Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
on 2022/07/22 06:26
Change comment:
There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
on 2021/08/30 12:23
Change comment:
Updated rewards and difficulty
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Content
-
... ... @@ -1,31 +9,18 @@ 1 -{{info}} 2 -Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column 3 -{{/info}} 4 - 5 -== == 6 - 7 -{{toc/}} 8 - 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ 13 -* Have storage capabilities for container, solid and liquid wares on the HQ 4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is anew icon at the top of the screen, it looks like a planet with a gear) and select a project to work on8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 20 -For more information see [[ About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 21 22 22 == Planets That Can Be Terraformed == 23 23 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 26 -{{/note}} 27 - 28 -(% class="wrapped" %) 29 29 |=((( 30 30 System 31 31 )))|=((( ... ... @@ -40,7 +40,7 @@ 40 40 Reward 41 41 ))) 42 42 |((( 43 - [[18 Billion>>doc:Eighteen Billion]]30 +18 Billion 44 44 )))|((( 45 45 18 Billion 46 46 )))|((( ... ... @@ -50,11 +50,11 @@ 50 50 Very Hard 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 -N othing40 +Nividium Market 54 54 ))) 55 55 |(% colspan="1" %)(% colspan="1" %) 56 56 ((( 57 - [[doc:Atiya's Misfortune]]44 +Atiya's Misfortune 58 58 )))|(% colspan="1" %)(% colspan="1" %) 59 59 ((( 60 60 Atiya's Misfortune I/III ... ... @@ -66,13 +66,11 @@ 66 66 Impossible 67 67 )))|(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 70 - 71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 56 + 72 72 ))) 73 73 |(% colspan="1" %)(% colspan="1" %) 74 74 ((( 75 - [[doc:Black Hole Sun]]60 +Black Hole Sun 76 76 )))|(% colspan="1" %)(% colspan="1" %) 77 77 ((( 78 78 Black Hole Sun III/IV ... ... @@ -84,11 +84,11 @@ 84 84 Very Hard 85 85 )))|(% colspan="1" %)(% colspan="1" %) 86 86 ((( 87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)72 + 88 88 ))) 89 89 |(% colspan="1" %)(% colspan="1" %) 90 90 ((( 91 - [[doc:Frontier Edge]]76 +Frontier Edge 92 92 )))|(% colspan="1" %)(% colspan="1" %) 93 93 ((( 94 94 Frontier Edge ... ... @@ -100,11 +100,11 @@ 100 100 Very Hard 101 101 )))|(% colspan="1" %)(% colspan="1" %) 102 102 ((( 103 -Antigone expansioninto Frontier Edge88 +Antigone Expansion 104 104 ))) 105 105 |(% colspan="1" %)(% colspan="1" %) 106 106 ((( 107 - [[doc:Getsu Fune]]92 +Getsu Fune 108 108 )))|(% colspan="1" %)(% colspan="1" %) 109 109 ((( 110 110 Getsu Fune ... ... @@ -116,10 +116,10 @@ 116 116 Hard 117 117 )))|(% colspan="1" %)(% colspan="1" %) 118 118 ((( 119 -Antigone expansioninto Getsu Fune104 +Antigone Expansion 120 120 ))) 121 121 |((( 122 - [[doc:Memory of Profit]]107 +Memory of Profit 123 123 )))|((( 124 124 Memory of Profit IX 125 125 )))|((( ... ... @@ -129,11 +129,11 @@ 129 129 Hard 130 130 )))|(% colspan="1" %)(% colspan="1" %) 131 131 ((( 132 - Nividiumworkshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population117 + 133 133 ))) 134 134 |(% colspan="1" %)(% colspan="1" %) 135 135 ((( 136 - [[doc:Scale Plate Green]]121 +Scale Plate Green 137 137 )))|(% colspan="1" %)(% colspan="1" %) 138 138 ((( 139 139 Scale Plate Green I/VII ... ... @@ -149,39 +149,44 @@ 149 149 150 150 Ownership of a significant amount of SCA's former ships 151 151 ))) 137 +|(% colspan="1" %)(% colspan="1" %) 138 +((( 139 +Tharka's Cascade 140 +)))|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +Tharka's Cascade XV/XVII 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 + 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 + 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 151 + 152 +))) 152 152 154 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 155 + 153 153 == Standard Terraforming Projects == 154 154 155 -(% class="wrapped" %) 156 156 |=((( 157 157 Name 158 -)))|=(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -Resource Requirements 161 161 )))|=((( 162 162 Description 163 163 ))) 164 164 |((( 165 165 Reflective Cloud Particles 166 -)))|(% colspan="1" %)(% colspan="1" %) 167 -((( 168 -\\ 169 169 )))|((( 170 170 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 171 171 ))) 172 172 |((( 173 