Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
on 2021/12/14 04:28
Change comment:
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To version 28.1
edited by StoatsNotGoats
on 2022/08/09 08:41
on 2022/08/09 08:41
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,16 +1,16 @@ 1 1 {{info}} 2 -Updated for version 4.20, **TODO: **Add resource requirements for each projectand finish reward column2 +Updated for version 5.10, **TODO: **Add resource requirements for each project 3 3 {{/info}} 4 4 5 -== == 6 6 6 + 7 7 {{toc/}} 8 8 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)12 +* Have a module to construct M and S ships on the HQ 13 +* Have storage capabilities for container, solid and liquid wares on the HQ 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 16 * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on ... ... @@ -17,10 +17,15 @@ 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 20 -For more information see [[ https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]20 +For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 21 22 -== PlanetsThat Can BeTerraformed ==22 +== Terraforming Rewards == 23 23 24 +{{note title="Spoilers Ahead"}} 25 +This section contains spoilers about Terraforming rewards 26 +{{/note}} 27 + 28 +(% class="wrapped relative-table" style="width: 100.0%;" %) 24 24 |=((( 25 25 System 26 26 )))|=((( ... ... @@ -34,22 +34,9 @@ 34 34 ((( 35 35 Reward 36 36 ))) 37 -|((( 38 -18 Billion 39 -)))|((( 40 -18 Billion 41 -)))|((( 42 -18 Billion c 43 -)))|(% colspan="1" %)(% colspan="1" %) 44 -((( 45 -Very Hard 46 -)))|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Nothing 49 -))) 50 50 |(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 -Atiya's Misfortune 44 +[[doc:Atiya's Misfortune]] 53 53 )))|(% colspan="1" %)(% colspan="1" %) 54 54 ((( 55 55 Atiya's Misfortune I/III ... ... @@ -63,11 +63,11 @@ 63 63 ((( 64 64 [[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 65 65 66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 58 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else 67 67 ))) 68 68 |(% colspan="1" %)(% colspan="1" %) 69 69 ((( 70 -Black Hole Sun 62 +[[doc:Black Hole Sun]] 71 71 )))|(% colspan="1" %)(% colspan="1" %) 72 72 ((( 73 73 Black Hole Sun III/IV ... ... @@ -81,9 +81,20 @@ 81 81 ((( 82 82 A 5 star crewwoman (She will be initially located on the Player Headquarters) 83 83 ))) 76 +|((( 77 +[[doc:Eighteen Billion]] 78 +)))|((( 79 +Eighteen Billion 80 +)))|((( 81 +Eighteen Billion c 82 +)))|((( 83 +Very Hard 84 +)))|((( 85 +Nothing 86 +))) 84 84 |(% colspan="1" %)(% colspan="1" %) 85 85 ((( 86 -Frontier Edge 89 +[[doc:Frontier Edge]] 87 87 )))|(% colspan="1" %)(% colspan="1" %) 88 88 ((( 89 89 Frontier Edge ... ... @@ -96,10 +96,14 @@ 96 96 )))|(% colspan="1" %)(% colspan="1" %) 97 97 ((( 98 98 Antigone expansion into Frontier Edge 102 + 103 +The Republic can field more military vessels 104 + 105 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge 99 99 ))) 100 100 |(% colspan="1" %)(% colspan="1" %) 101 101 ((( 102 -Getsu Fune 109 +[[doc:Getsu Fune]] 103 103 )))|(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 Getsu Fune ... ... @@ -112,9 +112,13 @@ 112 112 )))|(% colspan="1" %)(% colspan="1" %) 113 113 ((( 114 114 Antigone expansion into Getsu Fune 122 + 123 +The Republic can field more military vessels 124 + 125 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune 115 115 ))) 116 116 |((( 117 -Memory of Profit 128 +[[doc:Memory of Profit]] 118 118 )))|((( 119 119 Memory of Profit IX 120 120 )))|((( ... ... @@ -124,11 +124,11 @@ 124 124 Hard 125 125 )))|(% colspan="1" %)(% colspan="1" %) 126 126 ((( 127 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 138 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet 128 128 ))) 129 129 |(% colspan="1" %)(% colspan="1" %) 130 130 ((( 131 -Scale Plate Green 142 +[[doc:Scale Plate Green]] 132 132 )))|(% colspan="1" %)(% colspan="1" %) 133 133 ((( 134 134 Scale Plate Green I/VII ... ... @@ -140,13 +140,162 @@ 140 140 Very Hard 141 141 )))|(% colspan="1" %)(% colspan="1" %) 142 142 ((( 143 -[[ SCA>>doc:Scale Plate Pact]]Reputation no longer locker at -5154 +[[doc:Scale Plate Pact]] reputation no longer locker at -5 144 144 145 -Ownership of a significant amount of SCA's former ships156 +Ownership of a significant amount of the Pact's former ships 146 146 ))) 147 147 159 +== Visual Impact of Terraforming == 160 + 161 +{{note title="Spoilers Ahead"}} 162 +This section contains screenshots demonstrating the outcome of Terraforming projects 163 +{{/note}} 164 + 165 +(% class="relative-table" style="width: 69.1095%;" %) 166 +|(% colspan="3" %)(% colspan="3" %) 167 +((( 168 +Atiya's Misfortune 169 +))) 170 +|((( 171 +(% class="content-wrapper" %) 172 +((( 173 + 174 +))) 175 +)))|((( 176 +(% class="content-wrapper" %) 177 +((( 178 + 179 +))) 180 +)))|((( 181 +(% class="content-wrapper" %) 182 +((( 183 + 184 +))) 185 +))) 186 +|(% colspan="3" %)(% colspan="3" %) 187 +((( 188 +Black Hole Sun 189 +))) 190 +|((( 191 +(% class="content-wrapper" %) 192 +((( 193 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]] 194 +))) 195 +)))|((( 196 +(% class="content-wrapper" %) 197 +((( 198 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]] 199 +))) 200 +)))|((( 201 +(% class="content-wrapper" %) 202 +((( 203 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]] 204 +))) 205 +))) 206 +|(% colspan="3" %)(% colspan="3" %) 207 +((( 208 +Eighteen Billion 209 +))) 210 +|((( 211 +(% class="content-wrapper" %) 212 +((( 213 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]] 214 +))) 215 +)))|((( 216 +(% class="content-wrapper" %) 217 +((( 218 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]] 219 +))) 220 +)))|((( 221 +(% class="content-wrapper" %) 222 +((( 223 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]] 224 +))) 225 +))) 226 +|(% colspan="3" %)(% colspan="3" %) 227 +((( 228 +Frontier Edge 229 +))) 230 +|((( 231 +(% class="content-wrapper" %) 232 +((( 233 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]] 234 +))) 235 +)))|((( 236 +(% class="content-wrapper" %) 237 +((( 238 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]] 239 +))) 240 +)))|((( 241 +(% class="content-wrapper" %) 242 +((( 243 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]] 244 +))) 245 +))) 246 +|(% colspan="3" %)(% colspan="3" %) 247 +((( 248 +Getsu Fune 249 +))) 250 +|((( 251 +(% class="content-wrapper" %) 252 +((( 253 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]] 254 +))) 255 +)))|((( 256 +(% class="content-wrapper" %) 257 +((( 258 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]] 259 +))) 260 +)))|((( 261 +(% class="content-wrapper" %) 262 +((( 263 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]] 264 +))) 265 +))) 266 +|(% colspan="3" %)(% colspan="3" %) 267 +((( 268 +Memory of Profit 269 +))) 270 +|((( 271 +(% class="content-wrapper" %) 272 +((( 273 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]] 274 +))) 275 +)))|((( 276 +(% class="content-wrapper" %) 277 +((( 278 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]] 279 +))) 280 +)))|((( 281 +(% class="content-wrapper" %) 282 +((( 283 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]] 284 +))) 285 +))) 286 +|(% colspan="3" %)(% colspan="3" %) 287 +((( 288 +Scale Plate Green 289 +))) 290 +|((( 291 +(% class="content-wrapper" %) 292 +((( 293 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]] 294 +))) 295 +)))|((( 296 +(% class="content-wrapper" %) 297 +((( 298 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]] 299 +))) 300 +)))|((( 301 +(% class="content-wrapper" %) 302 +((( 303 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]] 304 +))) 305 +))) 306 + 148 148 == Standard Terraforming Projects == 149 149 309 +(% class="wrapped" %) 150 150 |=((( 151 151 Name 152 152 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -159,7 +159,7 @@ 159 159 Reflective Cloud Particles 160 160 )))|(% colspan="1" %)(% colspan="1" %) 161 161 ((( 162 - 322 +\\ 163 163 )))|((( 164 164 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 165 165 ))) ... ... @@ -167,7 +167,7 @@ 167 167 Moholes 168 168 )))|(% colspan="1" %)(% colspan="1" %) 169 169 ((( 170 - 330 +\\ 171 171 )))|((( 172 172 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 173 173 ))) ... ... @@ -175,7 +175,7 @@ 175 175 Black Dust 176 176 )))|(% colspan="1" %)(% colspan="1" %) 177 177 ((( 178 - 338 +\\ 179 179 )))|((( 180 180 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 181 181 ))) ... ... @@ -184,7 +184,7 @@ 184 184 Excite Outer Core 185 185 )))|(% colspan="1" %)(% colspan="1" %) 186 186 ((( 187 - 347 +\\ 188 188 )))|(% colspan="1" %)(% colspan="1" %) 189 189 ((( 190 190 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere ... ... @@ -194,7 +194,7 @@ 194 194 Brake Outer Core 195 195 )))|(% colspan="1" %)(% colspan="1" %) 196 196 ((( 197 - 357 +\\ 198 198 )))|(% colspan="1" %)(% colspan="1" %) 199 199 ((( 200 200 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties ... ... @@ -204,7 +204,7 @@ 204 204 Import Water 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 207 - 367 +\\ 208 208 )))|(% colspan="1" %)(% colspan="1" %) 209 209 ((( 210 210 Without readily available water sources, there are not many alternatives to importing it ... ... @@ -214,7 +214,7 @@ 214 214 Planetary Irrigation 215 215 )))|(% colspan="1" %)(% colspan="1" %) 216 216 ((( 217 - 377 +\\ 218 218 )))|(% colspan="1" %)(% colspan="1" %) 219 219 ((( 220 220 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water ... ... @@ -224,7 +224,7 @@ 224 224 Global Water Surfacing 225 225 )))|(% colspan="1" %)(% colspan="1" %) 226 226 ((( 227 - 387 +\\ 228 228 )))|(% colspan="1" %)(% colspan="1" %) 229 229 ((( 230 230 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale ... ... @@ -234,7 +234,7 @@ 234 234 Import Methane 235 235 )))|(% colspan="1" %)(% colspan="1" %) 236 236 ((( 237 - 397 +\\ 238 238 )))|(% colspan="1" %)(% colspan="1" %) 239 239 ((( 240 240 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world ... ... @@ -244,7 +244,7 @@ 244 244 Methane Oxidisers 245 245 )))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 - 407 +\\ 248 248 )))|(% colspan="1" %)(% colspan="1" %) 249 249 ((( 250 250 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) ... ... @@ -254,7 +254,7 @@ 254 254 Carbon Mineralisers 255 255 )))|(% colspan="1" %)(% colspan="1" %) 256 256 ((( 257 - 417 +\\ 258 258 )))|(% colspan="1" %)(% colspan="1" %) 259 259 ((( 260 260 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) ... ... @@ -264,7 +264,7 @@ 264 264 Targeted Outgassing 265 265 )))|(% colspan="1" %)(% colspan="1" %) 266 266 ((( 267 - 427 +\\ 268 268 )))|(% colspan="1" %)(% colspan="1" %) 269 269 ((( 270 270 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure ... ... @@ -274,7 +274,7 @@ 274 274 Clean Up Toxins 275 275 )))|(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 - 437 +\\ 278 278 )))|(% colspan="1" %)(% colspan="1" %) 279 279 ((( 280 280 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air ... ... @@ -284,7 +284,7 @@ 284 284 Volcano Caps 285 285 )))|(% colspan="1" %)(% colspan="1" %) 286 286 ((( 287 - 447 +\\ 288 288 )))|(% colspan="1" %)(% colspan="1" %) 289 289 ((( 290 290 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place ... ... @@ -294,7 +294,7 @@ 294 294 Tectonic Scaffolding 295 295 )))|(% colspan="1" %)(% colspan="1" %) 296 296 ((( 297 - 457 +\\ 298 298 )))|(% colspan="1" %)(% colspan="1" %) 299 299 ((( 300 300 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner ... ... @@ -304,7 +304,7 @@ 304 304 Clean Up Radioactive Contamination 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 - 467 +\\ 308 308 )))|(% colspan="1" %)(% colspan="1" %) 309 309 ((( 310 310 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments ... ... @@ -314,7 +314,7 @@ 314 314 Tailored Microbes 315 315 )))|(% colspan="1" %)(% colspan="1" %) 316 316 ((( 317 - 477 +\\ 318 318 )))|(% colspan="1" %)(% colspan="1" %) 319 319 ((( 320 320 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment ... ... @@ -324,7 +324,7 @@ 324 324 Jumpstart Microbiome 325 325 )))|(% colspan="1" %)(% colspan="1" %) 326 326 ((( 327 - 487 +\\ 328 328 )))|(% colspan="1" %)(% colspan="1" %) 329 329 ((( 330 330 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! ... ... @@ -334,7 +334,7 @@ 334 334 Microbial Culling 335 335 )))|(% colspan="1" %)(% colspan="1" %) 336 336 ((( 337 - 497 +\\ 338 338 )))|(% colspan="1" %)(% colspan="1" %) 339 339 ((( 340 340 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible ... ... @@ -344,7 +344,7 @@ 344 344 Cyanobacteria 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 - 507 +\\ 348 348 )))|(% colspan="1" %)(% colspan="1" %) 349 349 ((( 350 350 These photosynthetic bacteria can be a vital part of a world's oxygen cycle ... ... @@ -354,7 +354,7 @@ 354 354 Genetically Modify Toxic Fruit 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 - 517 +\\ 358 358 )))|(% colspan="1" %)(% colspan="1" %) 359 359 ((( 360 360 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air ... ... @@ -364,7 +364,7 @@ 364 364 Cull Toxic Fruit 365 365 )))|(% colspan="1" %)(% colspan="1" %) 366 366 ((( 367 - 527 +\\ 368 368 )))|(% colspan="1" %)(% colspan="1" %) 369 369 ((( 370 370 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects ... ... @@ -374,7 +374,7 @@ 374 374 Cull Parasites 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 - 537 +\\ 378 378 )))|(% colspan="1" %)(% colspan="1" %) 379 379 ((( 380 380 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture ... ... @@ -384,7 +384,7 @@ 384 384 Reintroduce Local Flora 385 385 )))|(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 - 547 +\\ 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory ... ... @@ -394,7 +394,7 @@ 394 394 Geothermal Power Plant 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 - 557 +\\ 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 400 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts ... ... @@ -404,7 +404,7 @@ 404 404 Wind Turbine Farm 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 - 567 +\\ 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 410 When it's available, wind power can be a very cost-effective method of generating power ... ... @@ -414,7 +414,7 @@ 414 414 Matter/Antimatter Power Plant 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 - 577 +\\ 418 418 )))|(% colspan="1" %)(% colspan="1" %) 419 419 ((( 420 420 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation ... ... @@ -424,7 +424,7 @@ 424 424 Clean Refineries 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 - 587 +\\ 428 428 )))|(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 430 These fully automated facilities refine locally mined resources into various materials ... ... @@ -434,7 +434,7 @@ 434 434 Cheap Refineries 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 - 597 +\\ 438 438 )))|(% colspan="1" %)(% colspan="1" %) 439 439 ((( 440 440 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters ... ... @@ -444,7 +444,7 @@ 444 444 Retrofit Emission Filters 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 447 - 607 +\\ 448 448 )))|(% colspan="1" %)(% colspan="1" %) 449 449 ((( 450 450 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup ... ... @@ -454,7 +454,7 @@ 454 454 Factories 455 455 )))|(% colspan="1" %)(% colspan="1" %) 456 456 ((( 457 - 617 +\\ 458 458 )))|(% colspan="1" %)(% colspan="1" %) 459 459 ((( 460 460 These automated facilities produce advanced technology when supplied with materials ... ... @@ -464,7 +464,7 @@ 464 464 Von-Neumann Constructors 465 465 )))|(% colspan="1" %)(% colspan="1" %) 466 466 ((( 467 - 627 +\\ 468 468 )))|(% colspan="1" %)(% colspan="1" %) 469 469 ((( 470 470 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs ... ... @@ -474,7 +474,7 @@ 474 474 Hydroponics 475 475 )))|(% colspan="1" %)(% colspan="1" %) 476 476 ((( 477 - 637 +\\ 478 478 )))|(% colspan="1" %)(% colspan="1" %) 479 479 ((( 480 480 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well ... ... @@ -484,7 +484,7 @@ 484 484 Fertilise Soil 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 - 647 +\\ 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 490 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place ... ... @@ -494,7 +494,7 @@ 494 494 Forestation 495 495 )))|(% colspan="1" %)(% colspan="1" %) 496 496 ((( 497 - 657 +\\ 498 498 )))|(% colspan="1" %)(% colspan="1" %) 499 499 ((( 500 500 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system ... ... @@ -504,7 +504,7 @@ 504 504 Wheat Fields 505 505 )))|(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 - 667 +\\ 508 508 )))|(% colspan="1" %)(% colspan="1" %) 509 509 ((( 510 510 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population ... ... @@ -514,7 +514,7 @@ 514 514 Sunrise Flower Fields 515 515 )))|(% colspan="1" %)(% colspan="1" %) 516 516 ((( 517 - 677 +\\ 518 518 )))|(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 520 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population ... ... @@ -524,7 +524,7 @@ 524 524 Soja Bean Fields 525 525 )))|(% colspan="1" %)(% colspan="1" %) 526 526 ((( 527 - 687 +\\ 528 528 )))|(% colspan="1" %)(% colspan="1" %) 529 529 ((( 530 530 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population ... ... @@ -534,7 +534,7 @@ 534 534 Scruffin Fields 535 535 )))|(% colspan="1" %)(% colspan="1" %) 536 536 ((( 537 - 697 +\\ 538 538 )))|(% colspan="1" %)(% colspan="1" %) 539 539 ((( 540 540 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population ... ... @@ -544,7 +544,7 @@ 544 544 Bubble City 545 545 )))|(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 - 707 +\\ 548 548 )))|(% colspan="1" %)(% colspan="1" %) 549 549 ((( 550 550 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside ... ... @@ -554,7 +554,7 @@ 554 554 Habitation Module 555 555 )))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 - 717 +\\ 558 558 )))|(% colspan="1" %)(% colspan="1" %) 559 559 ((( 560 560 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though ... ... @@ -564,7 +564,7 @@ 564 564 High-Density Housing 565 565 )))|(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 - 727 +\\ 568 568 )))|(% colspan="1" %)(% colspan="1" %) 569 569 ((( 570 570 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system ... ... @@ -574,7 +574,7 @@ 574 574 Arcology 575 575 )))|(% colspan="1" %)(% colspan="1" %) 576 576 ((( 577 - 737 +\\ 578 578 )))|(% colspan="1" %)(% colspan="1" %) 579 579 ((( 580 580 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex ... ... @@ -584,7 +584,7 @@ 584 584 Luxury Housing 585 585 )))|(% colspan="1" %)(% colspan="1" %) 586 586 ((( 587 - 747 +\\ 588 588 )))|(% colspan="1" %)(% colspan="1" %) 589 589 ((( 590 590 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite ... ... @@ -594,12 +594,12 @@ 594 594 Martial Arts School 595 595 )))|(% colspan="1" %)(% colspan="1" %) 596 596 ((( 597 - 757 +\\ 598 598 )))|(% colspan="1" %)(% colspan="1" %) 599 599 ((( 600 600 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 601 601 602 - 762 +\\ 603 603 604 604 This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 605 605 ))) ... ... @@ -608,12 +608,12 @@ 608 608 Host Martial Arts Tournament 609 609 )))|(% colspan="1" %)(% colspan="1" %) 610 610 ((( 611 - 771 +\\ 612 612 )))|(% colspan="1" %)(% colspan="1" %) 613 613 ((( 614 614 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 615 615 616 - 776 +\\ 617 617 618 618 Running this project will allow the upgrading of crew boarding skill 619 619 ))) ... ... @@ -622,7 +622,7 @@ 622 622 Aerial Maze 623 623 )))|(% colspan="1" %)(% colspan="1" %) 624 624 ((( 625 - 785 +\\ 626 626 )))|(% colspan="1" %)(% colspan="1" %) 627 627 ((( 628 628 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. ... ... @@ -629,7 +629,7 @@ 629 629 630 630 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 631 631 632 - 792 +\\ 633 633 634 634 This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 635 635 ))) ... ... @@ -638,12 +638,12 @@ 638 638 Host Maze-Run Competition 639 639 )))|(% colspan="1" %)(% colspan="1" %) 640 640 ((( 641 - 801 +\\ 642 642 )))|(% colspan="1" %)(% colspan="1" %) 643 643 ((( 644 644 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 645 645 646 - 806 +\\ 647 647 648 648 Running this project will allow the upgrading of crew piloting skill 649 649 ))) ... ... @@ -652,7 +652,7 @@ 652 652 Theme Park 653 653 )))|(% colspan="1" %)(% colspan="1" %) 654 654 ((( 655 - 815 +\\ 656 656 )))|(% colspan="1" %)(% colspan="1" %) 657 657 ((( 658 658 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! ... ... @@ -662,7 +662,7 @@ 662 662 Zoo 663 663 )))|(% colspan="1" %)(% colspan="1" %) 664 664 ((( 665 - 825 +\\ 666 666 )))|(% colspan="1" %)(% colspan="1" %) 667 667 ((( 668 668 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. ... ... @@ -672,7 +672,7 @@ 672 672 Live Performance Venues 673 673 )))|(% colspan="1" %)(% colspan="1" %) 674 674 ((( 675 - 835 +\\ 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 678 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here ... ... @@ -682,7 +682,7 @@ 682 682 Tropical Resort 683 683 )))|(% colspan="1" %)(% colspan="1" %) 684 684 ((( 685 - 845 +\\ 686 686 )))|(% colspan="1" %)(% colspan="1" %) 687 687 ((( 688 688 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name ... ... @@ -692,7 +692,7 @@ 692 692 Winter Sports Resort 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 - 855 +\\ 696 696 )))|(% colspan="1" %)(% colspan="1" %) 697 697 ((( 698 698 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire ... ... @@ -702,7 +702,7 @@ 702 702 Fine Dining 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 - 865 +\\ 706 706 )))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 708 Whether it's imported delicacies or local specialities, good food is always popular ... ... @@ -712,7 +712,7 @@ 712 712 Temple 713 713 )))|(% colspan="1" %)(% colspan="1" %) 714 714 ((( 715 - 875 +\\ 716 716 )))|(% colspan="1" %)(% colspan="1" %) 717 717 ((( 718 718 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together ... ... @@ -722,7 +722,7 @@ 722 722 Clinic 723 723 )))|(% colspan="1" %)(% colspan="1" %) 724 724 ((( 725 - 885 +\\ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity ... ... @@ -732,7 +732,7 @@ 732 732 Send Medical Supplies 733 733 )))|(% colspan="1" %)(% colspan="1" %) 734 734 ((( 735 - 895 +\\ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 The clinic's stockpile is running low, so they're asking for a new shipment of supplies ... ... @@ -742,7 +742,7 @@ 742 742 Research Campus 743 743 )))|(% colspan="1" %)(% colspan="1" %) 744 744 ((( 745 - 905 +\\ 746 746 )))|(% colspan="1" %)(% colspan="1" %) 747 747 ((( 748 748 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants ... ... @@ -752,7 +752,7 @@ 752 752 Send Research Materials 753 753 )))|(% colspan="1" %)(% colspan="1" %) 754 754 ((( 755 - 915 +\\ 756 756 )))|(% colspan="1" %)(% colspan="1" %) 757 757 ((( 758 758 A research group has received a sizeable grant and is asking for various materials to carry out experiments ... ... @@ -762,7 +762,7 @@ 762 762 Bank 763 763 )))|(% colspan="1" %)(% colspan="1" %) 764 764 ((( 765 - 925 +\\ 766 766 )))|(% colspan="1" %)(% colspan="1" %) 767 767 ((( 768 768 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market ... ... @@ -772,7 +772,7 @@ 772 772 Fund Start-Up 773 773 )))|(% colspan="1" %)(% colspan="1" %) 774 774 ((( 775 - 935 +\\ 776 776 )))|(% colspan="1" %)(% colspan="1" %) 777 777 ((( 778 778 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though ... ... @@ -782,7 +782,7 @@ 782 782 Nividium Workshop 783 783 )))|(% colspan="1" %)(% colspan="1" %) 784 784 ((( 785 - 945 +\\ 786 786 )))|(% colspan="1" %)(% colspan="1" %) 787 787 ((( 788 788 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish ... ... @@ -792,7 +792,7 @@ 792 792 Send Nividium 793 793 )))|(% colspan="1" %)(% colspan="1" %) 794 794 ((( 795 - 955 +\\ 796 796 )))|(% colspan="1" %)(% colspan="1" %) 797 797 ((( 798 798 The workshop is running low on Nividium and requires a new shipment ... ... @@ -802,7 +802,7 @@ 802 802 Spice Fields 803 803 )))|(% colspan="1" %)(% colspan="1" %) 804 804 ((( 805 - 965 +\\ 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 808 Spices are an absolutely essential component of any well-made meal ... ... @@ -812,7 +812,7 @@ 812 812 Vineyards 813 813 )))|(% colspan="1" %)(% colspan="1" %) 814 814 ((( 815 - 975 +\\ 816 816 )))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. ... ... @@ -822,7 +822,7 @@ 822 822 Art College 823 823 )))|(% colspan="1" %)(% colspan="1" %) 824 824 ((( 825 - 985 +\\ 826 826 )))|(% colspan="1" %)(% colspan="1" %) 827 827 ((( 828 828 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events ... ... @@ -832,6 +832,7 @@ 832 832 833 833 Xenon Terraforming projects exist inside the game's code but have not been implemented. 834 834 995 +(% class="wrapped" %) 835 835 |=((( 836 836 Name 837 837 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -844,7 +844,7 @@ 844 844 Claim District 845 845 )))|(% colspan="1" %)(% colspan="1" %) 846 846 ((( 847 - 1008 +\\ 848 848 )))|((( 849 849 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 850 850 ))) ... ... @@ -852,7 +852,7 @@ 852 852 Destroy District 853 853 )))|(% colspan="1" %)(% colspan="1" %) 854 854 ((( 855 - 1016 +\\ 856 856 )))|((( 857 857 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 858 858 ))) ... ... @@ -860,7 +860,7 @@ 860 860 Under Xenon control 861 861 )))|(% colspan="1" %)(% colspan="1" %) 862 862 ((( 863 - 1024 +\\ 864 864 )))|((( 865 865 Xenon drones regularly patrol this district, preventing us from passing through it 866 866 ))) ... ... @@ -869,7 +869,7 @@ 869 869 Liberated 870 870 )))|(% colspan="1" %)(% colspan="1" %) 871 871 ((( 872 - 1033 +\\ 873 873 )))|(% colspan="1" %)(% colspan="1" %) 874 874 ((( 875 875 The Xenon presence has been curbed for the time being, making it safe to pass through ... ... @@ -879,7 +879,7 @@ 879 879 Destroyed 880 880 )))|(% colspan="1" %)(% colspan="1" %) 881 881 ((( 882 - 1043 +\\ 883 883 )))|(% colspan="1" %)(% colspan="1" %) 884 884 ((( 885 885 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through ... ... @@ -889,7 +889,7 @@ 889 889 Habitation District 890 890 )))|(% colspan="1" %)(% colspan="1" %) 891 891 ((( 892 - 1053 +\\ 893 893 )))|(% colspan="1" %)(% colspan="1" %) 894 894 ((( 895 895 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants ... ... @@ -899,7 +899,7 @@ 899 899 Commerce District 900 900 )))|(% colspan="1" %)(% colspan="1" %) 901 901 ((( 902 - 1063 +\\ 903 903 )))|(% colspan="1" %)(% colspan="1" %) 904 904 ((( 905 905 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services ... ... @@ -909,7 +909,7 @@ 909 909 Farming District 910 910 )))|(% colspan="1" %)(% colspan="1" %) 911 911 ((( 912 - 1073 +\\ 913 913 )))|(% colspan="1" %)(% colspan="1" %) 914 914 ((( 915 915 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to ... ... @@ -919,7 +919,7 @@ 919 919 Administration District 920 920 )))|(% colspan="1" %)(% colspan="1" %) 921 921 ((( 922 - 1083 +\\ 923 923 )))|(% colspan="1" %)(% colspan="1" %) 924 924 ((( 925 925 In addition to office space for the governing body, this district also houses the local data centre ... ... @@ -929,7 +929,7 @@ 929 929 Industrial District 930 930 )))|(% colspan="1" %)(% colspan="1" %) 931 931 ((( 932 - 1093 +\\ 933 933 )))|(% colspan="1" %)(% colspan="1" %) 934 934 ((( 935 935 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI ... ... @@ -939,7 +939,7 @@ 939 939 Recreation District 940 940 )))|(% colspan="1" %)(% colspan="1" %) 941 941 ((( 942 - 1103 +\\ 943 943 )))|(% colspan="1" %)(% colspan="1" %) 944 944 ((( 945 945 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house ... ... @@ -949,7 +949,7 @@ 949 949 Subvert AGI Core 950 950 )))|(% colspan="1" %)(% colspan="1" %) 951 951 ((( 952 - 1113 +\\ 953 953 )))|(% colspan="1" %)(% colspan="1" %) 954 954 ((( 955 955 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free ... ... @@ -959,7 +959,7 @@ 959 959 Detonate Reactor 960 960 )))|(% colspan="1" %)(% colspan="1" %) 961 961 ((( 962 - 1123 +\\ 963 963 )))|(% colspan="1" %)(% colspan="1" %) 964 964 ((( 965 965 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here ... ... @@ -969,7 +969,7 @@ 969 969 Xenon Reclaim 970 970 )))|(% colspan="1" %)(% colspan="1" %) 971 971 ((( 972 - 1133 +\\ 973 973 )))|(% colspan="1" %)(% colspan="1" %) 974 974 ((( 975 975 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them ... ... @@ -979,7 +979,7 @@ 979 979 Xenon Rebuild 980 980 )))|(% colspan="1" %)(% colspan="1" %) 981 981 ((( 982 - 1143 +\\ 983 983 )))|(% colspan="1" %)(% colspan="1" %) 984 984 ((( 985 985 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them ... ... @@ -989,7 +989,7 @@ 989 989 EMP Xenon Drones 990 990 )))|(% colspan="1" %)(% colspan="1" %) 991 991 ((( 992 - 1153 +\\ 993 993 )))|(% colspan="1" %)(% colspan="1" %) 994 994 ((( 995 995 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use ... ... @@ -999,7 +999,7 @@ 999 999 Bombard Xenon Drones 1000 1000 )))|(% colspan="1" %)(% colspan="1" %) 1001 1001 ((( 1002 - 1163 +\\ 1003 1003 )))|(% colspan="1" %)(% colspan="1" %) 1004 1004 ((( 1005 1005 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district ... ... @@ -1009,6 +1009,7 @@ 1009 1009 1010 1010 Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1011 1011 1173 +(% class="wrapped" %) 1012 1012 |=((( 1013 1013 Name 1014 1014 )))|=((( ... ... @@ -1022,7 +1022,8 @@ 1022 1022 |((( 1023 1023 Global Warming 1024 1024 )))|((( 1025 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1187 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1188 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 1026 1026 ))) 1027 1027 |((( 1028 1028 Quake ... ... @@ -1031,5 +1031,12 @@ 1031 1031 1032 1032 When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1033 1033 1034 - 1197 +\\ 1035 1035 ))) 1199 + 1200 +== Sources == 1201 + 1202 +* libraries/terraforming.xml 1203 +* libraries/jobs.xml 1204 +* md/factionlogic_stations.xml 1205 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 08397144/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439421/Terraforming