Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version
To version 9.1
edited by Daniel Turner
on 2020/11/22 06:22
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -14,6 +14,9 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
17 +)))|=(% colspan="1" %)(% colspan="1" %)
18 +(((
19 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -21,7 +21,75 @@
21 21  18 Billion
22 22  )))|(((
23 23  
27 +)))|(% colspan="1" %)(% colspan="1" %)
28 +(((
29 +
24 24  )))
31 +|(% colspan="1" %)(% colspan="1" %)
32 +(((
33 +Atiya's Misfortune
34 +)))|(% colspan="1" %)(% colspan="1" %)
35 +(((
36 +
37 +)))|(% colspan="1" %)(% colspan="1" %)
38 +(((
39 +
40 +)))|(% colspan="1" %)(% colspan="1" %)
41 +(((
42 +
43 +)))
44 +|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +Black Hole Sun
47 +)))|(% colspan="1" %)(% colspan="1" %)
48 +(((
49 +
50 +)))|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +
53 +)))|(% colspan="1" %)(% colspan="1" %)
54 +(((
55 +
56 +)))
57 +|(% colspan="1" %)(% colspan="1" %)
58 +(((
59 +Frontier Edge
60 +)))|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Frontier Edge
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +
69 +)))
70 +|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +<Coming in CoH>
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +<Coming in CoH>
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +Sutton
79 +)))|(% colspan="1" %)(% colspan="1" %)
80 +(((
81 +
82 +)))
83 +|(% colspan="1" %)(% colspan="1" %)
84 +(((
85 +Getsu Fune
86 +)))|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +Getsu Fune
89 +)))|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +
95 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
... ... @@ -28,14 +28,43 @@
28 28  
29 29  )))|(((
30 30  
102 +)))|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +
31 31  )))
32 -|(((
106 +|(% colspan="1" %)(% colspan="1" %)
107 +(((
108 +Scale Plate Green
109 +)))|(% colspan="1" %)(% colspan="1" %)
110 +(((
33 33  
34 -)))|(((
112 +)))|(% colspan="1" %)(% colspan="1" %)
113 +(((
35 35  
36 -)))|(((
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
37 37  
38 38  )))
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Tharka's Cascade
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +
128 +)))|(% colspan="1" %)(% colspan="1" %)
129 +(((
130 +
131 +)))
132 +|(((
133 +<Coming in CoH>
134 +)))|(((
135 +<Coming in CoH>
136 +)))|(((
137 +Terranova
138 +)))
39 39  
40 40  == Standard Terraforming Projects ==
41 41  
... ... @@ -190,249 +190,319 @@
190 190  Cull Toxic Fruit
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
293 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
194 194  )))
195 195  |(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 -
297 +Cull Parasites
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 -
300 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
201 201  )))
202 202  |(% colspan="1" %)(% colspan="1" %)
203 203  (((
204 -
304 +Reintroduce Local Flora
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 -
307 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
208 208  )))
209 209  |(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -
311 +Geothermal Power Plant
212 212  )))|(% colspan="1" %)(% colspan="1" %)
213 213  (((
214 -
314 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
215 215  )))
216 216  |(% colspan="1" %)(% colspan="1" %)
217 217  (((
218 -
318 +Wind Turbine Farm
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 -
321 +When it's available, wind power can be a very cost-effective method of generating power
222 222  )))
223 223  |(% colspan="1" %)(% colspan="1" %)
224 224  (((
225 -
325 +Matter/Antimatter Power Plant
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
228 -
328 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
229 229  )))
230 230  |(% colspan="1" %)(% colspan="1" %)
231 231  (((
232 -
332 +Clean Refineries
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
235 -
335 +These fully automated facilities refine locally mined resources into various materials
236 236  )))
237 -
238 -
239 -
240 -Cull Parasites
241 -
242 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 -
244 -Reintroduce Local Flora
245 -
246 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 -
248 -Geothermal Power Plant
249 -
250 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 -
252 -Wind Turbine Farm
253 -
254 -When it's available, wind power can be a very cost-effective method of generating power.
255 -
256 -Matter/Antimatter Power Plant
257 -
258 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 -
260 -Clean Refineries
261 -
262 -These fully automated facilities refine locally mined resources into various materials.
263 -
337 +|(% colspan="1" %)(% colspan="1" %)
338 +(((
264 264  Cheap Refineries
265 -
266 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 -
340 +)))|(% colspan="1" %)(% colspan="1" %)
341 +(((
342 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
343 +)))
344 +|(% colspan="1" %)(% colspan="1" %)
345 +(((
268 268  Retrofit Emission Filters
347 +)))|(% colspan="1" %)(% colspan="1" %)
348 +(((
349 +Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
350 +)))
351 +|(% colspan="1" %)(% colspan="1" %)
352 +(((
353 +Factories
354 +)))|(% colspan="1" %)(% colspan="1" %)
355 +(((
356 +These automated facilities produce advanced technology when supplied with materials
357 +)))
358 +|(% colspan="1" %)(% colspan="1" %)
359 +(((
360 +Von-Neumann Constructors
361 +)))|(% colspan="1" %)(% colspan="1" %)
362 +(((
363 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
364 +)))
365 +|(% colspan="1" %)(% colspan="1" %)
366 +(((
367 +Hydroponics
368 +)))|(% colspan="1" %)(% colspan="1" %)
369 +(((
370 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
371 +)))
372 +|(% colspan="1" %)(% colspan="1" %)
373 +(((
374 +Fertilise Soil
375 +)))|(% colspan="1" %)(% colspan="1" %)
376 +(((
377 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
378 +)))
379 +|(% colspan="1" %)(% colspan="1" %)
380 +(((
381 +Forestation
382 +)))|(% colspan="1" %)(% colspan="1" %)
383 +(((
384 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
385 +)))
386 +|(% colspan="1" %)(% colspan="1" %)
387 +(((
388 +Wheat Fields
389 +)))|(% colspan="1" %)(% colspan="1" %)
390 +(((
391 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
392 +)))
393 +|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Sunrise Flower Fields
396 +)))|(% colspan="1" %)(% colspan="1" %)
397 +(((
398 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
399 +)))
400 +|(% colspan="1" %)(% colspan="1" %)
401 +(((
402 +Soja Bean Fields
403 +)))|(% colspan="1" %)(% colspan="1" %)
404 +(((
405 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
406 +)))
407 +|(% colspan="1" %)(% colspan="1" %)
408 +(((
409 +Scruffin Fields
410 +)))|(% colspan="1" %)(% colspan="1" %)
411 +(((
412 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
413 +)))
414 +|(% colspan="1" %)(% colspan="1" %)
415 +(((
416 +Bubble City
417 +)))|(% colspan="1" %)(% colspan="1" %)
418 +(((
419 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
420 +)))
421 +|(% colspan="1" %)(% colspan="1" %)
422 +(((
423 +Habitation Module
424 +)))|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
427 +)))
428 +|(% colspan="1" %)(% colspan="1" %)
429 +(((
430 +High-Density Housing
431 +)))|(% colspan="1" %)(% colspan="1" %)
432 +(((
433 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
434 +)))
435 +|(% colspan="1" %)(% colspan="1" %)
436 +(((
437 +Arcology
438 +)))|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
441 +)))
442 +|(% colspan="1" %)(% colspan="1" %)
443 +(((
444 +Luxury Housing
445 +)))|(% colspan="1" %)(% colspan="1" %)
446 +(((
447 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
448 +)))
449 +|(% colspan="1" %)(% colspan="1" %)
450 +(((
451 +Martial Arts School
452 +)))|(% colspan="1" %)(% colspan="1" %)
453 +(((
454 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
455 +)))
456 +|(% colspan="1" %)(% colspan="1" %)
457 +(((
458 +Host Martial Arts Tournament
459 +)))|(% colspan="1" %)(% colspan="1" %)
460 +(((
461 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
462 +)))
463 +|(% colspan="1" %)(% colspan="1" %)
464 +(((
465 +Aerial Maze
466 +)))|(% colspan="1" %)(% colspan="1" %)
467 +(((
468 +A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
269 269  
270 - <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
470 +An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
471 +)))
472 +|(% colspan="1" %)(% colspan="1" %)
473 +(((
474 +Host Maze-Run Competition
475 +)))|(% colspan="1" %)(% colspan="1" %)
476 +(((
477 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
478 +)))
479 +|(% colspan="1" %)(% colspan="1" %)
480 +(((
481 +Theme Park
482 +)))|(% colspan="1" %)(% colspan="1" %)
483 +(((
484 +From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
485 +)))
486 +|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +Zoo
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 + Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
492 +)))
493 +|(% colspan="1" %)(% colspan="1" %)
494 +(((
495 +Live Performance Venues
496 +)))|(% colspan="1" %)(% colspan="1" %)
497 +(((
498 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
499 +)))
500 +|(% colspan="1" %)(% colspan="1" %)
501 +(((
502 +Tropical Resort
503 +)))|(% colspan="1" %)(% colspan="1" %)
504 +(((
505 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +Winter Sports Resort
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
513 +)))
514 +|(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +Fine Dining
517 +)))|(% colspan="1" %)(% colspan="1" %)
518 +(((
519 +Whether it's imported delicacies or local specialities, good food is always popular
520 +)))
521 +|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +Temple
524 +)))|(% colspan="1" %)(% colspan="1" %)
525 +(((
526 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
527 +)))
528 +|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +Clinic
531 +)))|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
534 +)))
535 +|(% colspan="1" %)(% colspan="1" %)
536 +(((
537 +Send Medical Supplies
538 +)))|(% colspan="1" %)(% colspan="1" %)
539 +(((
540 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies
541 +)))
542 +|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Research Campus
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
547 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
548 +)))
549 +|(% colspan="1" %)(% colspan="1" %)
550 +(((
551 +Send Research Materials
552 +)))|(% colspan="1" %)(% colspan="1" %)
553 +(((
554 +A research group has received a sizeable grant and is asking for various materials to carry out experiments
555 +)))
556 +|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +Bank
559 +)))|(% colspan="1" %)(% colspan="1" %)
560 +(((
561 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
562 +)))
563 +|(% colspan="1" %)(% colspan="1" %)
564 +(((
565 + Fund Start-Up
566 +)))|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
569 +)))
570 +|(% colspan="1" %)(% colspan="1" %)
571 +(((
572 +Nividium Workshop
573 +)))|(% colspan="1" %)(% colspan="1" %)
574 +(((
575 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
576 +)))
577 +|(% colspan="1" %)(% colspan="1" %)
578 +(((
579 +Send Nividium
580 +)))|(% colspan="1" %)(% colspan="1" %)
581 +(((
582 +The workshop is running low on Nividium and requires a new shipment
583 +)))
584 +|(% colspan="1" %)(% colspan="1" %)
585 +(((
586 +Spice Fields
587 +)))|(% colspan="1" %)(% colspan="1" %)
588 +(((
589 +Spices are an absolutely essential component of any well-made meal
590 +)))
591 +|(% colspan="1" %)(% colspan="1" %)
592 +(((
593 +Vineyards
594 +)))|(% colspan="1" %)(% colspan="1" %)
595 +(((
596 +Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
597 +)))
598 +|(% colspan="1" %)(% colspan="1" %)
599 +(((
600 +Art College
601 +)))|(% colspan="1" %)(% colspan="1" %)
602 +(((
603 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
604 +)))
271 271  
272 - <t id="1310">Factories
273 -
274 - <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 -
276 - <t id="1320">Von-Neumann Constructors
277 -
278 - <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 -
280 - <t id="1330">Hydroponics
281 -
282 - <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 -
284 - <t id="1340">Fertilise Soil
285 -
286 - <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 -
288 - <t id="1350">Forestation
289 -
290 - <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 -
292 - <t id="1360">Wheat Fields
293 -
294 - <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 -
296 - <t id="1370">Sunrise Flower Fields
297 -
298 - <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 -
300 - <t id="1380">Soja Bean Fields
301 -
302 - <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 -
304 - <t id="1390">Scruffin Fields
305 -
306 - <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 -
308 - <t id="1400">Bubble City
309 -
310 - <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 -
312 - <t id="1410">Habitation Module
313 -
314 - <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 -
316 - <t id="1420">High-Density Housing
317 -
318 - <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 -
320 - <t id="1430">Arcology
321 -
322 - <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 -
324 - <t id="1440">Luxury Housing
325 -
326 - <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 -
328 - <t id="1450">Martial Arts School
329 -
330 - <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 -
332 - <t id="1460">Group Training
333 -
334 - <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 -
336 - <t id="1470">Individual Training
337 -
338 - <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 -
340 - <t id="1480">Host Martial Arts Tournament
341 -
342 - <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 -
344 - <t id="1490">Aerial Maze
345 -
346 - <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 -
348 - <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 -
350 - <t id="1500">Group Training
351 -
352 - <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 -
354 - <t id="1510">Individual Training
355 -
356 - <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 -
358 - <t id="1520">Host Maze-Run Competition
359 -
360 - <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 -
362 - <t id="1530">Theme Park
363 -
364 - <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 -
366 - <t id="1540">Zoo
367 -
368 - <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 -
370 - <t id="1550">Live Performance Venues
371 -
372 - <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 -
374 - <t id="1560">Tropical Resort
375 -
376 - <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 -
378 - <t id="1570">Winter Sports Resort
379 -
380 - <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 -
382 - <t id="1580">Fine Dining
383 -
384 - <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 -
386 - <t id="1590">Temple
387 -
388 - <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 -
390 - <t id="1600">Clinic
391 -
392 - <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 -
394 - <t id="1602">Send Medical Supplies
395 -
396 - <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 -
398 - <t id="1610">Research Campus
399 -
400 - <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 -
402 - <t id="1612">Send Research Materials
403 -
404 - <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 -
406 - <t id="1620">Bank
407 -
408 - <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 -
410 - <t id="1622">Fund Start-Up
411 -
412 - <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 -
414 - <t id="1630">Nividium Workshop
415 -
416 - <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 -
418 - <t id="1632">Send Nividium
419 -
420 - <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 -
422 - <t id="1640">Spice Fields
423 -
424 - <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 -
426 - <t id="1650">Vineyards
427 -
428 - <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 -
430 - <t id="1660">Art College
431 -
432 - <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 -
434 -
435 -
436 436  == Xenon Terraforming Projects ==
437 437  
438 438  |=(((
... ... @@ -441,97 +441,119 @@
441 441  Description
442 442  )))
443 443  |(((
444 -
614 +Claim District
445 445  )))|(((
446 -
616 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
447 447  )))
448 448  |(((
449 -
619 +Destroy District
450 450  )))|(((
451 -
621 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
452 452  )))
453 453  |(((
454 -
624 +Under Xenon control
455 455  )))|(((
456 -
626 +Xenon drones regularly patrol this district, preventing us from passing through it
457 457  )))
628 +|(% colspan="1" %)(% colspan="1" %)
629 +(((
630 +Liberated
631 +)))|(% colspan="1" %)(% colspan="1" %)
632 +(((
633 +The Xenon presence has been curbed for the time being, making it safe to pass through
634 +)))
635 +|(% colspan="1" %)(% colspan="1" %)
636 +(((
637 +Destroyed
638 +)))|(% colspan="1" %)(% colspan="1" %)
639 +(((
640 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
641 +)))
642 +|(% colspan="1" %)(% colspan="1" %)
643 +(((
644 +Habitation District
645 +)))|(% colspan="1" %)(% colspan="1" %)
646 +(((
647 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
648 +)))
649 +|(% colspan="1" %)(% colspan="1" %)
650 +(((
651 +Commerce District
652 +)))|(% colspan="1" %)(% colspan="1" %)
653 +(((
654 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
655 +)))
656 +|(% colspan="1" %)(% colspan="1" %)
657 +(((
658 +Farming District
659 +)))|(% colspan="1" %)(% colspan="1" %)
660 +(((
661 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
662 +)))
663 +|(% colspan="1" %)(% colspan="1" %)
664 +(((
665 +Administration District
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 +In addition to office space for the governing body, this district also houses the local data centre
669 +)))
670 +|(% colspan="1" %)(% colspan="1" %)
671 +(((
672 +Industrial District
673 +)))|(% colspan="1" %)(% colspan="1" %)
674 +(((
675 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
676 +)))
677 +|(% colspan="1" %)(% colspan="1" %)
678 +(((
679 +Recreation District
680 +)))|(% colspan="1" %)(% colspan="1" %)
681 +(((
682 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
683 +)))
684 +|(% colspan="1" %)(% colspan="1" %)
685 +(((
686 +Subvert AGI Core
687 +)))|(% colspan="1" %)(% colspan="1" %)
688 +(((
689 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
690 +)))
691 +|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +Detonate Reactor
694 +)))|(% colspan="1" %)(% colspan="1" %)
695 +(((
696 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
697 +)))
698 +|(% colspan="1" %)(% colspan="1" %)
699 +(((
700 +Xenon Reclaim
701 +)))|(% colspan="1" %)(% colspan="1" %)
702 +(((
703 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
704 +)))
705 +|(% colspan="1" %)(% colspan="1" %)
706 +(((
707 +Xenon Rebuild
708 +)))|(% colspan="1" %)(% colspan="1" %)
709 +(((
710 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
711 +)))
712 +|(% colspan="1" %)(% colspan="1" %)
713 +(((
714 +EMP Xenon Drones
715 +)))|(% colspan="1" %)(% colspan="1" %)
716 +(((
717 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
718 +)))
719 +|(% colspan="1" %)(% colspan="1" %)
720 +(((
721 +Bombard Xenon Drones
722 +)))|(% colspan="1" %)(% colspan="1" %)
723 +(((
724 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
725 +)))
458 458  
459 -
460 -
461 - <t id="2010">Claim District
462 -
463 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 -
465 - <t id="2020">Destroy District
466 -
467 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 -
469 - <t id="2030">Under Xenon control
470 -
471 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 -
473 - <t id="2040">Liberated
474 -
475 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 -
477 - <t id="2050">Destroyed
478 -
479 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 -
481 - <t id="2060">Habitation District
482 -
483 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 -
485 - <t id="2070">Commerce District
486 -
487 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 -
489 - <t id="2080">Farming District
490 -
491 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 -
493 - <t id="2090">Administration District
494 -
495 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 -
497 - <t id="2100">Industrial District
498 -
499 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 -
501 - <t id="2110">Recreation District
502 -
503 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 -
505 - <t id="2120">Subvert AGI Core
506 -
507 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 -
509 - <t id="2130">Detonate Reactor
510 -
511 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 -
513 - <t id="2140">Xenon Reclaim
514 -
515 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 -
517 - <t id="2150">Xenon Rebuild
518 -
519 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 -
521 - <t id="2160">EMP Xenon Drones
522 -
523 - <t id="2161">{20227,2011}
524 -
525 - <t id="2170">Bombard Xenon Drones
526 -
527 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 -
529 - <t id="2172">This will undoubtedly level this district, though.
530 -
531 - <t id="2173">The damage could possibly spill over to another district.
532 -
533 -
534 -
535 535  == Terraforming Events ==
536 536  
537 537  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467104
1 +100467119
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467119/Terraforming