Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
Change comment: There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
Change comment: Updated rewards and difficulty

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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project
3 -{{/info}}
4 -
5 -
6 -
7 -{{toc/}}
8 -
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 -== Terraforming Rewards ==
14 +== Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 -(% class="wrapped relative-table" style="width: 100.0%;" %)
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -39,9 +39,22 @@
39 39  (((
40 40  Reward
41 41  )))
29 +|(((
30 +18 Billion
31 +)))|(((
32 +18 Billion
33 +)))|(((
34 +18 Billion c
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +Very Hard
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Nividium Market
41 +)))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
44 -[[doc:Atiya's Misfortune]]
44 +Atiya's Misfortune
45 45  )))|(% colspan="1" %)(% colspan="1" %)
46 46  (((
47 47  Atiya's Misfortune I/III
... ... @@ -53,13 +53,11 @@
53 53  Impossible
54 54  )))|(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
57 -
58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
56 +
59 59  )))
60 60  |(% colspan="1" %)(% colspan="1" %)
61 61  (((
62 -[[doc:Black Hole Sun]]
60 +Black Hole Sun
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Black Hole Sun III/IV
... ... @@ -71,22 +71,11 @@
71 71  Very Hard
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
74 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
72 +
75 75  )))
76 -|(((
77 -[[doc:Eighteen Billion]]
78 -)))|(((
79 -Eighteen Billion
80 -)))|(((
81 -Eighteen Billion c
82 -)))|(((
83 -Very Hard
84 -)))|(((
85 -Nothing
86 -)))
87 87  |(% colspan="1" %)(% colspan="1" %)
88 88  (((
89 -[[doc:Frontier Edge]]
76 +Frontier Edge
90 90  )))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  Frontier Edge
... ... @@ -98,15 +98,11 @@
98 98  Very Hard
99 99  )))|(% colspan="1" %)(% colspan="1" %)
100 100  (((
101 -Antigone expansion into Frontier Edge
102 -
103 -The Republic can field more military vessels
104 -
105 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
88 +Antigone Expansion
106 106  )))
107 107  |(% colspan="1" %)(% colspan="1" %)
108 108  (((
109 -[[doc:Getsu Fune]]
92 +Getsu Fune
110 110  )))|(% colspan="1" %)(% colspan="1" %)
111 111  (((
112 112  Getsu Fune
... ... @@ -118,14 +118,10 @@
118 118  Hard
119 119  )))|(% colspan="1" %)(% colspan="1" %)
120 120  (((
121 -Antigone expansion into Getsu Fune
122 -
123 -The Republic can field more military vessels
124 -
125 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
104 +Antigone Expansion
126 126  )))
127 127  |(((
128 -[[doc:Memory of Profit]]
107 +Memory of Profit
129 129  )))|(((
130 130  Memory of Profit IX
131 131  )))|(((
... ... @@ -135,11 +135,11 @@
135 135  Hard
136 136  )))|(% colspan="1" %)(% colspan="1" %)
137 137  (((
138 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
117 +
139 139  )))
140 140  |(% colspan="1" %)(% colspan="1" %)
141 141  (((
142 -[[doc:Scale Plate Green]]
121 +Scale Plate Green
143 143  )))|(% colspan="1" %)(% colspan="1" %)
144 144  (((
145 145  Scale Plate Green I/VII
... ... @@ -151,191 +151,48 @@
151 151  Very Hard
152 152  )))|(% colspan="1" %)(% colspan="1" %)
153 153  (((
154 -[[doc:Scale Plate Pact]] reputation no longer locker at -5
133 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
155 155  
156 -Ownership of a significant amount of the Pact's former ships
135 +Ownership of a significant amount of SCA's former ships
157 157  )))
158 -
159 -== Visual Impact of Terraforming ==
160 -
161 -{{note title="Spoilers Ahead"}}
162 -This section contains screenshots demonstrating the outcome of Terraforming projects
163 -{{/note}}
164 -
165 -(% class="relative-table" style="width: 69.1095%;" %)
166 -|(% colspan="3" %)(% colspan="3" %)
137 +|(% colspan="1" %)(% colspan="1" %)
167 167  (((
168 -Atiya's Misfortune
169 -)))
170 -|(((
171 -(% class="content-wrapper" %)
139 +Tharka's Cascade
140 +)))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 -
174 -)))
175 -)))|(((
176 -(% class="content-wrapper" %)
142 +Tharka's Cascade XV/XVII
143 +)))|(% colspan="1" %)(% colspan="1" %)
177 177  (((
178 -
179 -)))
180 -)))|(((
181 -(% class="content-wrapper" %)
145 +
146 +)))|(% colspan="1" %)(% colspan="1" %)
182 182  (((
183 -
184 -)))
185 -)))
186 -|(% colspan="3" %)(% colspan="3" %)
148 +
149 +)))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
188 -Black Hole Sun
151 +
189 189  )))
190 -|(((
191 -(% class="content-wrapper" %)
192 -(((
193 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
194 -)))
195 -)))|(((
196 -(% class="content-wrapper" %)
197 -(((
198 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
199 -)))
200 -)))|(((
201 -(% class="content-wrapper" %)
202 -(((
203 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
204 -)))
205 -)))
206 -|(% colspan="3" %)(% colspan="3" %)
207 -(((
208 -Eighteen Billion
209 -)))
210 -|(((
211 -(% class="content-wrapper" %)
212 -(((
213 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
214 -)))
215 -)))|(((
216 -(% class="content-wrapper" %)
217 -(((
218 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
219 -)))
220 -)))|(((
221 -(% class="content-wrapper" %)
222 -(((
223 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
224 -)))
225 -)))
226 -|(% colspan="3" %)(% colspan="3" %)
227 -(((
228 -Frontier Edge
229 -)))
230 -|(((
231 -(% class="content-wrapper" %)
232 -(((
233 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
234 -)))
235 -)))|(((
236 -(% class="content-wrapper" %)
237 -(((
238 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
239 -)))
240 -)))|(((
241 -(% class="content-wrapper" %)
242 -(((
243 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
244 -)))
245 -)))
246 -|(% colspan="3" %)(% colspan="3" %)
247 -(((
248 -Getsu Fune
249 -)))
250 -|(((
251 -(% class="content-wrapper" %)
252 -(((
253 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
254 -)))
255 -)))|(((
256 -(% class="content-wrapper" %)
257 -(((
258 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
259 -)))
260 -)))|(((
261 -(% class="content-wrapper" %)
262 -(((
263 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
264 -)))
265 -)))
266 -|(% colspan="3" %)(% colspan="3" %)
267 -(((
268 -Memory of Profit
269 -)))
270 -|(((
271 -(% class="content-wrapper" %)
272 -(((
273 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
274 -)))
275 -)))|(((
276 -(% class="content-wrapper" %)
277 -(((
278 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
279 -)))
280 -)))|(((
281 -(% class="content-wrapper" %)
282 -(((
283 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
284 -)))
285 -)))
286 -|(% colspan="3" %)(% colspan="3" %)
287 -(((
288 -Scale Plate Green
289 -)))
290 -|(((
291 -(% class="content-wrapper" %)
292 -(((
293 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
294 -)))
295 -)))|(((
296 -(% class="content-wrapper" %)
297 -(((
298 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
299 -)))
300 -)))|(((
301 -(% class="content-wrapper" %)
302 -(((
303 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
304 -)))
305 -)))
306 306  
154 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
155 +
307 307  == Standard Terraforming Projects ==
308 308  
309 -(% class="wrapped" %)
310 310  |=(((
311 311  Name
312 -)))|=(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -Resource Requirements
315 315  )))|=(((
316 316  Description
317 317  )))
318 318  |(((
319 319  Reflective Cloud Particles
320 -)))|(% colspan="1" %)(% colspan="1" %)
321 -(((
322 -\\
323 323  )))|(((
324 324  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
325 325  )))
326 326  |(((
327 327  Moholes
328 -)))|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 -\\
331 331  )))|(((
332 332  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
333 333  )))
334 334  |(((
335 335  Black Dust
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -\\
339 339  )))|(((
340 340  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
341 341  )))
... ... @@ -344,9 +344,6 @@
344 344  Excite Outer Core
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -\\
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 350  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
351 351  )))
352 352  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -354,9 +354,6 @@
354 354  Brake Outer Core
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -\\
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 360  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
361 361  )))
362 362  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -364,9 +364,6 @@
364 364  Import Water
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -\\
368 -)))|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 370  Without readily available water sources, there are not many alternatives to importing it
371 371  )))
372 372  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -374,9 +374,6 @@
374 374  Planetary Irrigation
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -\\
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 380  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
381 381  )))
382 382  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -384,9 +384,6 @@
384 384  Global Water Surfacing
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -\\
388 -)))|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 390  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
391 391  )))
392 392  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -394,9 +394,6 @@
394 394  Import Methane
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -\\
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 400  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
401 401  )))
402 402  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -404,9 +404,6 @@
404 404  Methane Oxidisers
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -\\
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 410  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
411 411  )))
412 412  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -414,9 +414,6 @@
414 414  Carbon Mineralisers
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -\\
418 -)))|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 420  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
421 421  )))
422 422  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -424,9 +424,6 @@
424 424  Targeted Outgassing
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -\\
428 -)))|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 430  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
431 431  )))
432 432  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -434,9 +434,6 @@
434 434  Clean Up Toxins
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 -\\
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 440  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
441 441  )))
442 442  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -444,9 +444,6 @@
444 444  Volcano Caps
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 -\\
448 -)))|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 450  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
451 451  )))
452 452  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -454,9 +454,6 @@
454 454  Tectonic Scaffolding
455 455  )))|(% colspan="1" %)(% colspan="1" %)
456 456  (((
457 -\\
458 -)))|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 460  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
461 461  )))
462 462  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -464,9 +464,6 @@
464 464  Clean Up Radioactive Contamination
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 -\\
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 470  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
471 471  )))
472 472  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -474,9 +474,6 @@
474 474  Tailored Microbes
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -\\
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 480  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
481 481  )))
482 482  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -484,9 +484,6 @@
484 484  Jumpstart Microbiome
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 -\\
488 -)))|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 490  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
491 491  )))
492 492  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -494,9 +494,6 @@
494 494  Microbial Culling
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 -\\
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 500  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
501 501  )))
502 502  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -504,9 +504,6 @@
504 504  Cyanobacteria
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -\\
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 510  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
511 511  )))
512 512  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -514,9 +514,6 @@
514 514  Genetically Modify Toxic Fruit
515 515  )))|(% colspan="1" %)(% colspan="1" %)
516 516  (((
517 -\\
518 -)))|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 520  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
521 521  )))
522 522  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -524,9 +524,6 @@
524 524  Cull Toxic Fruit
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -\\
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 530  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
531 531  )))
532 532  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -534,9 +534,6 @@
534 534  Cull Parasites
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 -\\
538 -)))|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 540  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
541 541  )))
542 542  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -544,9 +544,6 @@
544 544  Reintroduce Local Flora
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -\\
548 -)))|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 550  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
551 551  )))
552 552  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -554,9 +554,6 @@
554 554  Geothermal Power Plant
555 555  )))|(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -\\
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 560  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
561 561  )))
562 562  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -564,9 +564,6 @@
564 564  Wind Turbine Farm
565 565  )))|(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -\\
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 570  When it's available, wind power can be a very cost-effective method of generating power
571 571  )))
572 572  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -574,9 +574,6 @@
574 574  Matter/Antimatter Power Plant
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -\\
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 580  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
581 581  )))
582 582  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -584,9 +584,6 @@
584 584  Clean Refineries
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -\\
588 -)))|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 590  These fully automated facilities refine locally mined resources into various materials
591 591  )))
592 592  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -594,9 +594,6 @@
594 594  Cheap Refineries
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -\\
598 -)))|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 600  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
601 601  )))
602 602  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -604,9 +604,6 @@
604 604  Retrofit Emission Filters
605 605  )))|(% colspan="1" %)(% colspan="1" %)
606 606  (((
607 -\\
608 -)))|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 610  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
611 611  )))
612 612  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -614,9 +614,6 @@
614 614  Factories
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 -\\
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 620  These automated facilities produce advanced technology when supplied with materials
621 621  )))
622 622  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -624,9 +624,6 @@
624 624  Von-Neumann Constructors
625 625  )))|(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 -\\
628 -)))|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 630  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
631 631  )))
632 632  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -634,9 +634,6 @@
634 634  Hydroponics
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 -\\
638 -)))|(% colspan="1" %)(% colspan="1" %)
639 -(((
640 640  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
641 641  )))
642 642  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -644,9 +644,6 @@
644 644  Fertilise Soil
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 -\\
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 650  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
651 651  )))
652 652  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -654,9 +654,6 @@
654 654  Forestation
655 655  )))|(% colspan="1" %)(% colspan="1" %)
656 656  (((
657 -\\
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 660  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
661 661  )))
662 662  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -664,9 +664,6 @@
664 664  Wheat Fields
665 665  )))|(% colspan="1" %)(% colspan="1" %)
666 666  (((
667 -\\
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 670  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
671 671  )))
672 672  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -674,9 +674,6 @@
674 674  Sunrise Flower Fields
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 -\\
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 680  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
681 681  )))
682 682  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -684,9 +684,6 @@
684 684  Soja Bean Fields
685 685  )))|(% colspan="1" %)(% colspan="1" %)
686 686  (((
687 -\\
688 -)))|(% colspan="1" %)(% colspan="1" %)
689 -(((
690 690  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
691 691  )))
692 692  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -694,9 +694,6 @@
694 694  Scruffin Fields
695 695  )))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 -\\
698 -)))|(% colspan="1" %)(% colspan="1" %)
699 -(((
700 700  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
701 701  )))
702 702  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -704,9 +704,6 @@
704 704  Bubble City
705 705  )))|(% colspan="1" %)(% colspan="1" %)
706 706  (((
707 -\\
708 -)))|(% colspan="1" %)(% colspan="1" %)
709 -(((
710 710  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
711 711  )))
712 712  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -714,9 +714,6 @@
714 714  Habitation Module
715 715  )))|(% colspan="1" %)(% colspan="1" %)
716 716  (((
717 -\\
718 -)))|(% colspan="1" %)(% colspan="1" %)
719 -(((
720 720  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
721 721  )))
722 722  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -724,9 +724,6 @@
724 724  High-Density Housing
725 725  )))|(% colspan="1" %)(% colspan="1" %)
726 726  (((
727 -\\
728 -)))|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 730  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
731 731  )))
732 732  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -734,9 +734,6 @@
734 734  Arcology
735 735  )))|(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 -\\
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 740  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
741 741  )))
742 742  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -744,9 +744,6 @@
744 744  Luxury Housing
745 745  )))|(% colspan="1" %)(% colspan="1" %)
746 746  (((
747 -\\
748 -)))|(% colspan="1" %)(% colspan="1" %)
749 -(((
750 750  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
751 751  )))
752 752  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -754,14 +754,7 @@
754 754  Martial Arts School
755 755  )))|(% colspan="1" %)(% colspan="1" %)
756 756  (((
757 -\\
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 760  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
761 -
762 -\\
763 -
764 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
765 765  )))
766 766  |(% colspan="1" %)(% colspan="1" %)
767 767  (((
... ... @@ -768,14 +768,7 @@
768 768  Host Martial Arts Tournament
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 -\\
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 774  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
775 -
776 -\\
777 -
778 -Running this project will allow the upgrading of crew boarding skill
779 779  )))
780 780  |(% colspan="1" %)(% colspan="1" %)
781 781  (((
... ... @@ -782,16 +782,9 @@
782 782  Aerial Maze
783 783  )))|(% colspan="1" %)(% colspan="1" %)
784 784  (((
785 -\\
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 788  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
789 789  
790 790  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
791 -
792 -\\
793 -
794 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
795 795  )))
796 796  |(% colspan="1" %)(% colspan="1" %)
797 797  (((
... ... @@ -798,14 +798,7 @@
798 798  Host Maze-Run Competition
799 799  )))|(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 -\\
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
805 -
806 -\\
807 -
808 -Running this project will allow the upgrading of crew piloting skill
493 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
809 809  )))
810 810  |(% colspan="1" %)(% colspan="1" %)
811 811  (((
... ... @@ -812,9 +812,6 @@
812 812  Theme Park
813 813  )))|(% colspan="1" %)(% colspan="1" %)
814 814  (((
815 -\\
816 -)))|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 818  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
819 819  )))
820 820  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -822,9 +822,6 @@
822 822  Zoo
823 823  )))|(% colspan="1" %)(% colspan="1" %)
824 824  (((
825 -\\
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 828   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
829 829  )))
830 830  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -832,9 +832,6 @@
832 832  Live Performance Venues
833 833  )))|(% colspan="1" %)(% colspan="1" %)
834 834  (((
835 -\\
836 -)))|(% colspan="1" %)(% colspan="1" %)
837 -(((
838 838  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
839 839  )))
840 840  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -842,9 +842,6 @@
842 842  Tropical Resort
843 843  )))|(% colspan="1" %)(% colspan="1" %)
844 844  (((
845 -\\
846 -)))|(% colspan="1" %)(% colspan="1" %)
847 -(((
848 848  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
849 849  )))
850 850  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -852,9 +852,6 @@
852 852  Winter Sports Resort
853 853  )))|(% colspan="1" %)(% colspan="1" %)
854 854  (((
855 -\\
856 -)))|(% colspan="1" %)(% colspan="1" %)
857 -(((
858 858  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
859 859  )))
860 860  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -862,9 +862,6 @@
862 862  Fine Dining
863 863  )))|(% colspan="1" %)(% colspan="1" %)
864 864  (((
865 -\\
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 868  Whether it's imported delicacies or local specialities, good food is always popular
869 869  )))
870 870  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -872,9 +872,6 @@
872 872  Temple
873 873  )))|(% colspan="1" %)(% colspan="1" %)
874 874  (((
875 -\\
876 -)))|(% colspan="1" %)(% colspan="1" %)
877 -(((
878 878  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
879 879  )))
880 880  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -882,9 +882,6 @@
882 882  Clinic
883 883  )))|(% colspan="1" %)(% colspan="1" %)
884 884  (((
885 -\\
886 -)))|(% colspan="1" %)(% colspan="1" %)
887 -(((
888 888  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
889 889  )))
890 890  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -892,9 +892,6 @@
892 892  Send Medical Supplies
893 893  )))|(% colspan="1" %)(% colspan="1" %)
894 894  (((
895 -\\
896 -)))|(% colspan="1" %)(% colspan="1" %)
897 -(((
898 898  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
899 899  )))
900 900  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -902,9 +902,6 @@
902 902  Research Campus
903 903  )))|(% colspan="1" %)(% colspan="1" %)
904 904  (((
905 -\\
906 -)))|(% colspan="1" %)(% colspan="1" %)
907 -(((
908 908  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
909 909  )))
910 910  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -912,9 +912,6 @@
912 912  Send Research Materials
913 913  )))|(% colspan="1" %)(% colspan="1" %)
914 914  (((
915 -\\
916 -)))|(% colspan="1" %)(% colspan="1" %)
917 -(((
918 918  A research group has received a sizeable grant and is asking for various materials to carry out experiments
919 919  )))
920 920  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -922,9 +922,6 @@
922 922  Bank
923 923  )))|(% colspan="1" %)(% colspan="1" %)
924 924  (((
925 -\\
926 -)))|(% colspan="1" %)(% colspan="1" %)
927 -(((
928 928  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
929 929  )))
930 930  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -932,9 +932,6 @@
932 932   Fund Start-Up
933 933  )))|(% colspan="1" %)(% colspan="1" %)
934 934  (((
935 -\\
936 -)))|(% colspan="1" %)(% colspan="1" %)
937 -(((
938 938  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
939 939  )))
940 940  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -942,9 +942,6 @@
942 942  Nividium Workshop
943 943  )))|(% colspan="1" %)(% colspan="1" %)
944 944  (((
945 -\\
946 -)))|(% colspan="1" %)(% colspan="1" %)
947 -(((
948 948  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
949 949  )))
950 950  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -952,9 +952,6 @@
952 952  Send Nividium
953 953  )))|(% colspan="1" %)(% colspan="1" %)
954 954  (((
955 -\\
956 -)))|(% colspan="1" %)(% colspan="1" %)
957 -(((
958 958  The workshop is running low on Nividium and requires a new shipment
959 959  )))
960 960  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -962,9 +962,6 @@
962 962  Spice Fields
963 963  )))|(% colspan="1" %)(% colspan="1" %)
964 964  (((
965 -\\
966 -)))|(% colspan="1" %)(% colspan="1" %)
967 -(((
968 968  Spices are an absolutely essential component of any well-made meal
969 969  )))
970 970  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -972,9 +972,6 @@
972 972  Vineyards
973 973  )))|(% colspan="1" %)(% colspan="1" %)
974 974  (((
975 -\\
976 -)))|(% colspan="1" %)(% colspan="1" %)
977 -(((
978 978  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
979 979  )))
980 980  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -982,46 +982,28 @@
982 982  Art College
983 983  )))|(% colspan="1" %)(% colspan="1" %)
984 984  (((
985 -\\
986 -)))|(% colspan="1" %)(% colspan="1" %)
987 -(((
988 988  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
989 989  )))
990 990  
991 -== Xenon Terraforming Projects (Not Implemented) ==
622 +== Xenon Terraforming Projects ==
992 992  
993 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
994 -
995 -(% class="wrapped" %)
996 996  |=(((
997 997  Name
998 -)))|=(% colspan="1" %)(% colspan="1" %)
999 -(((
1000 -Resource Requirements
1001 1001  )))|=(((
1002 1002  Description
1003 1003  )))
1004 1004  |(((
1005 1005  Claim District
1006 -)))|(% colspan="1" %)(% colspan="1" %)
1007 -(((
1008 -\\
1009 1009  )))|(((
1010 1010  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1011 1011  )))
1012 1012  |(((
1013 1013  Destroy District
1014 -)))|(% colspan="1" %)(% colspan="1" %)
1015 -(((
1016 -\\
1017 1017  )))|(((
1018 1018  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
1019 1019  )))
1020 1020  |(((
1021 1021  Under Xenon control
1022 -)))|(% colspan="1" %)(% colspan="1" %)
1023 -(((
1024 -\\
1025 1025  )))|(((
1026 1026  Xenon drones regularly patrol this district, preventing us from passing through it
1027 1027  )))
... ... @@ -1030,9 +1030,6 @@
1030 1030  Liberated
1031 1031  )))|(% colspan="1" %)(% colspan="1" %)
1032 1032  (((
1033 -\\
1034 -)))|(% colspan="1" %)(% colspan="1" %)
1035 -(((
1036 1036  The Xenon presence has been curbed for the time being, making it safe to pass through
1037 1037  )))
1038 1038  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1040,9 +1040,6 @@
1040 1040  Destroyed
1041 1041  )))|(% colspan="1" %)(% colspan="1" %)
1042 1042  (((
1043 -\\
1044 -)))|(% colspan="1" %)(% colspan="1" %)
1045 -(((
1046 1046  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
1047 1047  )))
1048 1048  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1050,9 +1050,6 @@
1050 1050  Habitation District
1051 1051  )))|(% colspan="1" %)(% colspan="1" %)
1052 1052  (((
1053 -\\
1054 -)))|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 1056  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
1057 1057  )))
1058 1058  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1060,9 +1060,6 @@
1060 1060  Commerce District
1061 1061  )))|(% colspan="1" %)(% colspan="1" %)
1062 1062  (((
1063 -\\
1064 -)))|(% colspan="1" %)(% colspan="1" %)
1065 -(((
1066 1066  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
1067 1067  )))
1068 1068  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1070,9 +1070,6 @@
1070 1070  Farming District
1071 1071  )))|(% colspan="1" %)(% colspan="1" %)
1072 1072  (((
1073 -\\
1074 -)))|(% colspan="1" %)(% colspan="1" %)
1075 -(((
1076 1076  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
1077 1077  )))
1078 1078  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1080,9 +1080,6 @@
1080 1080  Administration District
1081 1081  )))|(% colspan="1" %)(% colspan="1" %)
1082 1082  (((
1083 -\\
1084 -)))|(% colspan="1" %)(% colspan="1" %)
1085 -(((
1086 1086  In addition to office space for the governing body, this district also houses the local data centre
1087 1087  )))
1088 1088  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1090,9 +1090,6 @@
1090 1090  Industrial District
1091 1091  )))|(% colspan="1" %)(% colspan="1" %)
1092 1092  (((
1093 -\\
1094 -)))|(% colspan="1" %)(% colspan="1" %)
1095 -(((
1096 1096  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
1097 1097  )))
1098 1098  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1100,9 +1100,6 @@
1100 1100  Recreation District
1101 1101  )))|(% colspan="1" %)(% colspan="1" %)
1102 1102  (((
1103 -\\
1104 -)))|(% colspan="1" %)(% colspan="1" %)
1105 -(((
1106 1106  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
1107 1107  )))
1108 1108  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1110,9 +1110,6 @@
1110 1110  Subvert AGI Core
1111 1111  )))|(% colspan="1" %)(% colspan="1" %)
1112 1112  (((
1113 -\\
1114 -)))|(% colspan="1" %)(% colspan="1" %)
1115 -(((
1116 1116  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
1117 1117  )))
1118 1118  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1120,9 +1120,6 @@
1120 1120  Detonate Reactor
1121 1121  )))|(% colspan="1" %)(% colspan="1" %)
1122 1122  (((
1123 -\\
1124 -)))|(% colspan="1" %)(% colspan="1" %)
1125 -(((
1126 1126  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
1127 1127  )))
1128 1128  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1130,9 +1130,6 @@
1130 1130  Xenon Reclaim
1131 1131  )))|(% colspan="1" %)(% colspan="1" %)
1132 1132  (((
1133 -\\
1134 -)))|(% colspan="1" %)(% colspan="1" %)
1135 -(((
1136 1136  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
1137 1137  )))
1138 1138  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1140,9 +1140,6 @@
1140 1140  Xenon Rebuild
1141 1141  )))|(% colspan="1" %)(% colspan="1" %)
1142 1142  (((
1143 -\\
1144 -)))|(% colspan="1" %)(% colspan="1" %)
1145 -(((
1146 1146  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
1147 1147  )))
1148 1148  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1150,9 +1150,6 @@
1150 1150  EMP Xenon Drones
1151 1151  )))|(% colspan="1" %)(% colspan="1" %)
1152 1152  (((
1153 -\\
1154 -)))|(% colspan="1" %)(% colspan="1" %)
1155 -(((
1156 1156  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1157 1157  )))
1158 1158  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1160,17 +1160,11 @@
1160 1160  Bombard Xenon Drones
1161 1161  )))|(% colspan="1" %)(% colspan="1" %)
1162 1162  (((
1163 -\\
1164 -)))|(% colspan="1" %)(% colspan="1" %)
1165 -(((
1166 1166  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1167 1167  )))
1168 1168  
1169 1169  == Terraforming Events ==
1170 1170  
1171 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1172 -
1173 -(% class="wrapped" %)
1174 1174  |=(((
1175 1175  Name
1176 1176  )))|=(((
... ... @@ -1184,8 +1184,7 @@
1184 1184  |(((
1185 1185  Global Warming
1186 1186  )))|(((
1187 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1188 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
758 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1189 1189  )))
1190 1190  |(((
1191 1191  Quake
... ... @@ -1192,14 +1192,7 @@
1192 1192  )))|(((
1193 1193  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1194 1194  
1195 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
765 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1196 1196  
1197 -\\
767 +
1198 1198  )))
1199 -
1200 -== Sources ==
1201 -
1202 -* libraries/terraforming.xml
1203 -* libraries/jobs.xml
1204 -* md/factionlogic_stations.xml
1205 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439421
1 +104924034
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439421/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104924034/Terraforming