Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
on 2020/11/22 05:39
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To version 17.1
edited by Daniel Turner
on 2021/07/17 03:10
on 2021/07/17 03:10
Change comment:
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... ... @@ -1,11 +1,16 @@ 1 -{{note title="Spoilers ahead"}} 2 -This page contains spoilers about an upcoming game mechanic 3 -{{/note}} 1 +== Prerequisites for Terraforming == 4 4 5 -{{note title="Note:"}} 6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 -{{/note}} 3 +* High mass teleportation researched, and spoken to Boso Ta afterwards 4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 6 +* Accept a terraforming mission 7 +* Teleport the HQ to the sector specified by the mission briefing 8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 8 8 10 +Once started, construction and delivery are automatic as long as the required resources are provided. 11 + 12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 13 + 9 9 == Planets That Can Be Terraformed == 10 10 11 11 |=((( ... ... @@ -14,6 +14,12 @@ 14 14 Sector 15 15 )))|=((( 16 16 Planet 22 +)))|=(% colspan="1" %)(% colspan="1" %) 23 +((( 24 +Difficulty 25 +)))|=(% colspan="1" %)(% colspan="1" %) 26 +((( 27 +Reward 17 17 ))) 18 18 |((( 19 19 18 Billion ... ... @@ -20,23 +20,126 @@ 20 20 )))|((( 21 21 18 Billion 22 22 )))|((( 34 +18 Billion c 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 23 23 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Nividium Market 24 24 ))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Atiya's Misfortune 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +Atiya's Misfortune I/III 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Atiya's Misfortune e 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +Impossible 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 56 + 57 +))) 58 +|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +Black Hole Sun 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +Black Hole Sun III/IV 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 +Hades 67 +)))|(% colspan="1" %)(% colspan="1" %) 68 +((( 69 + 70 +)))|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 + 73 +))) 74 +|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +Frontier Edge 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +Frontier Edge 80 +)))|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +Messner 83 +)))|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 + 86 +)))|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 +Antigone Expansion 89 +))) 90 +|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Getsu Fune 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 +Getsu Fune 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Shiokaze 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 + 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Antigone Expansion 105 +))) 25 25 |((( 26 26 Memory of Profit 27 27 )))|((( 28 - 109 +Memory of Profit IX 29 29 )))|((( 111 +Memory of Profit i I 112 +)))|(% colspan="1" %)(% colspan="1" %) 113 +((( 30 30 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 + 31 31 ))) 32 -|((( 119 +|(% colspan="1" %)(% colspan="1" %) 120 +((( 121 +Scale Plate Green 122 +)))|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +Scale Plate Green I/VII 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +Nature's Profit 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 33 33 34 -)))|((( 131 +)))|(% colspan="1" %)(% colspan="1" %) 132 +((( 35 35 36 -)))|((( 134 +))) 135 +|(% colspan="1" %)(% colspan="1" %) 136 +((( 137 +Tharka's Cascade 138 +)))|(% colspan="1" %)(% colspan="1" %) 139 +((( 140 +Tharka's Cascade XV/XVII 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 37 37 144 +)))|(% colspan="1" %)(% colspan="1" %) 145 +((( 146 + 147 +)))|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 + 38 38 ))) 39 39 152 +Note: Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 153 + 40 40 == Standard Terraforming Projects == 41 41 42 42 |=((( ... ... @@ -190,249 +190,319 @@ 190 190 Cull Toxic Fruit 191 191 )))|(% colspan="1" %)(% colspan="1" %) 192 192 ((( 193 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects .307 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 194 194 ))) 195 195 |(% colspan="1" %)(% colspan="1" %) 196 196 ((( 197 - 311 +Cull Parasites 198 198 )))|(% colspan="1" %)(% colspan="1" %) 199 199 ((( 200 - 314 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 201 201 ))) 202 202 |(% colspan="1" %)(% colspan="1" %) 203 203 ((( 204 - 318 +Reintroduce Local Flora 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 207 - 321 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 208 208 ))) 209 209 |(% colspan="1" %)(% colspan="1" %) 210 210 ((( 211 - 325 +Geothermal Power Plant 212 212 )))|(% colspan="1" %)(% colspan="1" %) 213 213 ((( 214 - 328 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 215 215 ))) 216 216 |(% colspan="1" %)(% colspan="1" %) 217 217 ((( 218 - 332 +Wind Turbine Farm 219 219 )))|(% colspan="1" %)(% colspan="1" %) 220 220 ((( 221 - 335 +When it's available, wind power can be a very cost-effective method of generating power 222 222 ))) 223 223 |(% colspan="1" %)(% colspan="1" %) 224 224 ((( 225 - 339 +Matter/Antimatter Power Plant 226 226 )))|(% colspan="1" %)(% colspan="1" %) 227 227 ((( 228 - 342 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 229 229 ))) 230 230 |(% colspan="1" %)(% colspan="1" %) 231 231 ((( 232 - 346 +Clean Refineries 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 235 - 349 +These fully automated facilities refine locally mined resources into various materials 236 236 ))) 237 - 238 - 239 - 240 -Cull Parasites 241 - 242 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture. 243 - 244 -Reintroduce Local Flora 245 - 246 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory. 247 - 248 -Geothermal Power Plant 249 - 250 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts. 251 - 252 -Wind Turbine Farm 253 - 254 -When it's available, wind power can be a very cost-effective method of generating power. 255 - 256 -Matter/Antimatter Power Plant 257 - 258 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation. 259 - 260 -Clean Refineries 261 - 262 -These fully automated facilities refine locally mined resources into various materials. 263 - 351 +|(% colspan="1" %)(% colspan="1" %) 352 +((( 264 264 Cheap Refineries 265 - 266 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters. 267 - 354 +)))|(% colspan="1" %)(% colspan="1" %) 355 +((( 356 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 357 +))) 358 +|(% colspan="1" %)(% colspan="1" %) 359 +((( 268 268 Retrofit Emission Filters 361 +)))|(% colspan="1" %)(% colspan="1" %) 362 +((( 363 +Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 364 +))) 365 +|(% colspan="1" %)(% colspan="1" %) 366 +((( 367 +Factories 368 +)))|(% colspan="1" %)(% colspan="1" %) 369 +((( 370 +These automated facilities produce advanced technology when supplied with materials 371 +))) 372 +|(% colspan="1" %)(% colspan="1" %) 373 +((( 374 +Von-Neumann Constructors 375 +)))|(% colspan="1" %)(% colspan="1" %) 376 +((( 377 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 378 +))) 379 +|(% colspan="1" %)(% colspan="1" %) 380 +((( 381 +Hydroponics 382 +)))|(% colspan="1" %)(% colspan="1" %) 383 +((( 384 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 385 +))) 386 +|(% colspan="1" %)(% colspan="1" %) 387 +((( 388 +Fertilise Soil 389 +)))|(% colspan="1" %)(% colspan="1" %) 390 +((( 391 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 392 +))) 393 +|(% colspan="1" %)(% colspan="1" %) 394 +((( 395 +Forestation 396 +)))|(% colspan="1" %)(% colspan="1" %) 397 +((( 398 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 399 +))) 400 +|(% colspan="1" %)(% colspan="1" %) 401 +((( 402 +Wheat Fields 403 +)))|(% colspan="1" %)(% colspan="1" %) 404 +((( 405 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 406 +))) 407 +|(% colspan="1" %)(% colspan="1" %) 408 +((( 409 +Sunrise Flower Fields 410 +)))|(% colspan="1" %)(% colspan="1" %) 411 +((( 412 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 413 +))) 414 +|(% colspan="1" %)(% colspan="1" %) 415 +((( 416 +Soja Bean Fields 417 +)))|(% colspan="1" %)(% colspan="1" %) 418 +((( 419 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 420 +))) 421 +|(% colspan="1" %)(% colspan="1" %) 422 +((( 423 +Scruffin Fields 424 +)))|(% colspan="1" %)(% colspan="1" %) 425 +((( 426 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 427 +))) 428 +|(% colspan="1" %)(% colspan="1" %) 429 +((( 430 +Bubble City 431 +)))|(% colspan="1" %)(% colspan="1" %) 432 +((( 433 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 434 +))) 435 +|(% colspan="1" %)(% colspan="1" %) 436 +((( 437 +Habitation Module 438 +)))|(% colspan="1" %)(% colspan="1" %) 439 +((( 440 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 441 +))) 442 +|(% colspan="1" %)(% colspan="1" %) 443 +((( 444 +High-Density Housing 445 +)))|(% colspan="1" %)(% colspan="1" %) 446 +((( 447 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 448 +))) 449 +|(% colspan="1" %)(% colspan="1" %) 450 +((( 451 +Arcology 452 +)))|(% colspan="1" %)(% colspan="1" %) 453 +((( 454 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 455 +))) 456 +|(% colspan="1" %)(% colspan="1" %) 457 +((( 458 +Luxury Housing 459 +)))|(% colspan="1" %)(% colspan="1" %) 460 +((( 461 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 462 +))) 463 +|(% colspan="1" %)(% colspan="1" %) 464 +((( 465 +Martial Arts School 466 +)))|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 469 +))) 470 +|(% colspan="1" %)(% colspan="1" %) 471 +((( 472 +Host Martial Arts Tournament 473 +)))|(% colspan="1" %)(% colspan="1" %) 474 +((( 475 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 476 +))) 477 +|(% colspan="1" %)(% colspan="1" %) 478 +((( 479 +Aerial Maze 480 +)))|(% colspan="1" %)(% colspan="1" %) 481 +((( 482 +A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 269 269 270 - <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup. 484 +An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 485 +))) 486 +|(% colspan="1" %)(% colspan="1" %) 487 +((( 488 +Host Maze-Run Competition 489 +)))|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 492 +))) 493 +|(% colspan="1" %)(% colspan="1" %) 494 +((( 495 +Theme Park 496 +)))|(% colspan="1" %)(% colspan="1" %) 497 +((( 498 +From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 499 +))) 500 +|(% colspan="1" %)(% colspan="1" %) 501 +((( 502 +Zoo 503 +)))|(% colspan="1" %)(% colspan="1" %) 504 +((( 505 + Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 506 +))) 507 +|(% colspan="1" %)(% colspan="1" %) 508 +((( 509 +Live Performance Venues 510 +)))|(% colspan="1" %)(% colspan="1" %) 511 +((( 512 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 513 +))) 514 +|(% colspan="1" %)(% colspan="1" %) 515 +((( 516 +Tropical Resort 517 +)))|(% colspan="1" %)(% colspan="1" %) 518 +((( 519 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 520 +))) 521 +|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Winter Sports Resort 524 +)))|(% colspan="1" %)(% colspan="1" %) 525 +((( 526 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 527 +))) 528 +|(% colspan="1" %)(% colspan="1" %) 529 +((( 530 +Fine Dining 531 +)))|(% colspan="1" %)(% colspan="1" %) 532 +((( 533 +Whether it's imported delicacies or local specialities, good food is always popular 534 +))) 535 +|(% colspan="1" %)(% colspan="1" %) 536 +((( 537 +Temple 538 +)))|(% colspan="1" %)(% colspan="1" %) 539 +((( 540 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 541 +))) 542 +|(% colspan="1" %)(% colspan="1" %) 543 +((( 544 +Clinic 545 +)))|(% colspan="1" %)(% colspan="1" %) 546 +((( 547 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 548 +))) 549 +|(% colspan="1" %)(% colspan="1" %) 550 +((( 551 +Send Medical Supplies 552 +)))|(% colspan="1" %)(% colspan="1" %) 553 +((( 554 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies 555 +))) 556 +|(% colspan="1" %)(% colspan="1" %) 557 +((( 558 +Research Campus 559 +)))|(% colspan="1" %)(% colspan="1" %) 560 +((( 561 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 562 +))) 563 +|(% colspan="1" %)(% colspan="1" %) 564 +((( 565 +Send Research Materials 566 +)))|(% colspan="1" %)(% colspan="1" %) 567 +((( 568 +A research group has received a sizeable grant and is asking for various materials to carry out experiments 569 +))) 570 +|(% colspan="1" %)(% colspan="1" %) 571 +((( 572 +Bank 573 +)))|(% colspan="1" %)(% colspan="1" %) 574 +((( 575 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 576 +))) 577 +|(% colspan="1" %)(% colspan="1" %) 578 +((( 579 + Fund Start-Up 580 +)))|(% colspan="1" %)(% colspan="1" %) 581 +((( 582 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 583 +))) 584 +|(% colspan="1" %)(% colspan="1" %) 585 +((( 586 +Nividium Workshop 587 +)))|(% colspan="1" %)(% colspan="1" %) 588 +((( 589 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 590 +))) 591 +|(% colspan="1" %)(% colspan="1" %) 592 +((( 593 +Send Nividium 594 +)))|(% colspan="1" %)(% colspan="1" %) 595 +((( 596 +The workshop is running low on Nividium and requires a new shipment 597 +))) 598 +|(% colspan="1" %)(% colspan="1" %) 599 +((( 600 +Spice Fields 601 +)))|(% colspan="1" %)(% colspan="1" %) 602 +((( 603 +Spices are an absolutely essential component of any well-made meal 604 +))) 605 +|(% colspan="1" %)(% colspan="1" %) 606 +((( 607 +Vineyards 608 +)))|(% colspan="1" %)(% colspan="1" %) 609 +((( 610 +Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 611 +))) 612 +|(% colspan="1" %)(% colspan="1" %) 613 +((( 614 +Art College 615 +)))|(% colspan="1" %)(% colspan="1" %) 616 +((( 617 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 618 +))) 271 271 272 - <t id="1310">Factories 273 - 274 - <t id="1311">These automated facilities produce advanced technology when supplied with materials. 275 - 276 - <t id="1320">Von-Neumann Constructors 277 - 278 - <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 279 - 280 - <t id="1330">Hydroponics 281 - 282 - <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 283 - 284 - <t id="1340">Fertilise Soil 285 - 286 - <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 287 - 288 - <t id="1350">Forestation 289 - 290 - <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system. 291 - 292 - <t id="1360">Wheat Fields 293 - 294 - <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 295 - 296 - <t id="1370">Sunrise Flower Fields 297 - 298 - <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 299 - 300 - <t id="1380">Soja Bean Fields 301 - 302 - <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 303 - 304 - <t id="1390">Scruffin Fields 305 - 306 - <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 307 - 308 - <t id="1400">Bubble City 309 - 310 - <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 311 - 312 - <t id="1410">Habitation Module 313 - 314 - <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 315 - 316 - <t id="1420">High-Density Housing 317 - 318 - <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 319 - 320 - <t id="1430">Arcology 321 - 322 - <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 323 - 324 - <t id="1440">Luxury Housing 325 - 326 - <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 327 - 328 - <t id="1450">Martial Arts School 329 - 330 - <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 331 - 332 - <t id="1460">Group Training 333 - 334 - <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 335 - 336 - <t id="1470">Individual Training 337 - 338 - <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 339 - 340 - <t id="1480">Host Martial Arts Tournament 341 - 342 - <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 343 - 344 - <t id="1490">Aerial Maze 345 - 346 - <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 347 - 348 - <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 349 - 350 - <t id="1500">Group Training 351 - 352 - <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 353 - 354 - <t id="1510">Individual Training 355 - 356 - <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 357 - 358 - <t id="1520">Host Maze-Run Competition 359 - 360 - <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 361 - 362 - <t id="1530">Theme Park 363 - 364 - <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 365 - 366 - <t id="1540">Zoo 367 - 368 - <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 369 - 370 - <t id="1550">Live Performance Venues 371 - 372 - <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 373 - 374 - <t id="1560">Tropical Resort 375 - 376 - <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 377 - 378 - <t id="1570">Winter Sports Resort 379 - 380 - <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 381 - 382 - <t id="1580">Fine Dining 383 - 384 - <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular. 385 - 386 - <t id="1590">Temple 387 - 388 - <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 389 - 390 - <t id="1600">Clinic 391 - 392 - <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 393 - 394 - <t id="1602">Send Medical Supplies 395 - 396 - <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 397 - 398 - <t id="1610">Research Campus 399 - 400 - <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 401 - 402 - <t id="1612">Send Research Materials 403 - 404 - <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments. 405 - 406 - <t id="1620">Bank 407 - 408 - <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 409 - 410 - <t id="1622">Fund Start-Up 411 - 412 - <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 413 - 414 - <t id="1630">Nividium Workshop 415 - 416 - <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 417 - 418 - <t id="1632">Send Nividium 419 - 420 - <t id="1633">The workshop is running low on Nividium and requires a new shipment. 421 - 422 - <t id="1640">Spice Fields 423 - 424 - <t id="1641">Spices are an absolutely essential component of any well-made meal. 425 - 426 - <t id="1650">Vineyards 427 - 428 - <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 429 - 430 - <t id="1660">Art College 431 - 432 - <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 433 - 434 - 435 - 436 436 == Xenon Terraforming Projects == 437 437 438 438 |=((( ... ... @@ -441,97 +441,119 @@ 441 441 Description 442 442 ))) 443 443 |((( 444 - 628 +Claim District 445 445 )))|((( 446 - 630 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 447 447 ))) 448 448 |((( 449 - 633 +Destroy District 450 450 )))|((( 451 - 635 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 452 452 ))) 453 453 |((( 454 - 638 +Under Xenon control 455 455 )))|((( 456 - 640 +Xenon drones regularly patrol this district, preventing us from passing through it 457 457 ))) 642 +|(% colspan="1" %)(% colspan="1" %) 643 +((( 644 +Liberated 645 +)))|(% colspan="1" %)(% colspan="1" %) 646 +((( 647 +The Xenon presence has been curbed for the time being, making it safe to pass through 648 +))) 649 +|(% colspan="1" %)(% colspan="1" %) 650 +((( 651 +Destroyed 652 +)))|(% colspan="1" %)(% colspan="1" %) 653 +((( 654 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 655 +))) 656 +|(% colspan="1" %)(% colspan="1" %) 657 +((( 658 +Habitation District 659 +)))|(% colspan="1" %)(% colspan="1" %) 660 +((( 661 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 662 +))) 663 +|(% colspan="1" %)(% colspan="1" %) 664 +((( 665 +Commerce District 666 +)))|(% colspan="1" %)(% colspan="1" %) 667 +((( 668 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 669 +))) 670 +|(% colspan="1" %)(% colspan="1" %) 671 +((( 672 +Farming District 673 +)))|(% colspan="1" %)(% colspan="1" %) 674 +((( 675 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 676 +))) 677 +|(% colspan="1" %)(% colspan="1" %) 678 +((( 679 +Administration District 680 +)))|(% colspan="1" %)(% colspan="1" %) 681 +((( 682 +In addition to office space for the governing body, this district also houses the local data centre 683 +))) 684 +|(% colspan="1" %)(% colspan="1" %) 685 +((( 686 +Industrial District 687 +)))|(% colspan="1" %)(% colspan="1" %) 688 +((( 689 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 690 +))) 691 +|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 +Recreation District 694 +)))|(% colspan="1" %)(% colspan="1" %) 695 +((( 696 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 697 +))) 698 +|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Subvert AGI Core 701 +)))|(% colspan="1" %)(% colspan="1" %) 702 +((( 703 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +Detonate Reactor 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 711 +))) 712 +|(% colspan="1" %)(% colspan="1" %) 713 +((( 714 +Xenon Reclaim 715 +)))|(% colspan="1" %)(% colspan="1" %) 716 +((( 717 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 718 +))) 719 +|(% colspan="1" %)(% colspan="1" %) 720 +((( 721 +Xenon Rebuild 722 +)))|(% colspan="1" %)(% colspan="1" %) 723 +((( 724 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 725 +))) 726 +|(% colspan="1" %)(% colspan="1" %) 727 +((( 728 +EMP Xenon Drones 729 +)))|(% colspan="1" %)(% colspan="1" %) 730 +((( 731 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 732 +))) 733 +|(% colspan="1" %)(% colspan="1" %) 734 +((( 735 +Bombard Xenon Drones 736 +)))|(% colspan="1" %)(% colspan="1" %) 737 +((( 738 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 739 +))) 458 458 459 - 460 - 461 - <t id="2010">Claim District 462 - 463 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 464 - 465 - <t id="2020">Destroy District 466 - 467 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 468 - 469 - <t id="2030">Under Xenon control 470 - 471 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 472 - 473 - <t id="2040">Liberated 474 - 475 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 476 - 477 - <t id="2050">Destroyed 478 - 479 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 480 - 481 - <t id="2060">Habitation District 482 - 483 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 484 - 485 - <t id="2070">Commerce District 486 - 487 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 488 - 489 - <t id="2080">Farming District 490 - 491 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 492 - 493 - <t id="2090">Administration District 494 - 495 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 496 - 497 - <t id="2100">Industrial District 498 - 499 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 500 - 501 - <t id="2110">Recreation District 502 - 503 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 504 - 505 - <t id="2120">Subvert AGI Core 506 - 507 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 508 - 509 - <t id="2130">Detonate Reactor 510 - 511 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 512 - 513 - <t id="2140">Xenon Reclaim 514 - 515 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 516 - 517 - <t id="2150">Xenon Rebuild 518 - 519 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 520 - 521 - <t id="2160">EMP Xenon Drones 522 - 523 - <t id="2161">{20227,2011} 524 - 525 - <t id="2170">Bombard Xenon Drones 526 - 527 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 528 - 529 - <t id="2172">This will undoubtedly level this district, though. 530 - 531 - <t id="2173">The damage could possibly spill over to another district. 532 - 533 - 534 - 535 535 == Terraforming Events == 536 536 537 537 |=((( ... ... @@ -553,4 +553,8 @@ 553 553 Quake 554 554 )))|((( 555 555 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 762 + 763 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 764 + 765 + 556 556 )))
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