Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 32.1
edited by StoatsNotGoats
on 2022/08/11 02:57
Change comment: There is no comment for this version
To version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
Change comment: Quake strategies. gorman2040

Summary

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1 -Objects in the Game Universe
Author
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
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1 -terraforming|hq|coh|¡-´'¡1
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 -{{info}}
5 -Updated for version 5.10, **TODO: **Add resource requirements for each project
6 -{{/info}}
7 -{{/layout-cell}}
8 -{{/layout-section}}
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
9 9  
10 -{{layout-section ac:type="two_equal"}}
11 -{{layout-cell}}
12 -{{panel title="Navigation"}}
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
13 13  
14 -
15 -{{toc/}}
16 -{{/panel}}
17 -{{/layout-cell}}
18 -
19 -{{layout-cell}}
20 20  == Prerequisites for Terraforming ==
21 21  
22 -* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
23 -* Have a module to construct M and S ships on the HQ
24 -* Have storage capabilities for container, solid and liquid wares on the HQ
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
25 25  * Accept a terraforming mission
26 26  * Teleport the HQ to the sector specified by the mission briefing
27 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
16 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
28 28  
29 29  Once started, construction and delivery are automatic as long as the required resources are provided.
30 -{{/layout-cell}}
31 -{{/layout-section}}
32 32  
33 -{{layout-section ac:type="single"}}
34 -{{layout-cell}}
35 -== Terraforming Rewards ==
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
36 36  
37 -{{note title="Spoilers Ahead"}}
38 -This section contains spoilers about Terraforming rewards
39 -{{/note}}
22 +== Planets That Can Be Terraformed ==
40 40  
41 -(% class="wrapped relative-table" style="width: 100.0%;" %)
42 42  |=(((
43 43  System
44 44  )))|=(((
... ... @@ -47,32 +47,34 @@
47 47  Planet
48 48  )))|=(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -Difficulty
51 -)))|=(% colspan="1" %)(% colspan="1" %)
52 -(((
53 53  Reward
54 54  )))
34 +|(((
35 +18 Billion
36 +)))|(((
37 +18 Billion
38 +)))|(((
39 +18 Billion c
40 +)))|(% colspan="1" %)(% colspan="1" %)
41 +(((
42 +
43 +)))
55 55  |(% colspan="1" %)(% colspan="1" %)
56 56  (((
57 -[[doc:Atiya's Misfortune]]
46 +Atiya's Misfortune
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 60  Atiya's Misfortune I/III
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 -Atiya's Misfortune e
52 +Atiya's Misfortune
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 -Impossible
67 -)))|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
70 -
71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
55 +
72 72  )))
73 73  |(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -[[doc:Black Hole Sun]]
59 +Black Hole Sun
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 78  Black Hole Sun III/IV
... ... @@ -81,25 +81,11 @@
81 81  Hades
82 82  )))|(% colspan="1" %)(% colspan="1" %)
83 83  (((
84 -Very Hard
85 -)))|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
68 +
88 88  )))
89 -|(((
90 -[[doc:Eighteen Billion]]
91 -)))|(((
92 -Eighteen Billion
93 -)))|(((
94 -Eighteen Billion c
95 -)))|(((
96 -Very Hard
97 -)))|(((
98 -Nothing
99 -)))
100 100  |(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 -[[doc:Frontier Edge]]
72 +Frontier Edge
103 103  )))|(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 105  Frontier Edge
... ... @@ -108,18 +108,24 @@
108 108  Messner
109 109  )))|(% colspan="1" %)(% colspan="1" %)
110 110  (((
111 -Very Hard
81 +
82 +)))
83 +|(% colspan="1" %)(% colspan="1" %)
84 +(((
85 +<Coming in CoH>
112 112  )))|(% colspan="1" %)(% colspan="1" %)
113 113  (((
114 -Antigone expansion into Frontier Edge
115 -
116 -The Republic can field more military vessels
117 -
118 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
88 +<Coming in CoH>
89 +)))|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Sutton
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +
119 119  )))
120 120  |(% colspan="1" %)(% colspan="1" %)
121 121  (((
122 -[[doc:Getsu Fune]]
98 +Getsu Fune
123 123  )))|(% colspan="1" %)(% colspan="1" %)
124 124  (((
125 125  Getsu Fune
... ... @@ -128,17 +128,10 @@
128 128  Shiokaze
129 129  )))|(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 -Hard
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Antigone expansion into Getsu Fune
135 -
136 -The Republic can field more military vessels
137 -
138 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
107 +
139 139  )))
140 140  |(((
141 -[[doc:Memory of Profit]]
110 +Memory of Profit
142 142  )))|(((
143 143  Memory of Profit IX
144 144  )))|(((
... ... @@ -145,14 +145,11 @@
145 145  Memory of Profit i I
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
148 -Hard
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
117 +
152 152  )))
153 153  |(% colspan="1" %)(% colspan="1" %)
154 154  (((
155 -[[doc:Scale Plate Green]]
121 +Scale Plate Green
156 156  )))|(% colspan="1" %)(% colspan="1" %)
157 157  (((
158 158  Scale Plate Green I/VII
... ... @@ -161,194 +161,54 @@
161 161  Nature's Profit
162 162  )))|(% colspan="1" %)(% colspan="1" %)
163 163  (((
164 -Very Hard
165 -)))|(% colspan="1" %)(% colspan="1" %)
166 -(((
167 -[[doc:Scale Plate Pact]] reputation no longer locker at -5
168 -
169 -Ownership of a significant amount of the Pact's former ships
130 +
170 170  )))
171 -
172 -== Visual Impact of Terraforming ==
173 -
174 -{{note title="Spoilers Ahead"}}
175 -This section contains screenshots demonstrating the outcome of Terraforming projects
176 -{{/note}}
177 -
178 -(% class="relative-table wrapped" style="width: 69.1095%;" %)
179 -|(% colspan="3" %)(% colspan="3" %)
132 +|(% colspan="1" %)(% colspan="1" %)
180 180  (((
181 -Atiya's Misfortune
182 -)))
183 -|(((
184 -(% class="content-wrapper" %)
134 +Tharka's Cascade
135 +)))|(% colspan="1" %)(% colspan="1" %)
185 185  (((
186 -[[image:attach:Atiya's Misfortune 1.png]]
187 -)))
188 -)))|(((
189 -(% class="content-wrapper" %)
137 +
138 +)))|(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 -[[image:attach:Atiya's Misfortune 2.png]]
192 -)))
193 -)))|(((
194 -(% class="content-wrapper" %)
140 +
141 +)))|(% colspan="1" %)(% colspan="1" %)
195 195  (((
196 -[[image:attach:Atiya's Misfortune 3.png]]
143 +
197 197  )))
198 -)))
199 -|(% colspan="3" %)(% colspan="3" %)
145 +|(% colspan="1" %)(% colspan="1" %)
200 200  (((
201 -Black Hole Sun
202 -)))
203 -|(((
204 -(% class="content-wrapper" %)
147 +<Coming in CoH>
148 +)))|(% colspan="1" %)(% colspan="1" %)
205 205  (((
206 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
207 -)))
208 -)))|(((
209 -(% class="content-wrapper" %)
150 +<Coming in CoH>
151 +)))|(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
212 -)))
213 -)))|(((
214 -(% class="content-wrapper" %)
153 +Terranova
154 +)))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
216 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
156 +
217 217  )))
218 -)))
219 -|(% colspan="3" %)(% colspan="3" %)
220 -(((
221 -Eighteen Billion
222 -)))
223 -|(((
224 -(% class="content-wrapper" %)
225 -(((
226 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
227 -)))
228 -)))|(((
229 -(% class="content-wrapper" %)
230 -(((
231 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
232 -)))
233 -)))|(((
234 -(% class="content-wrapper" %)
235 -(((
236 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
237 -)))
238 -)))
239 -|(% colspan="3" %)(% colspan="3" %)
240 -(((
241 -Frontier Edge
242 -)))
243 -|(((
244 -(% class="content-wrapper" %)
245 -(((
246 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
247 -)))
248 -)))|(((
249 -(% class="content-wrapper" %)
250 -(((
251 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
252 -)))
253 -)))|(((
254 -(% class="content-wrapper" %)
255 -(((
256 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
257 -)))
258 -)))
259 -|(% colspan="3" %)(% colspan="3" %)
260 -(((
261 -Getsu Fune
262 -)))
263 -|(((
264 -(% class="content-wrapper" %)
265 -(((
266 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
267 -)))
268 -)))|(((
269 -(% class="content-wrapper" %)
270 -(((
271 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
272 -)))
273 -)))|(((
274 -(% class="content-wrapper" %)
275 -(((
276 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
277 -)))
278 -)))
279 -|(% colspan="3" %)(% colspan="3" %)
280 -(((
281 -Memory of Profit
282 -)))
283 -|(((
284 -(% class="content-wrapper" %)
285 -(((
286 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
287 -)))
288 -)))|(((
289 -(% class="content-wrapper" %)
290 -(((
291 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
292 -)))
293 -)))|(((
294 -(% class="content-wrapper" %)
295 -(((
296 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
297 -)))
298 -)))
299 -|(% colspan="3" %)(% colspan="3" %)
300 -(((
301 -Scale Plate Green
302 -)))
303 -|(((
304 -(% class="content-wrapper" %)
305 -(((
306 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
307 -)))
308 -)))|(((
309 -(% class="content-wrapper" %)
310 -(((
311 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
312 -)))
313 -)))|(((
314 -(% class="content-wrapper" %)
315 -(((
316 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
317 -)))
318 -)))
319 319  
320 320  == Standard Terraforming Projects ==
321 321  
322 -(% class="wrapped" %)
323 323  |=(((
324 324  Name
325 -)))|=(% colspan="1" %)(% colspan="1" %)
326 -(((
327 -Resource Requirements
328 328  )))|=(((
329 329  Description
330 330  )))
331 331  |(((
332 332  Reflective Cloud Particles
333 -)))|(% colspan="1" %)(% colspan="1" %)
334 -(((
335 -\\
336 336  )))|(((
337 337  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
338 338  )))
339 339  |(((
340 340  Moholes
341 -)))|(% colspan="1" %)(% colspan="1" %)
342 -(((
343 -\\
344 344  )))|(((
345 345  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
346 346  )))
347 347  |(((
348 348  Black Dust
349 -)))|(% colspan="1" %)(% colspan="1" %)
350 -(((
351 -\\
352 352  )))|(((
353 353  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
354 354  )))
... ... @@ -357,9 +357,6 @@
357 357  Excite Outer Core
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 -\\
361 -)))|(% colspan="1" %)(% colspan="1" %)
362 -(((
363 363  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
364 364  )))
365 365  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -367,9 +367,6 @@
367 367  Brake Outer Core
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 -\\
371 -)))|(% colspan="1" %)(% colspan="1" %)
372 -(((
373 373  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
374 374  )))
375 375  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -377,9 +377,6 @@
377 377  Import Water
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 -\\
381 -)))|(% colspan="1" %)(% colspan="1" %)
382 -(((
383 383  Without readily available water sources, there are not many alternatives to importing it
384 384  )))
385 385  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -387,9 +387,6 @@
387 387  Planetary Irrigation
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 -\\
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 393  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
394 394  )))
395 395  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -397,9 +397,6 @@
397 397  Global Water Surfacing
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 -\\
401 -)))|(% colspan="1" %)(% colspan="1" %)
402 -(((
403 403  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
404 404  )))
405 405  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -407,9 +407,6 @@
407 407  Import Methane
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 -\\
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 413  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
414 414  )))
415 415  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -417,9 +417,6 @@
417 417  Methane Oxidisers
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 -\\
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 423  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
424 424  )))
425 425  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -427,9 +427,6 @@
427 427  Carbon Mineralisers
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 -\\
431 -)))|(% colspan="1" %)(% colspan="1" %)
432 -(((
433 433  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
434 434  )))
435 435  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -437,9 +437,6 @@
437 437  Targeted Outgassing
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 -\\
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 443  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
444 444  )))
445 445  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -447,9 +447,6 @@
447 447  Clean Up Toxins
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 -\\
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 453  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
454 454  )))
455 455  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -457,9 +457,6 @@
457 457  Volcano Caps
458 458  )))|(% colspan="1" %)(% colspan="1" %)
459 459  (((
460 -\\
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 463  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
464 464  )))
465 465  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -467,9 +467,6 @@
467 467  Tectonic Scaffolding
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 -\\
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 473  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
474 474  )))
475 475  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -477,9 +477,6 @@
477 477  Clean Up Radioactive Contamination
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 -\\
481 -)))|(% colspan="1" %)(% colspan="1" %)
482 -(((
483 483  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
484 484  )))
485 485  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -487,9 +487,6 @@
487 487  Tailored Microbes
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -\\
491 -)))|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 493  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
494 494  )))
495 495  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -497,9 +497,6 @@
497 497  Jumpstart Microbiome
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 -\\
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 503  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
504 504  )))
505 505  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -507,9 +507,6 @@
507 507  Microbial Culling
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 -\\
511 -)))|(% colspan="1" %)(% colspan="1" %)
512 -(((
513 513  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
514 514  )))
515 515  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -517,9 +517,6 @@
517 517  Cyanobacteria
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 -\\
521 -)))|(% colspan="1" %)(% colspan="1" %)
522 -(((
523 523  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
524 524  )))
525 525  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -527,9 +527,6 @@
527 527  Genetically Modify Toxic Fruit
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 -\\
531 -)))|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 533  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
534 534  )))
535 535  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -537,9 +537,6 @@
537 537  Cull Toxic Fruit
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 -\\
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 543  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
544 544  )))
545 545  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -547,9 +547,6 @@
547 547  Cull Parasites
548 548  )))|(% colspan="1" %)(% colspan="1" %)
549 549  (((
550 -\\
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 553  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
554 554  )))
555 555  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -557,9 +557,6 @@
557 557  Reintroduce Local Flora
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 -\\
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 563  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
564 564  )))
565 565  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -567,9 +567,6 @@
567 567  Geothermal Power Plant
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 -\\
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 573  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
574 574  )))
575 575  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -577,9 +577,6 @@
577 577  Wind Turbine Farm
578 578  )))|(% colspan="1" %)(% colspan="1" %)
579 579  (((
580 -\\
581 -)))|(% colspan="1" %)(% colspan="1" %)
582 -(((
583 583  When it's available, wind power can be a very cost-effective method of generating power
584 584  )))
585 585  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -587,9 +587,6 @@
587 587  Matter/Antimatter Power Plant
588 588  )))|(% colspan="1" %)(% colspan="1" %)
589 589  (((
590 -\\
591 -)))|(% colspan="1" %)(% colspan="1" %)
592 -(((
593 593  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
594 594  )))
595 595  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -597,9 +597,6 @@
597 597  Clean Refineries
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 -\\
601 -)))|(% colspan="1" %)(% colspan="1" %)
602 -(((
603 603  These fully automated facilities refine locally mined resources into various materials
604 604  )))
605 605  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -607,9 +607,6 @@
607 607  Cheap Refineries
608 608  )))|(% colspan="1" %)(% colspan="1" %)
609 609  (((
610 -\\
611 -)))|(% colspan="1" %)(% colspan="1" %)
612 -(((
613 613  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
614 614  )))
615 615  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -617,9 +617,6 @@
617 617  Retrofit Emission Filters
618 618  )))|(% colspan="1" %)(% colspan="1" %)
619 619  (((
620 -\\
621 -)))|(% colspan="1" %)(% colspan="1" %)
622 -(((
623 623  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
624 624  )))
625 625  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -627,9 +627,6 @@
627 627  Factories
628 628  )))|(% colspan="1" %)(% colspan="1" %)
629 629  (((
630 -\\
631 -)))|(% colspan="1" %)(% colspan="1" %)
632 -(((
633 633  These automated facilities produce advanced technology when supplied with materials
634 634  )))
635 635  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -637,9 +637,6 @@
637 637  Von-Neumann Constructors
638 638  )))|(% colspan="1" %)(% colspan="1" %)
639 639  (((
640 -\\
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 643  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
644 644  )))
645 645  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -647,9 +647,6 @@
647 647  Hydroponics
648 648  )))|(% colspan="1" %)(% colspan="1" %)
649 649  (((
650 -\\
651 -)))|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 653  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
654 654  )))
655 655  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -657,9 +657,6 @@
657 657  Fertilise Soil
658 658  )))|(% colspan="1" %)(% colspan="1" %)
659 659  (((
660 -\\
661 -)))|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 663  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
664 664  )))
665 665  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -667,9 +667,6 @@
667 667  Forestation
668 668  )))|(% colspan="1" %)(% colspan="1" %)
669 669  (((
670 -\\
671 -)))|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 673  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
674 674  )))
675 675  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -677,9 +677,6 @@
677 677  Wheat Fields
678 678  )))|(% colspan="1" %)(% colspan="1" %)
679 679  (((
680 -\\
681 -)))|(% colspan="1" %)(% colspan="1" %)
682 -(((
683 683  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
684 684  )))
685 685  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -687,9 +687,6 @@
687 687  Sunrise Flower Fields
688 688  )))|(% colspan="1" %)(% colspan="1" %)
689 689  (((
690 -\\
691 -)))|(% colspan="1" %)(% colspan="1" %)
692 -(((
693 693  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
694 694  )))
695 695  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -697,9 +697,6 @@
697 697  Soja Bean Fields
698 698  )))|(% colspan="1" %)(% colspan="1" %)
699 699  (((
700 -\\
701 -)))|(% colspan="1" %)(% colspan="1" %)
702 -(((
703 703  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
704 704  )))
705 705  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -707,9 +707,6 @@
707 707  Scruffin Fields
708 708  )))|(% colspan="1" %)(% colspan="1" %)
709 709  (((
710 -\\
711 -)))|(% colspan="1" %)(% colspan="1" %)
712 -(((
713 713  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
714 714  )))
715 715  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -717,9 +717,6 @@
717 717  Bubble City
718 718  )))|(% colspan="1" %)(% colspan="1" %)
719 719  (((
720 -\\
721 -)))|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 723  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
724 724  )))
725 725  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -727,9 +727,6 @@
727 727  Habitation Module
728 728  )))|(% colspan="1" %)(% colspan="1" %)
729 729  (((
730 -\\
731 -)))|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 733  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
734 734  )))
735 735  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -737,9 +737,6 @@
737 737  High-Density Housing
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 -\\
741 -)))|(% colspan="1" %)(% colspan="1" %)
742 -(((
743 743  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
744 744  )))
745 745  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -747,9 +747,6 @@
747 747  Arcology
748 748  )))|(% colspan="1" %)(% colspan="1" %)
749 749  (((
750 -\\
751 -)))|(% colspan="1" %)(% colspan="1" %)
752 -(((
753 753  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
754 754  )))
755 755  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -757,9 +757,6 @@
757 757  Luxury Housing
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 -\\
761 -)))|(% colspan="1" %)(% colspan="1" %)
762 -(((
763 763  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
764 764  )))
765 765  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -767,14 +767,7 @@
767 767  Martial Arts School
768 768  )))|(% colspan="1" %)(% colspan="1" %)
769 769  (((
770 -\\
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 773  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
774 -
775 -\\
776 -
777 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
778 778  )))
779 779  |(% colspan="1" %)(% colspan="1" %)
780 780  (((
... ... @@ -781,14 +781,7 @@
781 781  Host Martial Arts Tournament
782 782  )))|(% colspan="1" %)(% colspan="1" %)
783 783  (((
784 -\\
785 -)))|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 787  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
788 -
789 -\\
790 -
791 -Running this project will allow the upgrading of crew boarding skill
792 792  )))
793 793  |(% colspan="1" %)(% colspan="1" %)
794 794  (((
... ... @@ -795,16 +795,9 @@
795 795  Aerial Maze
796 796  )))|(% colspan="1" %)(% colspan="1" %)
797 797  (((
798 -\\
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 801  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
802 802  
803 803  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
804 -
805 -\\
806 -
807 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
808 808  )))
809 809  |(% colspan="1" %)(% colspan="1" %)
810 810  (((
... ... @@ -811,14 +811,7 @@
811 811  Host Maze-Run Competition
812 812  )))|(% colspan="1" %)(% colspan="1" %)
813 813  (((
814 -\\
815 -)))|(% colspan="1" %)(% colspan="1" %)
816 -(((
817 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
818 -
819 -\\
820 -
821 -Running this project will allow the upgrading of crew piloting skill
496 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
822 822  )))
823 823  |(% colspan="1" %)(% colspan="1" %)
824 824  (((
... ... @@ -825,9 +825,6 @@
825 825  Theme Park
826 826  )))|(% colspan="1" %)(% colspan="1" %)
827 827  (((
828 -\\
829 -)))|(% colspan="1" %)(% colspan="1" %)
830 -(((
831 831  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
832 832  )))
833 833  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -835,9 +835,6 @@
835 835  Zoo
836 836  )))|(% colspan="1" %)(% colspan="1" %)
837 837  (((
838 -\\
839 -)))|(% colspan="1" %)(% colspan="1" %)
840 -(((
841 841   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
842 842  )))
843 843  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -845,9 +845,6 @@
845 845  Live Performance Venues
846 846  )))|(% colspan="1" %)(% colspan="1" %)
847 847  (((
848 -\\
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 851  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
852 852  )))
853 853  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -855,9 +855,6 @@
855 855  Tropical Resort
856 856  )))|(% colspan="1" %)(% colspan="1" %)
857 857  (((
858 -\\
859 -)))|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 861  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
862 862  )))
863 863  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -865,9 +865,6 @@
865 865  Winter Sports Resort
866 866  )))|(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 -\\
869 -)))|(% colspan="1" %)(% colspan="1" %)
870 -(((
871 871  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
872 872  )))
873 873  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -875,9 +875,6 @@
875 875  Fine Dining
876 876  )))|(% colspan="1" %)(% colspan="1" %)
877 877  (((
878 -\\
879 -)))|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 881  Whether it's imported delicacies or local specialities, good food is always popular
882 882  )))
883 883  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -885,9 +885,6 @@
885 885  Temple
886 886  )))|(% colspan="1" %)(% colspan="1" %)
887 887  (((
888 -\\
889 -)))|(% colspan="1" %)(% colspan="1" %)
890 -(((
891 891  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
892 892  )))
893 893  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -895,9 +895,6 @@
895 895  Clinic
896 896  )))|(% colspan="1" %)(% colspan="1" %)
897 897  (((
898 -\\
899 -)))|(% colspan="1" %)(% colspan="1" %)
900 -(((
901 901  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
902 902  )))
903 903  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -905,9 +905,6 @@
905 905  Send Medical Supplies
906 906  )))|(% colspan="1" %)(% colspan="1" %)
907 907  (((
908 -\\
909 -)))|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 911  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
912 912  )))
913 913  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -915,9 +915,6 @@
915 915  Research Campus
916 916  )))|(% colspan="1" %)(% colspan="1" %)
917 917  (((
918 -\\
919 -)))|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 921  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
922 922  )))
923 923  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -925,9 +925,6 @@
925 925  Send Research Materials
926 926  )))|(% colspan="1" %)(% colspan="1" %)
927 927  (((
928 -\\
929 -)))|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 931  A research group has received a sizeable grant and is asking for various materials to carry out experiments
932 932  )))
933 933  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -935,9 +935,6 @@
935 935  Bank
936 936  )))|(% colspan="1" %)(% colspan="1" %)
937 937  (((
938 -\\
939 -)))|(% colspan="1" %)(% colspan="1" %)
940 -(((
941 941  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
942 942  )))
943 943  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -945,9 +945,6 @@
945 945   Fund Start-Up
946 946  )))|(% colspan="1" %)(% colspan="1" %)
947 947  (((
948 -\\
949 -)))|(% colspan="1" %)(% colspan="1" %)
950 -(((
951 951  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
952 952  )))
953 953  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -955,9 +955,6 @@
955 955  Nividium Workshop
956 956  )))|(% colspan="1" %)(% colspan="1" %)
957 957  (((
958 -\\
959 -)))|(% colspan="1" %)(% colspan="1" %)
960 -(((
961 961  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
962 962  )))
963 963  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -965,9 +965,6 @@
965 965  Send Nividium
966 966  )))|(% colspan="1" %)(% colspan="1" %)
967 967  (((
968 -\\
969 -)))|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 971  The workshop is running low on Nividium and requires a new shipment
972 972  )))
973 973  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -975,9 +975,6 @@
975 975  Spice Fields
976 976  )))|(% colspan="1" %)(% colspan="1" %)
977 977  (((
978 -\\
979 -)))|(% colspan="1" %)(% colspan="1" %)
980 -(((
981 981  Spices are an absolutely essential component of any well-made meal
982 982  )))
983 983  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -985,9 +985,6 @@
985 985  Vineyards
986 986  )))|(% colspan="1" %)(% colspan="1" %)
987 987  (((
988 -\\
989 -)))|(% colspan="1" %)(% colspan="1" %)
990 -(((
991 991  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
992 992  )))
993 993  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -995,46 +995,28 @@
995 995  Art College
996 996  )))|(% colspan="1" %)(% colspan="1" %)
997 997  (((
998 -\\
999 -)))|(% colspan="1" %)(% colspan="1" %)
1000 -(((
1001 1001  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
1002 1002  )))
1003 1003  
1004 -== Xenon Terraforming Projects (Not Implemented) ==
625 +== Xenon Terraforming Projects ==
1005 1005  
1006 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
1007 -
1008 -(% class="wrapped" %)
1009 1009  |=(((
1010 1010  Name
1011 -)))|=(% colspan="1" %)(% colspan="1" %)
1012 -(((
1013 -Resource Requirements
1014 1014  )))|=(((
1015 1015  Description
1016 1016  )))
1017 1017  |(((
1018 1018  Claim District
1019 -)))|(% colspan="1" %)(% colspan="1" %)
1020 -(((
1021 -\\
1022 1022  )))|(((
1023 1023  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1024 1024  )))
1025 1025  |(((
1026 1026  Destroy District
1027 -)))|(% colspan="1" %)(% colspan="1" %)
1028 -(((
1029 -\\
1030 1030  )))|(((
1031 1031  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1032 1032  )))
1033 1033  |(((
1034 1034  Under Xenon control
1035 -)))|(% colspan="1" %)(% colspan="1" %)
1036 -(((
1037 -\\
1038 1038  )))|(((
1039 1039  Xenon drones regularly patrol this district, preventing us from passing through it
1040 1040  )))
... ... @@ -1043,9 +1043,6 @@
1043 1043  Liberated
1044 1044  )))|(% colspan="1" %)(% colspan="1" %)
1045 1045  (((
1046 -\\
1047 -)))|(% colspan="1" %)(% colspan="1" %)
1048 -(((
1049 1049  The Xenon presence has been curbed for the time being, making it safe to pass through
1050 1050  )))
1051 1051  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1053,9 +1053,6 @@
1053 1053  Destroyed
1054 1054  )))|(% colspan="1" %)(% colspan="1" %)
1055 1055  (((
1056 -\\
1057 -)))|(% colspan="1" %)(% colspan="1" %)
1058 -(((
1059 1059  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1060 1060  )))
1061 1061  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1063,9 +1063,6 @@
1063 1063  Habitation District
1064 1064  )))|(% colspan="1" %)(% colspan="1" %)
1065 1065  (((
1066 -\\
1067 -)))|(% colspan="1" %)(% colspan="1" %)
1068 -(((
1069 1069  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1070 1070  )))
1071 1071  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1073,9 +1073,6 @@
1073 1073  Commerce District
1074 1074  )))|(% colspan="1" %)(% colspan="1" %)
1075 1075  (((
1076 -\\
1077 -)))|(% colspan="1" %)(% colspan="1" %)
1078 -(((
1079 1079  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1080 1080  )))
1081 1081  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1083,9 +1083,6 @@
1083 1083  Farming District
1084 1084  )))|(% colspan="1" %)(% colspan="1" %)
1085 1085  (((
1086 -\\
1087 -)))|(% colspan="1" %)(% colspan="1" %)
1088 -(((
1089 1089  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1090 1090  )))
1091 1091  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1093,9 +1093,6 @@
1093 1093  Administration District
1094 1094  )))|(% colspan="1" %)(% colspan="1" %)
1095 1095  (((
1096 -\\
1097 -)))|(% colspan="1" %)(% colspan="1" %)
1098 -(((
1099 1099  In addition to office space for the governing body, this district also houses the local data centre
1100 1100  )))
1101 1101  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1103,9 +1103,6 @@
1103 1103  Industrial District
1104 1104  )))|(% colspan="1" %)(% colspan="1" %)
1105 1105  (((
1106 -\\
1107 -)))|(% colspan="1" %)(% colspan="1" %)
1108 -(((
1109 1109  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1110 1110  )))
1111 1111  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1113,9 +1113,6 @@
1113 1113  Recreation District
1114 1114  )))|(% colspan="1" %)(% colspan="1" %)
1115 1115  (((
1116 -\\
1117 -)))|(% colspan="1" %)(% colspan="1" %)
1118 -(((
1119 1119  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1120 1120  )))
1121 1121  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1123,9 +1123,6 @@
1123 1123  Subvert AGI Core
1124 1124  )))|(% colspan="1" %)(% colspan="1" %)
1125 1125  (((
1126 -\\
1127 -)))|(% colspan="1" %)(% colspan="1" %)
1128 -(((
1129 1129  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1130 1130  )))
1131 1131  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1133,9 +1133,6 @@
1133 1133  Detonate Reactor
1134 1134  )))|(% colspan="1" %)(% colspan="1" %)
1135 1135  (((
1136 -\\
1137 -)))|(% colspan="1" %)(% colspan="1" %)
1138 -(((
1139 1139  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1140 1140  )))
1141 1141  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1143,9 +1143,6 @@
1143 1143  Xenon Reclaim
1144 1144  )))|(% colspan="1" %)(% colspan="1" %)
1145 1145  (((
1146 -\\
1147 -)))|(% colspan="1" %)(% colspan="1" %)
1148 -(((
1149 1149  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1150 1150  )))
1151 1151  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1153,9 +1153,6 @@
1153 1153  Xenon Rebuild
1154 1154  )))|(% colspan="1" %)(% colspan="1" %)
1155 1155  (((
1156 -\\
1157 -)))|(% colspan="1" %)(% colspan="1" %)
1158 -(((
1159 1159  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1160 1160  )))
1161 1161  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1163,9 +1163,6 @@
1163 1163  EMP Xenon Drones
1164 1164  )))|(% colspan="1" %)(% colspan="1" %)
1165 1165  (((
1166 -\\
1167 -)))|(% colspan="1" %)(% colspan="1" %)
1168 -(((
1169 1169  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1170 1170  )))
1171 1171  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1173,17 +1173,11 @@
1173 1173  Bombard Xenon Drones
1174 1174  )))|(% colspan="1" %)(% colspan="1" %)
1175 1175  (((
1176 -\\
1177 -)))|(% colspan="1" %)(% colspan="1" %)
1178 -(((
1179 1179  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1180 1180  )))
1181 1181  
1182 1182  == Terraforming Events ==
1183 1183  
1184 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1185 -
1186 -(% class="wrapped" %)
1187 1187  |=(((
1188 1188  Name
1189 1189  )))|=(((
... ... @@ -1197,8 +1197,7 @@
1197 1197  |(((
1198 1198  Global Warming
1199 1199  )))|(((
1200 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1201 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
761 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1202 1202  )))
1203 1203  |(((
1204 1204  Quake
... ... @@ -1205,18 +1205,9 @@
1205 1205  )))|(((
1206 1206  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1207 1207  
1208 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
768 +{{note}}
769 +Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0.
1209 1209  
1210 -\\
771 +You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress.
772 +{{/note}}
1211 1211  )))
1212 -
1213 -== Sources ==
1214 -
1215 -* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1216 -* libraries/terraforming.xml
1217 -* libraries/jobs.xml
1218 -* md/factionlogic_stations.xml
1219 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
1220 -{{/layout-cell}}
1221 -{{/layout-section}}
1222 -{{/layout}}
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467101/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925705/Terraforming
XWiki.XWikiComments[0]
Comment
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1 -HIER STEHT JA NIX  MENSCH EGOSOFT WO BEKOMMT MANN INFORMATIONEN HER RECOURSEN ZB WIE MAN DIE ZUWEIST ODER LIEFERT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ???????????????????????????????????????????????????????????????????????
2 -
3 -Das ist alles so nen halbschariger drecksscheiss und total ver bugt isses noch oben drein.
Date
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1 -2021-08-03 12:46:37.0
XWiki.XWikiComments[1]
Comment
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1 -Oben rechts auf Englisch wechseln und du bekommst alle Informationen die du haben möchtest. Da muss man ja nicht gleich so rumschreien.
Date
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1 -2021-08-14 15:59:39.0
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1 -0
XWiki.XWikiComments[2]
Comment
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1 -Wir sind hier in Germany und nicht jeder ist der Englischen Sprache mächtig, also sorry Jungs der Hinweis auf die englische Seite zuwechsel ist nicht wirklich weiter führend . Auch werde ich mit 67 keinen englisch Kurs mehr besuchen!!!!
Date
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1 -2022-11-28 16:53:56.0
XWiki.XWikiComments[3]
Comment
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1 -Dann such halt woanders nach den Infos die Du willst und hör auf hier rumzuplärren. Ganz ehrlich, wer heutzutage noch meint es sich leisten zu können auf englische Sprachkentnisse zu verzichten, darf das ja gerne tun, aber soll dann aber auch bitte der Allgemeinheit damit dann auch nicht auf den Keks gehen.
Date
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1 -2023-02-18 20:47:41.0
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1 -2