Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version
To version 31.1
edited by StoatsNotGoats
on 2022/08/11 02:55
Change comment: There is no comment for this version

Summary

Details

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Author
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
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1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +{{info}}
2 +Updated for version 5.10, **TODO: **Add resource requirements for each project
3 +{{/info}}
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
8 8  
9 -== Planets That Can Be Terraformed ==
10 10  
7 +{{toc/}}
8 +
9 +== Prerequisites for Terraforming ==
10 +
11 +* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ
13 +* Have storage capabilities for container, solid and liquid wares on the HQ
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +== Terraforming Rewards ==
21 +
22 +{{note title="Spoilers Ahead"}}
23 +This section contains spoilers about Terraforming rewards
24 +{{/note}}
25 +
26 +(% class="wrapped relative-table" style="width: 100.0%;" %)
11 11  |=(((
12 12  System
13 13  )))|=(((
... ... @@ -14,48 +14,310 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
33 +)))|=(% colspan="1" %)(% colspan="1" %)
34 +(((
35 +Difficulty
36 +)))|=(% colspan="1" %)(% colspan="1" %)
37 +(((
38 +Reward
17 17  )))
40 +|(% colspan="1" %)(% colspan="1" %)
41 +(((
42 +[[doc:Atiya's Misfortune]]
43 +)))|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Atiya's Misfortune I/III
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Atiya's Misfortune e
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +Impossible
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
55 +
56 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
57 +)))
58 +|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +[[doc:Black Hole Sun]]
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +Black Hole Sun III/IV
64 +)))|(% colspan="1" %)(% colspan="1" %)
65 +(((
66 +Hades
67 +)))|(% colspan="1" %)(% colspan="1" %)
68 +(((
69 +Very Hard
70 +)))|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
73 +)))
18 18  |(((
19 -18 Billion
75 +[[doc:Eighteen Billion]]
20 20  )))|(((
21 -18 Billion
77 +Eighteen Billion
22 22  )))|(((
23 -
79 +Eighteen Billion c
80 +)))|(((
81 +Very Hard
82 +)))|(((
83 +Nothing
24 24  )))
85 +|(% colspan="1" %)(% colspan="1" %)
86 +(((
87 +[[doc:Frontier Edge]]
88 +)))|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Frontier Edge
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +Messner
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Very Hard
97 +)))|(% colspan="1" %)(% colspan="1" %)
98 +(((
99 +Antigone expansion into Frontier Edge
100 +
101 +The Republic can field more military vessels
102 +
103 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
104 +)))
105 +|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +[[doc:Getsu Fune]]
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +Getsu Fune
111 +)))|(% colspan="1" %)(% colspan="1" %)
112 +(((
113 +Shiokaze
114 +)))|(% colspan="1" %)(% colspan="1" %)
115 +(((
116 +Hard
117 +)))|(% colspan="1" %)(% colspan="1" %)
118 +(((
119 +Antigone expansion into Getsu Fune
120 +
121 +The Republic can field more military vessels
122 +
123 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
124 +)))
25 25  |(((
126 +[[doc:Memory of Profit]]
127 +)))|(((
128 +Memory of Profit IX
129 +)))|(((
130 +Memory of Profit i I
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +Hard
134 +)))|(% colspan="1" %)(% colspan="1" %)
135 +(((
136 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
137 +)))
138 +|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +[[doc:Scale Plate Green]]
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +Scale Plate Green I/VII
144 +)))|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +Nature's Profit
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +Very Hard
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +[[doc:Scale Plate Pact]] reputation no longer locker at -5
153 +
154 +Ownership of a significant amount of the Pact's former ships
155 +)))
156 +
157 +== Visual Impact of Terraforming ==
158 +
159 +{{note title="Spoilers Ahead"}}
160 +This section contains screenshots demonstrating the outcome of Terraforming projects
161 +{{/note}}
162 +
163 +(% class="relative-table wrapped" style="width: 69.1095%;" %)
164 +|(% colspan="3" %)(% colspan="3" %)
165 +(((
166 +Atiya's Misfortune
167 +)))
168 +|(((
169 +(% class="content-wrapper" %)
170 +(((
171 +[[image:attach:Atiya's Misfortune 1.png]]
172 +)))
173 +)))|(((
174 +(% class="content-wrapper" %)
175 +(((
176 +[[image:attach:Atiya's Misfortune 2.png]]
177 +)))
178 +)))|(((
179 +(% class="content-wrapper" %)
180 +(((
181 +[[image:attach:Atiya's Misfortune 3.png]]
182 +)))
183 +)))
184 +|(% colspan="3" %)(% colspan="3" %)
185 +(((
186 +Black Hole Sun
187 +)))
188 +|(((
189 +(% class="content-wrapper" %)
190 +(((
191 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
192 +)))
193 +)))|(((
194 +(% class="content-wrapper" %)
195 +(((
196 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
197 +)))
198 +)))|(((
199 +(% class="content-wrapper" %)
200 +(((
201 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
202 +)))
203 +)))
204 +|(% colspan="3" %)(% colspan="3" %)
205 +(((
206 +Eighteen Billion
207 +)))
208 +|(((
209 +(% class="content-wrapper" %)
210 +(((
211 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
212 +)))
213 +)))|(((
214 +(% class="content-wrapper" %)
215 +(((
216 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
217 +)))
218 +)))|(((
219 +(% class="content-wrapper" %)
220 +(((
221 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
222 +)))
223 +)))
224 +|(% colspan="3" %)(% colspan="3" %)
225 +(((
226 +Frontier Edge
227 +)))
228 +|(((
229 +(% class="content-wrapper" %)
230 +(((
231 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
232 +)))
233 +)))|(((
234 +(% class="content-wrapper" %)
235 +(((
236 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
237 +)))
238 +)))|(((
239 +(% class="content-wrapper" %)
240 +(((
241 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
242 +)))
243 +)))
244 +|(% colspan="3" %)(% colspan="3" %)
245 +(((
246 +Getsu Fune
247 +)))
248 +|(((
249 +(% class="content-wrapper" %)
250 +(((
251 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
252 +)))
253 +)))|(((
254 +(% class="content-wrapper" %)
255 +(((
256 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
257 +)))
258 +)))|(((
259 +(% class="content-wrapper" %)
260 +(((
261 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
262 +)))
263 +)))
264 +|(% colspan="3" %)(% colspan="3" %)
265 +(((
26 26  Memory of Profit
267 +)))
268 +|(((
269 +(% class="content-wrapper" %)
270 +(((
271 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
272 +)))
27 27  )))|(((
28 -
274 +(% class="content-wrapper" %)
275 +(((
276 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
277 +)))
29 29  )))|(((
30 -
279 +(% class="content-wrapper" %)
280 +(((
281 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
31 31  )))
283 +)))
284 +|(% colspan="3" %)(% colspan="3" %)
285 +(((
286 +Scale Plate Green
287 +)))
32 32  |(((
33 -
289 +(% class="content-wrapper" %)
290 +(((
291 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
292 +)))
34 34  )))|(((
35 -
294 +(% class="content-wrapper" %)
295 +(((
296 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
297 +)))
36 36  )))|(((
37 -
299 +(% class="content-wrapper" %)
300 +(((
301 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
38 38  )))
303 +)))
39 39  
40 40  == Standard Terraforming Projects ==
41 41  
307 +(% class="wrapped" %)
42 42  |=(((
43 43  Name
310 +)))|=(% colspan="1" %)(% colspan="1" %)
311 +(((
312 +Resource Requirements
44 44  )))|=(((
45 45  Description
46 46  )))
47 47  |(((
48 48  Reflective Cloud Particles
318 +)))|(% colspan="1" %)(% colspan="1" %)
319 +(((
320 +\\
49 49  )))|(((
50 50  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
51 51  )))
52 52  |(((
53 53  Moholes
326 +)))|(% colspan="1" %)(% colspan="1" %)
327 +(((
328 +\\
54 54  )))|(((
55 55  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
56 56  )))
57 57  |(((
58 58  Black Dust
334 +)))|(% colspan="1" %)(% colspan="1" %)
335 +(((
336 +\\
59 59  )))|(((
60 60  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
61 61  )))
... ... @@ -64,6 +64,9 @@
64 64  Excite Outer Core
65 65  )))|(% colspan="1" %)(% colspan="1" %)
66 66  (((
345 +\\
346 +)))|(% colspan="1" %)(% colspan="1" %)
347 +(((
67 67  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
68 68  )))
69 69  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -71,6 +71,9 @@
71 71  Brake Outer Core
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
355 +\\
356 +)))|(% colspan="1" %)(% colspan="1" %)
357 +(((
74 74  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
75 75  )))
76 76  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -78,6 +78,9 @@
78 78  Import Water
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
365 +\\
366 +)))|(% colspan="1" %)(% colspan="1" %)
367 +(((
81 81  Without readily available water sources, there are not many alternatives to importing it
82 82  )))
83 83  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -85,6 +85,9 @@
85 85  Planetary Irrigation
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
375 +\\
376 +)))|(% colspan="1" %)(% colspan="1" %)
377 +(((
88 88  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
89 89  )))
90 90  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -92,6 +92,9 @@
92 92  Global Water Surfacing
93 93  )))|(% colspan="1" %)(% colspan="1" %)
94 94  (((
385 +\\
386 +)))|(% colspan="1" %)(% colspan="1" %)
387 +(((
95 95  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
96 96  )))
97 97  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -99,6 +99,9 @@
99 99  Import Methane
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
395 +\\
396 +)))|(% colspan="1" %)(% colspan="1" %)
397 +(((
102 102  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -106,6 +106,9 @@
106 106  Methane Oxidisers
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
405 +\\
406 +)))|(% colspan="1" %)(% colspan="1" %)
407 +(((
109 109  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
110 110  )))
111 111  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -113,6 +113,9 @@
113 113  Carbon Mineralisers
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
415 +\\
416 +)))|(% colspan="1" %)(% colspan="1" %)
417 +(((
116 116  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
117 117  )))
118 118  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -120,6 +120,9 @@
120 120  Targeted Outgassing
121 121  )))|(% colspan="1" %)(% colspan="1" %)
122 122  (((
425 +\\
426 +)))|(% colspan="1" %)(% colspan="1" %)
427 +(((
123 123  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -127,6 +127,9 @@
127 127  Clean Up Toxins
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
435 +\\
436 +)))|(% colspan="1" %)(% colspan="1" %)
437 +(((
130 130  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
131 131  )))
132 132  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -134,6 +134,9 @@
134 134  Volcano Caps
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
445 +\\
446 +)))|(% colspan="1" %)(% colspan="1" %)
447 +(((
137 137  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
138 138  )))
139 139  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -141,6 +141,9 @@
141 141  Tectonic Scaffolding
142 142  )))|(% colspan="1" %)(% colspan="1" %)
143 143  (((
455 +\\
456 +)))|(% colspan="1" %)(% colspan="1" %)
457 +(((
144 144  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
145 145  )))
146 146  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -148,6 +148,9 @@
148 148  Clean Up Radioactive Contamination
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
465 +\\
466 +)))|(% colspan="1" %)(% colspan="1" %)
467 +(((
151 151  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
152 152  )))
153 153  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -155,6 +155,9 @@
155 155  Tailored Microbes
156 156  )))|(% colspan="1" %)(% colspan="1" %)
157 157  (((
475 +\\
476 +)))|(% colspan="1" %)(% colspan="1" %)
477 +(((
158 158  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
159 159  )))
160 160  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -162,6 +162,9 @@
162 162  Jumpstart Microbiome
163 163  )))|(% colspan="1" %)(% colspan="1" %)
164 164  (((
485 +\\
486 +)))|(% colspan="1" %)(% colspan="1" %)
487 +(((
165 165  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
166 166  )))
167 167  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -169,6 +169,9 @@
169 169  Microbial Culling
170 170  )))|(% colspan="1" %)(% colspan="1" %)
171 171  (((
495 +\\
496 +)))|(% colspan="1" %)(% colspan="1" %)
497 +(((
172 172  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
173 173  )))
174 174  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -176,6 +176,9 @@
176 176  Cyanobacteria
177 177  )))|(% colspan="1" %)(% colspan="1" %)
178 178  (((
505 +\\
506 +)))|(% colspan="1" %)(% colspan="1" %)
507 +(((
179 179  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
180 180  )))
181 181  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -183,6 +183,9 @@
183 183  Genetically Modify Toxic Fruit
184 184  )))|(% colspan="1" %)(% colspan="1" %)
185 185  (((
515 +\\
516 +)))|(% colspan="1" %)(% colspan="1" %)
517 +(((
186 186  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
187 187  )))
188 188  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -190,350 +190,653 @@
190 190  Cull Toxic Fruit
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
525 +\\
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
194 194  )))
195 195  |(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 -
532 +Cull Parasites
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 -
535 +\\
536 +)))|(% colspan="1" %)(% colspan="1" %)
537 +(((
538 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
201 201  )))
202 202  |(% colspan="1" %)(% colspan="1" %)
203 203  (((
204 -
542 +Reintroduce Local Flora
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 -
545 +\\
546 +)))|(% colspan="1" %)(% colspan="1" %)
547 +(((
548 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
208 208  )))
209 209  |(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -
552 +Geothermal Power Plant
212 212  )))|(% colspan="1" %)(% colspan="1" %)
213 213  (((
214 -
555 +\\
556 +)))|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
215 215  )))
216 216  |(% colspan="1" %)(% colspan="1" %)
217 217  (((
218 -
562 +Wind Turbine Farm
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 -
565 +\\
566 +)))|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +When it's available, wind power can be a very cost-effective method of generating power
222 222  )))
223 223  |(% colspan="1" %)(% colspan="1" %)
224 224  (((
225 -
572 +Matter/Antimatter Power Plant
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
228 -
575 +\\
576 +)))|(% colspan="1" %)(% colspan="1" %)
577 +(((
578 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
229 229  )))
230 230  |(% colspan="1" %)(% colspan="1" %)
231 231  (((
232 -
582 +Clean Refineries
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
235 -
585 +\\
586 +)))|(% colspan="1" %)(% colspan="1" %)
587 +(((
588 +These fully automated facilities refine locally mined resources into various materials
236 236  )))
237 -
238 -
239 -
240 -Cull Parasites
241 -
242 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 -
244 -Reintroduce Local Flora
245 -
246 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 -
248 -Geothermal Power Plant
249 -
250 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 -
252 -Wind Turbine Farm
253 -
254 -When it's available, wind power can be a very cost-effective method of generating power.
255 -
256 -Matter/Antimatter Power Plant
257 -
258 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 -
260 -Clean Refineries
261 -
262 -These fully automated facilities refine locally mined resources into various materials.
263 -
590 +|(% colspan="1" %)(% colspan="1" %)
591 +(((
264 264  Cheap Refineries
265 -
266 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 -
593 +)))|(% colspan="1" %)(% colspan="1" %)
594 +(((
595 +\\
596 +)))|(% colspan="1" %)(% colspan="1" %)
597 +(((
598 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
599 +)))
600 +|(% colspan="1" %)(% colspan="1" %)
601 +(((
268 268  Retrofit Emission Filters
603 +)))|(% colspan="1" %)(% colspan="1" %)
604 +(((
605 +\\
606 +)))|(% colspan="1" %)(% colspan="1" %)
607 +(((
608 +Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
609 +)))
610 +|(% colspan="1" %)(% colspan="1" %)
611 +(((
612 +Factories
613 +)))|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +\\
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +These automated facilities produce advanced technology when supplied with materials
619 +)))
620 +|(% colspan="1" %)(% colspan="1" %)
621 +(((
622 +Von-Neumann Constructors
623 +)))|(% colspan="1" %)(% colspan="1" %)
624 +(((
625 +\\
626 +)))|(% colspan="1" %)(% colspan="1" %)
627 +(((
628 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
629 +)))
630 +|(% colspan="1" %)(% colspan="1" %)
631 +(((
632 +Hydroponics
633 +)))|(% colspan="1" %)(% colspan="1" %)
634 +(((
635 +\\
636 +)))|(% colspan="1" %)(% colspan="1" %)
637 +(((
638 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
639 +)))
640 +|(% colspan="1" %)(% colspan="1" %)
641 +(((
642 +Fertilise Soil
643 +)))|(% colspan="1" %)(% colspan="1" %)
644 +(((
645 +\\
646 +)))|(% colspan="1" %)(% colspan="1" %)
647 +(((
648 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
649 +)))
650 +|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +Forestation
653 +)))|(% colspan="1" %)(% colspan="1" %)
654 +(((
655 +\\
656 +)))|(% colspan="1" %)(% colspan="1" %)
657 +(((
658 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
659 +)))
660 +|(% colspan="1" %)(% colspan="1" %)
661 +(((
662 +Wheat Fields
663 +)))|(% colspan="1" %)(% colspan="1" %)
664 +(((
665 +\\
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
669 +)))
670 +|(% colspan="1" %)(% colspan="1" %)
671 +(((
672 +Sunrise Flower Fields
673 +)))|(% colspan="1" %)(% colspan="1" %)
674 +(((
675 +\\
676 +)))|(% colspan="1" %)(% colspan="1" %)
677 +(((
678 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
679 +)))
680 +|(% colspan="1" %)(% colspan="1" %)
681 +(((
682 +Soja Bean Fields
683 +)))|(% colspan="1" %)(% colspan="1" %)
684 +(((
685 +\\
686 +)))|(% colspan="1" %)(% colspan="1" %)
687 +(((
688 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
689 +)))
690 +|(% colspan="1" %)(% colspan="1" %)
691 +(((
692 +Scruffin Fields
693 +)))|(% colspan="1" %)(% colspan="1" %)
694 +(((
695 +\\
696 +)))|(% colspan="1" %)(% colspan="1" %)
697 +(((
698 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
699 +)))
700 +|(% colspan="1" %)(% colspan="1" %)
701 +(((
702 +Bubble City
703 +)))|(% colspan="1" %)(% colspan="1" %)
704 +(((
705 +\\
706 +)))|(% colspan="1" %)(% colspan="1" %)
707 +(((
708 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
709 +)))
710 +|(% colspan="1" %)(% colspan="1" %)
711 +(((
712 +Habitation Module
713 +)))|(% colspan="1" %)(% colspan="1" %)
714 +(((
715 +\\
716 +)))|(% colspan="1" %)(% colspan="1" %)
717 +(((
718 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
719 +)))
720 +|(% colspan="1" %)(% colspan="1" %)
721 +(((
722 +High-Density Housing
723 +)))|(% colspan="1" %)(% colspan="1" %)
724 +(((
725 +\\
726 +)))|(% colspan="1" %)(% colspan="1" %)
727 +(((
728 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
729 +)))
730 +|(% colspan="1" %)(% colspan="1" %)
731 +(((
732 +Arcology
733 +)))|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +\\
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
739 +)))
740 +|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Luxury Housing
743 +)))|(% colspan="1" %)(% colspan="1" %)
744 +(((
745 +\\
746 +)))|(% colspan="1" %)(% colspan="1" %)
747 +(((
748 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
749 +)))
750 +|(% colspan="1" %)(% colspan="1" %)
751 +(((
752 +Martial Arts School
753 +)))|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +\\
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
269 269  
270 - <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
760 +\\
271 271  
272 - <t id="1310">Factories
762 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
763 +)))
764 +|(% colspan="1" %)(% colspan="1" %)
765 +(((
766 +Host Martial Arts Tournament
767 +)))|(% colspan="1" %)(% colspan="1" %)
768 +(((
769 +\\
770 +)))|(% colspan="1" %)(% colspan="1" %)
771 +(((
772 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
273 273  
274 - <t id="1311">These automated facilities produce advanced technology when supplied with materials.
774 +\\
275 275  
276 - <t id="1320">Von-Neumann Constructors
776 +Running this project will allow the upgrading of crew boarding skill
777 +)))
778 +|(% colspan="1" %)(% colspan="1" %)
779 +(((
780 +Aerial Maze
781 +)))|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +\\
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
277 277  
278 - <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
788 +An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
279 279  
280 - <t id="1330">Hydroponics
790 +\\
281 281  
282 - <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
792 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
793 +)))
794 +|(% colspan="1" %)(% colspan="1" %)
795 +(((
796 +Host Maze-Run Competition
797 +)))|(% colspan="1" %)(% colspan="1" %)
798 +(((
799 +\\
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
283 283  
284 - <t id="1340">Fertilise Soil
804 +\\
285 285  
286 - <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
806 +Running this project will allow the upgrading of crew piloting skill
807 +)))
808 +|(% colspan="1" %)(% colspan="1" %)
809 +(((
810 +Theme Park
811 +)))|(% colspan="1" %)(% colspan="1" %)
812 +(((
813 +\\
814 +)))|(% colspan="1" %)(% colspan="1" %)
815 +(((
816 +From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
817 +)))
818 +|(% colspan="1" %)(% colspan="1" %)
819 +(((
820 +Zoo
821 +)))|(% colspan="1" %)(% colspan="1" %)
822 +(((
823 +\\
824 +)))|(% colspan="1" %)(% colspan="1" %)
825 +(((
826 + Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
827 +)))
828 +|(% colspan="1" %)(% colspan="1" %)
829 +(((
830 +Live Performance Venues
831 +)))|(% colspan="1" %)(% colspan="1" %)
832 +(((
833 +\\
834 +)))|(% colspan="1" %)(% colspan="1" %)
835 +(((
836 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
837 +)))
838 +|(% colspan="1" %)(% colspan="1" %)
839 +(((
840 +Tropical Resort
841 +)))|(% colspan="1" %)(% colspan="1" %)
842 +(((
843 +\\
844 +)))|(% colspan="1" %)(% colspan="1" %)
845 +(((
846 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
847 +)))
848 +|(% colspan="1" %)(% colspan="1" %)
849 +(((
850 +Winter Sports Resort
851 +)))|(% colspan="1" %)(% colspan="1" %)
852 +(((
853 +\\
854 +)))|(% colspan="1" %)(% colspan="1" %)
855 +(((
856 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
857 +)))
858 +|(% colspan="1" %)(% colspan="1" %)
859 +(((
860 +Fine Dining
861 +)))|(% colspan="1" %)(% colspan="1" %)
862 +(((
863 +\\
864 +)))|(% colspan="1" %)(% colspan="1" %)
865 +(((
866 +Whether it's imported delicacies or local specialities, good food is always popular
867 +)))
868 +|(% colspan="1" %)(% colspan="1" %)
869 +(((
870 +Temple
871 +)))|(% colspan="1" %)(% colspan="1" %)
872 +(((
873 +\\
874 +)))|(% colspan="1" %)(% colspan="1" %)
875 +(((
876 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
877 +)))
878 +|(% colspan="1" %)(% colspan="1" %)
879 +(((
880 +Clinic
881 +)))|(% colspan="1" %)(% colspan="1" %)
882 +(((
883 +\\
884 +)))|(% colspan="1" %)(% colspan="1" %)
885 +(((
886 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
887 +)))
888 +|(% colspan="1" %)(% colspan="1" %)
889 +(((
890 +Send Medical Supplies
891 +)))|(% colspan="1" %)(% colspan="1" %)
892 +(((
893 +\\
894 +)))|(% colspan="1" %)(% colspan="1" %)
895 +(((
896 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies
897 +)))
898 +|(% colspan="1" %)(% colspan="1" %)
899 +(((
900 +Research Campus
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +\\
904 +)))|(% colspan="1" %)(% colspan="1" %)
905 +(((
906 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
907 +)))
908 +|(% colspan="1" %)(% colspan="1" %)
909 +(((
910 +Send Research Materials
911 +)))|(% colspan="1" %)(% colspan="1" %)
912 +(((
913 +\\
914 +)))|(% colspan="1" %)(% colspan="1" %)
915 +(((
916 +A research group has received a sizeable grant and is asking for various materials to carry out experiments
917 +)))
918 +|(% colspan="1" %)(% colspan="1" %)
919 +(((
920 +Bank
921 +)))|(% colspan="1" %)(% colspan="1" %)
922 +(((
923 +\\
924 +)))|(% colspan="1" %)(% colspan="1" %)
925 +(((
926 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
927 +)))
928 +|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 + Fund Start-Up
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
933 +\\
934 +)))|(% colspan="1" %)(% colspan="1" %)
935 +(((
936 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
937 +)))
938 +|(% colspan="1" %)(% colspan="1" %)
939 +(((
940 +Nividium Workshop
941 +)))|(% colspan="1" %)(% colspan="1" %)
942 +(((
943 +\\
944 +)))|(% colspan="1" %)(% colspan="1" %)
945 +(((
946 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
947 +)))
948 +|(% colspan="1" %)(% colspan="1" %)
949 +(((
950 +Send Nividium
951 +)))|(% colspan="1" %)(% colspan="1" %)
952 +(((
953 +\\
954 +)))|(% colspan="1" %)(% colspan="1" %)
955 +(((
956 +The workshop is running low on Nividium and requires a new shipment
957 +)))
958 +|(% colspan="1" %)(% colspan="1" %)
959 +(((
960 +Spice Fields
961 +)))|(% colspan="1" %)(% colspan="1" %)
962 +(((
963 +\\
964 +)))|(% colspan="1" %)(% colspan="1" %)
965 +(((
966 +Spices are an absolutely essential component of any well-made meal
967 +)))
968 +|(% colspan="1" %)(% colspan="1" %)
969 +(((
970 +Vineyards
971 +)))|(% colspan="1" %)(% colspan="1" %)
972 +(((
973 +\\
974 +)))|(% colspan="1" %)(% colspan="1" %)
975 +(((
976 +Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
977 +)))
978 +|(% colspan="1" %)(% colspan="1" %)
979 +(((
980 +Art College
981 +)))|(% colspan="1" %)(% colspan="1" %)
982 +(((
983 +\\
984 +)))|(% colspan="1" %)(% colspan="1" %)
985 +(((
986 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
987 +)))
287 287  
288 - <t id="1350">Forestation
989 +== Xenon Terraforming Projects (Not Implemented) ==
289 289  
290 - <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
991 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
291 291  
292 - <t id="1360">Wheat Fields
293 -
294 - <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 -
296 - <t id="1370">Sunrise Flower Fields
297 -
298 - <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 -
300 - <t id="1380">Soja Bean Fields
301 -
302 - <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 -
304 - <t id="1390">Scruffin Fields
305 -
306 - <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 -
308 - <t id="1400">Bubble City
309 -
310 - <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 -
312 - <t id="1410">Habitation Module
313 -
314 - <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 -
316 - <t id="1420">High-Density Housing
317 -
318 - <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 -
320 - <t id="1430">Arcology
321 -
322 - <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 -
324 - <t id="1440">Luxury Housing
325 -
326 - <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 -
328 - <t id="1450">Martial Arts School
329 -
330 - <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 -
332 - <t id="1460">Group Training
333 -
334 - <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 -
336 - <t id="1470">Individual Training
337 -
338 - <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 -
340 - <t id="1480">Host Martial Arts Tournament
341 -
342 - <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 -
344 - <t id="1490">Aerial Maze
345 -
346 - <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 -
348 - <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 -
350 - <t id="1500">Group Training
351 -
352 - <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 -
354 - <t id="1510">Individual Training
355 -
356 - <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 -
358 - <t id="1520">Host Maze-Run Competition
359 -
360 - <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 -
362 - <t id="1530">Theme Park
363 -
364 - <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 -
366 - <t id="1540">Zoo
367 -
368 - <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 -
370 - <t id="1550">Live Performance Venues
371 -
372 - <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 -
374 - <t id="1560">Tropical Resort
375 -
376 - <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 -
378 - <t id="1570">Winter Sports Resort
379 -
380 - <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 -
382 - <t id="1580">Fine Dining
383 -
384 - <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 -
386 - <t id="1590">Temple
387 -
388 - <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 -
390 - <t id="1600">Clinic
391 -
392 - <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 -
394 - <t id="1602">Send Medical Supplies
395 -
396 - <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 -
398 - <t id="1610">Research Campus
399 -
400 - <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 -
402 - <t id="1612">Send Research Materials
403 -
404 - <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 -
406 - <t id="1620">Bank
407 -
408 - <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 -
410 - <t id="1622">Fund Start-Up
411 -
412 - <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 -
414 - <t id="1630">Nividium Workshop
415 -
416 - <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 -
418 - <t id="1632">Send Nividium
419 -
420 - <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 -
422 - <t id="1640">Spice Fields
423 -
424 - <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 -
426 - <t id="1650">Vineyards
427 -
428 - <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 -
430 - <t id="1660">Art College
431 -
432 - <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 -
434 -
435 -
436 -== Xenon Terraforming Projects ==
437 -
993 +(% class="wrapped" %)
438 438  |=(((
439 439  Name
996 +)))|=(% colspan="1" %)(% colspan="1" %)
997 +(((
998 +Resource Requirements
440 440  )))|=(((
441 441  Description
442 442  )))
443 443  |(((
444 -
1003 +Claim District
1004 +)))|(% colspan="1" %)(% colspan="1" %)
1005 +(((
1006 +\\
445 445  )))|(((
446 -
1008 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
447 447  )))
448 448  |(((
449 -
1011 +Destroy District
1012 +)))|(% colspan="1" %)(% colspan="1" %)
1013 +(((
1014 +\\
450 450  )))|(((
451 -
1016 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
452 452  )))
453 453  |(((
454 -
1019 +Under Xenon control
1020 +)))|(% colspan="1" %)(% colspan="1" %)
1021 +(((
1022 +\\
455 455  )))|(((
456 -
1024 +Xenon drones regularly patrol this district, preventing us from passing through it
457 457  )))
1026 +|(% colspan="1" %)(% colspan="1" %)
1027 +(((
1028 +Liberated
1029 +)))|(% colspan="1" %)(% colspan="1" %)
1030 +(((
1031 +\\
1032 +)))|(% colspan="1" %)(% colspan="1" %)
1033 +(((
1034 +The Xenon presence has been curbed for the time being, making it safe to pass through
1035 +)))
1036 +|(% colspan="1" %)(% colspan="1" %)
1037 +(((
1038 +Destroyed
1039 +)))|(% colspan="1" %)(% colspan="1" %)
1040 +(((
1041 +\\
1042 +)))|(% colspan="1" %)(% colspan="1" %)
1043 +(((
1044 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1045 +)))
1046 +|(% colspan="1" %)(% colspan="1" %)
1047 +(((
1048 +Habitation District
1049 +)))|(% colspan="1" %)(% colspan="1" %)
1050 +(((
1051 +\\
1052 +)))|(% colspan="1" %)(% colspan="1" %)
1053 +(((
1054 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1055 +)))
1056 +|(% colspan="1" %)(% colspan="1" %)
1057 +(((
1058 +Commerce District
1059 +)))|(% colspan="1" %)(% colspan="1" %)
1060 +(((
1061 +\\
1062 +)))|(% colspan="1" %)(% colspan="1" %)
1063 +(((
1064 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1065 +)))
1066 +|(% colspan="1" %)(% colspan="1" %)
1067 +(((
1068 +Farming District
1069 +)))|(% colspan="1" %)(% colspan="1" %)
1070 +(((
1071 +\\
1072 +)))|(% colspan="1" %)(% colspan="1" %)
1073 +(((
1074 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1075 +)))
1076 +|(% colspan="1" %)(% colspan="1" %)
1077 +(((
1078 +Administration District
1079 +)))|(% colspan="1" %)(% colspan="1" %)
1080 +(((
1081 +\\
1082 +)))|(% colspan="1" %)(% colspan="1" %)
1083 +(((
1084 +In addition to office space for the governing body, this district also houses the local data centre
1085 +)))
1086 +|(% colspan="1" %)(% colspan="1" %)
1087 +(((
1088 +Industrial District
1089 +)))|(% colspan="1" %)(% colspan="1" %)
1090 +(((
1091 +\\
1092 +)))|(% colspan="1" %)(% colspan="1" %)
1093 +(((
1094 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1095 +)))
1096 +|(% colspan="1" %)(% colspan="1" %)
1097 +(((
1098 +Recreation District
1099 +)))|(% colspan="1" %)(% colspan="1" %)
1100 +(((
1101 +\\
1102 +)))|(% colspan="1" %)(% colspan="1" %)
1103 +(((
1104 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1105 +)))
1106 +|(% colspan="1" %)(% colspan="1" %)
1107 +(((
1108 +Subvert AGI Core
1109 +)))|(% colspan="1" %)(% colspan="1" %)
1110 +(((
1111 +\\
1112 +)))|(% colspan="1" %)(% colspan="1" %)
1113 +(((
1114 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1115 +)))
1116 +|(% colspan="1" %)(% colspan="1" %)
1117 +(((
1118 +Detonate Reactor
1119 +)))|(% colspan="1" %)(% colspan="1" %)
1120 +(((
1121 +\\
1122 +)))|(% colspan="1" %)(% colspan="1" %)
1123 +(((
1124 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1125 +)))
1126 +|(% colspan="1" %)(% colspan="1" %)
1127 +(((
1128 +Xenon Reclaim
1129 +)))|(% colspan="1" %)(% colspan="1" %)
1130 +(((
1131 +\\
1132 +)))|(% colspan="1" %)(% colspan="1" %)
1133 +(((
1134 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1135 +)))
1136 +|(% colspan="1" %)(% colspan="1" %)
1137 +(((
1138 +Xenon Rebuild
1139 +)))|(% colspan="1" %)(% colspan="1" %)
1140 +(((
1141 +\\
1142 +)))|(% colspan="1" %)(% colspan="1" %)
1143 +(((
1144 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1145 +)))
1146 +|(% colspan="1" %)(% colspan="1" %)
1147 +(((
1148 +EMP Xenon Drones
1149 +)))|(% colspan="1" %)(% colspan="1" %)
1150 +(((
1151 +\\
1152 +)))|(% colspan="1" %)(% colspan="1" %)
1153 +(((
1154 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1155 +)))
1156 +|(% colspan="1" %)(% colspan="1" %)
1157 +(((
1158 +Bombard Xenon Drones
1159 +)))|(% colspan="1" %)(% colspan="1" %)
1160 +(((
1161 +\\
1162 +)))|(% colspan="1" %)(% colspan="1" %)
1163 +(((
1164 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1165 +)))
458 458  
459 -
460 -
461 - <t id="2010">Claim District
462 -
463 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 -
465 - <t id="2020">Destroy District
466 -
467 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 -
469 - <t id="2030">Under Xenon control
470 -
471 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 -
473 - <t id="2040">Liberated
474 -
475 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 -
477 - <t id="2050">Destroyed
478 -
479 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 -
481 - <t id="2060">Habitation District
482 -
483 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 -
485 - <t id="2070">Commerce District
486 -
487 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 -
489 - <t id="2080">Farming District
490 -
491 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 -
493 - <t id="2090">Administration District
494 -
495 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 -
497 - <t id="2100">Industrial District
498 -
499 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 -
501 - <t id="2110">Recreation District
502 -
503 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 -
505 - <t id="2120">Subvert AGI Core
506 -
507 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 -
509 - <t id="2130">Detonate Reactor
510 -
511 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 -
513 - <t id="2140">Xenon Reclaim
514 -
515 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 -
517 - <t id="2150">Xenon Rebuild
518 -
519 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 -
521 - <t id="2160">EMP Xenon Drones
522 -
523 - <t id="2161">{20227,2011}
524 -
525 - <t id="2170">Bombard Xenon Drones
526 -
527 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 -
529 - <t id="2172">This will undoubtedly level this district, though.
530 -
531 - <t id="2173">The damage could possibly spill over to another district.
532 -
533 -
534 -
535 535  == Terraforming Events ==
536 536  
1169 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1170 +
1171 +(% class="wrapped" %)
537 537  |=(((
538 538  Name
539 539  )))|=(((
... ... @@ -547,10 +547,23 @@
547 547  |(((
548 548  Global Warming
549 549  )))|(((
550 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1185 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1186 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
551 551  )))
552 552  |(((
553 553  Quake
554 554  )))|(((
555 555  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1192 +
1193 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1194 +
1195 +\\
556 556  )))
1197 +
1198 +== Sources ==
1199 +
1200 +* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1201 +* libraries/terraforming.xml
1202 +* libraries/jobs.xml
1203 +* md/factionlogic_stations.xml
1204 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
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... ... @@ -1,1 +1,1 @@
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url
... ... @@ -1,1 +1,1 @@
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439557/Terraforming