( 953 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 954 +))) 955 +|(% colspan="1" %)(% colspan="1" %) 956 +((( 957 +Recreation District 958 +)))|(% colspan="1" %)(% colspan="1" %) 959 +((( 960 + 961 +)))|(% colspan="1" %)(% colspan="1" %) 962 +((( 963 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 964 +))) 965 +|(% colspan="1" %)(% colspan="1" %) 966 +((( 967 +Subvert AGI Core 968 +)))|(% colspan="1" %)(% colspan="1" %) 969 +((( 970 + 971 +)))|(% colspan="1" %)(% colspan="1" %) 972 +((( 973 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 974 +))) 975 +|(% colspan="1" %)(% colspan="1" %) 976 +((( 977 +Detonate Reactor 978 +)))|(% colspan="1" %)(% colspan="1" %) 979 +((( 980 + 981 +)))|(% colspan="1" %)(% colspan="1" %) 982 +((( 983 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 984 +))) 985 +|(% colspan="1" %)(% colspan="1" %) 986 +((( 987 +Xenon Reclaim 988 +)))|(% colspan="1" %)(% colspan="1" %) 989 +((( 990 + 991 +)))|(% colspan="1" %)(% colspan="1" %) 992 +((( 993 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 994 +))) 995 +|(% colspan="1" %)(% colspan="1" %) 996 +((( 997 +Xenon Rebuild 998 +)))|(% colspan="1" %)(% colspan="1" %) 999 +((( 1000 + 1001 +)))|(% colspan="1" %)(% colspan="1" %) 1002 +((( 1003 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 1004 +))) 1005 +|(% colspan="1" %)(% colspan="1" %) 1006 +((( 1007 +EMP Xenon Drones 1008 +)))|(% colspan="1" %)(% colspan="1" %) 1009 +((( 1010 + 1011 +)))|(% colspan="1" %)(% colspan="1" %) 1012 +((( 1013 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1014 +))) 1015 +|(% colspan="1" %)(% colspan="1" %) 1016 +((( 1017 +Bombard Xenon Drones 1018 +)))|(% colspan="1" %)(% colspan="1" %) 1019 +((( 1020 + 1021 +)))|(% colspan="1" %)(% colspan="1" %) 1022 +((( 1023 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1024 +))) 548 548 549 549 == Terraforming Events == 550 550 1028 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1029 + 551 551 |=((( 552 552 Name 553 553 )))|=((( ... ... @@ -567,4 +567,8 @@ 567 567 Quake 568 568 )))|((( 569 569 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1049 + 1050 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1051 + 1052 + 570 570 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 0467106/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890223/Terraforming