Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
Change comment: There is no comment for this version
To version 17.1
edited by Daniel Turner
on 2021/07/17 03:10
Change comment: There is no comment for this version

Summary

Details

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Author
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
Content
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1 -{{info}}
2 -Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
4 -
5 -== ==
6 -
7 -{{toc/}}
8 -
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
4 +* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 +* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
12 +For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 22  == Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 -(% class="wrapped" %)
29 29  |=(((
30 30  System
31 31  )))|=(((
... ... @@ -40,7 +40,7 @@
40 40  Reward
41 41  )))
42 42  |(((
43 -[[18 Billion>>doc:Eighteen Billion]]
30 +18 Billion
44 44  )))|(((
45 45  18 Billion
46 46  )))|(((
... ... @@ -47,14 +47,14 @@
47 47  18 Billion c
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -Very Hard
37 +
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 -Nothing
40 +Nividium Market
54 54  )))
55 55  |(% colspan="1" %)(% colspan="1" %)
56 56  (((
57 -[[doc:Atiya's Misfortune]]
44 +Atiya's Misfortune
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 60  Atiya's Misfortune I/III
... ... @@ -66,13 +66,11 @@
66 66  Impossible
67 67  )))|(% colspan="1" %)(% colspan="1" %)
68 68  (((
69 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
70 -
71 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
56 +
72 72  )))
73 73  |(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -[[doc:Black Hole Sun]]
60 +Black Hole Sun
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 78  Black Hole Sun III/IV
... ... @@ -81,14 +81,14 @@
81 81  Hades
82 82  )))|(% colspan="1" %)(% colspan="1" %)
83 83  (((
84 -Very Hard
69 +
85 85  )))|(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
72 +
88 88  )))
89 89  |(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 -[[doc:Frontier Edge]]
76 +Frontier Edge
92 92  )))|(% colspan="1" %)(% colspan="1" %)
93 93  (((
94 94  Frontier Edge
... ... @@ -97,14 +97,14 @@
97 97  Messner
98 98  )))|(% colspan="1" %)(% colspan="1" %)
99 99  (((
100 -Very Hard
85 +
101 101  )))|(% colspan="1" %)(% colspan="1" %)
102 102  (((
103 -Antigone expansion into Frontier Edge
88 +Antigone Expansion
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 -[[doc:Getsu Fune]]
92 +Getsu Fune
108 108  )))|(% colspan="1" %)(% colspan="1" %)
109 109  (((
110 110  Getsu Fune
... ... @@ -113,13 +113,13 @@
113 113  Shiokaze
114 114  )))|(% colspan="1" %)(% colspan="1" %)
115 115  (((
116 -Hard
101 +
117 117  )))|(% colspan="1" %)(% colspan="1" %)
118 118  (((
119 -Antigone expansion into Getsu Fune
104 +Antigone Expansion
120 120  )))
121 121  |(((
122 -[[doc:Memory of Profit]]
107 +Memory of Profit
123 123  )))|(((
124 124  Memory of Profit IX
125 125  )))|(((
... ... @@ -126,14 +126,14 @@
126 126  Memory of Profit i I
127 127  )))|(% colspan="1" %)(% colspan="1" %)
128 128  (((
129 -Hard
114 +
130 130  )))|(% colspan="1" %)(% colspan="1" %)
131 131  (((
132 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
117 +
133 133  )))
134 134  |(% colspan="1" %)(% colspan="1" %)
135 135  (((
136 -[[doc:Scale Plate Green]]
121 +Scale Plate Green
137 137  )))|(% colspan="1" %)(% colspan="1" %)
138 138  (((
139 139  Scale Plate Green I/VII
... ... @@ -142,46 +142,49 @@
142 142  Nature's Profit
143 143  )))|(% colspan="1" %)(% colspan="1" %)
144 144  (((
145 -Very Hard
130 +
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
148 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
149 -
150 -Ownership of a significant amount of SCA's former ships
133 +
151 151  )))
135 +|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +Tharka's Cascade
138 +)))|(% colspan="1" %)(% colspan="1" %)
139 +(((
140 +Tharka's Cascade XV/XVII
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +
144 +)))|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +
150 +)))
152 152  
152 +Note: Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
153 +
153 153  == Standard Terraforming Projects ==
154 154  
155 -(% class="wrapped" %)
156 156  |=(((
157 157  Name
158 -)))|=(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -Resource Requirements
161 161  )))|=(((
162 162  Description
163 163  )))
164 164  |(((
165 165  Reflective Cloud Particles
166 -)))|(% colspan="1" %)(% colspan="1" %)
167 -(((
168 -\\
169 169  )))|(((
170 170  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
171 171  )))
172 172  |(((
173 173  Moholes
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -\\
177 177  )))|(((
178 178  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
179 179  )))
180 180  |(((
181 181  Black Dust
182 -)))|(% colspan="1" %)(% colspan="1" %)
183 -(((
184 -\\
185 185  )))|(((
186 186  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
187 187  )))
... ... @@ -190,9 +190,6 @@
190 190  Excite Outer Core
191 191  )))|(% colspan="1" %)(% colspan="1" %)
192 192  (((
193 -\\
194 -)))|(% colspan="1" %)(% colspan="1" %)
195 -(((
196 196  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
197 197  )))
198 198  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -200,9 +200,6 @@
200 200  Brake Outer Core
201 201  )))|(% colspan="1" %)(% colspan="1" %)
202 202  (((
203 -\\
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 206  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
207 207  )))
208 208  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -210,9 +210,6 @@
210 210  Import Water
211 211  )))|(% colspan="1" %)(% colspan="1" %)
212 212  (((
213 -\\
214 -)))|(% colspan="1" %)(% colspan="1" %)
215 -(((
216 216  Without readily available water sources, there are not many alternatives to importing it
217 217  )))
218 218  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -220,9 +220,6 @@
220 220  Planetary Irrigation
221 221  )))|(% colspan="1" %)(% colspan="1" %)
222 222  (((
223 -\\
224 -)))|(% colspan="1" %)(% colspan="1" %)
225 -(((
226 226  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
227 227  )))
228 228  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -230,9 +230,6 @@
230 230  Global Water Surfacing
231 231  )))|(% colspan="1" %)(% colspan="1" %)
232 232  (((
233 -\\
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 236  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
237 237  )))
238 238  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -240,9 +240,6 @@
240 240  Import Methane
241 241  )))|(% colspan="1" %)(% colspan="1" %)
242 242  (((
243 -\\
244 -)))|(% colspan="1" %)(% colspan="1" %)
245 -(((
246 246  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
247 247  )))
248 248  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -250,9 +250,6 @@
250 250  Methane Oxidisers
251 251  )))|(% colspan="1" %)(% colspan="1" %)
252 252  (((
253 -\\
254 -)))|(% colspan="1" %)(% colspan="1" %)
255 -(((
256 256  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
257 257  )))
258 258  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -260,9 +260,6 @@
260 260  Carbon Mineralisers
261 261  )))|(% colspan="1" %)(% colspan="1" %)
262 262  (((
263 -\\
264 -)))|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 266  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
267 267  )))
268 268  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -270,9 +270,6 @@
270 270  Targeted Outgassing
271 271  )))|(% colspan="1" %)(% colspan="1" %)
272 272  (((
273 -\\
274 -)))|(% colspan="1" %)(% colspan="1" %)
275 -(((
276 276  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
277 277  )))
278 278  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -280,9 +280,6 @@
280 280  Clean Up Toxins
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -\\
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 286  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
287 287  )))
288 288  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -290,9 +290,6 @@
290 290  Volcano Caps
291 291  )))|(% colspan="1" %)(% colspan="1" %)
292 292  (((
293 -\\
294 -)))|(% colspan="1" %)(% colspan="1" %)
295 -(((
296 296  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
297 297  )))
298 298  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -300,9 +300,6 @@
300 300  Tectonic Scaffolding
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 -\\
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 306  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
307 307  )))
308 308  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -310,9 +310,6 @@
310 310  Clean Up Radioactive Contamination
311 311  )))|(% colspan="1" %)(% colspan="1" %)
312 312  (((
313 -\\
314 -)))|(% colspan="1" %)(% colspan="1" %)
315 -(((
316 316  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
317 317  )))
318 318  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -320,9 +320,6 @@
320 320  Tailored Microbes
321 321  )))|(% colspan="1" %)(% colspan="1" %)
322 322  (((
323 -\\
324 -)))|(% colspan="1" %)(% colspan="1" %)
325 -(((
326 326  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -330,9 +330,6 @@
330 330  Jumpstart Microbiome
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 -\\
334 -)))|(% colspan="1" %)(% colspan="1" %)
335 -(((
336 336  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
337 337  )))
338 338  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -340,9 +340,6 @@
340 340  Microbial Culling
341 341  )))|(% colspan="1" %)(% colspan="1" %)
342 342  (((
343 -\\
344 -)))|(% colspan="1" %)(% colspan="1" %)
345 -(((
346 346  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
347 347  )))
348 348  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -350,9 +350,6 @@
350 350  Cyanobacteria
351 351  )))|(% colspan="1" %)(% colspan="1" %)
352 352  (((
353 -\\
354 -)))|(% colspan="1" %)(% colspan="1" %)
355 -(((
356 356  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
357 357  )))
358 358  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -360,9 +360,6 @@
360 360  Genetically Modify Toxic Fruit
361 361  )))|(% colspan="1" %)(% colspan="1" %)
362 362  (((
363 -\\
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 366  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
367 367  )))
368 368  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -370,9 +370,6 @@
370 370  Cull Toxic Fruit
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 -\\
374 -)))|(% colspan="1" %)(% colspan="1" %)
375 -(((
376 376  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
377 377  )))
378 378  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -380,9 +380,6 @@
380 380  Cull Parasites
381 381  )))|(% colspan="1" %)(% colspan="1" %)
382 382  (((
383 -\\
384 -)))|(% colspan="1" %)(% colspan="1" %)
385 -(((
386 386  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
387 387  )))
388 388  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -390,9 +390,6 @@
390 390  Reintroduce Local Flora
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 -\\
394 -)))|(% colspan="1" %)(% colspan="1" %)
395 -(((
396 396  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
397 397  )))
398 398  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -400,9 +400,6 @@
400 400  Geothermal Power Plant
401 401  )))|(% colspan="1" %)(% colspan="1" %)
402 402  (((
403 -\\
404 -)))|(% colspan="1" %)(% colspan="1" %)
405 -(((
406 406  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
407 407  )))
408 408  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -410,9 +410,6 @@
410 410  Wind Turbine Farm
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 -\\
414 -)))|(% colspan="1" %)(% colspan="1" %)
415 -(((
416 416  When it's available, wind power can be a very cost-effective method of generating power
417 417  )))
418 418  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -420,9 +420,6 @@
420 420  Matter/Antimatter Power Plant
421 421  )))|(% colspan="1" %)(% colspan="1" %)
422 422  (((
423 -\\
424 -)))|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 426  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -430,9 +430,6 @@
430 430  Clean Refineries
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
433 -\\
434 -)))|(% colspan="1" %)(% colspan="1" %)
435 -(((
436 436  These fully automated facilities refine locally mined resources into various materials
437 437  )))
438 438  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -440,9 +440,6 @@
440 440  Cheap Refineries
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 -\\
444 -)))|(% colspan="1" %)(% colspan="1" %)
445 -(((
446 446  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
447 447  )))
448 448  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -450,9 +450,6 @@
450 450  Retrofit Emission Filters
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 -\\
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 456  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
457 457  )))
458 458  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -460,9 +460,6 @@
460 460  Factories
461 461  )))|(% colspan="1" %)(% colspan="1" %)
462 462  (((
463 -\\
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 466  These automated facilities produce advanced technology when supplied with materials
467 467  )))
468 468  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -470,9 +470,6 @@
470 470  Von-Neumann Constructors
471 471  )))|(% colspan="1" %)(% colspan="1" %)
472 472  (((
473 -\\
474 -)))|(% colspan="1" %)(% colspan="1" %)
475 -(((
476 476  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
477 477  )))
478 478  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -480,9 +480,6 @@
480 480  Hydroponics
481 481  )))|(% colspan="1" %)(% colspan="1" %)
482 482  (((
483 -\\
484 -)))|(% colspan="1" %)(% colspan="1" %)
485 -(((
486 486  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
487 487  )))
488 488  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -490,9 +490,6 @@
490 490  Fertilise Soil
491 491  )))|(% colspan="1" %)(% colspan="1" %)
492 492  (((
493 -\\
494 -)))|(% colspan="1" %)(% colspan="1" %)
495 -(((
496 496  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
497 497  )))
498 498  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -500,9 +500,6 @@
500 500  Forestation
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 -\\
504 -)))|(% colspan="1" %)(% colspan="1" %)
505 -(((
506 506  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
507 507  )))
508 508  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -510,9 +510,6 @@
510 510  Wheat Fields
511 511  )))|(% colspan="1" %)(% colspan="1" %)
512 512  (((
513 -\\
514 -)))|(% colspan="1" %)(% colspan="1" %)
515 -(((
516 516  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
517 517  )))
518 518  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -520,9 +520,6 @@
520 520  Sunrise Flower Fields
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 -\\
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 526  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
527 527  )))
528 528  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -530,9 +530,6 @@
530 530  Soja Bean Fields
531 531  )))|(% colspan="1" %)(% colspan="1" %)
532 532  (((
533 -\\
534 -)))|(% colspan="1" %)(% colspan="1" %)
535 -(((
536 536  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
537 537  )))
538 538  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -540,9 +540,6 @@
540 540  Scruffin Fields
541 541  )))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 -\\
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 546  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
547 547  )))
548 548  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -550,9 +550,6 @@
550 550  Bubble City
551 551  )))|(% colspan="1" %)(% colspan="1" %)
552 552  (((
553 -\\
554 -)))|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 556  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
557 557  )))
558 558  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -560,9 +560,6 @@
560 560  Habitation Module
561 561  )))|(% colspan="1" %)(% colspan="1" %)
562 562  (((
563 -\\
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 566  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
567 567  )))
568 568  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -570,9 +570,6 @@
570 570  High-Density Housing
571 571  )))|(% colspan="1" %)(% colspan="1" %)
572 572  (((
573 -\\
574 -)))|(% colspan="1" %)(% colspan="1" %)
575 -(((
576 576  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
577 577  )))
578 578  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -580,9 +580,6 @@
580 580  Arcology
581 581  )))|(% colspan="1" %)(% colspan="1" %)
582 582  (((
583 -\\
584 -)))|(% colspan="1" %)(% colspan="1" %)
585 -(((
586 586  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
587 587  )))
588 588  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -590,9 +590,6 @@
590 590  Luxury Housing
591 591  )))|(% colspan="1" %)(% colspan="1" %)
592 592  (((
593 -\\
594 -)))|(% colspan="1" %)(% colspan="1" %)
595 -(((
596 596  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
597 597  )))
598 598  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -600,14 +600,7 @@
600 600  Martial Arts School
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
603 -\\
604 -)))|(% colspan="1" %)(% colspan="1" %)
605 -(((
