Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
Change comment: There is no comment for this version
To version 31.1
edited by StoatsNotGoats
on 2022/08/11 02:55
Change comment: There is no comment for this version

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,16 +1,16 @@
1 1  {{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
2 +Updated for version 5.10, **TODO: **Add resource requirements for each project
3 3  {{/info}}
4 4  
5 -== ==
6 6  
6 +
7 7  {{toc/}}
8 8  
9 9  == Prerequisites for Terraforming ==
10 10  
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
11 +* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
12 +* Have a module to construct M and S ships on the HQ
13 +* Have storage capabilities for container, solid and liquid wares on the HQ
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,10 +17,13 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
20 +== Terraforming Rewards ==
21 21  
22 -== Planets That Can Be Terraformed ==
22 +{{note title="Spoilers Ahead"}}
23 +This section contains spoilers about Terraforming rewards
24 +{{/note}}
23 23  
26 +(% class="wrapped relative-table" style="width: 100.0%;" %)
24 24  |=(((
25 25  System
26 26  )))|=(((
... ... @@ -34,22 +34,9 @@
34 34  (((
35 35  Reward
36 36  )))
37 -|(((
38 -18 Billion
39 -)))|(((
40 -18 Billion
41 -)))|(((
42 -18 Billion c
43 -)))|(% colspan="1" %)(% colspan="1" %)
44 -(((
45 -Very Hard
46 -)))|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Nothing
49 -)))
50 50  |(% colspan="1" %)(% colspan="1" %)
51 51  (((
52 -Atiya's Misfortune
42 +[[doc:Atiya's Misfortune]]
53 53  )))|(% colspan="1" %)(% colspan="1" %)
54 54  (((
55 55  Atiya's Misfortune I/III
... ... @@ -63,11 +63,11 @@
63 63  (((
64 64  [[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
65 65  
66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
56 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
67 67  )))
68 68  |(% colspan="1" %)(% colspan="1" %)
69 69  (((
70 -Black Hole Sun
60 +[[doc:Black Hole Sun]]
71 71  )))|(% colspan="1" %)(% colspan="1" %)
72 72  (((
73 73  Black Hole Sun III/IV
... ... @@ -81,9 +81,20 @@
81 81  (((
82 82   A 5 star crewwoman (She will be initially located on the Player Headquarters)
83 83  )))
74 +|(((
75 +[[doc:Eighteen Billion]]
76 +)))|(((
77 +Eighteen Billion
78 +)))|(((
79 +Eighteen Billion c
80 +)))|(((
81 +Very Hard
82 +)))|(((
83 +Nothing
84 +)))
84 84  |(% colspan="1" %)(% colspan="1" %)
85 85  (((
86 -Frontier Edge
87 +[[doc:Frontier Edge]]
87 87  )))|(% colspan="1" %)(% colspan="1" %)
88 88  (((
89 89  Frontier Edge
... ... @@ -96,10 +96,14 @@
96 96  )))|(% colspan="1" %)(% colspan="1" %)
97 97  (((
98 98  Antigone expansion into Frontier Edge
100 +
101 +The Republic can field more military vessels
102 +
103 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
99 99  )))
100 100  |(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 -Getsu Fune
107 +[[doc:Getsu Fune]]
103 103  )))|(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 105  Getsu Fune
... ... @@ -112,9 +112,13 @@
112 112  )))|(% colspan="1" %)(% colspan="1" %)
113 113  (((
114 114  Antigone expansion into Getsu Fune
120 +
121 +The Republic can field more military vessels
122 +
123 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
115 115  )))
116 116  |(((
117 -Memory of Profit
126 +[[doc:Memory of Profit]]
118 118  )))|(((
119 119  Memory of Profit IX
120 120  )))|(((
... ... @@ -124,11 +124,11 @@
124 124  Hard
125 125  )))|(% colspan="1" %)(% colspan="1" %)
126 126  (((
127 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
136 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
128 128  )))
129 129  |(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 -Scale Plate Green
140 +[[doc:Scale Plate Green]]
132 132  )))|(% colspan="1" %)(% colspan="1" %)
133 133  (((
134 134  Scale Plate Green I/VII
... ... @@ -140,13 +140,162 @@
140 140  Very Hard
141 141  )))|(% colspan="1" %)(% colspan="1" %)
142 142  (((
143 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
152 +[[doc:Scale Plate Pact]] reputation no longer locker at -5
144 144  
145 -Ownership of a significant amount of SCA's former ships
154 +Ownership of a significant amount of the Pact's former ships
146 146  )))
147 147  
157 +== Visual Impact of Terraforming ==
158 +
159 +{{note title="Spoilers Ahead"}}
160 +This section contains screenshots demonstrating the outcome of Terraforming projects
161 +{{/note}}
162 +
163 +(% class="relative-table wrapped" style="width: 69.1095%;" %)
164 +|(% colspan="3" %)(% colspan="3" %)
165 +(((
166 +Atiya's Misfortune
167 +)))
168 +|(((
169 +(% class="content-wrapper" %)
170 +(((
171 +[[image:attach:Atiya's Misfortune 1.png]]
172 +)))
173 +)))|(((
174 +(% class="content-wrapper" %)
175 +(((
176 +[[image:attach:Atiya's Misfortune 2.png]]
177 +)))
178 +)))|(((
179 +(% class="content-wrapper" %)
180 +(((
181 +[[image:attach:Atiya's Misfortune 3.png]]
182 +)))
183 +)))
184 +|(% colspan="3" %)(% colspan="3" %)
185 +(((
186 +Black Hole Sun
187 +)))
188 +|(((
189 +(% class="content-wrapper" %)
190 +(((
191 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
192 +)))
193 +)))|(((
194 +(% class="content-wrapper" %)
195 +(((
196 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
197 +)))
198 +)))|(((
199 +(% class="content-wrapper" %)
200 +(((
201 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
202 +)))
203 +)))
204 +|(% colspan="3" %)(% colspan="3" %)
205 +(((
206 +Eighteen Billion
207 +)))
208 +|(((
209 +(% class="content-wrapper" %)
210 +(((
211 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
212 +)))
213 +)))|(((
214 +(% class="content-wrapper" %)
215 +(((
216 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
217 +)))
218 +)))|(((
219 +(% class="content-wrapper" %)
220 +(((
221 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
222 +)))
223 +)))
224 +|(% colspan="3" %)(% colspan="3" %)
225 +(((
226 +Frontier Edge
227 +)))
228 +|(((
229 +(% class="content-wrapper" %)
230 +(((
231 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
232 +)))
233 +)))|(((
234 +(% class="content-wrapper" %)
235 +(((
236 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
237 +)))
238 +)))|(((
239 +(% class="content-wrapper" %)
240 +(((
241 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
242 +)))
243 +)))
244 +|(% colspan="3" %)(% colspan="3" %)
245 +(((
246 +Getsu Fune
247 +)))
248 +|(((
249 +(% class="content-wrapper" %)
250 +(((
251 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
252 +)))
253 +)))|(((
254 +(% class="content-wrapper" %)
255 +(((
256 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
257 +)))
258 +)))|(((
259 +(% class="content-wrapper" %)
260 +(((
261 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
262 +)))
263 +)))
264 +|(% colspan="3" %)(% colspan="3" %)
265 +(((
266 +Memory of Profit
267 +)))
268 +|(((
269 +(% class="content-wrapper" %)
270 +(((
271 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
272 +)))
273 +)))|(((
274 +(% class="content-wrapper" %)
275 +(((
276 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
277 +)))
278 +)))|(((
279 +(% class="content-wrapper" %)
280 +(((
281 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
282 +)))
283 +)))
284 +|(% colspan="3" %)(% colspan="3" %)
285 +(((
286 +Scale Plate Green
287 +)))
288 +|(((
289 +(% class="content-wrapper" %)
290 +(((
291 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
292 +)))
293 +)))|(((
294 +(% class="content-wrapper" %)
295 +(((
296 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
297 +)))
298 +)))|(((
299 +(% class="content-wrapper" %)
300 +(((
301 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
302 +)))
303 +)))
304 +
148 148  == Standard Terraforming Projects ==
149 149  
307 +(% class="wrapped" %)
150 150  |=(((
151 151  Name
152 152  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -159,7 +159,7 @@
159 159  Reflective Cloud Particles
160 160  )))|(% colspan="1" %)(% colspan="1" %)
161 161  (((
162 -
320 +\\
163 163  )))|(((
164 164  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
165 165  )))
... ... @@ -167,7 +167,7 @@
167 167  Moholes
168 168  )))|(% colspan="1" %)(% colspan="1" %)
169 169  (((
170 -
328 +\\
171 171  )))|(((
172 172  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
173 173  )))
... ... @@ -175,7 +175,7 @@
175 175  Black Dust
176 176  )))|(% colspan="1" %)(% colspan="1" %)
177 177  (((
178 -
336 +\\
179 179  )))|(((
180 180  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
181 181  )))
... ... @@ -184,7 +184,7 @@
184 184  Excite Outer Core
185 185  )))|(% colspan="1" %)(% colspan="1" %)
186 186  (((
187 -
345 +\\
188 188  )))|(% colspan="1" %)(% colspan="1" %)
189 189  (((
190 190  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -194,7 +194,7 @@
194 194  Brake Outer Core
195 195  )))|(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 -
355 +\\
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 200  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -204,7 +204,7 @@
204 204  Import Water
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 -
365 +\\
208 208  )))|(% colspan="1" %)(% colspan="1" %)
209 209  (((
210 210  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -214,7 +214,7 @@
214 214  Planetary Irrigation
215 215  )))|(% colspan="1" %)(% colspan="1" %)
216 216  (((
217 -
375 +\\
218 218  )))|(% colspan="1" %)(% colspan="1" %)
219 219  (((
220 220  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -224,7 +224,7 @@
224 224  Global Water Surfacing
225 225  )))|(% colspan="1" %)(% colspan="1" %)
226 226  (((
227 -
385 +\\
228 228  )))|(% colspan="1" %)(% colspan="1" %)
229 229  (((
230 230  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -234,7 +234,7 @@
234 234  Import Methane
235 235  )))|(% colspan="1" %)(% colspan="1" %)
236 236  (((
237 -
395 +\\
238 238  )))|(% colspan="1" %)(% colspan="1" %)
239 239  (((
240 240  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -244,7 +244,7 @@
244 244  Methane Oxidisers
245 245  )))|(% colspan="1" %)(% colspan="1" %)
246 246  (((
247 -
405 +\\
248 248  )))|(% colspan="1" %)(% colspan="1" %)
249 249  (((
250 250  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -254,7 +254,7 @@
254 254  Carbon Mineralisers
255 255  )))|(% colspan="1" %)(% colspan="1" %)
256 256  (((
257 -
415 +\\
258 258  )))|(% colspan="1" %)(% colspan="1" %)
259 259  (((
260 260  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -264,7 +264,7 @@
264 264  Targeted Outgassing
265 265  )))|(% colspan="1" %)(% colspan="1" %)
266 266  (((
267 -
425 +\\
268 268  )))|(% colspan="1" %)(% colspan="1" %)
269 269  (((
270 270  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -274,7 +274,7 @@
274 274  Clean Up Toxins
275 275  )))|(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 -
435 +\\
278 278  )))|(% colspan="1" %)(% colspan="1" %)
279 279  (((
280 280  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -284,7 +284,7 @@
284 284  Volcano Caps
285 285  )))|(% colspan="1" %)(% colspan="1" %)
286 286  (((
287 -
445 +\\
288 288  )))|(% colspan="1" %)(% colspan="1" %)
289 289  (((
290 290  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -294,7 +294,7 @@
294 294  Tectonic Scaffolding
295 295  )))|(% colspan="1" %)(% colspan="1" %)
296 296  (((
297 -
455 +\\
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 300  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -304,7 +304,7 @@
304 304  Clean Up Radioactive Contamination
305 305  )))|(% colspan="1" %)(% colspan="1" %)
306 306  (((
307 -
465 +\\
308 308  )))|(% colspan="1" %)(% colspan="1" %)
309 309  (((
310 310  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -314,7 +314,7 @@
314 314  Tailored Microbes
315 315  )))|(% colspan="1" %)(% colspan="1" %)
316 316  (((
317 -
475 +\\
318 318  )))|(% colspan="1" %)(% colspan="1" %)
319 319  (((
320 320  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -324,7 +324,7 @@
324 324  Jumpstart Microbiome
325 325  )))|(% colspan="1" %)(% colspan="1" %)
326 326  (((
327 -
485 +\\
328 328  )))|(% colspan="1" %)(% colspan="1" %)
329 329  (((
330 330  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -334,7 +334,7 @@
334 334  Microbial Culling
335 335  )))|(% colspan="1" %)(% colspan="1" %)
336 336  (((
337 -
495 +\\
338 338  )))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
340 340  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -344,7 +344,7 @@
344 344  Cyanobacteria
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -
505 +\\
348 348  )))|(% colspan="1" %)(% colspan="1" %)
349 349  (((
350 350  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -354,7 +354,7 @@
354 354  Genetically Modify Toxic Fruit
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -
515 +\\
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -364,7 +364,7 @@
364 364  Cull Toxic Fruit
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -
525 +\\
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 370  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -374,7 +374,7 @@
374 374  Cull Parasites
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -
535 +\\
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 380  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -384,7 +384,7 @@
384 384  Reintroduce Local Flora
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -
545 +\\
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -394,7 +394,7 @@
394 394  Geothermal Power Plant
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -
555 +\\
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -404,7 +404,7 @@
404 404  Wind Turbine Farm
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -
565 +\\
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 410  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -414,7 +414,7 @@
414 414  Matter/Antimatter Power Plant
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -
575 +\\
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 420  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -424,7 +424,7 @@
424 424  Clean Refineries
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -
585 +\\
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  These fully automated facilities refine locally mined resources into various materials
... ... @@ -434,7 +434,7 @@
434 434  Cheap Refineries
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 -
595 +\\
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 440  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -444,7 +444,7 @@
444 444  Retrofit Emission Filters
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 -
605 +\\
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -454,7 +454,7 @@
454 454  Factories
455 455  )))|(% colspan="1" %)(% colspan="1" %)
456 456  (((
457 -
615 +\\
458 458  )))|(% colspan="1" %)(% colspan="1" %)
459 459  (((
460 460  These automated facilities produce advanced technology when supplied with materials
... ... @@ -464,7 +464,7 @@
464 464  Von-Neumann Constructors
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 -
625 +\\
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 470  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -474,7 +474,7 @@
474 474  Hydroponics
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -
635 +\\
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -484,7 +484,7 @@
484 484  Fertilise Soil
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 -
645 +\\
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 490  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -494,7 +494,7 @@
494 494  Forestation
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 -
655 +\\
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 500  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -504,7 +504,7 @@
504 504  Wheat Fields
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -
665 +\\
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 510  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -514,7 +514,7 @@
514 514  Sunrise Flower Fields
515 515  )))|(% colspan="1" %)(% colspan="1" %)
516 516  (((
517 -
675 +\\
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -524,7 +524,7 @@
524 524  Soja Bean Fields
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -
685 +\\
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -534,7 +534,7 @@
534 534  Scruffin Fields
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 -
695 +\\
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 540  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -544,7 +544,7 @@
544 544  Bubble City
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -
705 +\\
548 548  )))|(% colspan="1" %)(% colspan="1" %)
549 549  (((
550 550  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -554,7 +554,7 @@
554 554  Habitation Module
555 555  )))|(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -
715 +\\
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -564,7 +564,7 @@
564 564  High-Density Housing
565 565  )))|(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -
725 +\\
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 570  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -574,7 +574,7 @@
574 574  Arcology
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -
735 +\\
578 578  )))|(% colspan="1" %)(% colspan="1" %)
579 579  (((
580 580  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -584,7 +584,7 @@
584 584  Luxury Housing
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -
745 +\\
588 588  )))|(% colspan="1" %)(% colspan="1" %)
589 589  (((
590 590  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -594,12 +594,12 @@
594 594  Martial Arts School
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -
755 +\\
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
601 601  
602 -
760 +\\
603 603  
604 604  This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
605 605  )))
... ... @@ -608,12 +608,12 @@
608 608  Host Martial Arts Tournament
609 609  )))|(% colspan="1" %)(% colspan="1" %)
610 610  (((
611 -
769 +\\
612 612  )))|(% colspan="1" %)(% colspan="1" %)
613 613  (((
614 614  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
615 615  
616 -
774 +\\
617 617  
618 618  Running this project will allow the upgrading of crew boarding skill
619 619  )))
... ... @@ -622,7 +622,7 @@
622 622  Aerial Maze
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 -
783 +\\
626 626  )))|(% colspan="1" %)(% colspan="1" %)
627 627  (((
628 628  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
... ... @@ -629,7 +629,7 @@
629 629  
630 630  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
631 631  
632 -
790 +\\
633 633  
634 634  This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
635 635  )))
... ... @@ -638,12 +638,12 @@
638 638  Host Maze-Run Competition
639 639  )))|(% colspan="1" %)(% colspan="1" %)
640 640  (((
641 -
799 +\\
642 642  )))|(% colspan="1" %)(% colspan="1" %)
643 643  (((
644 644  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
645 645  
646 -
804 +\\
647 647  
648 648  Running this project will allow the upgrading of crew piloting skill
649 649  )))
... ... @@ -652,7 +652,7 @@
652 652  Theme Park
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 -
813 +\\
656 656  )))|(% colspan="1" %)(% colspan="1" %)
657 657  (((
658 658  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -662,7 +662,7 @@
662 662  Zoo
663 663  )))|(% colspan="1" %)(% colspan="1" %)
664 664  (((
665 -
823 +\\
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -672,7 +672,7 @@
672 672  Live Performance Venues
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
675 -
833 +\\
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 678  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -682,7 +682,7 @@
682 682  Tropical Resort
683 683  )))|(% colspan="1" %)(% colspan="1" %)
684 684  (((
685 -
843 +\\
686 686  )))|(% colspan="1" %)(% colspan="1" %)
687 687  (((
688 688  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -692,7 +692,7 @@
692 692  Winter Sports Resort
693 693  )))|(% colspan="1" %)(% colspan="1" %)
694 694  (((
695 -
853 +\\
696 696  )))|(% colspan="1" %)(% colspan="1" %)
697 697  (((
698 698  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -702,7 +702,7 @@
702 702  Fine Dining
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 -
863 +\\
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 708  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -712,7 +712,7 @@
712 712  Temple
713 713  )))|(% colspan="1" %)(% colspan="1" %)
714 714  (((
715 -
873 +\\
716 716  )))|(% colspan="1" %)(% colspan="1" %)
717 717  (((
718 718  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -722,7 +722,7 @@
722 722  Clinic
723 723  )))|(% colspan="1" %)(% colspan="1" %)
724 724  (((
725 -
883 +\\
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -732,7 +732,7 @@
732 732  Send Medical Supplies
733 733  )))|(% colspan="1" %)(% colspan="1" %)
734 734  (((
735 -
893 +\\
736 736  )))|(% colspan="1" %)(% colspan="1" %)
737 737  (((
738 738  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -742,7 +742,7 @@
742 742  Research Campus
743 743  )))|(% colspan="1" %)(% colspan="1" %)
744 744  (((
745 -
903 +\\
746 746  )))|(% colspan="1" %)(% colspan="1" %)
747 747  (((
748 748  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -752,7 +752,7 @@
752 752  Send Research Materials
753 753  )))|(% colspan="1" %)(% colspan="1" %)
754 754  (((
755 -
913 +\\
756 756  )))|(% colspan="1" %)(% colspan="1" %)
757 757  (((
758 758  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -762,7 +762,7 @@
762 762  Bank
763 763  )))|(% colspan="1" %)(% colspan="1" %)
764 764  (((
765 -
923 +\\
766 766  )))|(% colspan="1" %)(% colspan="1" %)
767 767  (((
768 768  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -772,7 +772,7 @@
772 772   Fund Start-Up
773 773  )))|(% colspan="1" %)(% colspan="1" %)
774 774  (((
775 -
933 +\\
776 776  )))|(% colspan="1" %)(% colspan="1" %)
777 777  (((
778 778  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -782,7 +782,7 @@
782 782  Nividium Workshop
783 783  )))|(% colspan="1" %)(% colspan="1" %)
784 784  (((
785 -
943 +\\
786 786  )))|(% colspan="1" %)(% colspan="1" %)
787 787  (((
788 788  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -792,7 +792,7 @@
792 792  Send Nividium
793 793  )))|(% colspan="1" %)(% colspan="1" %)
794 794  (((
795 -
953 +\\
796 796  )))|(% colspan="1" %)(% colspan="1" %)
797 797  (((
798 798  The workshop is running low on Nividium and requires a new shipment
... ... @@ -802,7 +802,7 @@
802 802  Spice Fields
803 803  )))|(% colspan="1" %)(% colspan="1" %)
804 804  (((
805 -
963 +\\
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  Spices are an absolutely essential component of any well-made meal
... ... @@ -812,7 +812,7 @@
812 812  Vineyards
813 813  )))|(% colspan="1" %)(% colspan="1" %)
814 814  (((
815 -
973 +\\
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -822,7 +822,7 @@
822 822  Art College
823 823  )))|(% colspan="1" %)(% colspan="1" %)
824 824  (((
825 -
983 +\\
826 826  )))|(% colspan="1" %)(% colspan="1" %)
827 827  (((
828 828  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -832,6 +832,7 @@
832 832  
833 833  Xenon Terraforming projects exist inside the game's code but have not been implemented.
834 834  
993 +(% class="wrapped" %)
835 835  |=(((
836 836  Name
837 837  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -844,7 +844,7 @@
844 844  Claim District
845 845  )))|(% colspan="1" %)(% colspan="1" %)
846 846  (((
847 -
1006 +\\
848 848  )))|(((
849 849  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
850 850  )))
... ... @@ -852,7 +852,7 @@
852 852  Destroy District
853 853  )))|(% colspan="1" %)(% colspan="1" %)
854 854  (((
855 -
1014 +\\
856 856  )))|(((
857 857  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
858 858  )))
... ... @@ -860,7 +860,7 @@
860 860  Under Xenon control
861 861  )))|(% colspan="1" %)(% colspan="1" %)
862 862  (((
863 -
1022 +\\
864 864  )))|(((
865 865  Xenon drones regularly patrol this district, preventing us from passing through it
866 866  )))
... ... @@ -869,7 +869,7 @@
869 869  Liberated
870 870  )))|(% colspan="1" %)(% colspan="1" %)
871 871  (((
872 -
1031 +\\
873 873  )))|(% colspan="1" %)(% colspan="1" %)
874 874  (((
875 875  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -879,7 +879,7 @@
879 879  Destroyed
880 880  )))|(% colspan="1" %)(% colspan="1" %)
881 881  (((
882 -
1041 +\\
883 883  )))|(% colspan="1" %)(% colspan="1" %)
884 884  (((
885 885  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -889,7 +889,7 @@
889 889  Habitation District
890 890  )))|(% colspan="1" %)(% colspan="1" %)
891 891  (((
892 -
1051 +\\
893 893  )))|(% colspan="1" %)(% colspan="1" %)
894 894  (((
895 895  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -899,7 +899,7 @@
899 899  Commerce District
900 900  )))|(% colspan="1" %)(% colspan="1" %)
901 901  (((
902 -
1061 +\\
903 903  )))|(% colspan="1" %)(% colspan="1" %)
904 904  (((
905 905  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -909,7 +909,7 @@
909 909  Farming District
910 910  )))|(% colspan="1" %)(% colspan="1" %)
911 911  (((
912 -
1071 +\\
913 913  )))|(% colspan="1" %)(% colspan="1" %)
914 914  (((
915 915  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -919,7 +919,7 @@
919 919  Administration District
920 920  )))|(% colspan="1" %)(% colspan="1" %)
921 921  (((
922 -
1081 +\\
923 923  )))|(% colspan="1" %)(% colspan="1" %)
924 924  (((
925 925  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -929,7 +929,7 @@
929 929  Industrial District
930 930  )))|(% colspan="1" %)(% colspan="1" %)
931 931  (((
932 -
1091 +\\
933 933  )))|(% colspan="1" %)(% colspan="1" %)
934 934  (((
935 935  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -939,7 +939,7 @@
939 939  Recreation District
940 940  )))|(% colspan="1" %)(% colspan="1" %)
941 941  (((
942 -
1101 +\\
943 943  )))|(% colspan="1" %)(% colspan="1" %)
944 944  (((
945 945  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -949,7 +949,7 @@
949 949  Subvert AGI Core
950 950  )))|(% colspan="1" %)(% colspan="1" %)
951 951  (((
952 -
1111 +\\
953 953  )))|(% colspan="1" %)(% colspan="1" %)
954 954  (((
955 955  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -959,7 +959,7 @@
959 959  Detonate Reactor
960 960  )))|(% colspan="1" %)(% colspan="1" %)
961 961  (((
962 -
1121 +\\
963 963  )))|(% colspan="1" %)(% colspan="1" %)
964 964  (((
965 965  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -969,7 +969,7 @@
969 969  Xenon Reclaim
970 970  )))|(% colspan="1" %)(% colspan="1" %)
971 971  (((
972 -
1131 +\\
973 973  )))|(% colspan="1" %)(% colspan="1" %)
974 974  (((
975 975  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -979,7 +979,7 @@
979 979  Xenon Rebuild
980 980  )))|(% colspan="1" %)(% colspan="1" %)
981 981  (((
982 -
1141 +\\
983 983  )))|(% colspan="1" %)(% colspan="1" %)
984 984  (((
985 985  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -989,7 +989,7 @@
989 989  EMP Xenon Drones
990 990  )))|(% colspan="1" %)(% colspan="1" %)
991 991  (((
992 -
1151 +\\
993 993  )))|(% colspan="1" %)(% colspan="1" %)
994 994  (((
995 995  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -999,7 +999,7 @@
999 999  Bombard Xenon Drones
1000 1000  )))|(% colspan="1" %)(% colspan="1" %)
1001 1001  (((
1002 -
1161 +\\
1003 1003  )))|(% colspan="1" %)(% colspan="1" %)
1004 1004  (((
1005 1005  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1009,6 +1009,7 @@
1009 1009  
1010 1010  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1011 1011  
1171 +(% class="wrapped" %)
1012 1012  |=(((
1013 1013  Name
1014 1014  )))|=(((
... ... @@ -1022,7 +1022,8 @@
1022 1022  |(((
1023 1023  Global Warming
1024 1024  )))|(((
1025 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1185 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1186 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1026 1026  )))
1027 1027  |(((
1028 1028  Quake
... ... @@ -1031,5 +1031,13 @@
1031 1031  
1032 1032  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1033 1033  
1034 -
1195 +\\
1035 1035  )))
1197 +
1198 +== Sources ==
1199 +
1200 +* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1201 +* libraries/terraforming.xml
1202 +* libraries/jobs.xml
1203 +* md/factionlogic_stations.xml
1204 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -108397144
1 +119439557
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108397144/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439557/Terraforming