Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
on 2022/08/09 08:41
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To version 2.1
edited by Daniel Turner
on 2020/11/22 05:21
on 2020/11/22 05:21
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... ... @@ -1,31 +1,9 @@ 1 -{{info}} 2 -Updated for version 5.10, **TODO: **Add resource requirements for each project 3 -{{/info}} 4 - 5 - 6 - 7 -{{toc/}} 8 - 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ 13 -* Have storage capabilities for container, solid and liquid wares on the HQ 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 -== Terraforming Rewards == 23 - 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 1 +{{note title="Note:"}} 2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release 26 26 {{/note}} 27 27 28 -(% class="wrapped relative-table" style="width: 100.0%;" %) 5 +== Planets That Can Be Terraformed == 6 + 29 29 |=((( 30 30 System 31 31 )))|=((( ... ... @@ -32,1174 +32,27 @@ 32 32 Sector 33 33 )))|=((( 34 34 Planet 35 -)))|=(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Difficulty 38 -)))|=(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Reward 41 41 ))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -[[doc:Atiya's Misfortune]] 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -Atiya's Misfortune I/III 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Atiya's Misfortune e 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Impossible 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 57 - 58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -[[doc:Black Hole Sun]] 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Black Hole Sun III/IV 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Hades 69 -)))|(% colspan="1" %)(% colspan="1" %) 70 -((( 71 -Very Hard 72 -)))|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 - A 5 star crewwoman (She will be initially located on the Player Headquarters) 75 -))) 76 76 |((( 77 - [[doc:EighteenBillion]]15 +18 Billion 78 78 )))|((( 79 - EighteenBillion17 +18 Billion 80 80 )))|((( 81 -Eighteen Billion c 82 -)))|((( 83 -Very Hard 84 -)))|((( 85 -Nothing 19 + 86 86 ))) 87 -|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -[[doc:Frontier Edge]] 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Frontier Edge 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Messner 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Very Hard 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 -Antigone expansion into Frontier Edge 102 - 103 -The Republic can field more military vessels 104 - 105 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge 106 -))) 107 -|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -[[doc:Getsu Fune]] 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -Getsu Fune 113 -)))|(% colspan="1" %)(% colspan="1" %) 114 -((( 115 -Shiokaze 116 -)))|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Hard 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Antigone expansion into Getsu Fune 122 - 123 -The Republic can field more military vessels 124 - 125 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune 126 -))) 127 127 |((( 128 -[[doc:Memory of Profit]] 129 -)))|((( 130 -Memory of Profit IX 131 -)))|((( 132 -Memory of Profit i I 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Hard 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet 139 -))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -[[doc:Scale Plate Green]] 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -Scale Plate Green I/VII 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -Nature's Profit 149 -)))|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 -Very Hard 152 -)))|(% colspan="1" %)(% colspan="1" %) 153 -((( 154 -[[doc:Scale Plate Pact]] reputation no longer locker at -5 155 - 156 -Ownership of a significant amount of the Pact's former ships 157 -))) 158 - 159 -== Visual Impact of Terraforming == 160 - 161 -{{note title="Spoilers Ahead"}} 162 -This section contains screenshots demonstrating the outcome of Terraforming projects 163 -{{/note}} 164 - 165 -(% class="relative-table" style="width: 69.1095%;" %) 166 -|(% colspan="3" %)(% colspan="3" %) 167 -((( 168 -Atiya's Misfortune 169 -))) 170 -|((( 171 -(% class="content-wrapper" %) 172 -((( 173 - 174 -))) 175 -)))|((( 176 -(% class="content-wrapper" %) 177 -((( 178 - 179 -))) 180 -)))|((( 181 -(% class="content-wrapper" %) 182 -((( 183 - 184 -))) 185 -))) 186 -|(% colspan="3" %)(% colspan="3" %) 187 -((( 188 -Black Hole Sun 189 -))) 190 -|((( 191 -(% class="content-wrapper" %) 192 -((( 193 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]] 194 -))) 195 -)))|((( 196 -(% class="content-wrapper" %) 197 -((( 198 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]] 199 -))) 200 -)))|((( 201 -(% class="content-wrapper" %) 202 -((( 203 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]] 204 -))) 205 -))) 206 -|(% colspan="3" %)(% colspan="3" %) 207 -((( 208 -Eighteen Billion 209 -))) 210 -|((( 211 -(% class="content-wrapper" %) 212 -((( 213 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]] 214 -))) 215 -)))|((( 216 -(% class="content-wrapper" %) 217 -((( 218 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]] 219 -))) 220 -)))|((( 221 -(% class="content-wrapper" %) 222 -((( 223 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]] 224 -))) 225 -))) 226 -|(% colspan="3" %)(% colspan="3" %) 227 -((( 228 -Frontier Edge 229 -))) 230 -|((( 231 -(% class="content-wrapper" %) 232 -((( 233 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]] 234 -))) 235 -)))|((( 236 -(% class="content-wrapper" %) 237 -((( 238 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]] 239 -))) 240 -)))|((( 241 -(% class="content-wrapper" %) 242 -((( 243 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]] 244 -))) 245 -))) 246 -|(% colspan="3" %)(% colspan="3" %) 247 -((( 248 -Getsu Fune 249 -))) 250 -|((( 251 -(% class="content-wrapper" %) 252 -((( 253 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]] 254 -))) 255 -)))|((( 256 -(% class="content-wrapper" %) 257 -((( 258 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]] 259 -))) 260 -)))|((( 261 -(% class="content-wrapper" %) 262 -((( 263 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]] 264 -))) 265 -))) 266 -|(% colspan="3" %)(% colspan="3" %) 267 -((( 268 268 Memory of Profit 269 -))) 270 -|((( 271 -(% class="content-wrapper" %) 272 -((( 273 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]] 274 -))) 275 275 )))|((( 276 -(% class="content-wrapper" %) 277 -((( 278 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]] 279 -))) 24 + 280 280 )))|((( 281 -(% class="content-wrapper" %) 282 -((( 283 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]] 26 + 284 284 ))) 285 -))) 286 -|(% colspan="3" %)(% colspan="3" %) 287 -((( 288 -Scale Plate Green 289 -))) 290 290 |((( 291 -(% class="content-wrapper" %) 292 -((( 293 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]] 294 -))) 29 + 295 295 )))|((( 296 -(% class="content-wrapper" %) 297 -((( 298 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]] 299 -))) 31 + 300 300 )))|((( 301 -(% class="content-wrapper" %) 302 -((( 303 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]] 33 + 304 304 ))) 305 -))) 306 306 307 -== Standard Terraforming Projects == 308 - 309 -(% class="wrapped" %) 310 -|=((( 311 -Name 312 -)))|=(% colspan="1" %)(% colspan="1" %) 313 -((( 314 -Resource Requirements 315 -)))|=((( 316 -Description 317 -))) 318 -|((( 319 -Reflective Cloud Particles 320 -)))|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 -\\ 323 -)))|((( 324 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 325 -))) 326 -|((( 327 -Moholes 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -\\ 331 -)))|((( 332 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 333 -))) 334 -|((( 335 -Black Dust 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -\\ 339 -)))|((( 340 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 341 -))) 342 -|(% colspan="1" %)(% colspan="1" %) 343 -((( 344 -Excite Outer Core 345 -)))|(% colspan="1" %)(% colspan="1" %) 346 -((( 347 -\\ 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 351 -))) 352 -|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 -Brake Outer Core 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 -\\ 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 361 -))) 362 -|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 -Import Water 365 -)))|(% colspan="1" %)(% colspan="1" %) 366 -((( 367 -\\ 368 -)))|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 -Without readily available water sources, there are not many alternatives to importing it 371 -))) 372 -|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 -Planetary Irrigation 375 -)))|(% colspan="1" %)(% colspan="1" %) 376 -((( 377 -\\ 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 381 -))) 382 -|(% colspan="1" %)(% colspan="1" %) 383 -((( 384 -Global Water Surfacing 385 -)))|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 -\\ 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 391 -))) 392 -|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -Import Methane 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -\\ 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 401 -))) 402 -|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -Methane Oxidisers 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 -\\ 408 -)))|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 411 -))) 412 -|(% colspan="1" %)(% colspan="1" %) 413 -((( 414 -Carbon Mineralisers 415 -)))|(% colspan="1" %)(% colspan="1" %) 416 -((( 417 -\\ 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 421 -))) 422 -|(% colspan="1" %)(% colspan="1" %) 423 -((( 424 -Targeted Outgassing 425 -)))|(% colspan="1" %)(% colspan="1" %) 426 -((( 427 -\\ 428 -)))|(% colspan="1" %)(% colspan="1" %) 429 -((( 430 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 431 -))) 432 -|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 -Clean Up Toxins 435 -)))|(% colspan="1" %)(% colspan="1" %) 436 -((( 437 -\\ 438 -)))|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 441 -))) 442 -|(% colspan="1" %)(% colspan="1" %) 443 -((( 444 -Volcano Caps 445 -)))|(% colspan="1" %)(% colspan="1" %) 446 -((( 447 -\\ 448 -)))|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 451 -))) 452 -|(% colspan="1" %)(% colspan="1" %) 453 -((( 454 -Tectonic Scaffolding 455 -)))|(% colspan="1" %)(% colspan="1" %) 456 -((( 457 -\\ 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 461 -))) 462 -|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 -Clean Up Radioactive Contamination 465 -)))|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 -\\ 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 471 -))) 472 -|(% colspan="1" %)(% colspan="1" %) 473 -((( 474 -Tailored Microbes 475 -)))|(% colspan="1" %)(% colspan="1" %) 476 -((( 477 -\\ 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 481 -))) 482 -|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -Jumpstart Microbiome 485 -)))|(% colspan="1" %)(% colspan="1" %) 486 -((( 487 -\\ 488 -)))|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 491 -))) 492 -|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 -Microbial Culling 495 -)))|(% colspan="1" %)(% colspan="1" %) 496 -((( 497 -\\ 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 501 -))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -Cyanobacteria 505 -)))|(% colspan="1" %)(% colspan="1" %) 506 -((( 507 -\\ 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle 511 -))) 512 -|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Genetically Modify Toxic Fruit 515 -)))|(% colspan="1" %)(% colspan="1" %) 516 -((( 517 -\\ 518 -)))|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 521 -))) 522 -|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -Cull Toxic Fruit 525 -)))|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -\\ 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 531 -))) 532 -|(% colspan="1" %)(% colspan="1" %) 533 -((( 534 -Cull Parasites 535 -)))|(% colspan="1" %)(% colspan="1" %) 536 -((( 537 -\\ 538 -)))|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 541 -))) 542 -|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 -Reintroduce Local Flora 545 -)))|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 -\\ 548 -)))|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 551 -))) 552 -|(% colspan="1" %)(% colspan="1" %) 553 -((( 554 -Geothermal Power Plant 555 -)))|(% colspan="1" %)(% colspan="1" %) 556 -((( 557 -\\ 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 561 -))) 562 -|(% colspan="1" %)(% colspan="1" %) 563 -((( 564 -Wind Turbine Farm 565 -)))|(% colspan="1" %)(% colspan="1" %) 566 -((( 567 -\\ 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -When it's available, wind power can be a very cost-effective method of generating power 571 -))) 572 -|(% colspan="1" %)(% colspan="1" %) 573 -((( 574 -Matter/Antimatter Power Plant 575 -)))|(% colspan="1" %)(% colspan="1" %) 576 -((( 577 -\\ 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 581 -))) 582 -|(% colspan="1" %)(% colspan="1" %) 583 -((( 584 -Clean Refineries 585 -)))|(% colspan="1" %)(% colspan="1" %) 586 -((( 587 -\\ 588 -)))|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 -These fully automated facilities refine locally mined resources into various materials 591 -))) 592 -|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 -Cheap Refineries 595 -)))|(% colspan="1" %)(% colspan="1" %) 596 -((( 597 -\\ 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 601 -))) 602 -|(% colspan="1" %)(% colspan="1" %) 603 -((( 604 -Retrofit Emission Filters 605 -)))|(% colspan="1" %)(% colspan="1" %) 606 -((( 607 -\\ 608 -)))|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 611 -))) 612 -|(% colspan="1" %)(% colspan="1" %) 613 -((( 614 -Factories 615 -)))|(% colspan="1" %)(% colspan="1" %) 616 -((( 617 -\\ 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 -These automated facilities produce advanced technology when supplied with materials 621 -))) 622 -|(% colspan="1" %)(% colspan="1" %) 623 -((( 624 -Von-Neumann Constructors 625 -)))|(% colspan="1" %)(% colspan="1" %) 626 -((( 627 -\\ 628 -)))|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 631 -))) 632 -|(% colspan="1" %)(% colspan="1" %) 633 -((( 634 -Hydroponics 635 -)))|(% colspan="1" %)(% colspan="1" %) 636 -((( 637 -\\ 638 -)))|(% colspan="1" %)(% colspan="1" %) 639 -((( 640 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 641 -))) 642 -|(% colspan="1" %)(% colspan="1" %) 643 -((( 644 -Fertilise Soil 645 -)))|(% colspan="1" %)(% colspan="1" %) 646 -((( 647 -\\ 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 651 -))) 652 -|(% colspan="1" %)(% colspan="1" %) 653 -((( 654 -Forestation 655 -)))|(% colspan="1" %)(% colspan="1" %) 656 -((( 657 -\\ 658 -)))|(% colspan="1" %)(% colspan="1" %) 659 -((( 660 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 661 -))) 662 -|(% colspan="1" %)(% colspan="1" %) 663 -((( 664 -Wheat Fields 665 -)))|(% colspan="1" %)(% colspan="1" %) 666 -((( 667 -\\ 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 671 -))) 672 -|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 -Sunrise Flower Fields 675 -)))|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 -\\ 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 681 -))) 682 -|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -Soja Bean Fields 685 -)))|(% colspan="1" %)(% colspan="1" %) 686 -((( 687 -\\ 688 -)))|(% colspan="1" %)(% colspan="1" %) 689 -((( 690 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 691 -))) 692 -|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 -Scruffin Fields 695 -)))|(% colspan="1" %)(% colspan="1" %) 696 -((( 697 -\\ 698 -)))|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 701 -))) 702 -|(% colspan="1" %)(% colspan="1" %) 703 -((( 704 -Bubble City 705 -)))|(% colspan="1" %)(% colspan="1" %) 706 -((( 707 -\\ 708 -)))|(% colspan="1" %)(% colspan="1" %) 709 -((( 710 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 711 -))) 712 -|(% colspan="1" %)(% colspan="1" %) 713 -((( 714 -Habitation Module 715 -)))|(% colspan="1" %)(% colspan="1" %) 716 -((( 717 -\\ 718 -)))|(% colspan="1" %)(% colspan="1" %) 719 -((( 720 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 721 -))) 722 -|(% colspan="1" %)(% colspan="1" %) 723 -((( 724 -High-Density Housing 725 -)))|(% colspan="1" %)(% colspan="1" %) 726 -((( 727 -\\ 728 -)))|(% colspan="1" %)(% colspan="1" %) 729 -((( 730 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 731 -))) 732 -|(% colspan="1" %)(% colspan="1" %) 733 -((( 734 -Arcology 735 -)))|(% colspan="1" %)(% colspan="1" %) 736 -((( 737 -\\ 738 -)))|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 741 -))) 742 -|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -Luxury Housing 745 -)))|(% colspan="1" %)(% colspan="1" %) 746 -((( 747 -\\ 748 -)))|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 751 -))) 752 -|(% colspan="1" %)(% colspan="1" %) 753 -((( 754 -Martial Arts School 755 -)))|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 -\\ 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 761 - 762 -\\ 763 - 764 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 765 -))) 766 -|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -Host Martial Arts Tournament 769 -)))|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 -\\ 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 775 - 776 -\\ 777 - 778 -Running this project will allow the upgrading of crew boarding skill 779 -))) 780 -|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 -Aerial Maze 783 -)))|(% colspan="1" %)(% colspan="1" %) 784 -((( 785 -\\ 786 -)))|(% colspan="1" %)(% colspan="1" %) 787 -((( 788 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 789 - 790 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 791 - 792 -\\ 793 - 794 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 795 -))) 796 -|(% colspan="1" %)(% colspan="1" %) 797 -((( 798 -Host Maze-Run Competition 799 -)))|(% colspan="1" %)(% colspan="1" %) 800 -((( 801 -\\ 802 -)))|(% colspan="1" %)(% colspan="1" %) 803 -((( 804 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 805 - 806 -\\ 807 - 808 -Running this project will allow the upgrading of crew piloting skill 809 -))) 810 -|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 -Theme Park 813 -)))|(% colspan="1" %)(% colspan="1" %) 814 -((( 815 -\\ 816 -)))|(% colspan="1" %)(% colspan="1" %) 817 -((( 818 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 819 -))) 820 -|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -Zoo 823 -)))|(% colspan="1" %)(% colspan="1" %) 824 -((( 825 -\\ 826 -)))|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 829 -))) 830 -|(% colspan="1" %)(% colspan="1" %) 831 -((( 832 -Live Performance Venues 833 -)))|(% colspan="1" %)(% colspan="1" %) 834 -((( 835 -\\ 836 -)))|(% colspan="1" %)(% colspan="1" %) 837 -((( 838 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 839 -))) 840 -|(% colspan="1" %)(% colspan="1" %) 841 -((( 842 -Tropical Resort 843 -)))|(% colspan="1" %)(% colspan="1" %) 844 -((( 845 -\\ 846 -)))|(% colspan="1" %)(% colspan="1" %) 847 -((( 848 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 849 -))) 850 -|(% colspan="1" %)(% colspan="1" %) 851 -((( 852 -Winter Sports Resort 853 -)))|(% colspan="1" %)(% colspan="1" %) 854 -((( 855 -\\ 856 -)))|(% colspan="1" %)(% colspan="1" %) 857 -((( 858 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 859 -))) 860 -|(% colspan="1" %)(% colspan="1" %) 861 -((( 862 -Fine Dining 863 -)))|(% colspan="1" %)(% colspan="1" %) 864 -((( 865 -\\ 866 -)))|(% colspan="1" %)(% colspan="1" %) 867 -((( 868 -Whether it's imported delicacies or local specialities, good food is always popular 869 -))) 870 -|(% colspan="1" %)(% colspan="1" %) 871 -((( 872 -Temple 873 -)))|(% colspan="1" %)(% colspan="1" %) 874 -((( 875 -\\ 876 -)))|(% colspan="1" %)(% colspan="1" %) 877 -((( 878 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 879 -))) 880 -|(% colspan="1" %)(% colspan="1" %) 881 -((( 882 -Clinic 883 -)))|(% colspan="1" %)(% colspan="1" %) 884 -((( 885 -\\ 886 -)))|(% colspan="1" %)(% colspan="1" %) 887 -((( 888 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 889 -))) 890 -|(% colspan="1" %)(% colspan="1" %) 891 -((( 892 -Send Medical Supplies 893 -)))|(% colspan="1" %)(% colspan="1" %) 894 -((( 895 -\\ 896 -)))|(% colspan="1" %)(% colspan="1" %) 897 -((( 898 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 899 -))) 900 -|(% colspan="1" %)(% colspan="1" %) 901 -((( 902 -Research Campus 903 -)))|(% colspan="1" %)(% colspan="1" %) 904 -((( 905 -\\ 906 -)))|(% colspan="1" %)(% colspan="1" %) 907 -((( 908 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 909 -))) 910 -|(% colspan="1" %)(% colspan="1" %) 911 -((( 912 -Send Research Materials 913 -)))|(% colspan="1" %)(% colspan="1" %) 914 -((( 915 -\\ 916 -)))|(% colspan="1" %)(% colspan="1" %) 917 -((( 918 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 919 -))) 920 -|(% colspan="1" %)(% colspan="1" %) 921 -((( 922 -Bank 923 -)))|(% colspan="1" %)(% colspan="1" %) 924 -((( 925 -\\ 926 -)))|(% colspan="1" %)(% colspan="1" %) 927 -((( 928 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 929 -))) 930 -|(% colspan="1" %)(% colspan="1" %) 931 -((( 932 - Fund Start-Up 933 -)))|(% colspan="1" %)(% colspan="1" %) 934 -((( 935 -\\ 936 -)))|(% colspan="1" %)(% colspan="1" %) 937 -((( 938 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 939 -))) 940 -|(% colspan="1" %)(% colspan="1" %) 941 -((( 942 -Nividium Workshop 943 -)))|(% colspan="1" %)(% colspan="1" %) 944 -((( 945 -\\ 946 -)))|(% colspan="1" %)(% colspan="1" %) 947 -((( 948 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 949 -))) 950 -|(% colspan="1" %)(% colspan="1" %) 951 -((( 952 -Send Nividium 953 -)))|(% colspan="1" %)(% colspan="1" %) 954 -((( 955 -\\ 956 -)))|(% colspan="1" %)(% colspan="1" %) 957 -((( 958 -The workshop is running low on Nividium and requires a new shipment 959 -))) 960 -|(% colspan="1" %)(% colspan="1" %) 961 -((( 962 -Spice Fields 963 -)))|(% colspan="1" %)(% colspan="1" %) 964 -((( 965 -\\ 966 -)))|(% colspan="1" %)(% colspan="1" %) 967 -((( 968 -Spices are an absolutely essential component of any well-made meal 969 -))) 970 -|(% colspan="1" %)(% colspan="1" %) 971 -((( 972 -Vineyards 973 -)))|(% colspan="1" %)(% colspan="1" %) 974 -((( 975 -\\ 976 -)))|(% colspan="1" %)(% colspan="1" %) 977 -((( 978 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 979 -))) 980 -|(% colspan="1" %)(% colspan="1" %) 981 -((( 982 -Art College 983 -)))|(% colspan="1" %)(% colspan="1" %) 984 -((( 985 -\\ 986 -)))|(% colspan="1" %)(% colspan="1" %) 987 -((( 988 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 989 -))) 990 - 991 -== Xenon Terraforming Projects (Not Implemented) == 992 - 993 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 994 - 995 -(% class="wrapped" %) 996 -|=((( 997 -Name 998 -)))|=(% colspan="1" %)(% colspan="1" %) 999 -((( 1000 -Resource Requirements 1001 -)))|=((( 1002 -Description 1003 -))) 1004 -|((( 1005 -Claim District 1006 -)))|(% colspan="1" %)(% colspan="1" %) 1007 -((( 1008 -\\ 1009 -)))|((( 1010 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1011 -))) 1012 -|((( 1013 -Destroy District 1014 -)))|(% colspan="1" %)(% colspan="1" %) 1015 -((( 1016 -\\ 1017 -)))|((( 1018 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 1019 -))) 1020 -|((( 1021 -Under Xenon control 1022 -)))|(% colspan="1" %)(% colspan="1" %) 1023 -((( 1024 -\\ 1025 -)))|((( 1026 -Xenon drones regularly patrol this district, preventing us from passing through it 1027 -))) 1028 -|(% colspan="1" %)(% colspan="1" %) 1029 -((( 1030 -Liberated 1031 -)))|(% colspan="1" %)(% colspan="1" %) 1032 -((( 1033 -\\ 1034 -)))|(% colspan="1" %)(% colspan="1" %) 1035 -((( 1036 -The Xenon presence has been curbed for the time being, making it safe to pass through 1037 -))) 1038 -|(% colspan="1" %)(% colspan="1" %) 1039 -((( 1040 -Destroyed 1041 -)))|(% colspan="1" %)(% colspan="1" %) 1042 -((( 1043 -\\ 1044 -)))|(% colspan="1" %)(% colspan="1" %) 1045 -((( 1046 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 1047 -))) 1048 -|(% colspan="1" %)(% colspan="1" %) 1049 -((( 1050 -Habitation District 1051 -)))|(% colspan="1" %)(% colspan="1" %) 1052 -((( 1053 -\\ 1054 -)))|(% colspan="1" %)(% colspan="1" %) 1055 -((( 1056 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 1057 -))) 1058 -|(% colspan="1" %)(% colspan="1" %) 1059 -((( 1060 -Commerce District 1061 -)))|(% colspan="1" %)(% colspan="1" %) 1062 -((( 1063 -\\ 1064 -)))|(% colspan="1" %)(% colspan="1" %) 1065 -((( 1066 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 1067 -))) 1068 -|(% colspan="1" %)(% colspan="1" %) 1069 -((( 1070 -Farming District 1071 -)))|(% colspan="1" %)(% colspan="1" %) 1072 -((( 1073 -\\ 1074 -)))|(% colspan="1" %)(% colspan="1" %) 1075 -((( 1076 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 1077 -))) 1078 -|(% colspan="1" %)(% colspan="1" %) 1079 -((( 1080 -Administration District 1081 -)))|(% colspan="1" %)(% colspan="1" %) 1082 -((( 1083 -\\ 1084 -)))|(% colspan="1" %)(% colspan="1" %) 1085 -((( 1086 -In addition to office space for the governing body, this district also houses the local data centre 1087 -))) 1088 -|(% colspan="1" %)(% colspan="1" %) 1089 -((( 1090 -Industrial District 1091 -)))|(% colspan="1" %)(% colspan="1" %) 1092 -((( 1093 -\\ 1094 -)))|(% colspan="1" %)(% colspan="1" %) 1095 -((( 1096 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 1097 -))) 1098 -|(% colspan="1" %)(% colspan="1" %) 1099 -((( 1100 -Recreation District 1101 -)))|(% colspan="1" %)(% colspan="1" %) 1102 -((( 1103 -\\ 1104 -)))|(% colspan="1" %)(% colspan="1" %) 1105 -((( 1106 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 1107 -))) 1108 -|(% colspan="1" %)(% colspan="1" %) 1109 -((( 1110 -Subvert AGI Core 1111 -)))|(% colspan="1" %)(% colspan="1" %) 1112 -((( 1113 -\\ 1114 -)))|(% colspan="1" %)(% colspan="1" %) 1115 -((( 1116 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 1117 -))) 1118 -|(% colspan="1" %)(% colspan="1" %) 1119 -((( 1120 -Detonate Reactor 1121 -)))|(% colspan="1" %)(% colspan="1" %) 1122 -((( 1123 -\\ 1124 -)))|(% colspan="1" %)(% colspan="1" %) 1125 -((( 1126 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 1127 -))) 1128 -|(% colspan="1" %)(% colspan="1" %) 1129 -((( 1130 -Xenon Reclaim 1131 -)))|(% colspan="1" %)(% colspan="1" %) 1132 -((( 1133 -\\ 1134 -)))|(% colspan="1" %)(% colspan="1" %) 1135 -((( 1136 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 1137 -))) 1138 -|(% colspan="1" %)(% colspan="1" %) 1139 -((( 1140 -Xenon Rebuild 1141 -)))|(% colspan="1" %)(% colspan="1" %) 1142 -((( 1143 -\\ 1144 -)))|(% colspan="1" %)(% colspan="1" %) 1145 -((( 1146 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 1147 -))) 1148 -|(% colspan="1" %)(% colspan="1" %) 1149 -((( 1150 -EMP Xenon Drones 1151 -)))|(% colspan="1" %)(% colspan="1" %) 1152 -((( 1153 -\\ 1154 -)))|(% colspan="1" %)(% colspan="1" %) 1155 -((( 1156 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1157 -))) 1158 -|(% colspan="1" %)(% colspan="1" %) 1159 -((( 1160 -Bombard Xenon Drones 1161 -)))|(% colspan="1" %)(% colspan="1" %) 1162 -((( 1163 -\\ 1164 -)))|(% colspan="1" %)(% colspan="1" %) 1165 -((( 1166 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1167 -))) 1168 - 1169 -== Terraforming Events == 1170 - 1171 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1172 - 1173 -(% class="wrapped" %) 1174 -|=((( 1175 -Name 1176 -)))|=((( 1177 -Description 1178 -))) 1179 -|((( 1180 -Ice Melt 1181 -)))|((( 1182 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure 1183 -))) 1184 -|((( 1185 -Global Warming 1186 -)))|((( 1187 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1188 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 1189 -))) 1190 -|((( 1191 -Quake 1192 -)))|((( 1193 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1194 - 1195 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1196 - 1197 -\\ 1198 -))) 1199 - 1200 -== Sources == 1201 - 1202 -* libraries/terraforming.xml 1203 -* libraries/jobs.xml 1204 -* md/factionlogic_stations.xml 1205 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]] 36 +== Terraforming Projects ==
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439421/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming