Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version
To version 22.1
edited by Daniel Turner
on 2021/11/22 00:51
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,24 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +{{info}}
2 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 +{{/info}}
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
5 +== ==
8 8  
7 +{{toc/}}
8 +
9 +== Prerequisites for Terraforming ==
10 +
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 +
9 9  == Planets That Can Be Terraformed ==
10 10  
11 11  |=(((
... ... @@ -14,6 +14,12 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
30 +)))|=(% colspan="1" %)(% colspan="1" %)
31 +(((
32 +Difficulty
33 +)))|=(% colspan="1" %)(% colspan="1" %)
34 +(((
35 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -20,42 +20,161 @@
20 20  )))|(((
21 21  18 Billion
22 22  )))|(((
42 +18 Billion c
43 +)))|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Very Hard
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Nividium Workshop which allows for a permanent market for nividium
49 +)))
50 +|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +Atiya's Misfortune
53 +)))|(% colspan="1" %)(% colspan="1" %)
54 +(((
55 +Atiya's Misfortune I/III
56 +)))|(% colspan="1" %)(% colspan="1" %)
57 +(((
58 +Atiya's Misfortune e
59 +)))|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Impossible
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
65 +
66 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
67 +)))
68 +|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +Black Hole Sun
71 +)))|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Black Hole Sun III/IV
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Hades
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +Very Hard
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
23 23  
24 24  )))
84 +|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +Frontier Edge
87 +)))|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +Frontier Edge
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +Messner
93 +)))|(% colspan="1" %)(% colspan="1" %)
94 +(((
95 +Very Hard
96 +)))|(% colspan="1" %)(% colspan="1" %)
97 +(((
98 +Antigone expansion into Frontier Edge
99 +)))
100 +|(% colspan="1" %)(% colspan="1" %)
101 +(((
102 +Getsu Fune
103 +)))|(% colspan="1" %)(% colspan="1" %)
104 +(((
105 +Getsu Fune
106 +)))|(% colspan="1" %)(% colspan="1" %)
107 +(((
108 +Shiokaze
109 +)))|(% colspan="1" %)(% colspan="1" %)
110 +(((
111 +Hard
112 +)))|(% colspan="1" %)(% colspan="1" %)
113 +(((
114 +Antigone expansion into Getsu Fune
115 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
28 -
119 +Memory of Profit IX
29 29  )))|(((
121 +Memory of Profit i I
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +Hard
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
30 30  
31 31  )))
32 -|(((
129 +|(% colspan="1" %)(% colspan="1" %)
130 +(((
131 +Scale Plate Green
132 +)))|(% colspan="1" %)(% colspan="1" %)
133 +(((
134 +Scale Plate Green I/VII
135 +)))|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +Nature's Profit
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +Very Hard
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
144 +
145 +Ownership of a significant amount of SCA's former ships
146 +)))
147 +|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +Tharka's Cascade
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +Tharka's Cascade XV/XVII
153 +)))|(% colspan="1" %)(% colspan="1" %)
154 +(((
33 33  
34 -)))|(((
156 +)))|(% colspan="1" %)(% colspan="1" %)
157 +(((
35 35  
36 -)))|(((
159 +)))|(% colspan="1" %)(% colspan="1" %)
160 +(((
37 37  
38 38  )))
39 39  
164 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
165 +
40 40  == Standard Terraforming Projects ==
41 41  
42 42  |=(((
43 43  Name
170 +)))|=(% colspan="1" %)(% colspan="1" %)
171 +(((
172 +Resource Requirements
44 44  )))|=(((
45 45  Description
46 46  )))
47 47  |(((
48 48  Reflective Cloud Particles
178 +)))|(% colspan="1" %)(% colspan="1" %)
179 +(((
180 +
49 49  )))|(((
50 50  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
51 51  )))
52 52  |(((
53 53  Moholes
186 +)))|(% colspan="1" %)(% colspan="1" %)
187 +(((
188 +
54 54  )))|(((
55 55  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
56 56  )))
57 57  |(((
58 58  Black Dust
194 +)))|(% colspan="1" %)(% colspan="1" %)
195 +(((
196 +
59 59  )))|(((
60 60  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
61 61  )))
... ... @@ -64,6 +64,9 @@
64 64  Excite Outer Core
65 65  )))|(% colspan="1" %)(% colspan="1" %)
66 66  (((
205 +
206 +)))|(% colspan="1" %)(% colspan="1" %)
207 +(((
67 67  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
68 68  )))
69 69  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -71,6 +71,9 @@
71 71  Brake Outer Core
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
215 +
216 +)))|(% colspan="1" %)(% colspan="1" %)
217 +(((
74 74  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
75 75  )))
76 76  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -78,6 +78,9 @@
78 78  Import Water
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
225 +
226 +)))|(% colspan="1" %)(% colspan="1" %)
227 +(((
81 81  Without readily available water sources, there are not many alternatives to importing it
82 82  )))
83 83  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -85,6 +85,9 @@
85 85  Planetary Irrigation
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
235 +
236 +)))|(% colspan="1" %)(% colspan="1" %)
237 +(((
88 88  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
89 89  )))
90 90  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -92,6 +92,9 @@
92 92  Global Water Surfacing
93 93  )))|(% colspan="1" %)(% colspan="1" %)
94 94  (((
245 +
246 +)))|(% colspan="1" %)(% colspan="1" %)
247 +(((
95 95  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
96 96  )))
97 97  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -99,6 +99,9 @@
99 99  Import Methane
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
255 +
256 +)))|(% colspan="1" %)(% colspan="1" %)
257 +(((
102 102  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -106,6 +106,9 @@
106 106  Methane Oxidisers
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
265 +
266 +)))|(% colspan="1" %)(% colspan="1" %)
267 +(((
109 109  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
110 110  )))
111 111  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -113,6 +113,9 @@
113 113  Carbon Mineralisers
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
275 +
276 +)))|(% colspan="1" %)(% colspan="1" %)
277 +(((
116 116  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
117 117  )))
118 118  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -120,6 +120,9 @@
120 120  Targeted Outgassing
121 121  )))|(% colspan="1" %)(% colspan="1" %)
122 122  (((
285 +
286 +)))|(% colspan="1" %)(% colspan="1" %)
287 +(((
123 123  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -127,6 +127,9 @@
127 127  Clean Up Toxins
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
295 +
296 +)))|(% colspan="1" %)(% colspan="1" %)
297 +(((
130 130  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
131 131  )))
132 132  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -134,6 +134,9 @@
134 134  Volcano Caps
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
305 +
306 +)))|(% colspan="1" %)(% colspan="1" %)
307 +(((
137 137  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
138 138  )))
139 139  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -141,6 +141,9 @@
141 141  Tectonic Scaffolding
142 142  )))|(% colspan="1" %)(% colspan="1" %)
143 143  (((
315 +
316 +)))|(% colspan="1" %)(% colspan="1" %)
317 +(((
144 144  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
145 145  )))
146 146  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -148,6 +148,9 @@
148 148  Clean Up Radioactive Contamination
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
325 +
326 +)))|(% colspan="1" %)(% colspan="1" %)
327 +(((
151 151  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
152 152  )))
153 153  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -155,6 +155,9 @@
155 155  Tailored Microbes
156 156  )))|(% colspan="1" %)(% colspan="1" %)
157 157  (((
335 +
336 +)))|(% colspan="1" %)(% colspan="1" %)
337 +(((
158 158  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
159 159  )))
160 160  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -162,6 +162,9 @@
162 162  Jumpstart Microbiome
163 163  )))|(% colspan="1" %)(% colspan="1" %)
164 164  (((
345 +
346 +)))|(% colspan="1" %)(% colspan="1" %)
347 +(((
165 165  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
166 166  )))
167 167  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -169,6 +169,9 @@
169 169  Microbial Culling
170 170  )))|(% colspan="1" %)(% colspan="1" %)
171 171  (((
355 +
356 +)))|(% colspan="1" %)(% colspan="1" %)
357 +(((
172 172  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
173 173  )))
174 174  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -176,6 +176,9 @@
176 176  Cyanobacteria
177 177  )))|(% colspan="1" %)(% colspan="1" %)
178 178  (((
365 +
366 +)))|(% colspan="1" %)(% colspan="1" %)
367 +(((
179 179  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
180 180  )))
181 181  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -183,6 +183,9 @@
183 183  Genetically Modify Toxic Fruit
184 184  )))|(% colspan="1" %)(% colspan="1" %)
185 185  (((
375 +
376 +)))|(% colspan="1" %)(% colspan="1" %)
377 +(((
186 186  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
187 187  )))
188 188  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -190,350 +190,651 @@
190 190  Cull Toxic Fruit
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
385 +
386 +)))|(% colspan="1" %)(% colspan="1" %)
387 +(((
388 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
194 194  )))
195 195  |(% colspan="1" %)(% colspan="1" %)
196 196  (((
392 +Cull Parasites
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
197 197  
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
398 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
399 +)))
400 +|(% colspan="1" %)(% colspan="1" %)
401 +(((
402 +Reintroduce Local Flora
403 +)))|(% colspan="1" %)(% colspan="1" %)
404 +(((
200 200  
406 +)))|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
201 201  )))
202 202  |(% colspan="1" %)(% colspan="1" %)
203 203  (((
412 +Geothermal Power Plant
413 +)))|(% colspan="1" %)(% colspan="1" %)
414 +(((
204 204  
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
418 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
419 +)))
420 +|(% colspan="1" %)(% colspan="1" %)
421 +(((
422 +Wind Turbine Farm
423 +)))|(% colspan="1" %)(% colspan="1" %)
424 +(((
207 207  
426 +)))|(% colspan="1" %)(% colspan="1" %)
427 +(((
428 +When it's available, wind power can be a very cost-effective method of generating power
208 208  )))
209 209  |(% colspan="1" %)(% colspan="1" %)
210 210  (((
432 +Matter/Antimatter Power Plant
433 +)))|(% colspan="1" %)(% colspan="1" %)
434 +(((
211 211  
212 212  )))|(% colspan="1" %)(% colspan="1" %)
213 213  (((
438 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +Clean Refineries
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
214 214  
446 +)))|(% colspan="1" %)(% colspan="1" %)
447 +(((
448 +These fully automated facilities refine locally mined resources into various materials
215 215  )))
216 216  |(% colspan="1" %)(% colspan="1" %)
217 217  (((
452 +Cheap Refineries
453 +)))|(% colspan="1" %)(% colspan="1" %)
454 +(((
218 218  
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
458 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
459 +)))
460 +|(% colspan="1" %)(% colspan="1" %)
461 +(((
462 +Retrofit Emission Filters
463 +)))|(% colspan="1" %)(% colspan="1" %)
464 +(((
221 221  
466 +)))|(% colspan="1" %)(% colspan="1" %)
467 +(((
468 +Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
222 222  )))
223 223  |(% colspan="1" %)(% colspan="1" %)
224 224  (((
472 +Factories
473 +)))|(% colspan="1" %)(% colspan="1" %)
474 +(((
225 225  
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
478 +These automated facilities produce advanced technology when supplied with materials
479 +)))
480 +|(% colspan="1" %)(% colspan="1" %)
481 +(((
482 +Von-Neumann Constructors
483 +)))|(% colspan="1" %)(% colspan="1" %)
484 +(((
228 228  
486 +)))|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
229 229  )))
230 230  |(% colspan="1" %)(% colspan="1" %)
231 231  (((
492 +Hydroponics
493 +)))|(% colspan="1" %)(% colspan="1" %)
494 +(((
232 232  
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
498 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
499 +)))
500 +|(% colspan="1" %)(% colspan="1" %)
501 +(((
502 +Fertilise Soil
503 +)))|(% colspan="1" %)(% colspan="1" %)
504 +(((
235 235  
506 +)))|(% colspan="1" %)(% colspan="1" %)
507 +(((
508 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
236 236  )))
510 +|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Forestation
513 +)))|(% colspan="1" %)(% colspan="1" %)
514 +(((
515 +
516 +)))|(% colspan="1" %)(% colspan="1" %)
517 +(((
518 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
519 +)))
520 +|(% colspan="1" %)(% colspan="1" %)
521 +(((
522 +Wheat Fields
523 +)))|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
529 +)))
530 +|(% colspan="1" %)(% colspan="1" %)
531 +(((
532 +Sunrise Flower Fields
533 +)))|(% colspan="1" %)(% colspan="1" %)
534 +(((
535 +
536 +)))|(% colspan="1" %)(% colspan="1" %)
537 +(((
538 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
539 +)))
540 +|(% colspan="1" %)(% colspan="1" %)
541 +(((
542 +Soja Bean Fields
543 +)))|(% colspan="1" %)(% colspan="1" %)
544 +(((
545 +
546 +)))|(% colspan="1" %)(% colspan="1" %)
547 +(((
548 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
549 +)))
550 +|(% colspan="1" %)(% colspan="1" %)
551 +(((
552 +Scruffin Fields
553 +)))|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +
556 +)))|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
559 +)))
560 +|(% colspan="1" %)(% colspan="1" %)
561 +(((
562 +Bubble City
563 +)))|(% colspan="1" %)(% colspan="1" %)
564 +(((
565 +
566 +)))|(% colspan="1" %)(% colspan="1" %)
567 +(((
568 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
569 +)))
570 +|(% colspan="1" %)(% colspan="1" %)
571 +(((
572 +Habitation Module
573 +)))|(% colspan="1" %)(% colspan="1" %)
574 +(((
575 +
576 +)))|(% colspan="1" %)(% colspan="1" %)
577 +(((
578 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
579 +)))
580 +|(% colspan="1" %)(% colspan="1" %)
581 +(((
582 +High-Density Housing
583 +)))|(% colspan="1" %)(% colspan="1" %)
584 +(((
585 +
586 +)))|(% colspan="1" %)(% colspan="1" %)
587 +(((
588 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
589 +)))
590 +|(% colspan="1" %)(% colspan="1" %)
591 +(((
592 +Arcology
593 +)))|(% colspan="1" %)(% colspan="1" %)
594 +(((
595 +
596 +)))|(% colspan="1" %)(% colspan="1" %)
597 +(((
598 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
599 +)))
600 +|(% colspan="1" %)(% colspan="1" %)
601 +(((
602 +Luxury Housing
603 +)))|(% colspan="1" %)(% colspan="1" %)
604 +(((
605 +
606 +)))|(% colspan="1" %)(% colspan="1" %)
607 +(((
608 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
609 +)))
610 +|(% colspan="1" %)(% colspan="1" %)
611 +(((
612 +Martial Arts School
613 +)))|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
237 237  
238 238  
239 239  
240 -Cull Parasites
622 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
623 +)))
624 +|(% colspan="1" %)(% colspan="1" %)
625 +(((
626 +Host Martial Arts Tournament
627 +)))|(% colspan="1" %)(% colspan="1" %)
628 +(((
629 +
630 +)))|(% colspan="1" %)(% colspan="1" %)
631 +(((
632 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
241 241  
242 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
634 +
243 243  
244 -Reintroduce Local Flora
636 +Running this project will allow the upgrading of crew boarding skill
637 +)))
638 +|(% colspan="1" %)(% colspan="1" %)
639 +(((
640 +Aerial Maze
641 +)))|(% colspan="1" %)(% colspan="1" %)
642 +(((
643 +
644 +)))|(% colspan="1" %)(% colspan="1" %)
645 +(((
646 +A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
245 245  
246 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
648 +An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
247 247  
248 -Geothermal Power Plant
650 +
249 249  
250 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
652 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
653 +)))
654 +|(% colspan="1" %)(% colspan="1" %)
655 +(((
656 +Host Maze-Run Competition
657 +)))|(% colspan="1" %)(% colspan="1" %)
658 +(((
659 +
660 +)))|(% colspan="1" %)(% colspan="1" %)
661 +(((
662 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
251 251  
252 -Wind Turbine Farm
664 +
253 253  
254 -When it's available, wind power can be a very cost-effective method of generating power.
255 -
256 -Matter/Antimatter Power Plant
257 -
258 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 -
260 -Clean Refineries
261 -
262 -These fully automated facilities refine locally mined resources into various materials.
263 -
264 -Cheap Refineries
265 -
266 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 -
268 -Retrofit Emission Filters
269 -
270 - <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
271 -
272 - <t id="1310">Factories
273 -
274 - <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 -
276 - <t id="1320">Von-Neumann Constructors
277 -
278 - <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 -
280 - <t id="1330">Hydroponics
281 -
282 - <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 -
284 - <t id="1340">Fertilise Soil
285 -
286 - <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 -
288 - <t id="1350">Forestation
289 -
290 - <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 -
292 - <t id="1360">Wheat Fields
293 -
294 - <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 -
296 - <t id="1370">Sunrise Flower Fields
297 -
298 - <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 -
300 - <t id="1380">Soja Bean Fields
301 -
302 - <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 -
304 - <t id="1390">Scruffin Fields
305 -
306 - <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 -
308 - <t id="1400">Bubble City
309 -
310 - <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 -
312 - <t id="1410">Habitation Module
313 -
314 - <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 -
316 - <t id="1420">High-Density Housing
317 -
318 - <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 -
320 - <t id="1430">Arcology
321 -
322 - <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 -
324 - <t id="1440">Luxury Housing
325 -
326 - <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 -
328 - <t id="1450">Martial Arts School
329 -
330 - <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 -
332 - <t id="1460">Group Training
333 -
334 - <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 -
336 - <t id="1470">Individual Training
337 -
338 - <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 -
340 - <t id="1480">Host Martial Arts Tournament
341 -
342 - <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 -
344 - <t id="1490">Aerial Maze
345 -
346 - <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 -
348 - <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 -
350 - <t id="1500">Group Training
351 -
352 - <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 -
354 - <t id="1510">Individual Training
355 -
356 - <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 -
358 - <t id="1520">Host Maze-Run Competition
359 -
360 - <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 -
362 - <t id="1530">Theme Park
363 -
364 - <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 -
366 - <t id="1540">Zoo
367 -
368 - <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 -
370 - <t id="1550">Live Performance Venues
371 -
372 - <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 -
374 - <t id="1560">Tropical Resort
375 -
376 - <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 -
378 - <t id="1570">Winter Sports Resort
379 -
380 - <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 -
382 - <t id="1580">Fine Dining
383 -
384 - <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 -
386 - <t id="1590">Temple
387 -
388 - <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 -
390 - <t id="1600">Clinic
391 -
392 - <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 -
394 - <t id="1602">Send Medical Supplies
395 -
396 - <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 -
398 - <t id="1610">Research Campus
399 -
400 - <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 -
402 - <t id="1612">Send Research Materials
403 -
404 - <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 -
406 - <t id="1620">Bank
407 -
408 - <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 -
410 - <t id="1622">Fund Start-Up
411 -
412 - <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 -
414 - <t id="1630">Nividium Workshop
415 -
416 - <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 -
418 - <t id="1632">Send Nividium
419 -
420 - <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 -
422 - <t id="1640">Spice Fields
423 -
424 - <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 -
426 - <t id="1650">Vineyards
427 -
428 - <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 -
430 - <t id="1660">Art College
431 -
432 - <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 -
666 +Running this project will allow the upgrading of crew piloting skill
667 +)))
668 +|(% colspan="1" %)(% colspan="1" %)
669 +(((
670 +Theme Park
671 +)))|(% colspan="1" %)(% colspan="1" %)
672 +(((
434 434  
674 +)))|(% colspan="1" %)(% colspan="1" %)
675 +(((
676 +From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
677 +)))
678 +|(% colspan="1" %)(% colspan="1" %)
679 +(((
680 +Zoo
681 +)))|(% colspan="1" %)(% colspan="1" %)
682 +(((
683 +
684 +)))|(% colspan="1" %)(% colspan="1" %)
685 +(((
686 + Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
687 +)))
688 +|(% colspan="1" %)(% colspan="1" %)
689 +(((
690 +Live Performance Venues
691 +)))|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +
694 +)))|(% colspan="1" %)(% colspan="1" %)
695 +(((
696 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
697 +)))
698 +|(% colspan="1" %)(% colspan="1" %)
699 +(((
700 +Tropical Resort
701 +)))|(% colspan="1" %)(% colspan="1" %)
702 +(((
703 +
704 +)))|(% colspan="1" %)(% colspan="1" %)
705 +(((
706 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
707 +)))
708 +|(% colspan="1" %)(% colspan="1" %)
709 +(((
710 +Winter Sports Resort
711 +)))|(% colspan="1" %)(% colspan="1" %)
712 +(((
713 +
714 +)))|(% colspan="1" %)(% colspan="1" %)
715 +(((
716 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
717 +)))
718 +|(% colspan="1" %)(% colspan="1" %)
719 +(((
720 +Fine Dining
721 +)))|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Whether it's imported delicacies or local specialities, good food is always popular
727 +)))
728 +|(% colspan="1" %)(% colspan="1" %)
729 +(((
730 +Temple
731 +)))|(% colspan="1" %)(% colspan="1" %)
732 +(((
733 +
734 +)))|(% colspan="1" %)(% colspan="1" %)
735 +(((
736 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
737 +)))
738 +|(% colspan="1" %)(% colspan="1" %)
739 +(((
740 +Clinic
741 +)))|(% colspan="1" %)(% colspan="1" %)
742 +(((
743 +
744 +)))|(% colspan="1" %)(% colspan="1" %)
745 +(((
746 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
747 +)))
748 +|(% colspan="1" %)(% colspan="1" %)
749 +(((
750 +Send Medical Supplies
751 +)))|(% colspan="1" %)(% colspan="1" %)
752 +(((
753 +
754 +)))|(% colspan="1" %)(% colspan="1" %)
755 +(((
756 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies
757 +)))
758 +|(% colspan="1" %)(% colspan="1" %)
759 +(((
760 +Research Campus
761 +)))|(% colspan="1" %)(% colspan="1" %)
762 +(((
763 +
764 +)))|(% colspan="1" %)(% colspan="1" %)
765 +(((
766 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
767 +)))
768 +|(% colspan="1" %)(% colspan="1" %)
769 +(((
770 +Send Research Materials
771 +)))|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +
774 +)))|(% colspan="1" %)(% colspan="1" %)
775 +(((
776 +A research group has received a sizeable grant and is asking for various materials to carry out experiments
777 +)))
778 +|(% colspan="1" %)(% colspan="1" %)
779 +(((
780 +Bank
781 +)))|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
787 +)))
788 +|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 + Fund Start-Up
791 +)))|(% colspan="1" %)(% colspan="1" %)
792 +(((
793 +
794 +)))|(% colspan="1" %)(% colspan="1" %)
795 +(((
796 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
797 +)))
798 +|(% colspan="1" %)(% colspan="1" %)
799 +(((
800 +Nividium Workshop
801 +)))|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
807 +)))
808 +|(% colspan="1" %)(% colspan="1" %)
809 +(((
810 +Send Nividium
811 +)))|(% colspan="1" %)(% colspan="1" %)
812 +(((
813 +
814 +)))|(% colspan="1" %)(% colspan="1" %)
815 +(((
816 +The workshop is running low on Nividium and requires a new shipment
817 +)))
818 +|(% colspan="1" %)(% colspan="1" %)
819 +(((
820 +Spice Fields
821 +)))|(% colspan="1" %)(% colspan="1" %)
822 +(((
823 +
824 +)))|(% colspan="1" %)(% colspan="1" %)
825 +(((
826 +Spices are an absolutely essential component of any well-made meal
827 +)))
828 +|(% colspan="1" %)(% colspan="1" %)
829 +(((
830 +Vineyards
831 +)))|(% colspan="1" %)(% colspan="1" %)
832 +(((
833 +
834 +)))|(% colspan="1" %)(% colspan="1" %)
835 +(((
836 +Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
837 +)))
838 +|(% colspan="1" %)(% colspan="1" %)
839 +(((
840 +Art College
841 +)))|(% colspan="1" %)(% colspan="1" %)
842 +(((
843 +
844 +)))|(% colspan="1" %)(% colspan="1" %)
845 +(((
846 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
847 +)))
435 435  
436 -== Xenon Terraforming Projects ==
849 +== Xenon Terraforming Projects (Not Implemented) ==
437 437  
851 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
852 +
438 438  |=(((
439 439  Name
855 +)))|=(% colspan="1" %)(% colspan="1" %)
856 +(((
857 +Resource Requirements
440 440  )))|=(((
441 441  Description
442 442  )))
443 443  |(((
862 +Claim District
863 +)))|(% colspan="1" %)(% colspan="1" %)
864 +(((
444 444  
445 445  )))|(((
446 -
867 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
447 447  )))
448 448  |(((
870 +Destroy District
871 +)))|(% colspan="1" %)(% colspan="1" %)
872 +(((
449 449  
450 450  )))|(((
451 -
875 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
452 452  )))
453 453  |(((
878 +Under Xenon control
879 +)))|(% colspan="1" %)(% colspan="1" %)
880 +(((
454 454  
455 455  )))|(((
883 +Xenon drones regularly patrol this district, preventing us from passing through it
884 +)))
885 +|(% colspan="1" %)(% colspan="1" %)
886 +(((
887 +Liberated
888 +)))|(% colspan="1" %)(% colspan="1" %)
889 +(((
456 456  
891 +)))|(% colspan="1" %)(% colspan="1" %)
892 +(((
893 +The Xenon presence has been curbed for the time being, making it safe to pass through
457 457  )))
458 -
895 +|(% colspan="1" %)(% colspan="1" %)
896 +(((
897 +Destroyed
898 +)))|(% colspan="1" %)(% colspan="1" %)
899 +(((
459 459  
460 -
461 - <t id="2010">Claim District
462 -
463 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 -
465 - <t id="2020">Destroy District
466 -
467 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 -
469 - <t id="2030">Under Xenon control
470 -
471 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 -
473 - <t id="2040">Liberated
474 -
475 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 -
477 - <t id="2050">Destroyed
478 -
479 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 -
481 - <t id="2060">Habitation District
482 -
483 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 -
485 - <t id="2070">Commerce District
486 -
487 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 -
489 - <t id="2080">Farming District
490 -
491 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 -
493 - <t id="2090">Administration District
494 -
495 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 -
497 - <t id="2100">Industrial District
498 -
499 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 -
501 - <t id="2110">Recreation District
502 -
503 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 -
505 - <t id="2120">Subvert AGI Core
506 -
507 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 -
509 - <t id="2130">Detonate Reactor
510 -
511 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 -
513 - <t id="2140">Xenon Reclaim
514 -
515 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 -
517 - <t id="2150">Xenon Rebuild
518 -
519 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 -
521 - <t id="2160">EMP Xenon Drones
522 -
523 - <t id="2161">{20227,2011}
524 -
525 - <t id="2170">Bombard Xenon Drones
526 -
527 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 -
529 - <t id="2172">This will undoubtedly level this district, though.
530 -
531 - <t id="2173">The damage could possibly spill over to another district.
532 -
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
904 +)))
905 +|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +Habitation District
908 +)))|(% colspan="1" %)(% colspan="1" %)
909 +(((
533 533  
911 +)))|(% colspan="1" %)(% colspan="1" %)
912 +(((
913 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
914 +)))
915 +|(% colspan="1" %)(% colspan="1" %)
916 +(((
917 +Commerce District
918 +)))|(% colspan="1" %)(% colspan="1" %)
919 +(((
920 +
921 +)))|(% colspan="1" %)(% colspan="1" %)
922 +(((
923 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
924 +)))
925 +|(% colspan="1" %)(% colspan="1" %)
926 +(((
927 +Farming District
928 +)))|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 +
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
933 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
934 +)))
935 +|(% colspan="1" %)(% colspan="1" %)
936 +(((
937 +Administration District
938 +)))|(% colspan="1" %)(% colspan="1" %)
939 +(((
940 +
941 +)))|(% colspan="1" %)(% colspan="1" %)
942 +(((
943 +In addition to office space for the governing body, this district also houses the local data centre
944 +)))
945 +|(% colspan="1" %)(% colspan="1" %)
946 +(((
947 +Industrial District
948 +)))|(% colspan="1" %)(% colspan="1" %)
949 +(((
950 +
951 +)))|(% colspan="1" %)(% colspan="1" %)
952 +(((
953 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
954 +)))
955 +|(% colspan="1" %)(% colspan="1" %)
956 +(((
957 +Recreation District
958 +)))|(% colspan="1" %)(% colspan="1" %)
959 +(((
960 +
961 +)))|(% colspan="1" %)(% colspan="1" %)
962 +(((
963 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
964 +)))
965 +|(% colspan="1" %)(% colspan="1" %)
966 +(((
967 +Subvert AGI Core
968 +)))|(% colspan="1" %)(% colspan="1" %)
969 +(((
970 +
971 +)))|(% colspan="1" %)(% colspan="1" %)
972 +(((
973 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
974 +)))
975 +|(% colspan="1" %)(% colspan="1" %)
976 +(((
977 +Detonate Reactor
978 +)))|(% colspan="1" %)(% colspan="1" %)
979 +(((
980 +
981 +)))|(% colspan="1" %)(% colspan="1" %)
982 +(((
983 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
984 +)))
985 +|(% colspan="1" %)(% colspan="1" %)
986 +(((
987 +Xenon Reclaim
988 +)))|(% colspan="1" %)(% colspan="1" %)
989 +(((
990 +
991 +)))|(% colspan="1" %)(% colspan="1" %)
992 +(((
993 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
994 +)))
995 +|(% colspan="1" %)(% colspan="1" %)
996 +(((
997 +Xenon Rebuild
998 +)))|(% colspan="1" %)(% colspan="1" %)
999 +(((
1000 +
1001 +)))|(% colspan="1" %)(% colspan="1" %)
1002 +(((
1003 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1004 +)))
1005 +|(% colspan="1" %)(% colspan="1" %)
1006 +(((
1007 +EMP Xenon Drones
1008 +)))|(% colspan="1" %)(% colspan="1" %)
1009 +(((
1010 +
1011 +)))|(% colspan="1" %)(% colspan="1" %)
1012 +(((
1013 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1014 +)))
1015 +|(% colspan="1" %)(% colspan="1" %)
1016 +(((
1017 +Bombard Xenon Drones
1018 +)))|(% colspan="1" %)(% colspan="1" %)
1019 +(((
1020 +
1021 +)))|(% colspan="1" %)(% colspan="1" %)
1022 +(((
1023 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1024 +)))
534 534  
535 535  == Terraforming Events ==
536 536  
1028 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1029 +
537 537  |=(((
538 538  Name
539 539  )))|=(((
... ... @@ -553,4 +553,8 @@
553 553  Quake
554 554  )))|(((
555 555  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1049 +
1050 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1051 +
1052 +
556 556  )))
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... ... @@ -1,1 +1,1 @@
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... ... @@ -1,1 +1,1 @@
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890148/Terraforming