Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 25.1
edited by Daniel Turner
on 2022/03/07 21:30
on 2022/03/07 21:30
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To version 20.1
edited by Daniel Turner
on 2021/11/21 05:44
on 2021/11/21 05:44
Change comment:
There is no comment for this version
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... ... @@ -1,11 +1,9 @@ 1 +== (% style="color: rgb(220,221,222);" %) (%%) == 2 + 1 1 {{info}} 2 -Updated for version 4. 20, **TODO: **Add resource requirements for each project and finish reward column4 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column 3 3 {{/info}} 4 4 5 -== == 6 - 7 -{{toc/}} 8 - 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards ... ... @@ -13,7 +13,7 @@ 13 13 * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is anew icon at the top of the screen, it looks like a planet with a gear) and select a project to work on14 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 ... ... @@ -21,10 +21,6 @@ 21 21 22 22 == Planets That Can Be Terraformed == 23 23 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 26 -{{/note}} 27 - 28 28 |=((( 29 29 System 30 30 )))|=((( ... ... @@ -49,7 +49,7 @@ 49 49 Very Hard 50 50 )))|(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 -N othing46 +Nividium Market 53 53 ))) 54 54 |(% colspan="1" %)(% colspan="1" %) 55 55 ((( ... ... @@ -83,7 +83,7 @@ 83 83 Very Hard 84 84 )))|(% colspan="1" %)(% colspan="1" %) 85 85 ((( 86 - A 5 star crewwoman (She will be initially located on the Player Headquarters)80 + 87 87 ))) 88 88 |(% colspan="1" %)(% colspan="1" %) 89 89 ((( ... ... @@ -128,7 +128,7 @@ 128 128 Hard 129 129 )))|(% colspan="1" %)(% colspan="1" %) 130 130 ((( 131 - Nividiumworkshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population125 + 132 132 ))) 133 133 |(% colspan="1" %)(% colspan="1" %) 134 134 ((( ... ... @@ -148,7 +148,25 @@ 148 148 149 149 Ownership of a significant amount of SCA's former ships 150 150 ))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +Tharka's Cascade 148 +)))|(% colspan="1" %)(% colspan="1" %) 149 +((( 150 +Tharka's Cascade XV/XVII 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 + 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 156 + 157 +)))|(% colspan="1" %)(% colspan="1" %) 158 +((( 159 + 160 +))) 151 151 162 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 163 + 152 152 == Standard Terraforming Projects == 153 153 154 154 |=((( ... ... @@ -602,10 +602,6 @@ 602 602 )))|(% colspan="1" %)(% colspan="1" %) 603 603 ((( 604 604 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 605 - 606 - 607 - 608 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 609 609 ))) 610 610 |(% colspan="1" %)(% colspan="1" %) 611 611 ((( ... ... @@ -616,10 +616,6 @@ 616 616 )))|(% colspan="1" %)(% colspan="1" %) 617 617 ((( 618 618 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 619 - 620 - 621 - 622 -Running this project will allow the upgrading of crew boarding skill 623 623 ))) 624 624 |(% colspan="1" %)(% colspan="1" %) 625 625 ((( ... ... @@ -632,10 +632,6 @@ 632 632 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 633 633 634 634 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 635 - 636 - 637 - 638 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 639 639 ))) 640 640 |(% colspan="1" %)(% colspan="1" %) 641 641 ((( ... ... @@ -645,11 +645,7 @@ 645 645 646 646 )))|(% colspan="1" %)(% colspan="1" %) 647 647 ((( 648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 649 - 650 - 651 - 652 -Running this project will allow the upgrading of crew piloting skill 648 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 653 653 ))) 654 654 |(% colspan="1" %)(% colspan="1" %) 655 655 ((( ... ... @@ -832,10 +832,8 @@ 832 832 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 833 833 ))) 834 834 835 -== Xenon Terraforming Projects (Not Implemented) ==831 +== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) == 836 836 837 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 838 - 839 839 |=((( 840 840 Name 841 841 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -1011,8 +1011,6 @@ 1011 1011 1012 1012 == Terraforming Events == 1013 1013 1014 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1015 - 1016 1016 |=((( 1017 1017 Name 1018 1018 )))|=((( ... ... @@ -1033,7 +1033,7 @@ 1033 1033 )))|((( 1034 1034 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1035 1035 1036 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1028 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1037 1037 1038 1038 1039 1039 )))
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... ... @@ -1,1 +1,1 @@ 1 -10 91176311 +106333186 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 9117631/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333186/Terraforming