文档更改Terraforming

Manoeuvring with Difficulty 于 2024/01/16 11:27 最后修改

从版本 3.1
Daniel Turner编辑
在2020/11/22 05:36上
修改评论: 该版本没有评论
到版本
Daniel Turner编辑
在2021/12/14 04:28上
修改评论: 该版本没有评论

摘要

细节

页面属性
内容
... ... @@ -1,11 +1,24 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
1 +{{info}}
2 +Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 +{{/info}}
4 4  
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
5 +== ==
8 8  
7 +{{toc/}}
8 +
9 +== Prerequisites for Terraforming ==
10 +
11 +* High mass teleportation researched, and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 +* Accept a terraforming mission
15 +* Teleport the HQ to the sector specified by the mission briefing
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 +
18 +Once started, construction and delivery are automatic as long as the required resources are provided.
19 +
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 +
9 9  == Planets That Can Be Terraformed ==
10 10  
11 11  |=(((
... ... @@ -14,6 +14,12 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
30 +)))|=(% colspan="1" %)(% colspan="1" %)
31 +(((
32 +Difficulty
33 +)))|=(% colspan="1" %)(% colspan="1" %)
34 +(((
35 +Reward
17 17  )))
18 18  |(((
19 19  18 Billion
... ... @@ -20,42 +20,143 @@
20 20  )))|(((
21 21  18 Billion
22 22  )))|(((
23 -
42 +18 Billion c
43 +)))|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Very Hard
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Nothing
24 24  )))
50 +|(% colspan="1" %)(% colspan="1" %)
51 +(((
52 +Atiya's Misfortune
53 +)))|(% colspan="1" %)(% colspan="1" %)
54 +(((
55 +Atiya's Misfortune I/III
56 +)))|(% colspan="1" %)(% colspan="1" %)
57 +(((
58 +Atiya's Misfortune e
59 +)))|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Impossible
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
65 +
66 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
67 +)))
68 +|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +Black Hole Sun
71 +)))|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Black Hole Sun III/IV
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Hades
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +Very Hard
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
83 +)))
84 +|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +Frontier Edge
87 +)))|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +Frontier Edge
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +Messner
93 +)))|(% colspan="1" %)(% colspan="1" %)
94 +(((
95 +Very Hard
96 +)))|(% colspan="1" %)(% colspan="1" %)
97 +(((
98 +Antigone expansion into Frontier Edge
99 +)))
100 +|(% colspan="1" %)(% colspan="1" %)
101 +(((
102 +Getsu Fune
103 +)))|(% colspan="1" %)(% colspan="1" %)
104 +(((
105 +Getsu Fune
106 +)))|(% colspan="1" %)(% colspan="1" %)
107 +(((
108 +Shiokaze
109 +)))|(% colspan="1" %)(% colspan="1" %)
110 +(((
111 +Hard
112 +)))|(% colspan="1" %)(% colspan="1" %)
113 +(((
114 +Antigone expansion into Getsu Fune
115 +)))
25 25  |(((
26 26  Memory of Profit
27 27  )))|(((
28 -
119 +Memory of Profit IX
29 29  )))|(((
30 -
121 +Memory of Profit i I
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +Hard
125 +)))|(% colspan="1" %)(% colspan="1" %)
126 +(((
127 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
31 31  )))
32 -|(((
33 -
34 -)))|(((
35 -
36 -)))|(((
37 -
129 +|(% colspan="1" %)(% colspan="1" %)
130 +(((
131 +Scale Plate Green
132 +)))|(% colspan="1" %)(% colspan="1" %)
133 +(((
134 +Scale Plate Green I/VII
135 +)))|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +Nature's Profit
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +Very Hard
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
144 +
145 +Ownership of a significant amount of SCA's former ships
38 38  )))
39 39  
40 -== Terraforming Processes ==
148 +== Standard Terraforming Projects ==
41 41  
42 42  |=(((
43 43  Name
152 +)))|=(% colspan="1" %)(% colspan="1" %)
153 +(((
154 +Resource Requirements
44 44  )))|=(((
45 45  Description
46 46  )))
47 47  |(((
48 48  Reflective Cloud Particles
160 +)))|(% colspan="1" %)(% colspan="1" %)
161 +(((
162 +
49 49  )))|(((
50 50  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
51 51  )))
52 52  |(((
53 53  Moholes
168 +)))|(% colspan="1" %)(% colspan="1" %)
169 +(((
170 +
54 54  )))|(((
55 55  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
56 56  )))
57 57  |(((
58 58  Black Dust
176 +)))|(% colspan="1" %)(% colspan="1" %)
177 +(((
178 +
59 59  )))|(((
60 60  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
61 61  )))
