Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 25.1
edited by Daniel Turner
on 2022/03/07 21:30
on 2022/03/07 21:30
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To version 16.1
edited by Daniel Turner
on 2021/05/18 19:22
on 2021/05/18 19:22
Change comment:
Quake effect. gorman2040
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... ... @@ -1,11 +1,11 @@ 1 -{{ info}}2 - Updatedfor version4.20, **TODO: **Add resource requirementsfor each project andfinishrewardcolumn3 -{{/ info}}1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 4 4 5 -== == 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 6 6 7 -{{toc/}} 8 - 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards ... ... @@ -13,7 +13,7 @@ 13 13 * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is anew icon at the top of the screen, it looks like a planet with a gear) and select a project to work on16 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 ... ... @@ -21,10 +21,6 @@ 21 21 22 22 == Planets That Can Be Terraformed == 23 23 24 -{{note title="Spoilers Ahead"}} 25 -This section contains spoilers about Terraforming rewards 26 -{{/note}} 27 - 28 28 |=((( 29 29 System 30 30 )))|=((( ... ... @@ -33,9 +33,6 @@ 33 33 Planet 34 34 )))|=(% colspan="1" %)(% colspan="1" %) 35 35 ((( 36 -Difficulty 37 -)))|=(% colspan="1" %)(% colspan="1" %) 38 -((( 39 39 Reward 40 40 ))) 41 41 |((( ... ... @@ -46,10 +46,7 @@ 46 46 18 Billion c 47 47 )))|(% colspan="1" %)(% colspan="1" %) 48 48 ((( 49 -Very Hard 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -Nothing 42 + 53 53 ))) 54 54 |(% colspan="1" %)(% colspan="1" %) 55 55 ((( ... ... @@ -59,15 +59,10 @@ 59 59 Atiya's Misfortune I/III 60 60 )))|(% colspan="1" %)(% colspan="1" %) 61 61 ((( 62 -Atiya's Misfortune e52 +Atiya's Misfortune 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 -Impossible 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 69 - 70 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 55 + 71 71 ))) 72 72 |(% colspan="1" %)(% colspan="1" %) 73 73 ((( ... ... @@ -80,10 +80,7 @@ 80 80 Hades 81 81 )))|(% colspan="1" %)(% colspan="1" %) 82 82 ((( 83 -Very Hard 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 - A 5 star crewwoman (She will be initially located on the Player Headquarters) 68 + 87 87 ))) 88 88 |(% colspan="1" %)(% colspan="1" %) 89 89 ((( ... ... @@ -96,10 +96,20 @@ 96 96 Messner 97 97 )))|(% colspan="1" %)(% colspan="1" %) 98 98 ((( 99 -Very Hard 81 + 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +<Coming in CoH> 100 100 )))|(% colspan="1" %)(% colspan="1" %) 101 101 ((( 102 -Antigone expansion into Frontier Edge 88 +<Coming in CoH> 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +Sutton 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 103 103 ))) 104 104 |(% colspan="1" %)(% colspan="1" %) 105 105 ((( ... ... @@ -112,10 +112,7 @@ 112 112 Shiokaze 113 113 )))|(% colspan="1" %)(% colspan="1" %) 114 114 ((( 115 -Hard 116 -)))|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Antigone expansion into Getsu Fune 107 + 119 119 ))) 120 120 |((( 121 121 Memory of Profit ... ... @@ -125,10 +125,7 @@ 125 125 Memory of Profit i I 126 126 )))|(% colspan="1" %)(% colspan="1" %) 127 127 ((( 128 -Hard 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 117 + 132 132 ))) 133 133 |(% colspan="1" %)(% colspan="1" %) 134 134 ((( ... ... @@ -141,45 +141,54 @@ 141 141 Nature's Profit 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 144 -Very Hard 130 + 131 +))) 132 +|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +Tharka's Cascade 145 145 )))|(% colspan="1" %)(% colspan="1" %) 146 146 ((( 147 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 148 - 149 -Ownership of a significant amount of SCA's former ships 137 + 138 +)))|(% colspan="1" %)(% colspan="1" %) 139 +((( 140 + 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 + 150 150 ))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +<Coming in CoH> 148 +)))|(% colspan="1" %)(% colspan="1" %) 149 +((( 150 +<Coming in CoH> 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 +Terranova 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 156 + 157 +))) 151 151 152 152 == Standard Terraforming Projects == 153 153 154 154 |=((( 155 155 Name 156 -)))|=(% colspan="1" %)(% colspan="1" %) 