Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 6.1
edited by Daniel Turner
on 2020/11/22 05:51
on 2020/11/22 05:51
Change comment:
There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
on 2021/08/30 12:23
Change comment:
Updated rewards and difficulty
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,11 +1,16 @@ 1 -{{note title="Spoilers ahead"}} 2 -This page contains spoilers about an upcoming game mechanic 3 -{{/note}} 1 +== Prerequisites for Terraforming == 4 4 5 -{{note title="Note:"}} 6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 -{{/note}} 3 +* High mass teleportation researched, and spoken to Boso Ta afterwards 4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 6 +* Accept a terraforming mission 7 +* Teleport the HQ to the sector specified by the mission briefing 8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 8 8 10 +Once started, construction and delivery are automatic as long as the required resources are provided. 11 + 12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 13 + 9 9 == Planets That Can Be Terraformed == 10 10 11 11 |=((( ... ... @@ -14,6 +14,12 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 22 +)))|=(% colspan="1" %)(% colspan="1" %) 23 +((( 24 +Difficulty 25 +)))|=(% colspan="1" %)(% colspan="1" %) 26 +((( 27 +Reward 17 17 ))) 18 18 |((( 19 19 18 Billion ... ... @@ -20,23 +20,128 @@ 20 20 )))|((( 21 21 18 Billion 22 22 )))|((( 34 +18 Billion c 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +Very Hard 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Nividium Market 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Atiya's Misfortune 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +Atiya's Misfortune I/III 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Atiya's Misfortune e 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +Impossible 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 23 23 24 24 ))) 58 +|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +Black Hole Sun 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +Black Hole Sun III/IV 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 +Hades 67 +)))|(% colspan="1" %)(% colspan="1" %) 68 +((( 69 +Very Hard 70 +)))|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 + 73 +))) 74 +|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Frontier Edge 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +Frontier Edge 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +Messner 83 +)))|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +Very Hard 86 +)))|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 +Antigone Expansion 89 +))) 90 +|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Getsu Fune 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +Getsu Fune 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Shiokaze 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 +Hard 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Antigone Expansion 105 +))) 25 25 |((( 26 26 Memory of Profit 27 27 )))|((( 28 - 109 +Memory of Profit IX 29 29 )))|((( 111 +Memory of Profit i I 112 +)))|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Hard 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 30 30 31 31 ))) 32 -|((( 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scale Plate Green 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +Scale Plate Green I/VII 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +Nature's Profit 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 130 +Very Hard 131 +)))|(% colspan="1" %)(% colspan="1" %) 132 +((( 133 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 134 + 135 +Ownership of a significant amount of SCA's former ships 136 +))) 137 +|(% colspan="1" %)(% colspan="1" %) 138 +((( 139 +Tharka's Cascade 140 +)))|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +Tharka's Cascade XV/XVII 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 33 33 34 -)))|((( 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 35 35 36 -)))|((( 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 37 37 38 38 ))) 39 39 154 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 155 + 40 40 == Standard Terraforming Projects == 41 41 42 42 |=((( ... ... @@ -253,9 +253,7 @@ 253 253 Factories 254 254 )))|(% colspan="1" %)(% colspan="1" %) 255 255 ((( 256 - 257 - 258 -These automated facilities produce advanced technology when supplied with materials. 372 +These automated facilities produce advanced technology when supplied with materials 259 259 ))) 260 260 |(% colspan="1" %)(% colspan="1" %) 261 261 ((( ... ... @@ -262,7 +262,7 @@ 262 262 Von-Neumann Constructors 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs .379 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 266 266 ))) 267 267 |(% colspan="1" %)(% colspan="1" %) 268 268 ((( ... ... @@ -269,7 +269,7 @@ 269 269 Hydroponics 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well .386 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 273 273 ))) 274 274 |(% colspan="1" %)(% colspan="1" %) 275 275 ((( ... ... @@ -276,7 +276,7 @@ 276 276 Fertilise Soil 277 277 )))|(% colspan="1" %)(% colspan="1" %) 278 278 ((( 279 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place .393 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 280 280 ))) 281 281 |(% colspan="1" %)(% colspan="1" %) 282 282 ((( ... ... @@ -290,7 +290,7 @@ 290 290 Wheat Fields 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population .407 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 294 294 ))) 295 295 |(% colspan="1" %)(% colspan="1" %) 296 296 ((( ... ... @@ -297,7 +297,7 @@ 297 297 Sunrise Flower Fields 298 298 )))|(% colspan="1" %)(% colspan="1" %) 299 299 ((( 300 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population .414 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 301 301 ))) 302 302 |(% colspan="1" %)(% colspan="1" %) 303 303 ((( ... ... @@ -304,7 +304,7 @@ 304 304 Soja Bean Fields 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population .421 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 308 308 ))) 309 309 |(% colspan="1" %)(% colspan="1" %) 310 310 ((( ... ... @@ -311,142 +311,200 @@ 311 311 Scruffin Fields 312 312 )))|(% colspan="1" %)(% colspan="1" %) 313 313 ((( 314 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population .428 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 315 315 ))) 316 316 |(% colspan="1" %)(% colspan="1" %) 317 317 ((( 318 - 432 +Bubble City 319 319 )))|(% colspan="1" %)(% colspan="1" %) 320 320 ((( 321 - 435 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 322 322 ))) 323 - 324 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 325 - 437 +|(% colspan="1" %)(% colspan="1" %) 438 +((( 326 326 Habitation Module 327 - 328 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 329 - 440 +)))|(% colspan="1" %)(% colspan="1" %) 441 +((( 442 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 443 +))) 444 +|(% colspan="1" %)(% colspan="1" %) 445 +((( 330 330 High-Density Housing 331 - 332 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 333 - 447 +)))|(% colspan="1" %)(% colspan="1" %) 448 +((( 449 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 450 +))) 451 +|(% colspan="1" %)(% colspan="1" %) 452 +((( 334 334 Arcology 335 - 336 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 337 - 454 +)))|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 457 +))) 458 +|(% colspan="1" %)(% colspan="1" %) 459 +((( 338 338 Luxury Housing 339 - 340 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 341 - 461 +)))|(% colspan="1" %)(% colspan="1" %) 462 +((( 463 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 464 +))) 465 +|(% colspan="1" %)(% colspan="1" %) 466 +((( 342 342 Martial Arts School 343 - 344 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 345 - 346 -Group Training 347 - 348 -A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 349 - 350 -Individual Training 351 - 352 -An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 353 - 468 +)))|(% colspan="1" %)(% colspan="1" %) 469 +((( 470 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 471 +))) 472 +|(% colspan="1" %)(% colspan="1" %) 473 +((( 354 354 Host Martial Arts Tournament 355 - 356 -~>Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 357 - 358 -~>Aerial Maze 359 - 475 +)))|(% colspan="1" %)(% colspan="1" %) 476 +((( 477 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 478 +))) 479 +|(% colspan="1" %)(% colspan="1" %) 480 +((( 481 +Aerial Maze 482 +)))|(% colspan="1" %)(% colspan="1" %) 483 +((( 360 360 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 361 361 362 362 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 363 - 364 -Group Training 365 - 366 -A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 367 - 368 -Individual Training 369 - 370 -An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 371 - 487 +))) 488 +|(% colspan="1" %)(% colspan="1" %) 489 +((( 372 372 Host Maze-Run Competition 373 - 491 +)))|(% colspan="1" %)(% colspan="1" %) 492 +((( 374 374 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 375 - 494 +))) 495 +|(% colspan="1" %)(% colspan="1" %) 496 +((( 376 376 Theme Park 377 - 498 +)))|(% colspan="1" %)(% colspan="1" %) 499 +((( 378 378 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 379 - 501 +))) 502 +|(% colspan="1" %)(% colspan="1" %) 503 +((( 380 380 Zoo 381 - 505 +)))|(% colspan="1" %)(% colspan="1" %) 506 +((( 382 382 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 383 - 384 - Live Performance Venues 385 - 386 - From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 387 - 388 - Tropical Resort 389 - 390 - Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 391 - 392 - Winter Sports Resort 393 - 394 - Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 395 - 396 - Fine Dining 397 - 398 - Whether it's imported delicacies or local specialities, good food is always popular. 399 - 400 - Temple 401 - 402 - Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 403 - 404 - Clinic 405 - 406 - A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 407 - 408 - Send Medical Supplies 409 - 410 - The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 411 - 412 - Research Campus 413 - 414 - A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 415 - 416 - Send Research Materials 417 - 418 - A research group has received a sizeable grant and is asking for various materials to carry out experiments. 419 - 420 - Bank 421 - 422 - You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 423 - 508 +))) 509 +|(% colspan="1" %)(% colspan="1" %) 510 +((( 511 +Live Performance Venues 512 +)))|(% colspan="1" %)(% colspan="1" %) 513 +((( 514 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 515 +))) 516 +|(% colspan="1" %)(% colspan="1" %) 517 +((( 518 +Tropical Resort 519 +)))|(% colspan="1" %)(% colspan="1" %) 520 +((( 521 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 522 +))) 523 +|(% colspan="1" %)(% colspan="1" %) 524 +((( 525 +Winter Sports Resort 526 +)))|(% colspan="1" %)(% colspan="1" %) 527 +((( 528 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 529 +))) 530 +|(% colspan="1" %)(% colspan="1" %) 531 +((( 532 +Fine Dining 533 +)))|(% colspan="1" %)(% colspan="1" %) 534 +((( 535 +Whether it's imported delicacies or local specialities, good food is always popular 536 +))) 537 +|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Temple 540 +)))|(% colspan="1" %)(% colspan="1" %) 541 +((( 542 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 543 +))) 544 +|(% colspan="1" %)(% colspan="1" %) 545 +((( 546 +Clinic 547 +)))|(% colspan="1" %)(% colspan="1" %) 548 +((( 549 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 550 +))) 551 +|(% colspan="1" %)(% colspan="1" %) 552 +((( 553 +Send Medical Supplies 554 +)))|(% colspan="1" %)(% colspan="1" %) 555 +((( 556 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies 557 +))) 558 +|(% colspan="1" %)(% colspan="1" %) 559 +((( 560 +Research Campus 561 +)))|(% colspan="1" %)(% colspan="1" %) 562 +((( 563 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 564 +))) 565 +|(% colspan="1" %)(% colspan="1" %) 566 +((( 567 +Send Research Materials 568 +)))|(% colspan="1" %)(% colspan="1" %) 569 +((( 570 +A research group has received a sizeable grant and is asking for various materials to carry out experiments 571 +))) 572 +|(% colspan="1" %)(% colspan="1" %) 573 +((( 574 +Bank 575 +)))|(% colspan="1" %)(% colspan="1" %) 576 +((( 577 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 578 +))) 579 +|(% colspan="1" %)(% colspan="1" %) 580 +((( 424 424 Fund Start-Up 425 - 426 - Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 427 - 428 - Nividium Workshop 429 - 430 - Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 431 - 432 - Send Nividium 433 - 434 - The workshop is running low on Nividium and requires a new shipment. 435 - 582 +)))|(% colspan="1" %)(% colspan="1" %) 583 +((( 584 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 585 +))) 586 +|(% colspan="1" %)(% colspan="1" %) 587 +((( 588 +Nividium Workshop 589 +)))|(% colspan="1" %)(% colspan="1" %) 590 +((( 591 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 592 +))) 593 +|(% colspan="1" %)(% colspan="1" %) 594 +((( 595 +Send Nividium 596 +)))|(% colspan="1" %)(% colspan="1" %) 597 +((( 598 +The workshop is running low on Nividium and requires a new shipment 599 +))) 600 +|(% colspan="1" %)(% colspan="1" %) 601 +((( 436 436 Spice Fields 437 - 438 -Spices are an absolutely essential component of any well-made meal. 439 - 603 +)))|(% colspan="1" %)(% colspan="1" %) 604 +((( 605 +Spices are an absolutely essential component of any well-made meal 606 +))) 607 +|(% colspan="1" %)(% colspan="1" %) 608 +((( 440 440 Vineyards 441 - 610 +)))|(% colspan="1" %)(% colspan="1" %) 611 +((( 442 442 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 443 - 613 +))) 614 +|(% colspan="1" %)(% colspan="1" %) 615 +((( 444 444 Art College 617 +)))|(% colspan="1" %)(% colspan="1" %) 618 +((( 619 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 620 +))) 445 445 446 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 447 - 448 - 449 - 450 450 == Xenon Terraforming Projects == 451 451 452 452 |=((( ... ... @@ -455,97 +455,119 @@ 455 455 Description 456 456 ))) 457 457 |((( 458 - 630 +Claim District 459 459 )))|((( 460 - 632 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 461 461 ))) 462 462 |((( 463 - 635 +Destroy District 464 464 )))|((( 465 - 637 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 466 466 ))) 467 467 |((( 468 - 640 +Under Xenon control 469 469 )))|((( 470 - 642 +Xenon drones regularly patrol this district, preventing us from passing through it 471 471 ))) 644 +|(% colspan="1" %)(% colspan="1" %) 645 +((( 646 +Liberated 647 +)))|(% colspan="1" %)(% colspan="1" %) 648 +((( 649 +The Xenon presence has been curbed for the time being, making it safe to pass through 650 +))) 651 +|(% colspan="1" %)(% colspan="1" %) 652 +((( 653 +Destroyed 654 +)))|(% colspan="1" %)(% colspan="1" %) 655 +((( 656 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 657 +))) 658 +|(% colspan="1" %)(% colspan="1" %) 659 +((( 660 +Habitation District 661 +)))|(% colspan="1" %)(% colspan="1" %) 662 +((( 663 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 664 +))) 665 +|(% colspan="1" %)(% colspan="1" %) 666 +((( 667 +Commerce District 668 +)))|(% colspan="1" %)(% colspan="1" %) 669 +((( 670 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 671 +))) 672 +|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 +Farming District 675 +)))|(% colspan="1" %)(% colspan="1" %) 676 +((( 677 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 678 +))) 679 +|(% colspan="1" %)(% colspan="1" %) 680 +((( 681 +Administration District 682 +)))|(% colspan="1" %)(% colspan="1" %) 683 +((( 684 +In addition to office space for the governing body, this district also houses the local data centre 685 +))) 686 +|(% colspan="1" %)(% colspan="1" %) 687 +((( 688 +Industrial District 689 +)))|(% colspan="1" %)(% colspan="1" %) 690 +((( 691 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 692 +))) 693 +|(% colspan="1" %)(% colspan="1" %) 694 +((( 695 +Recreation District 696 +)))|(% colspan="1" %)(% colspan="1" %) 697 +((( 698 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 699 +))) 700 +|(% colspan="1" %)(% colspan="1" %) 701 +((( 702 +Subvert AGI Core 703 +)))|(% colspan="1" %)(% colspan="1" %) 704 +((( 705 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 706 +))) 707 +|(% colspan="1" %)(% colspan="1" %) 708 +((( 709 +Detonate Reactor 710 +)))|(% colspan="1" %)(% colspan="1" %) 711 +((( 712 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 713 +))) 714 +|(% colspan="1" %)(% colspan="1" %) 715 +((( 716 +Xenon Reclaim 717 +)))|(% colspan="1" %)(% colspan="1" %) 718 +((( 719 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +Xenon Rebuild 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 727 +))) 728 +|(% colspan="1" %)(% colspan="1" %) 729 +((( 730 +EMP Xenon Drones 731 +)))|(% colspan="1" %)(% colspan="1" %) 732 +((( 733 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 734 +))) 735 +|(% colspan="1" %)(% colspan="1" %) 736 +((( 737 +Bombard Xenon Drones 738 +)))|(% colspan="1" %)(% colspan="1" %) 739 +((( 740 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 741 +))) 472 472 473 - 474 - 475 - <t id="2010">Claim District 476 - 477 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 478 - 479 - <t id="2020">Destroy District 480 - 481 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 482 - 483 - <t id="2030">Under Xenon control 484 - 485 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 486 - 487 - <t id="2040">Liberated 488 - 489 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 490 - 491 - <t id="2050">Destroyed 492 - 493 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 494 - 495 - <t id="2060">Habitation District 496 - 497 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 498 - 499 - <t id="2070">Commerce District 500 - 501 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 502 - 503 - <t id="2080">Farming District 504 - 505 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 506 - 507 - <t id="2090">Administration District 508 - 509 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 510 - 511 - <t id="2100">Industrial District 512 - 513 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 514 - 515 - <t id="2110">Recreation District 516 - 517 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 518 - 519 - <t id="2120">Subvert AGI Core 520 - 521 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 522 - 523 - <t id="2130">Detonate Reactor 524 - 525 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 526 - 527 - <t id="2140">Xenon Reclaim 528 - 529 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 530 - 531 - <t id="2150">Xenon Rebuild 532 - 533 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 534 - 535 - <t id="2160">EMP Xenon Drones 536 - 537 - <t id="2161">{20227,2011} 538 - 539 - <t id="2170">Bombard Xenon Drones 540 - 541 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 542 - 543 - <t id="2172">This will undoubtedly level this district, though. 544 - 545 - <t id="2173">The damage could possibly spill over to another district. 546 - 547 - 548 - 549 549 == Terraforming Events == 550 550 551 551 |=((( ... ... @@ -567,4 +567,8 @@ 567 567 Quake 568 568 )))|((( 569 569 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 764 + 765 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 766 + 767 + 570 570 )))
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