Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 26.1
edited by Daniel Turner
on 2022/03/30 07:49
Change comment: More global warming description
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

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Page properties
Content
... ... @@ -1,30 +1,13 @@
1 -{{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
4 4  
5 -== ==
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
6 6  
7 -{{toc/}}
8 -
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 28  |=(((
29 29  System
30 30  )))|=(((
... ... @@ -31,12 +31,6 @@
31 31  Sector
32 32  )))|=(((
33 33  Planet
34 -)))|=(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Difficulty
37 -)))|=(% colspan="1" %)(% colspan="1" %)
38 -(((
39 -Reward
40 40  )))
41 41  |(((
42 42  18 Billion
... ... @@ -43,110 +43,21 @@
43 43  )))|(((
44 44  18 Billion
45 45  )))|(((
46 -18 Billion c
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Very Hard
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Nothing
23 +
53 53  )))
54 -|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Atiya's Misfortune
57 -)))|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Atiya's Misfortune I/III
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Atiya's Misfortune e
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Impossible
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 -
70 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
71 -)))
72 -|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 -Black Hole Sun
75 -)))|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -Black Hole Sun III/IV
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -Hades
81 -)))|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Very Hard
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Frontier Edge
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -Frontier Edge
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Messner
97 -)))|(% colspan="1" %)(% colspan="1" %)
98 -(((
99 -Very Hard
100 -)))|(% colspan="1" %)(% colspan="1" %)
101 -(((
102 -Antigone expansion into Frontier Edge
103 -)))
104 -|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -Getsu Fune
107 -)))|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -Getsu Fune
110 -)))|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -Shiokaze
113 -)))|(% colspan="1" %)(% colspan="1" %)
114 -(((
115 -Hard
116 -)))|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Antigone expansion into Getsu Fune
119 -)))
120 120  |(((
121 121  Memory of Profit
122 122  )))|(((
123 -Memory of Profit IX
28 +
124 124  )))|(((
125 -Memory of Profit i I
126 -)))|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -Hard
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
30 +
132 132  )))
133 -|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Scale Plate Green
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -Scale Plate Green I/VII
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -Nature's Profit
142 -)))|(% colspan="1" %)(% colspan="1" %)
143 -(((
144 -Very Hard
145 -)))|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
148 -
149 -Ownership of a significant amount of SCA's former ships
32 +|(((
33 +
34 +)))|(((
35 +
36 +)))|(((
37 +
150 150  )))
151 151  
152 152  == Standard Terraforming Projects ==
... ... @@ -153,33 +153,21 @@
153 153  
154 154  |=(((
155 155  Name
156 -)))|=(% colspan="1" %)(% colspan="1" %)
157 -(((
158 -Resource Requirements
159 159  )))|=(((
160 160  Description
161 161  )))
162 162  |(((
163 163  Reflective Cloud Particles
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 -
167 167  )))|(((
168 168  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
169 169  )))
170 170  |(((
171 171  Moholes
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -
175 175  )))|(((
176 176  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
177 177  )))
178 178  |(((
179 179  Black Dust
180 -)))|(% colspan="1" %)(% colspan="1" %)
181 -(((
182 -
183 183  )))|(((
184 184  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
185 185  )))
... ... @@ -188,9 +188,6 @@
188 188  Excite Outer Core
189 189  )))|(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 -
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 194  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
195 195  )))
196 196  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -198,9 +198,6 @@
198 198  Brake Outer Core
199 199  )))|(% colspan="1" %)(% colspan="1" %)
200 200  (((
201 -
202 -)))|(% colspan="1" %)(% colspan="1" %)
203 -(((
204 204  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
205 205  )))
206 206  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -208,9 +208,6 @@
208 208  Import Water
209 209  )))|(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -
212 -)))|(% colspan="1" %)(% colspan="1" %)
213 -(((
214 214  Without readily available water sources, there are not many alternatives to importing it
215 215  )))
216 216  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -218,9 +218,6 @@
218 218  Planetary Irrigation
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 -
222 -)))|(% colspan="1" %)(% colspan="1" %)
223 -(((
224 224  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
225 225  )))
226 226  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -228,9 +228,6 @@
228 228  Global Water Surfacing
229 229  )))|(% colspan="1" %)(% colspan="1" %)
230 230  (((
231 -
232 -)))|(% colspan="1" %)(% colspan="1" %)
233 -(((
234 234  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
235 235  )))
236 236  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -238,9 +238,6 @@
238 238  Import Methane
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 -
242 -)))|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 244  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
245 245  )))
246 246  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -248,9 +248,6 @@
248 248  Methane Oxidisers
249 249  )))|(% colspan="1" %)(% colspan="1" %)
250 250  (((
251 -
252 -)))|(% colspan="1" %)(% colspan="1" %)
253 -(((
254 254  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
255 255  )))
256 256  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -258,9 +258,6 @@
258 258  Carbon Mineralisers
259 259  )))|(% colspan="1" %)(% colspan="1" %)
260 260  (((
261 -
262 -)))|(% colspan="1" %)(% colspan="1" %)
263 -(((
264 264  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
265 265  )))
266 266  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -268,9 +268,6 @@
268 268  Targeted Outgassing
269 269  )))|(% colspan="1" %)(% colspan="1" %)
270 270  (((
271 -
272 -)))|(% colspan="1" %)(% colspan="1" %)
273 -(((
274 274  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
275 275  )))
276 276  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -278,9 +278,6 @@
278 278  Clean Up Toxins
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 -
282 -)))|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 284  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
285 285  )))
286 286  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -288,9 +288,6 @@
288 288  Volcano Caps
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -
292 -)))|(% colspan="1" %)(% colspan="1" %)
293 -(((
294 294  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
295 295  )))
296 296  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -298,9 +298,6 @@
298 298  Tectonic Scaffolding
299 299  )))|(% colspan="1" %)(% colspan="1" %)
300 300  (((
301 -
302 -)))|(% colspan="1" %)(% colspan="1" %)
303 -(((
304 304  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
305 305  )))
306 306  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -308,9 +308,6 @@
308 308  Clean Up Radioactive Contamination
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -
312 -)))|(% colspan="1" %)(% colspan="1" %)
313 -(((
314 314  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
315 315  )))
316 316  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -318,9 +318,6 @@
318 318  Tailored Microbes
319 319  )))|(% colspan="1" %)(% colspan="1" %)
320 320  (((
321 -
322 -)))|(% colspan="1" %)(% colspan="1" %)
323 -(((
324 324  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
325 325  )))
326 326  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -328,9 +328,6 @@
328 328  Jumpstart Microbiome
329 329  )))|(% colspan="1" %)(% colspan="1" %)
330 330  (((
331 -
332 -)))|(% colspan="1" %)(% colspan="1" %)
333 -(((
334 334  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
335 335  )))
336 336  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -338,9 +338,6 @@
338 338  Microbial Culling
339 339  )))|(% colspan="1" %)(% colspan="1" %)
340 340  (((
341 -
342 -)))|(% colspan="1" %)(% colspan="1" %)
343 -(((
344 344  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
345 345  )))
346 346  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -348,9 +348,6 @@
348 348  Cyanobacteria
349 349  )))|(% colspan="1" %)(% colspan="1" %)
350 350  (((
351 -
352 -)))|(% colspan="1" %)(% colspan="1" %)
353 -(((
354 354  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
355 355  )))
356 356  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -358,9 +358,6 @@
358 358  Genetically Modify Toxic Fruit
359 359  )))|(% colspan="1" %)(% colspan="1" %)
360 360  (((
361 -
362 -)))|(% colspan="1" %)(% colspan="1" %)
363 -(((
364 364  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
365 365  )))
366 366  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -368,651 +368,350 @@
368 368  Cull Toxic Fruit
369 369  )))|(% colspan="1" %)(% colspan="1" %)
370 370  (((
371 -
372 -)))|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
375 375  )))
376 376  |(% colspan="1" %)(% colspan="1" %)
377 377  (((
378 -Cull Parasites
379 -)))|(% colspan="1" %)(% colspan="1" %)
380 -(((
381 381  
382 382  )))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
385 -)))
386 -|(% colspan="1" %)(% colspan="1" %)
387 -(((
388 -Reintroduce Local Flora
389 -)))|(% colspan="1" %)(% colspan="1" %)
390 -(((
391 391  
392 -)))|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
395 395  )))
396 396  |(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 -Geothermal Power Plant
399 -)))|(% colspan="1" %)(% colspan="1" %)
400 -(((
401 401  
402 402  )))|(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
405 -)))
406 -|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -Wind Turbine Farm
409 -)))|(% colspan="1" %)(% colspan="1" %)
410 -(((
411 411  
412 -)))|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -When it's available, wind power can be a very cost-effective method of generating power
415 415  )))
416 416  |(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 -Matter/Antimatter Power Plant
419 -)))|(% colspan="1" %)(% colspan="1" %)
420 -(((
421 421  
422 422  )))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
425 -)))
426 -|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 -Clean Refineries
429 -)))|(% colspan="1" %)(% colspan="1" %)
430 -(((
431 431  
432 -)))|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -These fully automated facilities refine locally mined resources into various materials
435 435  )))
436 436  |(% colspan="1" %)(% colspan="1" %)
437 437  (((
438 -Cheap Refineries
439 -)))|(% colspan="1" %)(% colspan="1" %)
440 -(((
441 441  
442 442  )))|(% colspan="1" %)(% colspan="1" %)
443 443  (((
444 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
445 -)))
446 -|(% colspan="1" %)(% colspan="1" %)
447 -(((
448 -Retrofit Emission Filters
449 -)))|(% colspan="1" %)(% colspan="1" %)
450 -(((
451 451  
452 -)))|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
455 455  )))
456 456  |(% colspan="1" %)(% colspan="1" %)
457 457  (((
458 -Factories
459 -)))|(% colspan="1" %)(% colspan="1" %)
460 -(((
461 461  
462 462  )))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 -These automated facilities produce advanced technology when supplied with materials
465 -)))
466 -|(% colspan="1" %)(% colspan="1" %)
467 -(((
468 -Von-Neumann Constructors
469 -)))|(% colspan="1" %)(% colspan="1" %)
470 -(((
471 471  
472 -)))|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
475 475  )))
476 476  |(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 -Hydroponics
479 -)))|(% colspan="1" %)(% colspan="1" %)
480 -(((
481 481  
482 482  )))|(% colspan="1" %)(% colspan="1" %)
483 483  (((
484 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
485 -)))
486 -|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 -Fertilise Soil
489 -)))|(% colspan="1" %)(% colspan="1" %)
490 -(((
491 491  
492 -)))|(% colspan="1" %)(% colspan="1" %)
493 -(((
494 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
495 495  )))
496 -|(% colspan="1" %)(% colspan="1" %)
497 -(((
498 -Forestation
499 -)))|(% colspan="1" %)(% colspan="1" %)
500 -(((
501 -
502 -)))|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
505 -)))
506 -|(% colspan="1" %)(% colspan="1" %)
507 -(((
508 -Wheat Fields
509 -)))|(% colspan="1" %)(% colspan="1" %)
510 -(((
511 -
512 -)))|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
515 -)))
516 -|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 -Sunrise Flower Fields
519 -)))|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
525 -)))
526 -|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Soja Bean Fields
529 -)))|(% colspan="1" %)(% colspan="1" %)
530 -(((
531 -
532 -)))|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
535 -)))
536 -|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 -Scruffin Fields
539 -)))|(% colspan="1" %)(% colspan="1" %)
540 -(((
541 -
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
545 -)))
546 -|(% colspan="1" %)(% colspan="1" %)
547 -(((
548 -Bubble City
549 -)))|(% colspan="1" %)(% colspan="1" %)
550 -(((
551 -
552 -)))|(% colspan="1" %)(% colspan="1" %)
553 -(((
554 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
555 -)))
556 -|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 -Habitation Module
559 -)))|(% colspan="1" %)(% colspan="1" %)
560 -(((
561 -
562 -)))|(% colspan="1" %)(% colspan="1" %)
563 -(((
564 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
565 -)))
566 -|(% colspan="1" %)(% colspan="1" %)
567 -(((
568 -High-Density Housing
569 -)))|(% colspan="1" %)(% colspan="1" %)
570 -(((
571 -
572 -)))|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
575 -)))
576 -|(% colspan="1" %)(% colspan="1" %)
577 -(((
578 -Arcology
579 -)))|(% colspan="1" %)(% colspan="1" %)
580 -(((
581 -
582 -)))|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
585 -)))
586 -|(% colspan="1" %)(% colspan="1" %)
587 -(((
588 -Luxury Housing
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
595 -)))
596 -|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 -Martial Arts School
599 -)))|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -
602 -)))|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
605 605  
606 606  
607 607  
608 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
609 -)))
610 -|(% colspan="1" %)(% colspan="1" %)
611 -(((
612 -Host Martial Arts Tournament
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -
616 -)))|(% colspan="1" %)(% colspan="1" %)
617 -(((
618 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
240 +Cull Parasites
619 619  
620 -
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
621 621  
622 -Running this project will allow the upgrading of crew boarding skill
623 -)))
624 -|(% colspan="1" %)(% colspan="1" %)
625 -(((
626 -Aerial Maze
627 -)))|(% colspan="1" %)(% colspan="1" %)
628 -(((
629 -
630 -)))|(% colspan="1" %)(% colspan="1" %)
631 -(((
632 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
244 +Reintroduce Local Flora
633 633  
634 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
635 635  
636 -
248 +Geothermal Power Plant
637 637  
638 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
639 -)))
640 -|(% colspan="1" %)(% colspan="1" %)
641 -(((
642 -Host Maze-Run Competition
643 -)))|(% colspan="1" %)(% colspan="1" %)
644 -(((
645 -
646 -)))|(% colspan="1" %)(% colspan="1" %)
647 -(((
648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
649 649  
650 -
252 +Wind Turbine Farm
651 651  
652 -Running this project will allow the upgrading of crew piloting skill
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Theme Park
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -
660 -)))|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
663 -)))
664 -|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Zoo
667 -)))|(% colspan="1" %)(% colspan="1" %)
668 -(((
669 -
670 -)))|(% colspan="1" %)(% colspan="1" %)
671 -(((
672 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
673 -)))
674 -|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -Live Performance Venues
677 -)))|(% colspan="1" %)(% colspan="1" %)
678 -(((
679 -
680 -)))|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
683 -)))
684 -|(% colspan="1" %)(% colspan="1" %)
685 -(((
686 -Tropical Resort
687 -)))|(% colspan="1" %)(% colspan="1" %)
688 -(((
689 -
690 -)))|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
693 -)))
694 -|(% colspan="1" %)(% colspan="1" %)
695 -(((
696 -Winter Sports Resort
697 -)))|(% colspan="1" %)(% colspan="1" %)
698 -(((
699 -
700 -)))|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
703 -)))
704 -|(% colspan="1" %)(% colspan="1" %)
705 -(((
706 -Fine Dining
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Whether it's imported delicacies or local specialities, good food is always popular
713 -)))
714 -|(% colspan="1" %)(% colspan="1" %)
715 -(((
716 -Temple
717 -)))|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Clinic
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -
730 -)))|(% colspan="1" %)(% colspan="1" %)
731 -(((
732 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
733 -)))
734 -|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Send Medical Supplies
737 -)))|(% colspan="1" %)(% colspan="1" %)
738 -(((
739 -
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
743 -)))
744 -|(% colspan="1" %)(% colspan="1" %)
745 -(((
746 -Research Campus
747 -)))|(% colspan="1" %)(% colspan="1" %)
748 -(((
749 -
750 -)))|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
753 -)))
754 -|(% colspan="1" %)(% colspan="1" %)
755 -(((
756 -Send Research Materials
757 -)))|(% colspan="1" %)(% colspan="1" %)
758 -(((
759 -
760 -)))|(% colspan="1" %)(% colspan="1" %)
761 -(((
762 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
763 -)))
764 -|(% colspan="1" %)(% colspan="1" %)
765 -(((
766 -Bank
767 -)))|(% colspan="1" %)(% colspan="1" %)
768 -(((
769 -
770 -)))|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
773 -)))
774 -|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 - Fund Start-Up
777 -)))|(% colspan="1" %)(% colspan="1" %)
778 -(((
779 -
780 -)))|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
783 -)))
784 -|(% colspan="1" %)(% colspan="1" %)
785 -(((
786 -Nividium Workshop
787 -)))|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
793 -)))
794 -|(% colspan="1" %)(% colspan="1" %)
795 -(((
796 -Send Nividium
797 -)))|(% colspan="1" %)(% colspan="1" %)
798 -(((
799 -
800 -)))|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -The workshop is running low on Nividium and requires a new shipment
803 -)))
804 -|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -Spice Fields
807 -)))|(% colspan="1" %)(% colspan="1" %)
808 -(((
809 -
810 -)))|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Spices are an absolutely essential component of any well-made meal
813 -)))
814 -|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 -Vineyards
817 -)))|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
823 -)))
824 -|(% colspan="1" %)(% colspan="1" %)
825 -(((
826 -Art College
827 -)))|(% colspan="1" %)(% colspan="1" %)
828 -(((
829 -
830 -)))|(% colspan="1" %)(% colspan="1" %)
831 -(((
832 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
833 -)))
254 +When it's available, wind power can be a very cost-effective method of generating power.
834 834  
835 -== Xenon Terraforming Projects (Not Implemented) ==
256 +Matter/Antimatter Power Plant
836 836  
837 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
838 838  
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
264 +Cheap Refineries
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
268 +Retrofit Emission Filters
269 +
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
271 +
272 + <t id="1310">Factories
273 +
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 +
276 + <t id="1320">Von-Neumann Constructors
277 +
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 +
280 + <t id="1330">Hydroponics
281 +
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 +
284 + <t id="1340">Fertilise Soil
285 +
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 +
288 + <t id="1350">Forestation
289 +
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 +
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
434 +
435 +
436 +== Xenon Terraforming Projects ==
437 +
839 839  |=(((
840 840  Name
841 -)))|=(% colspan="1" %)(% colspan="1" %)
842 -(((
843 -Resource Requirements
844 844  )))|=(((
845 845  Description
846 846  )))
847 847  |(((
848 -Claim District
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 851  
852 852  )))|(((
853 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
854 854  )))
855 855  |(((
856 -Destroy District
857 -)))|(% colspan="1" %)(% colspan="1" %)
858 -(((
859 859  
860 860  )))|(((
861 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
862 862  )))
863 863  |(((
864 -Under Xenon control
865 -)))|(% colspan="1" %)(% colspan="1" %)
866 -(((
867 867  
868 868  )))|(((
869 -Xenon drones regularly patrol this district, preventing us from passing through it
870 -)))
871 -|(% colspan="1" %)(% colspan="1" %)
872 -(((
873 -Liberated
874 -)))|(% colspan="1" %)(% colspan="1" %)
875 -(((
876 876  
877 -)))|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -The Xenon presence has been curbed for the time being, making it safe to pass through
880 880  )))
881 -|(% colspan="1" %)(% colspan="1" %)
882 -(((
883 -Destroyed
884 -)))|(% colspan="1" %)(% colspan="1" %)
885 -(((
458 +
886 886  
887 -)))|(% colspan="1" %)(% colspan="1" %)
888 -(((
889 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
890 -)))
891 -|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -Habitation District
894 -)))|(% colspan="1" %)(% colspan="1" %)
895 -(((
460 +
461 + <t id="2010">Claim District
462 +
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
896 896  
897 -)))|(% colspan="1" %)(% colspan="1" %)
898 -(((
899 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
900 -)))
901 -|(% colspan="1" %)(% colspan="1" %)
902 -(((
903 -Commerce District
904 -)))|(% colspan="1" %)(% colspan="1" %)
905 -(((
906 -
907 -)))|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
910 -)))
911 -|(% colspan="1" %)(% colspan="1" %)
912 -(((
913 -Farming District
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
920 -)))
921 -|(% colspan="1" %)(% colspan="1" %)
922 -(((
923 -Administration District
924 -)))|(% colspan="1" %)(% colspan="1" %)
925 -(((
926 -
927 -)))|(% colspan="1" %)(% colspan="1" %)
928 -(((
929 -In addition to office space for the governing body, this district also houses the local data centre
930 -)))
931 -|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 -Industrial District
934 -)))|(% colspan="1" %)(% colspan="1" %)
935 -(((
936 -
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
940 -)))
941 -|(% colspan="1" %)(% colspan="1" %)
942 -(((
943 -Recreation District
944 -)))|(% colspan="1" %)(% colspan="1" %)
945 -(((
946 -
947 -)))|(% colspan="1" %)(% colspan="1" %)
948 -(((
949 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
950 -)))
951 -|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -Subvert AGI Core
954 -)))|(% colspan="1" %)(% colspan="1" %)
955 -(((
956 -
957 -)))|(% colspan="1" %)(% colspan="1" %)
958 -(((
959 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
960 -)))
961 -|(% colspan="1" %)(% colspan="1" %)
962 -(((
963 -Detonate Reactor
964 -)))|(% colspan="1" %)(% colspan="1" %)
965 -(((
966 -
967 -)))|(% colspan="1" %)(% colspan="1" %)
968 -(((
969 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
970 -)))
971 -|(% colspan="1" %)(% colspan="1" %)
972 -(((
973 -Xenon Reclaim
974 -)))|(% colspan="1" %)(% colspan="1" %)
975 -(((
976 -
977 -)))|(% colspan="1" %)(% colspan="1" %)
978 -(((
979 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
980 -)))
981 -|(% colspan="1" %)(% colspan="1" %)
982 -(((
983 -Xenon Rebuild
984 -)))|(% colspan="1" %)(% colspan="1" %)
985 -(((
986 -
987 -)))|(% colspan="1" %)(% colspan="1" %)
988 -(((
989 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
990 -)))
991 -|(% colspan="1" %)(% colspan="1" %)
992 -(((
993 -EMP Xenon Drones
994 -)))|(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -
997 -)))|(% colspan="1" %)(% colspan="1" %)
998 -(((
999 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1000 -)))
1001 -|(% colspan="1" %)(% colspan="1" %)
1002 -(((
1003 -Bombard Xenon Drones
1004 -)))|(% colspan="1" %)(% colspan="1" %)
1005 -(((
1006 -
1007 -)))|(% colspan="1" %)(% colspan="1" %)
1008 -(((
1009 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1010 -)))
1011 1011  
1012 1012  == Terraforming Events ==
1013 1013  
1014 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1015 -
1016 1016  |=(((
1017 1017  Name
1018 1018  )))|=(((
... ... @@ -1026,15 +1026,10 @@
1026 1026  |(((
1027 1027  Global Warming
1028 1028  )))|(((
1029 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1030 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
550 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1031 1031  )))
1032 1032  |(((
1033 1033  Quake
1034 1034  )))|(((
1035 1035  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1036 -
1037 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1038 -
1039 -
1040 1040  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -117179396
1 +100467104
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/117179396/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming