Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 35.1
edited by Daniel Turner
on 2023/07/10 12:24
Change comment: Renamed back-links.
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

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1 -Objects in the Game Universe
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1 -terraforming|hq|coh|¡-´'¡1
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 -{{info}}
5 -Updated for version 5.10, **TODO: **Add resource requirements for each project
6 -{{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -{{panel title="Navigation"}}
13 -
14 -
15 -{{toc/}}
16 -{{/panel}}
17 -{{/layout-cell}}
18 -
19 -{{layout-cell}}
20 -== Prerequisites for Terraforming ==
21 -
22 -* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
23 -* Have a module to construct M and S ships on the HQ
24 -* Have storage capabilities for container, solid and liquid wares on the HQ
25 -* Accept a terraforming mission
26 -* Teleport the HQ to the sector specified by the mission briefing
27 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
28 -
29 -Once started, construction and delivery are automatic as long as the required resources are provided.
30 -{{/layout-cell}}
31 -{{/layout-section}}
32 -
33 -{{layout-section ac:type="single"}}
34 -{{layout-cell}}
35 -== Terraforming Rewards ==
36 -
37 -{{note title="Spoilers Ahead"}}
38 -This section contains spoilers about Terraforming rewards
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
39 39  {{/note}}
40 40  
41 -(% class="wrapped relative-table" style="width: 100.0%;" %)
9 +== Planets That Can Be Terraformed ==
10 +
42 42  |=(((
43 43  System
44 44  )))|=(((
... ... @@ -45,310 +45,48 @@
45 45  Sector
46 46  )))|=(((
47 47  Planet
48 -)))|=(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Difficulty
51 -)))|=(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Reward
54 54  )))
55 -|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.Atiya's Misfortune.WebHome]]
58 -)))|(% colspan="1" %)(% colspan="1" %)
59 -(((
60 -Atiya's Misfortune I/III
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -Atiya's Misfortune e
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -Impossible
67 -)))|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -[[Antigone>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] expansion into Atiya's Misfortune
70 -
71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
72 -)))
73 -|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -[[doc:Black Hole Sun]]
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Black Hole Sun III/IV
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -Hades
82 -)))|(% colspan="1" %)(% colspan="1" %)
83 -(((
84 -Very Hard
85 -)))|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
88 -)))
89 89  |(((
90 -[[doc:Eighteen Billion]]
19 +18 Billion
91 91  )))|(((
92 -Eighteen Billion
21 +18 Billion
93 93  )))|(((
94 -Eighteen Billion c
95 -)))|(((
96 -Very Hard
97 -)))|(((
98 -Nothing
23 +
99 99  )))
100 -|(% colspan="1" %)(% colspan="1" %)
101 -(((
102 -[[doc:Frontier Edge]]
103 -)))|(% colspan="1" %)(% colspan="1" %)
104 -(((
105 -Frontier Edge
106 -)))|(% colspan="1" %)(% colspan="1" %)
107 -(((
108 -Messner
109 -)))|(% colspan="1" %)(% colspan="1" %)
110 -(((
111 -Very Hard
112 -)))|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Antigone expansion into Frontier Edge
115 -
116 -The Republic can field more military vessels
117 -
118 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
119 -)))
120 -|(% colspan="1" %)(% colspan="1" %)
121 -(((
122 -[[doc:Getsu Fune]]
123 -)))|(% colspan="1" %)(% colspan="1" %)
124 -(((
125 -Getsu Fune
126 -)))|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -Shiokaze
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -Hard
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Antigone expansion into Getsu Fune
135 -
136 -The Republic can field more military vessels
137 -
138 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
139 -)))
140 140  |(((
141 -[[doc:Memory of Profit]]
142 -)))|(((
143 -Memory of Profit IX
144 -)))|(((
145 -Memory of Profit i I
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -Hard
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
152 -)))
153 -|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -[[doc:Scale Plate Green]]
156 -)))|(% colspan="1" %)(% colspan="1" %)
157 -(((
158 -Scale Plate Green I/VII
159 -)))|(% colspan="1" %)(% colspan="1" %)
160 -(((
161 -Nature's Profit
162 -)))|(% colspan="1" %)(% colspan="1" %)
163 -(((
164 -Very Hard
165 -)))|(% colspan="1" %)(% colspan="1" %)
166 -(((
167 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] reputation no longer locker at -5
168 -
169 -Ownership of a significant amount of the Pact's former ships
170 -)))
171 -
172 -== Visual Impact of Terraforming ==
173 -
174 -{{note title="Spoilers Ahead"}}
175 -This section contains screenshots demonstrating the outcome of Terraforming projects
176 -{{/note}}
177 -
178 -(% class="relative-table wrapped" style="width: 69.1095%;" %)
179 -|(% colspan="3" %)(% colspan="3" %)
180 -(((
181 -Atiya's Misfortune
182 -)))
183 -|(((
184 -(% class="content-wrapper" %)
185 -(((
186 -[[image:attach:Atiya's Misfortune 1.png]]
187 -)))
188 -)))|(((
189 -(% class="content-wrapper" %)
190 -(((
191 -[[image:attach:Atiya's Misfortune 2.png]]
192 -)))
193 -)))|(((
194 -(% class="content-wrapper" %)
195 -(((
196 -[[image:attach:Atiya's Misfortune 3.png]]
197 -)))
198 -)))
199 -|(% colspan="3" %)(% colspan="3" %)
200 -(((
201 -Black Hole Sun
202 -)))
203 -|(((
204 -(% class="content-wrapper" %)
205 -(((
206 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
207 -)))
208 -)))|(((
209 -(% class="content-wrapper" %)
210 -(((
211 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
212 -)))
213 -)))|(((
214 -(% class="content-wrapper" %)
215 -(((
216 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
217 -)))
218 -)))
219 -|(% colspan="3" %)(% colspan="3" %)
220 -(((
221 -Eighteen Billion
222 -)))
223 -|(((
224 -(% class="content-wrapper" %)
225 -(((
226 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
227 -)))
228 -)))|(((
229 -(% class="content-wrapper" %)
230 -(((
231 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
232 -)))
233 -)))|(((
234 -(% class="content-wrapper" %)
235 -(((
236 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
237 -)))
238 -)))
239 -|(% colspan="3" %)(% colspan="3" %)
240 -(((
241 -Frontier Edge
242 -)))
243 -|(((
244 -(% class="content-wrapper" %)
245 -(((
246 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
247 -)))
248 -)))|(((
249 -(% class="content-wrapper" %)
250 -(((
251 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
252 -)))
253 -)))|(((
254 -(% class="content-wrapper" %)
255 -(((
256 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
257 -)))
258 -)))
259 -|(% colspan="3" %)(% colspan="3" %)
260 -(((
261 -Getsu Fune
262 -)))
263 -|(((
264 -(% class="content-wrapper" %)
265 -(((
266 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
267 -)))
268 -)))|(((
269 -(% class="content-wrapper" %)
270 -(((
271 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
272 -)))
273 -)))|(((
274 -(% class="content-wrapper" %)
275 -(((
276 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
277 -)))
278 -)))
279 -|(% colspan="3" %)(% colspan="3" %)
280 -(((
281 281  Memory of Profit
282 -)))
283 -|(((
284 -(% class="content-wrapper" %)
285 -(((
286 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
287 -)))
288 288  )))|(((
289 -(% class="content-wrapper" %)
290 -(((
291 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
292 -)))
28 +
293 293  )))|(((
294 -(% class="content-wrapper" %)
295 -(((
296 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
30 +
297 297  )))
298 -)))
299 -|(% colspan="3" %)(% colspan="3" %)
300 -(((
301 -Scale Plate Green
302 -)))
303 303  |(((
304 -(% class="content-wrapper" %)
305 -(((
306 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
307 -)))
33 +
308 308  )))|(((
309 -(% class="content-wrapper" %)
310 -(((
311 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
312 -)))
35 +
313 313  )))|(((
314 -(% class="content-wrapper" %)
315 -(((
316 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
37 +
317 317  )))
318 -)))
319 319  
320 320  == Standard Terraforming Projects ==
321 321  
322 -(% class="wrapped" %)
323 323  |=(((
324 324  Name
325 -)))|=(% colspan="1" %)(% colspan="1" %)
326 -(((
327 -Resource Requirements
328 328  )))|=(((
329 329  Description
330 330  )))
331 331  |(((
332 332  Reflective Cloud Particles
333 -)))|(% colspan="1" %)(% colspan="1" %)
334 -(((
335 -\\
336 336  )))|(((
337 337  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
338 338  )))
339 339  |(((
340 340  Moholes
341 -)))|(% colspan="1" %)(% colspan="1" %)
342 -(((
343 -\\
344 344  )))|(((
345 345  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
346 346  )))
347 347  |(((
348 348  Black Dust
349 -)))|(% colspan="1" %)(% colspan="1" %)
350 -(((
351 -\\
352 352  )))|(((
353 353  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
354 354  )))
... ... @@ -357,9 +357,6 @@
357 357  Excite Outer Core
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 -\\
361 -)))|(% colspan="1" %)(% colspan="1" %)
362 -(((
363 363  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
364 364  )))
365 365  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -367,9 +367,6 @@
367 367  Brake Outer Core
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 -\\
371 -)))|(% colspan="1" %)(% colspan="1" %)
372 -(((
373 373  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
374 374  )))
375 375  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -377,9 +377,6 @@
377 377  Import Water
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 -\\
381 -)))|(% colspan="1" %)(% colspan="1" %)
382 -(((
383 383  Without readily available water sources, there are not many alternatives to importing it
384 384  )))
385 385  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -387,9 +387,6 @@
387 387  Planetary Irrigation
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 -\\
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 393  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
394 394  )))
395 395  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -397,9 +397,6 @@
397 397  Global Water Surfacing
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 -\\
401 -)))|(% colspan="1" %)(% colspan="1" %)
402 -(((
403 403  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
404 404  )))
405 405  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -407,9 +407,6 @@
407 407  Import Methane
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 -\\
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 413  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
414 414  )))
415 415  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -417,9 +417,6 @@
417 417  Methane Oxidisers
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 -\\
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 423  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
424 424  )))
425 425  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -427,9 +427,6 @@
427 427  Carbon Mineralisers
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 -\\
431 -)))|(% colspan="1" %)(% colspan="1" %)
432 -(((
433 433  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
434 434  )))
435 435  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -437,9 +437,6 @@
437 437  Targeted Outgassing
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 -\\
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 443  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
444 444  )))
445 445  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -447,9 +447,6 @@
447 447  Clean Up Toxins
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 -\\
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 453  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
454 454  )))
455 455  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -457,9 +457,6 @@
457 457  Volcano Caps
458 458  )))|(% colspan="1" %)(% colspan="1" %)
459 459  (((
460 -\\
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 463  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
464 464  )))
465 465  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -467,9 +467,6 @@
467 467  Tectonic Scaffolding
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 -\\
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 473  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
474 474  )))
475 475  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -477,9 +477,6 @@
477 477  Clean Up Radioactive Contamination
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 -\\
481 -)))|(% colspan="1" %)(% colspan="1" %)
482 -(((
483 483  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
484 484  )))
485 485  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -487,9 +487,6 @@
487 487  Tailored Microbes
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
491 -)))|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 493  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
494 494  )))
495 495  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -497,9 +497,6 @@
497 497  Jumpstart Microbiome
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 -\\
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 503  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
504 504  )))
505 505  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -507,9 +507,6 @@
507 507  Microbial Culling
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 -\\
511 -)))|(% colspan="1" %)(% colspan="1" %)
512 -(((
513 513  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
514 514  )))
515 515  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -517,9 +517,6 @@
517 517  Cyanobacteria
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 -\\
521 -)))|(% colspan="1" %)(% colspan="1" %)
522 -(((
523 523  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
524 524  )))
525 525  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -527,9 +527,6 @@
527 527  Genetically Modify Toxic Fruit
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 -\\
531 -)))|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 533  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
534 534  )))
535 535  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -537,653 +537,350 @@
537 537  Cull Toxic Fruit
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 -\\
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
544 544  )))
545 545  |(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -Cull Parasites
197 +
548 548  )))|(% colspan="1" %)(% colspan="1" %)
549 549  (((
550 -\\
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
200 +
554 554  )))
555 555  |(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -Reintroduce Local Flora
204 +
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 -\\
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
207 +
564 564  )))
565 565  |(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -Geothermal Power Plant
211 +
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 -\\
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
214 +
574 574  )))
575 575  |(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -Wind Turbine Farm
218 +
578 578  )))|(% colspan="1" %)(% colspan="1" %)
579 579  (((
580 -\\
581 -)))|(% colspan="1" %)(% colspan="1" %)
582 -(((
583 -When it's available, wind power can be a very cost-effective method of generating power
221 +
584 584  )))
585 585  |(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -Matter/Antimatter Power Plant
225 +
588 588  )))|(% colspan="1" %)(% colspan="1" %)
589 589  (((
590 -\\
591 -)))|(% colspan="1" %)(% colspan="1" %)
592 -(((
593 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
228 +
594 594  )))
595 595  |(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -Clean Refineries
232 +
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 -\\
601 -)))|(% colspan="1" %)(% colspan="1" %)
602 -(((
603 -These fully automated facilities refine locally mined resources into various materials
235 +
604 604  )))
605 -|(% colspan="1" %)(% colspan="1" %)
606 -(((
237 +
238 +
239 +
240 +Cull Parasites
241 +
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 +
244 +Reintroduce Local Flora
245 +
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 +
248 +Geothermal Power Plant
249 +
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 +
252 +Wind Turbine Farm
253 +
254 +When it's available, wind power can be a very cost-effective method of generating power.
255 +
256 +Matter/Antimatter Power Plant
257 +
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 +
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
607 607  Cheap Refineries
608 -)))|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 -\\
611 -)))|(% colspan="1" %)(% colspan="1" %)
612 -(((
613 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
614 -)))
615 -|(% colspan="1" %)(% colspan="1" %)
616 -(((
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
617 617  Retrofit Emission Filters
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -\\
621 -)))|(% colspan="1" %)(% colspan="1" %)
622 -(((
623 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
624 -)))
625 -|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -Factories
628 -)))|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -\\
631 -)))|(% colspan="1" %)(% colspan="1" %)
632 -(((
633 -These automated facilities produce advanced technology when supplied with materials
634 -)))
635 -|(% colspan="1" %)(% colspan="1" %)
636 -(((
637 -Von-Neumann Constructors
638 -)))|(% colspan="1" %)(% colspan="1" %)
639 -(((
640 -\\
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
644 -)))
645 -|(% colspan="1" %)(% colspan="1" %)
646 -(((
647 -Hydroponics
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -\\
651 -)))|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
654 -)))
655 -|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -Fertilise Soil
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -\\
661 -)))|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
664 -)))
665 -|(% colspan="1" %)(% colspan="1" %)
666 -(((
667 -Forestation
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -\\
671 -)))|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
674 -)))
675 -|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -Wheat Fields
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -\\
681 -)))|(% colspan="1" %)(% colspan="1" %)
682 -(((
683 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
684 -)))
685 -|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -Sunrise Flower Fields
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 -\\
691 -)))|(% colspan="1" %)(% colspan="1" %)
692 -(((
693 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
694 -)))
695 -|(% colspan="1" %)(% colspan="1" %)
696 -(((
697 -Soja Bean Fields
698 -)))|(% colspan="1" %)(% colspan="1" %)
699 -(((
700 -\\
701 -)))|(% colspan="1" %)(% colspan="1" %)
702 -(((
703 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
704 -)))
705 -|(% colspan="1" %)(% colspan="1" %)
706 -(((
707 -Scruffin Fields
708 -)))|(% colspan="1" %)(% colspan="1" %)
709 -(((
710 -\\
711 -)))|(% colspan="1" %)(% colspan="1" %)
712 -(((
713 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
714 -)))
715 -|(% colspan="1" %)(% colspan="1" %)
716 -(((
717 -Bubble City
718 -)))|(% colspan="1" %)(% colspan="1" %)
719 -(((
720 -\\
721 -)))|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
724 -)))
725 -|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -Habitation Module
728 -)))|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 -\\
731 -)))|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
734 -)))
735 -|(% colspan="1" %)(% colspan="1" %)
736 -(((
737 -High-Density Housing
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -\\
741 -)))|(% colspan="1" %)(% colspan="1" %)
742 -(((
743 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
744 -)))
745 -|(% colspan="1" %)(% colspan="1" %)
746 -(((
747 -Arcology
748 -)))|(% colspan="1" %)(% colspan="1" %)
749 -(((
750 -\\
751 -)))|(% colspan="1" %)(% colspan="1" %)
752 -(((
753 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
754 -)))
755 -|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -Luxury Housing
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -\\
761 -)))|(% colspan="1" %)(% colspan="1" %)
762 -(((
763 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
764 -)))
765 -|(% colspan="1" %)(% colspan="1" %)
766 -(((
767 -Martial Arts School
768 -)))|(% colspan="1" %)(% colspan="1" %)
769 -(((
770 -\\
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
774 774  
775 -\\
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
776 776  
777 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
778 -)))
779 -|(% colspan="1" %)(% colspan="1" %)
780 -(((
781 -Host Martial Arts Tournament
782 -)))|(% colspan="1" %)(% colspan="1" %)
783 -(((
784 -\\
785 -)))|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
272 + <t id="1310">Factories
788 788  
789 -\\
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
790 790  
791 -Running this project will allow the upgrading of crew boarding skill
792 -)))
793 -|(% colspan="1" %)(% colspan="1" %)
794 -(((
795 -Aerial Maze
796 -)))|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -\\
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
276 + <t id="1320">Von-Neumann Constructors
802 802  
803 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
804 804  
805 -\\
280 + <t id="1330">Hydroponics
806 806  
807 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
808 -)))
809 -|(% colspan="1" %)(% colspan="1" %)
810 -(((
811 -Host Maze-Run Competition
812 -)))|(% colspan="1" %)(% colspan="1" %)
813 -(((
814 -\\
815 -)))|(% colspan="1" %)(% colspan="1" %)
816 -(((
817 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
818 818  
819 -\\
284 + <t id="1340">Fertilise Soil
820 820  
821 -Running this project will allow the upgrading of crew piloting skill
822 -)))
823 -|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -Theme Park
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -\\
829 -)))|(% colspan="1" %)(% colspan="1" %)
830 -(((
831 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
832 -)))
833 -|(% colspan="1" %)(% colspan="1" %)
834 -(((
835 -Zoo
836 -)))|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 -\\
839 -)))|(% colspan="1" %)(% colspan="1" %)
840 -(((
841 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
842 -)))
843 -|(% colspan="1" %)(% colspan="1" %)
844 -(((
845 -Live Performance Venues
846 -)))|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 -\\
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
852 -)))
853 -|(% colspan="1" %)(% colspan="1" %)
854 -(((
855 -Tropical Resort
856 -)))|(% colspan="1" %)(% colspan="1" %)
857 -(((
858 -\\
859 -)))|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
862 -)))
863 -|(% colspan="1" %)(% colspan="1" %)
864 -(((
865 -Winter Sports Resort
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -\\
869 -)))|(% colspan="1" %)(% colspan="1" %)
870 -(((
871 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
872 -)))
873 -|(% colspan="1" %)(% colspan="1" %)
874 -(((
875 -Fine Dining
876 -)))|(% colspan="1" %)(% colspan="1" %)
877 -(((
878 -\\
879 -)))|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -Whether it's imported delicacies or local specialities, good food is always popular
882 -)))
883 -|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -Temple
886 -)))|(% colspan="1" %)(% colspan="1" %)
887 -(((
888 -\\
889 -)))|(% colspan="1" %)(% colspan="1" %)
890 -(((
891 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
892 -)))
893 -|(% colspan="1" %)(% colspan="1" %)
894 -(((
895 -Clinic
896 -)))|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 -\\
899 -)))|(% colspan="1" %)(% colspan="1" %)
900 -(((
901 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
902 -)))
903 -|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -Send Medical Supplies
906 -)))|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 -\\
909 -)))|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
912 -)))
913 -|(% colspan="1" %)(% colspan="1" %)
914 -(((
915 -Research Campus
916 -)))|(% colspan="1" %)(% colspan="1" %)
917 -(((
918 -\\
919 -)))|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
922 -)))
923 -|(% colspan="1" %)(% colspan="1" %)
924 -(((
925 -Send Research Materials
926 -)))|(% colspan="1" %)(% colspan="1" %)
927 -(((
928 -\\
929 -)))|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
932 -)))
933 -|(% colspan="1" %)(% colspan="1" %)
934 -(((
935 -Bank
936 -)))|(% colspan="1" %)(% colspan="1" %)
937 -(((
938 -\\
939 -)))|(% colspan="1" %)(% colspan="1" %)
940 -(((
941 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
942 -)))
943 -|(% colspan="1" %)(% colspan="1" %)
944 -(((
945 - Fund Start-Up
946 -)))|(% colspan="1" %)(% colspan="1" %)
947 -(((
948 -\\
949 -)))|(% colspan="1" %)(% colspan="1" %)
950 -(((
951 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
952 -)))
953 -|(% colspan="1" %)(% colspan="1" %)
954 -(((
955 -Nividium Workshop
956 -)))|(% colspan="1" %)(% colspan="1" %)
957 -(((
958 -\\
959 -)))|(% colspan="1" %)(% colspan="1" %)
960 -(((
961 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
962 -)))
963 -|(% colspan="1" %)(% colspan="1" %)
964 -(((
965 -Send Nividium
966 -)))|(% colspan="1" %)(% colspan="1" %)
967 -(((
968 -\\
969 -)))|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 -The workshop is running low on Nividium and requires a new shipment
972 -)))
973 -|(% colspan="1" %)(% colspan="1" %)
974 -(((
975 -Spice Fields
976 -)))|(% colspan="1" %)(% colspan="1" %)
977 -(((
978 -\\
979 -)))|(% colspan="1" %)(% colspan="1" %)
980 -(((
981 -Spices are an absolutely essential component of any well-made meal
982 -)))
983 -|(% colspan="1" %)(% colspan="1" %)
984 -(((
985 -Vineyards
986 -)))|(% colspan="1" %)(% colspan="1" %)
987 -(((
988 -\\
989 -)))|(% colspan="1" %)(% colspan="1" %)
990 -(((
991 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
992 -)))
993 -|(% colspan="1" %)(% colspan="1" %)
994 -(((
995 -Art College
996 -)))|(% colspan="1" %)(% colspan="1" %)
997 -(((
998 -\\
999 -)))|(% colspan="1" %)(% colspan="1" %)
1000 -(((
1001 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
1002 -)))
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
1003 1003  
1004 -== Xenon Terraforming Projects (Not Implemented) ==
288 + <t id="1350">Forestation
1005 1005  
1006 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
1007 1007  
1008 -(% class="wrapped" %)
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
434 +
435 +
436 +== Xenon Terraforming Projects ==
437 +
1009 1009  |=(((
1010 1010  Name
1011 -)))|=(% colspan="1" %)(% colspan="1" %)
1012 -(((
1013 -Resource Requirements
1014 1014  )))|=(((
1015 1015  Description
1016 1016  )))
1017 1017  |(((
1018 -Claim District
1019 -)))|(% colspan="1" %)(% colspan="1" %)
1020 -(((
1021 -\\
444 +
1022 1022  )))|(((
1023 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
1024 1024  )))
1025 1025  |(((
1026 -Destroy District
1027 -)))|(% colspan="1" %)(% colspan="1" %)
1028 -(((
1029 -\\
449 +
1030 1030  )))|(((
1031 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
1032 1032  )))
1033 1033  |(((
1034 -Under Xenon control
1035 -)))|(% colspan="1" %)(% colspan="1" %)
1036 -(((
1037 -\\
454 +
1038 1038  )))|(((
1039 -Xenon drones regularly patrol this district, preventing us from passing through it
456 +
1040 1040  )))
1041 -|(% colspan="1" %)(% colspan="1" %)
1042 -(((
1043 -Liberated
1044 -)))|(% colspan="1" %)(% colspan="1" %)
1045 -(((
1046 -\\
1047 -)))|(% colspan="1" %)(% colspan="1" %)
1048 -(((
1049 -The Xenon presence has been curbed for the time being, making it safe to pass through
1050 -)))
1051 -|(% colspan="1" %)(% colspan="1" %)
1052 -(((
1053 -Destroyed
1054 -)))|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 -\\
1057 -)))|(% colspan="1" %)(% colspan="1" %)
1058 -(((
1059 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1060 -)))
1061 -|(% colspan="1" %)(% colspan="1" %)
1062 -(((
1063 -Habitation District
1064 -)))|(% colspan="1" %)(% colspan="1" %)
1065 -(((
1066 -\\
1067 -)))|(% colspan="1" %)(% colspan="1" %)
1068 -(((
1069 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1070 -)))
1071 -|(% colspan="1" %)(% colspan="1" %)
1072 -(((
1073 -Commerce District
1074 -)))|(% colspan="1" %)(% colspan="1" %)
1075 -(((
1076 -\\
1077 -)))|(% colspan="1" %)(% colspan="1" %)
1078 -(((
1079 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1080 -)))
1081 -|(% colspan="1" %)(% colspan="1" %)
1082 -(((
1083 -Farming District
1084 -)))|(% colspan="1" %)(% colspan="1" %)
1085 -(((
1086 -\\
1087 -)))|(% colspan="1" %)(% colspan="1" %)
1088 -(((
1089 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1090 -)))
1091 -|(% colspan="1" %)(% colspan="1" %)
1092 -(((
1093 -Administration District
1094 -)))|(% colspan="1" %)(% colspan="1" %)
1095 -(((
1096 -\\
1097 -)))|(% colspan="1" %)(% colspan="1" %)
1098 -(((
1099 -In addition to office space for the governing body, this district also houses the local data centre
1100 -)))
1101 -|(% colspan="1" %)(% colspan="1" %)
1102 -(((
1103 -Industrial District
1104 -)))|(% colspan="1" %)(% colspan="1" %)
1105 -(((
1106 -\\
1107 -)))|(% colspan="1" %)(% colspan="1" %)
1108 -(((
1109 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1110 -)))
1111 -|(% colspan="1" %)(% colspan="1" %)
1112 -(((
1113 -Recreation District
1114 -)))|(% colspan="1" %)(% colspan="1" %)
1115 -(((
1116 -\\
1117 -)))|(% colspan="1" %)(% colspan="1" %)
1118 -(((
1119 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1120 -)))
1121 -|(% colspan="1" %)(% colspan="1" %)
1122 -(((
1123 -Subvert AGI Core
1124 -)))|(% colspan="1" %)(% colspan="1" %)
1125 -(((
1126 -\\
1127 -)))|(% colspan="1" %)(% colspan="1" %)
1128 -(((
1129 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1130 -)))
1131 -|(% colspan="1" %)(% colspan="1" %)
1132 -(((
1133 -Detonate Reactor
1134 -)))|(% colspan="1" %)(% colspan="1" %)
1135 -(((
1136 -\\
1137 -)))|(% colspan="1" %)(% colspan="1" %)
1138 -(((
1139 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1140 -)))
1141 -|(% colspan="1" %)(% colspan="1" %)
1142 -(((
1143 -Xenon Reclaim
1144 -)))|(% colspan="1" %)(% colspan="1" %)
1145 -(((
1146 -\\
1147 -)))|(% colspan="1" %)(% colspan="1" %)
1148 -(((
1149 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1150 -)))
1151 -|(% colspan="1" %)(% colspan="1" %)
1152 -(((
1153 -Xenon Rebuild
1154 -)))|(% colspan="1" %)(% colspan="1" %)
1155 -(((
1156 -\\
1157 -)))|(% colspan="1" %)(% colspan="1" %)
1158 -(((
1159 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1160 -)))
1161 -|(% colspan="1" %)(% colspan="1" %)
1162 -(((
1163 -EMP Xenon Drones
1164 -)))|(% colspan="1" %)(% colspan="1" %)
1165 -(((
1166 -\\
1167 -)))|(% colspan="1" %)(% colspan="1" %)
1168 -(((
1169 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1170 -)))
1171 -|(% colspan="1" %)(% colspan="1" %)
1172 -(((
1173 -Bombard Xenon Drones
1174 -)))|(% colspan="1" %)(% colspan="1" %)
1175 -(((
1176 -\\
1177 -)))|(% colspan="1" %)(% colspan="1" %)
1178 -(((
1179 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1180 -)))
1181 1181  
1182 -== Terraforming Events ==
459 +
1183 1183  
1184 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
461 + <t id="2010">Claim District
1185 1185  
1186 -(% class="wrapped" %)
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
533 +
534 +
535 +== Terraforming Events ==
536 +
1187 1187  |=(((
1188 1188  Name
1189 1189  )))|=(((
... ... @@ -1197,26 +1197,10 @@
1197 1197  |(((
1198 1198  Global Warming
1199 1199  )))|(((
1200 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1201 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
550 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1202 1202  )))
1203 1203  |(((
1204 1204  Quake
1205 1205  )))|(((
1206 1206  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1207 -
1208 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1209 -
1210 -\\
1211 1211  )))
1212 -
1213 -== Sources ==
1214 -
1215 -* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1216 -* libraries/terraforming.xml
1217 -* libraries/jobs.xml
1218 -* md/factionlogic_stations.xml
1219 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
1220 -{{/layout-cell}}
1221 -{{/layout-section}}
1222 -{{/layout}}
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming
XWiki.XWikiComments[0]
Comment
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1 -HIER STEHT JA NIX  MENSCH EGOSOFT WO BEKOMMT MANN INFORMATIONEN HER RECOURSEN ZB WIE MAN DIE ZUWEIST ODER LIEFERT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ???????????????????????????????????????????????????????????????????????
2 -
3 -Das ist alles so nen halbschariger drecksscheiss und total ver bugt isses noch oben drein.
Date
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1 -2021-08-03 12:46:37.0
XWiki.XWikiComments[1]
Comment
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1 -Oben rechts auf Englisch wechseln und du bekommst alle Informationen die du haben möchtest. Da muss man ja nicht gleich so rumschreien.
Date
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1 -2021-08-14 15:59:39.0
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1 -0
XWiki.XWikiComments[2]
Comment
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1 -Wir sind hier in Germany und nicht jeder ist der Englischen Sprache mächtig, also sorry Jungs der Hinweis auf die englische Seite zuwechsel ist nicht wirklich weiter führend . Auch werde ich mit 67 keinen englisch Kurs mehr besuchen!!!!
Date
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1 -2022-11-28 16:53:56.0
XWiki.XWikiComments[3]
Comment
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1 -Dann such halt woanders nach den Infos die Du willst und hör auf hier rumzuplärren. Ganz ehrlich, wer heutzutage noch meint es sich leisten zu können auf englische Sprachkentnisse zu verzichten, darf das ja gerne tun, aber soll dann aber auch bitte der Allgemeinheit damit dann auch nicht auf den Keks gehen.
Date
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1 -2023-02-18 20:47:41.0
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1 -2