Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
on 2022/07/22 06:26
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To version 2.1
edited by Daniel Turner
on 2020/11/22 05:21
on 2020/11/22 05:21
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,31 +1,9 @@ 1 -{{ info}}2 - Updatedforversion5.10,**TODO:**Addresourcerequirements foreachproject andfinishrewardcolumn3 -{{/ info}}1 +{{note title="Note:"}} 2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release 3 +{{/note}} 4 4 5 -== == 6 - 7 -{{toc/}} 8 - 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ 13 -* Have storage capabilities for container, solid and liquid wares on the HQ 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 22 == Planets That Can Be Terraformed == 23 23 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 26 -{{/note}} 27 - 28 -(% class="wrapped" %) 29 29 |=((( 30 30 System 31 31 )))|=((( ... ... @@ -32,1013 +32,27 @@ 32 32 Sector 33 33 )))|=((( 34 34 Planet 35 -)))|=(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Difficulty 38 -)))|=(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Reward 41 41 ))) 42 42 |((( 43 - [[18 Billion>>doc:Eighteen Billion]]15 +18 Billion 44 44 )))|((( 45 45 18 Billion 46 46 )))|((( 47 -18 Billion c 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Very Hard 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Nothing 19 + 54 54 ))) 55 -|(% colspan="1" %)(% colspan="1" %) 56 -((( 57 -[[doc:Atiya's Misfortune]] 58 -)))|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -Atiya's Misfortune I/III 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -Atiya's Misfortune e 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 -Impossible 67 -)))|(% colspan="1" %)(% colspan="1" %) 68 -((( 69 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 70 - 71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 72 -))) 73 -|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -[[doc:Black Hole Sun]] 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Black Hole Sun III/IV 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -Hades 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Very Hard 85 -)))|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 - A 5 star crewwoman (She will be initially located on the Player Headquarters) 88 -))) 89 -|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -[[doc:Frontier Edge]] 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -Frontier Edge 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Messner 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Very Hard 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -Antigone expansion into Frontier Edge 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -[[doc:Getsu Fune]] 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -Getsu Fune 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -Shiokaze 114 -)))|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 -Hard 117 -)))|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 -Antigone expansion into Getsu Fune 120 -))) 121 121 |((( 122 - [[doc:Memory of Profit]]22 +Memory of Profit 123 123 )))|((( 124 - Memoryof Profit IX24 + 125 125 )))|((( 126 -Memory of Profit i I 127 -)))|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Hard 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 26 + 133 133 ))) 134 -|(% colspan="1" %)(% colspan="1" %) 135 -((( 136 -[[doc:Scale Plate Green]] 137 -)))|(% colspan="1" %)(% colspan="1" %) 138 -((( 139 -Scale Plate Green I/VII 140 -)))|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Nature's Profit 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -Very Hard 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 149 - 150 -Ownership of a significant amount of SCA's former ships 151 -))) 152 - 153 -== Standard Terraforming Projects == 154 - 155 -(% class="wrapped" %) 156 -|=((( 157 -Name 158 -)))|=(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -Resource Requirements 161 -)))|=((( 162 -Description 163 -))) 164 164 |((( 165 -Reflective Cloud Particles 166 -)))|(% colspan="1" %)(% colspan="1" %) 167 -((( 168 -\\ 29 + 169 169 )))|((( 170 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 171 -))) 172 -|((( 173 -Moholes 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -\\ 31 + 177 177 )))|((( 178 - Theseholes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge33 + 179 179 ))) 180 -|((( 181 -Black Dust 182 -)))|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 -\\ 185 -)))|((( 186 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 187 -))) 188 -|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -Excite Outer Core 191 -)))|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -\\ 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 197 -))) 198 -|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -Brake Outer Core 201 -)))|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -\\ 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 207 -))) 208 -|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 -Import Water 211 -)))|(% colspan="1" %)(% colspan="1" %) 212 -((( 213 -\\ 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -Without readily available water sources, there are not many alternatives to importing it 217 -))) 218 -|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 -Planetary Irrigation 221 -)))|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -\\ 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 227 -))) 228 -|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 -Global Water Surfacing 231 -)))|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -\\ 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 237 -))) 238 -|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 -Import Methane 241 -)))|(% colspan="1" %)(% colspan="1" %) 242 -((( 243 -\\ 244 -)))|(% colspan="1" %)(% colspan="1" %) 245 -((( 246 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 247 -))) 248 -|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -Methane Oxidisers 251 -)))|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 -\\ 254 -)))|(% colspan="1" %)(% colspan="1" %) 255 -((( 256 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 257 -))) 258 -|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 -Carbon Mineralisers 261 -)))|(% colspan="1" %)(% colspan="1" %) 262 -((( 263 -\\ 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 267 -))) 268 -|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 -Targeted Outgassing 271 -)))|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -\\ 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 277 -))) 278 -|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 -Clean Up Toxins 281 -)))|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 -\\ 284 -)))|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 287 -))) 288 -|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 -Volcano Caps 291 -)))|(% colspan="1" %)(% colspan="1" %) 292 -((( 293 -\\ 294 -)))|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 297 -))) 298 -|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 -Tectonic Scaffolding 301 -)))|(% colspan="1" %)(% colspan="1" %) 302 -((( 303 -\\ 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 307 -))) 308 -|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 -Clean Up Radioactive Contamination 311 -)))|(% colspan="1" %)(% colspan="1" %) 312 -((( 313 -\\ 314 -)))|(% colspan="1" %)(% colspan="1" %) 315 -((( 316 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 317 -))) 318 -|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 -Tailored Microbes 321 -)))|(% colspan="1" %)(% colspan="1" %) 322 -((( 323 -\\ 324 -)))|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 327 -))) 328 -|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -Jumpstart Microbiome 331 -)))|(% colspan="1" %)(% colspan="1" %) 332 -((( 333 -\\ 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 337 -))) 338 -|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -Microbial Culling 341 -)))|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 -\\ 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 347 -))) 348 -|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 -Cyanobacteria 351 -)))|(% colspan="1" %)(% colspan="1" %) 352 -((( 353 -\\ 354 -)))|(% colspan="1" %)(% colspan="1" %) 355 -((( 356 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle 357 -))) 358 -|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -Genetically Modify Toxic Fruit 361 -)))|(% colspan="1" %)(% colspan="1" %) 362 -((( 363 -\\ 364 -)))|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 367 -))) 368 -|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 -Cull Toxic Fruit 371 -)))|(% colspan="1" %)(% colspan="1" %) 372 -((( 373 -\\ 374 -)))|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 377 -))) 378 -|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -Cull Parasites 381 -)))|(% colspan="1" %)(% colspan="1" %) 382 -((( 383 -\\ 384 -)))|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 387 -))) 388 -|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -Reintroduce Local Flora 391 -)))|(% colspan="1" %)(% colspan="1" %) 392 -((( 393 -\\ 394 -)))|(% colspan="1" %)(% colspan="1" %) 395 -((( 396 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 397 -))) 398 -|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -Geothermal Power Plant 401 -)))|(% colspan="1" %)(% colspan="1" %) 402 -((( 403 -\\ 404 -)))|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 407 -))) 408 -|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -Wind Turbine Farm 411 -)))|(% colspan="1" %)(% colspan="1" %) 412 -((( 413 -\\ 414 -)))|(% colspan="1" %)(% colspan="1" %) 415 -((( 416 -When it's available, wind power can be a very cost-effective method of generating power 417 -))) 418 -|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -Matter/Antimatter Power Plant 421 -)))|(% colspan="1" %)(% colspan="1" %) 422 -((( 423 -\\ 424 -)))|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 427 -))) 428 -|(% colspan="1" %)(% colspan="1" %) 429 -((( 430 -Clean Refineries 431 -)))|(% colspan="1" %)(% colspan="1" %) 432 -((( 433 -\\ 434 -)))|(% colspan="1" %)(% colspan="1" %) 435 -((( 436 -These fully automated facilities refine locally mined resources into various materials 437 -))) 438 -|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -Cheap Refineries 441 -)))|(% colspan="1" %)(% colspan="1" %) 442 -((( 443 -\\ 444 -)))|(% colspan="1" %)(% colspan="1" %) 445 -((( 446 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 447 -))) 448 -|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -Retrofit Emission Filters 451 -)))|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 -\\ 454 -)))|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 457 -))) 458 -|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Factories 461 -)))|(% colspan="1" %)(% colspan="1" %) 462 -((( 463 -\\ 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 -These automated facilities produce advanced technology when supplied with materials 467 -))) 468 -|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 -Von-Neumann Constructors 471 -)))|(% colspan="1" %)(% colspan="1" %) 472 -((( 473 -\\ 474 -)))|(% colspan="1" %)(% colspan="1" %) 475 -((( 476 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 477 -))) 478 -|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -Hydroponics 481 -)))|(% colspan="1" %)(% colspan="1" %) 482 -((( 483 -\\ 484 -)))|(% colspan="1" %)(% colspan="1" %) 485 -((( 486 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 487 -))) 488 -|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -Fertilise Soil 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 -\\ 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 497 -))) 498 -|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -Forestation 501 -)))|(% colspan="1" %)(% colspan="1" %) 502 -((( 503 -\\ 504 -)))|(% colspan="1" %)(% colspan="1" %) 505 -((( 506 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 507 -))) 508 -|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -Wheat Fields 511 -)))|(% colspan="1" %)(% colspan="1" %) 512 -((( 513 -\\ 514 -)))|(% colspan="1" %)(% colspan="1" %) 515 -((( 516 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 517 -))) 518 -|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -Sunrise Flower Fields 521 -)))|(% colspan="1" %)(% colspan="1" %) 522 -((( 523 -\\ 524 -)))|(% colspan="1" %)(% colspan="1" %) 525 -((( 526 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 527 -))) 528 -|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -Soja Bean Fields 531 -)))|(% colspan="1" %)(% colspan="1" %) 532 -((( 533 -\\ 534 -)))|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 537 -))) 538 -|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 -Scruffin Fields 541 -)))|(% colspan="1" %)(% colspan="1" %) 542 -((( 543 -\\ 544 -)))|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 547 -))) 548 -|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -Bubble City 551 -)))|(% colspan="1" %)(% colspan="1" %) 552 -((( 553 -\\ 554 -)))|(% colspan="1" %)(% colspan="1" %) 555 -((( 556 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 557 -))) 558 -|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Habitation Module 561 -)))|(% colspan="1" %)(% colspan="1" %) 562 -((( 563 -\\ 564 -)))|(% colspan="1" %)(% colspan="1" %) 565 -((( 566 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 567 -))) 568 -|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -High-Density Housing 571 -)))|(% colspan="1" %)(% colspan="1" %) 572 -((( 573 -\\ 574 -)))|(% colspan="1" %)(% colspan="1" %) 575 -((( 576 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 577 -))) 578 -|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -Arcology 581 -)))|(% colspan="1" %)(% colspan="1" %) 582 -((( 583 -\\ 584 -)))|(% colspan="1" %)(% colspan="1" %) 585 -((( 586 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 587 -))) 588 -|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 -Luxury Housing 591 -)))|(% colspan="1" %)(% colspan="1" %) 592 -((( 593 -\\ 594 -)))|(% colspan="1" %)(% colspan="1" %) 595 -((( 596 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 597 -))) 598 -|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -Martial Arts School 601 -)))|(% colspan="1" %)(% colspan="1" %) 602 -((( 603 -\\ 604 -)))|(% colspan="1" %)(% colspan="1" %) 605 -((( 606 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 607 607 608 -\\ 609 - 610 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 611 -))) 612 -|(% colspan="1" %)(% colspan="1" %) 613 -((( 614 -Host Martial Arts Tournament 615 -)))|(% colspan="1" %)(% colspan="1" %) 616 -((( 617 -\\ 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 621 - 622 -\\ 623 - 624 -Running this project will allow the upgrading of crew boarding skill 625 -))) 626 -|(% colspan="1" %)(% colspan="1" %) 627 -((( 628 -Aerial Maze 629 -)))|(% colspan="1" %)(% colspan="1" %) 630 -((( 631 -\\ 632 -)))|(% colspan="1" %)(% colspan="1" %) 633 -((( 634 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 635 - 636 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 637 - 638 -\\ 639 - 640 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 641 -))) 642 -|(% colspan="1" %)(% colspan="1" %) 643 -((( 644 -Host Maze-Run Competition 645 -)))|(% colspan="1" %)(% colspan="1" %) 646 -((( 647 -\\ 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 651 - 652 -\\ 653 - 654 -Running this project will allow the upgrading of crew piloting skill 655 -))) 656 -|(% colspan="1" %)(% colspan="1" %) 657 -((( 658 -Theme Park 659 -)))|(% colspan="1" %)(% colspan="1" %) 660 -((( 661 -\\ 662 -)))|(% colspan="1" %)(% colspan="1" %) 663 -((( 664 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 665 -))) 666 -|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 -Zoo 669 -)))|(% colspan="1" %)(% colspan="1" %) 670 -((( 671 -\\ 672 -)))|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 675 -))) 676 -|(% colspan="1" %)(% colspan="1" %) 677 -((( 678 -Live Performance Venues 679 -)))|(% colspan="1" %)(% colspan="1" %) 680 -((( 681 -\\ 682 -)))|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 685 -))) 686 -|(% colspan="1" %)(% colspan="1" %) 687 -((( 688 -Tropical Resort 689 -)))|(% colspan="1" %)(% colspan="1" %) 690 -((( 691 -\\ 692 -)))|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 695 -))) 696 -|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Winter Sports Resort 699 -)))|(% colspan="1" %)(% colspan="1" %) 700 -((( 701 -\\ 702 -)))|(% colspan="1" %)(% colspan="1" %) 703 -((( 704 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 705 -))) 706 -|(% colspan="1" %)(% colspan="1" %) 707 -((( 708 -Fine Dining 709 -)))|(% colspan="1" %)(% colspan="1" %) 710 -((( 711 -\\ 712 -)))|(% colspan="1" %)(% colspan="1" %) 713 -((( 714 -Whether it's imported delicacies or local specialities, good food is always popular 715 -))) 716 -|(% colspan="1" %)(% colspan="1" %) 717 -((( 718 -Temple 719 -)))|(% colspan="1" %)(% colspan="1" %) 720 -((( 721 -\\ 722 -)))|(% colspan="1" %)(% colspan="1" %) 723 -((( 724 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 725 -))) 726 -|(% colspan="1" %)(% colspan="1" %) 727 -((( 728 -Clinic 729 -)))|(% colspan="1" %)(% colspan="1" %) 730 -((( 731 -\\ 732 -)))|(% colspan="1" %)(% colspan="1" %) 733 -((( 734 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 735 -))) 736 -|(% colspan="1" %)(% colspan="1" %) 737 -((( 738 -Send Medical Supplies 739 -)))|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 -\\ 742 -)))|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 745 -))) 746 -|(% colspan="1" %)(% colspan="1" %) 747 -((( 748 -Research Campus 749 -)))|(% colspan="1" %)(% colspan="1" %) 750 -((( 751 -\\ 752 -)))|(% colspan="1" %)(% colspan="1" %) 753 -((( 754 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 755 -))) 756 -|(% colspan="1" %)(% colspan="1" %) 757 -((( 758 -Send Research Materials 759 -)))|(% colspan="1" %)(% colspan="1" %) 760 -((( 761 -\\ 762 -)))|(% colspan="1" %)(% colspan="1" %) 763 -((( 764 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 765 -))) 766 -|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -Bank 769 -)))|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 -\\ 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 775 -))) 776 -|(% colspan="1" %)(% colspan="1" %) 777 -((( 778 - Fund Start-Up 779 -)))|(% colspan="1" %)(% colspan="1" %) 780 -((( 781 -\\ 782 -)))|(% colspan="1" %)(% colspan="1" %) 783 -((( 784 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 785 -))) 786 -|(% colspan="1" %)(% colspan="1" %) 787 -((( 788 -Nividium Workshop 789 -)))|(% colspan="1" %)(% colspan="1" %) 790 -((( 791 -\\ 792 -)))|(% colspan="1" %)(% colspan="1" %) 793 -((( 794 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 795 -))) 796 -|(% colspan="1" %)(% colspan="1" %) 797 -((( 798 -Send Nividium 799 -)))|(% colspan="1" %)(% colspan="1" %) 800 -((( 801 -\\ 802 -)))|(% colspan="1" %)(% colspan="1" %) 803 -((( 804 -The workshop is running low on Nividium and requires a new shipment 805 -))) 806 -|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Spice Fields 809 -)))|(% colspan="1" %)(% colspan="1" %) 810 -((( 811 -\\ 812 -)))|(% colspan="1" %)(% colspan="1" %) 813 -((( 814 -Spices are an absolutely essential component of any well-made meal 815 -))) 816 -|(% colspan="1" %)(% colspan="1" %) 817 -((( 818 -Vineyards 819 -)))|(% colspan="1" %)(% colspan="1" %) 820 -((( 821 -\\ 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 825 -))) 826 -|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 -Art College 829 -)))|(% colspan="1" %)(% colspan="1" %) 830 -((( 831 -\\ 832 -)))|(% colspan="1" %)(% colspan="1" %) 833 -((( 834 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 835 -))) 836 - 837 -== Xenon Terraforming Projects (Not Implemented) == 838 - 839 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 840 - 841 -(% class="wrapped" %) 842 -|=((( 843 -Name 844 -)))|=(% colspan="1" %)(% colspan="1" %) 845 -((( 846 -Resource Requirements 847 -)))|=((( 848 -Description 849 -))) 850 -|((( 851 -Claim District 852 -)))|(% colspan="1" %)(% colspan="1" %) 853 -((( 854 -\\ 855 -)))|((( 856 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 857 -))) 858 -|((( 859 -Destroy District 860 -)))|(% colspan="1" %)(% colspan="1" %) 861 -((( 862 -\\ 863 -)))|((( 864 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 865 -))) 866 -|((( 867 -Under Xenon control 868 -)))|(% colspan="1" %)(% colspan="1" %) 869 -((( 870 -\\ 871 -)))|((( 872 -Xenon drones regularly patrol this district, preventing us from passing through it 873 -))) 874 -|(% colspan="1" %)(% colspan="1" %) 875 -((( 876 -Liberated 877 -)))|(% colspan="1" %)(% colspan="1" %) 878 -((( 879 -\\ 880 -)))|(% colspan="1" %)(% colspan="1" %) 881 -((( 882 -The Xenon presence has been curbed for the time being, making it safe to pass through 883 -))) 884 -|(% colspan="1" %)(% colspan="1" %) 885 -((( 886 -Destroyed 887 -)))|(% colspan="1" %)(% colspan="1" %) 888 -((( 889 -\\ 890 -)))|(% colspan="1" %)(% colspan="1" %) 891 -((( 892 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 893 -))) 894 -|(% colspan="1" %)(% colspan="1" %) 895 -((( 896 -Habitation District 897 -)))|(% colspan="1" %)(% colspan="1" %) 898 -((( 899 -\\ 900 -)))|(% colspan="1" %)(% colspan="1" %) 901 -((( 902 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 903 -))) 904 -|(% colspan="1" %)(% colspan="1" %) 905 -((( 906 -Commerce District 907 -)))|(% colspan="1" %)(% colspan="1" %) 908 -((( 909 -\\ 910 -)))|(% colspan="1" %)(% colspan="1" %) 911 -((( 912 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 913 -))) 914 -|(% colspan="1" %)(% colspan="1" %) 915 -((( 916 -Farming District 917 -)))|(% colspan="1" %)(% colspan="1" %) 918 -((( 919 -\\ 920 -)))|(% colspan="1" %)(% colspan="1" %) 921 -((( 922 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 923 -))) 924 -|(% colspan="1" %)(% colspan="1" %) 925 -((( 926 -Administration District 927 -)))|(% colspan="1" %)(% colspan="1" %) 928 -((( 929 -\\ 930 -)))|(% colspan="1" %)(% colspan="1" %) 931 -((( 932 -In addition to office space for the governing body, this district also houses the local data centre 933 -))) 934 -|(% colspan="1" %)(% colspan="1" %) 935 -((( 936 -Industrial District 937 -)))|(% colspan="1" %)(% colspan="1" %) 938 -((( 939 -\\ 940 -)))|(% colspan="1" %)(% colspan="1" %) 941 -((( 942 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 943 -))) 944 -|(% colspan="1" %)(% colspan="1" %) 945 -((( 946 -Recreation District 947 -)))|(% colspan="1" %)(% colspan="1" %) 948 -((( 949 -\\ 950 -)))|(% colspan="1" %)(% colspan="1" %) 951 -((( 952 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 953 -))) 954 -|(% colspan="1" %)(% colspan="1" %) 955 -((( 956 -Subvert AGI Core 957 -)))|(% colspan="1" %)(% colspan="1" %) 958 -((( 959 -\\ 960 -)))|(% colspan="1" %)(% colspan="1" %) 961 -((( 962 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 963 -))) 964 -|(% colspan="1" %)(% colspan="1" %) 965 -((( 966 -Detonate Reactor 967 -)))|(% colspan="1" %)(% colspan="1" %) 968 -((( 969 -\\ 970 -)))|(% colspan="1" %)(% colspan="1" %) 971 -((( 972 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 973 -))) 974 -|(% colspan="1" %)(% colspan="1" %) 975 -((( 976 -Xenon Reclaim 977 -)))|(% colspan="1" %)(% colspan="1" %) 978 -((( 979 -\\ 980 -)))|(% colspan="1" %)(% colspan="1" %) 981 -((( 982 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 983 -))) 984 -|(% colspan="1" %)(% colspan="1" %) 985 -((( 986 -Xenon Rebuild 987 -)))|(% colspan="1" %)(% colspan="1" %) 988 -((( 989 -\\ 990 -)))|(% colspan="1" %)(% colspan="1" %) 991 -((( 992 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 993 -))) 994 -|(% colspan="1" %)(% colspan="1" %) 995 -((( 996 -EMP Xenon Drones 997 -)))|(% colspan="1" %)(% colspan="1" %) 998 -((( 999 -\\ 1000 -)))|(% colspan="1" %)(% colspan="1" %) 1001 -((( 1002 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1003 -))) 1004 -|(% colspan="1" %)(% colspan="1" %) 1005 -((( 1006 -Bombard Xenon Drones 1007 -)))|(% colspan="1" %)(% colspan="1" %) 1008 -((( 1009 -\\ 1010 -)))|(% colspan="1" %)(% colspan="1" %) 1011 -((( 1012 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1013 -))) 1014 - 1015 -== Terraforming Events == 1016 - 1017 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1018 - 1019 -(% class="wrapped" %) 1020 -|=((( 1021 -Name 1022 -)))|=((( 1023 -Description 1024 -))) 1025 -|((( 1026 -Ice Melt 1027 -)))|((( 1028 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure 1029 -))) 1030 -|((( 1031 -Global Warming 1032 -)))|((( 1033 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1034 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 1035 -))) 1036 -|((( 1037 -Quake 1038 -)))|((( 1039 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1040 - 1041 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1042 - 1043 -\\ 1044 -))) 36 +== Terraforming Projects ==
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439419/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming