Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
Change comment: There is no comment for this version
To version 22.1
edited by Daniel Turner
on 2021/11/22 00:51
Change comment: There is no comment for this version

Summary

Details

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Author
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
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1 1  {{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
2 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 3  {{/info}}
4 4  
5 +== ==
5 5  
6 -
7 7  {{toc/}}
8 8  
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,15 +17,10 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 -== Terraforming Rewards ==
22 +== Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 -(% class="wrapped relative-table" style="width: 100.0%;" %)
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -39,9 +39,22 @@
39 39  (((
40 40  Reward
41 41  )))
37 +|(((
38 +18 Billion
39 +)))|(((
40 +18 Billion
41 +)))|(((
42 +18 Billion c
43 +)))|(% colspan="1" %)(% colspan="1" %)
44 +(((
45 +Very Hard
46 +)))|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Nividium Workshop which allows for a permanent market for nividium
49 +)))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
44 -[[doc:Atiya's Misfortune]]
52 +Atiya's Misfortune
45 45  )))|(% colspan="1" %)(% colspan="1" %)
46 46  (((
47 47  Atiya's Misfortune I/III
... ... @@ -55,11 +55,11 @@
55 55  (((
56 56  [[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
57 57  
58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
66 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards
59 59  )))
60 60  |(% colspan="1" %)(% colspan="1" %)
61 61  (((
62 -[[doc:Black Hole Sun]]
70 +Black Hole Sun
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Black Hole Sun III/IV
... ... @@ -71,22 +71,11 @@
71 71  Very Hard
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
74 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
82 +
75 75  )))
76 -|(((
77 -[[doc:Eighteen Billion]]
78 -)))|(((
79 -Eighteen Billion
80 -)))|(((
81 -Eighteen Billion c
82 -)))|(((
83 -Very Hard
84 -)))|(((
85 -Nothing
86 -)))
87 87  |(% colspan="1" %)(% colspan="1" %)
88 88  (((
89 -[[doc:Frontier Edge]]
86 +Frontier Edge
90 90  )))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  Frontier Edge
... ... @@ -99,14 +99,10 @@
99 99  )))|(% colspan="1" %)(% colspan="1" %)
100 100  (((
101 101  Antigone expansion into Frontier Edge
102 -
103 -The Republic can field more military vessels
104 -
105 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
106 106  )))
107 107  |(% colspan="1" %)(% colspan="1" %)
108 108  (((
109 -[[doc:Getsu Fune]]
102 +Getsu Fune
110 110  )))|(% colspan="1" %)(% colspan="1" %)
111 111  (((
112 112  Getsu Fune
... ... @@ -119,13 +119,9 @@
119 119  )))|(% colspan="1" %)(% colspan="1" %)
120 120  (((
121 121  Antigone expansion into Getsu Fune
122 -
123 -The Republic can field more military vessels
124 -
125 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
126 126  )))
127 127  |(((
128 -[[doc:Memory of Profit]]
117 +Memory of Profit
129 129  )))|(((
130 130  Memory of Profit IX
131 131  )))|(((
... ... @@ -135,11 +135,11 @@
135 135  Hard
136 136  )))|(% colspan="1" %)(% colspan="1" %)
137 137  (((
138 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
127 +
139 139  )))
140 140  |(% colspan="1" %)(% colspan="1" %)
141 141  (((
142 -[[doc:Scale Plate Green]]
131 +Scale Plate Green
143 143  )))|(% colspan="1" %)(% colspan="1" %)
144 144  (((
145 145  Scale Plate Green I/VII
... ... @@ -151,162 +151,31 @@
151 151  Very Hard
152 152  )))|(% colspan="1" %)(% colspan="1" %)
153 153  (((
154 -[[doc:Scale Plate Pact]] reputation no longer locker at -5
143 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
155 155  
156 -Ownership of a significant amount of the Pact's former ships
145 +Ownership of a significant amount of SCA's former ships
157 157  )))
158 -
159 -== Visual Impact of Terraforming ==
160 -
161 -{{note title="Spoilers Ahead"}}
162 -This section contains screenshots demonstrating the outcome of Terraforming projects
163 -{{/note}}
164 -
165 -(% class="relative-table" style="width: 69.1095%;" %)
166 -|(% colspan="3" %)(% colspan="3" %)
147 +|(% colspan="1" %)(% colspan="1" %)
167 167  (((
168 -Atiya's Misfortune
169 -)))
170 -|(((
171 -(% class="content-wrapper" %)
149 +Tharka's Cascade
150 +)))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 -
174 -)))
175 -)))|(((
176 -(% class="content-wrapper" %)
152 +Tharka's Cascade XV/XVII
153 +)))|(% colspan="1" %)(% colspan="1" %)
177 177  (((
178 -
179 -)))
180 -)))|(((
181 -(% class="content-wrapper" %)
155 +
156 +)))|(% colspan="1" %)(% colspan="1" %)
182 182  (((
183 -
184 -)))
185 -)))
186 -|(% colspan="3" %)(% colspan="3" %)
158 +
159 +)))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
188 -Black Hole Sun
161 +
189 189  )))
190 -|(((
191 -(% class="content-wrapper" %)
192 -(((
193 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
194 -)))
195 -)))|(((
196 -(% class="content-wrapper" %)
197 -(((
198 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
199 -)))
200 -)))|(((
201 -(% class="content-wrapper" %)
202 -(((
203 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
204 -)))
205 -)))
206 -|(% colspan="3" %)(% colspan="3" %)
207 -(((
208 -Eighteen Billion
209 -)))
210 -|(((
211 -(% class="content-wrapper" %)
212 -(((
213 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
214 -)))
215 -)))|(((
216 -(% class="content-wrapper" %)
217 -(((
218 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
219 -)))
220 -)))|(((
221 -(% class="content-wrapper" %)
222 -(((
223 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
224 -)))
225 -)))
226 -|(% colspan="3" %)(% colspan="3" %)
227 -(((
228 -Frontier Edge
229 -)))
230 -|(((
231 -(% class="content-wrapper" %)
232 -(((
233 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
234 -)))
235 -)))|(((
236 -(% class="content-wrapper" %)
237 -(((
238 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
239 -)))
240 -)))|(((
241 -(% class="content-wrapper" %)
242 -(((
243 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
244 -)))
245 -)))
246 -|(% colspan="3" %)(% colspan="3" %)
247 -(((
248 -Getsu Fune
249 -)))
250 -|(((
251 -(% class="content-wrapper" %)
252 -(((
253 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
254 -)))
255 -)))|(((
256 -(% class="content-wrapper" %)
257 -(((
258 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
259 -)))
260 -)))|(((
261 -(% class="content-wrapper" %)
262 -(((
263 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
264 -)))
265 -)))
266 -|(% colspan="3" %)(% colspan="3" %)
267 -(((
268 -Memory of Profit
269 -)))
270 -|(((
271 -(% class="content-wrapper" %)
272 -(((
273 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
274 -)))
275 -)))|(((
276 -(% class="content-wrapper" %)
277 -(((
278 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
279 -)))
280 -)))|(((
281 -(% class="content-wrapper" %)
282 -(((
283 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
284 -)))
285 -)))
286 -|(% colspan="3" %)(% colspan="3" %)
287 -(((
288 -Scale Plate Green
289 -)))
290 -|(((
291 -(% class="content-wrapper" %)
292 -(((
293 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
294 -)))
295 -)))|(((
296 -(% class="content-wrapper" %)
297 -(((
298 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
299 -)))
300 -)))|(((
301 -(% class="content-wrapper" %)
302 -(((
303 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
304 -)))
305 -)))
306 306  
164 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
165 +
307 307  == Standard Terraforming Projects ==
308 308  
309 -(% class="wrapped" %)
310 310  |=(((
311 311  Name
312 312  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -319,7 +319,7 @@
319 319  Reflective Cloud Particles
320 320  )))|(% colspan="1" %)(% colspan="1" %)
321 321  (((
322 -\\
180 +
323 323  )))|(((
324 324  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
325 325  )))
... ... @@ -327,7 +327,7 @@
327 327  Moholes
328 328  )))|(% colspan="1" %)(% colspan="1" %)
329 329  (((
330 -\\
188 +
331 331  )))|(((
332 332  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
333 333  )))
... ... @@ -335,7 +335,7 @@
335 335  Black Dust
336 336  )))|(% colspan="1" %)(% colspan="1" %)
337 337  (((
338 -\\
196 +
339 339  )))|(((
340 340  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
341 341  )))
... ... @@ -344,7 +344,7 @@
344 344  Excite Outer Core
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -\\
205 +
348 348  )))|(% colspan="1" %)(% colspan="1" %)
349 349  (((
350 350  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -354,7 +354,7 @@
354 354  Brake Outer Core
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -\\
215 +
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -364,7 +364,7 @@
364 364  Import Water
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -\\
225 +
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 370  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -374,7 +374,7 @@
374 374  Planetary Irrigation
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -\\
235 +
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 380  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -384,7 +384,7 @@
384 384  Global Water Surfacing
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -\\
245 +
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -394,7 +394,7 @@
394 394  Import Methane
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -\\
255 +
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -404,7 +404,7 @@
404 404  Methane Oxidisers
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -\\
265 +
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 410  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -414,7 +414,7 @@
414 414  Carbon Mineralisers
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -\\
275 +
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 420  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -424,7 +424,7 @@
424 424  Targeted Outgassing
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -\\
285 +
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -434,7 +434,7 @@
434 434  Clean Up Toxins
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 -\\
295 +
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 440  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -444,7 +444,7 @@
444 444  Volcano Caps
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 -\\
305 +
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -454,7 +454,7 @@
454 454  Tectonic Scaffolding
455 455  )))|(% colspan="1" %)(% colspan="1" %)
456 456  (((
457 -\\
315 +
458 458  )))|(% colspan="1" %)(% colspan="1" %)
459 459  (((
460 460  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -464,7 +464,7 @@
464 464  Clean Up Radioactive Contamination
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 -\\
325 +
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 470  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -474,7 +474,7 @@
474 474  Tailored Microbes
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -\\
335 +
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -484,7 +484,7 @@
484 484  Jumpstart Microbiome
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 -\\
345 +
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 490  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -494,7 +494,7 @@
494 494  Microbial Culling
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 -\\
355 +
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 500  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -504,7 +504,7 @@
504 504  Cyanobacteria
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -\\
365 +
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 510  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -514,7 +514,7 @@
514 514  Genetically Modify Toxic Fruit
515 515  )))|(% colspan="1" %)(% colspan="1" %)
516 516  (((
517 -\\
375 +
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -524,7 +524,7 @@
524 524  Cull Toxic Fruit
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -\\
385 +
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -534,7 +534,7 @@
534 534  Cull Parasites
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 -\\
395 +
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 540  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -544,7 +544,7 @@
544 544  Reintroduce Local Flora
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -\\
405 +
548 548  )))|(% colspan="1" %)(% colspan="1" %)
549 549  (((
550 550  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -554,7 +554,7 @@
554 554  Geothermal Power Plant
555 555  )))|(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -\\
415 +
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -564,7 +564,7 @@
564 564  Wind Turbine Farm
565 565  )))|(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -\\
425 +
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 570  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -574,7 +574,7 @@
574 574  Matter/Antimatter Power Plant
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -\\
435 +
578 578  )))|(% colspan="1" %)(% colspan="1" %)
579 579  (((
580 580  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -584,7 +584,7 @@
584 584  Clean Refineries
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -\\
445 +
588 588  )))|(% colspan="1" %)(% colspan="1" %)
589 589  (((
590 590  These fully automated facilities refine locally mined resources into various materials
... ... @@ -594,7 +594,7 @@
594 594  Cheap Refineries
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -\\
455 +
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -604,7 +604,7 @@
604 604  Retrofit Emission Filters
605 605  )))|(% colspan="1" %)(% colspan="1" %)
606 606  (((
607 -\\
465 +
608 608  )))|(% colspan="1" %)(% colspan="1" %)
609 609  (((
610 610  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -614,7 +614,7 @@
614 614  Factories
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 -\\
475 +
618 618  )))|(% colspan="1" %)(% colspan="1" %)
619 619  (((
620 620  These automated facilities produce advanced technology when supplied with materials
... ... @@ -624,7 +624,7 @@
624 624  Von-Neumann Constructors
625 625  )))|(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 -\\
485 +
628 628  )))|(% colspan="1" %)(% colspan="1" %)
629 629  (((
630 630  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -634,7 +634,7 @@
634 634  Hydroponics
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 -\\
495 +
638 638  )))|(% colspan="1" %)(% colspan="1" %)
639 639  (((
640 640  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -644,7 +644,7 @@
644 644  Fertilise Soil
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 -\\
505 +
648 648  )))|(% colspan="1" %)(% colspan="1" %)
649 649  (((
650 650  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -654,7 +654,7 @@
654 654  Forestation
655 655  )))|(% colspan="1" %)(% colspan="1" %)
656 656  (((
657 -\\
515 +
658 658  )))|(% colspan="1" %)(% colspan="1" %)
659 659  (((
660 660  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -664,7 +664,7 @@
664 664  Wheat Fields
665 665  )))|(% colspan="1" %)(% colspan="1" %)
666 666  (((
667 -\\
525 +
668 668  )))|(% colspan="1" %)(% colspan="1" %)
669 669  (((
670 670  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -674,7 +674,7 @@
674 674  Sunrise Flower Fields
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 -\\
535 +
678 678  )))|(% colspan="1" %)(% colspan="1" %)
679 679  (((
680 680  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -684,7 +684,7 @@
684 684  Soja Bean Fields
685 685  )))|(% colspan="1" %)(% colspan="1" %)
686 686  (((
687 -\\
545 +
688 688  )))|(% colspan="1" %)(% colspan="1" %)
689 689  (((
690 690  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -694,7 +694,7 @@
694 694  Scruffin Fields
695 695  )))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 -\\
555 +
698 698  )))|(% colspan="1" %)(% colspan="1" %)
699 699  (((
700 700  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -704,7 +704,7 @@
704 704  Bubble City
705 705  )))|(% colspan="1" %)(% colspan="1" %)
706 706  (((
707 -\\
565 +
708 708  )))|(% colspan="1" %)(% colspan="1" %)
709 709  (((
710 710  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -714,7 +714,7 @@
714 714  Habitation Module
715 715  )))|(% colspan="1" %)(% colspan="1" %)
716 716  (((
717 -\\
575 +
718 718  )))|(% colspan="1" %)(% colspan="1" %)
719 719  (((
720 720  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -724,7 +724,7 @@
724 724  High-Density Housing
725 725  )))|(% colspan="1" %)(% colspan="1" %)
726 726  (((
727 -\\
585 +
728 728  )))|(% colspan="1" %)(% colspan="1" %)
729 729  (((
730 730  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -734,7 +734,7 @@
734 734  Arcology
735 735  )))|(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 -\\
595 +
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -744,7 +744,7 @@
744 744  Luxury Housing
745 745  )))|(% colspan="1" %)(% colspan="1" %)
746 746  (((
747 -\\
605 +
748 748  )))|(% colspan="1" %)(% colspan="1" %)
749 749  (((
750 750  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -754,12 +754,12 @@
754 754  Martial Arts School
755 755  )))|(% colspan="1" %)(% colspan="1" %)
756 756  (((
757 -\\
615 +
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
761 761  
762 -\\
620 +
763 763  
764 764  This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
765 765  )))
... ... @@ -768,12 +768,12 @@
768 768  Host Martial Arts Tournament
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 -\\
629 +
772 772  )))|(% colspan="1" %)(% colspan="1" %)
773 773  (((
774 774  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
775 775  
776 -\\
634 +
777 777  
778 778  Running this project will allow the upgrading of crew boarding skill
779 779  )))
... ... @@ -782,7 +782,7 @@
782 782  Aerial Maze
783 783  )))|(% colspan="1" %)(% colspan="1" %)
784 784  (((
785 -\\
643 +
786 786  )))|(% colspan="1" %)(% colspan="1" %)
787 787  (((
788 788  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
... ... @@ -789,7 +789,7 @@
789 789  
790 790  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
791 791  
792 -\\
650 +
793 793  
794 794  This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
795 795  )))
... ... @@ -798,12 +798,12 @@
798 798  Host Maze-Run Competition
799 799  )))|(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 -\\
659 +
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
805 805  
806 -\\
664 +
807 807  
808 808  Running this project will allow the upgrading of crew piloting skill
809 809  )))
... ... @@ -812,7 +812,7 @@
812 812  Theme Park
813 813  )))|(% colspan="1" %)(% colspan="1" %)
814 814  (((
815 -\\
673 +
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -822,7 +822,7 @@
822 822  Zoo
823 823  )))|(% colspan="1" %)(% colspan="1" %)
824 824  (((
825 -\\
683 +
826 826  )))|(% colspan="1" %)(% colspan="1" %)
827 827  (((
828 828   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -832,7 +832,7 @@
832 832  Live Performance Venues
833 833  )))|(% colspan="1" %)(% colspan="1" %)
834 834  (((
835 -\\
693 +
836 836  )))|(% colspan="1" %)(% colspan="1" %)
837 837  (((
838 838  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -842,7 +842,7 @@
842 842  Tropical Resort
843 843  )))|(% colspan="1" %)(% colspan="1" %)
844 844  (((
845 -\\
703 +
846 846  )))|(% colspan="1" %)(% colspan="1" %)
847 847  (((
848 848  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -852,7 +852,7 @@
852 852  Winter Sports Resort
853 853  )))|(% colspan="1" %)(% colspan="1" %)
854 854  (((
855 -\\
713 +
856 856  )))|(% colspan="1" %)(% colspan="1" %)
857 857  (((
858 858  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -862,7 +862,7 @@
862 862  Fine Dining
863 863  )))|(% colspan="1" %)(% colspan="1" %)
864 864  (((
865 -\\
723 +
866 866  )))|(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 868  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -872,7 +872,7 @@
872 872  Temple
873 873  )))|(% colspan="1" %)(% colspan="1" %)
874 874  (((
875 -\\
733 +
876 876  )))|(% colspan="1" %)(% colspan="1" %)
877 877  (((
878 878  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -882,7 +882,7 @@
882 882  Clinic
883 883  )))|(% colspan="1" %)(% colspan="1" %)
884 884  (((
885 -\\
743 +
886 886  )))|(% colspan="1" %)(% colspan="1" %)
887 887  (((
888 888  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -892,7 +892,7 @@
892 892  Send Medical Supplies
893 893  )))|(% colspan="1" %)(% colspan="1" %)
894 894  (((
895 -\\
753 +
896 896  )))|(% colspan="1" %)(% colspan="1" %)
897 897  (((
898 898  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -902,7 +902,7 @@
902 902  Research Campus
903 903  )))|(% colspan="1" %)(% colspan="1" %)
904 904  (((
905 -\\
763 +
906 906  )))|(% colspan="1" %)(% colspan="1" %)
907 907  (((
908 908  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -912,7 +912,7 @@
912 912  Send Research Materials
913 913  )))|(% colspan="1" %)(% colspan="1" %)
914 914  (((
915 -\\
773 +
916 916  )))|(% colspan="1" %)(% colspan="1" %)
917 917  (((
918 918  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -922,7 +922,7 @@
922 922  Bank
923 923  )))|(% colspan="1" %)(% colspan="1" %)
924 924  (((
925 -\\
783 +
926 926  )))|(% colspan="1" %)(% colspan="1" %)
927 927  (((
928 928  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -932,7 +932,7 @@
932 932   Fund Start-Up
933 933  )))|(% colspan="1" %)(% colspan="1" %)
934 934  (((
935 -\\
793 +
936 936  )))|(% colspan="1" %)(% colspan="1" %)
937 937  (((
938 938  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -942,7 +942,7 @@
942 942  Nividium Workshop
943 943  )))|(% colspan="1" %)(% colspan="1" %)
944 944  (((
945 -\\
803 +
946 946  )))|(% colspan="1" %)(% colspan="1" %)
947 947  (((
948 948  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -952,7 +952,7 @@
952 952  Send Nividium
953 953  )))|(% colspan="1" %)(% colspan="1" %)
954 954  (((
955 -\\
813 +
956 956  )))|(% colspan="1" %)(% colspan="1" %)
957 957  (((
958 958  The workshop is running low on Nividium and requires a new shipment
... ... @@ -962,7 +962,7 @@
962 962  Spice Fields
963 963  )))|(% colspan="1" %)(% colspan="1" %)
964 964  (((
965 -\\
823 +
966 966  )))|(% colspan="1" %)(% colspan="1" %)
967 967  (((
968 968  Spices are an absolutely essential component of any well-made meal
... ... @@ -972,7 +972,7 @@
972 972  Vineyards
973 973  )))|(% colspan="1" %)(% colspan="1" %)
974 974  (((
975 -\\
833 +
976 976  )))|(% colspan="1" %)(% colspan="1" %)
977 977  (((
978 978  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -982,7 +982,7 @@
982 982  Art College
983 983  )))|(% colspan="1" %)(% colspan="1" %)
984 984  (((
985 -\\
843 +
986 986  )))|(% colspan="1" %)(% colspan="1" %)
987 987  (((
988 988  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -992,7 +992,6 @@
992 992  
993 993  Xenon Terraforming projects exist inside the game's code but have not been implemented.
994 994  
995 -(% class="wrapped" %)
996 996  |=(((
997 997  Name
998 998  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -1005,7 +1005,7 @@
1005 1005  Claim District
1006 1006  )))|(% colspan="1" %)(% colspan="1" %)
1007 1007  (((
1008 -\\
865 +
1009 1009  )))|(((
1010 1010  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1011 1011  )))
... ... @@ -1013,7 +1013,7 @@
1013 1013  Destroy District
1014 1014  )))|(% colspan="1" %)(% colspan="1" %)
1015 1015  (((
1016 -\\
873 +
1017 1017  )))|(((
1018 1018  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1019 1019  )))
... ... @@ -1021,7 +1021,7 @@
1021 1021  Under Xenon control
1022 1022  )))|(% colspan="1" %)(% colspan="1" %)
1023 1023  (((
1024 -\\
881 +
1025 1025  )))|(((
1026 1026  Xenon drones regularly patrol this district, preventing us from passing through it
1027 1027  )))
... ... @@ -1030,7 +1030,7 @@
1030 1030  Liberated
1031 1031  )))|(% colspan="1" %)(% colspan="1" %)
1032 1032  (((
1033 -\\
890 +
1034 1034  )))|(% colspan="1" %)(% colspan="1" %)
1035 1035  (((
1036 1036  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -1040,7 +1040,7 @@
1040 1040  Destroyed
1041 1041  )))|(% colspan="1" %)(% colspan="1" %)
1042 1042  (((
1043 -\\
900 +
1044 1044  )))|(% colspan="1" %)(% colspan="1" %)
1045 1045  (((
1046 1046  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -1050,7 +1050,7 @@
1050 1050  Habitation District
1051 1051  )))|(% colspan="1" %)(% colspan="1" %)
1052 1052  (((
1053 -\\
910 +
1054 1054  )))|(% colspan="1" %)(% colspan="1" %)
1055 1055  (((
1056 1056  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -1060,7 +1060,7 @@
1060 1060  Commerce District
1061 1061  )))|(% colspan="1" %)(% colspan="1" %)
1062 1062  (((
1063 -\\
920 +
1064 1064  )))|(% colspan="1" %)(% colspan="1" %)
1065 1065  (((
1066 1066  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -1070,7 +1070,7 @@
1070 1070  Farming District
1071 1071  )))|(% colspan="1" %)(% colspan="1" %)
1072 1072  (((
1073 -\\
930 +
1074 1074  )))|(% colspan="1" %)(% colspan="1" %)
1075 1075  (((
1076 1076  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -1080,7 +1080,7 @@
1080 1080  Administration District
1081 1081  )))|(% colspan="1" %)(% colspan="1" %)
1082 1082  (((
1083 -\\
940 +
1084 1084  )))|(% colspan="1" %)(% colspan="1" %)
1085 1085  (((
1086 1086  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -1090,7 +1090,7 @@
1090 1090  Industrial District
1091 1091  )))|(% colspan="1" %)(% colspan="1" %)
1092 1092  (((
1093 -\\
950 +
1094 1094  )))|(% colspan="1" %)(% colspan="1" %)
1095 1095  (((
1096 1096  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -1100,7 +1100,7 @@
1100 1100  Recreation District
1101 1101  )))|(% colspan="1" %)(% colspan="1" %)
1102 1102  (((
1103 -\\
960 +
1104 1104  )))|(% colspan="1" %)(% colspan="1" %)
1105 1105  (((
1106 1106  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -1110,7 +1110,7 @@
1110 1110  Subvert AGI Core
1111 1111  )))|(% colspan="1" %)(% colspan="1" %)
1112 1112  (((
1113 -\\
970 +
1114 1114  )))|(% colspan="1" %)(% colspan="1" %)
1115 1115  (((
1116 1116  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -1120,7 +1120,7 @@
1120 1120  Detonate Reactor
1121 1121  )))|(% colspan="1" %)(% colspan="1" %)
1122 1122  (((
1123 -\\
980 +
1124 1124  )))|(% colspan="1" %)(% colspan="1" %)
1125 1125  (((
1126 1126  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -1130,7 +1130,7 @@
1130 1130  Xenon Reclaim
1131 1131  )))|(% colspan="1" %)(% colspan="1" %)
1132 1132  (((
1133 -\\
990 +
1134 1134  )))|(% colspan="1" %)(% colspan="1" %)
1135 1135  (((
1136 1136  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -1140,7 +1140,7 @@
1140 1140  Xenon Rebuild
1141 1141  )))|(% colspan="1" %)(% colspan="1" %)
1142 1142  (((
1143 -\\
1000 +
1144 1144  )))|(% colspan="1" %)(% colspan="1" %)
1145 1145  (((
1146 1146  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -1150,7 +1150,7 @@
1150 1150  EMP Xenon Drones
1151 1151  )))|(% colspan="1" %)(% colspan="1" %)
1152 1152  (((
1153 -\\
1010 +
1154 1154  )))|(% colspan="1" %)(% colspan="1" %)
1155 1155  (((
1156 1156  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -1160,7 +1160,7 @@
1160 1160  Bombard Xenon Drones
1161 1161  )))|(% colspan="1" %)(% colspan="1" %)
1162 1162  (((
1163 -\\
1020 +
1164 1164  )))|(% colspan="1" %)(% colspan="1" %)
1165 1165  (((
1166 1166  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1170,7 +1170,6 @@
1170 1170  
1171 1171  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1172 1172  
1173 -(% class="wrapped" %)
1174 1174  |=(((
1175 1175  Name
1176 1176  )))|=(((
... ... @@ -1184,8 +1184,7 @@
1184 1184  |(((
1185 1185  Global Warming
1186 1186  )))|(((
1187 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1188 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1043 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1189 1189  )))
1190 1190  |(((
1191 1191  Quake
... ... @@ -1194,12 +1194,5 @@
1194 1194  
1195 1195  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1196 1196  
1197 -\\
1052 +
1198 1198  )))
1199 -
1200 -== Sources ==
1201 -
1202 -* libraries/terraforming.xml
1203 -* libraries/jobs.xml
1204 -* md/factionlogic_stations.xml
1205 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439421
1 +106890148
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439421/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890148/Terraforming