606 606  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
607 -
608 -\\
609 -
610 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
611 611  )))
612 612  |(% colspan="1" %)(% colspan="1" %)
613 613  (((
... ... @@ -614,14 +614,7 @@
614 614  Host Martial Arts Tournament
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 -\\
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 620  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
621 -
622 -\\
623 -
624 -Running this project will allow the upgrading of crew boarding skill
625 625  )))
626 626  |(% colspan="1" %)(% colspan="1" %)
627 627  (((
... ... @@ -628,16 +628,9 @@
628 628  Aerial Maze
629 629  )))|(% colspan="1" %)(% colspan="1" %)
630 630  (((
631 -\\
632 -)))|(% colspan="1" %)(% colspan="1" %)
633 -(((
634 634  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
635 635  
636 636  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
637 -
638 -\\
639 -
640 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
641 641  )))
642 642  |(% colspan="1" %)(% colspan="1" %)
643 643  (((
... ... @@ -644,14 +644,7 @@
644 644  Host Maze-Run Competition
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 -\\
648 -)))|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
651 -
652 -\\
653 -
654 -Running this project will allow the upgrading of crew piloting skill
491 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
655 655  )))
656 656  |(% colspan="1" %)(% colspan="1" %)
657 657  (((
... ... @@ -658,9 +658,6 @@
658 658  Theme Park
659 659  )))|(% colspan="1" %)(% colspan="1" %)
660 660  (((
661 -\\
662 -)))|(% colspan="1" %)(% colspan="1" %)
663 -(((
664 664  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
665 665  )))
666 666  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -668,9 +668,6 @@
668 668  Zoo
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -\\
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 674   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
675 675  )))
676 676  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -678,9 +678,6 @@
678 678  Live Performance Venues
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 -\\
682 -)))|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 684  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
685 685  )))
686 686  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -688,9 +688,6 @@
688 688  Tropical Resort
689 689  )))|(% colspan="1" %)(% colspan="1" %)
690 690  (((
691 -\\
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 694  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
695 695  )))
696 696  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -698,9 +698,6 @@
698 698  Winter Sports Resort
699 699  )))|(% colspan="1" %)(% colspan="1" %)
700 700  (((
701 -\\
702 -)))|(% colspan="1" %)(% colspan="1" %)
703 -(((
704 704  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
705 705  )))
706 706  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -708,9 +708,6 @@
708 708  Fine Dining
709 709  )))|(% colspan="1" %)(% colspan="1" %)
710 710  (((
711 -\\
712 -)))|(% colspan="1" %)(% colspan="1" %)
713 -(((
714 714  Whether it's imported delicacies or local specialities, good food is always popular
715 715  )))
716 716  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -718,9 +718,6 @@
718 718  Temple
719 719  )))|(% colspan="1" %)(% colspan="1" %)
720 720  (((
721 -\\
722 -)))|(% colspan="1" %)(% colspan="1" %)
723 -(((
724 724  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
725 725  )))
726 726  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -728,9 +728,6 @@
728 728  Clinic
729 729  )))|(% colspan="1" %)(% colspan="1" %)
730 730  (((
731 -\\
732 -)))|(% colspan="1" %)(% colspan="1" %)
733 -(((
734 734  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
735 735  )))
736 736  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -738,9 +738,6 @@
738 738  Send Medical Supplies
739 739  )))|(% colspan="1" %)(% colspan="1" %)
740 740  (((
741 -\\
742 -)))|(% colspan="1" %)(% colspan="1" %)
743 -(((
744 744  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
745 745  )))
746 746  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -748,9 +748,6 @@
748 748  Research Campus
749 749  )))|(% colspan="1" %)(% colspan="1" %)
750 750  (((
751 -\\
752 -)))|(% colspan="1" %)(% colspan="1" %)
753 -(((
754 754  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
755 755  )))
756 756  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -758,9 +758,6 @@
758 758  Send Research Materials
759 759  )))|(% colspan="1" %)(% colspan="1" %)
760 760  (((
761 -\\
762 -)))|(% colspan="1" %)(% colspan="1" %)
763 -(((
764 764  A research group has received a sizeable grant and is asking for various materials to carry out experiments
765 765  )))
766 766  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -768,9 +768,6 @@
768 768  Bank
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 -\\
772 -)))|(% colspan="1" %)(% colspan="1" %)
773 -(((
774 774  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
775 775  )))
776 776  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -778,9 +778,6 @@
778 778   Fund Start-Up
779 779  )))|(% colspan="1" %)(% colspan="1" %)
780 780  (((
781 -\\
782 -)))|(% colspan="1" %)(% colspan="1" %)
783 -(((
784 784  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
785 785  )))
786 786  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -788,9 +788,6 @@
788 788  Nividium Workshop
789 789  )))|(% colspan="1" %)(% colspan="1" %)
790 790  (((
791 -\\
792 -)))|(% colspan="1" %)(% colspan="1" %)
793 -(((
794 794  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
795 795  )))
796 796  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -798,9 +798,6 @@
798 798  Send Nividium
799 799  )))|(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 -\\
802 -)))|(% colspan="1" %)(% colspan="1" %)
803 -(((
804 804  The workshop is running low on Nividium and requires a new shipment
805 805  )))
806 806  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -808,9 +808,6 @@
808 808  Spice Fields
809 809  )))|(% colspan="1" %)(% colspan="1" %)
810 810  (((
811 -\\
812 -)))|(% colspan="1" %)(% colspan="1" %)
813 -(((
814 814  Spices are an absolutely essential component of any well-made meal
815 815  )))
816 816  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -818,9 +818,6 @@
818 818  Vineyards
819 819  )))|(% colspan="1" %)(% colspan="1" %)
820 820  (((
821 -\\
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 824  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
825 825  )))
826 826  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -828,46 +828,28 @@
828 828  Art College
829 829  )))|(% colspan="1" %)(% colspan="1" %)
830 830  (((
831 -\\
832 -)))|(% colspan="1" %)(% colspan="1" %)
833 -(((
834 834  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
835 835  )))
836 836  
837 -== Xenon Terraforming Projects (Not Implemented) ==
620 +== Xenon Terraforming Projects ==
838 838  
839 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
840 -
841 -(% class="wrapped" %)
842 842  |=(((
843 843  Name
844 -)))|=(% colspan="1" %)(% colspan="1" %)
845 -(((
846 -Resource Requirements
847 847  )))|=(((
848 848  Description
849 849  )))
850 850  |(((
851 851  Claim District
852 -)))|(% colspan="1" %)(% colspan="1" %)
853 -(((
854 -\\
855 855  )))|(((
856 856  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
857 857  )))
858 858  |(((
859 859  Destroy District
860 -)))|(% colspan="1" %)(% colspan="1" %)
861 -(((
862 -\\
863 863  )))|(((
864 864  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
865 865  )))
866 866  |(((
867 867  Under Xenon control
868 -)))|(% colspan="1" %)(% colspan="1" %)
869 -(((
870 -\\
871 871  )))|(((
872 872  Xenon drones regularly patrol this district, preventing us from passing through it
873 873  )))
... ... @@ -876,9 +876,6 @@
876 876  Liberated
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 -\\
880 -)))|(% colspan="1" %)(% colspan="1" %)
881 -(((
882 882  The Xenon presence has been curbed for the time being, making it safe to pass through
883 883  )))
884 884  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -886,9 +886,6 @@
886 886  Destroyed
887 887  )))|(% colspan="1" %)(% colspan="1" %)
888 888  (((
889 -\\
890 -)))|(% colspan="1" %)(% colspan="1" %)
891 -(((
892 892  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
893 893  )))
894 894  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -896,9 +896,6 @@
896 896  Habitation District
897 897  )))|(% colspan="1" %)(% colspan="1" %)
898 898  (((
899 -\\
900 -)))|(% colspan="1" %)(% colspan="1" %)
901 -(((
902 902  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
903 903  )))
904 904  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -906,9 +906,6 @@
906 906  Commerce District
907 907  )))|(% colspan="1" %)(% colspan="1" %)
908 908  (((
909 -\\
910 -)))|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 912  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
913 913  )))
914 914  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -916,9 +916,6 @@
916 916  Farming District
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 -\\
920 -)))|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 922  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
923 923  )))
924 924  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -926,9 +926,6 @@
926 926  Administration District
927 927  )))|(% colspan="1" %)(% colspan="1" %)
928 928  (((
929 -\\
930 -)))|(% colspan="1" %)(% colspan="1" %)
931 -(((
932 932  In addition to office space for the governing body, this district also houses the local data centre
933 933  )))
934 934  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -936,9 +936,6 @@
936 936  Industrial District
937 937  )))|(% colspan="1" %)(% colspan="1" %)
938 938  (((
939 -\\
940 -)))|(% colspan="1" %)(% colspan="1" %)
941 -(((
942 942  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
943 943  )))
944 944  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -946,9 +946,6 @@
946 946  Recreation District
947 947  )))|(% colspan="1" %)(% colspan="1" %)
948 948  (((
949 -\\
950 -)))|(% colspan="1" %)(% colspan="1" %)
951 -(((
952 952  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
953 953  )))
954 954  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -956,9 +956,6 @@
956 956  Subvert AGI Core
957 957  )))|(% colspan="1" %)(% colspan="1" %)
958 958  (((
959 -\\
960 -)))|(% colspan="1" %)(% colspan="1" %)
961 -(((
962 962  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
963 963  )))
964 964  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -966,9 +966,6 @@
966 966  Detonate Reactor
967 967  )))|(% colspan="1" %)(% colspan="1" %)
968 968  (((
969 -\\
970 -)))|(% colspan="1" %)(% colspan="1" %)
971 -(((
972 972  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
973 973  )))
974 974  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -976,9 +976,6 @@
976 976  Xenon Reclaim
977 977  )))|(% colspan="1" %)(% colspan="1" %)
978 978  (((
979 -\\
980 -)))|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 982  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
983 983  )))
984 984  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -986,9 +986,6 @@
986 986  Xenon Rebuild
987 987  )))|(% colspan="1" %)(% colspan="1" %)
988 988  (((
989 -\\
990 -)))|(% colspan="1" %)(% colspan="1" %)
991 -(((
992 992  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
993 993  )))
994 994  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -996,9 +996,6 @@
996 996  EMP Xenon Drones
997 997  )))|(% colspan="1" %)(% colspan="1" %)
998 998  (((
999 -\\
1000 -)))|(% colspan="1" %)(% colspan="1" %)
1001 -(((
1002 1002  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1003 1003  )))
1004 1004  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -1006,17 +1006,11 @@
1006 1006  Bombard Xenon Drones
1007 1007  )))|(% colspan="1" %)(% colspan="1" %)
1008 1008  (((
1009 -\\
1010 -)))|(% colspan="1" %)(% colspan="1" %)
1011 -(((
1012 1012  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1013 1013  )))
1014 1014  
1015 1015  == Terraforming Events ==
1016 1016  
1017 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1018 -
1019 -(% class="wrapped" %)
1020 1020  |=(((
1021 1021  Name
1022 1022  )))|=(((
... ... @@ -1030,8 +1030,7 @@
1030 1030  |(((
1031 1031  Global Warming
1032 1032  )))|(((
1033 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1034 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
756 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1035 1035  )))
1036 1036  |(((
1037 1037  Quake
... ... @@ -1038,7 +1038,7 @@
1038 1038  )))|(((
1039 1039  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1040 1040  
1041 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
763 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1042 1042  
1043 -\\
765 +
1044 1044  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -119439419
1 +104923911
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439419/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104923911/Terraforming