157 -((( 158 -Resource Requirements 159 159 )))|=((( 160 160 Description 161 161 ))) 162 162 |((( 163 163 Reflective Cloud Particles 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 - 167 167 )))|((( 168 168 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 169 169 ))) 170 170 |((( 171 171 Moholes 172 -)))|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 - 175 175 )))|((( 176 176 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 177 177 ))) 178 178 |((( 179 179 Black Dust 180 -)))|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 - 183 183 )))|((( 184 184 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 185 185 ))) ... ... @@ -188,9 +188,6 @@ 188 188 Excite Outer Core 189 189 )))|(% colspan="1" %)(% colspan="1" %) 190 190 ((( 191 - 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 194 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 195 195 ))) 196 196 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -198,9 +198,6 @@ 198 198 Brake Outer Core 199 199 )))|(% colspan="1" %)(% colspan="1" %) 200 200 ((( 201 - 202 -)))|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 204 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 205 205 ))) 206 206 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -208,9 +208,6 @@ 208 208 Import Water 209 209 )))|(% colspan="1" %)(% colspan="1" %) 210 210 ((( 211 - 212 -)))|(% colspan="1" %)(% colspan="1" %) 213 -((( 214 214 Without readily available water sources, there are not many alternatives to importing it 215 215 ))) 216 216 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -218,9 +218,6 @@ 218 218 Planetary Irrigation 219 219 )))|(% colspan="1" %)(% colspan="1" %) 220 220 ((( 221 - 222 -)))|(% colspan="1" %)(% colspan="1" %) 223 -((( 224 224 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 225 225 ))) 226 226 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -228,9 +228,6 @@ 228 228 Global Water Surfacing 229 229 )))|(% colspan="1" %)(% colspan="1" %) 230 230 ((( 231 - 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 234 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 235 235 ))) 236 236 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -238,9 +238,6 @@ 238 238 Import Methane 239 239 )))|(% colspan="1" %)(% colspan="1" %) 240 240 ((( 241 - 242 -)))|(% colspan="1" %)(% colspan="1" %) 243 -((( 244 244 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 245 245 ))) 246 246 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -248,9 +248,6 @@ 248 248 Methane Oxidisers 249 249 )))|(% colspan="1" %)(% colspan="1" %) 250 250 ((( 251 - 252 -)))|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 254 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 255 255 ))) 256 256 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -258,9 +258,6 @@ 258 258 Carbon Mineralisers 259 259 )))|(% colspan="1" %)(% colspan="1" %) 260 260 ((( 261 - 262 -)))|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 264 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 265 265 ))) 266 266 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -268,9 +268,6 @@ 268 268 Targeted Outgassing 269 269 )))|(% colspan="1" %)(% colspan="1" %) 270 270 ((( 271 - 272 -)))|(% colspan="1" %)(% colspan="1" %) 273 -((( 274 274 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 275 275 ))) 276 276 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -278,9 +278,6 @@ 278 278 Clean Up Toxins 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 - 282 -)))|(% colspan="1" %)(% colspan="1" %) 283 -((( 284 284 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 285 285 ))) 286 286 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -288,9 +288,6 @@ 288 288 Volcano Caps 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 - 292 -)))|(% colspan="1" %)(% colspan="1" %) 293 -((( 294 294 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 295 295 ))) 296 296 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -298,9 +298,6 @@ 298 298 Tectonic Scaffolding 299 299 )))|(% colspan="1" %)(% colspan="1" %) 300 300 ((( 301 - 302 -)))|(% colspan="1" %)(% colspan="1" %) 303 -((( 304 304 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 305 305 ))) 306 306 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -308,9 +308,6 @@ 308 308 Clean Up Radioactive Contamination 309 309 )))|(% colspan="1" %)(% colspan="1" %) 310 310 ((( 311 - 312 -)))|(% colspan="1" %)(% colspan="1" %) 313 -((( 314 314 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 315 315 ))) 316 316 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -318,9 +318,6 @@ 318 318 Tailored Microbes 319 319 )))|(% colspan="1" %)(% colspan="1" %) 320 320 ((( 321 - 322 -)))|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 324 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 325 325 ))) 326 326 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -328,9 +328,6 @@ 328 328 Jumpstart Microbiome 329 329 )))|(% colspan="1" %)(% colspan="1" %) 330 330 ((( 331 - 332 -)))|(% colspan="1" %)(% colspan="1" %) 333 -((( 334 334 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 335 335 ))) 336 336 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -338,9 +338,6 @@ 338 338 Microbial Culling 339 339 )))|(% colspan="1" %)(% colspan="1" %) 340 340 ((( 341 - 342 -)))|(% colspan="1" %)(% colspan="1" %) 343 -((( 344 344 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 345 345 ))) 346 346 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -348,9 +348,6 @@ 348 348 Cyanobacteria 349 349 )))|(% colspan="1" %)(% colspan="1" %) 350 350 ((( 351 - 352 -)))|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 354 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 355 355 ))) 356 356 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -358,9 +358,6 @@ 358 358 Genetically Modify Toxic Fruit 359 359 )))|(% colspan="1" %)(% colspan="1" %) 360 360 ((( 361 - 362 -)))|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 364 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 365 365 ))) 366 366 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -368,9 +368,6 @@ 368 368 Cull Toxic Fruit 369 369 )))|(% colspan="1" %)(% colspan="1" %) 370 370 ((( 371 - 372 -)))|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 374 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 375 375 ))) 376 376 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -378,9 +378,6 @@ 378 378 Cull Parasites 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 - 382 -)))|(% colspan="1" %)(% colspan="1" %) 383 -((( 384 384 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 385 385 ))) 386 386 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -388,9 +388,6 @@ 388 388 Reintroduce Local Flora 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 - 392 -)))|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 394 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 395 395 ))) 396 396 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -398,9 +398,6 @@ 398 398 Geothermal Power Plant 399 399 )))|(% colspan="1" %)(% colspan="1" %) 400 400 ((( 401 - 402 -)))|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 404 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 405 405 ))) 406 406 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -408,9 +408,6 @@ 408 408 Wind Turbine Farm 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 - 412 -)))|(% colspan="1" %)(% colspan="1" %) 413 -((( 414 414 When it's available, wind power can be a very cost-effective method of generating power 415 415 ))) 416 416 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -418,9 +418,6 @@ 418 418 Matter/Antimatter Power Plant 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 - 422 -)))|(% colspan="1" %)(% colspan="1" %) 423 -((( 424 424 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 425 425 ))) 426 426 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -428,9 +428,6 @@ 428 428 Clean Refineries 429 429 )))|(% colspan="1" %)(% colspan="1" %) 430 430 ((( 431 - 432 -)))|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 434 These fully automated facilities refine locally mined resources into various materials 435 435 ))) 436 436 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -438,9 +438,6 @@ 438 438 Cheap Refineries 439 439 )))|(% colspan="1" %)(% colspan="1" %) 440 440 ((( 441 - 442 -)))|(% colspan="1" %)(% colspan="1" %) 443 -((( 444 444 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 445 445 ))) 446 446 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -448,9 +448,6 @@ 448 448 Retrofit Emission Filters 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 - 452 -)))|(% colspan="1" %)(% colspan="1" %) 453 -((( 454 454 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 455 455 ))) 456 456 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -458,9 +458,6 @@ 458 458 Factories 459 459 )))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 461 - 462 -)))|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 464 These automated facilities produce advanced technology when supplied with materials 465 465 ))) 466 466 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -468,9 +468,6 @@ 468 468 Von-Neumann Constructors 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 - 472 -)))|(% colspan="1" %)(% colspan="1" %) 473 -((( 474 474 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 475 475 ))) 476 476 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -478,9 +478,6 @@ 478 478 Hydroponics 479 479 )))|(% colspan="1" %)(% colspan="1" %) 480 480 ((( 481 - 482 -)))|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 484 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 485 485 ))) 486 486 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -488,9 +488,6 @@ 488 488 Fertilise Soil 489 489 )))|(% colspan="1" %)(% colspan="1" %) 490 490 ((( 491 - 492 -)))|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 494 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 495 495 ))) 496 496 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -498,9 +498,6 @@ 498 498 Forestation 499 499 )))|(% colspan="1" %)(% colspan="1" %) 500 500 ((( 501 - 502 -)))|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 504 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 505 505 ))) 506 506 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -508,9 +508,6 @@ 508 508 Wheat Fields 509 509 )))|(% colspan="1" %)(% colspan="1" %) 510 510 ((( 511 - 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 514 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 515 515 ))) 516 516 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -518,9 +518,6 @@ 518 518 Sunrise Flower Fields 519 519 )))|(% colspan="1" %)(% colspan="1" %) 520 520 ((( 521 - 522 -)))|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 524 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 525 525 ))) 526 526 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -528,9 +528,6 @@ 528 528 Soja Bean Fields 529 529 )))|(% colspan="1" %)(% colspan="1" %) 530 530 ((( 531 - 532 -)))|(% colspan="1" %)(% colspan="1" %) 533 -((( 534 534 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 535 535 ))) 536 536 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -538,9 +538,6 @@ 538 538 Scruffin Fields 539 539 )))|(% colspan="1" %)(% colspan="1" %) 540 540 ((( 541 - 542 -)))|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 544 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 545 545 ))) 546 546 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -548,9 +548,6 @@ 548 548 Bubble City 549 549 )))|(% colspan="1" %)(% colspan="1" %) 550 550 ((( 551 - 552 -)))|(% colspan="1" %)(% colspan="1" %) 553 -((( 554 554 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 555 555 ))) 556 556 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -558,9 +558,6 @@ 558 558 Habitation Module 559 559 )))|(% colspan="1" %)(% colspan="1" %) 560 560 ((( 561 - 562 -)))|(% colspan="1" %)(% colspan="1" %) 563 -((( 564 564 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 565 565 ))) 566 566 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -568,9 +568,6 @@ 568 568 High-Density Housing 569 569 )))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 - 572 -)))|(% colspan="1" %)(% colspan="1" %) 573 -((( 574 574 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 575 575 ))) 576 576 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -578,9 +578,6 @@ 578 578 Arcology 579 579 )))|(% colspan="1" %)(% colspan="1" %) 580 580 ((( 581 - 582 -)))|(% colspan="1" %)(% colspan="1" %) 583 -((( 584 584 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 585 585 ))) 586 586 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -588,9 +588,6 @@ 588 588 Luxury Housing 589 589 )))|(% colspan="1" %)(% colspan="1" %) 590 590 ((( 591 - 592 -)))|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 594 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 595 595 ))) 596 596 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -598,14 +598,7 @@ 598 598 Martial Arts School 599 599 )))|(% colspan="1" %)(% colspan="1" %) 600 600 ((( 601 - 602 -)))|(% colspan="1" %)(% colspan="1" %) 603 -((( 604 604 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 605 - 606 - 607 - 608 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 609 609 ))) 610 610 |(% colspan="1" %)(% colspan="1" %) 611 611 ((( ... ... @@ -612,14 +612,7 @@ 612 612 Host Martial Arts Tournament 613 613 )))|(% colspan="1" %)(% colspan="1" %) 614 614 ((( 615 - 616 -)))|(% colspan="1" %)(% colspan="1" %) 617 -((( 618 618 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 619 - 620 - 621 - 622 -Running this project will allow the upgrading of crew boarding skill 623 623 ))) 624 624 |(% colspan="1" %)(% colspan="1" %) 625 625 ((( ... ... @@ -626,16 +626,9 @@ 626 626 Aerial Maze 627 627 )))|(% colspan="1" %)(% colspan="1" %) 628 628 ((( 629 - 630 -)))|(% colspan="1" %)(% colspan="1" %) 631 -((( 632 632 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 633 633 634 634 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 635 - 636 - 637 - 638 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 639 639 ))) 640 640 |(% colspan="1" %)(% colspan="1" %) 641 641 ((( ... ... @@ -642,14 +642,7 @@ 642 642 Host Maze-Run Competition 643 643 )))|(% colspan="1" %)(% colspan="1" %) 644 644 ((( 645 - 646 -)))|(% colspan="1" %)(% colspan="1" %) 647 -((( 648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 649 - 650 - 651 - 652 -Running this project will allow the upgrading of crew piloting skill 496 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 653 653 ))) 654 654 |(% colspan="1" %)(% colspan="1" %) 655 655 ((( ... ... @@ -656,9 +656,6 @@ 656 656 Theme Park 657 657 )))|(% colspan="1" %)(% colspan="1" %) 658 658 ((( 659 - 660 -)))|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 662 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 663 663 ))) 664 664 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -666,9 +666,6 @@ 666 666 Zoo 667 667 )))|(% colspan="1" %)(% colspan="1" %) 668 668 ((( 669 - 670 -)))|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 672 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 673 673 ))) 674 674 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -676,9 +676,6 @@ 676 676 Live Performance Venues 677 677 )))|(% colspan="1" %)(% colspan="1" %) 678 678 ((( 679 - 680 -)))|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 682 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 683 683 ))) 684 684 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -686,9 +686,6 @@ 686 686 Tropical Resort 687 687 )))|(% colspan="1" %)(% colspan="1" %) 688 688 ((( 689 - 690 -)))|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 692 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 693 693 ))) 694 694 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -696,9 +696,6 @@ 696 696 Winter Sports Resort 697 697 )))|(% colspan="1" %)(% colspan="1" %) 698 698 ((( 699 - 700 -)))|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 702 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 703 703 ))) 704 704 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -706,9 +706,6 @@ 706 706 Fine Dining 707 707 )))|(% colspan="1" %)(% colspan="1" %) 708 708 ((( 709 - 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 712 Whether it's imported delicacies or local specialities, good food is always popular 713 713 ))) 714 714 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -716,9 +716,6 @@ 716 716 Temple 717 717 )))|(% colspan="1" %)(% colspan="1" %) 718 718 ((( 719 - 720 -)))|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 722 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 723 723 ))) 724 724 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -726,9 +726,6 @@ 726 726 Clinic 727 727 )))|(% colspan="1" %)(% colspan="1" %) 728 728 ((( 729 - 730 -)))|(% colspan="1" %)(% colspan="1" %) 731 -((( 732 732 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 733 733 ))) 734 734 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -736,9 +736,6 @@ 736 736 Send Medical Supplies 737 737 )))|(% colspan="1" %)(% colspan="1" %) 738 738 ((( 739 - 740 -)))|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 742 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 743 743 ))) 744 744 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -746,9 +746,6 @@ 746 746 Research Campus 747 747 )))|(% colspan="1" %)(% colspan="1" %) 748 748 ((( 749 - 750 -)))|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 752 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 753 753 ))) 754 754 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -756,9 +756,6 @@ 756 756 Send Research Materials 757 757 )))|(% colspan="1" %)(% colspan="1" %) 758 758 ((( 759 - 760 -)))|(% colspan="1" %)(% colspan="1" %) 761 -((( 762 762 A research group has received a sizeable grant and is asking for various materials to carry out experiments 763 763 ))) 764 764 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -766,9 +766,6 @@ 766 766 Bank 767 767 )))|(% colspan="1" %)(% colspan="1" %) 768 768 ((( 769 - 770 -)))|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 772 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 773 773 ))) 774 774 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -776,9 +776,6 @@ 776 776 Fund Start-Up 777 777 )))|(% colspan="1" %)(% colspan="1" %) 778 778 ((( 779 - 780 -)))|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 782 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 783 783 ))) 784 784 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -786,9 +786,6 @@ 786 786 Nividium Workshop 787 787 )))|(% colspan="1" %)(% colspan="1" %) 788 788 ((( 789 - 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 792 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 793 793 ))) 794 794 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -796,9 +796,6 @@ 796 796 Send Nividium 797 797 )))|(% colspan="1" %)(% colspan="1" %) 798 798 ((( 799 - 800 -)))|(% colspan="1" %)(% colspan="1" %) 801 -((( 802 802 The workshop is running low on Nividium and requires a new shipment 803 803 ))) 804 804 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -806,9 +806,6 @@ 806 806 Spice Fields 807 807 )))|(% colspan="1" %)(% colspan="1" %) 808 808 ((( 809 - 810 -)))|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 812 Spices are an absolutely essential component of any well-made meal 813 813 ))) 814 814 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -816,9 +816,6 @@ 816 816 Vineyards 817 817 )))|(% colspan="1" %)(% colspan="1" %) 818 818 ((( 819 - 820 -)))|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 822 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 823 823 ))) 824 824 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -826,45 +826,28 @@ 826 826 Art College 827 827 )))|(% colspan="1" %)(% colspan="1" %) 828 828 ((( 829 - 830 -)))|(% colspan="1" %)(% colspan="1" %) 831 -((( 832 832 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 833 833 ))) 834 834 835 -== Xenon Terraforming Projects (Not Implemented)==625 +== Xenon Terraforming Projects == 836 836 837 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 838 - 839 839 |=((( 840 840 Name 841 -)))|=(% colspan="1" %)(% colspan="1" %) 842 -((( 843 -Resource Requirements 844 844 )))|=((( 845 845 Description 846 846 ))) 847 847 |((( 848 848 Claim District 849 -)))|(% colspan="1" %)(% colspan="1" %) 850 -((( 851 - 852 852 )))|((( 853 853 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 854 854 ))) 855 855 |((( 856 856 Destroy District 857 -)))|(% colspan="1" %)(% colspan="1" %) 858 -((( 859 - 860 860 )))|((( 861 861 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 862 862 ))) 863 863 |((( 864 864 Under Xenon control 865 -)))|(% colspan="1" %)(% colspan="1" %) 866 -((( 867 - 868 868 )))|((( 869 869 Xenon drones regularly patrol this district, preventing us from passing through it 870 870 ))) ... ... @@ -873,9 +873,6 @@ 873 873 Liberated 874 874 )))|(% colspan="1" %)(% colspan="1" %) 875 875 ((( 876 - 877 -)))|(% colspan="1" %)(% colspan="1" %) 878 -((( 879 879 The Xenon presence has been curbed for the time being, making it safe to pass through 880 880 ))) 881 881 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -883,9 +883,6 @@ 883 883 Destroyed 884 884 )))|(% colspan="1" %)(% colspan="1" %) 885 885 ((( 886 - 887 -)))|(% colspan="1" %)(% colspan="1" %) 888 -((( 889 889 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 890 890 ))) 891 891 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -893,9 +893,6 @@ 893 893 Habitation District 894 894 )))|(% colspan="1" %)(% colspan="1" %) 895 895 ((( 896 - 897 -)))|(% colspan="1" %)(% colspan="1" %) 898 -((( 899 899 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 900 900 ))) 901 901 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -903,9 +903,6 @@ 903 903 Commerce District 904 904 )))|(% colspan="1" %)(% colspan="1" %) 905 905 ((( 906 - 907 -)))|(% colspan="1" %)(% colspan="1" %) 908 -((( 909 909 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 910 910 ))) 911 911 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -913,9 +913,6 @@ 913 913 Farming District 914 914 )))|(% colspan="1" %)(% colspan="1" %) 915 915 ((( 916 - 917 -)))|(% colspan="1" %)(% colspan="1" %) 918 -((( 919 919 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 920 920 ))) 921 921 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -923,9 +923,6 @@ 923 923 Administration District 924 924 )))|(% colspan="1" %)(% colspan="1" %) 925 925 ((( 926 - 927 -)))|(% colspan="1" %)(% colspan="1" %) 928 -((( 929 929 In addition to office space for the governing body, this district also houses the local data centre 930 930 ))) 931 931 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -933,9 +933,6 @@ 933 933 Industrial District 934 934 )))|(% colspan="1" %)(% colspan="1" %) 935 935 ((( 936 - 937 -)))|(% colspan="1" %)(% colspan="1" %) 938 -((( 939 939 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 940 940 ))) 941 941 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -943,9 +943,6 @@ 943 943 Recreation District 944 944 )))|(% colspan="1" %)(% colspan="1" %) 945 945 ((( 946 - 947 -)))|(% colspan="1" %)(% colspan="1" %) 948 -((( 949 949 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 950 950 ))) 951 951 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -953,9 +953,6 @@ 953 953 Subvert AGI Core 954 954 )))|(% colspan="1" %)(% colspan="1" %) 955 955 ((( 956 - 957 -)))|(% colspan="1" %)(% colspan="1" %) 958 -((( 959 959 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 960 960 ))) 961 961 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -963,9 +963,6 @@ 963 963 Detonate Reactor 964 964 )))|(% colspan="1" %)(% colspan="1" %) 965 965 ((( 966 - 967 -)))|(% colspan="1" %)(% colspan="1" %) 968 -((( 969 969 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 970 970 ))) 971 971 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -973,9 +973,6 @@ 973 973 Xenon Reclaim 974 974 )))|(% colspan="1" %)(% colspan="1" %) 975 975 ((( 976 - 977 -)))|(% colspan="1" %)(% colspan="1" %) 978 -((( 979 979 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 980 980 ))) 981 981 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -983,9 +983,6 @@ 983 983 Xenon Rebuild 984 984 )))|(% colspan="1" %)(% colspan="1" %) 985 985 ((( 986 - 987 -)))|(% colspan="1" %)(% colspan="1" %) 988 -((( 989 989 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 990 990 ))) 991 991 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -993,9 +993,6 @@ 993 993 EMP Xenon Drones 994 994 )))|(% colspan="1" %)(% colspan="1" %) 995 995 ((( 996 - 997 -)))|(% colspan="1" %)(% colspan="1" %) 998 -((( 999 999 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 1000 1000 ))) 1001 1001 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1003,16 +1003,11 @@ 1003 1003 Bombard Xenon Drones 1004 1004 )))|(% colspan="1" %)(% colspan="1" %) 1005 1005 ((( 1006 - 1007 -)))|(% colspan="1" %)(% colspan="1" %) 1008 -((( 1009 1009 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1010 1010 ))) 1011 1011 1012 1012 == Terraforming Events == 1013 1013 1014 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1015 - 1016 1016 |=((( 1017 1017 Name 1018 1018 )))|=((( ... ... @@ -1033,7 +1033,7 @@ 1033 1033 )))|((( 1034 1034 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1035 1035 1036 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 768 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1037 1037 1038 1038 1039 1039 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 9117631/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104300655/Terraforming