Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 31.1
edited by StoatsNotGoats
on 2022/08/11 02:55
Change comment: There is no comment for this version
To version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -1,16 +1,16 @@
1 1  {{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
2 +Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 3  {{/info}}
4 4  
5 +== ==
5 5  
6 -
7 7  {{toc/}}
8 8  
9 9  == Prerequisites for Terraforming ==
10 10  
11 -* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,13 +17,10 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -== Terraforming Rewards ==
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 -{{note title="Spoilers Ahead"}}
23 -This section contains spoilers about Terraforming rewards
24 -{{/note}}
22 +== Planets That Can Be Terraformed ==
25 25  
26 -(% class="wrapped relative-table" style="width: 100.0%;" %)
27 27  |=(((
28 28  System
29 29  )))|=(((
... ... @@ -37,9 +37,22 @@
37 37  (((
38 38  Reward
39 39  )))
37 +|(((
38 +18 Billion
39 +)))|(((
40 +18 Billion
41 +)))|(((
42 +18 Billion c
43 +)))|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Very Hard
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Nothing
49 +)))
40 40  |(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 -[[doc:Atiya's Misfortune]]
52 +Atiya's Misfortune
43 43  )))|(% colspan="1" %)(% colspan="1" %)
44 44  (((
45 45  Atiya's Misfortune I/III
... ... @@ -53,11 +53,11 @@
53 53  (((
54 54  [[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
55 55  
56 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
66 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
57 57  )))
58 58  |(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 -[[doc:Black Hole Sun]]
70 +Black Hole Sun
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 63  Black Hole Sun III/IV
... ... @@ -71,20 +71,9 @@
71 71  (((
72 72   A 5 star crewwoman (She will be initially located on the Player Headquarters)
73 73  )))
74 -|(((
75 -[[doc:Eighteen Billion]]
76 -)))|(((
77 -Eighteen Billion
78 -)))|(((
79 -Eighteen Billion c
80 -)))|(((
81 -Very Hard
82 -)))|(((
83 -Nothing
84 -)))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 -[[doc:Frontier Edge]]
86 +Frontier Edge
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 90  Frontier Edge
... ... @@ -97,14 +97,10 @@
97 97  )))|(% colspan="1" %)(% colspan="1" %)
98 98  (((
99 99  Antigone expansion into Frontier Edge
100 -
101 -The Republic can field more military vessels
102 -
103 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 -[[doc:Getsu Fune]]
102 +Getsu Fune
108 108  )))|(% colspan="1" %)(% colspan="1" %)
109 109  (((
110 110  Getsu Fune
... ... @@ -117,13 +117,9 @@
117 117  )))|(% colspan="1" %)(% colspan="1" %)
118 118  (((
119 119  Antigone expansion into Getsu Fune
120 -
121 -The Republic can field more military vessels
122 -
123 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
124 124  )))
125 125  |(((
126 -[[doc:Memory of Profit]]
117 +Memory of Profit
127 127  )))|(((
128 128  Memory of Profit IX
129 129  )))|(((
... ... @@ -133,11 +133,11 @@
133 133  Hard
134 134  )))|(% colspan="1" %)(% colspan="1" %)
135 135  (((
136 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
127 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
137 137  )))
138 138  |(% colspan="1" %)(% colspan="1" %)
139 139  (((
140 -[[doc:Scale Plate Green]]
131 +Scale Plate Green
141 141  )))|(% colspan="1" %)(% colspan="1" %)
142 142  (((
143 143  Scale Plate Green I/VII
... ... @@ -149,162 +149,13 @@
149 149  Very Hard
150 150  )))|(% colspan="1" %)(% colspan="1" %)
151 151  (((
152 -[[doc:Scale Plate Pact]] reputation no longer locker at -5
143 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
153 153  
154 -Ownership of a significant amount of the Pact's former ships
145 +Ownership of a significant amount of SCA's former ships
155 155  )))
156 156  
157 -== Visual Impact of Terraforming ==
158 -
159 -{{note title="Spoilers Ahead"}}
160 -This section contains screenshots demonstrating the outcome of Terraforming projects
161 -{{/note}}
162 -
163 -(% class="relative-table wrapped" style="width: 69.1095%;" %)
164 -|(% colspan="3" %)(% colspan="3" %)
165 -(((
166 -Atiya's Misfortune
167 -)))
168 -|(((
169 -(% class="content-wrapper" %)
170 -(((
171 -[[image:attach:Atiya's Misfortune 1.png]]
172 -)))
173 -)))|(((
174 -(% class="content-wrapper" %)
175 -(((
176 -[[image:attach:Atiya's Misfortune 2.png]]
177 -)))
178 -)))|(((
179 -(% class="content-wrapper" %)
180 -(((
181 -[[image:attach:Atiya's Misfortune 3.png]]
182 -)))
183 -)))
184 -|(% colspan="3" %)(% colspan="3" %)
185 -(((
186 -Black Hole Sun
187 -)))
188 -|(((
189 -(% class="content-wrapper" %)
190 -(((
191 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
192 -)))
193 -)))|(((
194 -(% class="content-wrapper" %)
195 -(((
196 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
197 -)))
198 -)))|(((
199 -(% class="content-wrapper" %)
200 -(((
201 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
202 -)))
203 -)))
204 -|(% colspan="3" %)(% colspan="3" %)
205 -(((
206 -Eighteen Billion
207 -)))
208 -|(((
209 -(% class="content-wrapper" %)
210 -(((
211 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
212 -)))
213 -)))|(((
214 -(% class="content-wrapper" %)
215 -(((
216 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
217 -)))
218 -)))|(((
219 -(% class="content-wrapper" %)
220 -(((
221 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
222 -)))
223 -)))
224 -|(% colspan="3" %)(% colspan="3" %)
225 -(((
226 -Frontier Edge
227 -)))
228 -|(((
229 -(% class="content-wrapper" %)
230 -(((
231 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
232 -)))
233 -)))|(((
234 -(% class="content-wrapper" %)
235 -(((
236 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
237 -)))
238 -)))|(((
239 -(% class="content-wrapper" %)
240 -(((
241 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
242 -)))
243 -)))
244 -|(% colspan="3" %)(% colspan="3" %)
245 -(((
246 -Getsu Fune
247 -)))
248 -|(((
249 -(% class="content-wrapper" %)
250 -(((
251 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
252 -)))
253 -)))|(((
254 -(% class="content-wrapper" %)
255 -(((
256 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
257 -)))
258 -)))|(((
259 -(% class="content-wrapper" %)
260 -(((
261 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
262 -)))
263 -)))
264 -|(% colspan="3" %)(% colspan="3" %)
265 -(((
266 -Memory of Profit
267 -)))
268 -|(((
269 -(% class="content-wrapper" %)
270 -(((
271 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
272 -)))
273 -)))|(((
274 -(% class="content-wrapper" %)
275 -(((
276 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
277 -)))
278 -)))|(((
279 -(% class="content-wrapper" %)
280 -(((
281 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
282 -)))
283 -)))
284 -|(% colspan="3" %)(% colspan="3" %)
285 -(((
286 -Scale Plate Green
287 -)))
288 -|(((
289 -(% class="content-wrapper" %)
290 -(((
291 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
292 -)))
293 -)))|(((
294 -(% class="content-wrapper" %)
295 -(((
296 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
297 -)))
298 -)))|(((
299 -(% class="content-wrapper" %)
300 -(((
301 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
302 -)))
303 -)))
304 -
305 305  == Standard Terraforming Projects ==
306 306  
307 -(% class="wrapped" %)
308 308  |=(((
309 309  Name
310 310  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -317,7 +317,7 @@
317 317  Reflective Cloud Particles
318 318  )))|(% colspan="1" %)(% colspan="1" %)
319 319  (((
320 -\\
162 +
321 321  )))|(((
322 322  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
323 323  )))
... ... @@ -325,7 +325,7 @@
325 325  Moholes
326 326  )))|(% colspan="1" %)(% colspan="1" %)
327 327  (((
328 -\\
170 +
329 329  )))|(((
330 330  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
331 331  )))
... ... @@ -333,7 +333,7 @@
333 333  Black Dust
334 334  )))|(% colspan="1" %)(% colspan="1" %)
335 335  (((
336 -\\
178 +
337 337  )))|(((
338 338  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
339 339  )))
... ... @@ -342,7 +342,7 @@
342 342  Excite Outer Core
343 343  )))|(% colspan="1" %)(% colspan="1" %)
344 344  (((
345 -\\
187 +
346 346  )))|(% colspan="1" %)(% colspan="1" %)
347 347  (((
348 348  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -352,7 +352,7 @@
352 352  Brake Outer Core
353 353  )))|(% colspan="1" %)(% colspan="1" %)
354 354  (((
355 -\\
197 +
356 356  )))|(% colspan="1" %)(% colspan="1" %)
357 357  (((
358 358  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -362,7 +362,7 @@
362 362  Import Water
363 363  )))|(% colspan="1" %)(% colspan="1" %)
364 364  (((
365 -\\
207 +
366 366  )))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
368 368  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -372,7 +372,7 @@
372 372  Planetary Irrigation
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 -\\
217 +
376 376  )))|(% colspan="1" %)(% colspan="1" %)
377 377  (((
378 378  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -382,7 +382,7 @@
382 382  Global Water Surfacing
383 383  )))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 -\\
227 +
386 386  )))|(% colspan="1" %)(% colspan="1" %)
387 387  (((
388 388  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -392,7 +392,7 @@
392 392  Import Methane
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 -\\
237 +
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -402,7 +402,7 @@
402 402  Methane Oxidisers
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -\\
247 +
406 406  )))|(% colspan="1" %)(% colspan="1" %)
407 407  (((
408 408  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -412,7 +412,7 @@
412 412  Carbon Mineralisers
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 -\\
257 +
416 416  )))|(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -422,7 +422,7 @@
422 422  Targeted Outgassing
423 423  )))|(% colspan="1" %)(% colspan="1" %)
424 424  (((
425 -\\
267 +
426 426  )))|(% colspan="1" %)(% colspan="1" %)
427 427  (((
428 428  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -432,7 +432,7 @@
432 432  Clean Up Toxins
433 433  )))|(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 -\\
277 +
436 436  )))|(% colspan="1" %)(% colspan="1" %)
437 437  (((
438 438  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -442,7 +442,7 @@
442 442  Volcano Caps
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 -\\
287 +
446 446  )))|(% colspan="1" %)(% colspan="1" %)
447 447  (((
448 448  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -452,7 +452,7 @@
452 452  Tectonic Scaffolding
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 -\\
297 +
456 456  )))|(% colspan="1" %)(% colspan="1" %)
457 457  (((
458 458  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -462,7 +462,7 @@
462 462  Clean Up Radioactive Contamination
463 463  )))|(% colspan="1" %)(% colspan="1" %)
464 464  (((
465 -\\
307 +
466 466  )))|(% colspan="1" %)(% colspan="1" %)
467 467  (((
468 468  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -472,7 +472,7 @@
472 472  Tailored Microbes
473 473  )))|(% colspan="1" %)(% colspan="1" %)
474 474  (((
475 -\\
317 +
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -482,7 +482,7 @@
482 482  Jumpstart Microbiome
483 483  )))|(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 -\\
327 +
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 488  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -492,7 +492,7 @@
492 492  Microbial Culling
493 493  )))|(% colspan="1" %)(% colspan="1" %)
494 494  (((
495 -\\
337 +
496 496  )))|(% colspan="1" %)(% colspan="1" %)
497 497  (((
498 498  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -502,7 +502,7 @@
502 502  Cyanobacteria
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
505 -\\
347 +
506 506  )))|(% colspan="1" %)(% colspan="1" %)
507 507  (((
508 508  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -512,7 +512,7 @@
512 512  Genetically Modify Toxic Fruit
513 513  )))|(% colspan="1" %)(% colspan="1" %)
514 514  (((
515 -\\
357 +
516 516  )))|(% colspan="1" %)(% colspan="1" %)
517 517  (((
518 518  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -522,7 +522,7 @@
522 522  Cull Toxic Fruit
523 523  )))|(% colspan="1" %)(% colspan="1" %)
524 524  (((
525 -\\
367 +
526 526  )))|(% colspan="1" %)(% colspan="1" %)
527 527  (((
528 528  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -532,7 +532,7 @@
532 532  Cull Parasites
533 533  )))|(% colspan="1" %)(% colspan="1" %)
534 534  (((
535 -\\
377 +
536 536  )))|(% colspan="1" %)(% colspan="1" %)
537 537  (((
538 538  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -542,7 +542,7 @@
542 542  Reintroduce Local Flora
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 -\\
387 +
546 546  )))|(% colspan="1" %)(% colspan="1" %)
547 547  (((
548 548  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -552,7 +552,7 @@
552 552  Geothermal Power Plant
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 -\\
397 +
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -562,7 +562,7 @@
562 562  Wind Turbine Farm
563 563  )))|(% colspan="1" %)(% colspan="1" %)
564 564  (((
565 -\\
407 +
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 568  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -572,7 +572,7 @@
572 572  Matter/Antimatter Power Plant
573 573  )))|(% colspan="1" %)(% colspan="1" %)
574 574  (((
575 -\\
417 +
576 576  )))|(% colspan="1" %)(% colspan="1" %)
577 577  (((
578 578  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -582,7 +582,7 @@
582 582  Clean Refineries
583 583  )))|(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 -\\
427 +
586 586  )))|(% colspan="1" %)(% colspan="1" %)
587 587  (((
588 588  These fully automated facilities refine locally mined resources into various materials
... ... @@ -592,7 +592,7 @@
592 592  Cheap Refineries
593 593  )))|(% colspan="1" %)(% colspan="1" %)
594 594  (((
595 -\\
437 +
596 596  )))|(% colspan="1" %)(% colspan="1" %)
597 597  (((
598 598  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -602,7 +602,7 @@
602 602  Retrofit Emission Filters
603 603  )))|(% colspan="1" %)(% colspan="1" %)
604 604  (((
605 -\\
447 +
606 606  )))|(% colspan="1" %)(% colspan="1" %)
607 607  (((
608 608  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -612,7 +612,7 @@
612 612  Factories
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 -\\
457 +
616 616  )))|(% colspan="1" %)(% colspan="1" %)
617 617  (((
618 618  These automated facilities produce advanced technology when supplied with materials
... ... @@ -622,7 +622,7 @@
622 622  Von-Neumann Constructors
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 -\\
467 +
626 626  )))|(% colspan="1" %)(% colspan="1" %)
627 627  (((
628 628  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -632,7 +632,7 @@
632 632  Hydroponics
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 -\\
477 +
636 636  )))|(% colspan="1" %)(% colspan="1" %)
637 637  (((
638 638  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -642,7 +642,7 @@
642 642  Fertilise Soil
643 643  )))|(% colspan="1" %)(% colspan="1" %)
644 644  (((
645 -\\
487 +
646 646  )))|(% colspan="1" %)(% colspan="1" %)
647 647  (((
648 648  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -652,7 +652,7 @@
652 652  Forestation
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 -\\
497 +
656 656  )))|(% colspan="1" %)(% colspan="1" %)
657 657  (((
658 658  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -662,7 +662,7 @@
662 662  Wheat Fields
663 663  )))|(% colspan="1" %)(% colspan="1" %)
664 664  (((
665 -\\
507 +
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -672,7 +672,7 @@
672 672  Sunrise Flower Fields
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
675 -\\
517 +
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 678  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -682,7 +682,7 @@
682 682  Soja Bean Fields
683 683  )))|(% colspan="1" %)(% colspan="1" %)
684 684  (((
685 -\\
527 +
686 686  )))|(% colspan="1" %)(% colspan="1" %)
687 687  (((
688 688  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -692,7 +692,7 @@
692 692  Scruffin Fields
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 -\\
537 +
696 696  )))|(% colspan="1" %)(% colspan="1" %)
697 697  (((
698 698  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -702,7 +702,7 @@
702 702  Bubble City
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -\\
547 +
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 708  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -712,7 +712,7 @@
712 712  Habitation Module
713 713  )))|(% colspan="1" %)(% colspan="1" %)
714 714  (((
715 -\\
557 +
716 716  )))|(% colspan="1" %)(% colspan="1" %)
717 717  (((
718 718  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -722,7 +722,7 @@
722 722  High-Density Housing
723 723  )))|(% colspan="1" %)(% colspan="1" %)
724 724  (((
725 -\\
567 +
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -732,7 +732,7 @@
732 732  Arcology
733 733  )))|(% colspan="1" %)(% colspan="1" %)
734 734  (((
735 -\\
577 +
736 736  )))|(% colspan="1" %)(% colspan="1" %)
737 737  (((
738 738  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -742,7 +742,7 @@
742 742  Luxury Housing
743 743  )))|(% colspan="1" %)(% colspan="1" %)
744 744  (((
745 -\\
587 +
746 746  )))|(% colspan="1" %)(% colspan="1" %)
747 747  (((
748 748  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -752,12 +752,12 @@
752 752  Martial Arts School
753 753  )))|(% colspan="1" %)(% colspan="1" %)
754 754  (((
755 -\\
597 +
756 756  )))|(% colspan="1" %)(% colspan="1" %)
757 757  (((
758 758  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
759 759  
760 -\\
602 +
761 761  
762 762  This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
763 763  )))
... ... @@ -766,12 +766,12 @@
766 766  Host Martial Arts Tournament
767 767  )))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 -\\
611 +
770 770  )))|(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 772  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
773 773  
774 -\\
616 +
775 775  
776 776  Running this project will allow the upgrading of crew boarding skill
777 777  )))
... ... @@ -780,7 +780,7 @@
780 780  Aerial Maze
781 781  )))|(% colspan="1" %)(% colspan="1" %)
782 782  (((
783 -\\
625 +
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
... ... @@ -787,7 +787,7 @@
787 787  
788 788  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
789 789  
790 -\\
632 +
791 791  
792 792  This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
793 793  )))
... ... @@ -796,12 +796,12 @@
796 796  Host Maze-Run Competition
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 -\\
641 +
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
803 803  
804 -\\
646 +
805 805  
806 806  Running this project will allow the upgrading of crew piloting skill
807 807  )))
... ... @@ -810,7 +810,7 @@
810 810  Theme Park
811 811  )))|(% colspan="1" %)(% colspan="1" %)
812 812  (((
813 -\\
655 +
814 814  )))|(% colspan="1" %)(% colspan="1" %)
815 815  (((
816 816  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -820,7 +820,7 @@
820 820  Zoo
821 821  )))|(% colspan="1" %)(% colspan="1" %)
822 822  (((
823 -\\
665 +
824 824  )))|(% colspan="1" %)(% colspan="1" %)
825 825  (((
826 826   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -830,7 +830,7 @@
830 830  Live Performance Venues
831 831  )))|(% colspan="1" %)(% colspan="1" %)
832 832  (((
833 -\\
675 +
834 834  )))|(% colspan="1" %)(% colspan="1" %)
835 835  (((
836 836  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -840,7 +840,7 @@
840 840  Tropical Resort
841 841  )))|(% colspan="1" %)(% colspan="1" %)
842 842  (((
843 -\\
685 +
844 844  )))|(% colspan="1" %)(% colspan="1" %)
845 845  (((
846 846  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -850,7 +850,7 @@
850 850  Winter Sports Resort
851 851  )))|(% colspan="1" %)(% colspan="1" %)
852 852  (((
853 -\\
695 +
854 854  )))|(% colspan="1" %)(% colspan="1" %)
855 855  (((
856 856  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -860,7 +860,7 @@
860 860  Fine Dining
861 861  )))|(% colspan="1" %)(% colspan="1" %)
862 862  (((
863 -\\
705 +
864 864  )))|(% colspan="1" %)(% colspan="1" %)
865 865  (((
866 866  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -870,7 +870,7 @@
870 870  Temple
871 871  )))|(% colspan="1" %)(% colspan="1" %)
872 872  (((
873 -\\
715 +
874 874  )))|(% colspan="1" %)(% colspan="1" %)
875 875  (((
876 876  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -880,7 +880,7 @@
880 880  Clinic
881 881  )))|(% colspan="1" %)(% colspan="1" %)
882 882  (((
883 -\\
725 +
884 884  )))|(% colspan="1" %)(% colspan="1" %)
885 885  (((
886 886  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -890,7 +890,7 @@
890 890  Send Medical Supplies
891 891  )))|(% colspan="1" %)(% colspan="1" %)
892 892  (((
893 -\\
735 +
894 894  )))|(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 896  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -900,7 +900,7 @@
900 900  Research Campus
901 901  )))|(% colspan="1" %)(% colspan="1" %)
902 902  (((
903 -\\
745 +
904 904  )))|(% colspan="1" %)(% colspan="1" %)
905 905  (((
906 906  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -910,7 +910,7 @@
910 910  Send Research Materials
911 911  )))|(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 -\\
755 +
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 916  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -920,7 +920,7 @@
920 920  Bank
921 921  )))|(% colspan="1" %)(% colspan="1" %)
922 922  (((
923 -\\
765 +
924 924  )))|(% colspan="1" %)(% colspan="1" %)
925 925  (((
926 926  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -930,7 +930,7 @@
930 930   Fund Start-Up
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 -\\
775 +
934 934  )))|(% colspan="1" %)(% colspan="1" %)
935 935  (((
936 936  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -940,7 +940,7 @@
940 940  Nividium Workshop
941 941  )))|(% colspan="1" %)(% colspan="1" %)
942 942  (((
943 -\\
785 +
944 944  )))|(% colspan="1" %)(% colspan="1" %)
945 945  (((
946 946  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -950,7 +950,7 @@
950 950  Send Nividium
951 951  )))|(% colspan="1" %)(% colspan="1" %)
952 952  (((
953 -\\
795 +
954 954  )))|(% colspan="1" %)(% colspan="1" %)
955 955  (((
956 956  The workshop is running low on Nividium and requires a new shipment
... ... @@ -960,7 +960,7 @@
960 960  Spice Fields
961 961  )))|(% colspan="1" %)(% colspan="1" %)
962 962  (((
963 -\\
805 +
964 964  )))|(% colspan="1" %)(% colspan="1" %)
965 965  (((
966 966  Spices are an absolutely essential component of any well-made meal
... ... @@ -970,7 +970,7 @@
970 970  Vineyards
971 971  )))|(% colspan="1" %)(% colspan="1" %)
972 972  (((
973 -\\
815 +
974 974  )))|(% colspan="1" %)(% colspan="1" %)
975 975  (((
976 976  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -980,7 +980,7 @@
980 980  Art College
981 981  )))|(% colspan="1" %)(% colspan="1" %)
982 982  (((
983 -\\
825 +
984 984  )))|(% colspan="1" %)(% colspan="1" %)
985 985  (((
986 986  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -990,7 +990,6 @@
990 990  
991 991  Xenon Terraforming projects exist inside the game's code but have not been implemented.
992 992  
993 -(% class="wrapped" %)
994 994  |=(((
995 995  Name
996 996  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -1003,7 +1003,7 @@
1003 1003  Claim District
1004 1004  )))|(% colspan="1" %)(% colspan="1" %)
1005 1005  (((
1006 -\\
847 +
1007 1007  )))|(((
1008 1008  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1009 1009  )))
... ... @@ -1011,7 +1011,7 @@
1011 1011  Destroy District
1012 1012  )))|(% colspan="1" %)(% colspan="1" %)
1013 1013  (((
1014 -\\
855 +
1015 1015  )))|(((
1016 1016  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1017 1017  )))
... ... @@ -1019,7 +1019,7 @@
1019 1019  Under Xenon control
1020 1020  )))|(% colspan="1" %)(% colspan="1" %)
1021 1021  (((
1022 -\\
863 +
1023 1023  )))|(((
1024 1024  Xenon drones regularly patrol this district, preventing us from passing through it
1025 1025  )))
... ... @@ -1028,7 +1028,7 @@
1028 1028  Liberated
1029 1029  )))|(% colspan="1" %)(% colspan="1" %)
1030 1030  (((
1031 -\\
872 +
1032 1032  )))|(% colspan="1" %)(% colspan="1" %)
1033 1033  (((
1034 1034  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -1038,7 +1038,7 @@
1038 1038  Destroyed
1039 1039  )))|(% colspan="1" %)(% colspan="1" %)
1040 1040  (((
1041 -\\
882 +
1042 1042  )))|(% colspan="1" %)(% colspan="1" %)
1043 1043  (((
1044 1044  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -1048,7 +1048,7 @@
1048 1048  Habitation District
1049 1049  )))|(% colspan="1" %)(% colspan="1" %)
1050 1050  (((
1051 -\\
892 +
1052 1052  )))|(% colspan="1" %)(% colspan="1" %)
1053 1053  (((
1054 1054  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -1058,7 +1058,7 @@
1058 1058  Commerce District
1059 1059  )))|(% colspan="1" %)(% colspan="1" %)
1060 1060  (((
1061 -\\
902 +
1062 1062  )))|(% colspan="1" %)(% colspan="1" %)
1063 1063  (((
1064 1064  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -1068,7 +1068,7 @@
1068 1068  Farming District
1069 1069  )))|(% colspan="1" %)(% colspan="1" %)
1070 1070  (((
1071 -\\
912 +
1072 1072  )))|(% colspan="1" %)(% colspan="1" %)
1073 1073  (((
1074 1074  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -1078,7 +1078,7 @@
1078 1078  Administration District
1079 1079  )))|(% colspan="1" %)(% colspan="1" %)
1080 1080  (((
1081 -\\
922 +
1082 1082  )))|(% colspan="1" %)(% colspan="1" %)
1083 1083  (((
1084 1084  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -1088,7 +1088,7 @@
1088 1088  Industrial District
1089 1089  )))|(% colspan="1" %)(% colspan="1" %)
1090 1090  (((
1091 -\\
932 +
1092 1092  )))|(% colspan="1" %)(% colspan="1" %)
1093 1093  (((
1094 1094  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -1098,7 +1098,7 @@
1098 1098  Recreation District
1099 1099  )))|(% colspan="1" %)(% colspan="1" %)
1100 1100  (((
1101 -\\
942 +
1102 1102  )))|(% colspan="1" %)(% colspan="1" %)
1103 1103  (((
1104 1104  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -1108,7 +1108,7 @@
1108 1108  Subvert AGI Core
1109 1109  )))|(% colspan="1" %)(% colspan="1" %)
1110 1110  (((
1111 -\\
952 +
1112 1112  )))|(% colspan="1" %)(% colspan="1" %)
1113 1113  (((
1114 1114  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -1118,7 +1118,7 @@
1118 1118  Detonate Reactor
1119 1119  )))|(% colspan="1" %)(% colspan="1" %)
1120 1120  (((
1121 -\\
962 +
1122 1122  )))|(% colspan="1" %)(% colspan="1" %)
1123 1123  (((
1124 1124  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -1128,7 +1128,7 @@
1128 1128  Xenon Reclaim
1129 1129  )))|(% colspan="1" %)(% colspan="1" %)
1130 1130  (((
1131 -\\
972 +
1132 1132  )))|(% colspan="1" %)(% colspan="1" %)
1133 1133  (((
1134 1134  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -1138,7 +1138,7 @@
1138 1138  Xenon Rebuild
1139 1139  )))|(% colspan="1" %)(% colspan="1" %)
1140 1140  (((
1141 -\\
982 +
1142 1142  )))|(% colspan="1" %)(% colspan="1" %)
1143 1143  (((
1144 1144  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -1148,7 +1148,7 @@
1148 1148  EMP Xenon Drones
1149 1149  )))|(% colspan="1" %)(% colspan="1" %)
1150 1150  (((
1151 -\\
992 +
1152 1152  )))|(% colspan="1" %)(% colspan="1" %)
1153 1153  (((
1154 1154  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -1158,7 +1158,7 @@
1158 1158  Bombard Xenon Drones
1159 1159  )))|(% colspan="1" %)(% colspan="1" %)
1160 1160  (((
1161 -\\
1002 +
1162 1162  )))|(% colspan="1" %)(% colspan="1" %)
1163 1163  (((
1164 1164  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1168,7 +1168,6 @@
1168 1168  
1169 1169  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1170 1170  
1171 -(% class="wrapped" %)
1172 1172  |=(((
1173 1173  Name
1174 1174  )))|=(((
... ... @@ -1182,8 +1182,7 @@
1182 1182  |(((
1183 1183  Global Warming
1184 1184  )))|(((
1185 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1186 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1025 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1187 1187  )))
1188 1188  |(((
1189 1189  Quake
... ... @@ -1192,13 +1192,5 @@
1192 1192  
1193 1193  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1194 1194  
1195 -\\
1034 +
1196 1196  )))
1197 -
1198 -== Sources ==
1199 -
1200 -* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1201 -* libraries/terraforming.xml
1202 -* libraries/jobs.xml
1203 -* md/factionlogic_stations.xml
1204 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439557
1 +108397144
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439557/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108397144/Terraforming