Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 25.1
edited by Daniel Turner
on 2022/03/07 21:30
Change comment: There is no comment for this version
To version 31.1
edited by StoatsNotGoats
on 2022/08/11 02:55
Change comment: There is no comment for this version

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,16 +1,16 @@
1 1  {{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
2 +Updated for version 5.10, **TODO: **Add resource requirements for each project
3 3  {{/info}}
4 4  
5 -== ==
6 6  
6 +
7 7  {{toc/}}
8 8  
9 9  == Prerequisites for Terraforming ==
10 10  
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
11 +* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ
13 +* Have storage capabilities for container, solid and liquid wares on the HQ
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,14 +17,13 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
20 +== Terraforming Rewards ==
21 21  
22 -== Planets That Can Be Terraformed ==
23 -
24 24  {{note title="Spoilers Ahead"}}
25 25  This section contains spoilers about Terraforming rewards
26 26  {{/note}}
27 27  
26 +(% class="wrapped relative-table" style="width: 100.0%;" %)
28 28  |=(((
29 29  System
30 30  )))|=(((
... ... @@ -38,22 +38,9 @@
38 38  (((
39 39  Reward
40 40  )))
41 -|(((
42 -18 Billion
43 -)))|(((
44 -18 Billion
45 -)))|(((
46 -18 Billion c
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Very Hard
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Nothing
53 -)))
54 54  |(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 -Atiya's Misfortune
42 +[[doc:Atiya's Misfortune]]
57 57  )))|(% colspan="1" %)(% colspan="1" %)
58 58  (((
59 59  Atiya's Misfortune I/III
... ... @@ -67,11 +67,11 @@
67 67  (((
68 68  [[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 69  
70 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
56 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
71 71  )))
72 72  |(% colspan="1" %)(% colspan="1" %)
73 73  (((
74 -Black Hole Sun
60 +[[doc:Black Hole Sun]]
75 75  )))|(% colspan="1" %)(% colspan="1" %)
76 76  (((
77 77  Black Hole Sun III/IV
... ... @@ -85,9 +85,20 @@
85 85  (((
86 86   A 5 star crewwoman (She will be initially located on the Player Headquarters)
87 87  )))
74 +|(((
75 +[[doc:Eighteen Billion]]
76 +)))|(((
77 +Eighteen Billion
78 +)))|(((
79 +Eighteen Billion c
80 +)))|(((
81 +Very Hard
82 +)))|(((
83 +Nothing
84 +)))
88 88  |(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 -Frontier Edge
87 +[[doc:Frontier Edge]]
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 93  Frontier Edge
... ... @@ -100,10 +100,14 @@
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 102  Antigone expansion into Frontier Edge
100 +
101 +The Republic can field more military vessels
102 +
103 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
105 105  (((
106 -Getsu Fune
107 +[[doc:Getsu Fune]]
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
109 109  Getsu Fune
... ... @@ -116,9 +116,13 @@
116 116  )))|(% colspan="1" %)(% colspan="1" %)
117 117  (((
118 118  Antigone expansion into Getsu Fune
120 +
121 +The Republic can field more military vessels
122 +
123 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
119 119  )))
120 120  |(((
121 -Memory of Profit
126 +[[doc:Memory of Profit]]
122 122  )))|(((
123 123  Memory of Profit IX
124 124  )))|(((
... ... @@ -128,11 +128,11 @@
128 128  Hard
129 129  )))|(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
136 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
132 132  )))
133 133  |(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -Scale Plate Green
140 +[[doc:Scale Plate Green]]
136 136  )))|(% colspan="1" %)(% colspan="1" %)
137 137  (((
138 138  Scale Plate Green I/VII
... ... @@ -144,13 +144,162 @@
144 144  Very Hard
145 145  )))|(% colspan="1" %)(% colspan="1" %)
146 146  (((
147 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
152 +[[doc:Scale Plate Pact]] reputation no longer locker at -5
148 148  
149 -Ownership of a significant amount of SCA's former ships
154 +Ownership of a significant amount of the Pact's former ships
150 150  )))
151 151  
157 +== Visual Impact of Terraforming ==
158 +
159 +{{note title="Spoilers Ahead"}}
160 +This section contains screenshots demonstrating the outcome of Terraforming projects
161 +{{/note}}
162 +
163 +(% class="relative-table wrapped" style="width: 69.1095%;" %)
164 +|(% colspan="3" %)(% colspan="3" %)
165 +(((
166 +Atiya's Misfortune
167 +)))
168 +|(((
169 +(% class="content-wrapper" %)
170 +(((
171 +[[image:attach:Atiya's Misfortune 1.png]]
172 +)))
173 +)))|(((
174 +(% class="content-wrapper" %)
175 +(((
176 +[[image:attach:Atiya's Misfortune 2.png]]
177 +)))
178 +)))|(((
179 +(% class="content-wrapper" %)
180 +(((
181 +[[image:attach:Atiya's Misfortune 3.png]]
182 +)))
183 +)))
184 +|(% colspan="3" %)(% colspan="3" %)
185 +(((
186 +Black Hole Sun
187 +)))
188 +|(((
189 +(% class="content-wrapper" %)
190 +(((
191 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
192 +)))
193 +)))|(((
194 +(% class="content-wrapper" %)
195 +(((
196 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
197 +)))
198 +)))|(((
199 +(% class="content-wrapper" %)
200 +(((
201 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
202 +)))
203 +)))
204 +|(% colspan="3" %)(% colspan="3" %)
205 +(((
206 +Eighteen Billion
207 +)))
208 +|(((
209 +(% class="content-wrapper" %)
210 +(((
211 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
212 +)))
213 +)))|(((
214 +(% class="content-wrapper" %)
215 +(((
216 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
217 +)))
218 +)))|(((
219 +(% class="content-wrapper" %)
220 +(((
221 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
222 +)))
223 +)))
224 +|(% colspan="3" %)(% colspan="3" %)
225 +(((
226 +Frontier Edge
227 +)))
228 +|(((
229 +(% class="content-wrapper" %)
230 +(((
231 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
232 +)))
233 +)))|(((
234 +(% class="content-wrapper" %)
235 +(((
236 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
237 +)))
238 +)))|(((
239 +(% class="content-wrapper" %)
240 +(((
241 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
242 +)))
243 +)))
244 +|(% colspan="3" %)(% colspan="3" %)
245 +(((
246 +Getsu Fune
247 +)))
248 +|(((
249 +(% class="content-wrapper" %)
250 +(((
251 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
252 +)))
253 +)))|(((
254 +(% class="content-wrapper" %)
255 +(((
256 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
257 +)))
258 +)))|(((
259 +(% class="content-wrapper" %)
260 +(((
261 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
262 +)))
263 +)))
264 +|(% colspan="3" %)(% colspan="3" %)
265 +(((
266 +Memory of Profit
267 +)))
268 +|(((
269 +(% class="content-wrapper" %)
270 +(((
271 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
272 +)))
273 +)))|(((
274 +(% class="content-wrapper" %)
275 +(((
276 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
277 +)))
278 +)))|(((
279 +(% class="content-wrapper" %)
280 +(((
281 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
282 +)))
283 +)))
284 +|(% colspan="3" %)(% colspan="3" %)
285 +(((
286 +Scale Plate Green
287 +)))
288 +|(((
289 +(% class="content-wrapper" %)
290 +(((
291 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
292 +)))
293 +)))|(((
294 +(% class="content-wrapper" %)
295 +(((
296 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
297 +)))
298 +)))|(((
299 +(% class="content-wrapper" %)
300 +(((
301 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
302 +)))
303 +)))
304 +
152 152  == Standard Terraforming Projects ==
153 153  
307 +(% class="wrapped" %)
154 154  |=(((
155 155  Name
156 156  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -163,7 +163,7 @@
163 163  Reflective Cloud Particles
164 164  )))|(% colspan="1" %)(% colspan="1" %)
165 165  (((
166 -
320 +\\
167 167  )))|(((
168 168  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
169 169  )))
... ... @@ -171,7 +171,7 @@
171 171  Moholes
172 172  )))|(% colspan="1" %)(% colspan="1" %)
173 173  (((
174 -
328 +\\
175 175  )))|(((
176 176  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
177 177  )))
... ... @@ -179,7 +179,7 @@
179 179  Black Dust
180 180  )))|(% colspan="1" %)(% colspan="1" %)
181 181  (((
182 -
336 +\\
183 183  )))|(((
184 184  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
185 185  )))
... ... @@ -188,7 +188,7 @@
188 188  Excite Outer Core
189 189  )))|(% colspan="1" %)(% colspan="1" %)
190 190  (((
191 -
345 +\\
192 192  )))|(% colspan="1" %)(% colspan="1" %)
193 193  (((
194 194  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -198,7 +198,7 @@
198 198  Brake Outer Core
199 199  )))|(% colspan="1" %)(% colspan="1" %)
200 200  (((
201 -
355 +\\
202 202  )))|(% colspan="1" %)(% colspan="1" %)
203 203  (((
204 204  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -208,7 +208,7 @@
208 208  Import Water
209 209  )))|(% colspan="1" %)(% colspan="1" %)
210 210  (((
211 -
365 +\\
212 212  )))|(% colspan="1" %)(% colspan="1" %)
213 213  (((
214 214  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -218,7 +218,7 @@
218 218  Planetary Irrigation
219 219  )))|(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 -
375 +\\
222 222  )))|(% colspan="1" %)(% colspan="1" %)
223 223  (((
224 224  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -228,7 +228,7 @@
228 228  Global Water Surfacing
229 229  )))|(% colspan="1" %)(% colspan="1" %)
230 230  (((
231 -
385 +\\
232 232  )))|(% colspan="1" %)(% colspan="1" %)
233 233  (((
234 234  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -238,7 +238,7 @@
238 238  Import Methane
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 -
395 +\\
242 242  )))|(% colspan="1" %)(% colspan="1" %)
243 243  (((
244 244  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -248,7 +248,7 @@
248 248  Methane Oxidisers
249 249  )))|(% colspan="1" %)(% colspan="1" %)
250 250  (((
251 -
405 +\\
252 252  )))|(% colspan="1" %)(% colspan="1" %)
253 253  (((
254 254  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -258,7 +258,7 @@
258 258  Carbon Mineralisers
259 259  )))|(% colspan="1" %)(% colspan="1" %)
260 260  (((
261 -
415 +\\
262 262  )))|(% colspan="1" %)(% colspan="1" %)
263 263  (((
264 264  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -268,7 +268,7 @@
268 268  Targeted Outgassing
269 269  )))|(% colspan="1" %)(% colspan="1" %)
270 270  (((
271 -
425 +\\
272 272  )))|(% colspan="1" %)(% colspan="1" %)
273 273  (((
274 274  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -278,7 +278,7 @@
278 278  Clean Up Toxins
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 -
435 +\\
282 282  )))|(% colspan="1" %)(% colspan="1" %)
283 283  (((
284 284  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -288,7 +288,7 @@
288 288  Volcano Caps
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -
445 +\\
292 292  )))|(% colspan="1" %)(% colspan="1" %)
293 293  (((
294 294  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -298,7 +298,7 @@
298 298  Tectonic Scaffolding
299 299  )))|(% colspan="1" %)(% colspan="1" %)
300 300  (((
301 -
455 +\\
302 302  )))|(% colspan="1" %)(% colspan="1" %)
303 303  (((
304 304  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -308,7 +308,7 @@
308 308  Clean Up Radioactive Contamination
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 -
465 +\\
312 312  )))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 314  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -318,7 +318,7 @@
318 318  Tailored Microbes
319 319  )))|(% colspan="1" %)(% colspan="1" %)
320 320  (((
321 -
475 +\\
322 322  )))|(% colspan="1" %)(% colspan="1" %)
323 323  (((
324 324  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -328,7 +328,7 @@
328 328  Jumpstart Microbiome
329 329  )))|(% colspan="1" %)(% colspan="1" %)
330 330  (((
331 -
485 +\\
332 332  )))|(% colspan="1" %)(% colspan="1" %)
333 333  (((
334 334  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -338,7 +338,7 @@
338 338  Microbial Culling
339 339  )))|(% colspan="1" %)(% colspan="1" %)
340 340  (((
341 -
495 +\\
342 342  )))|(% colspan="1" %)(% colspan="1" %)
343 343  (((
344 344  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -348,7 +348,7 @@
348 348  Cyanobacteria
349 349  )))|(% colspan="1" %)(% colspan="1" %)
350 350  (((
351 -
505 +\\
352 352  )))|(% colspan="1" %)(% colspan="1" %)
353 353  (((
354 354  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -358,7 +358,7 @@
358 358  Genetically Modify Toxic Fruit
359 359  )))|(% colspan="1" %)(% colspan="1" %)
360 360  (((
361 -
515 +\\
362 362  )))|(% colspan="1" %)(% colspan="1" %)
363 363  (((
364 364  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -368,7 +368,7 @@
368 368  Cull Toxic Fruit
369 369  )))|(% colspan="1" %)(% colspan="1" %)
370 370  (((
371 -
525 +\\
372 372  )))|(% colspan="1" %)(% colspan="1" %)
373 373  (((
374 374  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -378,7 +378,7 @@
378 378  Cull Parasites
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -
535 +\\
382 382  )))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 384  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -388,7 +388,7 @@
388 388  Reintroduce Local Flora
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
391 -
545 +\\
392 392  )))|(% colspan="1" %)(% colspan="1" %)
393 393  (((
394 394  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -398,7 +398,7 @@
398 398  Geothermal Power Plant
399 399  )))|(% colspan="1" %)(% colspan="1" %)
400 400  (((
401 -
555 +\\
402 402  )))|(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 404  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -408,7 +408,7 @@
408 408  Wind Turbine Farm
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -
565 +\\
412 412  )))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 414  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -418,7 +418,7 @@
418 418  Matter/Antimatter Power Plant
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 -
575 +\\
422 422  )))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 424  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -428,7 +428,7 @@
428 428  Clean Refineries
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 -
585 +\\
432 432  )))|(% colspan="1" %)(% colspan="1" %)
433 433  (((
434 434  These fully automated facilities refine locally mined resources into various materials
... ... @@ -438,7 +438,7 @@
438 438  Cheap Refineries
439 439  )))|(% colspan="1" %)(% colspan="1" %)
440 440  (((
441 -
595 +\\
442 442  )))|(% colspan="1" %)(% colspan="1" %)
443 443  (((
444 444  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -448,7 +448,7 @@
448 448  Retrofit Emission Filters
449 449  )))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 -
605 +\\
452 452  )))|(% colspan="1" %)(% colspan="1" %)
453 453  (((
454 454  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -458,7 +458,7 @@
458 458  Factories
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 -
615 +\\
462 462  )))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  These automated facilities produce advanced technology when supplied with materials
... ... @@ -468,7 +468,7 @@
468 468  Von-Neumann Constructors
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 -
625 +\\
472 472  )))|(% colspan="1" %)(% colspan="1" %)
473 473  (((
474 474  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -478,7 +478,7 @@
478 478  Hydroponics
479 479  )))|(% colspan="1" %)(% colspan="1" %)
480 480  (((
481 -
635 +\\
482 482  )))|(% colspan="1" %)(% colspan="1" %)
483 483  (((
484 484  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -488,7 +488,7 @@
488 488  Fertilise Soil
489 489  )))|(% colspan="1" %)(% colspan="1" %)
490 490  (((
491 -
645 +\\
492 492  )))|(% colspan="1" %)(% colspan="1" %)
493 493  (((
494 494  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -498,7 +498,7 @@
498 498  Forestation
499 499  )))|(% colspan="1" %)(% colspan="1" %)
500 500  (((
501 -
655 +\\
502 502  )))|(% colspan="1" %)(% colspan="1" %)
503 503  (((
504 504  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -508,7 +508,7 @@
508 508  Wheat Fields
509 509  )))|(% colspan="1" %)(% colspan="1" %)
510 510  (((
511 -
665 +\\
512 512  )))|(% colspan="1" %)(% colspan="1" %)
513 513  (((
514 514  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -518,7 +518,7 @@
518 518  Sunrise Flower Fields
519 519  )))|(% colspan="1" %)(% colspan="1" %)
520 520  (((
521 -
675 +\\
522 522  )))|(% colspan="1" %)(% colspan="1" %)
523 523  (((
524 524  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -528,7 +528,7 @@
528 528  Soja Bean Fields
529 529  )))|(% colspan="1" %)(% colspan="1" %)
530 530  (((
531 -
685 +\\
532 532  )))|(% colspan="1" %)(% colspan="1" %)
533 533  (((
534 534  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -538,7 +538,7 @@
538 538  Scruffin Fields
539 539  )))|(% colspan="1" %)(% colspan="1" %)
540 540  (((
541 -
695 +\\
542 542  )))|(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 544  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -548,7 +548,7 @@
548 548  Bubble City
549 549  )))|(% colspan="1" %)(% colspan="1" %)
550 550  (((
551 -
705 +\\
552 552  )))|(% colspan="1" %)(% colspan="1" %)
553 553  (((
554 554  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -558,7 +558,7 @@
558 558  Habitation Module
559 559  )))|(% colspan="1" %)(% colspan="1" %)
560 560  (((
561 -
715 +\\
562 562  )))|(% colspan="1" %)(% colspan="1" %)
563 563  (((
564 564  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -568,7 +568,7 @@
568 568  High-Density Housing
569 569  )))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 -
725 +\\
572 572  )))|(% colspan="1" %)(% colspan="1" %)
573 573  (((
574 574  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -578,7 +578,7 @@
578 578  Arcology
579 579  )))|(% colspan="1" %)(% colspan="1" %)
580 580  (((
581 -
735 +\\
582 582  )))|(% colspan="1" %)(% colspan="1" %)
583 583  (((
584 584  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -588,7 +588,7 @@
588 588  Luxury Housing
589 589  )))|(% colspan="1" %)(% colspan="1" %)
590 590  (((
591 -
745 +\\
592 592  )))|(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 594  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -598,12 +598,12 @@
598 598  Martial Arts School
599 599  )))|(% colspan="1" %)(% colspan="1" %)
600 600  (((
601 -
755 +\\
602 602  )))|(% colspan="1" %)(% colspan="1" %)
603 603  (((
604 604  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
605 605  
606 -
760 +\\
607 607  
608 608  This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
609 609  )))
... ... @@ -612,12 +612,12 @@
612 612  Host Martial Arts Tournament
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 -
769 +\\
616 616  )))|(% colspan="1" %)(% colspan="1" %)
617 617  (((
618 618  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
619 619  
620 -
774 +\\
621 621  
622 622  Running this project will allow the upgrading of crew boarding skill
623 623  )))
... ... @@ -626,7 +626,7 @@
626 626  Aerial Maze
627 627  )))|(% colspan="1" %)(% colspan="1" %)
628 628  (((
629 -
783 +\\
630 630  )))|(% colspan="1" %)(% colspan="1" %)
631 631  (((
632 632  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
... ... @@ -633,7 +633,7 @@
633 633  
634 634  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
635 635  
636 -
790 +\\
637 637  
638 638  This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
639 639  )))
... ... @@ -642,12 +642,12 @@
642 642  Host Maze-Run Competition
643 643  )))|(% colspan="1" %)(% colspan="1" %)
644 644  (((
645 -
799 +\\
646 646  )))|(% colspan="1" %)(% colspan="1" %)
647 647  (((
648 648  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 649  
650 -
804 +\\
651 651  
652 652  Running this project will allow the upgrading of crew piloting skill
653 653  )))
... ... @@ -656,7 +656,7 @@
656 656  Theme Park
657 657  )))|(% colspan="1" %)(% colspan="1" %)
658 658  (((
659 -
813 +\\
660 660  )))|(% colspan="1" %)(% colspan="1" %)
661 661  (((
662 662  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -666,7 +666,7 @@
666 666  Zoo
667 667  )))|(% colspan="1" %)(% colspan="1" %)
668 668  (((
669 -
823 +\\
670 670  )))|(% colspan="1" %)(% colspan="1" %)
671 671  (((
672 672   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -676,7 +676,7 @@
676 676  Live Performance Venues
677 677  )))|(% colspan="1" %)(% colspan="1" %)
678 678  (((
679 -
833 +\\
680 680  )))|(% colspan="1" %)(% colspan="1" %)
681 681  (((
682 682  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -686,7 +686,7 @@
686 686  Tropical Resort
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
689 -
843 +\\
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 692  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -696,7 +696,7 @@
696 696  Winter Sports Resort
697 697  )))|(% colspan="1" %)(% colspan="1" %)
698 698  (((
699 -
853 +\\
700 700  )))|(% colspan="1" %)(% colspan="1" %)
701 701  (((
702 702  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -706,7 +706,7 @@
706 706  Fine Dining
707 707  )))|(% colspan="1" %)(% colspan="1" %)
708 708  (((
709 -
863 +\\
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -716,7 +716,7 @@
716 716  Temple
717 717  )))|(% colspan="1" %)(% colspan="1" %)
718 718  (((
719 -
873 +\\
720 720  )))|(% colspan="1" %)(% colspan="1" %)
721 721  (((
722 722  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -726,7 +726,7 @@
726 726  Clinic
727 727  )))|(% colspan="1" %)(% colspan="1" %)
728 728  (((
729 -
883 +\\
730 730  )))|(% colspan="1" %)(% colspan="1" %)
731 731  (((
732 732  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -736,7 +736,7 @@
736 736  Send Medical Supplies
737 737  )))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 -
893 +\\
740 740  )))|(% colspan="1" %)(% colspan="1" %)
741 741  (((
742 742  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -746,7 +746,7 @@
746 746  Research Campus
747 747  )))|(% colspan="1" %)(% colspan="1" %)
748 748  (((
749 -
903 +\\
750 750  )))|(% colspan="1" %)(% colspan="1" %)
751 751  (((
752 752  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -756,7 +756,7 @@
756 756  Send Research Materials
757 757  )))|(% colspan="1" %)(% colspan="1" %)
758 758  (((
759 -
913 +\\
760 760  )))|(% colspan="1" %)(% colspan="1" %)
761 761  (((
762 762  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -766,7 +766,7 @@
766 766  Bank
767 767  )))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 -
923 +\\
770 770  )))|(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 772  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -776,7 +776,7 @@
776 776   Fund Start-Up
777 777  )))|(% colspan="1" %)(% colspan="1" %)
778 778  (((
779 -
933 +\\
780 780  )))|(% colspan="1" %)(% colspan="1" %)
781 781  (((
782 782  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -786,7 +786,7 @@
786 786  Nividium Workshop
787 787  )))|(% colspan="1" %)(% colspan="1" %)
788 788  (((
789 -
943 +\\
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -796,7 +796,7 @@
796 796  Send Nividium
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 -
953 +\\
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  The workshop is running low on Nividium and requires a new shipment
... ... @@ -806,7 +806,7 @@
806 806  Spice Fields
807 807  )))|(% colspan="1" %)(% colspan="1" %)
808 808  (((
809 -
963 +\\
810 810  )))|(% colspan="1" %)(% colspan="1" %)
811 811  (((
812 812  Spices are an absolutely essential component of any well-made meal
... ... @@ -816,7 +816,7 @@
816 816  Vineyards
817 817  )))|(% colspan="1" %)(% colspan="1" %)
818 818  (((
819 -
973 +\\
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -826,7 +826,7 @@
826 826  Art College
827 827  )))|(% colspan="1" %)(% colspan="1" %)
828 828  (((
829 -
983 +\\
830 830  )))|(% colspan="1" %)(% colspan="1" %)
831 831  (((
832 832  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -836,6 +836,7 @@
836 836  
837 837  Xenon Terraforming projects exist inside the game's code but have not been implemented.
838 838  
993 +(% class="wrapped" %)
839 839  |=(((
840 840  Name
841 841  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -848,7 +848,7 @@
848 848  Claim District
849 849  )))|(% colspan="1" %)(% colspan="1" %)
850 850  (((
851 -
1006 +\\
852 852  )))|(((
853 853  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
854 854  )))
... ... @@ -856,7 +856,7 @@
856 856  Destroy District
857 857  )))|(% colspan="1" %)(% colspan="1" %)
858 858  (((
859 -
1014 +\\
860 860  )))|(((
861 861  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
862 862  )))
... ... @@ -864,7 +864,7 @@
864 864  Under Xenon control
865 865  )))|(% colspan="1" %)(% colspan="1" %)
866 866  (((
867 -
1022 +\\
868 868  )))|(((
869 869  Xenon drones regularly patrol this district, preventing us from passing through it
870 870  )))
... ... @@ -873,7 +873,7 @@
873 873  Liberated
874 874  )))|(% colspan="1" %)(% colspan="1" %)
875 875  (((
876 -
1031 +\\
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 879  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -883,7 +883,7 @@
883 883  Destroyed
884 884  )))|(% colspan="1" %)(% colspan="1" %)
885 885  (((
886 -
1041 +\\
887 887  )))|(% colspan="1" %)(% colspan="1" %)
888 888  (((
889 889  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -893,7 +893,7 @@
893 893  Habitation District
894 894  )))|(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 -
1051 +\\
897 897  )))|(% colspan="1" %)(% colspan="1" %)
898 898  (((
899 899  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -903,7 +903,7 @@
903 903  Commerce District
904 904  )))|(% colspan="1" %)(% colspan="1" %)
905 905  (((
906 -
1061 +\\
907 907  )))|(% colspan="1" %)(% colspan="1" %)
908 908  (((
909 909  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -913,7 +913,7 @@
913 913  Farming District
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 -
1071 +\\
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 919  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -923,7 +923,7 @@
923 923  Administration District
924 924  )))|(% colspan="1" %)(% colspan="1" %)
925 925  (((
926 -
1081 +\\
927 927  )))|(% colspan="1" %)(% colspan="1" %)
928 928  (((
929 929  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -933,7 +933,7 @@
933 933  Industrial District
934 934  )))|(% colspan="1" %)(% colspan="1" %)
935 935  (((
936 -
1091 +\\
937 937  )))|(% colspan="1" %)(% colspan="1" %)
938 938  (((
939 939  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -943,7 +943,7 @@
943 943  Recreation District
944 944  )))|(% colspan="1" %)(% colspan="1" %)
945 945  (((
946 -
1101 +\\
947 947  )))|(% colspan="1" %)(% colspan="1" %)
948 948  (((
949 949  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -953,7 +953,7 @@
953 953  Subvert AGI Core
954 954  )))|(% colspan="1" %)(% colspan="1" %)
955 955  (((
956 -
1111 +\\
957 957  )))|(% colspan="1" %)(% colspan="1" %)
958 958  (((
959 959  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -963,7 +963,7 @@
963 963  Detonate Reactor
964 964  )))|(% colspan="1" %)(% colspan="1" %)
965 965  (((
966 -
1121 +\\
967 967  )))|(% colspan="1" %)(% colspan="1" %)
968 968  (((
969 969  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -973,7 +973,7 @@
973 973  Xenon Reclaim
974 974  )))|(% colspan="1" %)(% colspan="1" %)
975 975  (((
976 -
1131 +\\
977 977  )))|(% colspan="1" %)(% colspan="1" %)
978 978  (((
979 979  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -983,7 +983,7 @@
983 983  Xenon Rebuild
984 984  )))|(% colspan="1" %)(% colspan="1" %)
985 985  (((
986 -
1141 +\\
987 987  )))|(% colspan="1" %)(% colspan="1" %)
988 988  (((
989 989  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -993,7 +993,7 @@
993 993  EMP Xenon Drones
994 994  )))|(% colspan="1" %)(% colspan="1" %)
995 995  (((
996 -
1151 +\\
997 997  )))|(% colspan="1" %)(% colspan="1" %)
998 998  (((
999 999  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -1003,7 +1003,7 @@
1003 1003  Bombard Xenon Drones
1004 1004  )))|(% colspan="1" %)(% colspan="1" %)
1005 1005  (((
1006 -
1161 +\\
1007 1007  )))|(% colspan="1" %)(% colspan="1" %)
1008 1008  (((
1009 1009  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1013,6 +1013,7 @@
1013 1013  
1014 1014  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1015 1015  
1171 +(% class="wrapped" %)
1016 1016  |=(((
1017 1017  Name
1018 1018  )))|=(((
... ... @@ -1026,7 +1026,8 @@
1026 1026  |(((
1027 1027  Global Warming
1028 1028  )))|(((
1029 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1185 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1186 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1030 1030  )))
1031 1031  |(((
1032 1032  Quake
... ... @@ -1035,5 +1035,13 @@
1035 1035  
1036 1036  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1037 1037  
1038 -
1195 +\\
1039 1039  )))
1197 +
1198 +== Sources ==
1199 +
1200 +* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1201 +* libraries/terraforming.xml
1202 +* libraries/jobs.xml
1203 +* md/factionlogic_stations.xml
1204 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -109117631
1 +119439557
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/109117631/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439557/Terraforming