Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
Change comment: There is no comment for this version
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

Details

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Author
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
3 -{{/info}}
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
4 4  
5 -
6 -
7 -{{toc/}}
8 -
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 -== Terraforming Rewards ==
23 -
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
26 26  {{/note}}
27 27  
28 -(% class="wrapped relative-table" style="width: 100.0%;" %)
9 +== Planets That Can Be Terraformed ==
10 +
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -32,310 +32,48 @@
32 32  Sector
33 33  )))|=(((
34 34  Planet
35 -)))|=(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Difficulty
38 -)))|=(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Reward
41 41  )))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -[[doc:Atiya's Misfortune]]
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -Atiya's Misfortune I/III
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Atiya's Misfortune e
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Impossible
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
57 -
58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -[[doc:Black Hole Sun]]
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Black Hole Sun III/IV
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Hades
69 -)))|(% colspan="1" %)(% colspan="1" %)
70 -(((
71 -Very Hard
72 -)))|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
75 -)))
76 76  |(((
77 -[[doc:Eighteen Billion]]
19 +18 Billion
78 78  )))|(((
79 -Eighteen Billion
21 +18 Billion
80 80  )))|(((
81 -Eighteen Billion c
82 -)))|(((
83 -Very Hard
84 -)))|(((
85 -Nothing
23 +
86 86  )))
87 -|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -[[doc:Frontier Edge]]
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -Frontier Edge
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -Messner
96 -)))|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Very Hard
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Antigone expansion into Frontier Edge
102 -
103 -The Republic can field more military vessels
104 -
105 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
106 -)))
107 -|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -[[doc:Getsu Fune]]
110 -)))|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -Getsu Fune
113 -)))|(% colspan="1" %)(% colspan="1" %)
114 -(((
115 -Shiokaze
116 -)))|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Hard
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Antigone expansion into Getsu Fune
122 -
123 -The Republic can field more military vessels
124 -
125 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
126 -)))
127 127  |(((
128 -[[doc:Memory of Profit]]
129 -)))|(((
130 -Memory of Profit IX
131 -)))|(((
132 -Memory of Profit i I
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Hard
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
139 -)))
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -[[doc:Scale Plate Green]]
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -Scale Plate Green I/VII
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -Nature's Profit
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -Very Hard
152 -)))|(% colspan="1" %)(% colspan="1" %)
153 -(((
154 -[[doc:Scale Plate Pact]] reputation no longer locker at -5
155 -
156 -Ownership of a significant amount of the Pact's former ships
157 -)))
158 -
159 -== Visual Impact of Terraforming ==
160 -
161 -{{note title="Spoilers Ahead"}}
162 -This section contains screenshots demonstrating the outcome of Terraforming projects
163 -{{/note}}
164 -
165 -(% class="relative-table" style="width: 69.1095%;" %)
166 -|(% colspan="3" %)(% colspan="3" %)
167 -(((
168 -Atiya's Misfortune
169 -)))
170 -|(((
171 -(% class="content-wrapper" %)
172 -(((
173 -
174 -)))
175 -)))|(((
176 -(% class="content-wrapper" %)
177 -(((
178 -
179 -)))
180 -)))|(((
181 -(% class="content-wrapper" %)
182 -(((
183 -
184 -)))
185 -)))
186 -|(% colspan="3" %)(% colspan="3" %)
187 -(((
188 -Black Hole Sun
189 -)))
190 -|(((
191 -(% class="content-wrapper" %)
192 -(((
193 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
194 -)))
195 -)))|(((
196 -(% class="content-wrapper" %)
197 -(((
198 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
199 -)))
200 -)))|(((
201 -(% class="content-wrapper" %)
202 -(((
203 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
204 -)))
205 -)))
206 -|(% colspan="3" %)(% colspan="3" %)
207 -(((
208 -Eighteen Billion
209 -)))
210 -|(((
211 -(% class="content-wrapper" %)
212 -(((
213 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
214 -)))
215 -)))|(((
216 -(% class="content-wrapper" %)
217 -(((
218 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
219 -)))
220 -)))|(((
221 -(% class="content-wrapper" %)
222 -(((
223 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
224 -)))
225 -)))
226 -|(% colspan="3" %)(% colspan="3" %)
227 -(((
228 -Frontier Edge
229 -)))
230 -|(((
231 -(% class="content-wrapper" %)
232 -(((
233 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
234 -)))
235 -)))|(((
236 -(% class="content-wrapper" %)
237 -(((
238 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
239 -)))
240 -)))|(((
241 -(% class="content-wrapper" %)
242 -(((
243 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
244 -)))
245 -)))
246 -|(% colspan="3" %)(% colspan="3" %)
247 -(((
248 -Getsu Fune
249 -)))
250 -|(((
251 -(% class="content-wrapper" %)
252 -(((
253 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
254 -)))
255 -)))|(((
256 -(% class="content-wrapper" %)
257 -(((
258 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
259 -)))
260 -)))|(((
261 -(% class="content-wrapper" %)
262 -(((
263 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
264 -)))
265 -)))
266 -|(% colspan="3" %)(% colspan="3" %)
267 -(((
268 268  Memory of Profit
269 -)))
270 -|(((
271 -(% class="content-wrapper" %)
272 -(((
273 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
274 -)))
275 275  )))|(((
276 -(% class="content-wrapper" %)
277 -(((
278 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
279 -)))
28 +
280 280  )))|(((
281 -(% class="content-wrapper" %)
282 -(((
283 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
30 +
284 284  )))
285 -)))
286 -|(% colspan="3" %)(% colspan="3" %)
287 -(((
288 -Scale Plate Green
289 -)))
290 290  |(((
291 -(% class="content-wrapper" %)
292 -(((
293 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
294 -)))
33 +
295 295  )))|(((
296 -(% class="content-wrapper" %)
297 -(((
298 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
299 -)))
35 +
300 300  )))|(((
301 -(% class="content-wrapper" %)
302 -(((
303 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
37 +
304 304  )))
305 -)))
306 306  
307 307  == Standard Terraforming Projects ==
308 308  
309 -(% class="wrapped" %)
310 310  |=(((
311 311  Name
312 -)))|=(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -Resource Requirements
315 315  )))|=(((
316 316  Description
317 317  )))
318 318  |(((
319 319  Reflective Cloud Particles
320 -)))|(% colspan="1" %)(% colspan="1" %)
321 -(((
322 -\\
323 323  )))|(((
324 324  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
325 325  )))
326 326  |(((
327 327  Moholes
328 -)))|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 -\\
331 331  )))|(((
332 332  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
333 333  )))
334 334  |(((
335 335  Black Dust
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -\\
339 339  )))|(((
340 340  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
341 341  )))
... ... @@ -344,9 +344,6 @@
344 344  Excite Outer Core
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -\\
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 350  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
351 351  )))
352 352  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -354,9 +354,6 @@
354 354  Brake Outer Core
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -\\
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 360  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
361 361  )))
362 362  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -364,9 +364,6 @@
364 364  Import Water
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -\\
368 -)))|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 370  Without readily available water sources, there are not many alternatives to importing it
371 371  )))
372 372  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -374,9 +374,6 @@
374 374  Planetary Irrigation
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -\\
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 380  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
381 381  )))
382 382  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -384,9 +384,6 @@
384 384  Global Water Surfacing
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -\\
388 -)))|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 390  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
391 391  )))
392 392  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -394,9 +394,6 @@
394 394  Import Methane
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -\\
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 400  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
401 401  )))
402 402  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -404,9 +404,6 @@
404 404  Methane Oxidisers
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -\\
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 410  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
411 411  )))
412 412  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -414,9 +414,6 @@
414 414  Carbon Mineralisers
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -\\
418 -)))|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 420  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
421 421  )))
422 422  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -424,9 +424,6 @@
424 424  Targeted Outgassing
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -\\
428 -)))|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 430  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
431 431  )))
432 432  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -434,9 +434,6 @@
434 434  Clean Up Toxins
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 -\\
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 440  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
441 441  )))
442 442  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -444,9 +444,6 @@
444 444  Volcano Caps
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 -\\
448 -)))|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 450  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
451 451  )))
452 452  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -454,9 +454,6 @@
454 454  Tectonic Scaffolding
455 455  )))|(% colspan="1" %)(% colspan="1" %)
456 456  (((
457 -\\
458 -)))|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 460  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
461 461  )))
462 462  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -464,9 +464,6 @@
464 464  Clean Up Radioactive Contamination
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 -\\
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 470  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
471 471  )))
472 472  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -474,9 +474,6 @@
474 474  Tailored Microbes
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -\\
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 480  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
481 481  )))
482 482  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -484,9 +484,6 @@
484 484  Jumpstart Microbiome
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 -\\
488 -)))|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 490  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
491 491  )))
492 492  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -494,9 +494,6 @@
494 494  Microbial Culling
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 -\\
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 500  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
501 501  )))
502 502  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -504,9 +504,6 @@
504 504  Cyanobacteria
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -\\
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 510  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
511 511  )))
512 512  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -514,9 +514,6 @@
514 514  Genetically Modify Toxic Fruit
515 515  )))|(% colspan="1" %)(% colspan="1" %)
516 516  (((
517 -\\
518 -)))|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 520  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
521 521  )))
522 522  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -524,653 +524,350 @@
524 524  Cull Toxic Fruit
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -\\
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
531 531  )))
532 532  |(% colspan="1" %)(% colspan="1" %)
533 533  (((
534 -Cull Parasites
197 +
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 -\\
538 -)))|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
200 +
541 541  )))
542 542  |(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 -Reintroduce Local Flora
204 +
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -\\
548 -)))|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
207 +
551 551  )))
552 552  |(% colspan="1" %)(% colspan="1" %)
553 553  (((
554 -Geothermal Power Plant
211 +
555 555  )))|(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -\\
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
214 +
561 561  )))
562 562  |(% colspan="1" %)(% colspan="1" %)
563 563  (((
564 -Wind Turbine Farm
218 +
565 565  )))|(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -\\
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -When it's available, wind power can be a very cost-effective method of generating power
221 +
571 571  )))
572 572  |(% colspan="1" %)(% colspan="1" %)
573 573  (((
574 -Matter/Antimatter Power Plant
225 +
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -\\
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
228 +
581 581  )))
582 582  |(% colspan="1" %)(% colspan="1" %)
583 583  (((
584 -Clean Refineries
232 +
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -\\
588 -)))|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -These fully automated facilities refine locally mined resources into various materials
235 +
591 591  )))
592 -|(% colspan="1" %)(% colspan="1" %)
593 -(((
237 +
238 +
239 +
240 +Cull Parasites
241 +
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 +
244 +Reintroduce Local Flora
245 +
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 +
248 +Geothermal Power Plant
249 +
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 +
252 +Wind Turbine Farm
253 +
254 +When it's available, wind power can be a very cost-effective method of generating power.
255 +
256 +Matter/Antimatter Power Plant
257 +
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 +
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
594 594  Cheap Refineries
595 -)))|(% colspan="1" %)(% colspan="1" %)
596 -(((
597 -\\
598 -)))|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
601 -)))
602 -|(% colspan="1" %)(% colspan="1" %)
603 -(((
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
604 604  Retrofit Emission Filters
605 -)))|(% colspan="1" %)(% colspan="1" %)
606 -(((
607 -\\
608 -)))|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
611 -)))
612 -|(% colspan="1" %)(% colspan="1" %)
613 -(((
614 -Factories
615 -)))|(% colspan="1" %)(% colspan="1" %)
616 -(((
617 -\\
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -These automated facilities produce advanced technology when supplied with materials
621 -)))
622 -|(% colspan="1" %)(% colspan="1" %)
623 -(((
624 -Von-Neumann Constructors
625 -)))|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -\\
628 -)))|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
631 -)))
632 -|(% colspan="1" %)(% colspan="1" %)
633 -(((
634 -Hydroponics
635 -)))|(% colspan="1" %)(% colspan="1" %)
636 -(((
637 -\\
638 -)))|(% colspan="1" %)(% colspan="1" %)
639 -(((
640 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
641 -)))
642 -|(% colspan="1" %)(% colspan="1" %)
643 -(((
644 -Fertilise Soil
645 -)))|(% colspan="1" %)(% colspan="1" %)
646 -(((
647 -\\
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
651 -)))
652 -|(% colspan="1" %)(% colspan="1" %)
653 -(((
654 -Forestation
655 -)))|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -\\
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
661 -)))
662 -|(% colspan="1" %)(% colspan="1" %)
663 -(((
664 -Wheat Fields
665 -)))|(% colspan="1" %)(% colspan="1" %)
666 -(((
667 -\\
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
671 -)))
672 -|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -Sunrise Flower Fields
675 -)))|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -\\
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
681 -)))
682 -|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -Soja Bean Fields
685 -)))|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -\\
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
691 -)))
692 -|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Scruffin Fields
695 -)))|(% colspan="1" %)(% colspan="1" %)
696 -(((
697 -\\
698 -)))|(% colspan="1" %)(% colspan="1" %)
699 -(((
700 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
701 -)))
702 -|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 -Bubble City
705 -)))|(% colspan="1" %)(% colspan="1" %)
706 -(((
707 -\\
708 -)))|(% colspan="1" %)(% colspan="1" %)
709 -(((
710 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
711 -)))
712 -|(% colspan="1" %)(% colspan="1" %)
713 -(((
714 -Habitation Module
715 -)))|(% colspan="1" %)(% colspan="1" %)
716 -(((
717 -\\
718 -)))|(% colspan="1" %)(% colspan="1" %)
719 -(((
720 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
721 -)))
722 -|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 -High-Density Housing
725 -)))|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -\\
728 -)))|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
731 -)))
732 -|(% colspan="1" %)(% colspan="1" %)
733 -(((
734 -Arcology
735 -)))|(% colspan="1" %)(% colspan="1" %)
736 -(((
737 -\\
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
741 -)))
742 -|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -Luxury Housing
745 -)))|(% colspan="1" %)(% colspan="1" %)
746 -(((
747 -\\
748 -)))|(% colspan="1" %)(% colspan="1" %)
749 -(((
750 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
751 -)))
752 -|(% colspan="1" %)(% colspan="1" %)
753 -(((
754 -Martial Arts School
755 -)))|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -\\
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
761 761  
762 -\\
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
763 763  
764 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
765 -)))
766 -|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -Host Martial Arts Tournament
769 -)))|(% colspan="1" %)(% colspan="1" %)
770 -(((
771 -\\
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
272 + <t id="1310">Factories
775 775  
776 -\\
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
777 777  
778 -Running this project will allow the upgrading of crew boarding skill
779 -)))
780 -|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Aerial Maze
783 -)))|(% colspan="1" %)(% colspan="1" %)
784 -(((
785 -\\
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
276 + <t id="1320">Von-Neumann Constructors
789 789  
790 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
791 791  
792 -\\
280 + <t id="1330">Hydroponics
793 793  
794 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
795 -)))
796 -|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -Host Maze-Run Competition
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -\\
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
805 805  
806 -\\
284 + <t id="1340">Fertilise Soil
807 807  
808 -Running this project will allow the upgrading of crew piloting skill
809 -)))
810 -|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Theme Park
813 -)))|(% colspan="1" %)(% colspan="1" %)
814 -(((
815 -\\
816 -)))|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
819 -)))
820 -|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Zoo
823 -)))|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -\\
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
829 -)))
830 -|(% colspan="1" %)(% colspan="1" %)
831 -(((
832 -Live Performance Venues
833 -)))|(% colspan="1" %)(% colspan="1" %)
834 -(((
835 -\\
836 -)))|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
839 -)))
840 -|(% colspan="1" %)(% colspan="1" %)
841 -(((
842 -Tropical Resort
843 -)))|(% colspan="1" %)(% colspan="1" %)
844 -(((
845 -\\
846 -)))|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
849 -)))
850 -|(% colspan="1" %)(% colspan="1" %)
851 -(((
852 -Winter Sports Resort
853 -)))|(% colspan="1" %)(% colspan="1" %)
854 -(((
855 -\\
856 -)))|(% colspan="1" %)(% colspan="1" %)
857 -(((
858 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
859 -)))
860 -|(% colspan="1" %)(% colspan="1" %)
861 -(((
862 -Fine Dining
863 -)))|(% colspan="1" %)(% colspan="1" %)
864 -(((
865 -\\
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -Whether it's imported delicacies or local specialities, good food is always popular
869 -)))
870 -|(% colspan="1" %)(% colspan="1" %)
871 -(((
872 -Temple
873 -)))|(% colspan="1" %)(% colspan="1" %)
874 -(((
875 -\\
876 -)))|(% colspan="1" %)(% colspan="1" %)
877 -(((
878 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
879 -)))
880 -|(% colspan="1" %)(% colspan="1" %)
881 -(((
882 -Clinic
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -\\
886 -)))|(% colspan="1" %)(% colspan="1" %)
887 -(((
888 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
889 -)))
890 -|(% colspan="1" %)(% colspan="1" %)
891 -(((
892 -Send Medical Supplies
893 -)))|(% colspan="1" %)(% colspan="1" %)
894 -(((
895 -\\
896 -)))|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
899 -)))
900 -|(% colspan="1" %)(% colspan="1" %)
901 -(((
902 -Research Campus
903 -)))|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -\\
906 -)))|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
909 -)))
910 -|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 -Send Research Materials
913 -)))|(% colspan="1" %)(% colspan="1" %)
914 -(((
915 -\\
916 -)))|(% colspan="1" %)(% colspan="1" %)
917 -(((
918 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
919 -)))
920 -|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 -Bank
923 -)))|(% colspan="1" %)(% colspan="1" %)
924 -(((
925 -\\
926 -)))|(% colspan="1" %)(% colspan="1" %)
927 -(((
928 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
929 -)))
930 -|(% colspan="1" %)(% colspan="1" %)
931 -(((
932 - Fund Start-Up
933 -)))|(% colspan="1" %)(% colspan="1" %)
934 -(((
935 -\\
936 -)))|(% colspan="1" %)(% colspan="1" %)
937 -(((
938 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
939 -)))
940 -|(% colspan="1" %)(% colspan="1" %)
941 -(((
942 -Nividium Workshop
943 -)))|(% colspan="1" %)(% colspan="1" %)
944 -(((
945 -\\
946 -)))|(% colspan="1" %)(% colspan="1" %)
947 -(((
948 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
949 -)))
950 -|(% colspan="1" %)(% colspan="1" %)
951 -(((
952 -Send Nividium
953 -)))|(% colspan="1" %)(% colspan="1" %)
954 -(((
955 -\\
956 -)))|(% colspan="1" %)(% colspan="1" %)
957 -(((
958 -The workshop is running low on Nividium and requires a new shipment
959 -)))
960 -|(% colspan="1" %)(% colspan="1" %)
961 -(((
962 -Spice Fields
963 -)))|(% colspan="1" %)(% colspan="1" %)
964 -(((
965 -\\
966 -)))|(% colspan="1" %)(% colspan="1" %)
967 -(((
968 -Spices are an absolutely essential component of any well-made meal
969 -)))
970 -|(% colspan="1" %)(% colspan="1" %)
971 -(((
972 -Vineyards
973 -)))|(% colspan="1" %)(% colspan="1" %)
974 -(((
975 -\\
976 -)))|(% colspan="1" %)(% colspan="1" %)
977 -(((
978 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
979 -)))
980 -|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 -Art College
983 -)))|(% colspan="1" %)(% colspan="1" %)
984 -(((
985 -\\
986 -)))|(% colspan="1" %)(% colspan="1" %)
987 -(((
988 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
989 -)))
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
990 990  
991 -== Xenon Terraforming Projects (Not Implemented) ==
288 + <t id="1350">Forestation
992 992  
993 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
994 994  
995 -(% class="wrapped" %)
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
434 +
435 +
436 +== Xenon Terraforming Projects ==
437 +
996 996  |=(((
997 997  Name
998 -)))|=(% colspan="1" %)(% colspan="1" %)
999 -(((
1000 -Resource Requirements
1001 1001  )))|=(((
1002 1002  Description
1003 1003  )))
1004 1004  |(((
1005 -Claim District
1006 -)))|(% colspan="1" %)(% colspan="1" %)
1007 -(((
1008 -\\
444 +
1009 1009  )))|(((
1010 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
1011 1011  )))
1012 1012  |(((
1013 -Destroy District
1014 -)))|(% colspan="1" %)(% colspan="1" %)
1015 -(((
1016 -\\
449 +
1017 1017  )))|(((
1018 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
1019 1019  )))
1020 1020  |(((
1021 -Under Xenon control
1022 -)))|(% colspan="1" %)(% colspan="1" %)
1023 -(((
1024 -\\
454 +
1025 1025  )))|(((
1026 -Xenon drones regularly patrol this district, preventing us from passing through it
456 +
1027 1027  )))
1028 -|(% colspan="1" %)(% colspan="1" %)
1029 -(((
1030 -Liberated
1031 -)))|(% colspan="1" %)(% colspan="1" %)
1032 -(((
1033 -\\
1034 -)))|(% colspan="1" %)(% colspan="1" %)
1035 -(((
1036 -The Xenon presence has been curbed for the time being, making it safe to pass through
1037 -)))
1038 -|(% colspan="1" %)(% colspan="1" %)
1039 -(((
1040 -Destroyed
1041 -)))|(% colspan="1" %)(% colspan="1" %)
1042 -(((
1043 -\\
1044 -)))|(% colspan="1" %)(% colspan="1" %)
1045 -(((
1046 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1047 -)))
1048 -|(% colspan="1" %)(% colspan="1" %)
1049 -(((
1050 -Habitation District
1051 -)))|(% colspan="1" %)(% colspan="1" %)
1052 -(((
1053 -\\
1054 -)))|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1057 -)))
1058 -|(% colspan="1" %)(% colspan="1" %)
1059 -(((
1060 -Commerce District
1061 -)))|(% colspan="1" %)(% colspan="1" %)
1062 -(((
1063 -\\
1064 -)))|(% colspan="1" %)(% colspan="1" %)
1065 -(((
1066 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1067 -)))
1068 -|(% colspan="1" %)(% colspan="1" %)
1069 -(((
1070 -Farming District
1071 -)))|(% colspan="1" %)(% colspan="1" %)
1072 -(((
1073 -\\
1074 -)))|(% colspan="1" %)(% colspan="1" %)
1075 -(((
1076 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1077 -)))
1078 -|(% colspan="1" %)(% colspan="1" %)
1079 -(((
1080 -Administration District
1081 -)))|(% colspan="1" %)(% colspan="1" %)
1082 -(((
1083 -\\
1084 -)))|(% colspan="1" %)(% colspan="1" %)
1085 -(((
1086 -In addition to office space for the governing body, this district also houses the local data centre
1087 -)))
1088 -|(% colspan="1" %)(% colspan="1" %)
1089 -(((
1090 -Industrial District
1091 -)))|(% colspan="1" %)(% colspan="1" %)
1092 -(((
1093 -\\
1094 -)))|(% colspan="1" %)(% colspan="1" %)
1095 -(((
1096 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1097 -)))
1098 -|(% colspan="1" %)(% colspan="1" %)
1099 -(((
1100 -Recreation District
1101 -)))|(% colspan="1" %)(% colspan="1" %)
1102 -(((
1103 -\\
1104 -)))|(% colspan="1" %)(% colspan="1" %)
1105 -(((
1106 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1107 -)))
1108 -|(% colspan="1" %)(% colspan="1" %)
1109 -(((
1110 -Subvert AGI Core
1111 -)))|(% colspan="1" %)(% colspan="1" %)
1112 -(((
1113 -\\
1114 -)))|(% colspan="1" %)(% colspan="1" %)
1115 -(((
1116 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1117 -)))
1118 -|(% colspan="1" %)(% colspan="1" %)
1119 -(((
1120 -Detonate Reactor
1121 -)))|(% colspan="1" %)(% colspan="1" %)
1122 -(((
1123 -\\
1124 -)))|(% colspan="1" %)(% colspan="1" %)
1125 -(((
1126 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1127 -)))
1128 -|(% colspan="1" %)(% colspan="1" %)
1129 -(((
1130 -Xenon Reclaim
1131 -)))|(% colspan="1" %)(% colspan="1" %)
1132 -(((
1133 -\\
1134 -)))|(% colspan="1" %)(% colspan="1" %)
1135 -(((
1136 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1137 -)))
1138 -|(% colspan="1" %)(% colspan="1" %)
1139 -(((
1140 -Xenon Rebuild
1141 -)))|(% colspan="1" %)(% colspan="1" %)
1142 -(((
1143 -\\
1144 -)))|(% colspan="1" %)(% colspan="1" %)
1145 -(((
1146 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1147 -)))
1148 -|(% colspan="1" %)(% colspan="1" %)
1149 -(((
1150 -EMP Xenon Drones
1151 -)))|(% colspan="1" %)(% colspan="1" %)
1152 -(((
1153 -\\
1154 -)))|(% colspan="1" %)(% colspan="1" %)
1155 -(((
1156 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1157 -)))
1158 -|(% colspan="1" %)(% colspan="1" %)
1159 -(((
1160 -Bombard Xenon Drones
1161 -)))|(% colspan="1" %)(% colspan="1" %)
1162 -(((
1163 -\\
1164 -)))|(% colspan="1" %)(% colspan="1" %)
1165 -(((
1166 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1167 -)))
1168 1168  
1169 -== Terraforming Events ==
459 +
1170 1170  
1171 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
461 + <t id="2010">Claim District
1172 1172  
1173 -(% class="wrapped" %)
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
533 +
534 +
535 +== Terraforming Events ==
536 +
1174 1174  |=(((
1175 1175  Name
1176 1176  )))|=(((
... ... @@ -1184,22 +1184,10 @@
1184 1184  |(((
1185 1185  Global Warming
1186 1186  )))|(((
1187 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1188 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
550 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1189 1189  )))
1190 1190  |(((
1191 1191  Quake
1192 1192  )))|(((
1193 1193  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1194 -
1195 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1196 -
1197 -\\
1198 1198  )))
1199 -
1200 -== Sources ==
1201 -
1202 -* libraries/terraforming.xml
1203 -* libraries/jobs.xml
1204 -* md/factionlogic_stations.xml
1205 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
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url
... ... @@ -1,1 +1,1 @@
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming