Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 5.1
edited by Daniel Turner
on 2020/11/22 05:47
Change comment: There is no comment for this version
To version 17.1
edited by Daniel Turner
on 2021/07/17 03:10
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,16 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +== Prerequisites for Terraforming ==
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
3 +* High mass teleportation researched, and spoken to Boso Ta afterwards
4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
6 +* Accept a terraforming mission
7 +* Teleport the HQ to the sector specified by the mission briefing
8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
8 8  
10 +Once started, construction and delivery are automatic as long as the required resources are provided.
11 +
12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
13 +
9 9  == Planets That Can Be Terraformed ==
10 10  
11 11  |=(((
... ... @@ -14,6 +14,12 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
22 +)))|=(% colspan="1" %)(% colspan="1" %)
23 +(((
24 +Difficulty
25 +)))|=(% colspan="1" %)(% colspan="1" %)
26 +(((
27 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -20,23 +20,126 @@
20 20  )))|(((
21 21  18 Billion
22 22  )))|(((
34 +18 Billion c
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
23 23  
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Nividium Market
24 24  )))
42 +|(% colspan="1" %)(% colspan="1" %)
43 +(((
44 +Atiya's Misfortune
45 +)))|(% colspan="1" %)(% colspan="1" %)
46 +(((
47 +Atiya's Misfortune I/III
48 +)))|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +Atiya's Misfortune e
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +Impossible
54 +)))|(% colspan="1" %)(% colspan="1" %)
55 +(((
56 +
57 +)))
58 +|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +Black Hole Sun
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +Black Hole Sun III/IV
64 +)))|(% colspan="1" %)(% colspan="1" %)
65 +(((
66 +Hades
67 +)))|(% colspan="1" %)(% colspan="1" %)
68 +(((
69 +
70 +)))|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Frontier Edge
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +Frontier Edge
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Messner
83 +)))|(% colspan="1" %)(% colspan="1" %)
84 +(((
85 +
86 +)))|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +Antigone Expansion
89 +)))
90 +|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +Getsu Fune
93 +)))|(% colspan="1" %)(% colspan="1" %)
94 +(((
95 +Getsu Fune
96 +)))|(% colspan="1" %)(% colspan="1" %)
97 +(((
98 +Shiokaze
99 +)))|(% colspan="1" %)(% colspan="1" %)
100 +(((
101 +
102 +)))|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Antigone Expansion
105 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
28 -
109 +Memory of Profit IX
29 29  )))|(((
111 +Memory of Profit i I
112 +)))|(% colspan="1" %)(% colspan="1" %)
113 +(((
30 30  
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
117 +
31 31  )))
32 -|(((
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scale Plate Green
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +Scale Plate Green I/VII
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +Nature's Profit
128 +)))|(% colspan="1" %)(% colspan="1" %)
129 +(((
33 33  
34 -)))|(((
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
35 35  
36 -)))|(((
134 +)))
135 +|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +Tharka's Cascade
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +Tharka's Cascade XV/XVII
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
37 37  
144 +)))|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +
38 38  )))
39 39  
152 +Note: Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
153 +
40 40  == Standard Terraforming Projects ==
41 41  
42 42  |=(((
... ... @@ -248,177 +248,261 @@
248 248  (((
249 249  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
250 250  )))
251 -
252 -
253 -
254 -
255 -
256 -
257 -
365 +|(% colspan="1" %)(% colspan="1" %)
366 +(((
258 258  Factories
259 -
260 -These automated facilities produce advanced technology when supplied with materials.
261 -
368 +)))|(% colspan="1" %)(% colspan="1" %)
369 +(((
370 +These automated facilities produce advanced technology when supplied with materials
371 +)))
372 +|(% colspan="1" %)(% colspan="1" %)
373 +(((
262 262  Von-Neumann Constructors
263 -
264 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
265 -
375 +)))|(% colspan="1" %)(% colspan="1" %)
376 +(((
377 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
378 +)))
379 +|(% colspan="1" %)(% colspan="1" %)
380 +(((
266 266  Hydroponics
267 -
268 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
269 -
382 +)))|(% colspan="1" %)(% colspan="1" %)
383 +(((
384 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
385 +)))
386 +|(% colspan="1" %)(% colspan="1" %)
387 +(((
270 270  Fertilise Soil
271 -
272 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
273 -
389 +)))|(% colspan="1" %)(% colspan="1" %)
390 +(((
391 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
392 +)))
393 +|(% colspan="1" %)(% colspan="1" %)
394 +(((
274 274  Forestation
275 -
276 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
277 -
396 +)))|(% colspan="1" %)(% colspan="1" %)
397 +(((
398 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
399 +)))
400 +|(% colspan="1" %)(% colspan="1" %)
401 +(((
278 278  Wheat Fields
279 -
280 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
281 -
403 +)))|(% colspan="1" %)(% colspan="1" %)
404 +(((
405 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
406 +)))
407 +|(% colspan="1" %)(% colspan="1" %)
408 +(((
282 282  Sunrise Flower Fields
283 -
284 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
285 -
410 +)))|(% colspan="1" %)(% colspan="1" %)
411 +(((
412 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
413 +)))
414 +|(% colspan="1" %)(% colspan="1" %)
415 +(((
286 286  Soja Bean Fields
287 -
288 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
289 -
417 +)))|(% colspan="1" %)(% colspan="1" %)
418 +(((
419 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
420 +)))
421 +|(% colspan="1" %)(% colspan="1" %)
422 +(((
290 290  Scruffin Fields
291 -
292 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
293 -
424 +)))|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
427 +)))
428 +|(% colspan="1" %)(% colspan="1" %)
429 +(((
294 294  Bubble City
295 -
296 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
297 -
431 +)))|(% colspan="1" %)(% colspan="1" %)
432 +(((
433 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
434 +)))
435 +|(% colspan="1" %)(% colspan="1" %)
436 +(((
298 298  Habitation Module
299 -
300 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
301 -
438 +)))|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
441 +)))
442 +|(% colspan="1" %)(% colspan="1" %)
443 +(((
302 302  High-Density Housing
303 -
304 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
305 -
445 +)))|(% colspan="1" %)(% colspan="1" %)
446 +(((
447 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
448 +)))
449 +|(% colspan="1" %)(% colspan="1" %)
450 +(((
306 306  Arcology
307 -
308 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
309 -
452 +)))|(% colspan="1" %)(% colspan="1" %)
453 +(((
454 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
455 +)))
456 +|(% colspan="1" %)(% colspan="1" %)
457 +(((
310 310  Luxury Housing
311 -
312 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
313 -
459 +)))|(% colspan="1" %)(% colspan="1" %)
460 +(((
461 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
462 +)))
463 +|(% colspan="1" %)(% colspan="1" %)
464 +(((
314 314  Martial Arts School
315 -
316 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
317 -
318 -Group Training
319 -
320 -A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
321 -
322 -Individual Training
323 -
324 -An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
325 -
466 +)))|(% colspan="1" %)(% colspan="1" %)
467 +(((
468 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
469 +)))
470 +|(% colspan="1" %)(% colspan="1" %)
471 +(((
326 326  Host Martial Arts Tournament
327 -
328 -~>Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
329 -
330 -~>Aerial Maze
331 -
473 +)))|(% colspan="1" %)(% colspan="1" %)
474 +(((
475 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
476 +)))
477 +|(% colspan="1" %)(% colspan="1" %)
478 +(((
479 +Aerial Maze
480 +)))|(% colspan="1" %)(% colspan="1" %)
481 +(((
332 332  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
333 333  
334 334  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
335 -
336 -Group Training
337 -
338 -A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
339 -
340 -Individual Training
341 -
342 -An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
343 -
485 +)))
486 +|(% colspan="1" %)(% colspan="1" %)
487 +(((
344 344  Host Maze-Run Competition
345 -
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
346 346  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
347 -
492 +)))
493 +|(% colspan="1" %)(% colspan="1" %)
494 +(((
348 348  Theme Park
349 -
496 +)))|(% colspan="1" %)(% colspan="1" %)
497 +(((
350 350  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
351 -
499 +)))
500 +|(% colspan="1" %)(% colspan="1" %)
501 +(((
352 352  Zoo
353 -
503 +)))|(% colspan="1" %)(% colspan="1" %)
504 +(((
354 354   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
355 -
356 - Live Performance Venues
357 -
358 - From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
359 -
360 - Tropical Resort
361 -
362 - Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
363 -
364 - Winter Sports Resort
365 -
366 - Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
367 -
368 - Fine Dining
369 -
370 - Whether it's imported delicacies or local specialities, good food is always popular.
371 -
372 - Temple
373 -
374 - Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
375 -
376 - Clinic
377 -
378 - A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
379 -
380 - Send Medical Supplies
381 -
382 - The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
383 -
384 - Research Campus
385 -
386 - A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
387 -
388 - Send Research Materials
389 -
390 - A research group has received a sizeable grant and is asking for various materials to carry out experiments.
391 -
392 - Bank
393 -
394 - You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
395 -
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +Live Performance Venues
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
513 +)))
514 +|(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +Tropical Resort
517 +)))|(% colspan="1" %)(% colspan="1" %)
518 +(((
519 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
520 +)))
521 +|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Winter Sports Resort
524 +)))|(% colspan="1" %)(% colspan="1" %)
525 +(((
526 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
527 +)))
528 +|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +Fine Dining
531 +)))|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +Whether it's imported delicacies or local specialities, good food is always popular
534 +)))
535 +|(% colspan="1" %)(% colspan="1" %)
536 +(((
537 +Temple
538 +)))|(% colspan="1" %)(% colspan="1" %)
539 +(((
540 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
541 +)))
542 +|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Clinic
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
547 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
548 +)))
549 +|(% colspan="1" %)(% colspan="1" %)
550 +(((
551 +Send Medical Supplies
552 +)))|(% colspan="1" %)(% colspan="1" %)
553 +(((
554 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies
555 +)))
556 +|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +Research Campus
559 +)))|(% colspan="1" %)(% colspan="1" %)
560 +(((
561 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
562 +)))
563 +|(% colspan="1" %)(% colspan="1" %)
564 +(((
565 +Send Research Materials
566 +)))|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +A research group has received a sizeable grant and is asking for various materials to carry out experiments
569 +)))
570 +|(% colspan="1" %)(% colspan="1" %)
571 +(((
572 +Bank
573 +)))|(% colspan="1" %)(% colspan="1" %)
574 +(((
575 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
576 +)))
577 +|(% colspan="1" %)(% colspan="1" %)
578 +(((
396 396   Fund Start-Up
397 -
398 - Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
399 -
400 - Nividium Workshop
401 -
402 - Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
403 -
404 - Send Nividium
405 -
406 - The workshop is running low on Nividium and requires a new shipment.
407 -
580 +)))|(% colspan="1" %)(% colspan="1" %)
581 +(((
582 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
583 +)))
584 +|(% colspan="1" %)(% colspan="1" %)
585 +(((
586 +Nividium Workshop
587 +)))|(% colspan="1" %)(% colspan="1" %)
588 +(((
589 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
590 +)))
591 +|(% colspan="1" %)(% colspan="1" %)
592 +(((
593 +Send Nividium
594 +)))|(% colspan="1" %)(% colspan="1" %)
595 +(((
596 +The workshop is running low on Nividium and requires a new shipment
597 +)))
598 +|(% colspan="1" %)(% colspan="1" %)
599 +(((
408 408  Spice Fields
409 -
410 -Spices are an absolutely essential component of any well-made meal.
411 -
601 +)))|(% colspan="1" %)(% colspan="1" %)
602 +(((
603 +Spices are an absolutely essential component of any well-made meal
604 +)))
605 +|(% colspan="1" %)(% colspan="1" %)
606 +(((
412 412  Vineyards
413 -
608 +)))|(% colspan="1" %)(% colspan="1" %)
609 +(((
414 414  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
415 -
611 +)))
612 +|(% colspan="1" %)(% colspan="1" %)
613 +(((
416 416  Art College
615 +)))|(% colspan="1" %)(% colspan="1" %)
616 +(((
617 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
618 +)))
417 417  
418 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
419 -
420 -
421 -
422 422  == Xenon Terraforming Projects ==
423 423  
424 424  |=(((
... ... @@ -427,97 +427,119 @@
427 427  Description
428 428  )))
429 429  |(((
430 -
628 +Claim District
431 431  )))|(((
432 -
630 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
433 433  )))
434 434  |(((
435 -
633 +Destroy District
436 436  )))|(((
437 -
635 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
438 438  )))
439 439  |(((
440 -
638 +Under Xenon control
441 441  )))|(((
442 -
640 +Xenon drones regularly patrol this district, preventing us from passing through it
443 443  )))
642 +|(% colspan="1" %)(% colspan="1" %)
643 +(((
644 +Liberated
645 +)))|(% colspan="1" %)(% colspan="1" %)
646 +(((
647 +The Xenon presence has been curbed for the time being, making it safe to pass through
648 +)))
649 +|(% colspan="1" %)(% colspan="1" %)
650 +(((
651 +Destroyed
652 +)))|(% colspan="1" %)(% colspan="1" %)
653 +(((
654 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
655 +)))
656 +|(% colspan="1" %)(% colspan="1" %)
657 +(((
658 +Habitation District
659 +)))|(% colspan="1" %)(% colspan="1" %)
660 +(((
661 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
662 +)))
663 +|(% colspan="1" %)(% colspan="1" %)
664 +(((
665 +Commerce District
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
669 +)))
670 +|(% colspan="1" %)(% colspan="1" %)
671 +(((
672 +Farming District
673 +)))|(% colspan="1" %)(% colspan="1" %)
674 +(((
675 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
676 +)))
677 +|(% colspan="1" %)(% colspan="1" %)
678 +(((
679 +Administration District
680 +)))|(% colspan="1" %)(% colspan="1" %)
681 +(((
682 +In addition to office space for the governing body, this district also houses the local data centre
683 +)))
684 +|(% colspan="1" %)(% colspan="1" %)
685 +(((
686 +Industrial District
687 +)))|(% colspan="1" %)(% colspan="1" %)
688 +(((
689 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
690 +)))
691 +|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +Recreation District
694 +)))|(% colspan="1" %)(% colspan="1" %)
695 +(((
696 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
697 +)))
698 +|(% colspan="1" %)(% colspan="1" %)
699 +(((
700 +Subvert AGI Core
701 +)))|(% colspan="1" %)(% colspan="1" %)
702 +(((
703 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
704 +)))
705 +|(% colspan="1" %)(% colspan="1" %)
706 +(((
707 +Detonate Reactor
708 +)))|(% colspan="1" %)(% colspan="1" %)
709 +(((
710 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
711 +)))
712 +|(% colspan="1" %)(% colspan="1" %)
713 +(((
714 +Xenon Reclaim
715 +)))|(% colspan="1" %)(% colspan="1" %)
716 +(((
717 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
718 +)))
719 +|(% colspan="1" %)(% colspan="1" %)
720 +(((
721 +Xenon Rebuild
722 +)))|(% colspan="1" %)(% colspan="1" %)
723 +(((
724 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
725 +)))
726 +|(% colspan="1" %)(% colspan="1" %)
727 +(((
728 +EMP Xenon Drones
729 +)))|(% colspan="1" %)(% colspan="1" %)
730 +(((
731 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
732 +)))
733 +|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +Bombard Xenon Drones
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
739 +)))
444 444  
445 -
446 -
447 - <t id="2010">Claim District
448 -
449 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
450 -
451 - <t id="2020">Destroy District
452 -
453 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
454 -
455 - <t id="2030">Under Xenon control
456 -
457 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
458 -
459 - <t id="2040">Liberated
460 -
461 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
462 -
463 - <t id="2050">Destroyed
464 -
465 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
466 -
467 - <t id="2060">Habitation District
468 -
469 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
470 -
471 - <t id="2070">Commerce District
472 -
473 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
474 -
475 - <t id="2080">Farming District
476 -
477 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
478 -
479 - <t id="2090">Administration District
480 -
481 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
482 -
483 - <t id="2100">Industrial District
484 -
485 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
486 -
487 - <t id="2110">Recreation District
488 -
489 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
490 -
491 - <t id="2120">Subvert AGI Core
492 -
493 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
494 -
495 - <t id="2130">Detonate Reactor
496 -
497 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
498 -
499 - <t id="2140">Xenon Reclaim
500 -
501 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
502 -
503 - <t id="2150">Xenon Rebuild
504 -
505 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
506 -
507 - <t id="2160">EMP Xenon Drones
508 -
509 - <t id="2161">{20227,2011}
510 -
511 - <t id="2170">Bombard Xenon Drones
512 -
513 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
514 -
515 - <t id="2172">This will undoubtedly level this district, though.
516 -
517 - <t id="2173">The damage could possibly spill over to another district.
518 -
519 -
520 -
521 521  == Terraforming Events ==
522 522  
523 523  |=(((
... ... @@ -539,4 +539,8 @@
539 539  Quake
540 540  )))|(((
541 541  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
762 +
763 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
764 +
765 +
542 542  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467105
1 +104923911
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467105/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104923911/Terraforming