Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 26.1
edited by Daniel Turner
on 2022/03/30 07:49
Change comment: More global warming description
To version 1.1
edited by Daniel Turner
on 2020/11/22 05:21
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -1,30 +1,9 @@
1 -{{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
1 +{{note title="Note:"}}
2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release
3 +{{/note}}
4 4  
5 -== ==
6 -
7 -{{toc/}}
8 -
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 -{{note title="Spoilers Ahead"}}
25 -This section contains spoilers about Terraforming rewards
26 -{{/note}}
27 -
28 28  |=(((
29 29  System
30 30  )))|=(((
... ... @@ -31,12 +31,6 @@
31 31  Sector
32 32  )))|=(((
33 33  Planet
34 -)))|=(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Difficulty
37 -)))|=(% colspan="1" %)(% colspan="1" %)
38 -(((
39 -Reward
40 40  )))
41 41  |(((
42 42  18 Billion
... ... @@ -43,998 +43,21 @@
43 43  )))|(((
44 44  18 Billion
45 45  )))|(((
46 -18 Billion c
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Very Hard
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Nothing
19 +
53 53  )))
54 -|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Atiya's Misfortune
57 -)))|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Atiya's Misfortune I/III
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Atiya's Misfortune e
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Impossible
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 -
70 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
71 -)))
72 -|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 -Black Hole Sun
75 -)))|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -Black Hole Sun III/IV
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -Hades
81 -)))|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Very Hard
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Frontier Edge
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -Frontier Edge
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Messner
97 -)))|(% colspan="1" %)(% colspan="1" %)
98 -(((
99 -Very Hard
100 -)))|(% colspan="1" %)(% colspan="1" %)
101 -(((
102 -Antigone expansion into Frontier Edge
103 -)))
104 -|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -Getsu Fune
107 -)))|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -Getsu Fune
110 -)))|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -Shiokaze
113 -)))|(% colspan="1" %)(% colspan="1" %)
114 -(((
115 -Hard
116 -)))|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Antigone expansion into Getsu Fune
119 -)))
120 120  |(((
121 121  Memory of Profit
122 122  )))|(((
123 -Memory of Profit IX
124 -)))|(((
125 -Memory of Profit i I
126 -)))|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -Hard
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
132 -)))
133 -|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Scale Plate Green
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -Scale Plate Green I/VII
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -Nature's Profit
142 -)))|(% colspan="1" %)(% colspan="1" %)
143 -(((
144 -Very Hard
145 -)))|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
148 -
149 -Ownership of a significant amount of SCA's former ships
150 -)))
151 -
152 -== Standard Terraforming Projects ==
153 -
154 -|=(((
155 -Name
156 -)))|=(% colspan="1" %)(% colspan="1" %)
157 -(((
158 -Resource Requirements
159 -)))|=(((
160 -Description
161 -)))
162 -|(((
163 -Reflective Cloud Particles
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 166  
167 167  )))|(((
168 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
169 -)))
170 -|(((
171 -Moholes
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 174  
175 -)))|(((
176 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
177 177  )))
178 178  |(((
179 -Black Dust
180 -)))|(% colspan="1" %)(% colspan="1" %)
181 -(((
182 182  
183 183  )))|(((
184 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
185 -)))
186 -|(% colspan="1" %)(% colspan="1" %)
187 -(((
188 -Excite Outer Core
189 -)))|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 191  
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
195 -)))
196 -|(% colspan="1" %)(% colspan="1" %)
197 -(((
198 -Brake Outer Core
199 -)))|(% colspan="1" %)(% colspan="1" %)
200 -(((
201 -
202 -)))|(% colspan="1" %)(% colspan="1" %)
203 -(((
204 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
205 -)))
206 -|(% colspan="1" %)(% colspan="1" %)
207 -(((
208 -Import Water
209 -)))|(% colspan="1" %)(% colspan="1" %)
210 -(((
211 -
212 -)))|(% colspan="1" %)(% colspan="1" %)
213 -(((
214 -Without readily available water sources, there are not many alternatives to importing it
215 -)))
216 -|(% colspan="1" %)(% colspan="1" %)
217 -(((
218 -Planetary Irrigation
219 -)))|(% colspan="1" %)(% colspan="1" %)
220 -(((
221 -
222 -)))|(% colspan="1" %)(% colspan="1" %)
223 -(((
224 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
225 -)))
226 -|(% colspan="1" %)(% colspan="1" %)
227 -(((
228 -Global Water Surfacing
229 -)))|(% colspan="1" %)(% colspan="1" %)
230 -(((
231 -
232 -)))|(% colspan="1" %)(% colspan="1" %)
233 -(((
234 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
235 -)))
236 -|(% colspan="1" %)(% colspan="1" %)
237 -(((
238 -Import Methane
239 -)))|(% colspan="1" %)(% colspan="1" %)
240 -(((
241 -
242 -)))|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
245 -)))
246 -|(% colspan="1" %)(% colspan="1" %)
247 -(((
248 -Methane Oxidisers
249 -)))|(% colspan="1" %)(% colspan="1" %)
250 -(((
251 -
252 -)))|(% colspan="1" %)(% colspan="1" %)
253 -(((
254 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
255 -)))
256 -|(% colspan="1" %)(% colspan="1" %)
257 -(((
258 -Carbon Mineralisers
259 -)))|(% colspan="1" %)(% colspan="1" %)
260 -(((
261 -
262 -)))|(% colspan="1" %)(% colspan="1" %)
263 -(((
264 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
265 -)))
266 -|(% colspan="1" %)(% colspan="1" %)
267 -(((
268 -Targeted Outgassing
269 -)))|(% colspan="1" %)(% colspan="1" %)
270 -(((
271 -
272 -)))|(% colspan="1" %)(% colspan="1" %)
273 -(((
274 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
275 -)))
276 -|(% colspan="1" %)(% colspan="1" %)
277 -(((
278 -Clean Up Toxins
279 -)))|(% colspan="1" %)(% colspan="1" %)
280 -(((
281 -
282 -)))|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
285 -)))
286 -|(% colspan="1" %)(% colspan="1" %)
287 -(((
288 -Volcano Caps
289 -)))|(% colspan="1" %)(% colspan="1" %)
290 -(((
291 -
292 -)))|(% colspan="1" %)(% colspan="1" %)
293 -(((
294 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
295 -)))
296 -|(% colspan="1" %)(% colspan="1" %)
297 -(((
298 -Tectonic Scaffolding
299 -)))|(% colspan="1" %)(% colspan="1" %)
300 -(((
301 -
302 -)))|(% colspan="1" %)(% colspan="1" %)
303 -(((
304 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
305 -)))
306 -|(% colspan="1" %)(% colspan="1" %)
307 -(((
308 -Clean Up Radioactive Contamination
309 -)))|(% colspan="1" %)(% colspan="1" %)
310 -(((
311 -
312 -)))|(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
315 -)))
316 -|(% colspan="1" %)(% colspan="1" %)
317 -(((
318 -Tailored Microbes
319 -)))|(% colspan="1" %)(% colspan="1" %)
320 -(((
321 -
322 -)))|(% colspan="1" %)(% colspan="1" %)
323 -(((
324 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
325 -)))
326 -|(% colspan="1" %)(% colspan="1" %)
327 -(((
328 -Jumpstart Microbiome
329 -)))|(% colspan="1" %)(% colspan="1" %)
330 -(((
331 -
332 -)))|(% colspan="1" %)(% colspan="1" %)
333 -(((
334 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
335 -)))
336 -|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -Microbial Culling
339 -)))|(% colspan="1" %)(% colspan="1" %)
340 -(((
341 -
342 -)))|(% colspan="1" %)(% colspan="1" %)
343 -(((
344 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
345 -)))
346 -|(% colspan="1" %)(% colspan="1" %)
347 -(((
348 -Cyanobacteria
349 -)))|(% colspan="1" %)(% colspan="1" %)
350 -(((
351 -
352 -)))|(% colspan="1" %)(% colspan="1" %)
353 -(((
354 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle
355 -)))
356 -|(% colspan="1" %)(% colspan="1" %)
357 -(((
358 -Genetically Modify Toxic Fruit
359 -)))|(% colspan="1" %)(% colspan="1" %)
360 -(((
361 -
362 -)))|(% colspan="1" %)(% colspan="1" %)
363 -(((
364 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
365 -)))
366 -|(% colspan="1" %)(% colspan="1" %)
367 -(((
368 -Cull Toxic Fruit
369 -)))|(% colspan="1" %)(% colspan="1" %)
370 -(((
371 -
372 -)))|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
375 -)))
376 -|(% colspan="1" %)(% colspan="1" %)
377 -(((
378 -Cull Parasites
379 -)))|(% colspan="1" %)(% colspan="1" %)
380 -(((
381 -
382 -)))|(% colspan="1" %)(% colspan="1" %)
383 -(((
384 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
385 -)))
386 -|(% colspan="1" %)(% colspan="1" %)
387 -(((
388 -Reintroduce Local Flora
389 -)))|(% colspan="1" %)(% colspan="1" %)
390 -(((
391 -
392 -)))|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
395 -)))
396 -|(% colspan="1" %)(% colspan="1" %)
397 -(((
398 -Geothermal Power Plant
399 -)))|(% colspan="1" %)(% colspan="1" %)
400 -(((
401 -
402 -)))|(% colspan="1" %)(% colspan="1" %)
403 -(((
404 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
405 -)))
406 -|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -Wind Turbine Farm
409 -)))|(% colspan="1" %)(% colspan="1" %)
410 -(((
411 -
412 -)))|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -When it's available, wind power can be a very cost-effective method of generating power
415 -)))
416 -|(% colspan="1" %)(% colspan="1" %)
417 -(((
418 -Matter/Antimatter Power Plant
419 -)))|(% colspan="1" %)(% colspan="1" %)
420 -(((
421 -
422 -)))|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
425 -)))
426 -|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 -Clean Refineries
429 -)))|(% colspan="1" %)(% colspan="1" %)
430 -(((
431 -
432 -)))|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -These fully automated facilities refine locally mined resources into various materials
435 -)))
436 -|(% colspan="1" %)(% colspan="1" %)
437 -(((
438 -Cheap Refineries
439 -)))|(% colspan="1" %)(% colspan="1" %)
440 -(((
441 -
442 -)))|(% colspan="1" %)(% colspan="1" %)
443 -(((
444 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
445 -)))
446 -|(% colspan="1" %)(% colspan="1" %)
447 -(((
448 -Retrofit Emission Filters
449 -)))|(% colspan="1" %)(% colspan="1" %)
450 -(((
451 -
452 -)))|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
455 -)))
456 -|(% colspan="1" %)(% colspan="1" %)
457 -(((
458 -Factories
459 -)))|(% colspan="1" %)(% colspan="1" %)
460 -(((
461 -
462 -)))|(% colspan="1" %)(% colspan="1" %)
463 -(((
464 -These automated facilities produce advanced technology when supplied with materials
465 -)))
466 -|(% colspan="1" %)(% colspan="1" %)
467 -(((
468 -Von-Neumann Constructors
469 -)))|(% colspan="1" %)(% colspan="1" %)
470 -(((
471 -
472 -)))|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
475 -)))
476 -|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 -Hydroponics
479 -)))|(% colspan="1" %)(% colspan="1" %)
480 -(((
481 -
482 -)))|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
485 -)))
486 -|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 -Fertilise Soil
489 -)))|(% colspan="1" %)(% colspan="1" %)
490 -(((
491 -
492 -)))|(% colspan="1" %)(% colspan="1" %)
493 -(((
494 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
495 -)))
496 -|(% colspan="1" %)(% colspan="1" %)
497 -(((
498 -Forestation
499 -)))|(% colspan="1" %)(% colspan="1" %)
500 -(((
501 -
502 -)))|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
505 -)))
506 -|(% colspan="1" %)(% colspan="1" %)
507 -(((
508 -Wheat Fields
509 -)))|(% colspan="1" %)(% colspan="1" %)
510 -(((
511 -
512 -)))|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
515 -)))
516 -|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 -Sunrise Flower Fields
519 -)))|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
525 -)))
526 -|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Soja Bean Fields
529 -)))|(% colspan="1" %)(% colspan="1" %)
530 -(((
531 -
532 -)))|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
535 -)))
536 -|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 -Scruffin Fields
539 -)))|(% colspan="1" %)(% colspan="1" %)
540 -(((
541 -
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
545 -)))
546 -|(% colspan="1" %)(% colspan="1" %)
547 -(((
548 -Bubble City
549 -)))|(% colspan="1" %)(% colspan="1" %)
550 -(((
551 -
552 -)))|(% colspan="1" %)(% colspan="1" %)
553 -(((
554 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
555 -)))
556 -|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 -Habitation Module
559 -)))|(% colspan="1" %)(% colspan="1" %)
560 -(((
561 -
562 -)))|(% colspan="1" %)(% colspan="1" %)
563 -(((
564 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
565 -)))
566 -|(% colspan="1" %)(% colspan="1" %)
567 -(((
568 -High-Density Housing
569 -)))|(% colspan="1" %)(% colspan="1" %)
570 -(((
571 -
572 -)))|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
575 -)))
576 -|(% colspan="1" %)(% colspan="1" %)
577 -(((
578 -Arcology
579 -)))|(% colspan="1" %)(% colspan="1" %)
580 -(((
581 -
582 -)))|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
585 -)))
586 -|(% colspan="1" %)(% colspan="1" %)
587 -(((
588 -Luxury Housing
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
595 -)))
596 -|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 -Martial Arts School
599 -)))|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -
602 -)))|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
605 -
606 -
607 -
608 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
609 -)))
610 -|(% colspan="1" %)(% colspan="1" %)
611 -(((
612 -Host Martial Arts Tournament
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -
616 -)))|(% colspan="1" %)(% colspan="1" %)
617 -(((
618 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
619 -
620 -
621 -
622 -Running this project will allow the upgrading of crew boarding skill
623 -)))
624 -|(% colspan="1" %)(% colspan="1" %)
625 -(((
626 -Aerial Maze
627 -)))|(% colspan="1" %)(% colspan="1" %)
628 -(((
629 -
630 -)))|(% colspan="1" %)(% colspan="1" %)
631 -(((
632 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
633 -
634 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
635 -
636 -
637 -
638 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
639 -)))
640 -|(% colspan="1" %)(% colspan="1" %)
641 -(((
642 -Host Maze-Run Competition
643 -)))|(% colspan="1" %)(% colspan="1" %)
644 -(((
645 -
646 -)))|(% colspan="1" %)(% colspan="1" %)
647 -(((
648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 -
650 -
651 -
652 -Running this project will allow the upgrading of crew piloting skill
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Theme Park
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -
660 -)))|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
663 -)))
664 -|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Zoo
667 -)))|(% colspan="1" %)(% colspan="1" %)
668 -(((
669 -
670 -)))|(% colspan="1" %)(% colspan="1" %)
671 -(((
672 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
673 -)))
674 -|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -Live Performance Venues
677 -)))|(% colspan="1" %)(% colspan="1" %)
678 -(((
679 -
680 -)))|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
683 -)))
684 -|(% colspan="1" %)(% colspan="1" %)
685 -(((
686 -Tropical Resort
687 -)))|(% colspan="1" %)(% colspan="1" %)
688 -(((
689 -
690 -)))|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
693 -)))
694 -|(% colspan="1" %)(% colspan="1" %)
695 -(((
696 -Winter Sports Resort
697 -)))|(% colspan="1" %)(% colspan="1" %)
698 -(((
699 -
700 -)))|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
703 -)))
704 -|(% colspan="1" %)(% colspan="1" %)
705 -(((
706 -Fine Dining
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Whether it's imported delicacies or local specialities, good food is always popular
713 -)))
714 -|(% colspan="1" %)(% colspan="1" %)
715 -(((
716 -Temple
717 -)))|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Clinic
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -
730 -)))|(% colspan="1" %)(% colspan="1" %)
731 -(((
732 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
733 -)))
734 -|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Send Medical Supplies
737 -)))|(% colspan="1" %)(% colspan="1" %)
738 -(((
739 -
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
743 -)))
744 -|(% colspan="1" %)(% colspan="1" %)
745 -(((
746 -Research Campus
747 -)))|(% colspan="1" %)(% colspan="1" %)
748 -(((
749 -
750 -)))|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
753 -)))
754 -|(% colspan="1" %)(% colspan="1" %)
755 -(((
756 -Send Research Materials
757 -)))|(% colspan="1" %)(% colspan="1" %)
758 -(((
759 -
760 -)))|(% colspan="1" %)(% colspan="1" %)
761 -(((
762 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
763 -)))
764 -|(% colspan="1" %)(% colspan="1" %)
765 -(((
766 -Bank
767 -)))|(% colspan="1" %)(% colspan="1" %)
768 -(((
769 -
770 -)))|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
773 -)))
774 -|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 - Fund Start-Up
777 -)))|(% colspan="1" %)(% colspan="1" %)
778 -(((
779 -
780 -)))|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
783 -)))
784 -|(% colspan="1" %)(% colspan="1" %)
785 -(((
786 -Nividium Workshop
787 -)))|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
793 -)))
794 -|(% colspan="1" %)(% colspan="1" %)
795 -(((
796 -Send Nividium
797 -)))|(% colspan="1" %)(% colspan="1" %)
798 -(((
799 -
800 -)))|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -The workshop is running low on Nividium and requires a new shipment
803 -)))
804 -|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -Spice Fields
807 -)))|(% colspan="1" %)(% colspan="1" %)
808 -(((
809 -
810 -)))|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Spices are an absolutely essential component of any well-made meal
813 -)))
814 -|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 -Vineyards
817 -)))|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
823 -)))
824 -|(% colspan="1" %)(% colspan="1" %)
825 -(((
826 -Art College
827 -)))|(% colspan="1" %)(% colspan="1" %)
828 -(((
829 -
830 -)))|(% colspan="1" %)(% colspan="1" %)
831 -(((
832 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
833 -)))
834 -
835 -== Xenon Terraforming Projects (Not Implemented) ==
836 -
837 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
838 -
839 -|=(((
840 -Name
841 -)))|=(% colspan="1" %)(% colspan="1" %)
842 -(((
843 -Resource Requirements
844 -)))|=(((
845 -Description
846 -)))
847 -|(((
848 -Claim District
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -
852 852  )))|(((
853 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
854 -)))
855 -|(((
856 -Destroy District
857 -)))|(% colspan="1" %)(% colspan="1" %)
858 -(((
859 859  
860 -)))|(((
861 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
862 862  )))
863 -|(((
864 -Under Xenon control
865 -)))|(% colspan="1" %)(% colspan="1" %)
866 -(((
867 -
868 -)))|(((
869 -Xenon drones regularly patrol this district, preventing us from passing through it
870 -)))
871 -|(% colspan="1" %)(% colspan="1" %)
872 -(((
873 -Liberated
874 -)))|(% colspan="1" %)(% colspan="1" %)
875 -(((
876 -
877 -)))|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -The Xenon presence has been curbed for the time being, making it safe to pass through
880 -)))
881 -|(% colspan="1" %)(% colspan="1" %)
882 -(((
883 -Destroyed
884 -)))|(% colspan="1" %)(% colspan="1" %)
885 -(((
886 -
887 -)))|(% colspan="1" %)(% colspan="1" %)
888 -(((
889 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
890 -)))
891 -|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -Habitation District
894 -)))|(% colspan="1" %)(% colspan="1" %)
895 -(((
896 -
897 -)))|(% colspan="1" %)(% colspan="1" %)
898 -(((
899 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
900 -)))
901 -|(% colspan="1" %)(% colspan="1" %)
902 -(((
903 -Commerce District
904 -)))|(% colspan="1" %)(% colspan="1" %)
905 -(((
906 -
907 -)))|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
910 -)))
911 -|(% colspan="1" %)(% colspan="1" %)
912 -(((
913 -Farming District
914 -)))|(% colspan="1" %)(% colspan="1" %)
915 -(((
916 -
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
920 -)))
921 -|(% colspan="1" %)(% colspan="1" %)
922 -(((
923 -Administration District
924 -)))|(% colspan="1" %)(% colspan="1" %)
925 -(((
926 -
927 -)))|(% colspan="1" %)(% colspan="1" %)
928 -(((
929 -In addition to office space for the governing body, this district also houses the local data centre
930 -)))
931 -|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 -Industrial District
934 -)))|(% colspan="1" %)(% colspan="1" %)
935 -(((
936 -
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
940 -)))
941 -|(% colspan="1" %)(% colspan="1" %)
942 -(((
943 -Recreation District
944 -)))|(% colspan="1" %)(% colspan="1" %)
945 -(((
946 -
947 -)))|(% colspan="1" %)(% colspan="1" %)
948 -(((
949 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
950 -)))
951 -|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -Subvert AGI Core
954 -)))|(% colspan="1" %)(% colspan="1" %)
955 -(((
956 -
957 -)))|(% colspan="1" %)(% colspan="1" %)
958 -(((
959 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
960 -)))
961 -|(% colspan="1" %)(% colspan="1" %)
962 -(((
963 -Detonate Reactor
964 -)))|(% colspan="1" %)(% colspan="1" %)
965 -(((
966 -
967 -)))|(% colspan="1" %)(% colspan="1" %)
968 -(((
969 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
970 -)))
971 -|(% colspan="1" %)(% colspan="1" %)
972 -(((
973 -Xenon Reclaim
974 -)))|(% colspan="1" %)(% colspan="1" %)
975 -(((
976 -
977 -)))|(% colspan="1" %)(% colspan="1" %)
978 -(((
979 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
980 -)))
981 -|(% colspan="1" %)(% colspan="1" %)
982 -(((
983 -Xenon Rebuild
984 -)))|(% colspan="1" %)(% colspan="1" %)
985 -(((
986 -
987 -)))|(% colspan="1" %)(% colspan="1" %)
988 -(((
989 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
990 -)))
991 -|(% colspan="1" %)(% colspan="1" %)
992 -(((
993 -EMP Xenon Drones
994 -)))|(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -
997 -)))|(% colspan="1" %)(% colspan="1" %)
998 -(((
999 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
1000 -)))
1001 -|(% colspan="1" %)(% colspan="1" %)
1002 -(((
1003 -Bombard Xenon Drones
1004 -)))|(% colspan="1" %)(% colspan="1" %)
1005 -(((
1006 -
1007 -)))|(% colspan="1" %)(% colspan="1" %)
1008 -(((
1009 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1010 -)))
1011 1011  
1012 -== Terraforming Events ==
1013 -
1014 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1015 -
1016 -|=(((
1017 -Name
1018 -)))|=(((
1019 -Description
1020 -)))
1021 -|(((
1022 -Ice Melt
1023 -)))|(((
1024 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure
1025 -)))
1026 -|(((
1027 -Global Warming
1028 -)))|(((
1029 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1030 -If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1031 -)))
1032 -|(((
1033 -Quake
1034 -)))|(((
1035 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1036 -
1037 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1038 -
1039 -
1040 -)))
36 +== Terraforming Projects ==
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -117179396
1 +100467102
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/117179396/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming