Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
on 2022/08/09 08:41
Change comment:
There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
on 2021/08/30 12:23
Change comment:
Updated rewards and difficulty
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,31 +9,18 @@ 1 -{{info}} 2 -Updated for version 5.10, **TODO: **Add resource requirements for each project 3 -{{/info}} 4 - 5 - 6 - 7 -{{toc/}} 8 - 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ 13 -* Have storage capabilities for container, solid and liquid wares on the HQ 4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is anew icon at the top of the screen, it looks like a planet with a gear) and select a project to work on8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 20 -For more information see [[ About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 21 22 -== Terraform ing Rewards==14 +== Planets That Can Be Terraformed == 23 23 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 26 -{{/note}} 27 - 28 -(% class="wrapped relative-table" style="width: 100.0%;" %) 29 29 |=((( 30 30 System 31 31 )))|=((( ... ... @@ -39,9 +39,22 @@ 39 39 ((( 40 40 Reward 41 41 ))) 29 +|((( 30 +18 Billion 31 +)))|((( 32 +18 Billion 33 +)))|((( 34 +18 Billion c 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +Very Hard 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Nividium Market 41 +))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( 44 - [[doc:Atiya's Misfortune]]44 +Atiya's Misfortune 45 45 )))|(% colspan="1" %)(% colspan="1" %) 46 46 ((( 47 47 Atiya's Misfortune I/III ... ... @@ -53,13 +53,11 @@ 53 53 Impossible 54 54 )))|(% colspan="1" %)(% colspan="1" %) 55 55 ((( 56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 57 - 58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else 56 + 59 59 ))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( 62 - [[doc:Black Hole Sun]]60 +Black Hole Sun 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 Black Hole Sun III/IV ... ... @@ -71,22 +71,11 @@ 71 71 Very Hard 72 72 )))|(% colspan="1" %)(% colspan="1" %) 73 73 ((( 74 - A 5 star crewwoman (She will be initially located on the Player Headquarters)72 + 75 75 ))) 76 -|((( 77 -[[doc:Eighteen Billion]] 78 -)))|((( 79 -Eighteen Billion 80 -)))|((( 81 -Eighteen Billion c 82 -)))|((( 83 -Very Hard 84 -)))|((( 85 -Nothing 86 -))) 87 87 |(% colspan="1" %)(% colspan="1" %) 88 88 ((( 89 - [[doc:Frontier Edge]]76 +Frontier Edge 90 90 )))|(% colspan="1" %)(% colspan="1" %) 91 91 ((( 92 92 Frontier Edge ... ... @@ -98,15 +98,11 @@ 98 98 Very Hard 99 99 )))|(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 -Antigone expansion into Frontier Edge 102 - 103 -The Republic can field more military vessels 104 - 105 -Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge 88 +Antigone Expansion 106 106 ))) 107 107 |(% colspan="1" %)(% colspan="1" %) 108 108 ((( 109 - [[doc:Getsu Fune]]92 +Getsu Fune 110 110 )))|(% colspan="1" %)(% colspan="1" %) 111 111 ((( 112 112 Getsu Fune ... ... @@ -118,14 +118,10 @@ 118 118 Hard 119 119 )))|(% colspan="1" %)(% colspan="1" %) 120 120 ((( 121 -Antigone expansion into Getsu Fune 122 - 123 -The Republic can field more military vessels 124 - 125 -Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune 104 +Antigone Expansion 126 126 ))) 127 127 |((( 128 - [[doc:Memory of Profit]]107 +Memory of Profit 129 129 )))|((( 130 130 Memory of Profit IX 131 131 )))|((( ... ... @@ -135,11 +135,11 @@ 135 135 Hard 136 136 )))|(% colspan="1" %)(% colspan="1" %) 137 137 ((( 138 - Nividiumworkshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet117 + 139 139 ))) 140 140 |(% colspan="1" %)(% colspan="1" %) 141 141 ((( 142 - [[doc:Scale Plate Green]]121 +Scale Plate Green 143 143 )))|(% colspan="1" %)(% colspan="1" %) 144 144 ((( 145 145 Scale Plate Green I/VII ... ... @@ -151,191 +151,48 @@ 151 151 Very Hard 152 152 )))|(% colspan="1" %)(% colspan="1" %) 153 153 ((( 154 -[[doc:Scale Plate Pact]] reputation no longer locker at -5133 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 155 155 156 -Ownership of a significant amount of the Pact's former ships135 +Ownership of a significant amount of SCA's former ships 157 157 ))) 158 - 159 -== Visual Impact of Terraforming == 160 - 161 -{{note title="Spoilers Ahead"}} 162 -This section contains