... ... @@ -64,6 +64,9 @@
64 64  Excite Outer Core
65 65  )))|(% colspan="1" %)(% colspan="1" %)
66 66  (((
187 +
188 +)))|(% colspan="1" %)(% colspan="1" %)
189 +(((
67 67  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
68 68  )))
69 69  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -71,6 +71,9 @@
71 71  Brake Outer Core
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
197 +
198 +)))|(% colspan="1" %)(% colspan="1" %)
199 +(((
74 74  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
75 75  )))
76 76  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -78,6 +78,9 @@
78 78  Import Water
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
207 +
208 +)))|(% colspan="1" %)(% colspan="1" %)
209 +(((
81 81  Without readily available water sources, there are not many alternatives to importing it
82 82  )))
83 83  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -85,6 +85,9 @@
85 85  Planetary Irrigation
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
217 +
218 +)))|(% colspan="1" %)(% colspan="1" %)
219 +(((
88 88  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
89 89  )))
90 90  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -92,6 +92,9 @@
92 92  Global Water Surfacing
93 93  )))|(% colspan="1" %)(% colspan="1" %)
94 94  (((
227 +
228 +)))|(% colspan="1" %)(% colspan="1" %)
229 +(((
95 95  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
96 96  )))
97 97  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -99,6 +99,9 @@
99 99  Import Methane
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
237 +
238 +)))|(% colspan="1" %)(% colspan="1" %)
239 +(((
102 102  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -106,6 +106,9 @@
106 106  Methane Oxidisers
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
247 +
248 +)))|(% colspan="1" %)(% colspan="1" %)
249 +(((
109 109  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
110 110  )))
111 111  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -113,6 +113,9 @@
113 113  Carbon Mineralisers
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
257 +
258 +)))|(% colspan="1" %)(% colspan="1" %)
259 +(((
116 116  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
117 117  )))
118 118  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -120,6 +120,9 @@
120 120  Targeted Outgassing
121 121  )))|(% colspan="1" %)(% colspan="1" %)
122 122  (((
267 +
268 +)))|(% colspan="1" %)(% colspan="1" %)
269 +(((
123 123  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -127,6 +127,9 @@
127 127  Clean Up Toxins
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
277 +
278 +)))|(% colspan="1" %)(% colspan="1" %)
279 +(((
130 130  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
131 131  )))
132 132  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -134,6 +134,9 @@
134 134  Volcano Caps
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
287 +
288 +)))|(% colspan="1" %)(% colspan="1" %)
289 +(((
137 137  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
138 138  )))
139 139  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -141,6 +141,9 @@
141 141  Tectonic Scaffolding
142 142  )))|(% colspan="1" %)(% colspan="1" %)
143 143  (((
297 +
298 +)))|(% colspan="1" %)(% colspan="1" %)
299 +(((
144 144  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
145 145  )))
146 146  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -148,6 +148,9 @@
148 148  Clean Up Radioactive Contamination
149 149  )))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
307 +
308 +)))|(% colspan="1" %)(% colspan="1" %)
309 +(((
151 151  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
152 152  )))
153 153  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -155,7 +155,10 @@
155 155  Tailored Microbes
156 156  )))|(% colspan="1" %)(% colspan="1" %)
157 157  (((
158 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment.
317 +
318 +)))|(% colspan="1" %)(% colspan="1" %)
319 +(((
320 +It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
159 159  )))
160 160  |(% colspan="1" %)(% colspan="1" %)
161 161  (((
... ... @@ -162,6 +162,9 @@
162 162  Jumpstart Microbiome
163 163  )))|(% colspan="1" %)(% colspan="1" %)
164 164  (((
327 +
328 +)))|(% colspan="1" %)(% colspan="1" %)
329 +(((
165 165  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
166 166  )))
167 167  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -169,7 +169,10 @@
169 169  Microbial Culling
170 170  )))|(% colspan="1" %)(% colspan="1" %)
171 171  (((
172 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible.
337 +
338 +)))|(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
173 173  )))
174 174  |(% colspan="1" %)(% colspan="1" %)
175 175  (((
... ... @@ -176,323 +176,692 @@
176 176  Cyanobacteria
177 177  )))|(% colspan="1" %)(% colspan="1" %)
178 178  (((
179 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle.
347 +
348 +)))|(% colspan="1" %)(% colspan="1" %)
349 +(((
350 +These photosynthetic bacteria can be a vital part of a world's oxygen cycle
180 180  )))
181 181  |(% colspan="1" %)(% colspan="1" %)
182 182  (((
183 -
354 +Genetically Modify Toxic Fruit
184 184  )))|(% colspan="1" %)(% colspan="1" %)
185 185  (((
186 186  
358 +)))|(% colspan="1" %)(% colspan="1" %)
359 +(((
360 +A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
187 187  )))
188 188  |(% colspan="1" %)(% colspan="1" %)
189 189  (((
190 -
364 +Cull Toxic Fruit
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 193  
368 +)))|(% colspan="1" %)(% colspan="1" %)
369 +(((
370 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
194 194  )))
195 -
196 -
197 -
198 -
199 -
200 -
201 -
202 -
203 -
204 -
205 -
206 -Genetically Modify Toxic Fruit
207 -
208 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air.
209 -
210 -Cull Toxic Fruit
211 -
212 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
213 -
372 +|(% colspan="1" %)(% colspan="1" %)
373 +(((
214 214  Cull Parasites
215 -
216 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
217 -
375 +)))|(% colspan="1" %)(% colspan="1" %)
376 +(((
377 +
378 +)))|(% colspan="1" %)(% colspan="1" %)
379 +(((
380 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
381 +)))
382 +|(% colspan="1" %)(% colspan="1" %)
383 +(((
218 218  Reintroduce Local Flora
219 -
220 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
221 -
385 +)))|(% colspan="1" %)(% colspan="1" %)
386 +(((
387 +
388 +)))|(% colspan="1" %)(% colspan="1" %)
389 +(((
390 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
391 +)))
392 +|(% colspan="1" %)(% colspan="1" %)
393 +(((
222 222  Geothermal Power Plant
223 -
224 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
225 -
395 +)))|(% colspan="1" %)(% colspan="1" %)
396 +(((
397 +
398 +)))|(% colspan="1" %)(% colspan="1" %)
399 +(((
400 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
401 +)))
402 +|(% colspan="1" %)(% colspan="1" %)
403 +(((
226 226  Wind Turbine Farm
227 -
228 -When it's available, wind power can be a very cost-effective method of generating power.
229 -
405 +)))|(% colspan="1" %)(% colspan="1" %)
406 +(((
407 +
408 +)))|(% colspan="1" %)(% colspan="1" %)
409 +(((
410 +When it's available, wind power can be a very cost-effective method of generating power
411 +)))
412 +|(% colspan="1" %)(% colspan="1" %)
413 +(((
230 230  Matter/Antimatter Power Plant
231 -
232 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
233 -
415 +)))|(% colspan="1" %)(% colspan="1" %)
416 +(((
417 +
418 +)))|(% colspan="1" %)(% colspan="1" %)
419 +(((
420 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
421 +)))
422 +|(% colspan="1" %)(% colspan="1" %)
423 +(((
234 234  Clean Refineries
235 -
236 -These fully automated facilities refine locally mined resources into various materials.
237 -
425 +)))|(% colspan="1" %)(% colspan="1" %)
426 +(((
427 +
428 +)))|(% colspan="1" %)(% colspan="1" %)
429 +(((
430 +These fully automated facilities refine locally mined resources into various materials
431 +)))
432 +|(% colspan="1" %)(% colspan="1" %)
433 +(((
238 238  Cheap Refineries
239 -
240 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
241 -
435 +)))|(% colspan="1" %)(% colspan="1" %)
436 +(((
437 +
438 +)))|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
441 +)))
442 +|(% colspan="1" %)(% colspan="1" %)
443 +(((
242 242  Retrofit Emission Filters
445 +)))|(% colspan="1" %)(% colspan="1" %)
446 +(((
447 +
448 +)))|(% colspan="1" %)(% colspan="1" %)
449 +(((
450 +Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
451 +)))
452 +|(% colspan="1" %)(% colspan="1" %)
453 +(((
454 +Factories
455 +)))|(% colspan="1" %)(% colspan="1" %)
456 +(((
457 +
458 +)))|(% colspan="1" %)(% colspan="1" %)
459 +(((
460 +These automated facilities produce advanced technology when supplied with materials
461 +)))
462 +|(% colspan="1" %)(% colspan="1" %)
463 +(((
464 +Von-Neumann Constructors
465 +)))|(% colspan="1" %)(% colspan="1" %)
466 +(((
467 +
468 +)))|(% colspan="1" %)(% colspan="1" %)
469 +(((
470 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
471 +)))
472 +|(% colspan="1" %)(% colspan="1" %)
473 +(((
474 +Hydroponics
475 +)))|(% colspan="1" %)(% colspan="1" %)
476 +(((
477 +
478 +)))|(% colspan="1" %)(% colspan="1" %)
479 +(((
480 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
481 +)))
482 +|(% colspan="1" %)(% colspan="1" %)
483 +(((
484 +Fertilise Soil
485 +)))|(% colspan="1" %)(% colspan="1" %)
486 +(((
487 +
488 +)))|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
491 +)))
492 +|(% colspan="1" %)(% colspan="1" %)
493 +(((
494 +Forestation
495 +)))|(% colspan="1" %)(% colspan="1" %)
496 +(((
497 +
498 +)))|(% colspan="1" %)(% colspan="1" %)
499 +(((
500 +Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
501 +)))
502 +|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +Wheat Fields
505 +)))|(% colspan="1" %)(% colspan="1" %)
506 +(((
507 +
508 +)))|(% colspan="1" %)(% colspan="1" %)
509 +(((
510 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
511 +)))
512 +|(% colspan="1" %)(% colspan="1" %)
513 +(((
514 +Sunrise Flower Fields
515 +)))|(% colspan="1" %)(% colspan="1" %)
516 +(((
517 +
518 +)))|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
521 +)))
522 +|(% colspan="1" %)(% colspan="1" %)
523 +(((
524 +Soja Bean Fields
525 +)))|(% colspan="1" %)(% colspan="1" %)
526 +(((
527 +
528 +)))|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
531 +)))
532 +|(% colspan="1" %)(% colspan="1" %)
533 +(((
534 +Scruffin Fields
535 +)))|(% colspan="1" %)(% colspan="1" %)
536 +(((
537 +
538 +)))|(% colspan="1" %)(% colspan="1" %)
539 +(((
540 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
541 +)))
542 +|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Bubble City
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
547 +
548 +)))|(% colspan="1" %)(% colspan="1" %)
549 +(((
550 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
551 +)))
552 +|(% colspan="1" %)(% colspan="1" %)
553 +(((
554 +Habitation Module
555 +)))|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +
558 +)))|(% colspan="1" %)(% colspan="1" %)
559 +(((
560 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
561 +)))
562 +|(% colspan="1" %)(% colspan="1" %)
563 +(((
564 +High-Density Housing
565 +)))|(% colspan="1" %)(% colspan="1" %)
566 +(((
567 +
568 +)))|(% colspan="1" %)(% colspan="1" %)
569 +(((
570 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
571 +)))
572 +|(% colspan="1" %)(% colspan="1" %)
573 +(((
574 +Arcology
575 +)))|(% colspan="1" %)(% colspan="1" %)
576 +(((
577 +
578 +)))|(% colspan="1" %)(% colspan="1" %)
579 +(((
580 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
581 +)))
582 +|(% colspan="1" %)(% colspan="1" %)
583 +(((
584 +Luxury Housing
585 +)))|(% colspan="1" %)(% colspan="1" %)
586 +(((
587 +
588 +)))|(% colspan="1" %)(% colspan="1" %)
589 +(((
590 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
591 +)))
592 +|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +Martial Arts School
595 +)))|(% colspan="1" %)(% colspan="1" %)
596 +(((
597 +
598 +)))|(% colspan="1" %)(% colspan="1" %)
599 +(((
600 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
243 243  
244 - <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
602 +
245 245  
246 - <t id="1310">Factories
604 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
605 +)))
606 +|(% colspan="1" %)(% colspan="1" %)
607 +(((
608 +Host Martial Arts Tournament
609 +)))|(% colspan="1" %)(% colspan="1" %)
610 +(((
611 +
612 +)))|(% colspan="1" %)(% colspan="1" %)
613 +(((
614 +Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
247 247  
248 - <t id="1311">These automated facilities produce advanced technology when supplied with materials.
616 +
249 249  
250 - <t id="1320">Von-Neumann Constructors
618 +Running this project will allow the upgrading of crew boarding skill
619 +)))
620 +|(% colspan="1" %)(% colspan="1" %)
621 +(((
622 +Aerial Maze
623 +)))|(% colspan="1" %)(% colspan="1" %)
624 +(((
625 +
626 +)))|(% colspan="1" %)(% colspan="1" %)
627 +(((
628 +A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
251 251  
252 - <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
630 +An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
253 253  
254 - <t id="1330">Hydroponics
632 +
255 255  
256 - <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
634 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
635 +)))
636 +|(% colspan="1" %)(% colspan="1" %)
637 +(((
638 +Host Maze-Run Competition
639 +)))|(% colspan="1" %)(% colspan="1" %)
640 +(((
641 +
642 +)))|(% colspan="1" %)(% colspan="1" %)
643 +(((
644 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
257 257  
258 - <t id="1340">Fertilise Soil
646 +
259 259  
260 - <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
648 +Running this project will allow the upgrading of crew piloting skill
649 +)))
650 +|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +Theme Park
653 +)))|(% colspan="1" %)(% colspan="1" %)
654 +(((
655 +
656 +)))|(% colspan="1" %)(% colspan="1" %)
657 +(((
658 +From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
659 +)))
660 +|(% colspan="1" %)(% colspan="1" %)
661 +(((
662 +Zoo
663 +)))|(% colspan="1" %)(% colspan="1" %)
664 +(((
665 +
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 + Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
669 +)))
670 +|(% colspan="1" %)(% colspan="1" %)
671 +(((
672 +Live Performance Venues
673 +)))|(% colspan="1" %)(% colspan="1" %)
674 +(((
675 +
676 +)))|(% colspan="1" %)(% colspan="1" %)
677 +(((
678 +From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
679 +)))
680 +|(% colspan="1" %)(% colspan="1" %)
681 +(((
682 +Tropical Resort
683 +)))|(% colspan="1" %)(% colspan="1" %)
684 +(((
685 +
686 +)))|(% colspan="1" %)(% colspan="1" %)
687 +(((
688 +Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
689 +)))
690 +|(% colspan="1" %)(% colspan="1" %)
691 +(((
692 +Winter Sports Resort
693 +)))|(% colspan="1" %)(% colspan="1" %)
694 +(((
695 +
696 +)))|(% colspan="1" %)(% colspan="1" %)
697 +(((
698 +Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
699 +)))
700 +|(% colspan="1" %)(% colspan="1" %)
701 +(((
702 +Fine Dining
703 +)))|(% colspan="1" %)(% colspan="1" %)
704 +(((
705 +
706 +)))|(% colspan="1" %)(% colspan="1" %)
707 +(((
708 +Whether it's imported delicacies or local specialities, good food is always popular
709 +)))
710 +|(% colspan="1" %)(% colspan="1" %)
711 +(((
712 +Temple
713 +)))|(% colspan="1" %)(% colspan="1" %)
714 +(((
715 +
716 +)))|(% colspan="1" %)(% colspan="1" %)
717 +(((
718 +Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
719 +)))
720 +|(% colspan="1" %)(% colspan="1" %)
721 +(((
722 +Clinic
723 +)))|(% colspan="1" %)(% colspan="1" %)
724 +(((
725 +
726 +)))|(% colspan="1" %)(% colspan="1" %)
727 +(((
728 +A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
729 +)))
730 +|(% colspan="1" %)(% colspan="1" %)
731 +(((
732 +Send Medical Supplies
733 +)))|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +The clinic's stockpile is running low, so they're asking for a new shipment of supplies
739 +)))
740 +|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Research Campus
743 +)))|(% colspan="1" %)(% colspan="1" %)
744 +(((
745 +
746 +)))|(% colspan="1" %)(% colspan="1" %)
747 +(((
748 +A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
749 +)))
750 +|(% colspan="1" %)(% colspan="1" %)
751 +(((
752 +Send Research Materials
753 +)))|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +A research group has received a sizeable grant and is asking for various materials to carry out experiments
759 +)))
760 +|(% colspan="1" %)(% colspan="1" %)
761 +(((
762 +Bank
763 +)))|(% colspan="1" %)(% colspan="1" %)
764 +(((
765 +
766 +)))|(% colspan="1" %)(% colspan="1" %)
767 +(((
768 +You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
769 +)))
770 +|(% colspan="1" %)(% colspan="1" %)
771 +(((
772 + Fund Start-Up
773 +)))|(% colspan="1" %)(% colspan="1" %)
774 +(((
775 +
776 +)))|(% colspan="1" %)(% colspan="1" %)
777 +(((
778 +Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
779 +)))
780 +|(% colspan="1" %)(% colspan="1" %)
781 +(((
782 +Nividium Workshop
783 +)))|(% colspan="1" %)(% colspan="1" %)
784 +(((
785 +
786 +)))|(% colspan="1" %)(% colspan="1" %)
787 +(((
788 +Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
789 +)))
790 +|(% colspan="1" %)(% colspan="1" %)
791 +(((
792 +Send Nividium
793 +)))|(% colspan="1" %)(% colspan="1" %)
794 +(((
795 +
796 +)))|(% colspan="1" %)(% colspan="1" %)
797 +(((
798 +The workshop is running low on Nividium and requires a new shipment
799 +)))
800 +|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +Spice Fields
803 +)))|(% colspan="1" %)(% colspan="1" %)
804 +(((
805 +
806 +)))|(% colspan="1" %)(% colspan="1" %)
807 +(((
808 +Spices are an absolutely essential component of any well-made meal
809 +)))
810 +|(% colspan="1" %)(% colspan="1" %)
811 +(((
812 +Vineyards
813 +)))|(% colspan="1" %)(% colspan="1" %)
814 +(((
815 +
816 +)))|(% colspan="1" %)(% colspan="1" %)
817 +(((
818 +Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
819 +)))
820 +|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +Art College
823 +)))|(% colspan="1" %)(% colspan="1" %)
824 +(((
825 +
826 +)))|(% colspan="1" %)(% colspan="1" %)
827 +(((
828 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
829 +)))
261 261  
262 - <t id="1350">Forestation
831 +== Xenon Terraforming Projects (Not Implemented) ==
263 263  
264 - <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
833 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
265 265  
266 - <t id="1360">Wheat Fields
835 +|=(((
836 +Name
837 +)))|=(% colspan="1" %)(% colspan="1" %)
838 +(((
839 +Resource Requirements
840 +)))|=(((
841 +Description
842 +)))
843 +|(((
844 +Claim District
845 +)))|(% colspan="1" %)(% colspan="1" %)
846 +(((
847 +
848 +)))|(((
849 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
850 +)))
851 +|(((
852 +Destroy District
853 +)))|(% colspan="1" %)(% colspan="1" %)
854 +(((
855 +
856 +)))|(((
857 +We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
858 +)))
859 +|(((
860 +Under Xenon control
861 +)))|(% colspan="1" %)(% colspan="1" %)
862 +(((
863 +
864 +)))|(((
865 +Xenon drones regularly patrol this district, preventing us from passing through it
866 +)))
867 +|(% colspan="1" %)(% colspan="1" %)
868 +(((
869 +Liberated
870 +)))|(% colspan="1" %)(% colspan="1" %)
871 +(((
872 +
873 +)))|(% colspan="1" %)(% colspan="1" %)
874 +(((
875 +The Xenon presence has been curbed for the time being, making it safe to pass through
876 +)))
877 +|(% colspan="1" %)(% colspan="1" %)
878 +(((
879 +Destroyed
880 +)))|(% colspan="1" %)(% colspan="1" %)
881 +(((
882 +
883 +)))|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
886 +)))
887 +|(% colspan="1" %)(% colspan="1" %)
888 +(((
889 +Habitation District
890 +)))|(% colspan="1" %)(% colspan="1" %)
891 +(((
892 +
893 +)))|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
896 +)))
897 +|(% colspan="1" %)(% colspan="1" %)
898 +(((
899 +Commerce District
900 +)))|(% colspan="1" %)(% colspan="1" %)
901 +(((
902 +
903 +)))|(% colspan="1" %)(% colspan="1" %)
904 +(((
905 +Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
906 +)))
907 +|(% colspan="1" %)(% colspan="1" %)
908 +(((
909 +Farming District
910 +)))|(% colspan="1" %)(% colspan="1" %)
911 +(((
912 +
913 +)))|(% colspan="1" %)(% colspan="1" %)
914 +(((
915 +Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
916 +)))
917 +|(% colspan="1" %)(% colspan="1" %)
918 +(((
919 +Administration District
920 +)))|(% colspan="1" %)(% colspan="1" %)
921 +(((
922 +
923 +)))|(% colspan="1" %)(% colspan="1" %)
924 +(((
925 +In addition to office space for the governing body, this district also houses the local data centre
926 +)))
927 +|(% colspan="1" %)(% colspan="1" %)
928 +(((
929 +Industrial District
930 +)))|(% colspan="1" %)(% colspan="1" %)
931 +(((
932 +
933 +)))|(% colspan="1" %)(% colspan="1" %)
934 +(((
935 +Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
936 +)))
937 +|(% colspan="1" %)(% colspan="1" %)
938 +(((
939 +Recreation District
940 +)))|(% colspan="1" %)(% colspan="1" %)
941 +(((
942 +
943 +)))|(% colspan="1" %)(% colspan="1" %)
944 +(((
945 +Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
946 +)))
947 +|(% colspan="1" %)(% colspan="1" %)
948 +(((
949 +Subvert AGI Core
950 +)))|(% colspan="1" %)(% colspan="1" %)
951 +(((
952 +
953 +)))|(% colspan="1" %)(% colspan="1" %)
954 +(((
955 +Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
956 +)))
957 +|(% colspan="1" %)(% colspan="1" %)
958 +(((
959 +Detonate Reactor
960 +)))|(% colspan="1" %)(% colspan="1" %)
961 +(((
962 +
963 +)))|(% colspan="1" %)(% colspan="1" %)
964 +(((
965 +Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
966 +)))
967 +|(% colspan="1" %)(% colspan="1" %)
968 +(((
969 +Xenon Reclaim
970 +)))|(% colspan="1" %)(% colspan="1" %)
971 +(((
972 +
973 +)))|(% colspan="1" %)(% colspan="1" %)
974 +(((
975 +Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
976 +)))
977 +|(% colspan="1" %)(% colspan="1" %)
978 +(((
979 +Xenon Rebuild
980 +)))|(% colspan="1" %)(% colspan="1" %)
981 +(((
982 +
983 +)))|(% colspan="1" %)(% colspan="1" %)
984 +(((
985 +Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
986 +)))
987 +|(% colspan="1" %)(% colspan="1" %)
988 +(((
989 +EMP Xenon Drones
990 +)))|(% colspan="1" %)(% colspan="1" %)
991 +(((
992 +
993 +)))|(% colspan="1" %)(% colspan="1" %)
994 +(((
995 +Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
996 +)))
997 +|(% colspan="1" %)(% colspan="1" %)
998 +(((
999 +Bombard Xenon Drones
1000 +)))|(% colspan="1" %)(% colspan="1" %)
1001 +(((
1002 +
1003 +)))|(% colspan="1" %)(% colspan="1" %)
1004 +(((
1005 +We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1006 +)))
267 267  
268 - <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
1008 +== Terraforming Events ==
269 269  
270 - <t id="1370">Sunrise Flower Fields
1010 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
271 271  
272 - <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
1012 +|=(((
1013 +Name
1014 +)))|=(((
1015 +Description
1016 +)))
1017 +|(((
1018 +Ice Melt
1019 +)))|(((
1020 +The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure
1021 +)))
1022 +|(((
1023 +Global Warming
1024 +)))|(((
1025 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1026 +)))
1027 +|(((
1028 +Quake
1029 +)))|(((
1030 +Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
273 273  
274 - <t id="1380">Soja Bean Fields
1032 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
275 275  
276 - <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
277 -
278 - <t id="1390">Scruffin Fields
279 -
280 - <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
281 -
282 - <t id="1400">Bubble City
283 -
284 - <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
285 -
286 - <t id="1410">Habitation Module
287 -
288 - <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
289 -
290 - <t id="1420">High-Density Housing
291 -
292 - <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
293 -
294 - <t id="1430">Arcology
295 -
296 - <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
297 -
298 - <t id="1440">Luxury Housing
299 -
300 - <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
301 -
302 - <t id="1450">Martial Arts School
303 -
304 - <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
305 -
306 - <t id="1460">Group Training
307 -
308 - <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
309 -
310 - <t id="1470">Individual Training
311 -
312 - <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
313 -
314 - <t id="1480">Host Martial Arts Tournament
315 -
316 - <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
317 -
318 - <t id="1490">Aerial Maze
319 -
320 - <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
321 -
322 - <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
323 -
324 - <t id="1500">Group Training
325 -
326 - <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
327 -
328 - <t id="1510">Individual Training
329 -
330 - <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
331 -
332 - <t id="1520">Host Maze-Run Competition
333 -
334 - <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
335 -
336 - <t id="1530">Theme Park
337 -
338 - <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
339 -
340 - <t id="1540">Zoo
341 -
342 - <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
343 -
344 - <t id="1550">Live Performance Venues
345 -
346 - <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
347 -
348 - <t id="1560">Tropical Resort
349 -
350 - <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
351 -
352 - <t id="1570">Winter Sports Resort
353 -
354 - <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
355 -
356 - <t id="1580">Fine Dining
357 -
358 - <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
359 -
360 - <t id="1590">Temple
361 -
362 - <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
363 -
364 - <t id="1600">Clinic
365 -
366 - <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
367 -
368 - <t id="1602">Send Medical Supplies
369 -
370 - <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
371 -
372 - <t id="1610">Research Campus
373 -
374 - <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
375 -
376 - <t id="1612">Send Research Materials
377 -
378 - <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
379 -
380 - <t id="1620">Bank
381 -
382 - <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
383 -
384 - <t id="1622">Fund Start-Up
385 -
386 - <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
387 -
388 - <t id="1630">Nividium Workshop
389 -
390 - <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
391 -
392 - <t id="1632">Send Nividium
393 -
394 - <t id="1633">The workshop is running low on Nividium and requires a new shipment.
395 -
396 - <t id="1640">Spice Fields
397 -
398 - <t id="1641">Spices are an absolutely essential component of any well-made meal.
399 -
400 - <t id="1650">Vineyards
401 -
402 - <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
403 -
404 - <t id="1660">Art College
405 -
406 - <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
407 -
408 - <t id="2000">(Xenon Terraforming Projects)
409 -
410 - <t id="2010">Claim District
411 -
412 - <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
413 -
414 - <t id="2020">Destroy District
415 -
416 - <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
417 -
418 - <t id="2030">Under Xenon control
419 -
420 - <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
421 -
422 - <t id="2040">Liberated
423 -
424 - <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
425 -
426 - <t id="2050">Destroyed
427 -
428 - <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
429 -
430 - <t id="2060">Habitation District
431 -
432 - <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
433 -
434 - <t id="2070">Commerce District
435 -
436 - <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
437 -
438 - <t id="2080">Farming District
439 -
440 - <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
441 -
442 - <t id="2090">Administration District
443 -
444 - <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
445 -
446 - <t id="2100">Industrial District
447 -
448 - <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
449 -
450 - <t id="2110">Recreation District
451 -
452 - <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
453 -
454 - <t id="2120">Subvert AGI Core
455 -
456 - <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
457 -
458 - <t id="2130">Detonate Reactor
459 -
460 - <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
461 -
462 - <t id="2140">Xenon Reclaim
463 -
464 - <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
465 -
466 - <t id="2150">Xenon Rebuild
467 -
468 - <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
469 -
470 - <t id="2160">EMP Xenon Drones
471 -
472 - <t id="2161">{20227,2011}
473 -
474 - <t id="2170">Bombard Xenon Drones
475 -
476 - <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
477 -
478 - <t id="2172">This will undoubtedly level this district, though.
479 -
480 - <t id="2173">The damage could possibly spill over to another district.
481 -
482 - <t id="3000">(Terraforming Events)
483 -
484 - <t id="3010">Ice Melt
485 -
486 - <t id="3011">The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure.
487 -
488 - <t id="3020">Global Warming
489 -
490 - <t id="3021">The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature.
491 -
492 - <t id="3030">Quake
493 -
494 - <t id="3031">Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback.
495 -
496 496  
497 -
498 -
1035 +)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100467103
1 +108397144
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467103/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108397144/Terraforming