173 Moholes 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -\\ 177 177 )))|((( 178 178 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 179 179 ))) 180 180 |((( 181 181 Black Dust 182 -)))|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 -\\ 185 185 )))|((( 186 186 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 187 187 ))) ... ... @@ -190,9 +190,6 @@ 190 190 Excite Outer Core 191 191 )))|(% colspan="1" %)(% colspan="1" %) 192 192 ((( 193 -\\ 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 196 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 197 197 ))) 198 198 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -200,9 +200,6 @@ 200 200 Brake Outer Core 201 201 )))|(% colspan="1" %)(% colspan="1" %) 202 202 ((( 203 -\\ 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 206 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 207 207 ))) 208 208 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -210,9 +210,6 @@ 210 210 Import Water 211 211 )))|(% colspan="1" %)(% colspan="1" %) 212 212 ((( 213 -\\ 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 216 Without readily available water sources, there are not many alternatives to importing it 217 217 ))) 218 218 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -220,9 +220,6 @@ 220 220 Planetary Irrigation 221 221 )))|(% colspan="1" %)(% colspan="1" %) 222 222 ((( 223 -\\ 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 226 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 227 227 ))) 228 228 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -230,9 +230,6 @@ 230 230 Global Water Surfacing 231 231 )))|(% colspan="1" %)(% colspan="1" %) 232 232 ((( 233 -\\ 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 236 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 237 237 ))) 238 238 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -240,9 +240,6 @@ 240 240 Import Methane 241 241 )))|(% colspan="1" %)(% colspan="1" %) 242 242 ((( 243 -\\ 244 -)))|(% colspan="1" %)(% colspan="1" %) 245 -((( 246 246 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 247 247 ))) 248 248 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -250,9 +250,6 @@ 250 250 Methane Oxidisers 251 251 )))|(% colspan="1" %)(% colspan="1" %) 252 252 ((( 253 -\\ 254 -)))|(% colspan="1" %)(% colspan="1" %) 255 -((( 256 256 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 257 257 ))) 258 258 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -260,9 +260,6 @@ 260 260 Carbon Mineralisers 261 261 )))|(% colspan="1" %)(% colspan="1" %) 262 262 ((( 263 -\\ 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 266 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 267 267 ))) 268 268 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -270,9 +270,6 @@ 270 270 Targeted Outgassing 271 271 )))|(% colspan="1" %)(% colspan="1" %) 272 272 ((( 273 -\\ 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 276 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 277 277 ))) 278 278 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -280,9 +280,6 @@ 280 280 Clean Up Toxins 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 -\\ 284 -)))|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 286 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 287 287 ))) 288 288 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -290,9 +290,6 @@ 290 290 Volcano Caps 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 -\\ 294 -)))|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 296 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 297 297 ))) 298 298 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -300,9 +300,6 @@ 300 300 Tectonic Scaffolding 301 301 )))|(% colspan="1" %)(% colspan="1" %) 302 302 ((( 303 -\\ 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 306 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 307 307 ))) 308 308 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -310,9 +310,6 @@ 310 310 Clean Up Radioactive Contamination 311 311 )))|(% colspan="1" %)(% colspan="1" %) 312 312 ((( 313 -\\ 314 -)))|(% colspan="1" %)(% colspan="1" %) 315 -((( 316 316 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 317 317 ))) 318 318 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -320,9 +320,6 @@ 320 320 Tailored Microbes 321 321 )))|(% colspan="1" %)(% colspan="1" %) 322 322 ((( 323 -\\ 324 -)))|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 326 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 327 327 ))) 328 328 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -330,9 +330,6 @@ 330 330 Jumpstart Microbiome 331 331 )))|(% colspan="1" %)(% colspan="1" %) 332 332 ((( 333 -\\ 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 336 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 337 337 ))) 338 338 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -340,9 +340,6 @@ 340 340 Microbial Culling 341 341 )))|(% colspan="1" %)(% colspan="1" %) 342 342 ((( 343 -\\ 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 346 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 347 347 ))) 348 348 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -350,9 +350,6 @@ 350 350 Cyanobacteria 351 351 )))|(% colspan="1" %)(% colspan="1" %) 352 352 ((( 353 -\\ 354 -)))|(% colspan="1" %)(% colspan="1" %) 355 -((( 356 356 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 357 357 ))) 358 358 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -360,9 +360,6 @@ 360 360 Genetically Modify Toxic Fruit 361 361 )))|(% colspan="1" %)(% colspan="1" %) 362 362 ((( 363 -\\ 364 -)))|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 366 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 367 367 ))) 368 368 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -370,9 +370,6 @@ 370 370 Cull Toxic Fruit 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 -\\ 374 -)))|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 376 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 377 377 ))) 378 378 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -380,9 +380,6 @@ 380 380 Cull Parasites 381 381 )))|(% colspan="1" %)(% colspan="1" %) 382 382 ((( 383 -\\ 384 -)))|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 386 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 387 387 ))) 388 388 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -390,9 +390,6 @@ 390 390 Reintroduce Local Flora 391 391 )))|(% colspan="1" %)(% colspan="1" %) 392 392 ((( 393 -\\ 394 -)))|(% colspan="1" %)(% colspan="1" %) 395 -((( 396 396 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 397 397 ))) 398 398 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -400,9 +400,6 @@ 400 400 Geothermal Power Plant 401 401 )))|(% colspan="1" %)(% colspan="1" %) 402 402 ((( 403 -\\ 404 -)))|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 406 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 407 407 ))) 408 408 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -410,9 +410,6 @@ 410 410 Wind Turbine Farm 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 -\\ 414 -)))|(% colspan="1" %)(% colspan="1" %) 415 -((( 416 416 When it's available, wind power can be a very cost-effective method of generating power 417 417 ))) 418 418 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -420,9 +420,6 @@ 420 420 Matter/Antimatter Power Plant 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 -\\ 424 -)))|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 426 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 427 427 ))) 428 428 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -430,9 +430,6 @@ 430 430 Clean Refineries 431 431 )))|(% colspan="1" %)(% colspan="1" %) 432 432 ((( 433 -\\ 434 -)))|(% colspan="1" %)(% colspan="1" %) 435 -((( 436 436 These fully automated facilities refine locally mined resources into various materials 437 437 ))) 438 438 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -440,9 +440,6 @@ 440 440 Cheap Refineries 441 441 )))|(% colspan="1" %)(% colspan="1" %) 442 442 ((( 443 -\\ 444 -)))|(% colspan="1" %)(% colspan="1" %) 445 -((( 446 446 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 447 447 ))) 448 448 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -450,9 +450,6 @@ 450 450 Retrofit Emission Filters 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 -\\ 454 -)))|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 456 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 457 457 ))) 458 458 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -460,9 +460,6 @@ 460 460 Factories 461 461 )))|(% colspan="1" %)(% colspan="1" %) 462 462 ((( 463 -\\ 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 466 These automated facilities produce advanced technology when supplied with materials 467 467 ))) 468 468 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -470,9 +470,6 @@ 470 470 Von-Neumann Constructors 471 471 )))|(% colspan="1" %)(% colspan="1" %) 472 472 ((( 473 -\\ 474 -)))|(% colspan="1" %)(% colspan="1" %) 475 -((( 476 476 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 477 477 ))) 478 478 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -480,9 +480,6 @@ 480 480 Hydroponics 481 481 )))|(% colspan="1" %)(% colspan="1" %) 482 482 ((( 483 -\\ 484 -)))|(% colspan="1" %)(% colspan="1" %) 485 -((( 486 486 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 487 487 ))) 488 488 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -490,9 +490,6 @@ 490 490 Fertilise Soil 491 491 )))|(% colspan="1" %)(% colspan="1" %) 492 492 ((( 493 -\\ 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 496 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 497 497 ))) 498 498 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -500,9 +500,6 @@ 500 500 Forestation 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 503 -\\ 504 -)))|(% colspan="1" %)(% colspan="1" %) 505 -((( 506 506 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 507 507 ))) 508 508 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -510,9 +510,6 @@ 510 510 Wheat Fields 511 511 )))|(% colspan="1" %)(% colspan="1" %) 512 512 ((( 513 -\\ 514 -)))|(% colspan="1" %)(% colspan="1" %) 515 -((( 516 516 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 517 517 ))) 518 518 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -520,9 +520,6 @@ 520 520 Sunrise Flower Fields 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 -\\ 524 -)))|(% colspan="1" %)(% colspan="1" %) 525 -((( 526 526 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 527 527 ))) 528 528 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -530,9 +530,6 @@ 530 530 Soja Bean Fields 531 531 )))|(% colspan="1" %)(% colspan="1" %) 532 532 ((( 533 -\\ 534 -)))|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 536 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 537 537 ))) 538 538 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -540,9 +540,6 @@ 540 540 Scruffin Fields 541 541 )))|(% colspan="1" %)(% colspan="1" %) 542 542 ((( 543 -\\ 544 -)))|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 546 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 547 547 ))) 548 548 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -550,9 +550,6 @@ 550 550 Bubble City 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 -\\ 554 -)))|(% colspan="1" %)(% colspan="1" %) 555 -((( 556 556 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 557 557 ))) 558 558 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -560,9 +560,6 @@ 560 560 Habitation Module 561 561 )))|(% colspan="1" %)(% colspan="1" %) 562 562 ((( 563 -\\ 564 -)))|(% colspan="1" %)(% colspan="1" %) 565 -((( 566 566 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 567 567 ))) 568 568 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -570,9 +570,6 @@ 570 570 High-Density Housing 571 571 )))|(% colspan="1" %)(% colspan="1" %) 572 572 ((( 573 -\\ 574 -)))|(% colspan="1" %)(% colspan="1" %) 575 -((( 576 576 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 577 577 ))) 578 578 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -580,9 +580,6 @@ 580 580 Arcology 581 581 )))|(% colspan="1" %)(% colspan="1" %) 582 582 ((( 583 -\\ 584 -)))|(% colspan="1" %)(% colspan="1" %) 585 -((( 586 586 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 587 587 ))) 588 588 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -590,9 +590,6 @@ 590 590 Luxury Housing 591 591 )))|(% colspan="1" %)(% colspan="1" %) 592 592 ((( 593 -\\ 594 -)))|(% colspan="1" %)(% colspan="1" %) 595 -((( 596 596 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 597 597 ))) 598 598 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -600,14 +600,7 @@ 600 600 Martial Arts School 601 601 )))|(% colspan="1" %)(% colspan="1" %) 602 602 ((( 603 -\\ 604 -)))|(% colspan="1" %)(% colspan="1" %) 605 -((( 606 606 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 607 - 608 -\\ 609 - 610 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 611 611 ))) 612 612 |(% colspan="1" %)(% colspan="1" %) 613 613 ((( ... ... @@ -614,14 +614,7 @@ 614 614 Host Martial Arts Tournament 615 615 )))|(% colspan="1" %)(% colspan="1" %) 616 616 ((( 617 -\\ 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 620 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 621 - 622 -\\ 623 - 624 -Running this project will allow the upgrading of crew boarding skill 625 625 ))) 626 626 |(% colspan="1" %)(% colspan="1" %) 627 627 ((( ... ... @@ -628,16 +628,9 @@ 628 628 Aerial Maze 629 629 )))|(% colspan="1" %)(% colspan="1" %) 630 630 ((( 631 -\\ 632 -)))|(% colspan="1" %)(% colspan="1" %) 633 -((( 634 634 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 635 635 636 636 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 637 - 638 -\\ 639 - 640 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 641 641 ))) 642 642 |(% colspan="1" %)(% colspan="1" %) 643 643 ((( ... ... @@ -644,14 +644,7 @@ 644 644 Host Maze-Run Competition 645 645 )))|(% colspan="1" %)(% colspan="1" %) 646 646 ((( 647 -\\ 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 651 - 652 -\\ 653 - 654 -Running this project will allow the upgrading of crew piloting skill 493 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 655 655 ))) 656 656 |(% colspan="1" %)(% colspan="1" %) 657 657 ((( ... ... @@ -658,9 +658,6 @@ 658 658 Theme Park 659 659 )))|(% colspan="1" %)(% colspan="1" %) 660 660 ((( 661 -\\ 662 -)))|(% colspan="1" %)(% colspan="1" %) 663 -((( 664 664 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 665 665 ))) 666 666 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -668,9 +668,6 @@ 668 668 Zoo 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 -\\ 672 -)))|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 674 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 675 675 ))) 676 676 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -678,9 +678,6 @@ 678 678 Live Performance Venues 679 679 )))|(% colspan="1" %)(% colspan="1" %) 680 680 ((( 681 -\\ 682 -)))|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 684 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 685 685 ))) 686 686 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -688,9 +688,6 @@ 688 688 Tropical Resort 689 689 )))|(% colspan="1" %)(% colspan="1" %) 690 690 ((( 691 -\\ 692 -)))|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 694 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 695 695 ))) 696 696 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -698,9 +698,6 @@ 698 698 Winter Sports Resort 699 699 )))|(% colspan="1" %)(% colspan="1" %) 700 700 ((( 701 -\\ 702 -)))|(% colspan="1" %)(% colspan="1" %) 703 -((( 704 704 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 705 705 ))) 706 706 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -708,9 +708,6 @@ 708 708 Fine Dining 709 709 )))|(% colspan="1" %)(% colspan="1" %) 710 710 ((( 711 -\\ 712 -)))|(% colspan="1" %)(% colspan="1" %) 713 -((( 714 714 Whether it's imported delicacies or local specialities, good food is always popular 715 715 ))) 716 716 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -718,9 +718,6 @@ 718 718 Temple 719 719 )))|(% colspan="1" %)(% colspan="1" %) 720 720 ((( 721 -\\ 722 -)))|(% colspan="1" %)(% colspan="1" %) 723 -((( 724 724 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 725 725 ))) 726 726 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -728,9 +728,6 @@ 728 728 Clinic 729 729 )))|(% colspan="1" %)(% colspan="1" %) 730 730 ((( 731 -\\ 732 -)))|(% colspan="1" %)(% colspan="1" %) 733 -((( 734 734 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 735 735 ))) 736 736 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -738,9 +738,6 @@ 738 738 Send Medical Supplies 739 739 )))|(% colspan="1" %)(% colspan="1" %) 740 740 ((( 741 -\\ 742 -)))|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 744 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 745 745 ))) 746 746 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -748,9 +748,6 @@ 748 748 Research Campus 749 749 )))|(% colspan="1" %)(% colspan="1" %) 750 750 ((( 751 -\\ 752 -)))|(% colspan="1" %)(% colspan="1" %) 753 -((( 754 754 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 755 755 ))) 756 756 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -758,9 +758,6 @@ 758 758 Send Research Materials 759 759 )))|(% colspan="1" %)(% colspan="1" %) 760 760 ((( 761 -\\ 762 -)))|(% colspan="1" %)(% colspan="1" %) 763 -((( 764 764 A research group has received a sizeable grant and is asking for various materials to carry out experiments 765 765 ))) 766 766 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -768,9 +768,6 @@ 768 768 Bank 769 769 )))|(% colspan="1" %)(% colspan="1" %) 770 770 ((( 771 -\\ 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 774 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 775 775 ))) 776 776 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -778,9 +778,6 @@ 778 778 Fund Start-Up 779 779 )))|(% colspan="1" %)(% colspan="1" %) 780 780 ((( 781 -\\ 782 -)))|(% colspan="1" %)(% colspan="1" %) 783 -((( 784 784 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 785 785 ))) 786 786 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -788,9 +788,6 @@ 788 788 Nividium Workshop 789 789 )))|(% colspan="1" %)(% colspan="1" %) 790 790 ((( 791 -\\ 792 -)))|(% colspan="1" %)(% colspan="1" %) 793 -((( 794 794 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 795 795 ))) 796 796 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -798,9 +798,6 @@ 798 798 Send Nividium 799 799 )))|(% colspan="1" %)(% colspan="1" %) 800 800 ((( 801 -\\ 802 -)))|(% colspan="1" %)(% colspan="1" %) 803 -((( 804 804 The workshop is running low on Nividium and requires a new shipment 805 805 ))) 806 806 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -808,9 +808,6 @@ 808 808 Spice Fields 809 809 )))|(% colspan="1" %)(% colspan="1" %) 810 810 ((( 811 -\\ 812 -)))|(% colspan="1" %)(% colspan="1" %) 813 -((( 814 814 Spices are an absolutely essential component of any well-made meal 815 815 ))) 816 816 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -818,9 +818,6 @@ 818 818 Vineyards 819 819 )))|(% colspan="1" %)(% colspan="1" %) 820 820 ((( 821 -\\ 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 824 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 825 825 ))) 826 826 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -828,46 +828,28 @@ 828 828 Art College 829 829 )))|(% colspan="1" %)(% colspan="1" %) 830 830 ((( 831 -\\ 832 -)))|(% colspan="1" %)(% colspan="1" %) 833 -((( 834 834 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 835 835 ))) 836 836 837 -== Xenon Terraforming Projects (Not Implemented)==622 +== Xenon Terraforming Projects == 838 838 839 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 840 - 841 -(% class="wrapped" %) 842 842 |=((( 843 843 Name 844 -)))|=(% colspan="1" %)(% colspan="1" %) 845 -((( 846 -Resource Requirements 847 847 )))|=((( 848 848 Description 849 849 ))) 850 850 |((( 851 851 Claim District 852 -)))|(% colspan="1" %)(% colspan="1" %) 853 -((( 854 -\\ 855 855 )))|((( 856 856 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 857 857 ))) 858 858 |((( 859 859 Destroy District 860 -)))|(% colspan="1" %)(% colspan="1" %) 861 -((( 862 -\\ 863 863 )))|((( 864 864 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 865 865 ))) 866 866 |((( 867 867 Under Xenon control 868 -)))|(% colspan="1" %)(% colspan="1" %) 869 -((( 870 -\\ 871 871 )))|((( 872 872 Xenon drones regularly patrol this district, preventing us from passing through it 873 873 ))) ... ... @@ -876,9 +876,6 @@ 876 876 Liberated 877 877 )))|(% colspan="1" %)(% colspan="1" %) 878 878 ((( 879 -\\ 880 -)))|(% colspan="1" %)(% colspan="1" %) 881 -((( 882 882 The Xenon presence has been curbed for the time being, making it safe to pass through 883 883 ))) 884 884 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -886,9 +886,6 @@ 886 886 Destroyed 887 887 )))|(% colspan="1" %)(% colspan="1" %) 888 888 ((( 889 -\\ 890 -)))|(% colspan="1" %)(% colspan="1" %) 891 -((( 892 892 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 893 893 ))) 894 894 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -896,9 +896,6 @@ 896 896 Habitation District 897 897 )))|(% colspan="1" %)(% colspan="1" %) 898 898 ((( 899 -\\ 900 -)))|(% colspan="1" %)(% colspan="1" %) 901 -((( 902 902 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 903 903 ))) 904 904 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -906,9 +906,6 @@ 906 906 Commerce District 907 907 )))|(% colspan="1" %)(% colspan="1" %) 908 908 ((( 909 -\\ 910 -)))|(% colspan="1" %)(% colspan="1" %) 911 -((( 912 912 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 913 913 ))) 914 914 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -916,9 +916,6 @@ 916 916 Farming District 917 917 )))|(% colspan="1" %)(% colspan="1" %) 918 918 ((( 919 -\\ 920 -)))|(% colspan="1" %)(% colspan="1" %) 921 -((( 922 922 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 923 923 ))) 924 924 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -926,9 +926,6 @@ 926 926 Administration District 927 927 )))|(% colspan="1" %)(% colspan="1" %) 928 928 ((( 929 -\\ 930 -)))|(% colspan="1" %)(% colspan="1" %) 931 -((( 932 932 In addition to office space for the governing body, this district also houses the local data centre 933 933 ))) 934 934 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -936,9 +936,6 @@ 936 936 Industrial District 937 937 )))|(% colspan="1" %)(% colspan="1" %) 938 938 ((( 939 -\\ 940 -)))|(% colspan="1" %)(% colspan="1" %) 941 -((( 942 942 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 943 943 ))) 944 944 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -946,9 +946,6 @@ 946 946 Recreation District 947 947 )))|(% colspan="1" %)(% colspan="1" %) 948 948 ((( 949 -\\ 950 -)))|(% colspan="1" %)(% colspan="1" %) 951 -((( 952 952 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 953 953 ))) 954 954 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -956,9 +956,6 @@ 956 956 Subvert AGI Core 957 957 )))|(% colspan="1" %)(% colspan="1" %) 958 958 ((( 959 -\\ 960 -)))|(% colspan="1" %)(% colspan="1" %) 961 -((( 962 962 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 963 963 ))) 964 964 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -966,9 +966,6 @@ 966 966 Detonate Reactor 967 967 )))|(% colspan="1" %)(% colspan="1" %) 968 968 ((( 969 -\\ 970 -)))|(% colspan="1" %)(% colspan="1" %) 971 -((( 972 972 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 973 973 ))) 974 974 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -976,9 +976,6 @@ 976 976 Xenon Reclaim 977 977 )))|(% colspan="1" %)(% colspan="1" %) 978 978 ((( 979 -\\ 980 -)))|(% colspan="1" %)(% colspan="1" %) 981 -((( 982 982 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 983 983 ))) 984 984 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -986,9 +986,6 @@ 986 986 Xenon Rebuild 987 987 )))|(% colspan="1" %)(% colspan="1" %) 988 988 ((( 989 -\\ 990 -)))|(% colspan="1" %)(% colspan="1" %) 991 -((( 992 992 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 993 993 ))) 994 994 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -996,9 +996,6 @@ 996 996 EMP Xenon Drones 997 997 )))|(% colspan="1" %)(% colspan="1" %) 998 998 ((( 999 -\\ 1000 -)))|(% colspan="1" %)(% colspan="1" %) 1001 -((( 1002 1002 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1003 1003 ))) 1004 1004 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1006,17 +1006,11 @@ 1006 1006 Bombard Xenon Drones 1007 1007 )))|(% colspan="1" %)(% colspan="1" %) 1008 1008 ((( 1009 -\\ 1010 -)))|(% colspan="1" %)(% colspan="1" %) 1011 -((( 1012 1012 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1013 1013 ))) 1014 1014 1015 1015 == Terraforming Events == 1016 1016 1017 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1018 - 1019 -(% class="wrapped" %) 1020 1020 |=((( 1021 1021 Name 1022 1022 )))|=((( ... ... @@ -1030,8 +1030,7 @@ 1030 1030 |((( 1031 1031 Global Warming 1032 1032 )))|((( 1033 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1034 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 758 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1035 1035 ))) 1036 1036 |((( 1037 1037 Quake ... ... @@ -1038,7 +1038,7 @@ 1038 1038 )))|((( 1039 1039 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1040 1040 1041 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 765 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1042 1042 1043 - \\767 + 1044 1044 )))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -1 194394191 +104924034 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439419/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104924034/Terraforming