screenshots demonstrating the outcome of Terraforming projects 163 -{{/note}} 164 - 165 -(% class="relative-table" style="width: 69.1095%;" %) 166 -|(% colspan="3" %)(% colspan="3" %) 137 +|(% colspan="1" %)(% colspan="1" %) 167 167 ((( 168 -Atiya's Misfortune 169 -))) 170 -|((( 171 -(% class="content-wrapper" %) 139 +Tharka's Cascade 140 +)))|(% colspan="1" %)(% colspan="1" %) 172 172 ((( 173 - 174 -))) 175 -)))|((( 176 -(% class="content-wrapper" %) 142 +Tharka's Cascade XV/XVII 143 +)))|(% colspan="1" %)(% colspan="1" %) 177 177 ((( 178 - 179 -))) 180 -)))|((( 181 -(% class="content-wrapper" %) 145 + 146 +)))|(% colspan="1" %)(% colspan="1" %) 182 182 ((( 183 - 184 -))) 185 -))) 186 -|(% colspan="3" %)(% colspan="3" %) 148 + 149 +)))|(% colspan="1" %)(% colspan="1" %) 187 187 ((( 188 - BlackHole Sun151 + 189 189 ))) 190 -|((( 191 -(% class="content-wrapper" %) 192 -((( 193 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]] 194 -))) 195 -)))|((( 196 -(% class="content-wrapper" %) 197 -((( 198 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]] 199 -))) 200 -)))|((( 201 -(% class="content-wrapper" %) 202 -((( 203 -[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]] 204 -))) 205 -))) 206 -|(% colspan="3" %)(% colspan="3" %) 207 -((( 208 -Eighteen Billion 209 -))) 210 -|((( 211 -(% class="content-wrapper" %) 212 -((( 213 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]] 214 -))) 215 -)))|((( 216 -(% class="content-wrapper" %) 217 -((( 218 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]] 219 -))) 220 -)))|((( 221 -(% class="content-wrapper" %) 222 -((( 223 -[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]] 224 -))) 225 -))) 226 -|(% colspan="3" %)(% colspan="3" %) 227 -((( 228 -Frontier Edge 229 -))) 230 -|((( 231 -(% class="content-wrapper" %) 232 -((( 233 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]] 234 -))) 235 -)))|((( 236 -(% class="content-wrapper" %) 237 -((( 238 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]] 239 -))) 240 -)))|((( 241 -(% class="content-wrapper" %) 242 -((( 243 -[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]] 244 -))) 245 -))) 246 -|(% colspan="3" %)(% colspan="3" %) 247 -((( 248 -Getsu Fune 249 -))) 250 -|((( 251 -(% class="content-wrapper" %) 252 -((( 253 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]] 254 -))) 255 -)))|((( 256 -(% class="content-wrapper" %) 257 -((( 258 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]] 259 -))) 260 -)))|((( 261 -(% class="content-wrapper" %) 262 -((( 263 -[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]] 264 -))) 265 -))) 266 -|(% colspan="3" %)(% colspan="3" %) 267 -((( 268 -Memory of Profit 269 -))) 270 -|((( 271 -(% class="content-wrapper" %) 272 -((( 273 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]] 274 -))) 275 -)))|((( 276 -(% class="content-wrapper" %) 277 -((( 278 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]] 279 -))) 280 -)))|((( 281 -(% class="content-wrapper" %) 282 -((( 283 -[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]] 284 -))) 285 -))) 286 -|(% colspan="3" %)(% colspan="3" %) 287 -((( 288 -Scale Plate Green 289 -))) 290 -|((( 291 -(% class="content-wrapper" %) 292 -((( 293 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]] 294 -))) 295 -)))|((( 296 -(% class="content-wrapper" %) 297 -((( 298 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]] 299 -))) 300 -)))|((( 301 -(% class="content-wrapper" %) 302 -((( 303 -[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]] 304 -))) 305 -))) 306 306 154 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 155 + 307 307 == Standard Terraforming Projects == 308 308 309 -(% class="wrapped" %) 310 310 |=((( 311 311 Name 312 -)))|=(% colspan="1" %)(% colspan="1" %) 313 -((( 314 -Resource Requirements 315 315 )))|=((( 316 316 Description 317 317 ))) 318 318 |((( 319 319 Reflective Cloud Particles 320 -)))|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 -\\ 323 323 )))|((( 324 324 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 325 325 ))) 326 326 |((( 327 327 Moholes 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -\\ 331 331 )))|((( 332 332 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 333 333 ))) 334 334 |((( 335 335 Black Dust 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -\\ 339 339 )))|((( 340 340 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 341 341 ))) ... ... @@ -344,9 +344,6 @@ 344 344 Excite Outer Core 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 -\\ 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 350 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 351 351 ))) 352 352 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -354,9 +354,6 @@ 354 354 Brake Outer Core 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 -\\ 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 360 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 361 361 ))) 362 362 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -364,9 +364,6 @@ 364 364 Import Water 365 365 )))|(% colspan="1" %)(% colspan="1" %) 366 366 ((( 367 -\\ 368 -)))|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 370 Without readily available water sources, there are not many alternatives to importing it 371 371 ))) 372 372 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -374,9 +374,6 @@ 374 374 Planetary Irrigation 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 -\\ 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 380 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 381 381 ))) 382 382 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -384,9 +384,6 @@ 384 384 Global Water Surfacing 385 385 )))|(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 -\\ 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 390 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 391 391 ))) 392 392 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -394,9 +394,6 @@ 394 394 Import Methane 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 -\\ 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 400 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 401 401 ))) 402 402 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -404,9 +404,6 @@ 404 404 Methane Oxidisers 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 -\\ 408 -)))|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 410 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 411 411 ))) 412 412 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -414,9 +414,6 @@ 414 414 Carbon Mineralisers 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 -\\ 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 420 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 421 421 ))) 422 422 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -424,9 +424,6 @@ 424 424 Targeted Outgassing 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 -\\ 428 -)))|(% colspan="1" %)(% colspan="1" %) 429 -((( 430 430 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 431 431 ))) 432 432 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -434,9 +434,6 @@ 434 434 Clean Up Toxins 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 -\\ 438 -)))|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 440 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 441 441 ))) 442 442 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -444,9 +444,6 @@ 444 444 Volcano Caps 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 447 -\\ 448 -)))|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 450 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 451 451 ))) 452 452 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -454,9 +454,6 @@ 454 454 Tectonic Scaffolding 455 455 )))|(% colspan="1" %)(% colspan="1" %) 456 456 ((( 457 -\\ 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 460 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 461 461 ))) 462 462 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -464,9 +464,6 @@ 464 464 Clean Up Radioactive Contamination 465 465 )))|(% colspan="1" %)(% colspan="1" %) 466 466 ((( 467 -\\ 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 470 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 471 471 ))) 472 472 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -474,9 +474,6 @@ 474 474 Tailored Microbes 475 475 )))|(% colspan="1" %)(% colspan="1" %) 476 476 ((( 477 -\\ 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 480 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 481 481 ))) 482 482 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -484,9 +484,6 @@ 484 484 Jumpstart Microbiome 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 -\\ 488 -)))|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 490 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 491 491 ))) 492 492 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -494,9 +494,6 @@ 494 494 Microbial Culling 495 495 )))|(% colspan="1" %)(% colspan="1" %) 496 496 ((( 497 -\\ 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 500 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 501 501 ))) 502 502 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -504,9 +504,6 @@ 504 504 Cyanobacteria 505 505 )))|(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 -\\ 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 510 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 511 511 ))) 512 512 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -514,9 +514,6 @@ 514 514 Genetically Modify Toxic Fruit 515 515 )))|(% colspan="1" %)(% colspan="1" %) 516 516 ((( 517 -\\ 518 -)))|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 520 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 521 521 ))) 522 522 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -524,9 +524,6 @@ 524 524 Cull Toxic Fruit 525 525 )))|(% colspan="1" %)(% colspan="1" %) 526 526 ((( 527 -\\ 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 530 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 531 531 ))) 532 532 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -534,9 +534,6 @@ 534 534 Cull Parasites 535 535 )))|(% colspan="1" %)(% colspan="1" %) 536 536 ((( 537 -\\ 538 -)))|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 540 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 541 541 ))) 542 542 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -544,9 +544,6 @@ 544 544 Reintroduce Local Flora 545 545 )))|(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 -\\ 548 -)))|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 550 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 551 551 ))) 552 552 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -554,9 +554,6 @@ 554 554 Geothermal Power Plant 555 555 )))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 -\\ 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 560 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 561 561 ))) 562 562 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -564,9 +564,6 @@ 564 564 Wind Turbine Farm 565 565 )))|(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 -\\ 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 570 When it's available, wind power can be a very cost-effective method of generating power 571 571 ))) 572 572 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -574,9 +574,6 @@ 574 574 Matter/Antimatter Power Plant 575 575 )))|(% colspan="1" %)(% colspan="1" %) 576 576 ((( 577 -\\ 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 580 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 581 581 ))) 582 582 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -584,9 +584,6 @@ 584 584 Clean Refineries 585 585 )))|(% colspan="1" %)(% colspan="1" %) 586 586 ((( 587 -\\ 588 -)))|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 590 These fully automated facilities refine locally mined resources into various materials 591 591 ))) 592 592 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -594,9 +594,6 @@ 594 594 Cheap Refineries 595 595 )))|(% colspan="1" %)(% colspan="1" %) 596 596 ((( 597 -\\ 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 600 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 601 601 ))) 602 602 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -604,9 +604,6 @@ 604 604 Retrofit Emission Filters 605 605 )))|(% colspan="1" %)(% colspan="1" %) 606 606 ((( 607 -\\ 608 -)))|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 610 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 611 611 ))) 612 612 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -614,9 +614,6 @@ 614 614 Factories 615 615 )))|(% colspan="1" %)(% colspan="1" %) 616 616 ((( 617 -\\ 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 620 These automated facilities produce advanced technology when supplied with materials 621 621 ))) 622 622 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -624,9 +624,6 @@ 624 624 Von-Neumann Constructors 625 625 )))|(% colspan="1" %)(% colspan="1" %) 626 626 ((( 627 -\\ 628 -)))|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 630 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 631 631 ))) 632 632 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -634,9 +634,6 @@ 634 634 Hydroponics 635 635 )))|(% colspan="1" %)(% colspan="1" %) 636 636 ((( 637 -\\ 638 -)))|(% colspan="1" %)(% colspan="1" %) 639 -((( 640 640 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 641 641 ))) 642 642 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -644,9 +644,6 @@ 644 644 Fertilise Soil 645 645 )))|(% colspan="1" %)(% colspan="1" %) 646 646 ((( 647 -\\ 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 650 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 651 651 ))) 652 652 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -654,9 +654,6 @@ 654 654 Forestation 655 655 )))|(% colspan="1" %)(% colspan="1" %) 656 656 ((( 657 -\\ 658 -)))|(% colspan="1" %)(% colspan="1" %) 659 -((( 660 660 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 661 661 ))) 662 662 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -664,9 +664,6 @@ 664 664 Wheat Fields 665 665 )))|(% colspan="1" %)(% colspan="1" %) 666 666 ((( 667 -\\ 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 670 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 671 671 ))) 672 672 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -674,9 +674,6 @@ 674 674 Sunrise Flower Fields 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 -\\ 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 680 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 681 681 ))) 682 682 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -684,9 +684,6 @@ 684 684 Soja Bean Fields 685 685 )))|(% colspan="1" %)(% colspan="1" %) 686 686 ((( 687 -\\ 688 -)))|(% colspan="1" %)(% colspan="1" %) 689 -((( 690 690 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 691 691 ))) 692 692 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -694,9 +694,6 @@ 694 694 Scruffin Fields 695 695 )))|(% colspan="1" %)(% colspan="1" %) 696 696 ((( 697 -\\ 698 -)))|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 700 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 701 701 ))) 702 702 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -704,9 +704,6 @@ 704 704 Bubble City 705 705 )))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 -\\ 708 -)))|(% colspan="1" %)(% colspan="1" %) 709 -((( 710 710 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 711 711 ))) 712 712 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -714,9 +714,6 @@ 714 714 Habitation Module 715 715 )))|(% colspan="1" %)(% colspan="1" %) 716 716 ((( 717 -\\ 718 -)))|(% colspan="1" %)(% colspan="1" %) 719 -((( 720 720 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 721 721 ))) 722 722 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -724,9 +724,6 @@ 724 724 High-Density Housing 725 725 )))|(% colspan="1" %)(% colspan="1" %) 726 726 ((( 727 -\\ 728 -)))|(% colspan="1" %)(% colspan="1" %) 729 -((( 730 730 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 731 731 ))) 732 732 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -734,9 +734,6 @@ 734 734 Arcology 735 735 )))|(% colspan="1" %)(% colspan="1" %) 736 736 ((( 737 -\\ 738 -)))|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 740 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 741 741 ))) 742 742 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -744,9 +744,6 @@ 744 744 Luxury Housing 745 745 )))|(% colspan="1" %)(% colspan="1" %) 746 746 ((( 747 -\\ 748 -)))|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 750 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 751 751 ))) 752 752 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -754,14 +754,7 @@ 754 754 Martial Arts School 755 755 )))|(% colspan="1" %)(% colspan="1" %) 756 756 ((( 757 -\\ 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 760 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 761 - 762 -\\ 763 - 764 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 765 765 ))) 766 766 |(% colspan="1" %)(% colspan="1" %) 767 767 ((( ... ... @@ -768,14 +768,7 @@ 768 768 Host Martial Arts Tournament 769 769 )))|(% colspan="1" %)(% colspan="1" %) 770 770 ((( 771 -\\ 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 774 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 775 - 776 -\\ 777 - 778 -Running this project will allow the upgrading of crew boarding skill 779 779 ))) 780 780 |(% colspan="1" %)(% colspan="1" %) 781 781 ((( ... ... @@ -782,16 +782,9 @@ 782 782 Aerial Maze 783 783 )))|(% colspan="1" %)(% colspan="1" %) 784 784 ((( 785 -\\ 786 -)))|(% colspan="1" %)(% colspan="1" %) 787 -((( 788 788 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 789 789 790 790 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 791 - 792 -\\ 793 - 794 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 795 795 ))) 796 796 |(% colspan="1" %)(% colspan="1" %) 797 797 ((( ... ... @@ -798,14 +798,7 @@ 798 798 Host Maze-Run Competition 799 799 )))|(% colspan="1" %)(% colspan="1" %) 800 800 ((( 801 -\\ 802 -)))|(% colspan="1" %)(% colspan="1" %) 803 -((( 804 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 805 - 806 -\\ 807 - 808 -Running this project will allow the upgrading of crew piloting skill 493 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 809 809 ))) 810 810 |(% colspan="1" %)(% colspan="1" %) 811 811 ((( ... ... @@ -812,9 +812,6 @@ 812 812 Theme Park 813 813 )))|(% colspan="1" %)(% colspan="1" %) 814 814 ((( 815 -\\ 816 -)))|(% colspan="1" %)(% colspan="1" %) 817 -((( 818 818 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 819 819 ))) 820 820 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -822,9 +822,6 @@ 822 822 Zoo 823 823 )))|(% colspan="1" %)(% colspan="1" %) 824 824 ((( 825 -\\ 826 -)))|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 828 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 829 829 ))) 830 830 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -832,9 +832,6 @@ 832 832 Live Performance Venues 833 833 )))|(% colspan="1" %)(% colspan="1" %) 834 834 ((( 835 -\\ 836 -)))|(% colspan="1" %)(% colspan="1" %) 837 -((( 838 838 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 839 839 ))) 840 840 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -842,9 +842,6 @@ 842 842 Tropical Resort 843 843 )))|(% colspan="1" %)(% colspan="1" %) 844 844 ((( 845 -\\ 846 -)))|(% colspan="1" %)(% colspan="1" %) 847 -((( 848 848 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 849 849 ))) 850 850 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -852,9 +852,6 @@ 852 852 Winter Sports Resort 853 853 )))|(% colspan="1" %)(% colspan="1" %) 854 854 ((( 855 -\\ 856 -)))|(% colspan="1" %)(% colspan="1" %) 857 -((( 858 858 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 859 859 ))) 860 860 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -862,9 +862,6 @@ 862 862 Fine Dining 863 863 )))|(% colspan="1" %)(% colspan="1" %) 864 864 ((( 865 -\\ 866 -)))|(% colspan="1" %)(% colspan="1" %) 867 -((( 868 868 Whether it's imported delicacies or local specialities, good food is always popular 869 869 ))) 870 870 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -872,9 +872,6 @@ 872 872 Temple 873 873 )))|(% colspan="1" %)(% colspan="1" %) 874 874 ((( 875 -\\ 876 -)))|(% colspan="1" %)(% colspan="1" %) 877 -((( 878 878 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 879 879 ))) 880 880 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -882,9 +882,6 @@ 882 882 Clinic 883 883 )))|(% colspan="1" %)(% colspan="1" %) 884 884 ((( 885 -\\ 886 -)))|(% colspan="1" %)(% colspan="1" %) 887 -((( 888 888 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 889 889 ))) 890 890 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -892,9 +892,6 @@ 892 892 Send Medical Supplies 893 893 )))|(% colspan="1" %)(% colspan="1" %) 894 894 ((( 895 -\\ 896 -)))|(% colspan="1" %)(% colspan="1" %) 897 -((( 898 898 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 899 899 ))) 900 900 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -902,9 +902,6 @@ 902 902 Research Campus 903 903 )))|(% colspan="1" %)(% colspan="1" %) 904 904 ((( 905 -\\ 906 -)))|(% colspan="1" %)(% colspan="1" %) 907 -((( 908 908 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 909 909 ))) 910 910 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -912,9 +912,6 @@ 912 912 Send Research Materials 913 913 )))|(% colspan="1" %)(% colspan="1" %) 914 914 ((( 915 -\\ 916 -)))|(% colspan="1" %)(% colspan="1" %) 917 -((( 918 918 A research group has received a sizeable grant and is asking for various materials to carry out experiments 919 919 ))) 920 920 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -922,9 +922,6 @@ 922 922 Bank 923 923 )))|(% colspan="1" %)(% colspan="1" %) 924 924 ((( 925 -\\ 926 -)))|(% colspan="1" %)(% colspan="1" %) 927 -((( 928 928 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 929 929 ))) 930 930 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -932,9 +932,6 @@ 932 932 Fund Start-Up 933 933 )))|(% colspan="1" %)(% colspan="1" %) 934 934 ((( 935 -\\ 936 -)))|(% colspan="1" %)(% colspan="1" %) 937 -((( 938 938 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 939 939 ))) 940 940 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -942,9 +942,6 @@ 942 942 Nividium Workshop 943 943 )))|(% colspan="1" %)(% colspan="1" %) 944 944 ((( 945 -\\ 946 -)))|(% colspan="1" %)(% colspan="1" %) 947 -((( 948 948 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 949 949 ))) 950 950 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -952,9 +952,6 @@ 952 952 Send Nividium 953 953 )))|(% colspan="1" %)(% colspan="1" %) 954 954 ((( 955 -\\ 956 -)))|(% colspan="1" %)(% colspan="1" %) 957 -((( 958 958 The workshop is running low on Nividium and requires a new shipment 959 959 ))) 960 960 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -962,9 +962,6 @@ 962 962 Spice Fields 963 963 )))|(% colspan="1" %)(% colspan="1" %) 964 964 ((( 965 -\\ 966 -)))|(% colspan="1" %)(% colspan="1" %) 967 -((( 968 968 Spices are an absolutely essential component of any well-made meal 969 969 ))) 970 970 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -972,9 +972,6 @@ 972 972 Vineyards 973 973 )))|(% colspan="1" %)(% colspan="1" %) 974 974 ((( 975 -\\ 976 -)))|(% colspan="1" %)(% colspan="1" %) 977 -((( 978 978 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 979 979 ))) 980 980 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -982,46 +982,28 @@ 982 982 Art College 983 983 )))|(% colspan="1" %)(% colspan="1" %) 984 984 ((( 985 -\\ 986 -)))|(% colspan="1" %)(% colspan="1" %) 987 -((( 988 988 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 989 989 ))) 990 990 991 -== Xenon Terraforming Projects (Not Implemented)==622 +== Xenon Terraforming Projects == 992 992 993 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 994 - 995 -(% class="wrapped" %) 996 996 |=((( 997 997 Name 998 -)))|=(% colspan="1" %)(% colspan="1" %) 999 -((( 1000 -Resource Requirements 1001 1001 )))|=((( 1002 1002 Description 1003 1003 ))) 1004 1004 |((( 1005 1005 Claim District 1006 -)))|(% colspan="1" %)(% colspan="1" %) 1007 -((( 1008 -\\ 1009 1009 )))|((( 1010 1010 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1011 1011 ))) 1012 1012 |((( 1013 1013 Destroy District 1014 -)))|(% colspan="1" %)(% colspan="1" %) 1015 -((( 1016 -\\ 1017 1017 )))|((( 1018 1018 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 1019 1019 ))) 1020 1020 |((( 1021 1021 Under Xenon control 1022 -)))|(% colspan="1" %)(% colspan="1" %) 1023 -((( 1024 -\\ 1025 1025 )))|((( 1026 1026 Xenon drones regularly patrol this district, preventing us from passing through it 1027 1027 ))) ... ... @@ -1030,9 +1030,6 @@ 1030 1030 Liberated 1031 1031 )))|(% colspan="1" %)(% colspan="1" %) 1032 1032 ((( 1033 -\\ 1034 -)))|(% colspan="1" %)(% colspan="1" %) 1035 -((( 1036 1036 The Xenon presence has been curbed for the time being, making it safe to pass through 1037 1037 ))) 1038 1038 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1040,9 +1040,6 @@ 1040 1040 Destroyed 1041 1041 )))|(% colspan="1" %)(% colspan="1" %) 1042 1042 ((( 1043 -\\ 1044 -)))|(% colspan="1" %)(% colspan="1" %) 1045 -((( 1046 1046 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 1047 1047 ))) 1048 1048 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1050,9 +1050,6 @@ 1050 1050 Habitation District 1051 1051 )))|(% colspan="1" %)(% colspan="1" %) 1052 1052 ((( 1053 -\\ 1054 -)))|(% colspan="1" %)(% colspan="1" %) 1055 -((( 1056 1056 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 1057 1057 ))) 1058 1058 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1060,9 +1060,6 @@ 1060 1060 Commerce District 1061 1061 )))|(% colspan="1" %)(% colspan="1" %) 1062 1062 ((( 1063 -\\ 1064 -)))|(% colspan="1" %)(% colspan="1" %) 1065 -((( 1066 1066 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 1067 1067 ))) 1068 1068 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1070,9 +1070,6 @@ 1070 1070 Farming District 1071 1071 )))|(% colspan="1" %)(% colspan="1" %) 1072 1072 ((( 1073 -\\ 1074 -)))|(% colspan="1" %)(% colspan="1" %) 1075 -((( 1076 1076 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 1077 1077 ))) 1078 1078 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1080,9 +1080,6 @@ 1080 1080 Administration District 1081 1081 )))|(% colspan="1" %)(% colspan="1" %) 1082 1082 ((( 1083 -\\ 1084 -)))|(% colspan="1" %)(% colspan="1" %) 1085 -((( 1086 1086 In addition to office space for the governing body, this district also houses the local data centre 1087 1087 ))) 1088 1088 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1090,9 +1090,6 @@ 1090 1090 Industrial District 1091 1091 )))|(% colspan="1" %)(% colspan="1" %) 1092 1092 ((( 1093 -\\ 1094 -)))|(% colspan="1" %)(% colspan="1" %) 1095 -((( 1096 1096 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 1097 1097 ))) 1098 1098 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1100,9 +1100,6 @@ 1100 1100 Recreation District 1101 1101 )))|(% colspan="1" %)(% colspan="1" %) 1102 1102 ((( 1103 -\\ 1104 -)))|(% colspan="1" %)(% colspan="1" %) 1105 -((( 1106 1106 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 1107 1107 ))) 1108 1108 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1110,9 +1110,6 @@ 1110 1110 Subvert AGI Core 1111 1111 )))|(% colspan="1" %)(% colspan="1" %) 1112 1112 ((( 1113 -\\ 1114 -)))|(% colspan="1" %)(% colspan="1" %) 1115 -((( 1116 1116 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 1117 1117 ))) 1118 1118 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1120,9 +1120,6 @@ 1120 1120 Detonate Reactor 1121 1121 )))|(% colspan="1" %)(% colspan="1" %) 1122 1122 ((( 1123 -\\ 1124 -)))|(% colspan="1" %)(% colspan="1" %) 1125 -((( 1126 1126 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 1127 1127 ))) 1128 1128 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1130,9 +1130,6 @@ 1130 1130 Xenon Reclaim 1131 1131 )))|(% colspan="1" %)(% colspan="1" %) 1132 1132 ((( 1133 -\\ 1134 -)))|(% colspan="1" %)(% colspan="1" %) 1135 -((( 1136 1136 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 1137 1137 ))) 1138 1138 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1140,9 +1140,6 @@ 1140 1140 Xenon Rebuild 1141 1141 )))|(% colspan="1" %)(% colspan="1" %) 1142 1142 ((( 1143 -\\ 1144 -)))|(% colspan="1" %)(% colspan="1" %) 1145 -((( 1146 1146 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 1147 1147 ))) 1148 1148 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1150,9 +1150,6 @@ 1150 1150 EMP Xenon Drones 1151 1151 )))|(% colspan="1" %)(% colspan="1" %) 1152 1152 ((( 1153 -\\ 1154 -)))|(% colspan="1" %)(% colspan="1" %) 1155 -((( 1156 1156 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1157 1157 ))) 1158 1158 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1160,17 +1160,11 @@ 1160 1160 Bombard Xenon Drones 1161 1161 )))|(% colspan="1" %)(% colspan="1" %) 1162 1162 ((( 1163 -\\ 1164 -)))|(% colspan="1" %)(% colspan="1" %) 1165 -((( 1166 1166 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1167 1167 ))) 1168 1168 1169 1169 == Terraforming Events == 1170 1170 1171 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1172 - 1173 -(% class="wrapped" %) 1174 1174 |=((( 1175 1175 Name 1176 1176 )))|=((( ... ... @@ -1184,8 +1184,7 @@ 1184 1184 |((( 1185 1185 Global Warming 1186 1186 )))|((( 1187 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1188 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 758 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1189 1189 ))) 1190 1190 |((( 1191 1191 Quake ... ... @@ -1192,14 +1192,7 @@ 1192 1192 )))|((( 1193 1193 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1194 1194 1195 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 765 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1196 1196 1197 - \\767 + 1198 1198 ))) 1199 - 1200 -== Sources == 1201 - 1202 -* libraries/terraforming.xml 1203 -* libraries/jobs.xml 1204 -* md/factionlogic_stations.xml 1205 -* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439421/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104924034/Terraforming