Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
Change comment: There is no comment for this version
To version 22.1
edited by Daniel Turner
on 2021/11/22 00:51
Change comment: There is no comment for this version

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
... ... @@ -1,5 +1,5 @@
1 1  {{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column
2 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 3  {{/info}}
4 4  
5 5  == ==
... ... @@ -9,8 +9,8 @@
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
12 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,15 +17,10 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
20 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 22  == Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 -(% class="wrapped" %)
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -40,7 +40,7 @@
40 40  Reward
41 41  )))
42 42  |(((
43 -[[18 Billion>>doc:Eighteen Billion]]
38 +18 Billion
44 44  )))|(((
45 45  18 Billion
46 46  )))|(((
... ... @@ -50,11 +50,11 @@
50 50  Very Hard
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 -Nothing
48 +Nividium Workshop which allows for a permanent market for nividium
54 54  )))
55 55  |(% colspan="1" %)(% colspan="1" %)
56 56  (((
57 -[[doc:Atiya's Misfortune]]
52 +Atiya's Misfortune
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 60  Atiya's Misfortune I/III
... ... @@ -72,7 +72,7 @@
72 72  )))
73 73  |(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -[[doc:Black Hole Sun]]
70 +Black Hole Sun
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 78  Black Hole Sun III/IV
... ... @@ -84,11 +84,11 @@
84 84  Very Hard
85 85  )))|(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
82 +
88 88  )))
89 89  |(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 -[[doc:Frontier Edge]]
86 +Frontier Edge
92 92  )))|(% colspan="1" %)(% colspan="1" %)
93 93  (((
94 94  Frontier Edge
... ... @@ -104,7 +104,7 @@
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 -[[doc:Getsu Fune]]
102 +Getsu Fune
108 108  )))|(% colspan="1" %)(% colspan="1" %)
109 109  (((
110 110  Getsu Fune
... ... @@ -119,7 +119,7 @@
119 119  Antigone expansion into Getsu Fune
120 120  )))
121 121  |(((
122 -[[doc:Memory of Profit]]
117 +Memory of Profit
123 123  )))|(((
124 124  Memory of Profit IX
125 125  )))|(((
... ... @@ -129,11 +129,11 @@
129 129  Hard
130 130  )))|(% colspan="1" %)(% colspan="1" %)
131 131  (((
132 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
127 +
133 133  )))
134 134  |(% colspan="1" %)(% colspan="1" %)
135 135  (((
136 -[[doc:Scale Plate Green]]
131 +Scale Plate Green
137 137  )))|(% colspan="1" %)(% colspan="1" %)
138 138  (((
139 139  Scale Plate Green I/VII
... ... @@ -149,10 +149,27 @@
149 149  
150 150  Ownership of a significant amount of SCA's former ships
151 151  )))
147 +|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +Tharka's Cascade
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +Tharka's Cascade XV/XVII
153 +)))|(% colspan="1" %)(% colspan="1" %)
154 +(((
155 +
156 +)))|(% colspan="1" %)(% colspan="1" %)
157 +(((
158 +
159 +)))|(% colspan="1" %)(% colspan="1" %)
160 +(((
161 +
162 +)))
152 152  
164 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
165 +
153 153  == Standard Terraforming Projects ==
154 154  
155 -(% class="wrapped" %)
156 156  |=(((
157 157  Name
158 158  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -165,7 +165,7 @@
165 165  Reflective Cloud Particles
166 166  )))|(% colspan="1" %)(% colspan="1" %)
167 167  (((
168 -\\
180 +
169 169  )))|(((
170 170  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
171 171  )))
... ... @@ -173,7 +173,7 @@
173 173  Moholes
174 174  )))|(% colspan="1" %)(% colspan="1" %)
175 175  (((
176 -\\
188 +
177 177  )))|(((
178 178  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
179 179  )))
... ... @@ -181,7 +181,7 @@
181 181  Black Dust
182 182  )))|(% colspan="1" %)(% colspan="1" %)
183 183  (((
184 -\\
196 +
185 185  )))|(((
186 186  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
187 187  )))
... ... @@ -190,7 +190,7 @@
190 190  Excite Outer Core
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 -\\
205 +
194 194  )))|(% colspan="1" %)(% colspan="1" %)
195 195  (((
196 196  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -200,7 +200,7 @@
200 200  Brake Outer Core
201 201  )))|(% colspan="1" %)(% colspan="1" %)
202 202  (((
203 -\\
215 +
204 204  )))|(% colspan="1" %)(% colspan="1" %)
205 205  (((
206 206  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -210,7 +210,7 @@
210 210  Import Water
211 211  )))|(% colspan="1" %)(% colspan="1" %)
212 212  (((
213 -\\
225 +
214 214  )))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
216 216  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -220,7 +220,7 @@
220 220  Planetary Irrigation
221 221  )))|(% colspan="1" %)(% colspan="1" %)
222 222  (((
223 -\\
235 +
224 224  )))|(% colspan="1" %)(% colspan="1" %)
225 225  (((
226 226  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -230,7 +230,7 @@
230 230  Global Water Surfacing
231 231  )))|(% colspan="1" %)(% colspan="1" %)
232 232  (((
233 -\\
245 +
234 234  )))|(% colspan="1" %)(% colspan="1" %)
235 235  (((
236 236  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -240,7 +240,7 @@
240 240  Import Methane
241 241  )))|(% colspan="1" %)(% colspan="1" %)
242 242  (((
243 -\\
255 +
244 244  )))|(% colspan="1" %)(% colspan="1" %)
245 245  (((
246 246  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -250,7 +250,7 @@
250 250  Methane Oxidisers
251 251  )))|(% colspan="1" %)(% colspan="1" %)
252 252  (((
253 -\\
265 +
254 254  )))|(% colspan="1" %)(% colspan="1" %)
255 255  (((
256 256  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -260,7 +260,7 @@
260 260  Carbon Mineralisers
261 261  )))|(% colspan="1" %)(% colspan="1" %)
262 262  (((
263 -\\
275 +
264 264  )))|(% colspan="1" %)(% colspan="1" %)
265 265  (((
266 266  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -270,7 +270,7 @@
270 270  Targeted Outgassing
271 271  )))|(% colspan="1" %)(% colspan="1" %)
272 272  (((
273 -\\
285 +
274 274  )))|(% colspan="1" %)(% colspan="1" %)
275 275  (((
276 276  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -280,7 +280,7 @@
280 280  Clean Up Toxins
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -\\
295 +
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 286  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -290,7 +290,7 @@
290 290  Volcano Caps
291 291  )))|(% colspan="1" %)(% colspan="1" %)
292 292  (((
293 -\\
305 +
294 294  )))|(% colspan="1" %)(% colspan="1" %)
295 295  (((
296 296  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -300,7 +300,7 @@
300 300  Tectonic Scaffolding
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 -\\
315 +
304 304  )))|(% colspan="1" %)(% colspan="1" %)
305 305  (((
306 306  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -310,7 +310,7 @@
310 310  Clean Up Radioactive Contamination
311 311  )))|(% colspan="1" %)(% colspan="1" %)
312 312  (((
313 -\\
325 +
314 314  )))|(% colspan="1" %)(% colspan="1" %)
315 315  (((
316 316  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -320,7 +320,7 @@
320 320  Tailored Microbes
321 321  )))|(% colspan="1" %)(% colspan="1" %)
322 322  (((
323 -\\
335 +
324 324  )))|(% colspan="1" %)(% colspan="1" %)
325 325  (((
326 326  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -330,7 +330,7 @@
330 330  Jumpstart Microbiome
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 -\\
345 +
334 334  )))|(% colspan="1" %)(% colspan="1" %)
335 335  (((
336 336  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -340,7 +340,7 @@
340 340  Microbial Culling
341 341  )))|(% colspan="1" %)(% colspan="1" %)
342 342  (((
343 -\\
355 +
344 344  )))|(% colspan="1" %)(% colspan="1" %)
345 345  (((
346 346  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -350,7 +350,7 @@
350 350  Cyanobacteria
351 351  )))|(% colspan="1" %)(% colspan="1" %)
352 352  (((
353 -\\
365 +
354 354  )))|(% colspan="1" %)(% colspan="1" %)
355 355  (((
356 356  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -360,7 +360,7 @@
360 360  Genetically Modify Toxic Fruit
361 361  )))|(% colspan="1" %)(% colspan="1" %)
362 362  (((
363 -\\
375 +
364 364  )))|(% colspan="1" %)(% colspan="1" %)
365 365  (((
366 366  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -370,7 +370,7 @@
370 370  Cull Toxic Fruit
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 -\\
385 +
374 374  )))|(% colspan="1" %)(% colspan="1" %)
375 375  (((
376 376  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -380,7 +380,7 @@
380 380  Cull Parasites
381 381  )))|(% colspan="1" %)(% colspan="1" %)
382 382  (((
383 -\\
395 +
384 384  )))|(% colspan="1" %)(% colspan="1" %)
385 385  (((
386 386  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -390,7 +390,7 @@
390 390  Reintroduce Local Flora
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 -\\
405 +
394 394  )))|(% colspan="1" %)(% colspan="1" %)
395 395  (((
396 396  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -400,7 +400,7 @@
400 400  Geothermal Power Plant
401 401  )))|(% colspan="1" %)(% colspan="1" %)
402 402  (((
403 -\\
415 +
404 404  )))|(% colspan="1" %)(% colspan="1" %)
405 405  (((
406 406  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -410,7 +410,7 @@
410 410  Wind Turbine Farm
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 -\\
425 +
414 414  )))|(% colspan="1" %)(% colspan="1" %)
415 415  (((
416 416  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -420,7 +420,7 @@
420 420  Matter/Antimatter Power Plant
421 421  )))|(% colspan="1" %)(% colspan="1" %)
422 422  (((
423 -\\
435 +
424 424  )))|(% colspan="1" %)(% colspan="1" %)
425 425  (((
426 426  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -430,7 +430,7 @@
430 430  Clean Refineries
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
433 -\\
445 +
434 434  )))|(% colspan="1" %)(% colspan="1" %)
435 435  (((
436 436  These fully automated facilities refine locally mined resources into various materials
... ... @@ -440,7 +440,7 @@
440 440  Cheap Refineries
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 -\\
455 +
444 444  )))|(% colspan="1" %)(% colspan="1" %)
445 445  (((
446 446  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -450,7 +450,7 @@
450 450  Retrofit Emission Filters
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 -\\
465 +
454 454  )))|(% colspan="1" %)(% colspan="1" %)
455 455  (((
456 456  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -460,7 +460,7 @@
460 460  Factories
461 461  )))|(% colspan="1" %)(% colspan="1" %)
462 462  (((
463 -\\
475 +
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 466  These automated facilities produce advanced technology when supplied with materials
... ... @@ -470,7 +470,7 @@
470 470  Von-Neumann Constructors
471 471  )))|(% colspan="1" %)(% colspan="1" %)
472 472  (((
473 -\\
485 +
474 474  )))|(% colspan="1" %)(% colspan="1" %)
475 475  (((
476 476  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -480,7 +480,7 @@
480 480  Hydroponics
481 481  )))|(% colspan="1" %)(% colspan="1" %)
482 482  (((
483 -\\
495 +
484 484  )))|(% colspan="1" %)(% colspan="1" %)
485 485  (((
486 486  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -490,7 +490,7 @@
490 490  Fertilise Soil
491 491  )))|(% colspan="1" %)(% colspan="1" %)
492 492  (((
493 -\\
505 +
494 494  )))|(% colspan="1" %)(% colspan="1" %)
495 495  (((
496 496  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -500,7 +500,7 @@
500 500  Forestation
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 -\\
515 +
504 504  )))|(% colspan="1" %)(% colspan="1" %)
505 505  (((
506 506  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -510,7 +510,7 @@
510 510  Wheat Fields
511 511  )))|(% colspan="1" %)(% colspan="1" %)
512 512  (((
513 -\\
525 +
514 514  )))|(% colspan="1" %)(% colspan="1" %)
515 515  (((
516 516  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -520,7 +520,7 @@
520 520  Sunrise Flower Fields
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 -\\
535 +
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 526  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -530,7 +530,7 @@
530 530  Soja Bean Fields
531 531  )))|(% colspan="1" %)(% colspan="1" %)
532 532  (((
533 -\\
545 +
534 534  )))|(% colspan="1" %)(% colspan="1" %)
535 535  (((
536 536  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -540,7 +540,7 @@
540 540  Scruffin Fields
541 541  )))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 -\\
555 +
544 544  )))|(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 546  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -550,7 +550,7 @@
550 550  Bubble City
551 551  )))|(% colspan="1" %)(% colspan="1" %)
552 552  (((
553 -\\
565 +
554 554  )))|(% colspan="1" %)(% colspan="1" %)
555 555  (((
556 556  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -560,7 +560,7 @@
560 560  Habitation Module
561 561  )))|(% colspan="1" %)(% colspan="1" %)
562 562  (((
563 -\\
575 +
564 564  )))|(% colspan="1" %)(% colspan="1" %)
565 565  (((
566 566  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -570,7 +570,7 @@
570 570  High-Density Housing
571 571  )))|(% colspan="1" %)(% colspan="1" %)
572 572  (((
573 -\\
585 +
574 574  )))|(% colspan="1" %)(% colspan="1" %)
575 575  (((
576 576  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -580,7 +580,7 @@
580 580  Arcology
581 581  )))|(% colspan="1" %)(% colspan="1" %)
582 582  (((
583 -\\
595 +
584 584  )))|(% colspan="1" %)(% colspan="1" %)
585 585  (((
586 586  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -590,7 +590,7 @@
590 590  Luxury Housing
591 591  )))|(% colspan="1" %)(% colspan="1" %)
592 592  (((
593 -\\
605 +
594 594  )))|(% colspan="1" %)(% colspan="1" %)
595 595  (((
596 596  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -600,12 +600,12 @@
600 600  Martial Arts School
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
603 -\\
615 +
604 604  )))|(% colspan="1" %)(% colspan="1" %)
605 605  (((
606 606  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
607 607  
608 -\\
620 +
609 609  
610 610  This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
611 611  )))
... ... @@ -614,12 +614,12 @@
614 614  Host Martial Arts Tournament
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 -\\
629 +
618 618  )))|(% colspan="1" %)(% colspan="1" %)
619 619  (((
620 620  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
621 621  
622 -\\
634 +
623 623  
624 624  Running this project will allow the upgrading of crew boarding skill
625 625  )))
... ... @@ -628,7 +628,7 @@
628 628  Aerial Maze
629 629  )))|(% colspan="1" %)(% colspan="1" %)
630 630  (((
631 -\\
643 +
632 632  )))|(% colspan="1" %)(% colspan="1" %)
633 633  (((
634 634  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
... ... @@ -635,7 +635,7 @@
635 635  
636 636  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
637 637  
638 -\\
650 +
639 639  
640 640  This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
641 641  )))
... ... @@ -644,12 +644,12 @@
644 644  Host Maze-Run Competition
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 -\\
659 +
648 648  )))|(% colspan="1" %)(% colspan="1" %)
649 649  (((
650 650  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
651 651  
652 -\\
664 +
653 653  
654 654  Running this project will allow the upgrading of crew piloting skill
655 655  )))
... ... @@ -658,7 +658,7 @@
658 658  Theme Park
659 659  )))|(% colspan="1" %)(% colspan="1" %)
660 660  (((
661 -\\
673 +
662 662  )))|(% colspan="1" %)(% colspan="1" %)
663 663  (((
664 664  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -668,7 +668,7 @@
668 668  Zoo
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -\\
683 +
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 674   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -678,7 +678,7 @@
678 678  Live Performance Venues
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 -\\
693 +
682 682  )))|(% colspan="1" %)(% colspan="1" %)
683 683  (((
684 684  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -688,7 +688,7 @@
688 688  Tropical Resort
689 689  )))|(% colspan="1" %)(% colspan="1" %)
690 690  (((
691 -\\
703 +
692 692  )))|(% colspan="1" %)(% colspan="1" %)
693 693  (((
694 694  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -698,7 +698,7 @@
698 698  Winter Sports Resort
699 699  )))|(% colspan="1" %)(% colspan="1" %)
700 700  (((
701 -\\
713 +
702 702  )))|(% colspan="1" %)(% colspan="1" %)
703 703  (((
704 704  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -708,7 +708,7 @@
708 708  Fine Dining
709 709  )))|(% colspan="1" %)(% colspan="1" %)
710 710  (((
711 -\\
723 +
712 712  )))|(% colspan="1" %)(% colspan="1" %)
713 713  (((
714 714  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -718,7 +718,7 @@
718 718  Temple
719 719  )))|(% colspan="1" %)(% colspan="1" %)
720 720  (((
721 -\\
733 +
722 722  )))|(% colspan="1" %)(% colspan="1" %)
723 723  (((
724 724  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -728,7 +728,7 @@
728 728  Clinic
729 729  )))|(% colspan="1" %)(% colspan="1" %)
730 730  (((
731 -\\
743 +
732 732  )))|(% colspan="1" %)(% colspan="1" %)
733 733  (((
734 734  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -738,7 +738,7 @@
738 738  Send Medical Supplies
739 739  )))|(% colspan="1" %)(% colspan="1" %)
740 740  (((
741 -\\
753 +
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -748,7 +748,7 @@
748 748  Research Campus
749 749  )))|(% colspan="1" %)(% colspan="1" %)
750 750  (((
751 -\\
763 +
752 752  )))|(% colspan="1" %)(% colspan="1" %)
753 753  (((
754 754  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -758,7 +758,7 @@
758 758  Send Research Materials
759 759  )))|(% colspan="1" %)(% colspan="1" %)
760 760  (((
761 -\\
773 +
762 762  )))|(% colspan="1" %)(% colspan="1" %)
763 763  (((
764 764  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -768,7 +768,7 @@
768 768  Bank
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 -\\
783 +
772 772  )))|(% colspan="1" %)(% colspan="1" %)
773 773  (((
774 774  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -778,7 +778,7 @@
778 778   Fund Start-Up
779 779  )))|(% colspan="1" %)(% colspan="1" %)
780 780  (((
781 -\\
793 +
782 782  )))|(% colspan="1" %)(% colspan="1" %)
783 783  (((
784 784  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -788,7 +788,7 @@
788 788  Nividium Workshop
789 789  )))|(% colspan="1" %)(% colspan="1" %)
790 790  (((
791 -\\
803 +
792 792  )))|(% colspan="1" %)(% colspan="1" %)
793 793  (((
794 794  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -798,7 +798,7 @@
798 798  Send Nividium
799 799  )))|(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 -\\
813 +
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  The workshop is running low on Nividium and requires a new shipment
... ... @@ -808,7 +808,7 @@
808 808  Spice Fields
809 809  )))|(% colspan="1" %)(% colspan="1" %)
810 810  (((
811 -\\
823 +
812 812  )))|(% colspan="1" %)(% colspan="1" %)
813 813  (((
814 814  Spices are an absolutely essential component of any well-made meal
... ... @@ -818,7 +818,7 @@
818 818  Vineyards
819 819  )))|(% colspan="1" %)(% colspan="1" %)
820 820  (((
821 -\\
833 +
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -828,7 +828,7 @@
828 828  Art College
829 829  )))|(% colspan="1" %)(% colspan="1" %)
830 830  (((
831 -\\
843 +
832 832  )))|(% colspan="1" %)(% colspan="1" %)
833 833  (((
834 834  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -838,7 +838,6 @@
838 838  
839 839  Xenon Terraforming projects exist inside the game's code but have not been implemented.
840 840  
841 -(% class="wrapped" %)
842 842  |=(((
843 843  Name
844 844  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -851,7 +851,7 @@
851 851  Claim District
852 852  )))|(% colspan="1" %)(% colspan="1" %)
853 853  (((
854 -\\
865 +
855 855  )))|(((
856 856  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
857 857  )))
... ... @@ -859,7 +859,7 @@
859 859  Destroy District
860 860  )))|(% colspan="1" %)(% colspan="1" %)
861 861  (((
862 -\\
873 +
863 863  )))|(((
864 864  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
865 865  )))
... ... @@ -867,7 +867,7 @@
867 867  Under Xenon control
868 868  )))|(% colspan="1" %)(% colspan="1" %)
869 869  (((
870 -\\
881 +
871 871  )))|(((
872 872  Xenon drones regularly patrol this district, preventing us from passing through it
873 873  )))
... ... @@ -876,7 +876,7 @@
876 876  Liberated
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 -\\
890 +
880 880  )))|(% colspan="1" %)(% colspan="1" %)
881 881  (((
882 882  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -886,7 +886,7 @@
886 886  Destroyed
887 887  )))|(% colspan="1" %)(% colspan="1" %)
888 888  (((
889 -\\
900 +
890 890  )))|(% colspan="1" %)(% colspan="1" %)
891 891  (((
892 892  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -896,7 +896,7 @@
896 896  Habitation District
897 897  )))|(% colspan="1" %)(% colspan="1" %)
898 898  (((
899 -\\
910 +
900 900  )))|(% colspan="1" %)(% colspan="1" %)
901 901  (((
902 902  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -906,7 +906,7 @@
906 906  Commerce District
907 907  )))|(% colspan="1" %)(% colspan="1" %)
908 908  (((
909 -\\
920 +
910 910  )))|(% colspan="1" %)(% colspan="1" %)
911 911  (((
912 912  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -916,7 +916,7 @@
916 916  Farming District
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 -\\
930 +
920 920  )))|(% colspan="1" %)(% colspan="1" %)
921 921  (((
922 922  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -926,7 +926,7 @@
926 926  Administration District
927 927  )))|(% colspan="1" %)(% colspan="1" %)
928 928  (((
929 -\\
940 +
930 930  )))|(% colspan="1" %)(% colspan="1" %)
931 931  (((
932 932  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -936,7 +936,7 @@
936 936  Industrial District
937 937  )))|(% colspan="1" %)(% colspan="1" %)
938 938  (((
939 -\\
950 +
940 940  )))|(% colspan="1" %)(% colspan="1" %)
941 941  (((
942 942  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -946,7 +946,7 @@
946 946  Recreation District
947 947  )))|(% colspan="1" %)(% colspan="1" %)
948 948  (((
949 -\\
960 +
950 950  )))|(% colspan="1" %)(% colspan="1" %)
951 951  (((
952 952  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -956,7 +956,7 @@
956 956  Subvert AGI Core
957 957  )))|(% colspan="1" %)(% colspan="1" %)
958 958  (((
959 -\\
970 +
960 960  )))|(% colspan="1" %)(% colspan="1" %)
961 961  (((
962 962  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -966,7 +966,7 @@
966 966  Detonate Reactor
967 967  )))|(% colspan="1" %)(% colspan="1" %)
968 968  (((
969 -\\
980 +
970 970  )))|(% colspan="1" %)(% colspan="1" %)
971 971  (((
972 972  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -976,7 +976,7 @@
976 976  Xenon Reclaim
977 977  )))|(% colspan="1" %)(% colspan="1" %)
978 978  (((
979 -\\
990 +
980 980  )))|(% colspan="1" %)(% colspan="1" %)
981 981  (((
982 982  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -986,7 +986,7 @@
986 986  Xenon Rebuild
987 987  )))|(% colspan="1" %)(% colspan="1" %)
988 988  (((
989 -\\
1000 +
990 990  )))|(% colspan="1" %)(% colspan="1" %)
991 991  (((
992 992  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -996,7 +996,7 @@
996 996  EMP Xenon Drones
997 997  )))|(% colspan="1" %)(% colspan="1" %)
998 998  (((
999 -\\
1010 +
1000 1000  )))|(% colspan="1" %)(% colspan="1" %)
1001 1001  (((
1002 1002  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -1006,7 +1006,7 @@
1006 1006  Bombard Xenon Drones
1007 1007  )))|(% colspan="1" %)(% colspan="1" %)
1008 1008  (((
1009 -\\
1020 +
1010 1010  )))|(% colspan="1" %)(% colspan="1" %)
1011 1011  (((
1012 1012  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1016,7 +1016,6 @@
1016 1016  
1017 1017  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1018 1018  
1019 -(% class="wrapped" %)
1020 1020  |=(((
1021 1021  Name
1022 1022  )))|=(((
... ... @@ -1030,8 +1030,7 @@
1030 1030  |(((
1031 1031  Global Warming
1032 1032  )))|(((
1033 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1034 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1043 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1035 1035  )))
1036 1036  |(((
1037 1037  Quake
... ... @@ -1040,5 +1040,5 @@
1040 1040  
1041 1041  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1042 1042  
1043 -\\
1052 +
1044 1044  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439419
1 +106890148
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439419/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890148/Terraforming