Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
Change comment: There is no comment for this version
To version 2.1
edited by Daniel Turner
on 2020/11/22 05:21
Change comment: There is no comment for this version

Summary

Details

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1 -xwiki:XWiki.StoatsNotGoats
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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
1 +{{note title="Note:"}}
2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release
3 +{{/note}}
4 4  
5 -== ==
6 -
7 -{{toc/}}
8 -
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 -(% class="wrapped" %)
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -32,1013 +32,27 @@
32 32  Sector
33 33  )))|=(((
34 34  Planet
35 -)))|=(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Difficulty
38 -)))|=(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Reward
41 41  )))
42 42  |(((
43 -[[18 Billion>>doc:Eighteen Billion]]
15 +18 Billion
44 44  )))|(((
45 45  18 Billion
46 46  )))|(((
47 -18 Billion c
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Very Hard
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Nothing
19 +
54 54  )))
55 -|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -[[doc:Atiya's Misfortune]]
58 -)))|(% colspan="1" %)(% colspan="1" %)
59 -(((
60 -Atiya's Misfortune I/III
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -Atiya's Misfortune e
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -Impossible
67 -)))|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
70 -
71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
72 -)))
73 -|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -[[doc:Black Hole Sun]]
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Black Hole Sun III/IV
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -Hades
82 -)))|(% colspan="1" %)(% colspan="1" %)
83 -(((
84 -Very Hard
85 -)))|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
88 -)))
89 -|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -[[doc:Frontier Edge]]
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -Frontier Edge
95 -)))|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -Messner
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Very Hard
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Antigone expansion into Frontier Edge
104 -)))
105 -|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -[[doc:Getsu Fune]]
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -Getsu Fune
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Shiokaze
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -Hard
117 -)))|(% colspan="1" %)(% colspan="1" %)
118 -(((
119 -Antigone expansion into Getsu Fune
120 -)))
121 121  |(((
122 -[[doc:Memory of Profit]]
22 +Memory of Profit
123 123  )))|(((
124 -Memory of Profit IX
24 +
125 125  )))|(((
126 -Memory of Profit i I
127 -)))|(% colspan="1" %)(% colspan="1" %)
128 -(((
129 -Hard
130 -)))|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
26 +
133 133  )))
134 -|(% colspan="1" %)(% colspan="1" %)
135 -(((
136 -[[doc:Scale Plate Green]]
137 -)))|(% colspan="1" %)(% colspan="1" %)
138 -(((
139 -Scale Plate Green I/VII
140 -)))|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -Nature's Profit
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -Very Hard
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
149 -
150 -Ownership of a significant amount of SCA's former ships
151 -)))
152 -
153 -== Standard Terraforming Projects ==
154 -
155 -(% class="wrapped" %)
156 -|=(((
157 -Name
158 -)))|=(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -Resource Requirements
161 -)))|=(((
162 -Description
163 -)))
164 164  |(((
165 -Reflective Cloud Particles
166 -)))|(% colspan="1" %)(% colspan="1" %)
167 -(((
168 -\\
29 +
169 169  )))|(((
170 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
171 -)))
172 -|(((
173 -Moholes
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -\\
31 +
177 177  )))|(((
178 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
33 +
179 179  )))
180 -|(((
181 -Black Dust
182 -)))|(% colspan="1" %)(% colspan="1" %)
183 -(((
184 -\\
185 -)))|(((
186 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
187 -)))
188 -|(% colspan="1" %)(% colspan="1" %)
189 -(((
190 -Excite Outer Core
191 -)))|(% colspan="1" %)(% colspan="1" %)
192 -(((
193 -\\
194 -)))|(% colspan="1" %)(% colspan="1" %)
195 -(((
196 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
197 -)))
198 -|(% colspan="1" %)(% colspan="1" %)
199 -(((
200 -Brake Outer Core
201 -)))|(% colspan="1" %)(% colspan="1" %)
202 -(((
203 -\\
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
207 -)))
208 -|(% colspan="1" %)(% colspan="1" %)
209 -(((
210 -Import Water
211 -)))|(% colspan="1" %)(% colspan="1" %)
212 -(((
213 -\\
214 -)))|(% colspan="1" %)(% colspan="1" %)
215 -(((
216 -Without readily available water sources, there are not many alternatives to importing it
217 -)))
218 -|(% colspan="1" %)(% colspan="1" %)
219 -(((
220 -Planetary Irrigation
221 -)))|(% colspan="1" %)(% colspan="1" %)
222 -(((
223 -\\
224 -)))|(% colspan="1" %)(% colspan="1" %)
225 -(((
226 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
227 -)))
228 -|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 -Global Water Surfacing
231 -)))|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -\\
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
237 -)))
238 -|(% colspan="1" %)(% colspan="1" %)
239 -(((
240 -Import Methane
241 -)))|(% colspan="1" %)(% colspan="1" %)
242 -(((
243 -\\
244 -)))|(% colspan="1" %)(% colspan="1" %)
245 -(((
246 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
247 -)))
248 -|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 -Methane Oxidisers
251 -)))|(% colspan="1" %)(% colspan="1" %)
252 -(((
253 -\\
254 -)))|(% colspan="1" %)(% colspan="1" %)
255 -(((
256 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
257 -)))
258 -|(% colspan="1" %)(% colspan="1" %)
259 -(((
260 -Carbon Mineralisers
261 -)))|(% colspan="1" %)(% colspan="1" %)
262 -(((
263 -\\
264 -)))|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
267 -)))
268 -|(% colspan="1" %)(% colspan="1" %)
269 -(((
270 -Targeted Outgassing
271 -)))|(% colspan="1" %)(% colspan="1" %)
272 -(((
273 -\\
274 -)))|(% colspan="1" %)(% colspan="1" %)
275 -(((
276 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
277 -)))
278 -|(% colspan="1" %)(% colspan="1" %)
279 -(((
280 -Clean Up Toxins
281 -)))|(% colspan="1" %)(% colspan="1" %)
282 -(((
283 -\\
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
287 -)))
288 -|(% colspan="1" %)(% colspan="1" %)
289 -(((
290 -Volcano Caps
291 -)))|(% colspan="1" %)(% colspan="1" %)
292 -(((
293 -\\
294 -)))|(% colspan="1" %)(% colspan="1" %)
295 -(((
296 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
297 -)))
298 -|(% colspan="1" %)(% colspan="1" %)
299 -(((
300 -Tectonic Scaffolding
301 -)))|(% colspan="1" %)(% colspan="1" %)
302 -(((
303 -\\
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
307 -)))
308 -|(% colspan="1" %)(% colspan="1" %)
309 -(((
310 -Clean Up Radioactive Contamination
311 -)))|(% colspan="1" %)(% colspan="1" %)
312 -(((
313 -\\
314 -)))|(% colspan="1" %)(% colspan="1" %)
315 -(((
316 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
317 -)))
318 -|(% colspan="1" %)(% colspan="1" %)
319 -(((
320 -Tailored Microbes
321 -)))|(% colspan="1" %)(% colspan="1" %)
322 -(((
323 -\\
324 -)))|(% colspan="1" %)(% colspan="1" %)
325 -(((
326 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
327 -)))
328 -|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 -Jumpstart Microbiome
331 -)))|(% colspan="1" %)(% colspan="1" %)
332 -(((
333 -\\
334 -)))|(% colspan="1" %)(% colspan="1" %)
335 -(((
336 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
337 -)))
338 -|(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -Microbial Culling
341 -)))|(% colspan="1" %)(% colspan="1" %)
342 -(((
343 -\\
344 -)))|(% colspan="1" %)(% colspan="1" %)
345 -(((
346 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
347 -)))
348 -|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 -Cyanobacteria
351 -)))|(% colspan="1" %)(% colspan="1" %)
352 -(((
353 -\\
354 -)))|(% colspan="1" %)(% colspan="1" %)
355 -(((
356 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle
357 -)))
358 -|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -Genetically Modify Toxic Fruit
361 -)))|(% colspan="1" %)(% colspan="1" %)
362 -(((
363 -\\
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
367 -)))
368 -|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 -Cull Toxic Fruit
371 -)))|(% colspan="1" %)(% colspan="1" %)
372 -(((
373 -\\
374 -)))|(% colspan="1" %)(% colspan="1" %)
375 -(((
376 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
377 -)))
378 -|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -Cull Parasites
381 -)))|(% colspan="1" %)(% colspan="1" %)
382 -(((
383 -\\
384 -)))|(% colspan="1" %)(% colspan="1" %)
385 -(((
386 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
387 -)))
388 -|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 -Reintroduce Local Flora
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 -\\
394 -)))|(% colspan="1" %)(% colspan="1" %)
395 -(((
396 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
397 -)))
398 -|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -Geothermal Power Plant
401 -)))|(% colspan="1" %)(% colspan="1" %)
402 -(((
403 -\\
404 -)))|(% colspan="1" %)(% colspan="1" %)
405 -(((
406 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
407 -)))
408 -|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -Wind Turbine Farm
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 -\\
414 -)))|(% colspan="1" %)(% colspan="1" %)
415 -(((
416 -When it's available, wind power can be a very cost-effective method of generating power
417 -)))
418 -|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -Matter/Antimatter Power Plant
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 -\\
424 -)))|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
427 -)))
428 -|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 -Clean Refineries
431 -)))|(% colspan="1" %)(% colspan="1" %)
432 -(((
433 -\\
434 -)))|(% colspan="1" %)(% colspan="1" %)
435 -(((
436 -These fully automated facilities refine locally mined resources into various materials
437 -)))
438 -|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -Cheap Refineries
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 -\\
444 -)))|(% colspan="1" %)(% colspan="1" %)
445 -(((
446 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
447 -)))
448 -|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -Retrofit Emission Filters
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 -\\
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
457 -)))
458 -|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -Factories
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 -\\
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -These automated facilities produce advanced technology when supplied with materials
467 -)))
468 -|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -Von-Neumann Constructors
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 -\\
474 -)))|(% colspan="1" %)(% colspan="1" %)
475 -(((
476 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
477 -)))
478 -|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -Hydroponics
481 -)))|(% colspan="1" %)(% colspan="1" %)
482 -(((
483 -\\
484 -)))|(% colspan="1" %)(% colspan="1" %)
485 -(((
486 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
487 -)))
488 -|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 -Fertilise Soil
491 -)))|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 -\\
494 -)))|(% colspan="1" %)(% colspan="1" %)
495 -(((
496 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
497 -)))
498 -|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -Forestation
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 -\\
504 -)))|(% colspan="1" %)(% colspan="1" %)
505 -(((
506 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
507 -)))
508 -|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -Wheat Fields
511 -)))|(% colspan="1" %)(% colspan="1" %)
512 -(((
513 -\\
514 -)))|(% colspan="1" %)(% colspan="1" %)
515 -(((
516 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
517 -)))
518 -|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -Sunrise Flower Fields
521 -)))|(% colspan="1" %)(% colspan="1" %)
522 -(((
523 -\\
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
527 -)))
528 -|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -Soja Bean Fields
531 -)))|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 -\\
534 -)))|(% colspan="1" %)(% colspan="1" %)
535 -(((
536 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
537 -)))
538 -|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -Scruffin Fields
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -\\
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
547 -)))
548 -|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -Bubble City
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -\\
554 -)))|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
557 -)))
558 -|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Habitation Module
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -\\
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
567 -)))
568 -|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -High-Density Housing
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 -\\
574 -)))|(% colspan="1" %)(% colspan="1" %)
575 -(((
576 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
577 -)))
578 -|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -Arcology
581 -)))|(% colspan="1" %)(% colspan="1" %)
582 -(((
583 -\\
584 -)))|(% colspan="1" %)(% colspan="1" %)
585 -(((
586 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
587 -)))
588 -|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -Luxury Housing
591 -)))|(% colspan="1" %)(% colspan="1" %)
592 -(((
593 -\\
594 -)))|(% colspan="1" %)(% colspan="1" %)
595 -(((
596 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
597 -)))
598 -|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -Martial Arts School
601 -)))|(% colspan="1" %)(% colspan="1" %)
602 -(((
603 -\\
604 -)))|(% colspan="1" %)(% colspan="1" %)
605 -(((
606 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
607 607  
608 -\\
609 -
610 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
611 -)))
612 -|(% colspan="1" %)(% colspan="1" %)
613 -(((
614 -Host Martial Arts Tournament
615 -)))|(% colspan="1" %)(% colspan="1" %)
616 -(((
617 -\\
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
621 -
622 -\\
623 -
624 -Running this project will allow the upgrading of crew boarding skill
625 -)))
626 -|(% colspan="1" %)(% colspan="1" %)
627 -(((
628 -Aerial Maze
629 -)))|(% colspan="1" %)(% colspan="1" %)
630 -(((
631 -\\
632 -)))|(% colspan="1" %)(% colspan="1" %)
633 -(((
634 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
635 -
636 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
637 -
638 -\\
639 -
640 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
641 -)))
642 -|(% colspan="1" %)(% colspan="1" %)
643 -(((
644 -Host Maze-Run Competition
645 -)))|(% colspan="1" %)(% colspan="1" %)
646 -(((
647 -\\
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
651 -
652 -\\
653 -
654 -Running this project will allow the upgrading of crew piloting skill
655 -)))
656 -|(% colspan="1" %)(% colspan="1" %)
657 -(((
658 -Theme Park
659 -)))|(% colspan="1" %)(% colspan="1" %)
660 -(((
661 -\\
662 -)))|(% colspan="1" %)(% colspan="1" %)
663 -(((
664 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
665 -)))
666 -|(% colspan="1" %)(% colspan="1" %)
667 -(((
668 -Zoo
669 -)))|(% colspan="1" %)(% colspan="1" %)
670 -(((
671 -\\
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
675 -)))
676 -|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 -Live Performance Venues
679 -)))|(% colspan="1" %)(% colspan="1" %)
680 -(((
681 -\\
682 -)))|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
685 -)))
686 -|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -Tropical Resort
689 -)))|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -\\
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
695 -)))
696 -|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Winter Sports Resort
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -\\
702 -)))|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
705 -)))
706 -|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Fine Dining
709 -)))|(% colspan="1" %)(% colspan="1" %)
710 -(((
711 -\\
712 -)))|(% colspan="1" %)(% colspan="1" %)
713 -(((
714 -Whether it's imported delicacies or local specialities, good food is always popular
715 -)))
716 -|(% colspan="1" %)(% colspan="1" %)
717 -(((
718 -Temple
719 -)))|(% colspan="1" %)(% colspan="1" %)
720 -(((
721 -\\
722 -)))|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
725 -)))
726 -|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 -Clinic
729 -)))|(% colspan="1" %)(% colspan="1" %)
730 -(((
731 -\\
732 -)))|(% colspan="1" %)(% colspan="1" %)
733 -(((
734 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
735 -)))
736 -|(% colspan="1" %)(% colspan="1" %)
737 -(((
738 -Send Medical Supplies
739 -)))|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -\\
742 -)))|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
745 -)))
746 -|(% colspan="1" %)(% colspan="1" %)
747 -(((
748 -Research Campus
749 -)))|(% colspan="1" %)(% colspan="1" %)
750 -(((
751 -\\
752 -)))|(% colspan="1" %)(% colspan="1" %)
753 -(((
754 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
755 -)))
756 -|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 -Send Research Materials
759 -)))|(% colspan="1" %)(% colspan="1" %)
760 -(((
761 -\\
762 -)))|(% colspan="1" %)(% colspan="1" %)
763 -(((
764 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
765 -)))
766 -|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -Bank
769 -)))|(% colspan="1" %)(% colspan="1" %)
770 -(((
771 -\\
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
775 -)))
776 -|(% colspan="1" %)(% colspan="1" %)
777 -(((
778 - Fund Start-Up
779 -)))|(% colspan="1" %)(% colspan="1" %)
780 -(((
781 -\\
782 -)))|(% colspan="1" %)(% colspan="1" %)
783 -(((
784 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
785 -)))
786 -|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -Nividium Workshop
789 -)))|(% colspan="1" %)(% colspan="1" %)
790 -(((
791 -\\
792 -)))|(% colspan="1" %)(% colspan="1" %)
793 -(((
794 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
795 -)))
796 -|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -Send Nividium
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -\\
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 -The workshop is running low on Nividium and requires a new shipment
805 -)))
806 -|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Spice Fields
809 -)))|(% colspan="1" %)(% colspan="1" %)
810 -(((
811 -\\
812 -)))|(% colspan="1" %)(% colspan="1" %)
813 -(((
814 -Spices are an absolutely essential component of any well-made meal
815 -)))
816 -|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 -Vineyards
819 -)))|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -\\
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
825 -)))
826 -|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -Art College
829 -)))|(% colspan="1" %)(% colspan="1" %)
830 -(((
831 -\\
832 -)))|(% colspan="1" %)(% colspan="1" %)
833 -(((
834 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
835 -)))
836 -
837 -== Xenon Terraforming Projects (Not Implemented) ==
838 -
839 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
840 -
841 -(% class="wrapped" %)
842 -|=(((
843 -Name
844 -)))|=(% colspan="1" %)(% colspan="1" %)
845 -(((
846 -Resource Requirements
847 -)))|=(((
848 -Description
849 -)))
850 -|(((
851 -Claim District
852 -)))|(% colspan="1" %)(% colspan="1" %)
853 -(((
854 -\\
855 -)))|(((
856 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
857 -)))
858 -|(((
859 -Destroy District
860 -)))|(% colspan="1" %)(% colspan="1" %)
861 -(((
862 -\\
863 -)))|(((
864 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
865 -)))
866 -|(((
867 -Under Xenon control
868 -)))|(% colspan="1" %)(% colspan="1" %)
869 -(((
870 -\\
871 -)))|(((
872 -Xenon drones regularly patrol this district, preventing us from passing through it
873 -)))
874 -|(% colspan="1" %)(% colspan="1" %)
875 -(((
876 -Liberated
877 -)))|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -\\
880 -)))|(% colspan="1" %)(% colspan="1" %)
881 -(((
882 -The Xenon presence has been curbed for the time being, making it safe to pass through
883 -)))
884 -|(% colspan="1" %)(% colspan="1" %)
885 -(((
886 -Destroyed
887 -)))|(% colspan="1" %)(% colspan="1" %)
888 -(((
889 -\\
890 -)))|(% colspan="1" %)(% colspan="1" %)
891 -(((
892 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
893 -)))
894 -|(% colspan="1" %)(% colspan="1" %)
895 -(((
896 -Habitation District
897 -)))|(% colspan="1" %)(% colspan="1" %)
898 -(((
899 -\\
900 -)))|(% colspan="1" %)(% colspan="1" %)
901 -(((
902 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
903 -)))
904 -|(% colspan="1" %)(% colspan="1" %)
905 -(((
906 -Commerce District
907 -)))|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -\\
910 -)))|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
913 -)))
914 -|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -Farming District
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -\\
920 -)))|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
923 -)))
924 -|(% colspan="1" %)(% colspan="1" %)
925 -(((
926 -Administration District
927 -)))|(% colspan="1" %)(% colspan="1" %)
928 -(((
929 -\\
930 -)))|(% colspan="1" %)(% colspan="1" %)
931 -(((
932 -In addition to office space for the governing body, this district also houses the local data centre
933 -)))
934 -|(% colspan="1" %)(% colspan="1" %)
935 -(((
936 -Industrial District
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -\\
940 -)))|(% colspan="1" %)(% colspan="1" %)
941 -(((
942 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
943 -)))
944 -|(% colspan="1" %)(% colspan="1" %)
945 -(((
946 -Recreation District
947 -)))|(% colspan="1" %)(% colspan="1" %)
948 -(((
949 -\\
950 -)))|(% colspan="1" %)(% colspan="1" %)
951 -(((
952 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
953 -)))
954 -|(% colspan="1" %)(% colspan="1" %)
955 -(((
956 -Subvert AGI Core
957 -)))|(% colspan="1" %)(% colspan="1" %)
958 -(((
959 -\\
960 -)))|(% colspan="1" %)(% colspan="1" %)
961 -(((
962 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
963 -)))
964 -|(% colspan="1" %)(% colspan="1" %)
965 -(((
966 -Detonate Reactor
967 -)))|(% colspan="1" %)(% colspan="1" %)
968 -(((
969 -\\
970 -)))|(% colspan="1" %)(% colspan="1" %)
971 -(((
972 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
973 -)))
974 -|(% colspan="1" %)(% colspan="1" %)
975 -(((
976 -Xenon Reclaim
977 -)))|(% colspan="1" %)(% colspan="1" %)
978 -(((
979 -\\
980 -)))|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
983 -)))
984 -|(% colspan="1" %)(% colspan="1" %)
985 -(((
986 -Xenon Rebuild
987 -)))|(% colspan="1" %)(% colspan="1" %)
988 -(((
989 -\\
990 -)))|(% colspan="1" %)(% colspan="1" %)
991 -(((
992 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
993 -)))
994 -|(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -EMP Xenon Drones
997 -)))|(% colspan="1" %)(% colspan="1" %)
998 -(((
999 -\\
1000 -)))|(% colspan="1" %)(% colspan="1" %)
1001 -(((
1002 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1003 -)))
1004 -|(% colspan="1" %)(% colspan="1" %)
1005 -(((
1006 -Bombard Xenon Drones
1007 -)))|(% colspan="1" %)(% colspan="1" %)
1008 -(((
1009 -\\
1010 -)))|(% colspan="1" %)(% colspan="1" %)
1011 -(((
1012 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1013 -)))
1014 -
1015 -== Terraforming Events ==
1016 -
1017 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1018 -
1019 -(% class="wrapped" %)
1020 -|=(((
1021 -Name
1022 -)))|=(((
1023 -Description
1024 -)))
1025 -|(((
1026 -Ice Melt
1027 -)))|(((
1028 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure
1029 -)))
1030 -|(((
1031 -Global Warming
1032 -)))|(((
1033 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1034 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1035 -)))
1036 -|(((
1037 -Quake
1038 -)))|(((
1039 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1040 -
1041 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1042 -
1043 -\\
1044 -)))
36 +== Terraforming Projects ==
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439419
1 +100467102
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439419/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming